Charsets Checker 0.3.2
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- Renamed to Charsets Viewer/Charsets
- Fixed rolled-up bug
- Tweaked UI a little bit
- Renamed files in autobuild
- Moved charsets to programs/develop
- Added credits in charsets.asm
- Moved charsets dev history to separate file
This commit is contained in:
Taldariner
2025-03-07 10:01:27 +02:00
committed by Max Logaev
parent afeb89ea7f
commit 77d26709b0
6 changed files with 416 additions and 339 deletions

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@@ -468,7 +468,7 @@ tup.append_table(img_files, {
{"DEMOS/ZEROLINE", VAR_PROGS .. "/demos/zeroline/trunk/zeroline"},
{"DEVELOP/BOARD", VAR_PROGS .. "/system/board/trunk/board"},
{"DEVELOP/CEDIT", SRC_PROGS .. "/develop/cedit/CEDIT"},
{"DEVELOP/CHARSETS", VAR_PROGS .. "/other/charset_checker/charchck"},
{"DEVELOP/CHARSETS", VAR_PROGS .. "/develop/charsets/charsets"},
{"DEVELOP/COBJ", VAR_PROGS .. "/develop/cObj/trunk/cObj"},
{"DEVELOP/ENTROPYV", VAR_PROGS .. "/develop/entropyview/entropyview"},
{"DEVELOP/FASM", VAR_PROGS .. "/develop/fasm/1.73/fasm"},

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@@ -1,325 +1,325 @@
use32
org 0x0
db 'MENUET01'
dd 0x01,start,i_end,e_end,e_end,0,0
include '../../../proc32.inc'
include '../../../macros.inc'
BUTTON_SIDE = 28 ; button are squares
BUTTON_SPACE = 34 ; space between cols and rows
BUTTON_ID_SHIFT = 2 ; button_id = character + BUTTON_ID_SHIFT
TABLE_BEGIN_X = 2
TABLE_BEGIN_Y = 2
PANEL_Y = BUTTON_SPACE*8+TABLE_BEGIN_Y+TABLE_BEGIN_Y
FOCUS_SQUARE_COLOR = 0x000080FF
SWITCHER_BLINK_COLOR = 0x00808080
FONT_SMALL = 0x01000000
FONT_BIG = 0x10000000
start:
still:
mcall 10
dec eax
jz redraw
dec eax
jz key
button:
mcall 17
shr eax, 8
cmp eax, 1
je quit
cmp ax, 0xFFAA ; page switcher
je .switch_page ; any button with a character
cmp ax, 0xEEBB ; page switcher
je .switch_font
.change_focus:
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
sub ax, BUTTON_ID_SHIFT ; get the corresponding character
mov [symbol_focused], al
stdcall draw_table, 0
call draw_codes
jmp still
.switch_font:
cmp [font_type], FONT_SMALL
jne @f
mov [font_type], FONT_BIG
jmp redraw
@@: mov [font_type], FONT_SMALL
jmp redraw
.switch_page:
movzx bx, [symbol_start]
add bx, BUTTON_ID_SHIFT
mov cx, 128 ; half of page
mov edx, 0x80000000
mov dx, bx
@@: mcall 8
inc edx
dec cx
jnz @b
@@: add [symbol_start], 128 ; change page
add [symbol_focused], 128
stdcall draw_table, 1 ; 1 means redraw the whole table
call draw_codes
stdcall draw_page_switcher, 1 ; 1 means dark color, for blinking
mcall 5, 10
stdcall draw_page_switcher, 0 ; 0 means usual light color
jmp still
redraw:
mcall 9, proc_info, -1
mcall 12, 1
mcall 48, 4 ; get skin height
mov ecx, 200*0x10000+PANEL_Y+33
add ecx, eax
mov ebx, 200*0x10000+BUTTON_SPACE*16+TABLE_BEGIN_X+TABLE_BEGIN_X+9
mcall 0, , , 0x34AAAaaa, 0x80000000, window_title
test [proc_info.wnd_state], 0x04
jnz @f
stdcall draw_table, 1
call draw_codes
stdcall draw_page_switcher, 0
stdcall draw_font_switcher
@@:
mcall 12, 2
jmp still
key:
mcall 2
cmp ah, 0x09 ; TAB key
je button.switch_page
cmp ah, 0xB0 ; left
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
dec bl
and bl, 0x0f
and [symbol_focused], 0xf0
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB1 ; down
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
add bl, 16
and bl, 0x70
and [symbol_focused], 0x8f
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB2 ; up
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
sub bl, 16
and bl, 0x70
and [symbol_focused], 0x8f
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB3 ; righ
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
inc bl
and bl, 0x0f
and [symbol_focused], 0xf0
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
jne @f
@@:
jmp still
proc draw_table _full_redraw
mov al, [symbol_start]
mov [symbol_current], al
.next_button:
xor edi, edi ; character focus flag
mov al, [symbol_current]
cmp al, [symbol_focused]
jne @f
inc edi
@@: cmp [_full_redraw], 1
je .draw
cmp al, [symbol_focused]
je .draw
cmp al, [symbol_unfocused] ; previously focused, should redraw to clear focus
je .draw
jmp .skip ; skip button if it isn't (un)focused
.draw:
call draw_button
.skip:
mov bl, [symbol_start]
add bl, 127 ; end of current page
cmp [symbol_current], bl ; the last on page?
