OpenTyrian: Sources uploaded

git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
turbocat
2021-08-31 18:22:39 +00:00
parent a17d3b7653
commit a27452493c
115 changed files with 49569 additions and 0 deletions

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root = true
[*]
charset = utf-8
trim_trailing_whitespace = true
end_of_line = lf
insert_final_newline = true
[Makefile]
indent_style = tab
[*.sln]
charset = utf-8-bom
indent_style = tab
end_of_line = crlf
insert_final_newline = false
[*.{vcxproj,props.template}]
indent_style = space
indent_size = 2
end_of_line = crlf
insert_final_newline = false
[*.rc]
charset = latin1
end_of_line = crlf

36
contrib/games/opentyrian/.gitignore vendored Normal file
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/data/
opentyrian.cfg
tyrian.cfg
tyrian.sav
# Text editor detritus
*~
*.swp
# Make build output
/obj/
/src/*.gch
/opentyrian
# Windows build output
/opentyrian.exe
/SDL.dll
/SDL_net.dll
# Windows runtime output
/stderr.txt
/stdout.txt
# MSVC build output and project
/opentyrian-*.exe
/opentyrian-*.ilk
/opentyrian-*.pdb
/opentyrian-*.iobj
/opentyrian-*.ipdb
/visualc/.vs/
/visualc/*.props
/visualc/*.user
# Doxygen output
/doc/doxygen/

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CC = kos32-gcc
LD = kos32-ld
OBJCOPY = kos32-objcopy
KPACK = kpack
TYRIAN = opentyrian
SDK_DIR = $(abspath ../../sdk)
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident \
-U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -D_KOLIBRI \
-DTYRIAN_DIR='"/kolibrios/games/tyrian"' -DSDL_strlcpy=strncpy \
-D_GNU_SOURCE=1 -D_REENTRANT -DNDEBUG -Wno-missing-field-initializers
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds -Map=output.map --image-base 0 --subsystem native
INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -Isrc
LIBPATH = -L$(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib -L $(SDK_DIR)/lib
OBJS = ./src/scroller.o \
./src/config.o \
./src/game_menu.o \
./src/file.o \
./src/opentyr.o \
./src/sndmast.o \
./src/sizebuf.o \
./src/video_scale.o \
./src/loudness.o \
./src/palette.o \
./src/joystick.o \
./src/lds_play.o \
./src/font.o \
./src/config_file.o \
./src/network.o \
./src/helptext.o \
./src/xmas.o \
./src/keyboard.o \
./src/jukebox.o \
./src/picload.o \
./src/shots.o \
./src/setup.o \
./src/mouse.o \
./src/musmast.o \
./src/nortvars.o \
./src/backgrnd.o \
./src/destruct.o \
./src/lvllib.o \
./src/video_scale_hqNx.o \
./src/std_support.o \
./src/mtrand.o \
./src/sprite.o \
./src/episodes.o \
./src/arg_parse.o \
./src/opl.o \
./src/video.o \
./src/editship.o \
./src/vga_palette.o \
./src/pcxload.o \
./src/fonthand.o \
./src/mainint.o \
./src/tyrian2.o \
./src/lvlmast.o \
./src/animlib.o \
./src/pcxmast.o \
./src/menus.o \
./src/starlib.o \
./src/player.o \
./src/nortsong.o \
./src/vga256d.o \
./src/varz.o \
./src/params.o \
./SDL/joystick_stub.o \
./SDL/SDL_wave.o \
./SDL/SDL_audiocvt.o \
./SDL/uSDL.o
LIBS = -lgcc -lSDLn -lsound -lc.dll
$(TYRIAN): $(OBJS)
$(LD) $(LDFLAGS) $(LIBPATH) $(OBJS) -o $(TYRIAN) $(LIBS)
$(OBJCOPY) $(TYRIAN) -O binary
$(KPACK) --nologo $(TYRIAN)
%.o : %.c
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
clean:
rm src/*.o

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# BUILD SETTINGS ###############################################################
ifneq ($(filter Msys Cygwin, $(shell uname -o)), )
PLATFORM := WIN32
TYRIAN_DIR = C:\\TYRIAN
else
PLATFORM := UNIX
TYRIAN_DIR = $(gamesdir)/tyrian
endif
WITH_NETWORK := true
################################################################################
# see https://www.gnu.org/prep/standards/html_node/Makefile-Conventions.html
SHELL = /bin/sh
CC ?= gcc
INSTALL ?= install
PKG_CONFIG ?= pkg-config
VCS_IDREV ?= (git describe --tags || git rev-parse --short HEAD)
INSTALL_PROGRAM ?= $(INSTALL)
INSTALL_DATA ?= $(INSTALL) -m 644
prefix ?= /usr/local
exec_prefix ?= $(prefix)
bindir ?= $(exec_prefix)/bin
datarootdir ?= $(prefix)/share
datadir ?= $(datarootdir)
docdir ?= $(datarootdir)/doc/opentyrian
mandir ?= $(datarootdir)/man
man6dir ?= $(mandir)/man6
man6ext ?= .6
# see http://www.pathname.com/fhs/pub/fhs-2.3.html
gamesdir ?= $(datadir)/games
###
TARGET := opentyrian
SRCS := $(wildcard src/*.c)
OBJS := $(SRCS:src/%.c=obj/%.o)
DEPS := $(SRCS:src/%.c=obj/%.d)
###
ifeq ($(WITH_NETWORK), true)
EXTRA_CPPFLAGS += -DWITH_NETWORK
endif
OPENTYRIAN_VERSION := $(shell $(VCS_IDREV) 2>/dev/null && \
touch src/opentyrian_version.h)
ifneq ($(OPENTYRIAN_VERSION), )
EXTRA_CPPFLAGS += -DOPENTYRIAN_VERSION='"$(OPENTYRIAN_VERSION)"'
endif
CPPFLAGS := -DNDEBUG
CFLAGS := -pedantic
CFLAGS += -MMD
CFLAGS += -Wall \
-Wextra \
-Wno-missing-field-initializers
CFLAGS += -O2
CFLAGS += -DuSDL_Delay=SDL_Delay
LDFLAGS :=
LDLIBS :=
ifeq ($(WITH_NETWORK), true)
SDL_CPPFLAGS := $(shell $(PKG_CONFIG) sdl SDL_net --cflags)
SDL_LDFLAGS := $(shell $(PKG_CONFIG) sdl SDL_net --libs-only-L --libs-only-other)
SDL_LDLIBS := $(shell $(PKG_CONFIG) sdl SDL_net --libs-only-l)
else
SDL_CPPFLAGS := $(shell $(PKG_CONFIG) sdl --cflags)
SDL_LDFLAGS := $(shell $(PKG_CONFIG) sdl --libs-only-L --libs-only-other)
SDL_LDLIBS := $(shell $(PKG_CONFIG) sdl --libs-only-l)
endif
ALL_CPPFLAGS = -DTARGET_$(PLATFORM) \
-DTYRIAN_DIR='"$(TYRIAN_DIR)"' \
$(EXTRA_CPPFLAGS) \
$(SDL_CPPFLAGS) \
$(CPPFLAGS)
ALL_CFLAGS = -std=iso9899:1999 \
$(CFLAGS)
ALL_LDFLAGS = $(SDL_LDFLAGS) \
$(LDFLAGS)
ALL_LDLIBS = -lm \
$(SDL_LDLIBS) \
$(LDLIBS)
###
.PHONY : all
all : $(TARGET)
.PHONY : debug
debug : CPPFLAGS += -UNDEBUG
debug : CFLAGS += -Werror
debug : CFLAGS += -O0
debug : CFLAGS += -g3
debug : all
.PHONY : installdirs
installdirs :
mkdir -p $(DESTDIR)$(bindir)
mkdir -p $(DESTDIR)$(docdir)
mkdir -p $(DESTDIR)$(man6dir)
.PHONY : install
install : $(TARGET) installdirs
$(INSTALL_PROGRAM) $(TARGET) $(DESTDIR)$(bindir)/
$(INSTALL_DATA) CREDITS NEWS README $(DESTDIR)$(docdir)/
$(INSTALL_DATA) linux/man/opentyrian.6 $(DESTDIR)$(man6dir)/opentyrian$(man6ext)
.PHONY : uninstall
uninstall :
rm -f $(DESTDIR)$(bindir)/$(TARGET)
rm -f $(DESTDIR)$(docdir)/{CREDITS,NEWS,README}
rm -f $(DESTDIR)$(man6dir)/opentyrian$(man6ext)
.PHONY : clean
clean :
rm -f $(OBJS)
rm -f $(DEPS)
rm -f $(TARGET)
$(TARGET) : $(OBJS)
$(CC) $(ALL_CFLAGS) $(ALL_LDFLAGS) -o $@ $^ $(ALL_LDLIBS)
-include $(DEPS)
obj/%.o : src/%.c
@mkdir -p "$(dir $@)"
$(CC) $(ALL_CPPFLAGS) $(ALL_CFLAGS) -c -o $@ $<

