gears: clean

git-svn-id: svn://kolibrios.org@8530 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
maxcodehack 2021-01-09 14:13:56 +00:00
parent 15d1f5c424
commit 6b8f636ed1
2 changed files with 243 additions and 255 deletions

View File

@ -1,2 +0,0 @@
#define TYPEWIN(D,C,B,A,Y,RR,GG,BB) (D<<31)|(C<<30)|(B<<29)|(A<<28)|(Y<<24)|\
(RR<<16)|(GG<<8)|BB

View File

@ -1,9 +1,9 @@
/* /*
Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa
iadn iadn
http://www.iadn.narod.ru http://www.iadn.narod.ru
iadn@bk.ru iadn@bk.ru
*/ */
/* /*
@ -12,39 +12,39 @@ iadn@bk.ru
* Brian Paul * Brian Paul
*/ */
/*
* Newlib port by maxcodehack
*/
#include <kos32sys.h> #include <kos32sys.h>
#include <kosgl.h> //TinyGL #include <kosgl.h> // TinyGL
#include <string.h> #include <string.h>
#include <math.h> #include <math.h>
#include "SysCall.h" #include "SysCall.h"
#include "ProcessTab.h"
int Fps (long x, long y); int Fps (long x, long y);
extern "C"{
int main(void);
}
struct { struct {
int x,y; int x,y;
int dx,dy; int dx,dy;
} win; } win;
#define KEY_ESC 1 #define KEY_ESC 1
#define KEY_F 33 #define KEY_F 33
char *title1 = "TinyGL in KolibriOS"; char *title = "Gears (F - full screen, ESC - exit)";
char *title2 = "F full screen";
char *title3 = "ESC - exit";
char *fps = "FPS:"; char *fps = "FPS:";
unsigned char FullScreen = 0; unsigned char FullScreen = 0;
unsigned char skin = 3; unsigned char skin = 0x34;
oskey_t key;
proc_info* pri; proc_info* pri;
KOSGLContext cgl; KOSGLContext cgl;
static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3; static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0; static GLfloat angle = 0.0;
@ -64,169 +64,169 @@ static GLuint count = 1;
static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth ) GLint teeth, GLfloat tooth_depth )
{ {
GLint i; GLint i;
GLfloat r0, r1, r2; GLfloat r0, r1, r2;
GLfloat angle, da; GLfloat angle, da;
GLfloat u, v, len; GLfloat u, v, len;
r0 = inner_radius; r0 = inner_radius;
r1 = outer_radius - tooth_depth/2.0; r1 = outer_radius - tooth_depth/2.0;
r2 = outer_radius + tooth_depth/2.0; r2 = outer_radius + tooth_depth/2.0;
da = 2.0*M_PI / teeth / 4.0; da = 2.0*M_PI / teeth / 4.0;
glShadeModel( GL_FLAT ); glShadeModel( GL_FLAT );
glNormal3f( 0.0, 0.0, 1.0 ); glNormal3f( 0.0, 0.0, 1.0 );
/* draw front face */ /* draw front face */
glBegin( GL_QUAD_STRIP ); glBegin( GL_QUAD_STRIP );
for (i=0;i<=teeth;i++) { for (i=0;i<=teeth;i++) {
angle = i * 2.0*M_PI / teeth; angle = i * 2.0*M_PI / teeth;
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
} }
glEnd(); glEnd();
/* draw front sides of teeth */ /* draw front sides of teeth */
glBegin( GL_QUADS ); glBegin( GL_QUADS );
da = 2.0*M_PI / teeth / 4.0; da = 2.0*M_PI / teeth / 4.0;
for (i=0;i<teeth;i++) { for (i=0;i<teeth;i++) {
angle = i * 2.0*M_PI / teeth; angle = i * 2.0*M_PI / teeth;
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
} }
glEnd(); glEnd();
glNormal3f( 0.0, 0.0, -1.0 ); glNormal3f( 0.0, 0.0, -1.0 );
/* draw back face */ /* draw back face */
glBegin( GL_QUAD_STRIP ); glBegin( GL_QUAD_STRIP );
for (i=0;i<=teeth;i++) { for (i=0;i<=teeth;i++) {
angle = i * 2.0*M_PI / teeth; angle = i * 2.0*M_PI / teeth;
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
} }
glEnd(); glEnd();
/* draw back sides of teeth */ /* draw back sides of teeth */
glBegin( GL_QUADS ); glBegin( GL_QUADS );
da = 2.0*M_PI / teeth / 4.0; da = 2.0*M_PI / teeth / 4.0;
for (i=0;i<teeth;i++) { for (i=0;i<teeth;i++) {
angle = i * 2.0*M_PI / teeth; angle = i * 2.0*M_PI / teeth;
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
} }
glEnd(); glEnd();
/* draw outward faces of teeth */ /* draw outward faces of teeth */
glBegin( GL_QUAD_STRIP ); glBegin( GL_QUAD_STRIP );
for (i=0;i<teeth;i++) { for (i=0;i<teeth;i++) {
angle = i * 2.0*M_PI / teeth; angle = i * 2.0*M_PI / teeth;
glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