jne @f
mov [button_x], TABLE_BEGIN_X
mov [button_y], TABLE_BEGIN_Y
ret
@@: inc [symbol_current]
add [button_x], BUTTON_SPACE
cmp [button_x], BUTTON_SPACE*16+TABLE_BEGIN_X ; the last in row?
jne .next_button
add [button_y], BUTTON_SPACE ; next row
mov [button_x], TABLE_BEGIN_X
jmp .next_button
ret
endp
proc draw_button
mov edx, 0x80000000
mov dl, [symbol_current]
add edx, BUTTON_ID_SHIFT
mov esi, 0xFFFfff
mcall 8, <[button_x],BUTTON_SIDE>, <[button_y],BUTTON_SIDE>
and edx, 0x7FFFFFFF
or edx, 0x20000000
mcall
test edi, edi ; is focused?
jz .symbol ; draw only character, not selection square
.focus_frame: ; draw a blue square (selection), 8 segments
mov esi, [button_x]
mov edi, [button_y]
mov bx, si
shl ebx, 16
mov bx, si
add bx, BUTTON_SIDE
mov cx, di
shl ecx, 16
mov cx, di
mcall 38, , , FOCUS_SQUARE_COLOR
add ecx, 0x00010001
mcall
add ecx, (BUTTON_SIDE-2)*0x10000+(BUTTON_SIDE-2)
mcall
add ecx, 0x00010001
mcall
mov bx, si
shl ebx, 16
mov bx, si
mov cx, di
shl ecx, 16
mov cx, di
add ecx, 2*0x10000+(BUTTON_SIDE-2)
mcall 38, , ,
add ebx, 0x00010001
mcall
add ebx, (BUTTON_SIDE-2)*0x10000+(BUTTON_SIDE-2)
mcall
add ebx, 0x00010001
mcall
.symbol:
mov ebx, [button_x]
add ebx, 9
shl ebx, 16
add ebx, [button_y]
add ebx, 7
mov ecx, [font_type]
mcall 4, , , symbol_current, 1
ret
endp
proc draw_page_switcher _blinking
mcall 8, , , 0x8000FFAA
mov esi, 0xCCCccc
cmp [_blinking], 1 ; blinking?
jne @f
mov esi, SWITCHER_BLINK_COLOR
@@: mcall , <2,98>, <PANEL_Y+1,23>, 0x0000FFAA
mov ecx, 0x81000000
mov edx, string_000_127
cmp [symbol_start], 0 ; first page?
