code cleanup

git-svn-id: svn://kolibrios.org@6523 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
IgorA
2016-09-16 08:39:28 +00:00
parent 5ac41a2dfc
commit 63939f9591
15 changed files with 439 additions and 526 deletions

View File

@@ -7,7 +7,7 @@ proc glopNormal uses ecx esi edi, context:dword, p:dword
mov esi,[p]
add esi,4
mov edi,[context]
add edi,offs_cont_current_normal
add edi,GLContext.current_normal
mov ecx,3
rep movsd
mov dword[edi],0.0 ;context.current_normal.W = 0.0
@@ -19,7 +19,7 @@ proc glopTexCoord uses ecx esi edi, context:dword, p:dword
mov esi,[p]
add esi,4
mov edi,[context]
add edi,offs_cont_current_tex_coord
add edi,GLContext.current_tex_coord
mov ecx,4
rep movsd
ret
@@ -30,7 +30,7 @@ proc glopEdgeFlag uses eax ebx, context:dword, p:dword
mov eax,[context]
mov ebx,[p]
mov ebx,[ebx+4] ;ebx = p[1]
mov dword[eax+offs_cont_current_edge_flag],ebx
mov dword[eax+GLContext.current_edge_flag],ebx
ret
endp
@@ -44,17 +44,17 @@ endl
mov esi,[p]
add esi,4
mov edi,[context]
add edi,offs_cont_current_color
add edi,GLContext.current_color
mov ecx,7
rep movsd
mov eax,[context]
cmp dword[eax+offs_cont_color_material_enabled],0
cmp dword[eax+GLContext.color_material_enabled],0
je @f
mov dword[q],OP_Material
mov ecx,[eax+offs_cont_current_color_material_mode]
mov ecx,[eax+GLContext.current_color_material_mode]
mov dword[q+4],ecx
mov ecx,[eax+offs_cont_current_color_material_type]
mov ecx,[eax+GLContext.current_color_material_type]
mov dword[q+8],ecx
mov esi,[p]
add esi,4
@@ -75,7 +75,7 @@ locals
zsize dd ? ;float
endl
mov eax,[context]
add eax,offs_cont_viewport ;eax = (GLViewport*) v
add eax,GLContext.viewport ;eax = (GLViewport*) v
mov dword[zsize],(1 shl (ZB_Z_BITS + ZB_POINT_Z_FRAC_BITS))
fild dword[zsize]
@@ -125,35 +125,35 @@ endl
mov edx,[context]
mov ebx,[p]
mov ebx,[ebx+4] ;ebx = p[1]
mov [edx+offs_cont_begin_type],ebx
mov dword[edx+offs_cont_in_begin],1
mov dword[edx+offs_cont_vertex_n],0
mov dword[edx+offs_cont_vertex_cnt],0
mov [edx+GLContext.begin_type],ebx
mov dword[edx+GLContext.in_begin],1
mov dword[edx+GLContext.vertex_n],0
mov dword[edx+GLContext.vertex_cnt],0
bt dword[edx+offs_cont_matrix_model_projection_updated],0
bt dword[edx+GLContext.matrix_model_projection_updated],0
jnc .end_mmpu
cmp dword[edx+offs_cont_lighting_enabled],0 ;if(context.lighting_enabled)
cmp dword[edx+GLContext.lighting_enabled],0 ;if(context.lighting_enabled)
jne .if_0
cmp dword[eax+offs_cont_texture_2d_enabled],0
cmp dword[eax+GLContext.texture_2d_enabled],0
jne .if_0
jmp @f
align 4
.if_0:
if DEBUG ;context.matrix_stack_ptr[0]
stdcall gl_print_matrix,dword[edx+offs_cont_matrix_stack_ptr],4
stdcall gl_print_matrix,dword[edx+GLContext.matrix_stack_ptr],4
end if
; precompute inverse modelview
mov ebx,ebp
sub ebx,sizeof.M4
stdcall gl_M4_Inv, ebx,dword[edx+offs_cont_matrix_stack_ptr]
stdcall gl_M4_Inv, ebx,dword[edx+GLContext.matrix_stack_ptr]
if DEBUG ;tmp
stdcall dbg_print,txt_sp,txt_nl
stdcall gl_print_matrix,ebx,4
end if
push ebx
mov ebx,edx
add ebx,offs_cont_matrix_model_view_inv
