flood-it: fixed bug, optimizations

git-svn-id: svn://kolibrios.org@2283 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
2011-10-09 09:24:33 +00:00
parent 571645e609
commit 9d0d075e30

View File

@@ -1,4 +1,4 @@
//Leency 06.10.2011, Flood-it! v2.1, GPL //Leency 06.10.2011, Flood-it! v2.2, GPL
#include "lib\kolibri.h" #include "lib\kolibri.h"
#include "lib\random.h" #include "lib\random.h"
@@ -31,7 +31,7 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
#ifdef LANG_RUS #ifdef LANG_RUS
char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0}; char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /"; char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /";
char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"; char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
@@ -72,9 +72,9 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
#endif #endif
int color_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned char color_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int loose_matrix[14*14]={ unsigned char loose_matrix[14*14]={
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2, 2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
@@ -91,7 +91,7 @@ int loose_matrix[14*14]={
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
}; };
int win_matrix[14*14]={ unsigned char win_matrix[14*14]={
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
@@ -123,7 +123,11 @@ void main()
IF (id==1) || (id==4) ExitProcess(); IF (id==1) || (id==4) ExitProcess();
IF (id==2) goto _NEW_GAME_MARK; IF (id==2) goto _NEW_GAME_MARK;
IF (id==3) goto _HELP_MARK; IF (id==3) goto _HELP_MARK;
IF (id>=100) make_turn(id-100); IF (id>=100)
{
make_turn(id-100);
break;
}
if (id>=10) if (id>=10)
{ {
id=id-10*3; id=id-10*3;
@@ -240,21 +244,18 @@ void draw_window()
void new_game() void new_game()
{ {
int i, j; int i;
//randomize();
CLICKS = 0; CLICKS = 0;
for (i=0;i<BLOCKS_NUM;i++) for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++) color_matrix[i] = random(6);
color_matrix[i*BLOCKS_NUM+j] = random(6);
} }
void fill_field(int new_color_id) void fill_field(int new_color_id)
{ {
int i=0, j=0, int i, j,
old_color_id=color_matrix[0], old_color_id=color_matrix[0],
restart; restart;
#define MARKED 6 #define MARKED 6
@@ -280,9 +281,8 @@ void fill_field(int new_color_id)
} }
IF (restart) goto _RESTART_MARK; IF (restart) goto _RESTART_MARK;
for (i=0;i<BLOCKS_NUM;i++) for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++) IF (color_matrix[i]==MARKED) color_matrix[i]=new_color_id;
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
} }
@@ -294,9 +294,8 @@ int check_for_end()
{ {
IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
{ {
for (i=0;i<BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (j=0;j<BLOCKS_NUM;j++) IF (color_matrix[i]<>color_matrix[0]) goto _LOOSE_MARK;
IF (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
goto _WIN_MARK; goto _WIN_MARK;
} }
@@ -326,9 +325,8 @@ int check_for_end()
return 1; return 1;
} }
for (i=0;i<BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (j=0;j<BLOCKS_NUM;j++) IF (color_matrix[i]<>color_matrix[0]) return 0;
IF (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> //<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>