Move Memory Blocks game to CMM folder, update app to version 1.1. Use icons from icons32.png instead of build in. Better and more flexible code.
git-svn-id: svn://kolibrios.org@6954 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
1a13dac7e1
commit
670acb8f9c
6
programs/cmm/mblocks/Tupfile.lua
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6
programs/cmm/mblocks/Tupfile.lua
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@ -0,0 +1,6 @@
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if tup.getconfig("NO_CMM") ~= "" then return end
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if tup.getconfig("LANG") == "ru"
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then C_LANG = "LANG_RUS"
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else C_LANG = "LANG_ENG" -- this includes default case without config
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end
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tup.rule("mblocks.c", "c-- /D=AUTOBUILD /D=$(C_LANG) %f" .. tup.getconfig("KPACK_CMD"), "mblocks.com")
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9
programs/cmm/mblocks/compile_en.bat
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9
programs/cmm/mblocks/compile_en.bat
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@ -0,0 +1,9 @@
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@del lang.h--
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@echo #define LANG_ENG 1 >lang.h--
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@c-- mblocks.c
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@del mblocks.kex
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@rename mblocks.com mblocks
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@del warning.txt
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@del lang.h--
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pause
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202
programs/cmm/mblocks/mblocks.c
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202
programs/cmm/mblocks/mblocks.c
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@ -0,0 +1,202 @@
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/*
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Memory Blocks for KolibriOS v1.1
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Leency&Veliant Edition
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2008-2017
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*/
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#define MEMSIZE 4096 * 12
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#include "..\lib\gui.h"
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#include "..\lib\random.h"
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#include "..\lib\obj\libio_lib.h"
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#include "..\lib\obj\libimg_lib.h"
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#include "..\lib\patterns\libimg_load_skin.h"
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proc_info Form;
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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#define COLOR_CELL_BG 0xFFFfff
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#define COLOR_CELL_BORDER 0x94AECE
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#define CELL_SIZE 43
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#define PANEL_Y CELL_SIZE+4*6 + 4
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#define PANEL_H 36
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#define strok 6 //cell count x
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#define stolbcov 10 //cell count y
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#ifdef LANG_RUS
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#define LABEL_NEW_GAME "New game (F2)";
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#else
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#define LABEL_NEW_GAME "<22>®¢ ï ¨£à (F2)";
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#endif
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int bitstat[60], bitpict[60];
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dword butonsx[60], butonsy[60];
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dword firstbit, secondbit;
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int i, count, lang;
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void main()
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{
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dword id;
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load_dll(libio, #libio_init,1);
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load_dll(libimg, #libimg_init,1);
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Libimg_LoadImage(#skin, "/sys/icons32.png");
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Libimg_FillTransparent(skin.image, skin.w, skin.h, COLOR_CELL_BG);
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NewGame();
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loop() switch(WaitEvent())
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{
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case evKey:
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GetKeys();
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if (key_scancode==60) NewGame();
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break;
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case evButton:
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id = GetButtonID();
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if (id==1) ExitProcess();
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else if (id==5) NewGame();
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else {
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if (bitstat[id-100] == 0)
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{
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if (firstbit <> 0x0BAD)
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{
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if (secondbit <> 0x0BAD)
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{
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if (bitpict[firstbit-100] == bitpict[secondbit-100])
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bitstat[firstbit-100] = bitstat[secondbit-100] = 2;
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else
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bitstat[firstbit-100] = bitstat[secondbit-100] = 0;
