Add Checkers to AUTOBUILD

git-svn-id: svn://kolibrios.org@4652 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
ashmew2 2014-03-15 16:34:45 +00:00
parent 37230b0b5a
commit 7156671f0b
5 changed files with 167 additions and 100 deletions

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@ -624,6 +624,24 @@ e80: .obj.e80/start.o .obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o .ob
.obj.e80: .obj.e80:
mkdir -p .obj.e80 mkdir -p .obj.e80
# Rules for Checkers
CHECKERSDIR=$(PROGS)/games/checkers/trunk
checkers : $(CHECKERSDIR)/checkers.o
g++ -L/usr/X11R6/lib -lX11 -o checkers checkers.o
$(CHECKERSDIR)/checkers.o : $(CHECKERSDIR)/checkers.cpp \
$(CHECKERSDIR)/position.h \
$(CHECKERSDIR)/board.h \
$(CHECKERSDIR)/player.h \
$(CHECKERSDIR)/tmplayer.h \
$(CHECKERSDIR)/buttons.h \
$(CHECKERSDIR)/history.h \
$(CHECKERSDIR)/hash.h \
$(CHECKERSDIR)/gr-draw.h \
$(CHECKERSDIR)/gnu-draw.h \
$(CHECKERSDIR)/sysproc.h
g++ -c $(CHECKERSDIR)/checkers.cpp
# Rules for sdk/sound, used by media/ac97snd # Rules for sdk/sound, used by media/ac97snd
SOUNDDIR=$(PROGS)/develop/sdk/trunk/sound/src SOUNDDIR=$(PROGS)/develop/sdk/trunk/sound/src
SOUND_OBJECTS:=$(patsubst $(SOUNDDIR)/%.asm,.sdk/%.obj,$(wildcard $(SOUNDDIR)/*.asm)) SOUND_OBJECTS:=$(patsubst $(SOUNDDIR)/%.asm,.sdk/%.obj,$(wildcard $(SOUNDDIR)/*.asm))

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@ -1,4 +1,8 @@
#define BUILD_RUS
#ifndef AUTOBUILD
#include "lang.h"
#endif
//#define BUILD_RUS
#ifndef __MENUET__ #ifndef __MENUET__
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
@ -291,10 +295,73 @@ protected:
}; };
#ifndef __MENUET__ #ifndef __MENUET__
#if LANG_RUS //Pending Russian Translations
#define CHECKERS_CANT_OPEN_STR "\n˜ èª¨: <20>¥ ¬®£ã ®âªàëâì ä ©« \"%s\".\n"
#define CHECKERS_FILE_EMPTY_STR "\n˜ èª¨: ” ©« \"%s\" ¯ãáâ.\n"
#define CHECKERS_INVALID_FILE_STR "\n˜ èª¨: ” ©« \"%s\" ®è¨¡®ç­ë©.\n"
#define FILE_WRONG_TYPE_STR "\n˜ èª¨: ” ©« \"%s\" ¨¬¥¥â ­¥¢¥à­ë© ⨯.\n"
#define ERROR_OPENING_FILE_STR "\n˜ èª¨: Žè¨¡ª  ®âªàëâ¨ï ä ©«  \"%s\".\n"
#define FILE_HAS_NO_GAMES_STR "\n˜ èª¨: ” ©« \"%s\" ­¥ ᮤ¥à¦¨â ¨£à.\n"
#define CANT_OPEN_FILE_STR "\n˜ èª¨: <20>¥ ¬®£ã ®âªàëâì ä ©« \"%s\" ­  § ¯¨áì.\n"
#define CHECKERS_STR "˜ èª¨"
#define FILE_SAVED_STR "\n˜ èª¨: ” ©« \"%s\" á®åà ­ñ­.\n"
#define ERROR_SAVING_FILE_STR "\n˜ èª¨: Žè¨¡ª  á®åà ­¥­¨ï ä ©«  \"%s\".\n"
#define NOT_ENOUGH_MEM_STR "\n˜ èª¨: <20>¥ ¤®áâ â®ç­® ¯ ¬ï⨠¤«ï á®åà ­¥­¨ï ä ©«  \"%s\".\n"
#define KIND_EQ2 "kind = 2\n"
#define END_STR "[end]"
#define PLAYV11_STR "[play_v1.1]"
#define CHECKERS_PLAY_STR "checkers-play:text\n"
#define CHECKERS_BIN_STR "checkers-play:bin_1.0\n"
#define BLUE_STR "blue: "
#define RED_STR "red: "
#define INPUT_STR "input"
#define COMPUTER_STR "computer"
