1) fix rgb interpolation and z-buffer
2) add function glClear git-svn-id: svn://kolibrios.org@5159 a494cfbc-eb01-0410-851d-a64ba20cac60
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@@ -74,7 +74,6 @@ glGetFloatv: ;(int pname, float *v)
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; ***
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glopLight:
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glopClear:
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glopCallList:
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if DEBUG
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