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ReDraw_Game_Button(firstbit - 100);
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ReDraw_Game_Button(secondbit - 100);
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secondbit = 0x0BAD;
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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else if (firstbit<>id)
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{
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secondbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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else
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{
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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Draw_Count();
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}
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break;
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case evReDraw:
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system.color.get();
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DefineAndDrawWindow(215,100,CELL_SIZE+4*10 + 4 + 9,PANEL_Y + 4 + PANEL_H +skin_height,0x34,0xC0C0C0,"Memory Blocks",0);
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GetProcessInfo(#Form, SelfInfo);
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Draw_Panel();
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Draw_Game_Pole();
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break;
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}
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}
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void NewGame()
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{
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int off;
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FOR (i = 0; i < 60; i++)
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{
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bitpict[i] = 0;
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bitpict[i] = 0;
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}
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count = 0;
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firstbit = secondbit = 0x0BAD;
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FOR (i = 0; i < 30; i++)
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{
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do off = random(60); while (bitpict[off] != 0);
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bitpict[off] = i;
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do off = random(60); while (bitpict[off] != 0);
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bitpict[off] = i;
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}
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}
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void ReDraw_Game_Button(int id)
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{
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DefineButton(butonsx[id], butonsy[id], CELL_SIZE, CELL_SIZE, 100 + id + BT_HIDE, 0);
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switch (bitstat[id])
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{
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case 0:
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Draw_Block(butonsx[id], butonsy[id]);
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break;
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case 1:
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Draw_Pressed_Block(butonsx[id], butonsy[id]);
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img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
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BREAK;
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case 2:
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Draw_Open_Block(butonsx[id], butonsy[id]);
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img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
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BREAK;
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}
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}
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void Draw_Game_Pole()
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{
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byte j;
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for (j = 0; j < stolbcov; j++) for (i = 0; i < strok; i++)
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{
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butonsx[j*strok+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid their recalculation after
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butonsy[j*strok+i] = CELL_SIZE+4 * i + 4;
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ReDraw_Game_Button(j*strok + i);
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}
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}
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void Draw_Block(dword x, y)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawRectangle3D(x + 1, y + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump
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DrawBar(x + 2, y + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background
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}
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void Draw_Open_Block(dword x, y)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawBar(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, COLOR_CELL_BG);//background
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}
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void Draw_Pressed_Block(dword x, y)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawWideRectangle(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green
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DrawBar(x + 3, y + 3, CELL_SIZE-5, CELL_SIZE-5, COLOR_CELL_BG);//background
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}
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void Draw_Panel()
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{
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DrawBar(0, PANEL_Y, Form.cwidth, 1, system.color.work_dark);
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DrawBar(0, PANEL_Y+1, Form.cwidth, 1, system.color.work_light);
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DrawBar(0, PANEL_Y+2, Form.cwidth, PANEL_H-2, system.color.work);