#define NEW_GAME_STR "new game"
#define LIST_STR "list"
#define DELETE_STR "delete"
#define CLEAR_STR "clear"
#define SAVE_STR "save"
#define ROTATE_BOARD_STR "rotate board"
#define EXIT_STR "exit"
#define CHECKERS_INVALID_STR "Checkers: Invalid key %s\n"
const char *const TPlayArray::search[] =
{"checkers-", "play:", "text", "bin_1.0\n", "history_", "1.0", "1.1"};
#else /*For all other languages except RUS*/
#define CHECKERS_CANT_OPEN_STR "\nCheckers: Can't open the file \"%s\".\n"
#define CHECKERS_FILE_EMPTY_STR "\nCheckers: The file \"%s\" is empty.\n"
#define CHECKERS_INVALID_FILE_STR "\nCheckers: Invalid file \"%s\".\n"
#define FILE_WRONG_TYPE_STR "\nCheckers: The file \"%s\" has the wrong type.\n"
#define ERROR_OPENING_FILE_STR "\nCheckers: Error opening the file \"%s\".\n"
#define FILE_HAS_NO_GAMES_STR "\nCheckers: File \"%s\" doesn't contain games.\n"
#define CANT_OPEN_FILE_STR "\nCheckers: Can't open the file \"%s\" to write.\n"
#define NOT_ENOUGH_MEM_STR "\nCheckers: Not enough memory to save the file \"%s\".\n"
#define ERROR_SAVING_FILE_STR "\nCheckers: Error saving the file \"%s\".\n"
#define FILE_SAVED_STR "\nCheckers: File \"%s\" saved.\n"
#define CHECKERS_STR "Checkers"
#define KIND_EQ2 "kind = 2\n"
#define END_STR "[end]"
#define PLAYV11_STR "[Play_v1.1]"
#define CHECKERS_PLAY_STR "checkers-play:text\n"
#define CHECKERS_BIN_STR "checkers-play:bin_1.0\n"
#define BLUE_STR "blue: "
#define RED_STR "red: "
#define INPUT_STR "input"
#define COMPUTER_STR "computer"
#define NEW_GAME_STR "new game"
#define LIST_STR "list"
#define DELETE_STR "delete"
#define CLEAR_STR "clear"
#define SAVE_STR "save"
#define ROTATE_BOARD_STR "rotate board"
#define EXIT_STR "exit"
#define CHECKERS_INVALID_STR "Checkers: Invalid key %s\n"
const char *const TPlayArray::search[] = const char *const TPlayArray::search[] =
{"checkers-", "play:", "text", "bin_1.0\n", "history_", "1.0", "1.1"}; {"checkers-", "play:", "text", "bin_1.0\n", "history_", "1.0", "1.1"};
#endif
#endif
#endif
void TPlayArray::Clear() void TPlayArray::Clear()
{ {
if (play) delete[] play; if (play) delete[] play;
@ -455,7 +522,7 @@ int TPlayArray::OpenFile(const char *name, int kind)
} }
if (kind == 2) if (kind == 2)
{ {
printf("kind = 2\n"); printf(KIND_EQ2);
unsigned char ch; unsigned char ch;
do do
{ {
@ -472,7 +539,7 @@ int TPlayArray::OpenFile(const char *name, int kind)
if (fread(&ch, 1, 1, f) != 1) break; if (fread(&ch, 1, 1, f) != 1) break;
} }
while(ch == 0 || isspace(ch)); while(ch == 0 || isspace(ch));
if (feof(f)) strcpy(word, "[end]"); if (feof(f)) strcpy(word, END_STR);
else else
{ {
i = 0; i = 0;
@ -516,6 +583,9 @@ int TPlayArray::OpenFile(const char *name, int kind)
} }
else else
{ {
