flood-it: fixed bug, optimizations
git-svn-id: svn://kolibrios.org@2283 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
@@ -1,4 +1,4 @@
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//Leency 06.10.2011, Flood-it! v2.1, GPL
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//Leency 06.10.2011, Flood-it! v2.2, GPL
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#include "lib\kolibri.h"
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#include "lib\kolibri.h"
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#include "lib\random.h"
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#include "lib\random.h"
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@@ -31,7 +31,7 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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#ifdef LANG_RUS
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#ifdef LANG_RUS
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char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
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char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
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char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /";
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char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /";
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char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
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char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
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@@ -72,9 +72,9 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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#endif
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#endif
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int color_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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unsigned char color_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int loose_matrix[14*14]={
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unsigned char loose_matrix[14*14]={
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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@@ -91,7 +91,7 @@ int loose_matrix[14*14]={
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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};
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};
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int win_matrix[14*14]={
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unsigned char win_matrix[14*14]={
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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@@ -123,7 +123,11 @@ void main()
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IF (id==1) || (id==4) ExitProcess();
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IF (id==1) || (id==4) ExitProcess();
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IF (id==2) goto _NEW_GAME_MARK;
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IF (id==2) goto _NEW_GAME_MARK;
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IF (id==3) goto _HELP_MARK;
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IF (id==3) goto _HELP_MARK;
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IF (id>=100) make_turn(id-100);
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IF (id>=100)
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{
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make_turn(id-100);
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break;
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}
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if (id>=10)
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if (id>=10)
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{
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{
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id=id-10*3;
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id=id-10*3;
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@@ -240,21 +244,18 @@ void draw_window()
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void new_game()
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void new_game()
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{
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{
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int i, j;
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int i;
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//randomize();
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CLICKS = 0;
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CLICKS = 0;
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for (i=0;i<BLOCKS_NUM;i++)
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for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
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for (j=0;j<BLOCKS_NUM;j++)
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color_matrix[i] = random(6);
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color_matrix[i*BLOCKS_NUM+j] = random(6);
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}
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}
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void fill_field(int new_color_id)
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void fill_field(int new_color_id)
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{
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{
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int i=0, j=0,
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int i, j,
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old_color_id=color_matrix[0],
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old_color_id=color_matrix[0],
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restart;
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restart;
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#define MARKED 6
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#define MARKED 6
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@@ -280,9 +281,8 @@ void fill_field(int new_color_id)
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}
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}
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IF (restart) goto _RESTART_MARK;
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IF (restart) goto _RESTART_MARK;
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for (i=0;i<BLOCKS_NUM;i++)
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for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
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for (j=0;j<BLOCKS_NUM;j++)
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IF (color_matrix[i]==MARKED) color_matrix[i]=new_color_id;
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IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
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}
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}
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@@ -294,9 +294,8 @@ int check_for_end()
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{
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{
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IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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{
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{
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for (i=0;i<BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (j=0;j<BLOCKS_NUM;j++)
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IF (color_matrix[i]<>color_matrix[0]) goto _LOOSE_MARK;
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IF (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
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goto _WIN_MARK;
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goto _WIN_MARK;
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}
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}
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@@ -326,9 +325,8 @@ int check_for_end()
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return 1;
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return 1;
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}
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}
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for (i=0;i<BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (j=0;j<BLOCKS_NUM;j++)
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IF (color_matrix[i]<>color_matrix[0]) return 0;
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IF (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
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//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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