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_audiocvt.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
/* Functions for audio drivers to perform runtime conversion of audio format */
#include <stdio.h>
#include "SDL_error.h"
#include "SDL_audio.h"
/* Effectively mix right and left channels into a single channel */
void SDL_ConvertMono(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Sint32 sample;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to mono\n");
#endif
switch (format&0x8018) {
case AUDIO_U8: {
Uint8 *src, *dst;
src = cvt->buf;
dst = cvt->buf;
for ( i=cvt->len_cvt/2; i; --i ) {
sample = src[0] + src[1];
if ( sample > 255 ) {
*dst = 255;
} else {
*dst = sample;
}
src += 2;
dst += 1;
}
}
break;
case AUDIO_S8: {
Sint8 *src, *dst;
src = (Sint8 *)cvt->buf;
dst = (Sint8 *)cvt->buf;
for ( i=cvt->len_cvt/2; i; --i ) {
sample = src[0] + src[1];
if ( sample > 127 ) {
*dst = 127;
} else
if ( sample < -128 ) {
*dst = -128;
} else {
*dst = sample;
}
src += 2;
dst += 1;
}
}
break;
case AUDIO_U16: {
Uint8 *src, *dst;
src = cvt->buf;
dst = cvt->buf;
if ( (format & 0x1000) == 0x1000 ) {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Uint16)((src[0]<<8)|src[1])+
(Uint16)((src[2]<<8)|src[3]);
if ( sample > 65535 ) {
dst[0] = 0xFF;
dst[1] = 0xFF;
} else {
dst[1] = (sample&0xFF);
sample >>= 8;
dst[0] = (sample&0xFF);
}
src += 4;
dst += 2;
}
} else {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Uint16)((src[1]<<8)|src[0])+
(Uint16)((src[3]<<8)|src[2]);
if ( sample > 65535 ) {
dst[0] = 0xFF;
dst[1] = 0xFF;
} else {
dst[0] = (sample&0xFF);
sample >>= 8;
dst[1] = (sample&0xFF);
}
src += 4;
dst += 2;
}
}
}
break;
case AUDIO_S16: {
Uint8 *src, *dst;
src = cvt->buf;
dst = cvt->buf;
if ( (format & 0x1000) == 0x1000 ) {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Sint16)((src[0]<<8)|src[1])+
(Sint16)((src[2]<<8)|src[3]);
if ( sample > 32767 ) {
dst[0] = 0x7F;
dst[1] = 0xFF;
} else
if ( sample < -32768 ) {
dst[0] = 0x80;
dst[1] = 0x00;
} else {
dst[1] = (sample&0xFF);
sample >>= 8;
dst[0] = (sample&0xFF);
}
src += 4;
dst += 2;
}
} else {
for ( i=cvt->len_cvt/4; i; --i ) {
sample = (Sint16)((src[1]<<8)|src[0])+
(Sint16)((src[3]<<8)|src[2]);
if ( sample > 32767 ) {
dst[1] = 0x7F;
dst[0] = 0xFF;
} else
if ( sample < -32768 ) {
dst[1] = 0x80;
dst[0] = 0x00;
} else {
dst[0] = (sample&0xFF);
sample >>= 8;
dst[1] = (sample&0xFF);
}
src += 4;
dst += 2;
}
}
}
break;
}
cvt->len_cvt /= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Duplicate a mono channel to both stereo channels */
void SDL_ConvertStereo(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to stereo\n");
#endif
if ( (format & 0xFF) == 16 ) {
Uint16 *src, *dst;
src = (Uint16 *)(cvt->buf+cvt->len_cvt);
dst = (Uint16 *)(cvt->buf+cvt->len_cvt*2);
for ( i=cvt->len_cvt/2; i; --i ) {
dst -= 2;
src -= 1;
dst[0] = src[0];
dst[1] = src[0];
}
} else {
Uint8 *src, *dst;
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
for ( i=cvt->len_cvt; i; --i ) {
dst -= 2;
src -= 1;
dst[0] = src[0];
dst[1] = src[0];
}
}
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Convert 8-bit to 16-bit - LSB */
void SDL_Convert16LSB(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to 16-bit LSB\n");
#endif
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
for ( i=cvt->len_cvt; i; --i ) {
src -= 1;
dst -= 2;
dst[1] = *src;
dst[0] = 0;
}
format = ((format & ~0x0008) | AUDIO_U16LSB);
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Convert 8-bit to 16-bit - MSB */
void SDL_Convert16MSB(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to 16-bit MSB\n");
#endif
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
for ( i=cvt->len_cvt; i; --i ) {
src -= 1;
dst -= 2;
dst[0] = *src;
dst[1] = 0;
}
format = ((format & ~0x0008) | AUDIO_U16MSB);
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Convert 16-bit to 8-bit */
void SDL_Convert8(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting to 8-bit\n");
#endif
src = cvt->buf;
dst = cvt->buf;
if ( (format & 0x1000) != 0x1000 ) { /* Little endian */
++src;
}
for ( i=cvt->len_cvt/2; i; --i ) {
*dst = *src;
src += 2;
dst += 1;
}
format = ((format & ~0x9010) | AUDIO_U8);
cvt->len_cvt /= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Toggle signed/unsigned */
void SDL_ConvertSign(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *data;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio signedness\n");
#endif
data = cvt->buf;
if ( (format & 0xFF) == 16 ) {
if ( (format & 0x1000) != 0x1000 ) { /* Little endian */
++data;
}
for ( i=cvt->len_cvt/2; i; --i ) {
*data ^= 0x80;
data += 2;
}
} else {
for ( i=cvt->len_cvt; i; --i ) {
*data++ ^= 0x80;
}
}
format = (format ^ 0x8000);
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Toggle endianness */
void SDL_ConvertEndian(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *data, tmp;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio endianness\n");
#endif
data = cvt->buf;
for ( i=cvt->len_cvt/2; i; --i ) {
tmp = data[0];
data[0] = data[1];
data[1] = tmp;
data += 2;
}
format = (format ^ 0x1000);
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Convert rate up by multiple of 2 */
void SDL_RateMUL2(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * 2\n");
#endif
src = cvt->buf+cvt->len_cvt;
dst = cvt->buf+cvt->len_cvt*2;
switch (format & 0xFF) {
case 8:
for ( i=cvt->len_cvt; i; --i ) {
src -= 1;
dst -= 2;
dst[0] = src[0];
dst[1] = src[0];
}
break;
case 16:
for ( i=cvt->len_cvt/2; i; --i ) {
src -= 2;
dst -= 4;
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[1];
}
break;
}
cvt->len_cvt *= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Convert rate down by multiple of 2 */
void SDL_RateDIV2(SDL_AudioCVT *cvt, Uint16 format)
{
int i;
Uint8 *src, *dst;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate / 2\n");
#endif
src = cvt->buf;
dst = cvt->buf;
switch (format & 0xFF) {
case 8:
for ( i=cvt->len_cvt/2; i; --i ) {
dst[0] = src[0];
src += 2;
dst += 1;
}
break;
case 16:
for ( i=cvt->len_cvt/4; i; --i ) {
dst[0] = src[0];
dst[1] = src[1];
src += 4;
dst += 2;
}
break;
}
cvt->len_cvt /= 2;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
/* Very slow rate conversion routine */
void SDL_RateSLOW(SDL_AudioCVT *cvt, Uint16 format)
{
double ipos;
int i, clen;
#ifdef DEBUG_CONVERT
fprintf(stderr, "Converting audio rate * %4.4f\n", 1.0/cvt->rate_incr);
#endif
clen = (int)((double)cvt->len_cvt / cvt->rate_incr);
if ( cvt->rate_incr > 1.0 ) {
switch (format & 0xFF) {
case 8: {
Uint8 *output;
output = cvt->buf;
ipos = 0.0;
for ( i=clen; i; --i ) {
*output = cvt->buf[(int)ipos];
ipos += cvt->rate_incr;
output += 1;
}
}
break;
case 16: {
Uint16 *output;
clen &= ~1;
output = (Uint16 *)cvt->buf;
ipos = 0.0;
for ( i=clen/2; i; --i ) {
*output=((Uint16 *)cvt->buf)[(int)ipos];
ipos += cvt->rate_incr;
output += 1;
}
}
break;
}
} else {
switch (format & 0xFF) {
case 8: {
Uint8 *output;
output = cvt->buf+clen;
ipos = (double)cvt->len_cvt;
for ( i=clen; i; --i ) {
ipos -= cvt->rate_incr;
output -= 1;
*output = cvt->buf[(int)ipos];
}
}
break;
case 16: {
Uint16 *output;
clen &= ~1;
output = (Uint16 *)(cvt->buf+clen);
ipos = (double)cvt->len_cvt/2;
for ( i=clen/2; i; --i ) {
ipos -= cvt->rate_incr;
output -= 1;
*output=((Uint16 *)cvt->buf)[(int)ipos];
}
}
break;
}
}
cvt->len_cvt = clen;
if ( cvt->filters[++cvt->filter_index] ) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
int SDL_ConvertAudio(SDL_AudioCVT *cvt)
{
/* Make sure there's data to convert */
if ( cvt->buf == NULL ) {
SDL_SetError("No buffer allocated for conversion");
return(-1);
}
/* Return okay if no conversion is necessary */
cvt->len_cvt = cvt->len;
if ( cvt->filters[0] == NULL ) {
return(0);
}
/* Set up the conversion and go! */
cvt->filter_index = 0;
cvt->filters[0](cvt, cvt->src_format);
return(0);
}
/* Creates a set of audio filters to convert from one format to another.
Returns -1 if the format conversion is not supported, or 1 if the
audio filter is set up.
*/
int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
Uint16 src_format, Uint8 src_channels, int src_rate,
Uint16 dst_format, Uint8 dst_channels, int dst_rate)
{
/* Start off with no conversion necessary */
cvt->needed = 0;
cvt->filter_index = 0;
cvt->filters[0] = NULL;
cvt->len_mult = 1;
cvt->len_ratio = 1.0;
/* First filter: Endian conversion from src to dst */
if ( (src_format & 0x1000) != (dst_format & 0x1000)
&& ((src_format & 0xff) != 8) ) {
cvt->filters[cvt->filter_index++] = SDL_ConvertEndian;
}
/* Second filter: Sign conversion -- signed/unsigned */
if ( (src_format & 0x8000) != (dst_format & 0x8000) ) {
cvt->filters[cvt->filter_index++] = SDL_ConvertSign;
}
/* Next filter: Convert 16 bit <--> 8 bit PCM */
if ( (src_format & 0xFF) != (dst_format & 0xFF) ) {
switch (dst_format&0x10FF) {
case AUDIO_U8:
cvt->filters[cvt->filter_index++] =
SDL_Convert8;
cvt->len_ratio /= 2;
break;
case AUDIO_U16LSB:
cvt->filters[cvt->filter_index++] =
SDL_Convert16LSB;
cvt->len_mult *= 2;
cvt->len_ratio *= 2;
break;
case AUDIO_U16MSB:
cvt->filters[cvt->filter_index++] =
SDL_Convert16MSB;
cvt->len_mult *= 2;
cvt->len_ratio *= 2;
break;
}
}
/* Last filter: Mono/Stereo conversion */
if ( src_channels != dst_channels ) {
while ( (src_channels*2) <= dst_channels ) {
cvt->filters[cvt->filter_index++] =
SDL_ConvertStereo;
cvt->len_mult *= 2;
src_channels *= 2;
cvt->len_ratio *= 2;
}
/* This assumes that 4 channel audio is in the format:
Left {front/back} + Right {front/back}
so converting to L/R stereo works properly.
*/
while ( ((src_channels%2) == 0) &&
((src_channels/2) >= dst_channels) ) {
cvt->filters[cvt->filter_index++] =
SDL_ConvertMono;
src_channels /= 2;
cvt->len_ratio /= 2;
}
if ( src_channels != dst_channels ) {
/* Uh oh.. */;
}
}
/* Do rate conversion */
cvt->rate_incr = 0.0;
if ( (src_rate/100) != (dst_rate/100) ) {
Uint32 hi_rate, lo_rate;
int len_mult;
double len_ratio;
void (*rate_cvt)(SDL_AudioCVT *cvt, Uint16 format);
if ( src_rate > dst_rate ) {
hi_rate = src_rate;
lo_rate = dst_rate;
rate_cvt = SDL_RateDIV2;
len_mult = 1;
len_ratio = 0.5;
} else {
hi_rate = dst_rate;
lo_rate = src_rate;
rate_cvt = SDL_RateMUL2;
len_mult = 2;
len_ratio = 2.0;
}
/* If hi_rate = lo_rate*2^x then conversion is easy */
while ( ((lo_rate*2)/100) <= (hi_rate/100) ) {
cvt->filters[cvt->filter_index++] = rate_cvt;
cvt->len_mult *= len_mult;
lo_rate *= 2;
cvt->len_ratio *= len_ratio;
}
/* We may need a slow conversion here to finish up */
if ( (lo_rate/100) != (hi_rate/100) ) {
#if 1
/* The problem with this is that if the input buffer is
say 1K, and the conversion rate is say 1.1, then the
output buffer is 1.1K, which may not be an acceptable
buffer size for the audio driver (not a power of 2)
*/
/* For now, punt and hope the rate distortion isn't great.
*/
#else
if ( src_rate < dst_rate ) {
cvt->rate_incr = (double)lo_rate/hi_rate;
cvt->len_mult *= 2;
cvt->len_ratio /= cvt->rate_incr;
} else {
cvt->rate_incr = (double)hi_rate/lo_rate;
cvt->len_ratio *= cvt->rate_incr;
}
cvt->filters[cvt->filter_index++] = SDL_RateSLOW;
#endif
}
}
/* Set up the filter information */
if ( cvt->filter_index != 0 ) {
cvt->needed = 1;
cvt->src_format = src_format;
cvt->dst_format = dst_format;
cvt->len = 0;
cvt->buf = NULL;
cvt->filters[cvt->filter_index] = NULL;
}
return(cvt->needed);
}