je @f
mov edx, string_128_255 ; ok, the second one
@@: mcall 4, <10,PANEL_Y+6>,
mcall , <278,PANEL_Y+6>, 0x81000000, string_ASCII_CODE
ret
endp
proc draw_font_switcher
mcall 8, <120,136>, <PANEL_Y+1,23>, 0x0000EEBB
mov edx, string_font_small
cmp [font_type], FONT_SMALL
je @f
mov edx, string_font_big
@@: mcall 4, <130,PANEL_Y+6>,,,10
ret
endp
proc draw_codes
movzx ecx, [symbol_focused]
mcall 47, 0x00030000, , <339,PANEL_Y+6>, 0x41000000, 0xAAAaaa
mcall , 0x00020100, , <508,PANEL_Y+6>,
ret
endp
quit:
mcall -1
szZ window_title ,'ASCIIVju'
szZ string_000_127 ,'000-127'
szZ string_128_255 ,'128-255'
szZ string_font_small ,'Font1 6x9 '
szZ string_font_big ,'Font2 8x14'
szZ string_ASCII_CODE ,'Code: Hex-Code:'
button_x dd 2
button_y dd 2
font_type dd FONT_SMALL
symbol_current db 0
symbol_start db 0
symbol_unfocused db 0
symbol_focused db 0
i_end:
proc_info process_information
rb 0x400 ;stack
e_end:
use32
org 0x0
db 'MENUET01'
dd 0x01,start,i_end,e_end,e_end,0,0
include '../../../proc32.inc'
include '../../../macros.inc'
BUTTON_SIDE = 28 ; button are squares
BUTTON_SPACE = 34 ; space between cols and rows
BUTTON_ID_SHIFT = 2 ; button_id = character + BUTTON_ID_SHIFT
TABLE_BEGIN_X = 2
TABLE_BEGIN_Y = 2
PANEL_Y = BUTTON_SPACE*8+TABLE_BEGIN_Y+TABLE_BEGIN_Y
FOCUS_SQUARE_COLOR = 0x000080FF
SWITCHER_BLINK_COLOR = 0x00808080
FONT_SMALL = 0x01000000
FONT_BIG = 0x10000000
start:
still:
mcall 10
dec eax
jz redraw
dec eax
jz key
button:
mcall 17
shr eax, 8
cmp eax, 1
je quit
cmp ax, 0xFFAA ; page switcher
je .switch_page ; any button with a character
cmp ax, 0xEEBB ; page switcher
je .switch_font
.change_focus:
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
sub ax, BUTTON_ID_SHIFT ; get the corresponding character
mov [symbol_focused], al
stdcall draw_table, 0
call draw_codes
jmp still
.switch_font:
cmp [font_type], FONT_SMALL
jne @f
mov [font_type], FONT_BIG
jmp redraw
@@: mov [font_type], FONT_SMALL
jmp redraw
.switch_page:
movzx bx, [symbol_start]
add bx, BUTTON_ID_SHIFT
mov cx, 128 ; half of page
mov edx, 0x80000000
mov dx, bx
@@: mcall 8
inc edx
dec cx
jnz @b
@@: add [symbol_start], 128 ; change page
add [symbol_focused], 128
stdcall draw_table, 1 ; 1 means redraw the whole table
call draw_codes
stdcall draw_page_switcher, 1 ; 1 means dark color, for blinking
mcall 5, 10
stdcall draw_page_switcher, 0 ; 0 means usual light color
jmp still
redraw:
mcall 9, proc_info, -1
mcall 12, 1
mcall 48, 4 ; get skin height
mov ecx, 200*0x10000+PANEL_Y+33
add ecx, eax
mov ebx, 200*0x10000+BUTTON_SPACE*16+TABLE_BEGIN_X+TABLE_BEGIN_X+9
mcall 0, , , 0x34AAAaaa, 0x80000000, window_title
test [proc_info.wnd_state], 0x04
jnz @f
stdcall draw_table, 1
call draw_codes
stdcall draw_page_switcher, 0
stdcall draw_font_switcher
@@:
mcall 12, 2
jmp still
key:
mcall 2
cmp ah, 0x09 ; TAB key
je button.switch_page
cmp ah, 0xB0 ; left
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
dec bl
and bl, 0x0f
and [symbol_focused], 0xf0
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB1 ; down
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
add bl, 16
and bl, 0x70
and [symbol_focused], 0x8f
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB2 ; up
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
sub bl, 16
and bl, 0x70
and [symbol_focused], 0x8f
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB3 ; righ
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
inc bl
and bl, 0x0f
and [symbol_focused], 0xf0
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
jne @f
@@:
jmp still
proc draw_table _full_redraw
mov al, [symbol_start]
mov [symbol_current], al
.next_button:
xor edi, edi ; character focus flag
mov al, [symbol_current]
cmp al, [symbol_focused]
jne @f
inc edi
@@: cmp [_full_redraw], 1
je .draw
cmp al, [symbol_focused]
je .draw
cmp al, [symbol_unfocused] ; previously focused, should redraw to clear focus
je .draw
jmp .skip ; skip button if it isn't (un)focused
.draw:
call draw_button
.skip:
mov bl, [symbol_start]
add bl, 127 ; end of current page
cmp [symbol_current], bl ; the last on page?