add ebx,GLContext.matrix_model_view_inv
stdcall gl_M4_Transpose, ebx
if DEBUG ;context.matrix_model_view_inv
stdcall dbg_print,txt_sp,txt_nl
@@ -163,12 +163,12 @@ end if
align 4
@@:
mov ecx,edx
add ecx,offs_cont_matrix_model_projection
add ecx,GLContext.matrix_model_projection
; precompute projection matrix
stdcall gl_M4_Mul, ecx,dword[edx+offs_cont_matrix_stack_ptr+4],dword[edx+offs_cont_matrix_stack_ptr]
stdcall gl_M4_Mul, ecx,dword[edx+GLContext.matrix_stack_ptr+4],dword[edx+GLContext.matrix_stack_ptr]
; test to accelerate computation
mov dword[edx+offs_cont_matrix_model_projection_no_w_transform],0
mov dword[edx+GLContext.matrix_model_projection_no_w_transform],0
fldz
fld dword[ecx+12*4]
fcomp st1
@@ -185,7 +185,7 @@ align 4
fstsw ax
sahf
jne @f
mov dword[edx+offs_cont_matrix_model_projection_no_w_transform],1
mov dword[edx+GLContext.matrix_model_projection_no_w_transform],1
@@:
ffree st0 ;0.0
fincstp
@@ -193,57 +193,57 @@ align 4
; test if the texture matrix is not Identity
mov eax,edx
add eax,offs_cont_matrix_stack_ptr+8
add eax,GLContext.matrix_stack_ptr+8
stdcall gl_M4_IsId,eax
xor eax,1
mov dword[edx+offs_cont_apply_texture_matrix],eax
mov dword[edx+GLContext.apply_texture_matrix],eax
mov dword[edx+offs_cont_matrix_model_projection_updated],0
mov dword[edx+GLContext.matrix_model_projection_updated],0
.end_mmpu:
; viewport
cmp dword[edx+offs_cont_viewport+offs_vpor_updated],0 ;if (context.viewport.updated)
cmp dword[edx+GLContext.viewport+offs_vpor_updated],0 ;if (context.viewport.updated)
je @f
stdcall gl_eval_viewport,edx
mov dword[edx+offs_cont_viewport+offs_vpor_updated],0
mov dword[edx+GLContext.viewport+offs_vpor_updated],0
@@:
; triangle drawing functions
cmp dword[edx+offs_cont_render_mode],GL_SELECT
cmp dword[edx+GLContext.render_mode],GL_SELECT
jne @f
mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_select
mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_select
mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_select
mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_select
jmp .end_if_2
align 4
@@:
cmp dword[edx+offs_cont_polygon_mode_front],GL_POINT
cmp dword[edx+GLContext.polygon_mode_front],GL_POINT
jne @f
mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_point
mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_point
jmp .end_if_1
align 4
@@:
cmp dword[edx+offs_cont_polygon_mode_front],GL_LINE
cmp dword[edx+GLContext.polygon_mode_front],GL_LINE
jne @f
mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_line
mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_line
jmp .end_if_1
align 4
@@: ;default:
mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_fill
mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_fill
.end_if_1:
cmp dword[edx+offs_cont_polygon_mode_back],GL_POINT
cmp dword[edx+GLContext.polygon_mode_back],GL_POINT
jne @f
mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_point
mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_point
jmp .end_if_2
align 4
@@:
