Use sysfn 70 instead of 58 to load files, added proper window caption.
git-svn-id: svn://kolibrios.org@6184 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -27,49 +27,51 @@
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; COMPILE WITH FASM
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format binary as ""
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include '../../../macros.inc' ; decrease code size (optional)
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include 'CELLTYPE.INC' ; object identifiers
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;include 'debug.inc'
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;lang equ ru ; russian interface; english if undefined
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include 'lang.inc'
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CUR_DIR equ '/sys/games/' ; change it to appropriate path
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CUR_DIR equ '/sys/games/' ; change it to appropriate path
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SKIN_SIZE equ 11520 ; size of skin file (16x240)
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SKIN_SIZE = 11520 ; size of skin file (16x240)
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; field dimensions
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FLD_LEFT equ 43
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FLD_LEFT2 equ FLD_LEFT shl 16
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FLD_TOP equ 40
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FLD_TOP2 equ FLD_TOP shl 16
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IMG_SIZE equ 16 shl 16+16
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SHIFT equ (16 shl 16)
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WND_COLOR equ 0x03aabbcc
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FLD_LEFT = 43
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FLD_LEFT2 = FLD_LEFT shl 16
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FLD_TOP = 40
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FLD_TOP2 = FLD_TOP shl 16
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IMG_SIZE = 16 shl 16+16
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SHIFT = (16 shl 16)
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WND_COLOR = 0x00aabbcc
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; level list dimensions
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LEVLIST_XY equ FLD_TOP shl 16+45
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LEVLIST_SPACING equ 10
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LEVWND_X equ 320
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LEVWND_Y equ 200
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LEVLIST_XY = FLD_TOP shl 16+45
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LEVLIST_SPACING = 10
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LEVWND_X = 320
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LEVWND_Y = 200
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; input line dimensions
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INP_X equ 10 shl 16+300
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INP_Y equ 160 shl 16+16
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INP_XY equ 15 shl 16+164
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INP_X = 10 shl 16+300
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INP_Y = 160 shl 16+16
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INP_XY = 15 shl 16+164
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; load button dimensions
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LOAD_X equ 130 shl 16+65
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LOAD_Y equ 180 shl 16+14
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LOAD_XY equ 135 shl 16+184
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CHOOSE_XY equ 40 shl 16+148
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LOAD_X = 130 shl 16+65
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LOAD_Y = 180 shl 16+14
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LOAD_XY = 135 shl 16+184
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CHOOSE_XY = 40 shl 16+148
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WIN_XY equ 135 shl 16+25
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WIN_XY = 135 shl 16+25
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; workmode constants, more defs in CELLTYPE.INC
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WM_WINNER equ 0x10
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WM_READSET equ 0
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WM_LOSE equ 0x20
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WM_WINNER = 0x10
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WM_READSET = 0
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WM_LOSE = 0x20
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use32
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org 0x0
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@ -83,7 +85,7 @@ use32
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dd 0x0
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START:
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mov eax,58 ; load skin image-it is in RAW 16x240 BGR
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mov eax,70 ; load skin image-it is in RAW 16x240 BGR
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mov ebx,file_info ; IrfanView recommended
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int 0x40
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test ebx,ebx
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@ -103,7 +105,7 @@ START:
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mov [levpage],eax
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mov word[ll_num],'00' ; reset some counters
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read_cnf:
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mov eax,58
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mov eax,70
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mov ebx,file_info
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int 0x40
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test ebx,ebx ; load standard levels SOKO-?.LEV instead of custom
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@ -216,7 +218,7 @@ still:
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call valid_move
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cmp byte[winmode],WM_WINNER
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jne no_winner
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mov ecx,0x20ac0000
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mov ecx,0x00ac0000
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mov edx,win_msg
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mov esi,win_msg_end-win_msg ; print victory congratulations
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print_msg:
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@ -344,16 +346,9 @@ draw_window:
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add ebx,[wnd_width]
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mov ecx,50*65536
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add ecx,[wnd_height]
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mov edx,WND_COLOR
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mov esi,0x805080d0
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mov edi,0x005080d0
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int 0x40
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mov eax,4
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mov ebx,8*65536+8
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mov ecx,0x10ddeeff
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mov edx,zagolovok
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mov esi,zag_konets-zagolovok
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mov edx,0x13000000 + WND_COLOR
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mov esi,0x005080d0
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mov edi,zagolovok
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int 0x40
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cmp byte[workmode],WM_READSET
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@ -385,14 +380,14 @@ draw_window:
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int 0x40
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mov eax,4
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mov ecx,0x20107a30
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mov ecx,0x00107a30
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mov ebx,LOAD_XY
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mov edx,load_char
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mov esi,loadlen-load_char
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int 0x40
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mov ebx,LEVLIST_XY
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mov edi,0x204e00e7
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mov edi,0x004e00e7
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xor esi,esi
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mov ecx,10
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ll_cycle:
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@ -843,7 +838,7 @@ check_lasers:
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je no_cl_destroy
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cmp al,tPlayer
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jne cl_exit
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mov ecx,0x20ac0000
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mov ecx,0x00ac0000
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mov edx,lose_msg
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mov esi,lose_msg_end-lose_msg ; print loose message
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mov byte[winmode],WM_LOSE
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@ -1092,14 +1087,9 @@ else
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end if
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lose_msg_end:
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zagolovok: ; áâப § £®«®¢ª
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if lang eq ru
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db '‘ŽŠŽ<C5A0>€<EFBFBD> „‹Ÿ'
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else
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db 'SOKOBAN FOR'
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end if
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db ' MENUET'
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zag_konets: ; ¨ ¥ñ ª®¥æ
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zagolovok:
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db 'Sokoban', 0
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pic_map:
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db 0xf,9,0,0,1,1,5,6
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@ -1123,12 +1113,11 @@ inp_pos dd inp_end-fn_input
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entered dd 0
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file_info:
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dd 0
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dd 0
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dd 0x100
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cnf_level dd strip
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dd workarea
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file_name db CUR_DIR
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dd 0 ; subfunction - read
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dd 0, 0 ; file offset
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dd 0x20000 ; number of bytes to read
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cnf_level dd strip ; data buffer
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file_name db CUR_DIR ; Filename
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path_end db 'SKIN.'
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file_num db 'RAW',0
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@ -1136,24 +1125,22 @@ file_num db 'RAW',0
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I_END: ; ª®¥æ ¯à®£à ¬¬ë
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winmode db ?
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scanptr dd ?
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levpage dd ?
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workmode db ?
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player dw ?
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fld_size dd ?
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levptr dd ?
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wnd_height dd ?
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wnd_width dd ?
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color db ?
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colcount db ?
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levelcount dd ?
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checkcount db ?
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checkpoint:
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times 256 dw ?
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levelmap:
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times 1024 dd ?
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strip rb SKIN_SIZE
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winmode db ?
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scanptr dd ?
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levpage dd ?
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workmode db ?
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player dw ?
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fld_size dd ?
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levptr dd ?
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wnd_height dd ?
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wnd_width dd ?
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color db ?
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colcount db ?
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levelcount dd ?
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checkcount db ?
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checkpoint rw 256
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levelmap rd 1024
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strip rb SKIN_SIZE
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workarea:
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srch rb 0x10000-($-workarea)
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