update game 'Nu pogodi': add ini file

git-svn-id: svn://kolibrios.org@1552 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
IgorA
2010-08-03 14:28:39 +00:00
parent 24fbc88418
commit 88d434d86d
3 changed files with 158 additions and 130 deletions

View File

@@ -4,6 +4,7 @@ if not exist bin\chi.png @copy chi.png bin\chi.png
if not exist bin\curici.png @copy curici.png bin\curici.png
if not exist bin\eggs.png @copy eggs.png bin\eggs.png
if not exist bin\wolf.png @copy wolf.png bin\wolf.png
@copy *.ini bin\*.ini
@fasm.exe -m 16384 nu_pogod.asm bin\nu_pogod.kex
@kpack bin\nu_pogod.kex
if not exist bin\buf2d.obj @fasm.exe -m 16384 ..\..\..\develop\libraries\buf2d\trunk\buf2d.asm bin\buf2d.obj

View File

@@ -47,9 +47,11 @@ struct FileInfoBlock
FileName dd ?
ends
GAME_POLE_W equ 315 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD>
GAME_POLE_H equ 210 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
GAME_POLE_BYTES equ GAME_POLE_W*GAME_POLE_H*3 ;ࠧ<><E0A0A7><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD>
displ_w dd ? ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD>
displ_h dd ? ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
displ_bytes dd ? ;ࠧ<><E0A0A7><EFBFBD> 1-<2D><><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD>
;displ_bytes equ 315*210*3 ;ࠧ<><E0A0A7><EFBFBD> 1-<2D><><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD>
OFFS_SHADOW_X equ 2 ;ᤢ<><E1A4A2><><E2A5AD> <20><> <20><><EFBFBD> 'x'
OFFS_SHADOW_Y equ 2 ;ᤢ<><E1A4A2><><E2A5AD> <20><> <20><><EFBFBD> 'y'
IMAGE_FONT_SIZE equ 128*144*3
@@ -70,6 +72,13 @@ fn_icon2 db 'eggs.png',0 ;
fn_icon3 db 'chi.png',0 ;<3B><><EFBFBD><><E4A0A9> <20><><E6A8AF><EFBFBD>
fn_font db 'font8x9.bmp',0
ini_name db 'nu_pogod.ini',0
ini_sec_files db 'Files',0
key_displ_w db 'displ_w',0
key_displ_h db 'displ_h',0
ini_sec_color db 'Colors',0
key_color_unit db 'unit',0
;梥<><E6A2A5> <20> <20><><EFBFBD><EFBFBD>
color_fon dd 0xffffff
color_shadows dd 0xd0d0d0 ;梥<><><E2A5AD>
@@ -81,13 +90,14 @@ color_curici dd 0x8080d0 ;梥
color_perilo dd 0x000080 ;梥<> <20><><EFBFBD> (<28><EFBFBD><E0A5A1>)
;梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A5A9>
color_but_sm dd 0x808080 ;梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
color_but_bi dd 0x8080ff ;梥<> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
color_but_te dd 0xffffff ;梥<> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
macro load_image_file path,buf,size { ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
copy_path path,sys_path,file_name,0x0 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><E4A0A9> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>, <20><><EFBFBD>ࠧ㬥<E0A0A7><E3ACA5><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>ணࠬ<E0AEA3><E0A0AC><EFBFBD>
stdcall mem.Alloc, dword size ;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
mov [buf],eax
copy_path path,sys_path,file_name,0x0 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><E4A0A9> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>, <20><><EFBFBD>ࠧ㬥<E0A0A7><E3ACA5><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>ணࠬ<E0AEA3><E0A0AC><EFBFBD>
mov eax,70 ;70-<2D> <20><EFBFBD><E3ADAA><EFBFBD><><E0A0A1><EFBFBD> <20><><E4A0A9><EFBFBD><EFBFBD>
mov [run_file_70.Function], 0
mov [run_file_70.Position], 0
@@ -130,6 +140,9 @@ bit_chi_right equ 27 ;1-
val_zaac_time_y equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ ⠪⮢, <20><><EFBFBD><EFBFBD><20><>易⥫쭮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
val_zaac_time_n equ 7 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ ⠪⮢, <20><><EFBFBD><EFBFBD><20><>易⥫쭮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD> <20><><EFBFBD><EFBFBD>
txt_game_a db '<27><><EFBFBD><EFBFBD> <20>',0
txt_game_b db '<27><><EFBFBD><EFBFBD> <20>',0
zaac_status db 0
pos_wolf db 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 0-<2D> <20><><EFBFBD><><E1ABA5>/<2F><><EFBFBD>, 1-<2D> <20><><EFBFBD><><E1A2A5><EFBFBD>/<2F><><EFBFBD><EFBFBD>
;rb 1
@@ -162,13 +175,23 @@ pop eax
