Wolfenstein 3D:
- Fixed hang when saving game: now save and settings are saved by default in "/tmp0/1/wolf4sdl" - Now the --configdir parameter works git-svn-id: svn://kolibrios.org@8655 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -1,5 +1,5 @@
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/// JOYSTICK STUB FOR Wolfenstein 3D port to KolibriOS
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/// Ported by maxcodehack
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/// Ported by maxcodehack and turbocat2001
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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@ -147,9 +147,6 @@ typedef struct _SDL_Joystick SDL_Joystick;
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*/
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void SDL_JoystickClose(SDL_Joystick *joystick){};
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bool mkdir(const char* dir){};
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -1,15 +1,21 @@
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#include <SDL.h>
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#include <kos32sys.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include "../../kolibri-libc/source/include/ksys.h"
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void kolibri_set_win_center()
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{
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struct proc_info *info = (struct proc_info*)malloc(sizeof(struct proc_info));
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get_proc_info((char*)info);
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pos_t screen_size= max_screen_size();
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int new_x = screen_size.x/2-info->width/2;
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int new_y = screen_size.y/2-info->height/2;
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sys_change_window(new_x,new_y, -1, -1);
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ksys_proc_table_t *info = (ksys_proc_table_t*)malloc(sizeof(ksys_proc_table_t));
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_ksys_process_info(info, -1);
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ksys_pos_t screen_size= _ksys_screen_size();
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int new_x = screen_size.x/2-info->winx_size/2;
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int new_y = screen_size.y/2-info->winy_size/2;
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_ksys_change_window(new_x, new_y, -1, -1);
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free(info);
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}
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int mkdir(const char * path, unsigned)
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{
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return _ksys_mkdir(path);
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}
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@ -1887,7 +1887,7 @@ void CheckParameters(int argc, char *argv[])
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{
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if(hasError) printf("\n");
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printf(
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"Wolf4SDL v1.7 ($Revision$)\n"
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"Wolf4SDL v1.7\n"
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"Ported by Chaos-Software (http://www.chaos-software.de.vu)\n"
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#ifdef _KOLIBRI
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"Ported for KolibriOS by 'turbocat2001' and 'maxcodehack'\n"
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@ -1902,10 +1902,10 @@ void CheckParameters(int argc, char *argv[])
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" --normal Sets the difficulty to normal for tedlevel\n"
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" --hard Sets the difficulty to hard for tedlevel\n"
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" --nowait Skips intro screens\n"
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#ifndef _KOLIBRI
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#ifndef _KOLIBRI
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" --windowed[-mouse] Starts the game in a window [and grabs mouse]\n"
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" --res <width> <height> Sets the screen resolution\n"
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#endif
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#endif
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" (must be multiple of 320x200 or 320x240)\n"
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" --resf <w> <h> Sets any screen resolution >= 320x200\n"
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" (which may result in graphic errors)\n"
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@ -1915,11 +1915,11 @@ void CheckParameters(int argc, char *argv[])
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" --nodblbuf Don't use SDL's double buffering\n"
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" --extravbls <vbls> Sets a delay after each frame, which may help to\n"
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" reduce flickering (unit is currently 8 ms, default: 0)\n"
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#ifndef _KOLIBRI
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#ifndef _KOLIBRI
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" --joystick <index> Use the index-th joystick if available\n"
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" (-1 to disable joystick, default: 0)\n"
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" --joystickhat <index> Enables movement with the given coolie hat\n"
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#endif
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#endif
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" --samplerate <rate> Sets the sound sample rate (given in Hz, default: %i)\n"
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" --audiobuffer <size> Sets the size of the audio buffer (-> sound latency)\n"
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" (given in bytes, default: 2048 / (44100 / samplerate))\n"
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@ -1928,6 +1928,10 @@ void CheckParameters(int argc, char *argv[])
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" --configdir <dir> Directory where config file and save games are stored\n"
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#if defined(_arch_dreamcast) || defined(_WIN32)
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" (default: current directory)\n"
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#endif
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#ifdef _KOLIBRI
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" (default: /tmp0/1/wolf4sdl)\n"
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#else
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" (default: $HOME/.wolf4sdl)\n"
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#endif
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@ -3989,11 +3989,14 @@ void
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CheckForEpisodes (void)
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{
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struct stat statbuf;
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/*
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// On Linux like systems, the configdir defaults to $HOME/.wolf4sdl
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#if !defined(_WIN32) && !defined(_arch_dreamcast)
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#if !defined(_WIN32) && !defined(_arch_dreamcast)
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if(configdir[0] == 0)
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{
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#ifdef _KOLIBRI
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strcpy(configdir, "/tmp0/1/wolf4sdl");
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#else
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// Set config location to home directory for multi-user support
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char *homedir = getenv("HOME");
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if(homedir == NULL)
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@ -4006,8 +4009,9 @@ CheckForEpisodes (void)
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Quit("Your $HOME directory path is too long. It cannot be used for saving games.");
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}
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snprintf(configdir, sizeof(configdir), "%s" WOLFDIR, homedir);
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#endif
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}
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#endif*/
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#endif
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if(configdir[0] != 0)
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{
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