char end_literal[] = END_STR;
char playv11_literal[] = PLAYV11_STR;
if (kind == 2 || kind == 3) if (kind == 2 || kind == 3)
{ {
if (pl.GetN() > 0) Add(pl); if (pl.GetN() > 0) Add(pl);
@ -526,8 +596,8 @@ int TPlayArray::OpenFile(const char *name, int kind)
{ {
word[i] = (char)tolower((unsigned char)word[i]); word[i] = (char)tolower((unsigned char)word[i]);
} }
if (strskipref(word, "[end]")) break; if (strskipref(word, end_literal)) break;
else if (strskipref(word, "[play_v1.1]")) kind = 1; else if (strskipref(word, playv11_literal)) kind = 1;
} }
} }
fclose(f); fclose(f);
@ -588,59 +658,35 @@ int TPlayArray::MsgOpenFile(const char *name, int kind)
{ {
if (r == -1) if (r == -1)
{ {
#ifdef BUILD_RUS printf(CHECKERS_CANT_OPEN_STR, name);
printf("\n˜ èª¨: <20>¥ ¬®£ã ®âªàëâì ä ©« \"%s\".\n", name);
#else
printf("\nCheckers: Can't open the file \"%s\".\n", name);
#endif
return 0; return 0;
} }
else if (r == -2) else if (r == -2)
{ {
#ifdef BUILD_RUS printf(CHECKERS_FILE_EMPTY_STR, name);
printf("\n˜ èª¨: ” ©« \"%s\" ¯ãáâ.\n", name);
#else
printf("\nCheckers: The file \"%s\" is empty.\n", name);
#endif
return 0; return 0;
} }
else if (r == -3) else if (r == -3)
{ {
#ifdef BUILD_RUS printf(CHECKERS_INVALID_FILE_STR, name);
printf("\n˜ èª¨: ” ©« \"%s\" ®è¨¡®ç­ë©.\n", name);
#else
printf("\nCheckers: Invalid file \"%s\".\n", name);
#endif
return 0; return 0;
} }
else if (r == -4) no_games = 1; else if (r == -4) no_games = 1;
else if (r == -10) else if (r == -10)
{ {
#ifdef BUILD_RUS printf(FILE_WRONG_TYPE_STR, name);
printf("\n˜ èª¨: ” ©« \"%s\" ¨¬¥¥â ­¥¢¥à­ë© ⨯.\n", name);
#else
printf("\nCheckers: The file \"%s\" has wrong type.\n", name);
#endif
return 0; return 0;
} }
else else
{ {
#ifdef BUILD_RUS printf(ERROR_OPENING_FILE_STR, name);
printf("\n˜ èª¨: Žè¨¡ª  ®âªàëâ¨ï ä ©«  \"%s\".\n", name);
#else
printf("\nCheckers: Error openning the file \"%s\".\n", name);
#endif
return 0; return 0;
} }
} }
if (!no_games && nplay > n0) return 1; if (!no_games && nplay > n0) return 1;
else else
{ {
#ifdef BUILD_RUS printf(FILE_HAS_NO_GAMES_STR, name);
printf("\n˜ èª¨: ” ©« \"%s\" ­¥ ᮤ¥à¦¨â ¨£à.\n", name);
#else
printf("\nCheckers: File \"%s\" don't contains games.\n", name);
#endif
return 0; return 0;
} }
} }
@ -652,7 +698,8 @@ int TPlayArray::SaveFile(const char *name, int num, int kind)
{ {
f = fopen(name, "wt"); f = fopen(name, "wt");
if (!f) return -1; if (!f) return -1;
fprintf(f, "checkers-play:text\n");
fprintf(f, CHECKERS_PLAY_STR);
int i0 = num, i; int i0 = num, i;
if (num < 0) {i0 = 0; num = nplay-1;} if (num < 0) {i0 = 0; num = nplay-1;}
for (i = i0; i <= num; i++) if (play[i].GetN() > 0) for (i = i0; i <= num; i++) if (play[i].GetN() > 0)
@ -662,7 +709,7 @@ int TPlayArray::SaveFile(const char *name, int num, int kind)