;<3B><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><ECACAD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc CreateTrapharetBuffer, buf:dword, img_data:dword
push edi
push eax edi
mov edi,dword[buf]
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov buf2d_size_lt,0
mov eax,dword[displ_w]
mov buf2d_w,eax
mov eax,dword[displ_h]
mov buf2d_h,eax
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall [buf2d_create_f_img], edi,[img_data] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], edi,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8<><38><EFBFBD>
;<3B><><EFBFBD><E0A5A7><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
stdcall [buf2d_crop_color], edi,buf2d_color,BUF2D_OPT_CROP_TOP+BUF2D_OPT_CROP_BOTTOM+BUF2D_OPT_CROP_RIGHT+BUF2D_OPT_CROP_LEFT
pop edi
pop edi eax
ret
endp
@@ -184,32 +207,32 @@ InitBackgroundBuffer: ;ᮧ
xor eax,eax
xor ebx,ebx
mov edi,buf_tr_fon0
mov edi,buf_decor
mov ax,buf2d_t
add eax,OFFS_SHADOW_Y
mov bx,buf2d_l
add ebx,OFFS_SHADOW_X
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon1
add edi,BUF_STRUCT_SIZE
mov ax,buf2d_t
add eax,OFFS_SHADOW_Y
mov bx,buf2d_l
add ebx,OFFS_SHADOW_X
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon2
add edi,BUF_STRUCT_SIZE
mov ax,buf2d_t
add eax,OFFS_SHADOW_Y
mov bx,buf2d_l
add ebx,OFFS_SHADOW_X
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><>ॢ쥢
mov edi,buf_tr_fon0
mov edi,buf_decor
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_perilo] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon1
add edi,BUF_STRUCT_SIZE
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_curici] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon2
add edi,BUF_STRUCT_SIZE
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_trees] ;<3B><><EFBFBD><20><><EFBFBD><E0A5A2>
popad
@@ -533,6 +556,29 @@ proc InitGame, b:dword ;
ret
endp
align 4
proc LoadArrayBuffer, f_name:dword, buf_start:dword, count:dword
pushad
mov edx,dword[displ_bytes]
mov ecx,edx
imul ecx,dword[count]
mov eax,dword[f_name]
load_image_file eax,image_data_gray,ecx
mov edx,dword[displ_bytes]
mov eax,[image_data_gray]
mov edi,dword[buf_start]
mov ecx,dword[count]
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall CreateTrapharetBuffer,edi,eax
add eax,edx
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
popad
ret
endp
align 4
start:
load_libraries l_libs_start,load_lib_end
@@ -552,67 +598,24 @@ start:
mcall 40,0x27
mcall 48,3,sc,sizeof.system_colors ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
load_image_file fn_icon0,image_data_gray,3*GAME_POLE_BYTES
mov eax,[image_data_gray]
stdcall CreateTrapharetBuffer,buf_tr_fon0,eax
add eax,GAME_POLE_BYTES
stdcall CreateTrapharetBuffer,buf_tr_fon1,eax
add eax,GAME_POLE_BYTES
stdcall CreateTrapharetBuffer,buf_tr_fon2,eax
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;ࠡ<><E0A0A1><EFBFBD> <20><><E4A0A9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
copy_path ini_name,sys_path,file_name,0x0
stdcall dword[ini_get_int],file_name,ini_sec_files,key_displ_w,210
mov dword[displ_w],eax
stdcall dword[ini_get_int],file_name,ini_sec_files,key_displ_h,140
mov dword[displ_h],eax
stdcall dword[ini_get_color],file_name,ini_sec_color,key_color_unit,0
mov dword[color_wolf],eax
stdcall [buf2d_create], buf_fon ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edx,dword[displ_w]
imul edx,dword[displ_h]
lea edx,[edx+edx*2]
mov dword[displ_bytes],edx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><E0AEA2><EFBFBD> <20><><EFBFBD><EFBFBD>
load_image_file fn_icon1,image_data_gray, 9*GAME_POLE_BYTES
mov eax,[image_data_gray]
mov edi,buf_wolf
mov ecx,9
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
mov buf2d_size_lt,0
mov buf2d_w,GAME_POLE_W
mov buf2d_h,GAME_POLE_H
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall CreateTrapharetBuffer,edi,eax
add eax,GAME_POLE_BYTES
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file fn_icon2,image_data_gray, 22*GAME_POLE_BYTES
mov eax,[image_data_gray]
mov edi,buf_egg
mov ecx,22
