Add 'skins' collection to SVN.

git-svn-id: svn://kolibrios.org@1793 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Yogev Ezra 2011-01-29 19:05:04 +00:00
parent 23bf5e60ae
commit 401fd12ef7
1662 changed files with 41340 additions and 0 deletions

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include 'my_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x00081d:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x4F70A5],\ ; border frame color
colors inactive = [binner=0x323232:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x617598],\ ; border frame color
dtp = '1.5imple_Alpha.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-27:0][23:16],\ ; buttons coordinates
minimize = [-50:0][23:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include 'my_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x00081d:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x4F70A5],\ ; border frame color
colors inactive = [binner=0x323232:\ ; border inner color
bouter=0x323232:\ ; border outer color
bframe=0x617598],\ ; border frame color
dtp = '2.5imple_Alpha.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-27:0][23:16],\ ; buttons coordinates
minimize = [-50:0][23:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include 'my_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x00081d:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x4F70A5],\ ; border frame color
colors inactive = [binner=0x323232:\ ; border inner color
bouter=0x323232:\ ; border outer color
bframe=0x617598],\ ; border frame color
dtp = '3.5imple_Alpha.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-27:0][23:16],\ ; buttons coordinates
minimize = [-50:0][23:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [22:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x484848:\ ; border inner color
bouter=0x484848:\ ; border outer color
bframe=0x030303],\ ; border frame color
colors inactive = [binner=0x5D5D5D:\ ; border inner color
bouter=0x5D5D5D:\ ; border outer color
bframe=0x353535],\ ; border frame color
dtp = '1.Black_lace.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-25:4][15:15],\ ; buttons coordinates
minimize = [-45:4][15:15] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [6:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x484848:\ ; border inner color
bouter=0x484848:\ ; border outer color
bframe=0x030303],\ ; border frame color
colors inactive = [binner=0x5D5D5D:\ ; border inner color
bouter=0x5D5D5D:\ ; border outer color
bframe=0x353535],\ ; border frame color
dtp = '2.Black_lace.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-25:4][15:15],\ ; buttons coordinates
minimize = [-45:4][15:15] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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;SKIN (.SKN) - COMPILE WITH FASM
include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:54:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0xC7CACC:\ ; border inner color
bouter=0xA3A6AA:\ ; border outer color
bframe=0xF5F5F5],\ ; border frame color
colors inactive = [binner=0xC7CACC:\ ; border inner color
bouter=0xA3A6AA:\ ; border outer color
bframe=0xF5F5F5],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-29:3][25:17],\ ; buttons coordinates
minimize = [-55:3][25:17] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0xF5F5F5
grab dd 0xF1F1F2
grab_button dd 0x969A9E
grab_button_text dd 0x4F4F50
grab_text dd 0x515151
work dd 0xECEDEE
work_button dd 0xECEDEE
work_button_text dd 0x474747
work_text dd 0x474747
work_graph dd 0xC7CACC

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fasm default.dtp.asm default.dtp
pause

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skins/Blended/left_1.bmp Normal file

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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kpack default.skn default.pack.skn

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fasm default.asm default.skn
pause

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x00081d:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x000000],\ ; border frame color
colors inactive = [binner=0x00081d:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x000000],\ ; border frame color
dtp = 'Default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-21:4][16:17],\ ; buttons coordinates
minimize = [-43:4][16:17] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -0,0 +1,36 @@
include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [6:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x612000:\ ; border inner color
bouter=0x612000:\ ; border outer color
bframe=0x842B00],\ ; border frame color
colors inactive = [binner=0x6C4532:\ ; border inner color
bouter=0x6C4532:\ ; border outer color
bframe=0x844C32],\ ; border frame color
dtp = 'BrownLustre.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-23:6][12:12],\ ; buttons coordinates
minimize = [-42:6][12:12] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [6:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x612000:\ ; border inner color
bouter=0x612000:\ ; border outer color
bframe=0x842B00],\ ; border frame color
colors inactive = [binner=0x6C4532:\ ; border inner color
bouter=0x6C4532:\ ; border outer color
bframe=0x844C32],\ ; border frame color
dtp = 'BrownLustre_2.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-23:6][12:12],\ ; buttons coordinates
minimize = [-42:6][12:12] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include 'my_skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [6:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x7A7A7A:\ ; border inner color
bouter=0x7A7A7A:\ ; border outer color
bframe=0x8A8A8A],\ ; border frame color
colors inactive = [binner=0x969696:\ ; border inner color
bouter=0x969696:\ ; border outer color
bframe=0xA3A3A3],\ ; border frame color
dtp = 'GREY.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-25:2][19:19],\ ; buttons coordinates
minimize = [-47:2][19:19] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;
;

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