Fix keypress in SDL
git-svn-id: svn://kolibrios.org@6384 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -163,20 +163,28 @@ void MenuetOS_PumpEvents(_THIS)
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SDL_keysym key;
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static int ext_code=0;
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static uint8_t old_mode=0;
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for (;;) {
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i=check_os_event();
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unsigned int k;
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switch(i)
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{
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case 0:
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return;
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case 1:
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MenuetOS_SDL_RepaintWnd();
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break;
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case 2:
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key.scancode = get_key().code;
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__asm__ __volatile__("int $0x40":"=a"(k):"a"(2));
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key.scancode = (k >> 8) & 0xFF;
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if (key.scancode == 0xE0 || key.scancode == 0xE1)
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{ext_code=key.scancode;break;}
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if (ext_code == 0xE1 && (key.scancode & 0x7F) == 0x1D) break;
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if (ext_code == 0xE1 && (key.scancode & 0x7F) == 0x1D) { break;}
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if (ext_code == 0xE1 && key.scancode == 0xC5) {ext_code=0;break;}
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key.mod = GetModState();
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if (ext_code == 0xE1) key.mod &= ~KMOD_CTRL;
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