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 22 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD>
mov buf2d_size_lt,0
mov buf2d_w,GAME_POLE_W
mov buf2d_h,GAME_POLE_H
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall CreateTrapharetBuffer,edi,eax
add eax,GAME_POLE_BYTES
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file fn_icon3,image_data_gray, 13*GAME_POLE_BYTES
mov eax,[image_data_gray]
mov edi,buf_chi
mov ecx,13
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 13 <20><><EFBFBD><EFBFBD><20><><E6A8AF><EFBFBD>
mov buf2d_size_lt,0
mov buf2d_w,GAME_POLE_W
mov buf2d_h,GAME_POLE_H
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall CreateTrapharetBuffer,edi,eax
add eax,GAME_POLE_BYTES
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall LoadArrayBuffer, fn_icon0, buf_decor,3 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall LoadArrayBuffer, fn_icon1, buf_wolf,9 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
stdcall LoadArrayBuffer, fn_icon2, buf_egg,22 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 22 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD>
stdcall LoadArrayBuffer, fn_icon3, buf_chi,13 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 13 <20><><EFBFBD><EFBFBD><20><><E6A8AF><EFBFBD>
load_image_file fn_font, image_data_gray,IMAGE_FONT_SIZE
stdcall [buf2d_create_f_img], buf_font,[image_data_gray] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
@@ -626,7 +629,19 @@ start:
;add edi,BUF_STRUCT_SIZE ;<3B><><EFBFBD><EFBFBD><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A7A8>
;stdcall [buf2d_clear],edi,0x808080 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮬
mov ebx,dword[displ_w]
mov edx,dword[displ_h]
mov edi,buf_displ
mov buf2d_w,ebx
mov buf2d_h,edx
stdcall [buf2d_create], buf_displ ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EBA2AE> <20><> <20><>
mov edi,buf_fon
mov buf2d_w,ebx
mov buf2d_h,edx
stdcall [buf2d_create], buf_fon ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call InitBackgroundBuffer ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall InitGame,0
mcall 26,9
@@ -736,9 +751,9 @@ draw_window:
mcall 9,procinfo,-1
mov edi,buf_displ
mov eax,dword[procinfo.client_box.width]
cmp eax,GAME_POLE_W
cmp eax,dword[displ_w]
jle @f
sub eax,GAME_POLE_W
sub eax,dword[displ_w]
shr eax,1
mov buf2d_l,ax ;<3B><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><><E6A5AD><EFBFBD> <20><><EFBFBD><EFBFBD>
@@:
@@ -749,7 +764,7 @@ draw_window:
mov edx,[sc.work]
xor esi,esi
mov si,buf2d_l
add esi,GAME_POLE_W
add esi,dword[displ_w]
mov ebx,dword[procinfo.client_box.width]
inc ebx
cmp esi,ebx
@@ -788,6 +803,20 @@ push esi
int 0x40
pop esi
mov eax,4 ;<3B><><EFBFBD>R<EFBFBD><52>-<2D>? <20>?<3F><><EFBFBD><EFBFBD>
mov bx,BUT1_H
add ebx,3*65536;+3
mov ecx,dword[color_but_te]
or ecx,0x80000000
mov edx,txt_game_a
int 0x40
ror ebx,16
add ebx,BUT1_NEXT_TOP
ror ebx,16
mov edx,txt_game_b
int 0x40
; *** <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0AC>஢ ***
mov eax,13 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD><ECADA8>
mov edx,[sc.work]
@@ -796,7 +825,7 @@ end if
mov ebx,esi
mov ecx,dword[procinfo.client_box.height]
inc ecx
mov esi,GAME_POLE_H
mov esi,dword[displ_h]
cmp esi,ebx
jge @f
sub ecx,esi
@@ -808,7 +837,7 @@ end if
xor ebx,ebx
mov bx,buf2d_l
mov ecx,GAME_POLE_H
mov ecx,dword[displ_h]
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall 12,2
@@ -818,22 +847,17 @@ end if
align 4
draw_display:
stdcall mem_copy, dword[buf_fon],dword[buf_displ],GAME_POLE_BYTES ;<3B><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call DrawZaac
stdcall mem_copy, dword[buf_fon],dword[buf_displ],315*210*3;dword[displ_bytes] ;<3B><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call DrawZaac ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
call DrawWolf ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
call DrawEggs
stdcall [buf2d_draw_text], buf_displ, buf_font,game_text,GAME_POLE_W/2,OFFS_SHADOW_X,[color_curici] ;<3B><><EFBFBD><20><><EFBFBD> <20><>