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@@ -0,0 +1,218 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_mixer.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
/* This provides the default mixing callback for the SDL audio routines */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "SDL_sysaudio.h"
SDL_AudioDevice *current_audio = NULL;
/* This table is used to add two sound values together and pin
* the value to avoid overflow. (used with permission from ARDI)
* Changed to use 0xFE instead of 0xFF for better sound quality.
*/
static const Uint8 mix8[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
};
/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
{
Uint16 format;
if ( volume == 0 ) {
return;
}
/* Mix the user-level audio format */
if ( current_audio ) {
if ( current_audio->convert.needed ) {
format = current_audio->convert.src_format;
} else {
format = current_audio->spec.format;
}
} else {
format = AUDIO_S16;
}
format = AUDIO_S16;
switch (format) {
case AUDIO_U8: {
Uint8 src_sample;
while ( len-- ) {
src_sample = *src;
ADJUST_VOLUME_U8(src_sample, volume);
*dst = mix8[*dst+src_sample];
++dst;
++src;
}
}
break;
case AUDIO_S8: {
Sint8 *dst8, *src8;
Sint8 src_sample;
int dst_sample;
const int max_audioval = ((1<<(8-1))-1);
const int min_audioval = -(1<<(8-1));
src8 = (Sint8 *)src;
dst8 = (Sint8 *)dst;
while ( len-- ) {
src_sample = *src8;
ADJUST_VOLUME(src_sample, volume);
dst_sample = *dst8 + src_sample;
if ( dst_sample > max_audioval ) {
*dst8 = max_audioval;
} else
if ( dst_sample < min_audioval ) {
*dst8 = min_audioval;
} else {
*dst8 = dst_sample;
}
++dst8;
++src8;
}
}
break;
case AUDIO_S16LSB: {
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
len /= 2;
while ( len-- ) {
src1 = ((src[1])<<8|src[0]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[1])<<8|dst[0]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[0] = dst_sample&0xFF;
dst_sample >>= 8;
dst[1] = dst_sample&0xFF;
dst += 2;
}
}
break;
case AUDIO_S16MSB: {
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
len /= 2;
while ( len-- ) {
src1 = ((src[0])<<8|src[1]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[0])<<8|dst[1]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[1] = dst_sample&0xFF;
dst_sample >>= 8;
dst[0] = dst_sample&0xFF;
dst += 2;
}
}
break;
default: /* If this happens... FIXME! */
SDL_SetError("SDL_MixAudio(): unknown audio format");
return;
}
}

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@@ -0,0 +1,150 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_sysaudio.h,v 1.8 2001/07/23 02:58:42 slouken Exp $";
#endif
#ifndef _SDL_sysaudio_h
#define _SDL_sysaudio_h
#include "SDL_mutex.h"
#include "SDL_thread.h"
/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;
/* Define the SDL audio driver structure */
#define _THIS SDL_AudioDevice *_this
#ifndef _STATUS
#define _STATUS SDL_status *status
#endif
struct SDL_AudioDevice {
/* * * */
/* The name of this audio driver */
const char *name;
/* * * */
/* The description of this audio driver */
const char *desc;
/* * * */
/* Public driver functions */
int (*OpenAudio)(_THIS, SDL_AudioSpec *spec);
void (*ThreadInit)(_THIS); /* Called by audio thread at start */
void (*WaitAudio)(_THIS);
void (*PlayAudio)(_THIS);
Uint8 *(*GetAudioBuf)(_THIS);
void (*WaitDone)(_THIS);
void (*CloseAudio)(_THIS);
/* * * */
/* Data common to all devices */
/* The current audio specification (shared with audio thread) */
SDL_AudioSpec spec;
/* An audio conversion block for audio format emulation */
SDL_AudioCVT convert;
/* Current state flags */
int enabled;
int paused;
int opened;
/* Fake audio buffer for when the audio hardware is busy */
Uint8 *fake_stream;
/* A semaphore for locking the mixing buffers */
SDL_mutex *mixer_lock;
/* A thread to feed the audio device */
SDL_Thread *thread;
Uint32 threadid;
/* * * */
/* Data private to this driver */
struct SDL_PrivateAudioData *hidden;
/* * * */
/* The function used to dispose of this structure */
void (*free)(_THIS);
};
#undef _THIS
typedef struct AudioBootStrap {
const char *name;
const char *desc;
int (*available)(void);
SDL_AudioDevice *(*create)(int devindex);
} AudioBootStrap;
#ifdef OPENBSD_AUDIO_SUPPORT
extern AudioBootStrap OPENBSD_AUDIO_bootstrap;
#endif
#ifdef OSS_SUPPORT
extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap DMA_bootstrap;
#endif
#ifdef ALSA_SUPPORT
extern AudioBootStrap ALSA_bootstrap;
#endif
#if (defined(unix) && !defined(__CYGWIN32__)) && \
!defined(OSS_SUPPORT) && !defined(ALSA_SUPPORT)
extern AudioBootStrap AUDIO_bootstrap;
#endif
#ifdef ARTSC_SUPPORT
extern AudioBootStrap ARTSC_bootstrap;
#endif
#ifdef ESD_SUPPORT
extern AudioBootStrap ESD_bootstrap;
#endif
#ifdef NAS_SUPPORT
extern AudioBootStrap NAS_bootstrap;
#endif
#ifdef ENABLE_DIRECTX
extern AudioBootStrap DSOUND_bootstrap;
#endif
#ifdef ENABLE_WINDIB
extern AudioBootStrap WAVEOUT_bootstrap;
#endif
#ifdef _AIX
extern AudioBootStrap Paud_bootstrap;
#endif
#ifdef __BEOS__
extern AudioBootStrap BAUDIO_bootstrap;
#endif
#if defined(macintosh) || TARGET_API_MAC_CARBON
extern AudioBootStrap SNDMGR_bootstrap;
#endif
#ifdef ENABLE_AHI
extern AudioBootStrap AHI_bootstrap;
#endif
#ifdef DISKAUD_SUPPORT
extern AudioBootStrap DISKAUD_bootstrap;
#endif
/* This is the current audio device */
extern SDL_AudioDevice *current_audio;
#endif /* _SDL_sysaudio_h */