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DrawStandartCaptButton(9, PANEL_Y+5, 5, LABEL_NEW_GAME);
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Draw_Count();
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}
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void Draw_Count()
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{
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DrawBar(Form.cwidth-32,PANEL_Y + 12,30,12,system.color.work);
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WriteNumber(Form.cwidth-32, PANEL_Y + 12, 0x90, system.color.work_text, 3, count);
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}
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stop:
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Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
@ -1,4 +0,0 @@
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..\..\c--\c-- mblocks.c--
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del mblocks.kex
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rename mblocks.com mblocks.kex
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pause
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File diff suppressed because it is too large
Load Diff
@ -1,162 +0,0 @@
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#startaddress 0
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#code32 TRUE
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char os_name[8] = {'M','E','N','U','E','T','0','1'};
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dword os_version = 0x00000001;
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dword start_addr = #main;
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dword final_addr = #stop+32;
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dword alloc_mem = 0x00100000;
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dword x86esp_reg = 0x0007fff0;
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dword I_Param = 0x0;
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dword I_Icon = 0x0;
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//Events
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#define evButton 3
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#define evKey 2
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#define evReDraw 1
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//Button options
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#define BT_DEL 0x80000000
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#define BT_HIDE 0x40000000
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#define BT_NOFRAME 0x20000000
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//------------------------------------------------------------------------------
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inline fastcall dword WaitEvent(){
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EAX = 10;
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$int 0x40
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}
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inline fastcall void ExitProcess(){
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EAX = -1;
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$int 0x40
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}
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inline fastcall word GetKey(){
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EAX = 2;
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$int 0x40
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EAX = EAX >> 8;
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}
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inline fastcall word GetButtonID(){
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EAX = 17;
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$int 0x40
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EAX = EAX >> 8;
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}
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//------------------------------------------------------------------------------
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void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword
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mainAreaColor,byte headerType,dword headerColor,EDI)
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{
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EBX = x << 16 + sizeX;
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ECX = y << 16 + sizeY;
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EDX = mainAreaType << 24 | mainAreaColor;
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ESI = headerType << 24 | headerColor;
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$xor eax,eax
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$int 0x40
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}
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void WindowRedrawStatus(dword EBX)
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{
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EAX = 12;
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$int 0x40
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}
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inline fastcall dword GetSkinWidth(){
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EAX = 48;
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EBX = 4;
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$int 0x40
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}
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void DefineButton(dword x,y,w,h,EDX,ESI){
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EAX = 8;
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EBX = x<<16+w;
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ECX = y<<16+h;
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$int 0x40
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}
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void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
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{
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EAX = 4;
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EBX = x<<16+y;
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ECX = fontType<<24+color;
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$int 0x40;
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}
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void DrawBar(dword x,y,w,h,EDX)