u = r2*cos(angle+da) - r1*cos(angle); u = r2*cos(angle+da) - r1*cos(angle);
v = r2*sin(angle+da) - r1*sin(angle); v = r2*sin(angle+da) - r1*sin(angle);
len = sqrt( u*u + v*v ); len = sqrt( u*u + v*v );
u /= len; u /= len;
v /= len; v /= len;
glNormal3f( v, -u, 0.0 ); glNormal3f( v, -u, 0.0 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
glNormal3f( cos(angle), sin(angle), 0.0 ); glNormal3f( cos(angle), sin(angle), 0.0 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
u = r1*cos(angle+3*da) - r2*cos(angle+2*da); u = r1*cos(angle+3*da) - r2*cos(angle+2*da);
v = r1*sin(angle+3*da) - r2*sin(angle+2*da); v = r1*sin(angle+3*da) - r2*sin(angle+2*da);
glNormal3f( v, -u, 0.0 ); glNormal3f( v, -u, 0.0 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
glNormal3f( cos(angle), sin(angle), 0.0 ); glNormal3f( cos(angle), sin(angle), 0.0 );
} }
glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 ); glVertex3f( r1*cos(0.0), r1*sin(0.0), width*0.5 );
glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 ); glVertex3f( r1*cos(0.0), r1*sin(0.0), -width*0.5 );
glEnd(); glEnd();
glShadeModel( GL_SMOOTH ); glShadeModel( GL_SMOOTH );
/* draw inside radius cylinder */ /* draw inside radius cylinder */
glBegin( GL_QUAD_STRIP ); glBegin( GL_QUAD_STRIP );
for (i=0;i<=teeth;i++) { for (i=0;i<=teeth;i++) {
angle = i * 2.0*M_PI / teeth; angle = i * 2.0*M_PI / teeth;
glNormal3f( -cos(angle), -sin(angle), 0.0 ); glNormal3f( -cos(angle), -sin(angle), 0.0 );
glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
} }
glEnd(); glEnd();
} }
void init( void ) void init()
{ {
static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 }; static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 }; static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 }; static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
glLightfv( GL_LIGHT0, GL_POSITION, pos ); glLightfv( GL_LIGHT0, GL_POSITION, pos );
glEnable( GL_CULL_FACE ); glEnable( GL_CULL_FACE );
glEnable( GL_LIGHTING ); glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 ); glEnable( GL_LIGHT0 );
glEnable( GL_DEPTH_TEST ); glEnable( GL_DEPTH_TEST );
/* make the gears */ /* make the gears */
gear1 = glGenLists(1); gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE); glNewList(gear1, GL_COMPILE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red );
gear( 1.0, 4.0, 1.0, 20, 0.7 ); gear( 1.0, 4.0, 1.0, 20, 0.7 );
glEndList(); glEndList();
gear2 = glGenLists(1); gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE); glNewList(gear2, GL_COMPILE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
gear( 0.5, 2.0, 2.0, 10, 0.7 ); gear( 0.5, 2.0, 2.0, 10, 0.7 );
glEndList(); glEndList();
gear3 = glGenLists(1); gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE); glNewList(gear3, GL_COMPILE);
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue );
gear( 1.3, 2.0, 0.5, 10, 0.7 ); gear( 1.3, 2.0, 0.5, 10, 0.7 );
glEndList(); glEndList();
glEnable( GL_NORMALIZE ); glEnable( GL_NORMALIZE );
glViewport(0, 0, (GLint)500, (GLint)480); glViewport(0, 0, (GLint)500, (GLint)480);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
glFrustum( -1.0, 1.0, -1, 1, 5.0, 60.0 ); glFrustum( -1.0, 1.0, -1, 1, 5.0, 60.0 );
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
glTranslatef( 0.0, 0.0, -40.0 ); glTranslatef( 0.0, 0.0, -40.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
} }
void reshape() void reshape()
{ {
get_proc_info((char*)pri); get_proc_info((char*)pri);
glViewport(0, 0, pri->width, pri->height-20); glViewport(0, 0, pri->width, pri->height-20);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluPerspective(45.0, (GLfloat)pri->width/pri->height, 1.0, 60.0); gluPerspective(45.0, (GLfloat)pri->width/pri->height, 1.0, 60.0);
glTranslatef( 0.0, 0.0, 20.0 ); glTranslatef( 0.0, 0.0, 20.0 );
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
} }