char *str = new char[10 + NUM_CELL]; char *str = new char[10 + NUM_CELL];
if (!str) return -5; if (!str) return -5;
pmv.pos.Write(str, 1); pmv.pos.Write(str, 1);
fprintf(f, "\n[Play_v1.1]#%d %s\n", i - i0 + 1, str); fprintf(f, "\n"PLAYV11_STR"#%d %s\n", i - i0 + 1, str);
delete[] str; delete[] str;
int j; int j;
for (j = 1; j < play[i].GetN(); j++) for (j = 1; j < play[i].GetN(); j++)
@ -690,7 +737,8 @@ int TPlayArray::SaveFile(const char *name, int num, int kind)
{ {
f = fopen(name, "wb"); f = fopen(name, "wb");
if (!f) return -1; if (!f) return -1;
if (kind == 3) fprintf(f, "checkers-play:bin_1.0\n"); if (kind == 3) fprintf(f, CHECKERS_BIN_STR);
int i = num; int i = num;
if (num < 0) {i = 0; num = nplay-1;} if (num < 0) {i = 0; num = nplay-1;}
for (; i <= num; i++) for (; i <= num; i++)
@ -728,45 +776,25 @@ int TPlayArray::MsgSaveFile(const char *name, int num, int kind)
{ {
if (r == -1) if (r == -1)
{ {
#ifdef BUILD_RUS printf(CANT_OPEN_FILE_STR, name);
printf("\n˜ èª¨: <20>¥ ¬®£ã ®âªàëâì ä ©« \"%s\" ­  § ¯¨áì.\n", name);
#else
printf("\nCheckers: Can't open the file \"%s\" to write.\n", name);
#endif
} }
else if (r == -5) else if (r == -5)
{ {
#ifdef BUILD_RUS printf(NOT_ENOUGH_MEM_STR, name);
printf("\n˜ èª¨: <20>¥ ¤®áâ â®ç­® ¯ ¬ï⨠¤«ï á®åà ­¥­¨ï ä ©«  \"%s\".\n", name);
#else
printf("\nCheckers: Not enough memory to save the file \"%s\".\n", name);
#endif
} }
else if (r == -10) else if (r == -10)
{ {
#ifdef BUILD_RUS printf(FILE_WRONG_TYPE_STR, name);
printf("\n˜ èª¨: ” ©« \"%s\" ¨¬¥¥â ­¥¢¥à­ë© ⨯.\n", name);
#else
printf("\nCheckers: The file \"%s\" has wrong type.\n", name);
#endif
} }
else else
{ {
#ifdef BUILD_RUS printf(ERROR_SAVING_FILE_STR, name);
printf("\n˜ èª¨: Žè¨¡ª  á®åà ­¥­¨ï ä ©«  \"%s\".\n", name);
#else
printf("\nCheckers: Error saving the file \"%s\".\n", name);
#endif
} }
return 0; return 0;
} }
else else
{ {
#ifdef BUILD_RUS printf(FILE_SAVED_STR, name);
printf("\n˜ èª¨: ” ©« \"%s\" á®åà ­ñ­.\n", name);
#else
printf("\nCheckers: File \"%s\" saved.\n", name);
#endif
return 1; return 1;
} }
} }
@ -785,17 +813,18 @@ void TPlayArray::Del(int n)
void SetPlayerString(char *str, int c, TChPlayer *p) void SetPlayerString(char *str, int c, TChPlayer *p)
{ {
strcpy(str, c ? "blue: " : "red: "); strcpy(str, c ? BLUE_STR : RED_STR);
if (!p) strcat(str, "input"); if (!p) strcat(str, INPUT_STR);
else strcat(str, "computer"); else strcat(str, COMPUTER_STR);
} }
class TMainDraw : public TSomeDraw class TMainDraw : public TSomeDraw
{ {
public: public:
TMainDraw() : undo_redo(0), ur_type(-1), cur_play(0), TMainDraw() : undo_redo(0), ur_type(-1), cur_play(0),
def_savefile("save.che"), def_savekind(2) {InitButton();} def_savefile("save.che"), def_savekind(2) {InitButton();}