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{
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EAX = 13;
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EBX = x<<16+w;
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ECX = y<<16+h;
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$int 0x40
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}
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void DrawRegion(dword x,y,width,height,color1)
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{
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DrawBar(x,y,width,1,color1); //ïîëîñà ãîð ñâåðõó
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DrawBar(x,y+height,width,1,color1); //ïîëîñà ãîð ñíèçó
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DrawBar(x,y,1,height,color1); //ïîëîñà âåðò ñëåâà
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DrawBar(x+width,y,1,height+1,color1); //ïîëîñà âåðò ñïðàâà
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}
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void DrawFlatButton(dword x,y,width,height,id,color)
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{
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DrawRegion(x,y,width,height,0x94AECE);
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DrawBar(x+1,y+1,width-1,1,0xFFFFFF); //ïîëîñà ãîð áåëàÿ
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DrawBar(x+1,y+height-1,width-2,1,0xC7C7C7); //òåíü âåðò
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DrawBar(x+1,y+1,1,height-1,0xFFFFFF); //ïîëîñà âåðò áåëàÿ
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DrawBar(x+width-1,y+2,1,height-2,0xC7C7C7); //òåíü âåðò
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DrawBar(x+2,y+2,width-3,height-3,color); //çàëèâêà
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DefineButton(x,y,width,height,id+BT_HIDE,0xEFEBEF); //îïðåäåëÿåì êíîïêó
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}
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void PutImage(dword EBX,w,h,x,y, EDI)
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{
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EAX = 65;
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ECX = w<<16+h;
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EDX = x<<16+y;
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ESI = 8;
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EBP = 0;
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$int 0x40
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}
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void WriteNumber(dword x,y,byte fontType, dword color, count, ECX)
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{
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EAX = 47;
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EBX = count<<16;
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EDX = x<<16+y;
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ESI = fontType<<24+color;
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$int 0x40;
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}
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dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
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:int random(int max)
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// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
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{
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$rdtsc // eax & edx
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$xor eax,edx
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$not eax
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EBX = generator;
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$ror ebx,3
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$xor ebx,0xdeadbeef
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EBX += EAX;
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generator = EBX;
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EAX += EBX;
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EAX = EAX % max;
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}
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@ -1,209 +0,0 @@
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/*
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Memory Blocks for KolibriOS v1.02
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L&V Edition
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Èäåÿ è äèçàéí: Leency
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Ðåàëèçîâàíî: Veliant è Leency
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Compile with C--
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2008
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*/
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#codesize
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#include "kolibri.h--"
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#include "icons.txt"
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#define strok 6 //êîëè÷åñòâî áëîêîâ ïî âåðòèêàëè
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#define stolbcov 10 //êîëè÷åñòâî áëîêîâ ïî ãîðèçîíòàëè
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char button_r[20] = "<22>®¢ ï ¨£à (F2) ‘ç¥â:"; //íîâàÿ èãðà
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char button_e[20] = "New game (F2)Count:";
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byte bitstat[60], bitpict[60];
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dword butonsx[60], butonsy[60];
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dword firstbit, secondbit;
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int i, count, lang;
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void main()
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{
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byte id;
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init();
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loop()
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{
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switch (WaitEvent())
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{
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CASE evButton:
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id = GetButtonID();
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SWITCH (id)
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{