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@@ -0,0 +1,591 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_wave.c,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
#ifndef DISABLE_FILE
/* Microsoft WAVE file loading routines */
#include <stdlib.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_audio.h"
#include "SDL_wave.h"
#include "SDL_endian.h"
#ifndef NELEMS
#define NELEMS(array) ((sizeof array)/(sizeof array[0]))
#endif
static int ReadChunk(SDL_RWops *src, Chunk *chunk);
struct MS_ADPCM_decodestate {
Uint8 hPredictor;
Uint16 iDelta;
Sint16 iSamp1;
Sint16 iSamp2;
};
static struct MS_ADPCM_decoder {
WaveFMT wavefmt;
Uint16 wSamplesPerBlock;
Uint16 wNumCoef;
Sint16 aCoeff[7][2];
/* * * */
struct MS_ADPCM_decodestate state[2];
} MS_ADPCM_state;
static int InitMS_ADPCM(WaveFMT *format)
{
Uint8 *rogue_feel;
Uint16 extra_info;
int i;
/* Set the rogue pointer to the MS_ADPCM specific data */
MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
MS_ADPCM_state.wavefmt.bitspersample =
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *)format+sizeof(*format);
if ( sizeof(*format) == 16 ) {
extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
MS_ADPCM_state.wNumCoef = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
if ( MS_ADPCM_state.wNumCoef != 7 ) {
SDL_SetError("Unknown set of MS_ADPCM coefficients");
return(-1);
}
for ( i=0; i<MS_ADPCM_state.wNumCoef; ++i ) {
MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
return(0);
}
static Sint32 MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state,
Uint8 nybble, Sint16 *coeff)
{
const Sint32 max_audioval = ((1<<(16-1))-1);
const Sint32 min_audioval = -(1<<(16-1));
const Sint32 adaptive[] = {
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230
};
Sint32 new_sample, delta;
new_sample = ((state->iSamp1 * coeff[0]) +
(state->iSamp2 * coeff[1]))/256;
if ( nybble & 0x08 ) {
new_sample += state->iDelta * (nybble-0x10);
} else {
new_sample += state->iDelta * nybble;
}
if ( new_sample < min_audioval ) {
new_sample = min_audioval;
} else
if ( new_sample > max_audioval ) {
new_sample = max_audioval;
}
delta = ((Sint32)state->iDelta * adaptive[nybble])/256;
if ( delta < 16 ) {
delta = 16;
}
state->iDelta = delta;
state->iSamp2 = state->iSamp1;
state->iSamp1 = new_sample;
return(new_sample);
}
static int MS_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
struct MS_ADPCM_decodestate *state[2];
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
Sint8 nybble, stereo;
Sint16 *coeff[2];
Sint32 new_sample;
/* Allocate the proper sized output buffer */
encoded_len = *audio_len;
encoded = *audio_buf;
freeable = *audio_buf;
*audio_len = (encoded_len/MS_ADPCM_state.wavefmt.blockalign) *
MS_ADPCM_state.wSamplesPerBlock*
MS_ADPCM_state.wavefmt.channels*sizeof(Sint16);
*audio_buf = (Uint8 *)malloc(*audio_len);
if ( *audio_buf == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
decoded = *audio_buf;
/* Get ready... Go! */
stereo = (MS_ADPCM_state.wavefmt.channels == 2);
state[0] = &MS_ADPCM_state.state[0];
state[1] = &MS_ADPCM_state.state[stereo];
while ( encoded_len >= MS_ADPCM_state.wavefmt.blockalign ) {
/* Grab the initial information for this block */
state[0]->hPredictor = *encoded++;
if ( stereo ) {
state[1]->hPredictor = *encoded++;
}
state[0]->iDelta = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iDelta = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
state[0]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
state[0]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor];
coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor];
/* Store the two initial samples we start with */
decoded[0] = state[0]->iSamp2&0xFF;
decoded[1] = state[0]->iSamp2>>8;
decoded += 2;
if ( stereo ) {
decoded[0] = state[1]->iSamp2&0xFF;
decoded[1] = state[1]->iSamp2>>8;
decoded += 2;
}
decoded[0] = state[0]->iSamp1&0xFF;
decoded[1] = state[0]->iSamp1>>8;
decoded += 2;
if ( stereo ) {
decoded[0] = state[1]->iSamp1&0xFF;
decoded[1] = state[1]->iSamp1>>8;
decoded += 2;
}
/* Decode and store the other samples in this block */
samplesleft = (MS_ADPCM_state.wSamplesPerBlock-2)*
MS_ADPCM_state.wavefmt.channels;
while ( samplesleft > 0 ) {
nybble = (*encoded)>>4;
new_sample = MS_ADPCM_nibble(state[0],nybble,coeff[0]);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2;
nybble = (*encoded)&0x0F;
new_sample = MS_ADPCM_nibble(state[1],nybble,coeff[1]);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2;
++encoded;
samplesleft -= 2;
}
encoded_len -= MS_ADPCM_state.wavefmt.blockalign;
}
free(freeable);
return(0);
}
struct IMA_ADPCM_decodestate {
Sint32 sample;
Sint8 index;
};
static struct IMA_ADPCM_decoder {
WaveFMT wavefmt;
Uint16 wSamplesPerBlock;
/* * * */
struct IMA_ADPCM_decodestate state[2];
} IMA_ADPCM_state;
static int InitIMA_ADPCM(WaveFMT *format)
{
Uint8 *rogue_feel;
Uint16 extra_info;
/* Set the rogue pointer to the IMA_ADPCM specific data */
IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
IMA_ADPCM_state.wavefmt.bitspersample =
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *)format+sizeof(*format);
if ( sizeof(*format) == 16 ) {
extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
return(0);
}
static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state,Uint8 nybble)
{
const Sint32 max_audioval = ((1<<(16-1))-1);
const Sint32 min_audioval = -(1<<(16-1));
const int index_table[16] = {
-1, -1, -1, -1,
2, 4, 6, 8,
-1, -1, -1, -1,
2, 4, 6, 8
};
const Sint32 step_table[89] = {
7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282,
1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
22385, 24623, 27086, 29794, 32767
};
Sint32 delta, step;
/* Compute difference and new sample value */
step = step_table[state->index];
delta = step >> 3;
if ( nybble & 0x04 ) delta += step;
if ( nybble & 0x02 ) delta += (step >> 1);
if ( nybble & 0x01 ) delta += (step >> 2);
if ( nybble & 0x08 ) delta = -delta;
state->sample += delta;
/* Update index value */
state->index += index_table[nybble];
if ( state->index > 88 ) {
state->index = 88;
} else
if ( state->index < 0 ) {
state->index = 0;
}
/* Clamp output sample */
if ( state->sample > max_audioval ) {
state->sample = max_audioval;
} else
if ( state->sample < min_audioval ) {
state->sample = min_audioval;
}
return(state->sample);
}
/* Fill the decode buffer with a channel block of data (8 samples) */
static void Fill_IMA_ADPCM_block(Uint8 *decoded, Uint8 *encoded,
int channel, int numchannels, struct IMA_ADPCM_decodestate *state)
{
int i;
Sint8 nybble;
Sint32 new_sample;
decoded += (channel * 2);
for ( i=0; i<4; ++i ) {
nybble = (*encoded)&0x0F;
new_sample = IMA_ADPCM_nibble(state, nybble);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2 * numchannels;
nybble = (*encoded)>>4;
new_sample = IMA_ADPCM_nibble(state, nybble);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2 * numchannels;
++encoded;
}
}
static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
struct IMA_ADPCM_decodestate *state;
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
int c, channels;
/* Check to make sure we have enough variables in the state array */
channels = IMA_ADPCM_state.wavefmt.channels;
if ( channels > NELEMS(IMA_ADPCM_state.state) ) {
SDL_SetError("IMA ADPCM decoder can only handle %d channels",
NELEMS(IMA_ADPCM_state.state));
return(-1);
}
state = IMA_ADPCM_state.state;
/* Allocate the proper sized output buffer */
encoded_len = *audio_len;
encoded = *audio_buf;
freeable = *audio_buf;
*audio_len = (encoded_len/IMA_ADPCM_state.wavefmt.blockalign) *
IMA_ADPCM_state.wSamplesPerBlock*
IMA_ADPCM_state.wavefmt.channels*sizeof(Sint16);
*audio_buf = (Uint8 *)malloc(*audio_len);
if ( *audio_buf == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
decoded = *audio_buf;
/* Get ready... Go! */
while ( encoded_len >= IMA_ADPCM_state.wavefmt.blockalign ) {
/* Grab the initial information for this block */
for ( c=0; c<channels; ++c ) {
/* Fill the state information for this block */
state[c].sample = ((encoded[1]<<8)|encoded[0]);
encoded += 2;
if ( state[c].sample & 0x8000 ) {
state[c].sample -= 0x10000;
}
state[c].index = *encoded++;
/* Reserved byte in buffer header, should be 0 */
if ( *encoded++ != 0 ) {
/* Uh oh, corrupt data? Buggy code? */;
}
/* Store the initial sample we start with */
decoded[0] = state[c].sample&0xFF;
decoded[1] = state[c].sample>>8;
decoded += 2;
}
/* Decode and store the other samples in this block */
samplesleft = (IMA_ADPCM_state.wSamplesPerBlock-1)*channels;
while ( samplesleft > 0 ) {
for ( c=0; c<channels; ++c ) {
Fill_IMA_ADPCM_block(decoded, encoded,
c, channels, &state[c]);
encoded += 4;
samplesleft -= 8;
}
decoded += (channels * 8 * 2);
}
encoded_len -= IMA_ADPCM_state.wavefmt.blockalign;
}
free(freeable);
return(0);
}
SDL_AudioSpec * SDL_LoadWAV_RW (SDL_RWops *src, int freesrc,
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
{
int was_error;
Chunk chunk;
int lenread;
int MS_ADPCM_encoded, IMA_ADPCM_encoded;
int samplesize;
/* WAV magic header */
Uint32 RIFFchunk;
Uint32 wavelen;
Uint32 WAVEmagic;
/* FMT chunk */
WaveFMT *format = NULL;
/* Make sure we are passed a valid data source */
was_error = 0;
if ( src == NULL ) {
was_error = 1;
goto done;
}
/* Check the magic header */
RIFFchunk = SDL_ReadLE32(src);
wavelen = SDL_ReadLE32(src);
WAVEmagic = SDL_ReadLE32(src);
if ( (RIFFchunk != RIFF) || (WAVEmagic != WAVE) ) {
SDL_SetError("Unrecognized file type (not WAVE)");
was_error = 1;
goto done;
}
/* Read the audio data format chunk */
chunk.data = NULL;
do {
if ( chunk.data != NULL ) {
free(chunk.data);
}
lenread = ReadChunk(src, &chunk);
if ( lenread < 0 ) {
was_error = 1;
goto done;
}
} while ( (chunk.magic == FACT) || (chunk.magic == LIST) );
/* Decode the audio data format */
format = (WaveFMT *)chunk.data;
if ( chunk.magic != FMT ) {
SDL_SetError("Complex WAVE files not supported");
was_error = 1;
goto done;
}
MS_ADPCM_encoded = IMA_ADPCM_encoded = 0;
switch (SDL_SwapLE16(format->encoding)) {
case PCM_CODE:
/* We can understand this */
break;
case MS_ADPCM_CODE:
/* Try to understand this */
if ( InitMS_ADPCM(format) < 0 ) {
was_error = 1;
goto done;
}
MS_ADPCM_encoded = 1;
break;
case IMA_ADPCM_CODE:
/* Try to understand this */
if ( InitIMA_ADPCM(format) < 0 ) {
was_error = 1;
goto done;
}
IMA_ADPCM_encoded = 1;
break;
default:
SDL_SetError("Unknown WAVE data format: 0x%.4x",
SDL_SwapLE16(format->encoding));
was_error = 1;
goto done;
}
memset(spec, 0, (sizeof *spec));
spec->freq = SDL_SwapLE32(format->frequency);
switch (SDL_SwapLE16(format->bitspersample)) {
case 4:
if ( MS_ADPCM_encoded || IMA_ADPCM_encoded ) {
spec->format = AUDIO_S16;
} else {
was_error = 1;
}
break;
case 8:
spec->format = AUDIO_U8;
break;
case 16:
spec->format = AUDIO_S16;
break;
default:
was_error = 1;
break;
}
if ( was_error ) {
SDL_SetError("Unknown %d-bit PCM data format",
SDL_SwapLE16(format->bitspersample));
goto done;
}
spec->channels = (Uint8)SDL_SwapLE16(format->channels);
spec->samples = 4096; /* Good default buffer size */
/* Read the audio data chunk */
*audio_buf = NULL;
do {
if ( *audio_buf != NULL ) {
free(*audio_buf);
}
lenread = ReadChunk(src, &chunk);
if ( lenread < 0 ) {
was_error = 1;
goto done;
}
*audio_len = lenread;
*audio_buf = chunk.data;
} while ( chunk.magic != DATA );
if ( MS_ADPCM_encoded ) {
if ( MS_ADPCM_decode(audio_buf, audio_len) < 0 ) {
was_error = 1;
goto done;
}
}
if ( IMA_ADPCM_encoded ) {
if ( IMA_ADPCM_decode(audio_buf, audio_len) < 0 ) {
was_error = 1;
goto done;
}
}
/* Don't return a buffer that isn't a multiple of samplesize */
samplesize = ((spec->format & 0xFF)/8)*spec->channels;
*audio_len &= ~(samplesize-1);
done:
if ( format != NULL ) {
free(format);
}
if ( freesrc && src ) {
SDL_RWclose(src);
}
if ( was_error ) {
spec = NULL;
}
return(spec);
}
/* Since the WAV memory is allocated in the shared library, it must also
be freed here. (Necessary under Win32, VC++)
*/
void SDL_FreeWAV(Uint8 *audio_buf)
{
if ( audio_buf != NULL ) {
free(audio_buf);
}
}
static int ReadChunk(SDL_RWops *src, Chunk *chunk)
{
chunk->magic = SDL_ReadLE32(src);
chunk->length = SDL_ReadLE32(src);
chunk->data = (Uint8 *)malloc(chunk->length);
if ( chunk->data == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
if ( SDL_RWread(src, chunk->data, chunk->length, 1) != 1 ) {
SDL_Error(SDL_EFREAD);
free(chunk->data);
return(-1);
}
return(chunk->length);
}
#endif /* ENABLE_FILE */