cmp dword[edx+offs_cont_polygon_mode_back],GL_LINE
cmp dword[edx+GLContext.polygon_mode_back],GL_LINE
jne @f
mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_line
mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_line
jmp .end_if_2
align 4
@@: ;default:
mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_fill
mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_fill
.end_if_2:
ret
endp
@@ -255,15 +255,15 @@ proc gl_vertex_transform, context:dword, v:dword
pushad
mov eax,[context]
mov edx,[v]
cmp dword[eax+offs_cont_lighting_enabled],0 ;if (context.lighting_enabled)
cmp dword[eax+GLContext.lighting_enabled],0 ;if (context.lighting_enabled)
jne @f
cmp dword[eax+offs_cont_texture_2d_enabled],0
cmp dword[eax+GLContext.texture_2d_enabled],0
jne @f
jmp .els_0
align 4
@@:
; eye coordinates needed for lighting
mov ebx,dword[eax+offs_cont_matrix_stack_ptr]
mov ebx,dword[eax+GLContext.matrix_stack_ptr]
finit
fld dword[edx+offs_vert_coord+offs_X]
fld dword[edx+offs_vert_coord+offs_Y]
@@ -292,7 +292,7 @@ align 4
fincstp
; projection coordinates
mov ebx,dword[eax+offs_cont_matrix_stack_ptr+4]
mov ebx,dword[eax+GLContext.matrix_stack_ptr+4]
mov edx,[v]
fld dword[edx+offs_vert_ec+offs_X]
@@ -327,9 +327,9 @@ align 4
fincstp
mov ebx,eax
add ebx,offs_cont_matrix_model_view_inv
add ebx,GLContext.matrix_model_view_inv
mov edi,eax
add edi,offs_cont_current_normal
add edi,GLContext.current_normal
mov edx,[v]
fld dword[edi] ;edi = &n
@@ -368,7 +368,7 @@ align 4
faddp ;st0 = v.normal.X
fstp dword[edx+8];v.normal.X = n.X * m[8] + n.Y * m[9] + n.Z * m[10]
cmp dword[eax+offs_cont_normalize_enabled],0
cmp dword[eax+GLContext.normalize_enabled],0
je .end_els
stdcall gl_V3_Norm,edx
jmp .end_els
@@ -377,7 +377,7 @@ align 4
; no eye coordinates needed, no normal
; NOTE: W = 1 is assumed
mov ebx,eax
add ebx,offs_cont_matrix_model_projection
add ebx,GLContext.matrix_model_projection
finit
fld dword[edx+offs_vert_coord+offs_X]
@@ -420,7 +420,7 @@ align 4
faddp ;st0 = v.pc.Z
fstp dword[esi+8] ;v.pc.Z = v.coord.X * m[8] + v.coord.Y * m[9] + v.coord.Z * m[10] + m[11]
cmp dword[eax+offs_cont_matrix_model_projection_no_w_transform],0
cmp dword[eax+GLContext.matrix_model_projection_no_w_transform],0
je .els_1
;if (context.matrix_model_projection_no_w_transform)
mov ebx,dword[ebx+60] ;ebx = m[15]
@@ -471,15 +471,15 @@ pushad
; assert(c->in_begin != 0);
mov ecx,[edx+offs_cont_vertex_n]
mov ecx,[edx+GLContext.vertex_n]
mov [n],ecx
inc dword[edx+offs_cont_vertex_cnt]
inc dword[edx+GLContext.vertex_cnt]
; quick fix to avoid crashes on large polygons
mov ecx,[edx+offs_cont_vertex_max]
mov ecx,[edx+GLContext.vertex_max]
cmp dword[n],ecx
jl @f
shl dword[edx+offs_cont_vertex_max],1 ; just double size
shl dword[edx+GLContext.vertex_max],1 ; just double size
imul ecx,2*sizeof.GLVertex
stdcall gl_malloc,ecx
cmp eax,0
@@ -488,17 +488,17 @@ pushad
.no_err:
mov edi,eax
mov ebx,eax
mov esi,[edx+offs_cont_vertex]
mov esi,[edx+GLContext.vertex]
mov ecx,[n]
imul ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
rep movsd