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CASE 1:
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ExitProcess();
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CASE 5:
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init();
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break;
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CASE 6:
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FOR (i=0;i<20;i++) button_r[i]><button_e[i];
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IF (!lang) lang=1; ELSE lang=0;
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Draw_Panel();
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break;
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default:
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if (bitstat[id-100] == 0)
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{
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if (firstbit <> 0x0BAD)
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{
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if (secondbit <> 0x0BAD)
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{
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IF (bitpict[firstbit-100] == bitpict[secondbit-100])
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bitstat[firstbit-100] = bitstat[secondbit-100] = 2;
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ELSE
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bitstat[firstbit-100] = bitstat[secondbit-100] = 0;
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ReDraw_Game_Button(firstbit - 100);
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ReDraw_Game_Button(secondbit - 100);
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secondbit = 0x0BAD;
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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ELSE IF (firstbit<>id)
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{
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secondbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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||||
}
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}
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ELSE
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{
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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||||
}
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}
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Draw_Count();
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}
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break;
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case evKey:
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||||
IF (GetKey()==51) init();
|
||||
BREAK;
|
||||
case evReDraw:
|
||||
WindowRedrawStatus(1);
|
||||
DefineAndDrawWindow(100, 100, 434, 291 + GetSkinWidth(), 0x34, 0x10C0C0C0, 0, 0, "Memory Blocks L&V Edition");
|
||||
Draw_Panel();
|
||||
Draw_Game_Pole();
|
||||
WindowRedrawStatus(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init()
|
||||
{
|
||||
byte off;
|
||||
$mov edi, #bitstat
|
||||
$mov ecx, 60
|
||||
$xor al, al
|
||||
$rep $stosb //ñòèðàåì ñòàðûå äàíívå î íàæàòûõ êíîïêàõ
|
||||
|
||||
$mov edi, #bitpict
|
||||
$mov ecx, 60
|
||||
$xor al, al
|
||||
$rep $stosb //ñòèðàåì ñòàðûå äàííûå î êàðòèíêàõ
|
||||
|
||||
count = 0;
|
||||
firstbit = secondbit = 0x0BAD;
|
||||
FOR (i = 0; i < 30; i++)
|
||||
{
|
||||
do off = random(60); while (bitpict[off] != 0);
|
||||
bitpict[off] = i;
|
||||
do off = random(60); while (bitpict[off] != 0);
|
||||
bitpict[off] = i;
|
||||
}
|
||||
Draw_Game_Pole();
|
||||
Draw_Panel();
|
||||
}
|
||||
|
||||
void ReDraw_Game_Button(int id)
|
||||
{
|
||||
DefineButton(butonsx[id], butonsy[id], 38, 38, 100 + id + BT_HIDE, 0xEFEBEF); //äåëàåì íîâóþ
|
||||
switch (bitstat[id])
|
||||
{
|
||||
CASE 0:
|
||||
Draw_Block(butonsx[id], butonsy[id]);
|
||||
break;
|
||||
CASE 1:
|
||||
Draw_Pressed_Block(butonsx[id], butonsy[id]);
|
||||
PutImage(bitpict[id]*32*32+#data,32,32,butonsx[id]+3,butonsy[id]+3, #palitra);
|
||||
BREAK;
|
||||
CASE 2:
|
||||
Draw_Open_Block(butonsx[id], butonsy[id]);
|
||||
PutImage(bitpict[id]*32*32+#data,32,32,butonsx[id]+3,butonsy[id]+3, #palitra);
|
||||
BREAK;
|
||||
}
|
||||
}
|
||||
|
||||
void Draw_Game_Pole()
|
||||
{
|
||||
byte j;
|
||||
FOR (j = 0; j < stolbcov; j++) FOR (i = 0; i < strok; i++)
|
||||
{
|
||||
butonsx[j*strok+i] = j * 42 + 4; //ñîõðàíÿåì êîîðäèíàòû ÷òîá íå ñ÷èòàòü â äàëüíåéøåì
|
||||
butonsy[j*strok+i] = i * 42 + 4;
|
||||
ReDraw_Game_Button(j*strok + i); //ðèñóåì ïîëå
|
||||
}
|
||||
}
|
||||
|
||||
void Draw_Block(dword x, y)
|
||||
{
|
||||
DrawRegion(x, y, 38, 38, 0x0094AECE);//ðàìêà
|
||||
DrawBar(x+1, y+1, 37, 1, 0xFFFFFF); //áåëûå ëèíèè
|
||||
DrawBar(x+1, y+2, 1, 35, 0xFFFFFF);
|
||||
DrawBar(x+1, y+37, 37, 1, 0xDEDEDE); //ñåðûå ëèíèè
|
||||
DrawBar(x+37, y+2, 1, 35, 0xDEDEDE);
|
||||
DrawBar(x + 2, y + 2, 35, 35, 0x00BDC7D6);//ôîí
|
||||
}
|
||||
|
||||
void Draw_Open_Block(dword x, y)
|
||||
{
|
||||
DrawRegion(x, y, 38, 38, 0x0094AECE);//ðàìêà
|
||||
DrawBar(x + 1, y + 1, 37, 37, 0x00EFEBEF);//ôîí
|
||||
}
|
||||
|
||||
void Draw_Pressed_Block(dword x, y)
|
||||
{
|
||||
DrawRegion(x, y, 38, 38, 0x0094AECE);//ðàìêà
|
||||
DrawRegion(x + 1, y + 1, 36, 36, 0x0094DB00);//ðàìêà çåëåíàÿ
|
||||
DrawRegion(x + 2, y + 2, 34, 34, 0x0094DB00);//ðàìêà çåëåíàÿ
|
||||
DrawBar(x + 3, y + 3, 33, 33, 0x00EFEBEF);//ôîí
|
||||
}
|
||||
|
||||
|
||||
void Draw_Panel()
|
||||
{
|
||||
DrawBar(0, 255, 425, 32, 0xEBE7DB);//ôîí ïàíåëè
|
||||
DrawBar(0, 255, 425, 1, 0x94AECE); //ëèíèè
|
||||
DrawBar(0, 256, 425, 1, 0xFFFFFF); //ëèíèè
|
||||
//êíîïêè
|
||||
DrawFlatButton(9, 260, 107, 23, 5, 0xEFEBEF);//íîâàÿ èãðà
|
||||
WriteText(22,268,0x00,0,#button_r,14);
|
||||
WriteText(150, 268, 0x80, 0x00, #button_r+14, 0); //íàäïèñü "Ñ÷åò"
|
||||
DrawFlatButton(215, 260, 23, 23, 6, 0xEFEBEF); //ÿçûê
|
||||
IF (!lang)
|
||||
WriteText(221,268,0x80,0,"EN",0);
|
||||
ELSE
|
||||
WriteText(221,268,0x80,0,"RU",0);
|
||||
Draw_Count();
|
||||
//ïðÿìîóãîëüíèêè ñïðàâà
|
||||
DrawBar(400 , 265, 2, 2, 0xBDCBDE);
|
||||
DrawBar(398 , 270, 6, 6, 0xBDCBDE);
|
||||
DrawBar(406 , 275, 6, 6, 0xBDCBDE);
|
||||
DrawBar(407 , 262, 9, 8, 0xD6D7CE);
|
||||
}
|
||||
|
||||
|
||||
void Draw_Count()
|
||||
{
|
||||
DrawBar(190,268,18,7,0xEBE7DB); //öâåò ïàíåëè
|
||||
WriteNumber(190, 268, 0x80, 0x00, 3, count);
|
||||
}
|
||||
|
||||
|
||||
stop:
|
Loading…
Reference in New Issue
Block a user