Ger rid of some 'trunk' dirs in /programs/games
This commit is contained in:
440
programs/games/flood-it/flood-it.c
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440
programs/games/flood-it/flood-it.c
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@@ -0,0 +1,440 @@
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//Leency 06.10.2011, Flood-it! v2.41, GPL
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#include "lib\kolibri.h"
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#include "lib\random.h"
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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system_colors sc;
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proc_info Form;
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dword stak[100]; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //<2F><><EFBFBD><EFBFBD><EFBFBD>
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17, 28, 50}; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>"
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int BLOCK_SIZE = 28; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int BLOCKS_NUM = 14; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
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int MAX_CLICKS = 25; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int CLICKS = 0; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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#define USER_PANEL_WIDTH 119
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//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD> <20><><EFBFBD><EFBFBD>,
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//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
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char *BOARD_SIZES[]={ "S", "L", 0 };
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#ifdef LANG_RUS
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char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
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char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /";
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char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
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char HELP_WINDOW_CAPTION[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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char *HELP_TEXT[]={ "<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> Flood-it?",
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"",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮬ <20><> <20><>࠭<EFBFBD>祭<EFBFBD><E7A5AD><EFBFBD> <20><> 室<><E5AEA4>.",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>稭<EFBFBD><E7A8AD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>孥<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨. <20>롥<EFBFBD><EBA1A5><EFBFBD><EFBFBD> 梥<>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><>",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⨪<EFBFBD><EFBFBD> <><E1ABA5>, <20> <20><><EFBFBD>⪨ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⨬ 梥⮬ - ⠪ <20><> <20><><EFBFBD>ᮥ<EFBFBD><E1AEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
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"<EFBFBD><EFBFBD>ᥤ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨ ⮩ <20><> <20><><EFBFBD><EFBFBD>᪨. <20><>墠<EFBFBD><E5A2A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>㦭<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>쭮<EFBFBD>",
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"<EFBFBD><EFBFBD> 室<><E5AEA4>. <20><>蠣<EFBFBD><E8A0A3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⥣<EFBFBD><E2A5A3> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ਭ樯<E0A8AD><E6A8AF> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,",
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"<EFBFBD>⮡<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!",
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"",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⠪<><E2A0AA> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>蠬<EFBFBD>:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#elif LANG_EST
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char *BUTTON_CAPTIONS[]={ "Uus m<>ng [F2]", "Abi [F1]", "V<EFBFBD>lju [Esc]", 0};
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char CLICKS_TEXT[]="Klikki: /";
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char LEVELS_TEXT[]="V<EFBFBD>li:";
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char HELP_WINDOW_CAPTION[]="Help";
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char *HELP_TEXT[]={ "Kuidas m<>ngida m<>ngu Flood-it?",
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"",
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"Ujuta kogu m<>nguv<75>li <20>le <20>he v<>rviga lubatud k<>ikude arvuga.",
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"M<EFBFBD>ngu alustad <20>lemisest vasakust nurgast ja edened valides <20>he v<>rvi",
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"vajutades nuppudele vasakul. Kui sa muudad v<>rvi pragusel alal,",
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"siis iga kokkupuutuv sama v<>rv muutub samaks. Nii saad ujutada",
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"teised alad m<>nguv<75>ljal <20>le. Valida saad 2 m<>nguv<75>lja suuruse",
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"vahel. Proovi v<>li <20>le ujutada etteandtud k<>ikude arvuga!",
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"Kaasahaarav ja l<>bus!",
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"",
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"M<EFBFBD>ngida saab ka klaviatuuriga:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#else
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char CLICKS_TEXT[]="Clicks: /";
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char LEVELS_TEXT[]="Board:";
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char HELP_WINDOW_CAPTION[]="Help";
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char *HELP_TEXT[]={ "How to play Flood-it?",
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"",
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"Flood the whole board with one color within the allowed steps.",
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"You start from the top left corner and progress by selecting one",
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"of the colored buttons on the left. When you change your current area",
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"color, every adjacent square with the same color also changes, that",
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"way you can flood other areas of the board. Select from 3 sizes of",
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"the board and try to flood-it in the least amount of steps!",
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"Addictive and Fun!",
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"",
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"You can also play with keyboard:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#endif
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unsigned char color_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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unsigned char loss_matrix[14*14]={
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 3, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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};
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unsigned char win_matrix[14*14]={
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 4, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 4, 1, 4, 1, 4, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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};
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void main()
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{
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int key, id;
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new_game();
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loop()
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{
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switch(WaitEvent())
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{
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case evButton:
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id = GetButtonID();
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IF (id==1) || (id==4) ExitProcess();
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IF (id==2) goto _NEW_GAME_MARK;
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IF (id==3) goto _HELP_MARK;
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IF (id>=100)
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{
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make_turn(id-100);
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break;
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}
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if (id>=10)
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{
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id=id-10*3;
