clean skins, small fixes in icons16.png

git-svn-id: svn://kolibrios.org@8895 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2021-06-20 11:05:22 +00:00
parent dcd94dca69
commit 7abba94e8c
55 changed files with 37 additions and 875 deletions

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@ -63,14 +63,34 @@ void DrawFlatButtonSmall(dword x,y,width,height,id,text)
WriteText(-strlen(text)*6+width/2+x+1,height/2+y-3,0x80,sc.work_text,text);
}
void DrawFuncButton(dword x,y,width,id,text)
{
#define FW 17
#define FH 16
if (skin_is_dark()) {
DrawFlatButtonSmall(x,y,width,FH,id,text);
return;
}
DrawRectangle(x,y,width,FH,sc.work_graph);
DrawRectangle3D(x+1,y+1,width-2,FH-2, sc.work_light, sc.work_dark);
PutPixel(x+width-1, y+1, sc.work_dark);
DrawBar(x+2, y+2, FW, FH-3, 0x6060FF);
DrawBar(x+2+FW, y+2, width-3-FW, FH-3, 0x00AA00);
DefineHiddenButton(x+1,y+1,width-2,FH-2,id);
WriteText(-strlen(text)*6+width/2+x+2,FH/2+y-2,0x80,0x444444,text);
$sub ebx, 1 <<16 + 1
$add ecx, 0xFFFfff-0x444444
$int 64
}
void DrawFilledBar(dword x, y, w, h)
{ int i; for (i=0; i<h; i++) DrawBar(x, y+h-i-1, w, 1, col.work_gradient[i]); }
int popin_w=260;
void DrawEolitePopup(dword b1_text, b2_text)
{
int popin_x = files.w - popin_w / 2 + files.x ;
DrawPopup(popin_x, 160, popin_w, 95, 1, sc.work, sc.work_graph);
#define POPIN_W 260
int popin_x = files.w - POPIN_W / 2 + files.x ;
DrawPopup(popin_x, 160, POPIN_W, 95, 1, sc.work, sc.work_graph);
DrawCaptButton(popin_x+23+000, 215, 100, 26, POPUP_BTN1, sc.button, sc.button_text, b1_text);
DrawCaptButton(popin_x+23+114, 215, 100, 26, POPUP_BTN2, sc.button, sc.button_text, b2_text);
}

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@ -36,7 +36,7 @@ char *kfm_func = {
"F7 <20> ¯ª ",
"F8 “¤ «¨âì",
"F9 ” ©«",
"F10 <20> áâனª¨"
"F0 <20> áâனª¨"
}
#else
?define T_FILE "File"
@ -77,7 +77,7 @@ char *kfm_func = {
"F7 Folder",
"F8 Delete",
"F9 File",
"F10 Settings"
"F0 Settings"
}
#endif

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@ -58,17 +58,17 @@ char aFrame_draw[] = "frame_draw";
struct PathShow_data
{
dword type;
word start_y,
start_x,
font_w, // 6 - for font 0, 8 - for font 1
area_size_x;
dword font_number, // 0 - monospace, 1 - variable
background_flag,
font_color,
background_color,
text_pointer,
work_area_pointer,
temp_text_length;
word start_y;
word start_x;
word font_w; // 6 - for font 0, 8 - for font 1
word area_size_x;
dword font_number; // 0 - monospace, 1 - variable
dword background_flag;
dword font_color;
dword background_color;
dword text_pointer;
dword work_area_pointer;
dword temp_text_length;
};
/*
char temp[128];

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@ -1,31 +0,0 @@
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [8:3:10:2],\ ; margins [left:top:right:bottom]
colors active = [binner=0xDAD9D4:\ ; border inner color
bouter=0x93938F:\ ; border outer color
bframe=0xDAD9D4],\ ; border frame color
colors inactive = [binner=0xDAD9D4:\ ; border inner color
bouter=0x93938F:\ ; border outer color
bframe=0xDAD9D4],\ ; border frame color
dtp = 'Opus_A.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-21:5][15:15],\ ; buttons coordinates
minimize = [-40:5][15:15] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'

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@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("Opus_A.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "Opus_A.skn")

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@ -1,31 +0,0 @@
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [8:3:10:2],\ ; margins [left:top:right:bottom]
colors active = [binner=0xE3E2DD:\ ; border inner color
bouter=0xA6A6A1:\ ; border outer color
bframe=0xE3E2DD],\ ; border frame color
colors inactive = [binner=0xE3E2DD:\ ; border inner color
bouter=0xA6A6A1:\ ; border outer color
bframe=0xE3E2DD],\ ; border frame color
dtp = 'Opus_B.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-21:5][15:15],\ ; buttons coordinates
minimize = [-40:5][15:15] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'

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@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("Opus_B.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "Opus_B.skn")

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@ -1,239 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -1,239 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -1,31 +0,0 @@
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [8:3:10:2],\ ; margins [left:top:right:bottom]
colors active = [binner=0xD8D4D4:\ ; border inner color
bouter=0x928D87:\ ; border outer color
bframe=0xD8D4D4],\ ; border frame color
colors inactive = [binner=0xD8D4D4:\ ; border inner color
bouter=0x928D87:\ ; border outer color
bframe=0xD8D4D4],\ ; border frame color
dtp = 'Opus_G.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-21:5][15:15],\ ; buttons coordinates
minimize = [-40:5][15:15] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'

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@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("Opus_G.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "Opus_G.skn")

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@ -1,239 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -1,36 +0,0 @@
include '../../../skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x152D41:\ ; border inner color
bouter=0x0B1721:\ ; border outer color
bframe=0x152D41],\ ; border frame color
colors inactive = [binner=0x576067:\ ; border inner color
bouter=0x0B1721:\ ; border outer color
bframe=0x576067],\ ; border frame color
dtp = 'GRAY.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-20:6][12:12],\ ; buttons coordinates
minimize = [-36:6][12:12] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("MenuetOS.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "MenuetOS 4.skn")

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@ -31,10 +31,7 @@ skinlist = {
"_old/blackskin/blackskin.skn",
"_old/Black_lace/2.Black_lace/Black_lace.skn",
"_old/Blended/Blended.skn",
"_old/CodeOpusC/Opus_A/Opus_A.skn",
"_old/CodeOpusC/Opus_B/Opus_B.skn",
"_old/CodeOpusC/Opus_D/Opus_D.skn",
"_old/CodeOpusC/Opus_G/Opus_G.skn",
"_old/CodeOpusC/Opus_D.skn",
"_old/Cyclops/1.Cyclops/1.Cyclops.skn",
"_old/dark_night/dark_night.skn",
"_old/Eyes/Eyes.skn",
@ -54,7 +51,6 @@ skinlist = {
"_old/mage-scroll/mage-scroll.skn",
"_old/MenuetOS/1.MenuetOS/MenuetOS 1.skn",
"_old/MenuetOS/3.MenuetOS/MenuetOS 3.skn",
"_old/MenuetOS/4.MenuetOS/MenuetOS 4.skn",
"_old/MenuetOS/5.MenuetOS/MenuetOS 5.skn",
"_old/MetalColor/MCBlue/MCBlue.skn",
"_old/MetalColor/MCRed/MCRed.skn",