code cleanup
git-svn-id: svn://kolibrios.org@6523 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
@@ -7,7 +7,7 @@ proc glopNormal uses ecx esi edi, context:dword, p:dword
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mov esi,[p]
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add esi,4
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mov edi,[context]
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add edi,offs_cont_current_normal
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add edi,GLContext.current_normal
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mov ecx,3
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rep movsd
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mov dword[edi],0.0 ;context.current_normal.W = 0.0
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@@ -19,7 +19,7 @@ proc glopTexCoord uses ecx esi edi, context:dword, p:dword
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mov esi,[p]
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add esi,4
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mov edi,[context]
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add edi,offs_cont_current_tex_coord
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add edi,GLContext.current_tex_coord
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mov ecx,4
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rep movsd
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ret
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@@ -30,7 +30,7 @@ proc glopEdgeFlag uses eax ebx, context:dword, p:dword
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mov eax,[context]
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mov ebx,[p]
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mov ebx,[ebx+4] ;ebx = p[1]
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mov dword[eax+offs_cont_current_edge_flag],ebx
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mov dword[eax+GLContext.current_edge_flag],ebx
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ret
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endp
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@@ -44,17 +44,17 @@ endl
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mov esi,[p]
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add esi,4
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mov edi,[context]
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add edi,offs_cont_current_color
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add edi,GLContext.current_color
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mov ecx,7
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rep movsd
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mov eax,[context]
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cmp dword[eax+offs_cont_color_material_enabled],0
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cmp dword[eax+GLContext.color_material_enabled],0
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je @f
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mov dword[q],OP_Material
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mov ecx,[eax+offs_cont_current_color_material_mode]
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mov ecx,[eax+GLContext.current_color_material_mode]
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mov dword[q+4],ecx
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mov ecx,[eax+offs_cont_current_color_material_type]
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mov ecx,[eax+GLContext.current_color_material_type]
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mov dword[q+8],ecx
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mov esi,[p]
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add esi,4
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@@ -75,7 +75,7 @@ locals
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zsize dd ? ;float
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endl
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mov eax,[context]
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add eax,offs_cont_viewport ;eax = (GLViewport*) v
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add eax,GLContext.viewport ;eax = (GLViewport*) v
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mov dword[zsize],(1 shl (ZB_Z_BITS + ZB_POINT_Z_FRAC_BITS))
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fild dword[zsize]
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@@ -125,35 +125,35 @@ endl
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mov edx,[context]
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mov ebx,[p]
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mov ebx,[ebx+4] ;ebx = p[1]
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mov [edx+offs_cont_begin_type],ebx
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mov dword[edx+offs_cont_in_begin],1
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mov dword[edx+offs_cont_vertex_n],0
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mov dword[edx+offs_cont_vertex_cnt],0
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mov [edx+GLContext.begin_type],ebx
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mov dword[edx+GLContext.in_begin],1
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mov dword[edx+GLContext.vertex_n],0
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mov dword[edx+GLContext.vertex_cnt],0
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bt dword[edx+offs_cont_matrix_model_projection_updated],0
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bt dword[edx+GLContext.matrix_model_projection_updated],0
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jnc .end_mmpu
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cmp dword[edx+offs_cont_lighting_enabled],0 ;if(context.lighting_enabled)