View File

@@ -0,0 +1,65 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_wave.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
/* WAVE files are little-endian */
/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
#define RIFF 0x46464952 /* "RIFF" */
#define WAVE 0x45564157 /* "WAVE" */
#define FACT 0x74636166 /* "fact" */
#define LIST 0x5453494c /* "LIST" */
#define FMT 0x20746D66 /* "fmt " */
#define DATA 0x61746164 /* "data" */
#define PCM_CODE 0x0001
#define MS_ADPCM_CODE 0x0002
#define IMA_ADPCM_CODE 0x0011
#define WAVE_MONO 1
#define WAVE_STEREO 2
/* Normally, these three chunks come consecutively in a WAVE file */
typedef struct WaveFMT {
/* Not saved in the chunk we read:
Uint32 FMTchunk;
Uint32 fmtlen;
*/
Uint16 encoding;
Uint16 channels; /* 1 = mono, 2 = stereo */
Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
Uint32 byterate; /* Average bytes per second */
Uint16 blockalign; /* Bytes per sample block */
Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
} WaveFMT;
/* The general chunk found in the WAVE file */
typedef struct Chunk {
Uint32 magic;
Uint32 length;
Uint8 *data; /* Data includes magic and length */
} Chunk;

View File

@@ -0,0 +1,153 @@
/// JOYSTICK STUB FOR Wolfenstein 3D port to KolibriOS
/// Ported by maxcodehack and turbocat2001
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** @file SDL_joystick.h
* @note In order to use these functions, SDL_Init() must have been called
* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*/
/** The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* Function prototypes */
/**
* Count the number of joysticks attached to the system
*/
int SDL_NumJoysticks(void){};
/**
* Get the implementation dependent name of a joystick.
*
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
const char * SDL_JoystickName(int device_index){};
/**
* Open a joystick for use.
*
* @param[in] device_index
* The index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* @return This function returns a joystick identifier, or NULL if an error occurred.
*/
SDL_Joystick * SDL_JoystickOpen(int device_index){};
/**
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
int SDL_JoystickOpened(int device_index){};
/**
* Get the device index of an opened joystick.
*/
int SDL_JoystickIndex(SDL_Joystick *joystick){};
/**
* Get the number of general axis controls on a joystick
*/
int SDL_JoystickNumAxes(SDL_Joystick *joystick){};
/**
* Get the number of trackballs on a joystick
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
int SDL_JoystickNumBalls(SDL_Joystick *joystick){};
/**
* Get the number of POV hats on a joystick
*/
int SDL_JoystickNumHats(SDL_Joystick *joystick){};
/**
* Get the number of buttons on a joystick
*/
int SDL_JoystickNumButtons(SDL_Joystick *joystick){};
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
void SDL_JoystickUpdate(void){};
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
* @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
*/
int SDL_JoystickEventState(int state){};
/**
* Get the current state of an axis control on a joystick
*
* @param[in] axis The axis indices start at index 0.
*
* @return The state is a value ranging from -32768 to 32767.
*/
int SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis){};
/**
* @name Hat Positions
* The return value of SDL_JoystickGetHat() is one of the following positions:
*/
/*@{*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
/**
* Get the current state of a POV hat on a joystick
*
* @param[in] hat The hat indices start at index 0.
*/
int SDL_JoystickGetHat(SDL_Joystick *joystick, int hat){};
/**
* Get the ball axis change since the last poll
*
* @param[in] ball The ball indices start at index 0.
*
* @return This returns 0, or -1 if you passed it invalid parameters.
*/
int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy){};
/**
* Get the current state of a button on a joystick
*
* @param[in] button The button indices start at index 0.
*/
int SDL_JoystickGetButton(SDL_Joystick *joystick, int button){};
/**
* Close a joystick previously opened with SDL_JoystickOpen()
*/
void SDL_JoystickClose(SDL_Joystick *joystick){};
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif

View File

@@ -0,0 +1,53 @@
#include <SDL.h>
#include <stdlib.h>
#include <string.h>
#define asm_inline __asm__ __volatile__
#pragma pack(push,1)
typedef union{
unsigned val;
struct{
short h;
short w;
};
}ksys_screen_t;
#pragma pack(pop)
static inline
void _ksys_change_window(int new_x, int new_y, int new_w, int new_h)
{
asm_inline(
"int $0x40"
::"a"(67), "b"(new_x), "c"(new_y), "d"(new_w),"S"(new_h)
);
}
static inline
ksys_screen_t _ksys_screen_size()
{
ksys_screen_t size;
asm_inline(
"int $0x40"
:"=a"(size)
:"a"(14)
:"memory"
);
return size;
}
void uSDL_SetWinCenter(unsigned w, unsigned h){
ksys_screen_t screen_size= _ksys_screen_size();
int new_x = screen_size.w/2-w/2;
int new_y = screen_size.h/2-h/2;
_ksys_change_window(new_x, new_y, -1, -1);
}
void uSDL_Delay(unsigned ms){
unsigned start = SDL_GetTicks();
do{
asm_inline("int $0x40" :: "a"(5),"b"(1));
}while (SDL_GetTicks()-start < ms);
}