jne @f
mov [button_x], TABLE_BEGIN_X
mov [button_y], TABLE_BEGIN_Y
ret
@@: inc [symbol_current]
add [button_x], BUTTON_SPACE
cmp [button_x], BUTTON_SPACE*16+TABLE_BEGIN_X ; the last in row?
jne .next_button
add [button_y], BUTTON_SPACE ; next row
mov [button_x], TABLE_BEGIN_X
jmp .next_button
ret
endp
proc draw_button
mov edx, 0x80000000
mov dl, [symbol_current]
add edx, BUTTON_ID_SHIFT
mov esi, 0xFFFfff
mcall 8, <[button_x],BUTTON_SIDE>, <[button_y],BUTTON_SIDE>
and edx, 0x7FFFFFFF
or edx, 0x20000000
mcall
test edi, edi ; is focused?
jz .symbol ; draw only character, not selection square
.focus_frame: ; draw a blue square (selection), 8 segments
mov esi, [button_x]
mov edi, [button_y]
mov bx, si
shl ebx, 16
mov bx, si
add bx, BUTTON_SIDE
mov cx, di
shl ecx, 16
mov cx, di
mcall 38, , , FOCUS_SQUARE_COLOR
add ecx, 0x00010001
mcall
add ecx, (BUTTON_SIDE-2)*0x10000+(BUTTON_SIDE-2)
mcall
add ecx, 0x00010001
mcall
mov bx, si
shl ebx, 16
mov bx, si
mov cx, di
shl ecx, 16
mov cx, di
add ecx, 2*0x10000+(BUTTON_SIDE-2)
mcall 38, , ,
add ebx, 0x00010001
mcall
add ebx, (BUTTON_SIDE-2)*0x10000+(BUTTON_SIDE-2)
mcall
add ebx, 0x00010001
mcall
.symbol:
mov ebx, [button_x]
add ebx, 9
shl ebx, 16
add ebx, [button_y]
add ebx, 7
mov ecx, [font_type]
mcall 4, , , symbol_current, 1
ret
endp
proc draw_page_switcher _blinking
mcall 8, , , 0x8000FFAA
mov esi, 0xCCCccc
cmp [_blinking], 1 ; blinking?
jne @f
mov esi, SWITCHER_BLINK_COLOR
@@: mcall , <2,98>, <PANEL_Y+1,23>, 0x0000FFAA
mov ecx, 0x81000000
mov edx, string_000_127
cmp [symbol_start], 0 ; first page?
je @f
mov edx, string_128_255 ; ok, the second one
@@: mcall 4, <10,PANEL_Y+6>,
mcall , <278,PANEL_Y+6>, 0x81000000, string_ASCII_CODE
ret
endp
proc draw_font_switcher
mcall 8, <120,136>, <PANEL_Y+1,23>, 0x0000EEBB
mov edx, string_font_small
cmp [font_type], FONT_SMALL
je @f
mov edx, string_font_big
@@: mcall 4, <130,PANEL_Y+6>,,,10
ret
endp
proc draw_codes
movzx ecx, [symbol_focused]
mcall 47, 0x00030000, , <339,PANEL_Y+6>, 0x41000000, 0xAAAaaa
mcall , 0x00020100, , <508,PANEL_Y+6>,
ret
endp
quit:
mcall -1
szZ window_title ,'ASCIIVju'
szZ string_000_127 ,'000-127'
szZ string_128_255 ,'128-255'
szZ string_font_small ,'Font1 6x9 '
szZ string_font_big ,'Font2 8x14'
szZ string_ASCII_CODE ,'Code: Hex-Code:'
button_x dd 2
button_y dd 2
font_type dd FONT_SMALL
symbol_current db 0
symbol_start db 0
symbol_unfocused db 0
symbol_focused db 0
i_end:
proc_info process_information
rb 0x400 ;stack
e_end:

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@@ -0,0 +1,2 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("charsets.asm", "fasm %f %o " .. tup.getconfig("KPACK_CMD"), "charsets")

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@@ -0,0 +1,33 @@
Development history
22.10.2024 - 0.1.0
- First version, display of charpages in all KOS charsets
23.10.2024 - 0.2.0
- Fixed UTF-8 display by Doczom
- Interface adaptation for skins
- Reduced redraw
- Refactored code
27.10.2024 - 0.2.5
- Fixed version in app header
- Tweaked UI colors
- Something else???