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cmp dword[edx+GLContext.lighting_enabled],0 ;if(context.lighting_enabled)
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jne .if_0
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cmp dword[eax+offs_cont_texture_2d_enabled],0
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cmp dword[eax+GLContext.texture_2d_enabled],0
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jne .if_0
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jmp @f
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align 4
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.if_0:
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if DEBUG ;context.matrix_stack_ptr[0]
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stdcall gl_print_matrix,dword[edx+offs_cont_matrix_stack_ptr],4
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stdcall gl_print_matrix,dword[edx+GLContext.matrix_stack_ptr],4
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end if
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; precompute inverse modelview
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mov ebx,ebp
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sub ebx,sizeof.M4
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stdcall gl_M4_Inv, ebx,dword[edx+offs_cont_matrix_stack_ptr]
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stdcall gl_M4_Inv, ebx,dword[edx+GLContext.matrix_stack_ptr]
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if DEBUG ;tmp
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stdcall dbg_print,txt_sp,txt_nl
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stdcall gl_print_matrix,ebx,4
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end if
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push ebx
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mov ebx,edx
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add ebx,offs_cont_matrix_model_view_inv
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add ebx,GLContext.matrix_model_view_inv
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stdcall gl_M4_Transpose, ebx
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if DEBUG ;context.matrix_model_view_inv
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stdcall dbg_print,txt_sp,txt_nl
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@@ -163,12 +163,12 @@ end if
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align 4
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@@:
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mov ecx,edx
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add ecx,offs_cont_matrix_model_projection
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add ecx,GLContext.matrix_model_projection
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; precompute projection matrix
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stdcall gl_M4_Mul, ecx,dword[edx+offs_cont_matrix_stack_ptr+4],dword[edx+offs_cont_matrix_stack_ptr]
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stdcall gl_M4_Mul, ecx,dword[edx+GLContext.matrix_stack_ptr+4],dword[edx+GLContext.matrix_stack_ptr]
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; test to accelerate computation
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mov dword[edx+offs_cont_matrix_model_projection_no_w_transform],0
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mov dword[edx+GLContext.matrix_model_projection_no_w_transform],0
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fldz
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fld dword[ecx+12*4]
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fcomp st1
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@@ -185,7 +185,7 @@ align 4
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fstsw ax
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sahf
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jne @f
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mov dword[edx+offs_cont_matrix_model_projection_no_w_transform],1
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mov dword[edx+GLContext.matrix_model_projection_no_w_transform],1
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@@:
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ffree st0 ;0.0
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fincstp
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@@ -193,57 +193,57 @@ align 4
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; test if the texture matrix is not Identity
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mov eax,edx
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add eax,offs_cont_matrix_stack_ptr+8
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add eax,GLContext.matrix_stack_ptr+8
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stdcall gl_M4_IsId,eax
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xor eax,1
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mov dword[edx+offs_cont_apply_texture_matrix],eax
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mov dword[edx+GLContext.apply_texture_matrix],eax
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mov dword[edx+offs_cont_matrix_model_projection_updated],0
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mov dword[edx+GLContext.matrix_model_projection_updated],0
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.end_mmpu:
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; viewport
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cmp dword[edx+offs_cont_viewport+offs_vpor_updated],0 ;if (context.viewport.updated)
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cmp dword[edx+GLContext.viewport+offs_vpor_updated],0 ;if (context.viewport.updated)
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je @f
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stdcall gl_eval_viewport,edx
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mov dword[edx+offs_cont_viewport+offs_vpor_updated],0