stdcall gl_free,dword[edx+offs_cont_vertex]
mov dword[edx+offs_cont_vertex],ebx
stdcall gl_free,dword[edx+GLContext.vertex]
mov dword[edx+GLContext.vertex],ebx
@@:
; new vertex entry
mov ebx,[n]
imul ebx,sizeof.GLVertex
add ebx,[edx+offs_cont_vertex]
add ebx,[edx+GLContext.vertex]
inc dword[n]
mov esi,[p]
@@ -511,14 +511,14 @@ pushad
stdcall gl_vertex_transform, edx, ebx
; color
cmp dword[edx+offs_cont_lighting_enabled],0
cmp dword[edx+GLContext.lighting_enabled],0
je .els_0
stdcall gl_shade_vertex, edx,ebx
jmp @f
align 4
.els_0:
mov esi,edx
add esi,offs_cont_current_color
add esi,GLContext.current_color
mov edi,ebx
add edi,offs_vert_color ;edi = &v.color
mov ecx,4
@@ -526,21 +526,21 @@ align 4
@@:
; tex coords
cmp dword[edx+offs_cont_texture_2d_enabled],0
cmp dword[edx+GLContext.texture_2d_enabled],0
je @f
cmp dword[edx+offs_cont_apply_texture_matrix],0
cmp dword[edx+GLContext.apply_texture_matrix],0
je .els_1
mov eax,edx
add eax,offs_cont_current_tex_coord
add eax,GLContext.current_tex_coord
push eax ;&context.current_tex_coord
mov eax,ebx
add eax,offs_vert_tex_coord
stdcall gl_M4_MulV4, eax, dword[edx+offs_cont_matrix_stack_ptr+8]
stdcall gl_M4_MulV4, eax, dword[edx+GLContext.matrix_stack_ptr+8]
jmp @f
align 4
.els_1:
mov esi,edx
add esi,offs_cont_current_tex_coord
add esi,GLContext.current_tex_coord
mov edi,ebx
add edi,offs_vert_tex_coord
mov ecx,4
@@ -554,21 +554,21 @@ align 4
@@:
; edge flag
mov eax,[edx+offs_cont_current_edge_flag]
mov eax,[edx+GLContext.current_edge_flag]
mov dword[ebx+offs_vert_edge_flag],eax ;v.edge_flag = context.current_edge_flag
cmp dword[edx+offs_cont_begin_type],GL_POINTS
cmp dword[edx+GLContext.begin_type],GL_POINTS
jne @f
stdcall gl_draw_point, edx, dword[edx+offs_cont_vertex] ;dword[edx+...] = &context.vertex[0]
stdcall gl_draw_point, edx, dword[edx+GLContext.vertex] ;dword[edx+...] = &context.vertex[0]
mov dword[n],0
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_LINES
cmp dword[edx+GLContext.begin_type],GL_LINES
jne @f
cmp dword[n],2
jne .end_f
mov eax,[edx+offs_cont_vertex]
mov eax,[edx+GLContext.vertex]
push eax
add eax,sizeof.GLVertex
stdcall gl_draw_line, edx, eax
@@ -577,14 +577,14 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_LINE_STRIP
cmp dword[edx+GLContext.begin_type],GL_LINE_STRIP
je .li_loop
cmp dword[edx+offs_cont_begin_type],GL_LINE_LOOP
cmp dword[edx+GLContext.begin_type],GL_LINE_LOOP
jne @f
.li_loop:
cmp dword[n],1
jne .els_2
mov esi,[edx+offs_cont_vertex]
mov esi,[edx+GLContext.vertex]
mov edi,esi
add edi,2*sizeof.GLVertex
mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
@@ -594,7 +594,7 @@ align 4
.els_2:
cmp dword[n],2
jne .end_f ;else if (n == 2)
mov eax,[edx+offs_cont_vertex]
mov eax,[edx+GLContext.vertex]
push eax
mov edi,eax
add eax,sizeof.GLVertex
@@ -606,11 +606,11 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLES
cmp dword[edx+GLContext.begin_type],GL_TRIANGLES
jne @f
cmp dword[n],3
jne .end_f
mov eax,[edx+offs_cont_vertex]
mov eax,[edx+GLContext.vertex]
mov [esp-12],eax
add eax,sizeof.GLVertex