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IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
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MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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new_game();
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14);
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}
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break;
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case evKey:
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key = GetKeyScancode();
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IF (key==01) //Escape
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ExitProcess();
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IF (key==59) //F1
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{
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_HELP_MARK:
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CreateThread(#help,#stak);
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}
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IF (key==60) //F2
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{
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_NEW_GAME_MARK:
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new_game();
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draw_clicks_num();
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draw_field();
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}
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IF (key==16) make_turn(0); //Q
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IF (key==17) make_turn(1); //W
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IF (key==18) make_turn(2); //E
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IF (key==30) make_turn(3); //A
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IF (key==31) make_turn(4); //S
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IF (key==32) make_turn(5); //D
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break;
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case evReDraw:
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draw_window();
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}
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}
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}
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void make_turn(int turn_id)
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{
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IF (color_matrix[0]==turn_id) return; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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IF (CLICKS>=MAX_CLICKS) return; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CLICKS++;
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draw_clicks_num();
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fill_field(turn_id);
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draw_field();
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check_for_end(); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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void draw_window()
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{
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int i, j;
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#define BUTTON_SIZE 28
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sc.get();
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DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14, 0x74,sc.work,0,0,"Flood-it!");
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GetProcessInfo(#Form, SelfInfo);
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IF (Form.status_window==4) return;
|
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (i=0;i<=4;i++)
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{
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IF (i<>4)
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DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
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else
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DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (i=0;i<2;i++)
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for (j=0;j<3;j++)
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DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (j=0;j<3;j++)
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{
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DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
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WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
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}
|
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|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
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||||
for (j=0;j<2;j++)
|
||||
{
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||||
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
|
||||
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IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
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||||
else EDI=sc.work_button_text;
|
||||
|
||||
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
|
||||
WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
|
||||
}
|
||||
|
||||
draw_clicks_num();
|
||||
|
||||
draw_field();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void new_game()
|
||||
{
|
||||
int i;
|
||||
|
||||
CLICKS = 0;
|
||||
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||||
color_matrix[i] = random(6);
|
||||
}
|
||||
|
||||
|
||||
void fill_field(int new_color_id)
|
||||
{
|
||||
int i, j,
|
||||
old_color_id=color_matrix[0],
|
||||
restart;
|
||||
#define MARKED 6
|
||||
|
||||
color_matrix[0]=MARKED;
|
||||
|
||||
_RESTART_MARK:
|
||||
|
||||
restart=0;
|
||||
|
||||
for (i=0;i<BLOCKS_NUM;i++)
|
||||
for (j=0;j<BLOCKS_NUM;j++)
|
||||
{
|
||||
IF (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
IF (restart) goto _RESTART_MARK;
|
||||
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||||
IF (color_matrix[i]==MARKED) color_matrix[i]=new_color_id;
|
||||
}
|
||||
|
||||
|
||||
int check_for_end()
|
||||
{
|
||||
int i, j, ii, jj;
|
||||
|
||||
if (CLICKS>=MAX_CLICKS) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
{
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[i]<>color_matrix[0]) goto _loss_MARK;
|
||||
goto _WIN_MARK;
|
||||
}
|
||||
|
||||
_loss_MARK:
|
||||
|
||||
for (i=0;i<14;i++)
|
||||
for (j=0;j<14;j++)
|
||||
{
|
||||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
|
||||
{
|
||||
ii=i;
|
||||
jj=j;
|
||||
}
|
||||
else
|
||||
{
|
||||
ii=i*2;
|
||||
jj=j*2;
|
||||
}
|
||||
color_matrix[ii*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
|
||||
color_matrix[ii*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
|
||||
draw_field();
|
||||
//Pause(5);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[i]<>color_matrix[0]) return 0;
|
||||
|
||||
//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
_WIN_MARK:
|
||||
|
||||
for (i=0;i<25;i++)
|
||||
{
|
||||
new_game();
|
||||
draw_field();
|
||||
Pause(7);
|
||||
}
|
||||
|
||||
CLICKS=MAX_CLICKS;
|
||||
|
||||
for (i=0;i<14;i++)
|
||||
for (j=0;j<14;j++)
|
||||
{
|
||||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
ii=i;
|
||||
jj=j;
|
||||
}
|
||||
else
|
||||
{
|
||||
ii=i*2;
|
||||
jj=j*2;
|
||||
}
|
||||
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||||
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||||
draw_field();
|
||||
//Pause(5);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void draw_clicks_num()
|
||||
{
|
||||
#define TEXT_X 21
|
||||
#define TEXT_Y 92
|
||||
|
||||
DrawBar(TEXT_X, TEXT_Y, USER_PANEL_WIDTH-TEXT_X-3,9, sc.work);
|
||||
|
||||
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
|
||||
|
||||
IF (CLICKS<10) EBX=9*6+TEXT_X;
|
||||
else EBX=8*6+TEXT_X;
|
||||
|
||||
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
|
||||
|
||||
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
|
||||
}
|
||||
|
||||
|
||||
void draw_field()
|
||||
{
|
||||
int i, j;
|
||||
int color_id;
|
||||
|
||||
for (i=0;i<BLOCKS_NUM;i++)
|
||||
for (j=0;j<BLOCKS_NUM;j++)
|
||||
{
|
||||
color_id = color_matrix[i*BLOCKS_NUM+j];
|
||||
DrawBar(j*BLOCK_SIZE+USER_PANEL_WIDTH, i*BLOCK_SIZE+5, BLOCK_SIZE,BLOCK_SIZE, FIELD_COLORS[color_id]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void help()
|
||||
{
|
||||
int i;
|
||||
|
||||
loop() switch (WaitEvent())
|
||||
{
|
||||
case evButton:
|
||||
ExitProcess();
|
||||
case evKey:
|
||||
IF (GetKeyScancode()==001) ExitProcess(); //Esc
|
||||
break;
|
||||
case evReDraw:
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) {};
|
||||
DefineAndDrawWindow(400,200,610,i*19+25+GetSkinHeight(),0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
|
||||
WriteText(6,12,0x90,sc.work_text,HELP_TEXT[0],0); //<2F><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*19+12,0x90,sc.work_text,HELP_TEXT[i],0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stop:
|
Reference in New Issue
Block a user