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mov dword[edx+GLContext.viewport+offs_vpor_updated],0
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@@:
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; triangle drawing functions
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cmp dword[edx+offs_cont_render_mode],GL_SELECT
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cmp dword[edx+GLContext.render_mode],GL_SELECT
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jne @f
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_select
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_select
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mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_select
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mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_select
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jmp .end_if_2
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align 4
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@@:
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cmp dword[edx+offs_cont_polygon_mode_front],GL_POINT
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cmp dword[edx+GLContext.polygon_mode_front],GL_POINT
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jne @f
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_point
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mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_point
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jmp .end_if_1
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align 4
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@@:
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cmp dword[edx+offs_cont_polygon_mode_front],GL_LINE
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cmp dword[edx+GLContext.polygon_mode_front],GL_LINE
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jne @f
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_line
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mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_line
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jmp .end_if_1
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align 4
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@@: ;default:
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mov dword[edx+offs_cont_draw_triangle_front],gl_draw_triangle_fill
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mov dword[edx+GLContext.draw_triangle_front],gl_draw_triangle_fill
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.end_if_1:
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cmp dword[edx+offs_cont_polygon_mode_back],GL_POINT
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cmp dword[edx+GLContext.polygon_mode_back],GL_POINT
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jne @f
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_point
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mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_point
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jmp .end_if_2
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align 4
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@@:
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cmp dword[edx+offs_cont_polygon_mode_back],GL_LINE
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cmp dword[edx+GLContext.polygon_mode_back],GL_LINE
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jne @f
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_line
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mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_line
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jmp .end_if_2
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align 4
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@@: ;default:
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mov dword[edx+offs_cont_draw_triangle_back],gl_draw_triangle_fill
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mov dword[edx+GLContext.draw_triangle_back],gl_draw_triangle_fill
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.end_if_2:
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ret
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endp
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@@ -255,15 +255,15 @@ proc gl_vertex_transform, context:dword, v:dword
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pushad
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mov eax,[context]
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mov edx,[v]
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cmp dword[eax+offs_cont_lighting_enabled],0 ;if (context.lighting_enabled)
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cmp dword[eax+GLContext.lighting_enabled],0 ;if (context.lighting_enabled)
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jne @f
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cmp dword[eax+offs_cont_texture_2d_enabled],0
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cmp dword[eax+GLContext.texture_2d_enabled],0
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jne @f
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jmp .els_0
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align 4
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@@:
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; eye coordinates needed for lighting
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mov ebx,dword[eax+offs_cont_matrix_stack_ptr]
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mov ebx,dword[eax+GLContext.matrix_stack_ptr]
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finit
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fld dword[edx+offs_vert_coord+offs_X]
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fld dword[edx+offs_vert_coord+offs_Y]