View File

@@ -0,0 +1,431 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "animlib.h"
#include "file.h"
#include "keyboard.h"
#include "network.h"
#include "nortsong.h"
#include "palette.h"
#include "sizebuf.h"
#include "video.h"
#include <assert.h>
/*** Structs ***/
/* The actual header has a lot of fields that are basically useless to us since
* we both set our own framerate and the format itself only allows for
* 320x200x8. Should a (nonexistent) ani be played that doesn't have the same
* assumed values we are going to use, TOO BAD. It'll just be treated as
* corrupt in playback.
*/
#define PALETTE_OFFSET 0x100 // 128 + sizeof(header)
#define PAGEHEADER_OFFSET 0x500 // PALETTE_OFFSET + sizeof(palette)
#define ANIM_OFFSET 0x0B00 // PAGEHEADER_OFFSET + sizeof(largepageheader) * 256
#define ANI_PAGE_SIZE 0x10000 // 65536.
typedef struct anim_FileHeader_s
{
unsigned int nlps; /* Number of 'pages', max 256. */
unsigned int nRecords; /* Number of 'records', max 65535 */
} anim_FileHeader_t;
typedef struct anim_LargePageHeader_s
{
unsigned int baseRecord; /* The first record's number */
unsigned int nRecords; /* Number of records. Supposedly there are bit flags but I saw no such code */
unsigned int nBytes; /* Number of bytes used, excluding headers */
} anim_LargePageHeader_t;
/*** Globals ***/
Uint8 CurrentPageBuffer[65536];
anim_LargePageHeader_t PageHeader[256];
unsigned int CurrentPageRecordSizes[256];
anim_LargePageHeader_t CurrentPageHeader;
anim_FileHeader_t FileHeader;
unsigned int Curlpnum;
FILE * InFile;
/*** Function decs ***/
int JE_playRunSkipDump( Uint8 *, unsigned int );
void JE_closeAnim( void );
int JE_loadAnim( const char * );
int JE_renderFrame( unsigned int );
int JE_findPage ( unsigned int );
int JE_drawFrame( unsigned int );
int JE_loadPage( unsigned int );
/*** Implementation ***/
/* Loads the given page into memory.
*
* Returns 0 on success or nonzero on failure (bad data)
*/
int JE_loadPage( unsigned int pagenumber )
{
unsigned int i, pageSize;
if (Curlpnum == pagenumber) { return(0); } /* Already loaded */
Curlpnum = pagenumber;
/* We need to seek to the page and load it into our buffer.
* Pages have a fixed size of 0x10000; any left over space is padded
* unless it's the end of the file.
*
* Pages repeat their headers for some reason. They then have two bytes of
* padding folowed by a word for every record. THEN the data starts.
*/
fseek(InFile, ANIM_OFFSET + (pagenumber * ANI_PAGE_SIZE), SEEK_SET);
efread(&CurrentPageHeader.baseRecord, 2, 1, InFile);
efread(&CurrentPageHeader.nRecords, 2, 1, InFile);
efread(&CurrentPageHeader.nBytes, 2, 1, InFile);
fseek(InFile, 2, SEEK_CUR);
for (i = 0; i < CurrentPageHeader.nRecords; i++)
{
efread(&CurrentPageRecordSizes[i], 2, 1, InFile);
}
/* What remains is the 'compressed' data */
efread(CurrentPageBuffer, 1, CurrentPageHeader.nBytes, InFile);
/* Okay, we've succeeded in all our IO checks. Now, make sure the
* headers aren't lying or damaged or something.
*/
pageSize = 0;
for (i = 0; i < CurrentPageHeader.nRecords; i++)
{
pageSize += CurrentPageRecordSizes[i];
}
if(pageSize != CurrentPageHeader.nBytes) { return(-1); }
/* So far, so good */
return(0);
}
int JE_drawFrame( unsigned int framenumber )
{
int ret;
ret = JE_loadPage(framenumber);
if (ret) { return(ret); }
ret = JE_renderFrame (framenumber);
if (ret) { return(ret); }
return(0);
}
int JE_findPage( unsigned int framenumber )
{
unsigned int i;
for (i = 0; i < FileHeader.nlps; i++)
{
if (PageHeader[i].baseRecord <= framenumber
&& PageHeader[i].baseRecord + PageHeader[i].nRecords > framenumber)
{
return(i);
}
}
return(-1); /* Did not find */
}
int JE_renderFrame( unsigned int framenumber )
{
unsigned int i, offset, destframe;
destframe = framenumber - CurrentPageHeader.baseRecord;
offset = 0;
for (i = 0; i < destframe; i++)
{
offset += CurrentPageRecordSizes[i];
}
return (JE_playRunSkipDump(CurrentPageBuffer + offset + 4, CurrentPageRecordSizes[destframe] - 4));
}
void JE_playAnim( const char *animfile, JE_byte startingframe, JE_byte speed )
{
unsigned int i;
int pageNum;
if (JE_loadAnim(animfile) != 0)
{
return; /* Failed to open or process file */
}
/* Blank screen */
JE_clr256(VGAScreen);
JE_showVGA();
/* re FileHeader.nRecords-1: It's -1 in the pascal too.
* The final frame is a delta of the first, and we don't need that.
* We could also, if we ever ended up needing to loop anis, check
* the bools in the header to see if we should render the last
* frame. But that's never going to be encessary :)
*/
for (i = startingframe; i < FileHeader.nRecords-1; i++)
{
/* Handle boring crap */
setjasondelay(speed);
/* Load required frame. The loading function is smart enough to not re-load an already loaded frame */
pageNum = JE_findPage(i);
if(pageNum == -1) { break; }
if (JE_loadPage(pageNum) != 0) { break; }
/* render frame. */
if (JE_renderFrame(i) != 0) { break; }
JE_showVGA();
/* Return early if user presses a key */
service_SDL_events(true);
if (newkey)
{
break;
}
/* Wait until we need the next frame */
NETWORK_KEEP_ALIVE();
wait_delay();
}
JE_closeAnim();
}
/* loadAnim opens the file and loads data from it into the header structs.
* It should take care to clean up after itself should an error occur.
*/
int JE_loadAnim( const char *filename )
{
unsigned int i, fileSize;
char temp[4];
Curlpnum = -1;
InFile = dir_fopen(data_dir(), filename, "rb");
if(InFile == NULL)
{
return(-1);
}
fileSize = ftell_eof(InFile);
if(fileSize < ANIM_OFFSET)
{
/* We don't know the exact size our file should be yet,
* but we do know it should be way more than this */
fclose(InFile);
return(-1);
}
/* Read in the header. The header is 256 bytes long or so,
* but that includes a lot of padding as well as several
* vars we really don't care about. We shall check the ID and extract
* the handful of vars we care about. Every value in the header that
* is constant will be ignored.
*/
efread(&temp, 1, 4, InFile); /* The ID, should equal "LPF " */
fseek(InFile, 2, SEEK_CUR); /* skip over this word */
efread(&FileHeader.nlps, 2, 1, InFile); /* Number of pages */
efread(&FileHeader.nRecords, 4, 1, InFile); /* Number of records */
if (memcmp(temp, "LPF ", 4) != 0
|| FileHeader.nlps == 0 || FileHeader.nRecords == 0
|| FileHeader.nlps > 256 || FileHeader.nRecords > 65535)
{
fclose(InFile);
return(-1);
}
/* Read in headers */
fseek(InFile, PAGEHEADER_OFFSET, SEEK_SET);
for (i = 0; i < FileHeader.nlps; i++)
{
efread(&PageHeader[i].baseRecord, 2, 1, InFile);
efread(&PageHeader[i].nRecords, 2, 1, InFile);
efread(&PageHeader[i].nBytes, 2, 1, InFile);
}
/* Now we have enough information to calculate the 'expected' file size.
* Our calculation SHOULD be equal to fileSize, but we won't begrudge
* padding */
if (fileSize < (FileHeader.nlps-1) * ANI_PAGE_SIZE + ANIM_OFFSET
+ PageHeader[FileHeader.nlps-1].nBytes
+ PageHeader[FileHeader.nlps-1].nRecords * 2 + 8)
{
fclose(InFile);
return(-1);
}
/* Now read in the palette. */
fseek(InFile, PALETTE_OFFSET, SEEK_SET);
for (i = 0; i < 256; i++)
{
efread(&colors[i].b, 1, 1, InFile);
efread(&colors[i].g, 1, 1, InFile);
efread(&colors[i].r, 1, 1, InFile);
efread(&colors[i].unused, 1, 1, InFile);
}
set_palette(colors, 0, 255);
/* Whew! That was hard. Let's go grab some beers! */
return(0);
}
void JE_closeAnim( void )
{
fclose(InFile);
}
/* RunSkipDump decompresses the video. There are three operations, run, skip,
* and dump. They can be used in either byte or word variations, making six
* possible actions, and there's a seventh 'stop' action, which looks
* like 0x80 0x00 0x00.
*
* Run is a memset.
* Dump is a memcpy.
* Skip leaves the old data intact and simply increments the pointers.
*
* returns 0 on success or 1 if decompressing failed. Failure to decompress
* indicates a broken or malicious file; playback should terminate.
*/
int JE_playRunSkipDump( Uint8 *incomingBuffer, unsigned int IncomingBufferLength )
{
sizebuf_t Buffer_IN, Buffer_OUT;
sizebuf_t * pBuffer_IN = &Buffer_IN, * pBuffer_OUT = &Buffer_OUT;
#define ANI_SHORT_RLE 0x00
#define ANI_SHORT_SKIP 0x80
#define ANI_LONG_OP 0x80
#define ANI_LONG_COPY_OR_RLE 0x8000
#define ANI_LONG_RLE 0x4000
#define ANI_STOP 0x0000
SZ_Init(pBuffer_IN, incomingBuffer, IncomingBufferLength);
SZ_Init(pBuffer_OUT, VGAScreen->pixels, VGAScreen->h * VGAScreen->pitch);
/* 320x200 is the only supported format.
* Assert is here as a hint should our screen size ever changes.
* As for how to decompress to the wrong screen size... */
assert(VGAScreen->h * VGAScreen->pitch == 320 * 200);
while (1)
{
/* Get one byte. This byte may have flags that tell us more */
unsigned int opcode = MSG_ReadByte(pBuffer_IN);