virtual void Draw(TGraphDraw *drw, int w, int h) virtual void Draw(TGraphDraw *drw, int w, int h)
{ {
int d = button.GetDelt(); int d = button.GetDelt();
@ -851,33 +880,50 @@ protected:
void TMainDraw::InitButton() void TMainDraw::InitButton()
{ {
button.Add(1, 80, 22, "new game"); char newgame_literal[] = NEW_GAME_STR;
button.Add(6, 60, 22, "list"); char list_literal[] = LIST_STR;
button.Add(7, 60, 22, "delete"); char delete_literal[] = DELETE_STR;
char clear_literal[] = CLEAR_STR;
char save_literal[] = SAVE_STR;
char rotateboard_literal[] = ROTATE_BOARD_STR;
char exit_literal[] = EXIT_STR;
char one_literal[] = "1";
char dash_literal[] = "-";
char plus_literal[] = "+";
char leftshift_literal[] = "<<";
char rightshift_literal[] = ">>";
char lessthan_literal[] = "<";
char greaterthan_literal[] = ">";
char xor_literal[] = "^";
button.Add(1, 80, 22, newgame_literal);
button.Add(6, 60, 22, list_literal);
button.Add(7, 60, 22, delete_literal);
play_list = new TMultiButton(20); play_list = new TMultiButton(20);
play_list->a.Add(26, 20, 22, "1"); play_list->a.Add(26, 20, 22, one_literal);
play_list->a.Add(21, 20, 22, "-"); play_list->a.Add(21, 20, 22, dash_literal);
play_list->a.Add(23, 37, 22, play_num[0], -2); play_list->a.Add(23, 37, 22, play_num[0], -2);
play_list->a.Add(22, 20, 22, "+"); play_list->a.Add(22, 20, 22, plus_literal);
play_list->a.Add(27, 37, 22, play_num[1]); play_list->a.Add(27, 37, 22, play_num[1]);
play_list->SetDefW(); play_list->SetDefW();
button.Add(play_list); button.Add(play_list);
button.Add(24, 50, 22, "clear"); button.Add(24, 50, 22, clear_literal);
#ifndef __MENUET__ #ifndef __MENUET__
button.Add(25, 50, 22, "save"); button.Add(25, 50, 22, save_literal);
#endif #endif
button.Add(2, 120, 22, player_str[0]); button.Add(2, 120, 22, player_str[0]);
button.Add(3, 120, 22, player_str[1]); button.Add(3, 120, 22, player_str[1]);
button.Add(4, 110, 22, "rotate board"); button.Add(4, 110, 22, rotateboard_literal);
undo_redo = new TMultiButton(10); undo_redo = new TMultiButton(10);
undo_redo->a.Add(11, 27, 22, "<<"); undo_redo->a.Add(11, 27, 22, leftshift_literal);
undo_redo->a.Add(12, 20, 22, "<"); undo_redo->a.Add(12, 20, 22, lessthan_literal);
undo_redo->a.Add(15, 20, 22, "^"); undo_redo->a.Add(15, 20, 22, xor_literal);
undo_redo->a.Add(13, 20, 22, ">"); undo_redo->a.Add(13, 20, 22, greaterthan_literal);
undo_redo->a.Add(14, 27, 22, ">>"); undo_redo->a.Add(14, 27, 22, rightshift_literal);
undo_redo->SetDefW(); undo_redo->SetDefW();
button.Add(undo_redo); button.Add(undo_redo);
button.Add(5, 60, 22, "exit"); button.Add(5, 60, 22, exit_literal);
} }
void TMainDraw::SetButtonKind(const TChBoard &board) void TMainDraw::SetButtonKind(const TChBoard &board)
