optimize, clean code
git-svn-id: svn://kolibrios.org@8063 a494cfbc-eb01-0410-851d-a64ba20cac60
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@@ -75,21 +75,6 @@ struct GLLight
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prev dd ? ;struct GLLight*
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ends
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offs_ligh_ambient equ 0 ;V4
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offs_ligh_diffuse equ 16 ;V4
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offs_ligh_specular equ 32 ;V4
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offs_ligh_position equ 48 ;V4
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offs_ligh_spot_direction equ 64 ;V3
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offs_ligh_spot_exponent equ 76 ;dd ?
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offs_ligh_spot_cutoff equ 80 ;dd ?
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offs_ligh_attenuation equ 84 ;rd 3
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offs_ligh_cos_spot_cutoff equ 96 ;dd ?
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offs_ligh_norm_spot_direction equ 100 ;V3
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offs_ligh_norm_position equ 112 ;V3
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offs_ligh_enabled equ 124 ;dd ?
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offs_ligh_next equ 128 ;dd ?
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offs_ligh_prev equ 132 ;dd ?
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struct GLMaterial
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emission V4
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ambient V4
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@@ -102,14 +87,6 @@ struct GLMaterial
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do_specular dd ? ;int
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ends
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offs_mate_emission equ 0 ;V4
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offs_mate_ambient equ 16 ;V4
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offs_mate_diffuse equ 32 ;V4
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offs_mate_specular equ 48 ;V4
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offs_mate_shininess equ 64 ;dd
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offs_mate_shininess_i equ 68 ;dd
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offs_mate_do_specular equ 72 ;dd
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struct GLViewport
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xmin dd ? ;int
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ymin dd ? ;int
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@@ -155,16 +132,6 @@ struct GLVertex
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zp ZBufferPoint ; integer coordinates for the rasterization
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ends
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offs_vert_edge_flag equ 0
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offs_vert_normal equ 4
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offs_vert_coord equ 16
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offs_vert_tex_coord equ 32
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offs_vert_color equ 48
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offs_vert_ec equ 64
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offs_vert_pc equ 80
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offs_vert_clip_code equ 96
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offs_vert_zp equ 100
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struct GLImage
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pixmap dd ? ;void*
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xsize dd ? ;int
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