/* Before we continue, check the error states/
* We should *probably* check these after every read and write, but
* I've rigged it so that the buffers will never go out of bounds.
* So we can afford to be lazy; if the buffer overflows below it will
* silently fail its writes and we'll catch the failure on our next
* run through the loop. A failure means we should be
* leaving ANYWAY. The contents of our buffers doesn't matter.
*/
if (SZ_Error(pBuffer_IN) || SZ_Error(pBuffer_OUT))
{
return(-1);
}
/* Divide into 'short' and 'long' */
if (opcode == ANI_LONG_OP) /* long ops */
{
opcode = MSG_ReadWord(pBuffer_IN);
if (opcode == ANI_STOP) /* We are done decompressing. Leave */
{
break;
}
else if (!(opcode & ANI_LONG_COPY_OR_RLE)) /* If it's not those two, it's a skip */
{
unsigned int count = opcode;
SZ_Seek(pBuffer_OUT, count, SEEK_CUR);
}
else /* Now things get a bit more interesting... */
{
opcode &= ~ANI_LONG_COPY_OR_RLE; /* Clear that flag */
if (opcode & ANI_LONG_RLE) /* RLE */
{
unsigned int count = opcode & ~ANI_LONG_RLE; /* Clear flag */
/* Extract another byte */
unsigned int value = MSG_ReadByte(pBuffer_IN);
/* The actual run */
SZ_Memset(pBuffer_OUT, value, count);
}
else
{ /* Long copy */
unsigned int count = opcode;
/* Copy */
SZ_Memcpy2(pBuffer_OUT, pBuffer_IN, count);
}
}
} /* End of long ops */
else /* short ops */
{
if (opcode & ANI_SHORT_SKIP) /* Short skip, move pointer only */
{
unsigned int count = opcode & ~ANI_SHORT_SKIP; /* clear flag to get count */
SZ_Seek(pBuffer_OUT, count, SEEK_CUR);
}
else if (opcode == ANI_SHORT_RLE) /* Short RLE, memset the destination */
{
/* Extract a few more bytes */
unsigned int count = MSG_ReadByte(pBuffer_IN);
unsigned int value = MSG_ReadByte(pBuffer_IN);
/* Run */
SZ_Memset(pBuffer_OUT, value, count);
}
else /* Short copy, memcpy from src to dest. */
{
unsigned int count = opcode;
/* Dump */
SZ_Memcpy2(pBuffer_OUT, pBuffer_IN, count);
}
} /* End of short ops */
}
/* And that's that */
return(0);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ANIMLIB_H
#define ANIMLIB_H
#include "opentyr.h"
void JE_playAnim( const char *animfile, JE_byte startingframe, JE_byte speed );
#endif /* ANIMLIB_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "arg_parse.h"
#include "std_support.h"
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static void permute( const char *argv[], int *first_nonopt, int *first_opt, int after_opt );
static int parse_short_opt( int argc, const char *const argv[], const Options *options, Option *option );
static int parse_long_opt( int argc, const char *const argv[], const Options *options, Option *option );
Option parse_args( int argc, const char *argv[], const Options *options )
{
static int argn = 1;
static bool no_more_options = false;
static int first_nonopt = 1;
Option option = { NOT_OPTION, NULL, 0 };
option.argn = first_nonopt;
while (argn < argc)
{
size_t arg_len = strlen(argv[argn]);
if (!no_more_options &&
argv[argn][0] == '-' && // first char is '-'
arg_len > 1) // option is not "-"
{
option.argn = argn;
if (argv[argn][1] == '-') // string begins with "--"
{
if (arg_len == 2) // "--" alone indicates end of options
{
++argn;
no_more_options = true;
}
else
{
argn = parse_long_opt(argc, argv, options, &option);
}
}
else
{
argn = parse_short_opt(argc, argv, options, &option);
}
// shift option in front of non-options
permute(argv, &first_nonopt, &option.argn, argn);
// don't include "--" in non-options
if (no_more_options)
++option.argn;
break;
}
else
{
// skip non-options, permute later when option encountered
++argn;
}
}
return option;
}
static void permute( const char *argv[], int *first_nonopt, int *first_opt, int after_opt )
{
const int nonopts = *first_opt - *first_nonopt;
// slide each of the options in front of the non-options
for (int i = *first_opt; i < after_opt; ++i)
{
for (int j = i; j > *first_nonopt; --j)
{
// swap argv[j] and argv[j - 1]
const char *temp = argv[j];
argv[j] = argv[j - 1];
argv[j - 1] = temp;
}
// position of first non-option shifts right once for each option
++(*first_nonopt);
}
// position of first option is initial position of first non-option
*first_opt -= nonopts;
}
static int parse_short_opt( int argc, const char *const argv[], const Options *options, Option *option )
{
static size_t offset = 1; // ignore the "-"
int argn = option->argn;
const char *arg = argv[argn];
const size_t arg_len = strlen(arg);
const bool arg_attached = (offset + 1 < arg_len), // possible argument attached?
last_in_argv = (argn == argc - 1);
option->value = INVALID_OPTION;
for (; !(options->short_opt == 0 &&
options->long_opt == NULL); ++options)
{
if (options->short_opt != 0 &&
options->short_opt == arg[offset])
{
option->value = options->value;
if (options->has_arg)
{
if (arg_attached) // arg direclty follows option
{
option->arg = arg + offset + 1;
offset = arg_len;
}
else if (!last_in_argv) // arg is next in argv
{
option->arg = argv[++argn];
offset = arg_len;
}
else
{
option->value = OPTION_MISSING_ARG;
break;
}
}
break;
}
}
switch (option->value)
{
case INVALID_OPTION:
fprintf(stderr, "%s: invalid option -- '%c'\n", argv[0], argv[option->argn][offset]);
break;
case OPTION_MISSING_ARG:
fprintf(stderr, "%s: option requires an argument -- '%c'\n", argv[0], argv[option->argn][offset]);
break;
}
if (++offset >= arg_len)
{
++argn;
offset = 1;
}
return argn; // which arg in argv that parse_args() should examine when called again
}
static int parse_long_opt( int argc, const char *const argv[], const Options *options, Option *option )
{
int argn = option->argn;
const char *arg = argv[argn] + 2; // ignore the "--"
const size_t arg_len = strlen(arg),
arg_opt_len = ot_strchrnul(arg, '=') - arg; // length before "="
const bool arg_attached = (arg_opt_len < arg_len), // argument attached using "="?
last_in_argv = (argn == argc - 1);
option->value = INVALID_OPTION;
for (; !(options->short_opt == 0 &&
options->long_opt == NULL); ++options)
{
if (options->long_opt != NULL &&
strncmp(options->long_opt, arg, arg_opt_len) == 0) // matches (partially, at least)
{
if (option->value != INVALID_OPTION) // other match already found
{
option->value = AMBIGUOUS_OPTION;
break;
}
option->value = options->value;
if (options->has_arg)
{
if (arg_attached) // arg is after "="
{
option->arg = arg + arg_opt_len + 1;
}
else if (!last_in_argv) // arg is next in argv
{
option->arg = argv[++argn];
}
else // arg is missing
{
option->value = OPTION_MISSING_ARG;
// can't break, gotta check for ambiguity
}
}
if (arg_opt_len == strlen(options->long_opt)) // exact match
break;
// can't break for partial match, gotta check for ambiguity
}
}
switch (option->value)
{
case INVALID_OPTION:
fprintf(stderr, "%s: unrecognized option '%s'\n", argv[0], argv[option->argn]);
break;
case AMBIGUOUS_OPTION:
fprintf(stderr, "%s: option '%s' is ambiguous\n", argv[0], argv[option->argn]);
break;
case OPTION_MISSING_ARG:
fprintf(stderr, "%s: option '%s' requires an argument\n", argv[0], argv[option->argn]);
break;
}
++argn;
return argn; // which arg in argv that parse_args() should examine when called again
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ARG_PARSE_H
#define ARG_PARSE_H
#include <stdbool.h>
// this is essentially a reimplementation of getopt_long()
typedef struct
{
int value;
char short_opt;
const char *long_opt;
bool has_arg;
}
Options;
enum
{
// indicates that argv[argn..argc) are not options
NOT_OPTION = 0,
/* behavior of parse_args() is undefined after
it has returned any of the following values */
INVALID_OPTION = -1,
AMBIGUOUS_OPTION = -2,
OPTION_MISSING_ARG = -3
};
typedef struct
{
int value;
const char *arg;
int argn;
}
Option;
Option parse_args( int argc, const char *argv[], const Options *options );
#endif /* ARG_PARSE_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "backgrnd.h"
#include "config.h"
#include "mtrand.h"
#include "opentyr.h"
#include "varz.h"
#include "video.h"
#include <assert.h>
/*Special Background 2 and Background 3*/
/*Back Pos 3*/
JE_word backPos, backPos2, backPos3;
JE_word backMove, backMove2, backMove3;
/*Main Maps*/
JE_word mapX, mapY, mapX2, mapX3, mapY2, mapY3;
JE_byte **mapYPos, **mapY2Pos, **mapY3Pos;
JE_word mapXPos, oldMapXOfs, mapXOfs, mapX2Ofs, mapX2Pos, mapX3Pos, oldMapX3Ofs, mapX3Ofs, tempMapXOfs;
intptr_t mapXbpPos, mapX2bpPos, mapX3bpPos;
JE_byte map1YDelay, map1YDelayMax, map2YDelay, map2YDelayMax;
JE_boolean anySmoothies;
JE_byte smoothie_data[9]; /* [1..9] */
void JE_darkenBackground( JE_word neat ) /* wild detail level */
{
Uint8 *s = VGAScreen->pixels; /* screen pointer, 8-bit specific */
int x, y;
s += 24;
for (y = 184; y; y--)
{
for (x = 264; x; x--)
{