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@@ -292,7 +292,7 @@ align 4
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fincstp
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; projection coordinates
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mov ebx,dword[eax+offs_cont_matrix_stack_ptr+4]
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mov ebx,dword[eax+GLContext.matrix_stack_ptr+4]
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mov edx,[v]
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fld dword[edx+offs_vert_ec+offs_X]
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@@ -327,9 +327,9 @@ align 4
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fincstp
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mov ebx,eax
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add ebx,offs_cont_matrix_model_view_inv
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add ebx,GLContext.matrix_model_view_inv
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mov edi,eax
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add edi,offs_cont_current_normal
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add edi,GLContext.current_normal
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mov edx,[v]
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fld dword[edi] ;edi = &n
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@@ -368,7 +368,7 @@ align 4
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faddp ;st0 = v.normal.X
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fstp dword[edx+8];v.normal.X = n.X * m[8] + n.Y * m[9] + n.Z * m[10]
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cmp dword[eax+offs_cont_normalize_enabled],0
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cmp dword[eax+GLContext.normalize_enabled],0
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je .end_els
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stdcall gl_V3_Norm,edx
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jmp .end_els
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@@ -377,7 +377,7 @@ align 4
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; no eye coordinates needed, no normal
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; NOTE: W = 1 is assumed
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mov ebx,eax
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add ebx,offs_cont_matrix_model_projection
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add ebx,GLContext.matrix_model_projection
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finit
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fld dword[edx+offs_vert_coord+offs_X]
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@@ -420,7 +420,7 @@ align 4
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faddp ;st0 = v.pc.Z
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fstp dword[esi+8] ;v.pc.Z = v.coord.X * m[8] + v.coord.Y * m[9] + v.coord.Z * m[10] + m[11]
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cmp dword[eax+offs_cont_matrix_model_projection_no_w_transform],0
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cmp dword[eax+GLContext.matrix_model_projection_no_w_transform],0
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je .els_1
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;if (context.matrix_model_projection_no_w_transform)
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mov ebx,dword[ebx+60] ;ebx = m[15]
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@@ -471,15 +471,15 @@ pushad
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; assert(c->in_begin != 0);
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mov ecx,[edx+offs_cont_vertex_n]
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mov ecx,[edx+GLContext.vertex_n]
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mov [n],ecx
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inc dword[edx+offs_cont_vertex_cnt]
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inc dword[edx+GLContext.vertex_cnt]
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; quick fix to avoid crashes on large polygons
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mov ecx,[edx+offs_cont_vertex_max]
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mov ecx,[edx+GLContext.vertex_max]
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cmp dword[n],ecx
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jl @f
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shl dword[edx+offs_cont_vertex_max],1 ; just double size
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shl dword[edx+GLContext.vertex_max],1 ; just double size
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imul ecx,2*sizeof.GLVertex
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stdcall gl_malloc,ecx
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cmp eax,0
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@@ -488,17 +488,17 @@ pushad
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.no_err:
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mov edi,eax
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mov ebx,eax
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mov esi,[edx+offs_cont_vertex]
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mov esi,[edx+GLContext.vertex]
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mov ecx,[n]
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imul ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
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rep movsd
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stdcall gl_free,dword[edx+offs_cont_vertex]
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mov dword[edx+offs_cont_vertex],ebx
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stdcall gl_free,dword[edx+GLContext.vertex]
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mov dword[edx+GLContext.vertex],ebx