void disabletgl() void disabletgl()
@ -243,119 +243,109 @@ void kos_text(int x, int y, int color, const char* text, int len)
void Title() void Title()
{ {
kos_text(300,8,0x10ffffff,fps,strlen(fps)); kos_text(300,8,0x10ffffff,fps,strlen(fps));
kos_text(180,8,0x00ffffff,title2,strlen(title2)); /*kos_text(180,8,0x90ffffff,title2,strlen(title2));
kos_text(600,8,0x00ffffff,title3,strlen(title3)); kos_text(600,8,0x90ffffff,title3,strlen(title3));*/
} }
void kol_wnd_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned cs, unsigned b, char *t) void draw_window()
{
asm volatile ("int $0x40"::"a"(0), "b"(x*65536+w), "c"(y*65536+h), "d"(cs), "D"(t), "S"(b) );
}
void draw_window(void)
{ {
// start redraw // start redraw
begin_draw(); begin_draw();
// define&draw window // define&draw window
kol_wnd_define(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,title1); sys_create_window(win.x, win.y, win.dx, win.dy, title, 0, /*TYPEWIN(0,0,0,1,skin,0,0,0)*/skin);
// end redraw // end redraw
end_draw(); end_draw();
// display string // display string
Title(); Title();
} }
int kos_get_key() int main()
{ {
unsigned short __ret; win.x = 100;
asm volatile("int $0x40":"=a"(__ret):"0"(2)); win.y = 100;
if(!(__ret & 0xFF)) return (__ret>>8)&0xFF; else return 0; win.dx = 400;
} win.dy = 400;
int main(void) draw_window();
{
cgl = kosglCreateContext( 0, 0);
win.x = 100; kosglMakeCurrent( 0, 0, win.dx, win.dy, cgl);
win.y = 100;
win.dx = 400; init();
win.dy = 400;
pri = new proc_info;
draw_window(); SysCall(66,1,1);
cgl = kosglCreateContext( 0, 0); reshape();
kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl);
do {
init(); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
pri = new proc_info; glPushMatrix();
SysCall(66,1,1); glRotatef( view_rotx, 1.0, 0.0, 0.0 );
glRotatef( view_roty, 0.0, 1.0, 0.0 );
reshape(); glRotatef( view_rotz, 0.0, 0.0, 1.0 );
do{ glPushMatrix();
glTranslatef( -2.0, -2.0, 0.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glRotatef( angle, 0.0, 0.0, 1.0 );
glCallList(gear1);
glPushMatrix(); glPopMatrix();
glRotatef( view_rotx, 1.0, 0.0, 0.0 );
glRotatef( view_roty, 0.0, 1.0, 0.0 ); glPushMatrix();
glRotatef( view_rotz, 0.0, 0.0, 1.0 ); glTranslatef( 4.1, -2.0, 0.0 );
glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
glPushMatrix(); glCallList(gear2);
glTranslatef( -2.0, -2.0, 0.0 ); glPopMatrix();
glRotatef( angle, 0.0, 0.0, 1.0 );
glCallList(gear1); glPushMatrix();
glPopMatrix(); glTranslatef( -2.1, 4.2, 0.0 );
glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 );
glPushMatrix(); glCallList(gear3);
glTranslatef( 4.1, -2.0, 0.0 ); glPopMatrix();
glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
glCallList(gear2); glPopMatrix();
glPopMatrix();
kosglSwapBuffers();
glPushMatrix();
glTranslatef( -2.1, 4.2, 0.0 ); angle += 0.01 + 0.3 * Fps (330, 8);
glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 );
glCallList(gear3); switch(check_os_event())
glPopMatrix(); {
case 1:
glPopMatrix(); draw_window();
reshape();
kosglSwapBuffers(); break;
angle += 0.01 + 0.3* Fps (330,8); case 2:
key = get_key();
switch(SysCall(11)) switch(key.code) {
{ case KEY_F:
case 1: draw_window(); if(!FullScreen){
reshape(); skin=0x01;
break; SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff);
draw_window();
case 2: reshape();
switch(kos_get_key()){ FullScreen = 1;
}
case KEY_F: else{
if(!FullScreen){ skin=0x34;
skin=0; draw_window();
SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff); SysCall(67,win.x,win.y,win.dx,win.dy);
draw_window(); reshape();
reshape(); FullScreen = 0;
FullScreen = 1; };
} break;
else{
skin=3; case KEY_ESC:
draw_window(); disabletgl();
SysCall(67,win.x,win.y,win.dx,win.dy); return 0;
reshape(); }
FullScreen = 0; break;
};
break; case 3:
disabletgl();
case KEY_ESC: disabletgl(); return 0;
return 0;} }
break; } while(1);
case 3: disabletgl();
return 0;
}
}while(1);
} }