17.01.2025 - 0.3.0
- Added button to reset charpage to 00
- Functionality to pick and preview single character
- Functionality to input characters from keyboard
- Display of ASCII and SCAN codes of characters in dec and hex format
- Tweaked UI colors
17.01.2025 - 0.3.1
- Small UI fixes
- Code refactoring
- Reformatted sources, fixed indentation
and removed non-Unicode characters
07.03.2025 - 0.3.2
- Renamed to Charsets Viewer/Charsets
- Symbol highlight UI tweaks
- Fixed rolled up bug

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@@ -1,3 +1,8 @@
; SPDX-License-Identifier: GPL-2.0-only
; SPDX-FileCopyrightText: 2024-2025 KolibriOS Team
; ================================================================
format binary as ""
use32
org 0
@@ -170,7 +175,8 @@ draw_window:
mcall 48, 3, window_colors, 40
mcall , 4
push eax
add eax, 3
mov [win_head], eax
mov eax, 0
mov ebx, 100 * 65536 + 685
@@ -180,15 +186,24 @@ draw_window:
mov edi, title
mcall
pop esi
add esi, 495
mcall 67, -1, -1, -1,
; Don't draw rolled up or rolled down window
mcall 9, proc_info, -1
mov eax, [proc_info + 70]
mov [win_stat], eax
test [win_stat], 100b
jnz .draw_end
; Draw all app content
add [win_head], 492
call draw_base
call draw_update
call draw_toggle
mcall 12, 2
.draw_end:
mov esi, [win_head]
mcall 67, -1, -1, -1,
mcall 12, 2
ret
@@ -399,9 +414,21 @@ draw_update:
mov al, 0x01
mov ecx, eax
push ecx
mcall 13, 65536 * 34 + 384, , [window_colors.work_button]
add ecx, 65536 * 23
mov eax, 13
mov ebx, 65536 * 34 + 384
mov edx, [window_colors.work_button]
;skip lines aligned to table borders
cmp ecx, 65536 * 34 + 65536
jle .hl_next_hr
mcall
.hl_next_hr:
add ecx, 65536 * 23
cmp ecx, 65536 * 417
jge .hl_end_hr
mcall
.hl_end_hr:
mov al, [char]
and al, 0x0F
@@ -411,15 +438,28 @@ draw_update:
shl eax, 16
mov al, 0x01
mov ebx, eax
mcall 13, , 65536 * 34 + 384, [window_colors.work_button]
add ebx, 65536 * 23
mov eax, 13
mov ecx, 65536 * 34 + 384
mov edx, [window_colors.work_button]
;skip lines aligned to table borders
cmp ebx, 65536 * 34 + 65536
jle .hl_next_vr
mcall
.hl_next_vr:
add ebx, 65536 * 23
cmp ebx, 65536 * 417
jge .hl_end_vr
mcall
.hl_end_vr:
pop ecx
add ecx, 23
sub ebx, 65535 * 23
mcall
; redraw active symbol
shr ecx, 16
mov bx, cx
add ebx, 65536 * 8 + 5
@@ -574,7 +614,7 @@ logic_utf16to8:
; ================================================================
title db "Charset Checker 0.3.1", 0
title db "Charsets Viewer 0.3.2", 0
lb_cp6x9 db "CP866 6x9 ", 0
lb_cp8x16 db "CP866 8x16 ", 0
@@ -609,7 +649,11 @@ char_ascii dw 0x0000, 0
char_scan dw 0x0000, 0
char_utf dd 0x00000000, 0
window_colors system_colors
win_stat rd 1
win_head rd 1
window_colors system_colors
proc_info process_information
; ================================================================

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@@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("charset_checker.asm", "fasm %f %o " .. tup.getconfig("KPACK_CMD"), "charchck")