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@@:
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; new vertex entry
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mov ebx,[n]
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imul ebx,sizeof.GLVertex
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add ebx,[edx+offs_cont_vertex]
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add ebx,[edx+GLContext.vertex]
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inc dword[n]
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mov esi,[p]
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@@ -511,14 +511,14 @@ pushad
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stdcall gl_vertex_transform, edx, ebx
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; color
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cmp dword[edx+offs_cont_lighting_enabled],0
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cmp dword[edx+GLContext.lighting_enabled],0
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je .els_0
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stdcall gl_shade_vertex, edx,ebx
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jmp @f
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align 4
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.els_0:
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mov esi,edx
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add esi,offs_cont_current_color
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add esi,GLContext.current_color
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mov edi,ebx
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add edi,offs_vert_color ;edi = &v.color
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mov ecx,4
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@@ -526,21 +526,21 @@ align 4
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@@:
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; tex coords
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cmp dword[edx+offs_cont_texture_2d_enabled],0
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cmp dword[edx+GLContext.texture_2d_enabled],0
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je @f
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cmp dword[edx+offs_cont_apply_texture_matrix],0
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cmp dword[edx+GLContext.apply_texture_matrix],0
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je .els_1
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mov eax,edx
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add eax,offs_cont_current_tex_coord
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add eax,GLContext.current_tex_coord
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push eax ;&context.current_tex_coord
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mov eax,ebx
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add eax,offs_vert_tex_coord
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stdcall gl_M4_MulV4, eax, dword[edx+offs_cont_matrix_stack_ptr+8]
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stdcall gl_M4_MulV4, eax, dword[edx+GLContext.matrix_stack_ptr+8]
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jmp @f
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align 4
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.els_1:
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mov esi,edx
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add esi,offs_cont_current_tex_coord
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add esi,GLContext.current_tex_coord
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mov edi,ebx
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add edi,offs_vert_tex_coord
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mov ecx,4
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@@ -554,21 +554,21 @@ align 4
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@@:
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; edge flag
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mov eax,[edx+offs_cont_current_edge_flag]
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mov eax,[edx+GLContext.current_edge_flag]
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mov dword[ebx+offs_vert_edge_flag],eax ;v.edge_flag = context.current_edge_flag
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cmp dword[edx+offs_cont_begin_type],GL_POINTS
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cmp dword[edx+GLContext.begin_type],GL_POINTS
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jne @f
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stdcall gl_draw_point, edx, dword[edx+offs_cont_vertex] ;dword[edx+...] = &context.vertex[0]
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stdcall gl_draw_point, edx, dword[edx+GLContext.vertex] ;dword[edx+...] = &context.vertex[0]
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mov dword[n],0
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_LINES
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cmp dword[edx+GLContext.begin_type],GL_LINES
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jne @f
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cmp dword[n],2
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jne .end_f
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mov eax,[edx+offs_cont_vertex]
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mov eax,[edx+GLContext.vertex]
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push eax
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add eax,sizeof.GLVertex
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stdcall gl_draw_line, edx, eax
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@@ -577,14 +577,14 @@ align 4
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jmp .end_f
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align 4
