GL blitter: skip output for rolled or minimized windows
git-svn-id: svn://kolibrios.org@4526 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -340,6 +340,15 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
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glEnableVertexAttribArray(1);
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render->tc_src[0] = 0.0;
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render->tc_src[1] = 0.0;
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render->tc_src[1*2] = 1.0;
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render->tc_src[1*2+1]= 0.0;
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render->tc_src[2*2] = 1.0;
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render->tc_src[2*2+1]= 1.0;
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render->tc_src[3*2] = 0.0;
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render->tc_src[3*2+1]= 1.0;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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@ -6,6 +6,9 @@
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#include <i915_drm.h>
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#include <kos32sys.h>
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#define WIN_STATE_MINIMIZED 0x02
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#define WIN_STATE_ROLLED 0x04
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static int drm_ioctl(int fd, unsigned long request, void *arg)
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{
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ioctl_t io;
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@ -27,8 +30,8 @@ void render_swap_and_blit(struct render *render)
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EGLContext context;
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EGLSurface draw, read;
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int winx, winy, winw, winh;
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uint32_t winx, winy, winw, winh;
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uint8_t state;
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float xscale, yscale;
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float *vertices = render->vertices;
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float *texcoords = render->tc_src;
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@ -43,6 +46,10 @@ void render_swap_and_blit(struct render *render)
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winy = *(uint32_t*)(proc_info+38);
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winw = *(uint32_t*)(proc_info+42)+1;
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winh = *(uint32_t*)(proc_info+46)+1;
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state = *(uint8_t*)(proc_info+70);
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if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED))
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return;
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context = eglGetCurrentContext();
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draw = eglGetCurrentSurface(EGL_DRAW);
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@ -64,23 +71,14 @@ void render_swap_and_blit(struct render *render)
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if(drm_ioctl(render->fd, 45, &update))
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return;
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if (!eglMakeCurrent(render->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
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{
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printf("failed to make window current");
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goto err1;
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};
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, render->tx_buffers[render->back_buffer]);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MIN_FILTER,
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GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MAG_FILTER,
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GL_NEAREST);
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xscale = 1.0/render->scr_width;
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yscale = 1.0/render->scr_height;
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@ -101,23 +99,8 @@ void render_swap_and_blit(struct render *render)
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vertices[1*2+1] = t1;
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vertices[3*2+1] = t5;
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texcoords[0] = 0.0;
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texcoords[1] = 0.0;
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texcoords[1*2] = 1.0;
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texcoords[1*2+1]= 0.0;
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texcoords[2*2] = 1.0;
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texcoords[2*2+1]= 1.0;
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texcoords[3*2] = 0.0;
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texcoords[3*2+1]= 1.0;
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glFlush();
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// glDisableVertexAttribArray(0);
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// glDisableVertexAttribArray(1);
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// glDisable(GL_TEXTURE_2D);
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// glUseProgram(0);
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// glFlush();
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err1:
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eglMakeCurrent(render->dpy, draw, read, context);
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