Translated Eolite, Clicks & Flood-it game to Estonian.

git-svn-id: svn://kolibrios.org@3933 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
kaitz
2013-09-24 18:50:05 +00:00
parent 277df42ddc
commit 7fa32b9bc9
7 changed files with 70 additions and 2 deletions

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@@ -7,7 +7,7 @@ define cmm_meta_rule
$(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \ $(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \
$$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*) $$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*)
flock $$(dir $(2)).lock -c '\ flock $$(dir $(2)).lock -c '\
(cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_ENG $(5) $$(notdir $(2)) >&2) && \ (cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_EST $(5) $$(notdir $(2)) >&2) && \
if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \ if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \
kpack --nologo $$$$f "$$@" && rm $$$$f' kpack --nologo $$$$f "$$@" && rm $$$$f'
endef endef

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@@ -37,6 +37,22 @@
?define ERROR_1 "<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /rd/1/lib/box_lib.obj" ?define ERROR_1 "<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /rd/1/lib/box_lib.obj"
?define T_PASTE_WINDOW "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..." ?define T_PASTE_WINDOW "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..."
?define T_PASTE_WINDOW_TEXT "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>:" ?define T_PASTE_WINDOW_TEXT "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>:"
#elif LANG_EST
?define T_FILE "Fail"
?define T_TYPE "T<EFBFBD><EFBFBD>p"
?define T_SIZE "Suurus"
?define T_NEW_FOLDER "Uus kataloog"
?define T_NEW_FILE "Uus fail"
?define T_DELETE_FILE "Kas sa tahad t<>esti kustutada"
?define T_YES "Jah"
?define T_NO "Ei"
?define T_DEL_ERROR_1 "Viga. Kataloog ei ole t<>hi."
?define T_DEL_ERROR_2 "Viga. Failis<69>steem ainult loetav."
?define NOT_CREATE_FOLDER "Kataloogi ei saa luua."
?define NOT_CREATE_FILE "Faili ei saa luua."
?define ERROR_1 "Viga teegi laadimisel /rd/1/lib/box_lib.obj"
?define T_PASTE_WINDOW "Kopeerin..."
?define T_PASTE_WINDOW_TEXT "Kopeerin faili:"
#else #else
?define T_FILE "File" ?define T_FILE "File"
?define T_TYPE "Type" ?define T_TYPE "Type"

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@@ -9,7 +9,11 @@
?define INTRO_TEXT_2 "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:" ?define INTRO_TEXT_2 "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"
?define INTRO_TEXT_3 "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" ?define INTRO_TEXT_3 "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
?define INTRO_TEXT_4 "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" ?define INTRO_TEXT_4 "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
#elif LANG_EST
?define INTRO_TEXT_1 "Programmis Eolite"
?define INTRO_TEXT_2 "Arendajad:"
?define INTRO_TEXT_3 "K<EFBFBD>lasta"
?define INTRO_TEXT_4 "Sulge"
#else #else
?define INTRO_TEXT_1 "About Eolite" ?define INTRO_TEXT_1 "About Eolite"
?define INTRO_TEXT_2 "Developers:" ?define INTRO_TEXT_2 "Developers:"

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@@ -14,6 +14,20 @@ char *captions[] = {
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "Del", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "Del",
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "F5", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "F5",
0, 0}; 0, 0};
#elif LANG_EST
char *captions[] = {
"Ava", "Enter",
"Ava ...", "CrlEnt",
"Vaata tekstina", "F3",
"Vaata HEX", "F4",
//
"Kopeeri", "Crl+C",
"L<EFBFBD>ika", "Crl+X",
"Aseta", "Crl+V",
"Nimeta <20>mber", "F2",
"Kustuta", "Del",
"V<EFBFBD>rskenda", "F5",
0, 0};
#else #else
char *captions[] = { char *captions[] = {

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@@ -10,6 +10,17 @@ char *actions[] = {
?define T_DEVICES "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" ?define T_DEVICES "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
?define T_ACTIONS "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" ?define T_ACTIONS "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
#elif LANG_EST
char *actions[] = {
57, "Uus fail", "F7",
56, "Uus kataloog", "F6",
60, "Seaded", "F10",
0,0,0
};
?define T_DEVICES "Seadmed"
?define T_ACTIONS "Toimingud"
#else #else
char *actions[] = { char *actions[] = {
57, "New file", "F7", 57, "New file", "F7",

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@@ -27,6 +27,9 @@ int blocks_matrix[28*28]; //
#ifdef LANG_RUS #ifdef LANG_RUS
char NEW_GAME_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]"; char NEW_GAME_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]";
char REZULT_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: "; char REZULT_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ";
#elif LANG_EST
char NEW_GAME_TEXT[]="Uus m<>ng [F2]";
char REZULT_TEXT[]="Tulemus: ";
#else #else
char NEW_GAME_TEXT[]="New Game [F2]"; char NEW_GAME_TEXT[]="New Game [F2]";
char REZULT_TEXT[]="Rezult: "; char REZULT_TEXT[]="Rezult: ";

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@@ -49,6 +49,26 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
"[Q] [W] [E]", "[Q] [W] [E]",
"[A] [S] [D]", "[A] [S] [D]",
0}; 0};
#elif LANG_EST
char *BUTTON_CAPTIONS[]={ "Uus m<>ng [F2]", "Abi [F1]", "V<EFBFBD>lju [Esc]", 0};
char CLICKS_TEXT[]="Klikki: /";
char LEVELS_TEXT[]="V<EFBFBD>li:";
char HELP_WINDOW_CAPTION[]="Help";
char *HELP_TEXT[]={ "Kuidas m<>ngida m<>ngu Flood-it?",
"",
"Ujuta kogu m<>nguv<75>li <20>le <20>he v<>rviga lubatud k<>ikude arvuga.",
"M<EFBFBD>ngu alustad <20>lemisest vasakust nurgast ja edened valides <20>he v<>rvi",
"vajutades nuppudele vasakul. Kui sa muudad v<>rvi pragusel alal,",
"siis iga kokkupuutuv sama v<>rv muutub samaks. Nii saad ujutada",
"teised alad m<>nguv<75>ljal <20>le. Valida saad 2 m<>nguv<75>lja suuruse",
"vahel. Proovi v<>li <20>le ujutada etteandtud k<>ikude arvuga!",
"Kaasahaarav ja l<>bus!",
"",
"M<EFBFBD>ngida saab ka klaviatuuriga:",
"[Q] [W] [E]",
"[A] [S] [D]",
0};
#else #else
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0}; char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
char CLICKS_TEXT[]="Clicks: /"; char CLICKS_TEXT[]="Clicks: /";