mov [esp-8],eax
@@ -623,9 +623,9 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_STRIP
cmp dword[edx+GLContext.begin_type],GL_TRIANGLE_STRIP
jne @f
cmp dword[edx+offs_cont_vertex_cnt],3 ;if (context.vertex_cnt >= 3)
cmp dword[edx+GLContext.vertex_cnt],3 ;if (context.vertex_cnt >= 3)
jl .end_f
cmp dword[n],3
jne .ts3
@@ -633,8 +633,8 @@ align 4
mov dword[n],eax
.ts3:
; needed to respect triangle orientation
mov eax,[edx+offs_cont_vertex]
bt dword[edx+offs_cont_vertex_cnt],0
mov eax,[edx+GLContext.vertex]
bt dword[edx+GLContext.vertex_cnt],0
jc .case_1
mov [esp-4],eax
add eax,sizeof.GLVertex
@@ -656,11 +656,11 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_FAN
cmp dword[edx+GLContext.begin_type],GL_TRIANGLE_FAN
jne @f
cmp dword[n],3
jne .end_f
mov eax,[edx+offs_cont_vertex]
mov eax,[edx+GLContext.vertex]
mov [esp-12],eax
add eax,sizeof.GLVertex
mov [esp-8],eax
@@ -676,11 +676,11 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_QUADS
cmp dword[edx+GLContext.begin_type],GL_QUADS
jne @f
cmp dword[n],4
jne .end_f
mov eax,[edx+offs_cont_vertex]
mov eax,[edx+GLContext.vertex]
add eax,2*sizeof.GLVertex
mov dword[eax+offs_vert_edge_flag],0 ;context.vertex[2].edge_flag = 0
push eax
@@ -702,11 +702,11 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_QUAD_STRIP
cmp dword[edx+GLContext.begin_type],GL_QUAD_STRIP
jne @f
cmp dword[n],4
jne .end_f
mov eax,[edx+offs_cont_vertex]
mov eax,[edx+GLContext.vertex]
mov [esp-12],eax
mov edi,eax
add eax,sizeof.GLVertex
@@ -729,7 +729,7 @@ align 4
jmp .end_f
align 4
@@:
cmp dword[edx+offs_cont_begin_type],GL_POLYGON
cmp dword[edx+GLContext.begin_type],GL_POLYGON
je .end_f
; default:
; gl_fatal_error("glBegin: type %x not handled\n", c->begin_type);
@@ -737,7 +737,7 @@ align 4
.end_f:
mov ecx,[n]
mov [edx+offs_cont_vertex_n],ecx
mov [edx+GLContext.vertex_n],ecx
popad
ret
endp
@@ -747,11 +747,11 @@ proc glopEnd uses eax ebx ecx, context:dword, p:dword
mov eax,[context]
; assert(c->in_begin == 1);
cmp dword[eax+offs_cont_begin_type],GL_LINE_LOOP
cmp dword[eax+GLContext.begin_type],GL_LINE_LOOP
jne .else_i
cmp dword[eax+offs_cont_vertex_cnt],3
cmp dword[eax+GLContext.vertex_cnt],3
jl .end_i
mov ebx,[eax+offs_cont_vertex]
mov ebx,[eax+GLContext.vertex]
push ebx
add ebx,2*sizeof.GLVertex
push ebx
@@ -759,23 +759,23 @@ proc glopEnd uses eax ebx ecx, context:dword, p:dword
jmp .end_i
align 4
.else_i:
cmp dword[eax+offs_cont_begin_type],GL_POLYGON
cmp dword[eax+GLContext.begin_type],GL_POLYGON
jne .end_i
mov ebx,dword[eax+offs_cont_vertex_cnt]
mov ebx,dword[eax+GLContext.vertex_cnt]
@@: ;while (ebx >= 3)
cmp ebx,3
jl .end_i
dec ebx
mov ecx,ebx
imul ecx,sizeof.GLVertex
add ecx,[eax+offs_cont_vertex]
add ecx,[eax+GLContext.vertex]
push ecx ;ecx = &context.vertex[i]
sub ecx,sizeof.GLVertex
push ecx ;ecx = &context.vertex[i-1]
stdcall gl_draw_triangle, eax,[eax+offs_cont_vertex]
stdcall gl_draw_triangle, eax,[eax+GLContext.vertex]
jmp @b
align 4
.end_i:
mov dword[eax+offs_cont_in_begin],0
mov dword[eax+GLContext.in_begin],0
ret
endp