call DrawEggs ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD>
push eax
mov eax,dword[displ_w]
shr eax,1
stdcall [buf2d_draw_text], buf_displ, buf_font,game_text,eax,OFFS_SHADOW_X,[color_curici] ;<3B><><EFBFBD><20><><EFBFBD> <20><>
pop eax
stdcall [buf2d_draw], buf_displ
;mov eax,4 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E2A5AA><EFBFBD>
;mov ebx,(GAME_POLE_W/2)*65536+OFFS_SHADOW_X
;mov ecx,[color_curici]
;or ecx,0x80000000
;mov edx,some_text
;mcall
ret
align 4
@@ -854,13 +878,15 @@ button:
stdcall [buf2d_delete],buf_fon ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_displ ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_tr_fon0
stdcall [buf2d_delete],buf_tr_fon1
stdcall [buf2d_delete],buf_tr_fon2
stdcall [buf2d_delete],buf_font
cld
mov ecx,3
mov edi,buf_decor
@@: ;㤠<>塞 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov ecx,9
mov edi,buf_wolf
@@: ;㤠<>塞 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
@@ -895,10 +921,16 @@ name_libimg db 'libimg.obj',0
err_message_found_lib1 db '<27><><><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libimg.obj',0
err_message_import1 db '<27><EFBFBD><E8A8A1> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libimg.obj',0
system_dir2 db '/sys/lib/'
libini_name db 'libini.obj',0
err_message_found_lib2 db '<27><><><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libini.obj',0
err_message_import2 db '<27><EFBFBD><E8A8A1> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libini.obj',0
;library structures
l_libs_start:
lib0 l_libs name_buf2d, sys_path, file_name, system_dir0, err_message_found_lib0, head_f_l, import_buf2d_lib, err_message_import0, head_f_i
lib1 l_libs name_libimg, sys_path, file_name, system_dir1, err_message_found_lib1, head_f_l, import_libimg, err_message_import1, head_f_i
lib2 l_libs libini_name, sys_path, file_name, system_dir2, err_message_found_lib2, head_f_l, libini_import, err_message_import2, head_f_i
load_lib_end:
align 4
@@ -950,19 +982,9 @@ image_data dd 0 ;
image_data_gray dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A5AC><EFBFBD><20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><20> <20><><EFBFBD><E0ACA0> 24-bit, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
run_file_70 FileInfoBlock
hed db 'Nu pogodi 30.07.10',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
hed db 'Nu pogodi 03.08.10',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
sc system_colors ;<3B><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
align 4
buf_fon: ;䮭<><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_font: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
@@ -974,41 +996,27 @@ buf_font: ;
db 24 ;+20 bit in pixel
align 4
buf_tr_fon0: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><E0A5A9><EFBFBD><EFBFBD>
buf_displ:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
dw 25,0
dd ? ;+8 w
dd ? ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_tr_fon1: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
buf_fon: ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_tr_fon2: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd ? ;+8 w
dd ? ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_displ:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 25,0
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
buf_decor: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ﬨ: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><E0A5A9><EFBFBD><EFBFBD>; <20> <20><><EFBFBD><EFBFBD><EFBFBD>; <20> <20><><EFBFBD><EFBFBD>
rb 3*BUF_STRUCT_SIZE
align 4
buf_wolf:
@@ -1022,6 +1030,20 @@ align 4
buf_chi:
rb 13*BUF_STRUCT_SIZE
align 4
libini_import:
dd alib_init0
ini_get_str dd aini_get_str
ini_get_int dd aini_get_int
ini_get_color dd aini_get_color
dd 0,0
alib_init0 db 'lib_init',0
aini_get_str db 'ini_get_str',0
aini_get_int db 'ini_get_int',0
aini_get_color db 'ini_get_color',0
align 4
import_libimg:
dd alib_init1

View File

@@ -0,0 +1,5 @@
[Files]
displ_w=315
displ_h=210
[Colors]
unit=128,0,0