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@@:
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cmp dword[edx+offs_cont_begin_type],GL_LINE_STRIP
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cmp dword[edx+GLContext.begin_type],GL_LINE_STRIP
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je .li_loop
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cmp dword[edx+offs_cont_begin_type],GL_LINE_LOOP
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cmp dword[edx+GLContext.begin_type],GL_LINE_LOOP
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jne @f
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.li_loop:
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cmp dword[n],1
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jne .els_2
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mov esi,[edx+offs_cont_vertex]
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mov esi,[edx+GLContext.vertex]
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mov edi,esi
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add edi,2*sizeof.GLVertex
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mov ecx,(sizeof.GLVertex)/4 ;((...)/4) что-бы использовать movsd вместо movsb
|
||||
@@ -594,7 +594,7 @@ align 4
|
||||
.els_2:
|
||||
cmp dword[n],2
|
||||
jne .end_f ;else if (n == 2)
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov eax,[edx+GLContext.vertex]
|
||||
push eax
|
||||
mov edi,eax
|
||||
add eax,sizeof.GLVertex
|
||||
@@ -606,11 +606,11 @@ align 4
|
||||
jmp .end_f
|
||||
align 4
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLES
|
||||
cmp dword[edx+GLContext.begin_type],GL_TRIANGLES
|
||||
jne @f
|
||||
cmp dword[n],3
|
||||
jne .end_f
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov eax,[edx+GLContext.vertex]
|
||||
mov [esp-12],eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-8],eax
|
||||
@@ -623,9 +623,9 @@ align 4
|
||||
jmp .end_f
|
||||
align 4
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_STRIP
|
||||
cmp dword[edx+GLContext.begin_type],GL_TRIANGLE_STRIP
|
||||
jne @f
|
||||
cmp dword[edx+offs_cont_vertex_cnt],3 ;if (context.vertex_cnt >= 3)
|
||||
cmp dword[edx+GLContext.vertex_cnt],3 ;if (context.vertex_cnt >= 3)
|
||||
jl .end_f
|
||||
cmp dword[n],3
|
||||
jne .ts3
|
||||
@@ -633,8 +633,8 @@ align 4
|
||||
mov dword[n],eax
|
||||
.ts3:
|
||||
; needed to respect triangle orientation
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
bt dword[edx+offs_cont_vertex_cnt],0
|
||||
mov eax,[edx+GLContext.vertex]
|
||||
bt dword[edx+GLContext.vertex_cnt],0
|
||||
jc .case_1
|
||||
mov [esp-4],eax
|
||||
add eax,sizeof.GLVertex
|
||||
@@ -656,11 +656,11 @@ align 4
|
||||
jmp .end_f
|
||||
align 4
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_TRIANGLE_FAN
|
||||
cmp dword[edx+GLContext.begin_type],GL_TRIANGLE_FAN
|
||||
jne @f
|
||||
cmp dword[n],3
|
||||
jne .end_f
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov eax,[edx+GLContext.vertex]
|
||||
mov [esp-12],eax
|
||||
add eax,sizeof.GLVertex
|
||||
mov [esp-8],eax
|
||||
@@ -676,11 +676,11 @@ align 4
|
||||
jmp .end_f
|
||||
align 4
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_QUADS
|
||||
cmp dword[edx+GLContext.begin_type],GL_QUADS
|
||||
jne @f
|
||||
cmp dword[n],4
|
||||
jne .end_f
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov eax,[edx+GLContext.vertex]
|
||||
add eax,2*sizeof.GLVertex
|
||||
mov dword[eax+offs_vert_edge_flag],0 ;context.vertex[2].edge_flag = 0
|
||||
push eax
|
||||
@@ -702,11 +702,11 @@ align 4
|
||||
jmp .end_f
|
||||
align 4
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_QUAD_STRIP
|
||||
cmp dword[edx+GLContext.begin_type],GL_QUAD_STRIP
|
||||
jne @f
|
||||
cmp dword[n],4
|
||||
jne .end_f
|
||||
mov eax,[edx+offs_cont_vertex]
|
||||
mov eax,[edx+GLContext.vertex]
|
||||
mov [esp-12],eax
|
||||
mov edi,eax
|
||||
add eax,sizeof.GLVertex
|
||||
@@ -729,7 +729,7 @@ align 4
|
||||
jmp .end_f
|
||||
align 4
|
||||
@@:
|
||||
cmp dword[edx+offs_cont_begin_type],GL_POLYGON
|
||||
cmp dword[edx+GLContext.begin_type],GL_POLYGON
|
||||
je .end_f
|
||||
; default:
|
||||
; gl_fatal_error("glBegin: type %x not handled\n", c->begin_type);
|
||||
@@ -737,7 +737,7 @@ align 4
|
||||
.end_f:
|
||||
|
||||
mov ecx,[n]
|
||||
mov [edx+offs_cont_vertex_n],ecx
|
||||
mov [edx+GLContext.vertex_n],ecx
|
||||
popad
|
||||
ret
|
||||
endp
|
||||
@@ -747,11 +747,11 @@ proc glopEnd uses eax ebx ecx, context:dword, p:dword
|
||||
mov eax,[context]
|
||||
; assert(c->in_begin == 1);
|
||||
|
||||
cmp dword[eax+offs_cont_begin_type],GL_LINE_LOOP
|
||||
cmp dword[eax+GLContext.begin_type],GL_LINE_LOOP
|
||||
jne .else_i
|
||||
cmp dword[eax+offs_cont_vertex_cnt],3
|
||||
cmp dword[eax+GLContext.vertex_cnt],3
|
||||
jl .end_i
|
||||
mov ebx,[eax+offs_cont_vertex]
|
||||
mov ebx,[eax+GLContext.vertex]
|
||||
push ebx
|
||||
add ebx,2*sizeof.GLVertex
|
||||
push ebx
|
||||
@@ -759,23 +759,23 @@ proc glopEnd uses eax ebx ecx, context:dword, p:dword
|
||||
jmp .end_i
|
||||
align 4
|
||||
.else_i:
|
||||
cmp dword[eax+offs_cont_begin_type],GL_POLYGON
|
||||
cmp dword[eax+GLContext.begin_type],GL_POLYGON
|
||||
jne .end_i
|
||||
mov ebx,dword[eax+offs_cont_vertex_cnt]
|
||||
mov ebx,dword[eax+GLContext.vertex_cnt]
|
||||
@@: ;while (ebx >= 3)
|
||||
cmp ebx,3
|
||||
jl .end_i
|
||||
dec ebx
|
||||
mov ecx,ebx
|
||||
imul ecx,sizeof.GLVertex
|
||||
add ecx,[eax+offs_cont_vertex]
|
||||
add ecx,[eax+GLContext.vertex]
|
||||
push ecx ;ecx = &context.vertex[i]
|
||||
sub ecx,sizeof.GLVertex
|
||||
push ecx ;ecx = &context.vertex[i-1]
|
||||
stdcall gl_draw_triangle, eax,[eax+offs_cont_vertex]
|
||||
stdcall gl_draw_triangle, eax,[eax+GLContext.vertex]
|
||||
jmp @b
|
||||
align 4
|
||||
.end_i:
|
||||
mov dword[eax+offs_cont_in_begin],0
|
||||
mov dword[eax+GLContext.in_begin],0
|
||||
ret
|
||||
endp
|
||||
|
Reference in New Issue
Block a user