@ -1325,7 +1371,8 @@ int main(int argc, char **argv)
data.main_draw.def_savefile = argv[i] + j + 1; data.main_draw.def_savefile = argv[i] + j + 1;
} }
} }
else printf("Checkers: Invalid key %s\n", argv[i]);
else printf(CHECKERS_INVALID_STR, argv[i]);
} }
else if (kx == 0 || kx == 1) else if (kx == 0 || kx == 1)
{ {
@ -1334,13 +1381,7 @@ int main(int argc, char **argv)
} }
} }
data.InitDef(); data.InitDef();
TMainGraphDraw graph( TMainGraphDraw graph(CHECKERS_STR);
#ifdef BUILD_RUS
"˜ èª¨"
#else
"Checkers"
#endif
);
TTimerDraw timer_draw(&data.board, &graph); TTimerDraw timer_draw(&data.board, &graph);
data.player.draw = TTimerDraw::draw; data.player.data = &timer_draw; data.player.draw = TTimerDraw::draw; data.player.data = &timer_draw;
graph.evfunc = TMainData::EventFunction; graph.data = &data; graph.evfunc = TMainData::EventFunction; graph.data = &data;
@ -1364,13 +1405,7 @@ bool MenuetOnStart(TStartData &me_start, TThreadData)
static TTimerDraw timer_draw(&mdata->board, graph); static TTimerDraw timer_draw(&mdata->board, graph);
mdata->player.draw = TTimerDraw::draw; mdata->player.data = &timer_draw; mdata->player.draw = TTimerDraw::draw; mdata->player.data = &timer_draw;
graph->data = mdata; graph->data = mdata;
me_start.WinData.Title = me_start.WinData.Title = CHECKERS_STR;
#ifdef BUILD_RUS
"˜ èª¨"
#else
"Checkers"
#endif
;
me_start.Width = 450 + 100*ssf; me_start.Width = 450 + 100*ssf;
me_start.Height = 528; me_start.Height = 528;
return true; return true;

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@ -0,0 +1,7 @@
del *.o
echo #define LANG_ENG 1 > lang.h
g++ -c checkers.cpp
g++ -L/usr/X11R6/lib -lX11 -o checkers checkers.o
pause

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@ -0,0 +1,7 @@
del *.o
echo #define LANG_RUS 1 > lang.h
g++ -c checkers.cpp
g++ -L/usr/X11R6/lib -lX11 -o checkers checkers.o
pause

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@ -50,7 +50,7 @@ public:
tvalue FindBMove(Z &z, int num, PMvv *pmv, int zn = -1, tvalue FindBMove(Z &z, int num, PMvv *pmv, int zn = -1,
tvalue a = -2 * win_val, tvalue b = 2 * win_val); tvalue a = -2 * win_val, tvalue b = 2 * win_val);
public: public:
void (*draw)(void*, int = 0); void (*draw)(void*, int ); //draw() wants int = 0 as a default argument
void *data; void *data;
}; };
@ -786,7 +786,7 @@ tvalue TBaseCompPlayer<tvalue>::FindBMove(Z &z, int num,
{ {
assert(b > a); assert(b > a);
assert(num >= 0); assert(num >= 0);
if (num >= 3 && draw) draw(data); if (num >= 3 && draw) draw(data, 0);
int nlast = z.narr; int nlast = z.narr;
if (zn < 0) {z.AddPos(); z.array[zn = z.narr++] = *pmv;} if (zn < 0) {z.AddPos(); z.array[zn = z.narr++] = *pmv;}
if (pmv) pmv->mv[0] = 0; if (pmv) pmv->mv[0] = 0;