code cleanup

git-svn-id: svn://kolibrios.org@6523 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
IgorA
2016-09-16 08:39:28 +00:00
parent 5ac41a2dfc
commit 63939f9591
15 changed files with 439 additions and 526 deletions

View File

@@ -60,11 +60,11 @@ macro gl_matrix_update context, reg
{
local .end_0
xor reg,reg
cmp dword[context+offs_cont_matrix_mode],1
cmp dword[context+GLContext.matrix_mode],1
jg .end_0
inc reg
.end_0:
mov dword[context+offs_cont_matrix_model_projection_updated],reg
mov dword[context+GLContext.matrix_model_projection_updated],reg
}
align 4
@@ -74,17 +74,17 @@ proc glopMatrixMode uses eax ebx, context:dword, p:dword
cmp dword[ebx+4],GL_MODELVIEW ;cmp p[1],...
jne @f
mov dword[eax+offs_cont_matrix_mode],0
mov dword[eax+GLContext.matrix_mode],0
jmp .end_f
@@:
cmp dword[ebx+4],GL_PROJECTION
jne @f
mov dword[eax+offs_cont_matrix_mode],1
mov dword[eax+GLContext.matrix_mode],1
jmp .end_f
@@:
cmp dword[ebx+4],GL_TEXTURE
jne .def
mov dword[eax+offs_cont_matrix_mode],2
mov dword[eax+GLContext.matrix_mode],2
jmp .end_f
.def:
;assert(0);
@@ -95,10 +95,10 @@ endp
align 4
proc glopLoadMatrix uses eax edi esi, context:dword, p:dword
mov eax,[context]
mov edi,[eax+offs_cont_matrix_mode]
mov edi,[eax+GLContext.matrix_mode]
shl edi,2
add edi,eax
mov edi,dword[edi+offs_cont_matrix_stack_ptr]
mov edi,dword[edi+GLContext.matrix_stack_ptr]
mov esi,[p]
add esi,4
@@ -111,11 +111,11 @@ endp
align 4
proc glopLoadIdentity uses eax ebx, context:dword, p:dword
mov eax,[context]
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
shl ebx,2
add ebx,eax
stdcall gl_M4_Id,[ebx+offs_cont_matrix_stack_ptr]
stdcall gl_M4_Id,[ebx+GLContext.matrix_stack_ptr]
gl_matrix_update eax,ebx
ret
endp
@@ -132,10 +132,10 @@ endl
stdcall gl_M4_Transpose,edi,esi ;транспонируем входную матрицу в локальную матрицу m
mov eax,[context]
mov esi,[eax+offs_cont_matrix_mode]
mov esi,[eax+GLContext.matrix_mode]
shl esi,2
add esi,eax
stdcall gl_M4_MulLeft,dword[esi+offs_cont_matrix_stack_ptr],edi
stdcall gl_M4_MulLeft,dword[esi+GLContext.matrix_stack_ptr],edi
gl_matrix_update eax,edi
ret
@@ -144,14 +144,14 @@ endp
align 4
proc glopPushMatrix uses eax ebx, context:dword, p:dword
mov eax,[context]
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
; assert( (c->matrix_stack_ptr[ebx] - c->matrix_stack[ebx] + 1 )
; < c->matrix_stack_depth_max[ebx] );
shl ebx,2
add ebx,eax
add ebx,offs_cont_matrix_stack_ptr
add ebx,GLContext.matrix_stack_ptr
add dword[ebx],sizeof.M4
mov ebx,[ebx] ;ebx = ++context.matrix_stack_ptr[context.matrix_mode]
@@ -167,13 +167,13 @@ endp
align 4
proc glopPopMatrix uses eax ebx, context:dword, p:dword
mov eax,[context]
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
; assert( c->matrix_stack_ptr[n] > c->matrix_stack[n] );
shl ebx,2
add ebx,eax
sub dword[ebx+offs_cont_matrix_stack_ptr],sizeof.M4
sub dword[ebx+GLContext.matrix_stack_ptr],sizeof.M4
gl_matrix_update eax,ebx
ret
@@ -424,10 +424,10 @@ endl
.end_sw:
mov eax,[context]
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
shl ebx,2
add ebx,eax
stdcall gl_M4_MulLeft,dword[ebx+offs_cont_matrix_stack_ptr],ecx
stdcall gl_M4_MulLeft,dword[ebx+GLContext.matrix_stack_ptr],ecx
gl_matrix_update eax,ebx
jmp .end_f
.f2:
@@ -444,10 +444,10 @@ proc glopScale uses eax ebx ecx, context:dword, p:dword
mov ecx,[p]
mov eax,[context]
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
shl ebx,2
add ebx,eax
mov ebx,[ebx+offs_cont_matrix_stack_ptr] ;ebx = &m[0]
mov ebx,[ebx+GLContext.matrix_stack_ptr] ;ebx = &m[0]
fld dword[ecx+ 4] ;x
fld dword[ecx+ 8] ;y
@@ -481,10 +481,10 @@ proc glopTranslate uses eax ebx ecx, context:dword, p:dword
mov ecx,[p]
mov eax,[context]
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
shl ebx,2
add ebx,eax
mov ebx,[ebx+offs_cont_matrix_stack_ptr] ;ebx = &m[0]
mov ebx,[ebx+GLContext.matrix_stack_ptr] ;ebx = &m[0]
fld dword[ecx+ 4] ;x
fld dword[ecx+ 8] ;y
@@ -594,14 +594,14 @@ endl
mov dword[ecx+56],-1.0
mov dword[ecx+60],0.0
mov ebx,[eax+offs_cont_matrix_mode]
mov ebx,[eax+GLContext.matrix_mode]
shl ebx,2
add ebx,eax
stdcall gl_M4_MulLeft,dword[ebx+offs_cont_matrix_stack_ptr],ecx
stdcall gl_M4_MulLeft,dword[ebx+GLContext.matrix_stack_ptr],ecx
if DEBUG ;glopFrustum
stdcall gl_print_matrix,ecx,4
stdcall gl_print_matrix,dword[ebx+offs_cont_matrix_stack_ptr],4
stdcall gl_print_matrix,dword[ebx+GLContext.matrix_stack_ptr],4
end if
gl_matrix_update eax,ebx
ret