*s = ((((*s & 0x0f) << 4) - (*s & 0x0f) + ((((x - neat - y) >> 2) + *(s-2) + (y == 184 ? 0 : *(s-(VGAScreen->pitch-1)))) & 0x0f)) >> 4) | (*s & 0xf0);
s++;
}
s += VGAScreen->pitch - 264;
}
}
void blit_background_row( SDL_Surface *surface, int x, int y, Uint8 **map )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 *pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x,
*pixels_ll = (Uint8 *)surface->pixels, // lower limit
*pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (int y = 0; y < 28; y++)
{
// not drawing on screen yet; skip y
if ((pixels + (12 * 24)) < pixels_ll)
{
pixels += surface->pitch;
continue;
}
for (int tile = 0; tile < 12; tile++)
{
Uint8 *data = *(map + tile);
// no tile; skip tile
if (data == NULL)
{
pixels += 24;
continue;
}
data += y * 24;
for (int x = 24; x; x--)
{
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll && *data != 0)
*pixels = *data;
pixels++;
data++;
}
}
pixels += surface->pitch - 12 * 24;
}
}
void blit_background_row_blend( SDL_Surface *surface, int x, int y, Uint8 **map )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 *pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x,
*pixels_ll = (Uint8 *)surface->pixels, // lower limit
*pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (int y = 0; y < 28; y++)
{
// not drawing on screen yet; skip y
if ((pixels + (12 * 24)) < pixels_ll)
{
pixels += surface->pitch;
continue;
}
for (int tile = 0; tile < 12; tile++)
{
Uint8 *data = *(map + tile);
// no tile; skip tile
if (data == NULL)
{
pixels += 24;
continue;
}
data += y * 24;
for (int x = 24; x; x--)
{
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll && *data != 0)
*pixels = (*data & 0xf0) | (((*pixels & 0x0f) + (*data & 0x0f)) / 2);
pixels++;
data++;
}
}
pixels += surface->pitch - 12 * 24;
}
}
void draw_background_1( SDL_Surface *surface )
{
SDL_FillRect(surface, NULL, 0);
Uint8 **map = (Uint8 **)mapYPos + mapXbpPos - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row(surface, mapXPos, (i * 28) + backPos, map);
map += 14;
}
}
void draw_background_2( SDL_Surface *surface )
{
if (map2YDelayMax > 1 && backMove2 < 2)
backMove2 = (map2YDelay == 1) ? 1 : 0;
if (background2 != 0)
{
// water effect combines background 1 and 2 by syncronizing the x coordinate
int x = smoothies[1] ? mapXPos : mapX2Pos;
Uint8 **map = (Uint8 **)mapY2Pos + (smoothies[1] ? mapXbpPos : mapX2bpPos) - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row(surface, x, (i * 28) + backPos2, map);
map += 14;
}
}
/*Set Movement of background*/
if (--map2YDelay == 0)
{
map2YDelay = map2YDelayMax;
backPos2 += backMove2;
if (backPos2 > 27)
{
backPos2 -= 28;
mapY2--;
mapY2Pos -= 14; /*Map Width*/
}
}
}
void draw_background_2_blend( SDL_Surface *surface )
{
if (map2YDelayMax > 1 && backMove2 < 2)
backMove2 = (map2YDelay == 1) ? 1 : 0;
Uint8 **map = (Uint8 **)mapY2Pos + mapX2bpPos - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row_blend(surface, mapX2Pos, (i * 28) + backPos2, map);
map += 14;
}
/*Set Movement of background*/
if (--map2YDelay == 0)
{
map2YDelay = map2YDelayMax;
backPos2 += backMove2;
if (backPos2 > 27)
{
backPos2 -= 28;
mapY2--;
mapY2Pos -= 14; /*Map Width*/
}
}
}
void draw_background_3( SDL_Surface *surface )
{
/* Movement of background */
backPos3 += backMove3;
if (backPos3 > 27)
{
backPos3 -= 28;
mapY3--;
mapY3Pos -= 15; /*Map Width*/
}
Uint8 **map = (Uint8 **)mapY3Pos + mapX3bpPos - 12;
for (int i = -1; i < 7; i++)
{
blit_background_row(surface, mapX3Pos, (i * 28) + backPos3, map);
map += 15;
}
}
void JE_filterScreen( JE_shortint col, JE_shortint int_)
{
Uint8 *s = NULL; /* screen pointer, 8-bit specific */
int x, y;
unsigned int temp;
if (filterFade)
{
levelBrightness += levelBrightnessChg;
if ((filterFadeStart && levelBrightness < -14) || levelBrightness > 14)
{
levelBrightnessChg = -levelBrightnessChg;
filterFadeStart = false;
levelFilter = levelFilterNew;
}
if (!filterFadeStart && levelBrightness == 0)
{
filterFade = false;
levelBrightness = -99;
}
}
if (col != -99 && filtrationAvail)
{
s = VGAScreen->pixels;
s += 24;
col <<= 4;
for (y = 184; y; y--)
{
for (x = 264; x; x--)
{
*s = col | (*s & 0x0f);
s++;
}
s += VGAScreen->pitch - 264;
}
}
if (int_ != -99 && explosionTransparent)
{
s = VGAScreen->pixels;
s += 24;
for (y = 184; y; y--)
{
for (x = 264; x; x--)
{
temp = (*s & 0x0f) + int_;
*s = (*s & 0xf0) | (temp >= 0x1f ? 0 : (temp >= 0x0f ? 0x0f : temp));
s++;
}
s += VGAScreen->pitch - 264;
}
}
}
void JE_checkSmoothies( void )
{
anySmoothies = (processorType > 2 && (smoothies[1-1] || smoothies[2-1])) || (processorType > 1 && (smoothies[3-1] || smoothies[4-1] || smoothies[5-1]));
}
void lava_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
/* we don't need to check for over-reading the pixel surfaces since we only
* read from the top 185+1 scanlines, and there should be 320 */
const int dst_pitch = dst->pitch;
Uint8 *dst_pixel = (Uint8 *)dst->pixels + (185 * dst_pitch);
const Uint8 * const dst_pixel_ll = (Uint8 *)dst->pixels; // lower limit
const int src_pitch = src->pitch;
const Uint8 *src_pixel = (Uint8 *)src->pixels + (185 * src->pitch);
const Uint8 * const src_pixel_ll = (Uint8 *)src->pixels; // lower limit
int w = 320 * 185 - 1;
for (int y = 185 - 1; y >= 0; --y)
{
dst_pixel -= (dst_pitch - 320); // in case pitch is not 320
src_pixel -= (src_pitch - 320); // in case pitch is not 320
for (int x = 320 - 1; x >= 0; x -= 8)
{
int waver = abs(((w >> 9) & 0x0f) - 8) - 1;
w -= 8;
for (int xi = 8 - 1; xi >= 0; --xi)
{
--dst_pixel;
--src_pixel;
// value is average value of source pixel (2x), destination pixel above, and destination pixel below (all with waver)
// hue is red
Uint8 value = 0;
if (src_pixel + waver >= src_pixel_ll)
value += (*(src_pixel + waver) & 0x0f) * 2;
value += *(dst_pixel + waver + dst_pitch) & 0x0f;
if (dst_pixel + waver - dst_pitch >= dst_pixel_ll)
value += *(dst_pixel + waver - dst_pitch) & 0x0f;
*dst_pixel = (value / 4) | 0x70;
}
}
}
}
void water_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 hue = smoothie_data[1] << 4;
/* we don't need to check for over-reading the pixel surfaces since we only
* read from the top 185+1 scanlines, and there should be 320 */
const int dst_pitch = dst->pitch;
Uint8 *dst_pixel = (Uint8 *)dst->pixels + (185 * dst_pitch);
const Uint8 *src_pixel = (Uint8 *)src->pixels + (185 * src->pitch);
int w = 320 * 185 - 1;
for (int y = 185 - 1; y >= 0; --y)
{
dst_pixel -= (dst_pitch - 320); // in case pitch is not 320
src_pixel -= (src->pitch - 320); // in case pitch is not 320
for (int x = 320 - 1; x >= 0; x -= 8)
{
int waver = abs(((w >> 10) & 0x07) - 4) - 1;
w -= 8;
for (int xi = 8 - 1; xi >= 0; --xi)
{
--dst_pixel;
--src_pixel;
// pixel is copied from source if not blue
// otherwise, value is average of value of source pixel and destination pixel below (with waver)
if ((*src_pixel & 0x30) == 0)
{
*dst_pixel = *src_pixel;
}
else
{
Uint8 value = *src_pixel & 0x0f;
value += *(dst_pixel + waver + dst_pitch) & 0x0f;
*dst_pixel = (value / 2) | hue;
}
}
}
}
}
void iced_blur_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 *dst_pixel = dst->pixels;
const Uint8 *src_pixel = src->pixels;
for (int y = 0; y < 184; ++y)
{
for (int x = 0; x < 320; ++x)
{
// value is average value of source pixel and destination pixel
// hue is icy blue
const Uint8 value = (*src_pixel & 0x0f) + (*dst_pixel & 0x0f);
*dst_pixel = (value / 2) | 0x80;
++dst_pixel;
++src_pixel;
}
dst_pixel += (dst->pitch - 320); // in case pitch is not 320
src_pixel += (src->pitch - 320); // in case pitch is not 320
}
}
void blur_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 *dst_pixel = dst->pixels;
const Uint8 *src_pixel = src->pixels;
for (int y = 0; y < 184; ++y)
{
for (int x = 0; x < 320; ++x)
{
// value is average value of source pixel and destination pixel
// hue is source pixel hue
const Uint8 value = (*src_pixel & 0x0f) + (*dst_pixel & 0x0f);
*dst_pixel = (value / 2) | (*src_pixel & 0xf0);
++dst_pixel;
++src_pixel;
}
dst_pixel += (dst->pitch - 320); // in case pitch is not 320
src_pixel += (src->pitch - 320); // in case pitch is not 320
}
}
/* Background Starfield */
typedef struct
{
Uint8 color;
JE_word position; // relies on overflow wrap-around
int speed;
} StarfieldStar;
#define MAX_STARS 100
#define STARFIELD_HUE 0x90
static StarfieldStar starfield_stars[MAX_STARS];
int starfield_speed;
void initialize_starfield( void )
{
for (int i = MAX_STARS-1; i >= 0; --i)
{
starfield_stars[i].position = mt_rand() % 320 + mt_rand() % 200 * VGAScreen->pitch;
starfield_stars[i].speed = mt_rand() % 3 + 2;
starfield_stars[i].color = mt_rand() % 16 + STARFIELD_HUE;
}
}
void update_and_draw_starfield( SDL_Surface* surface, int move_speed )
{
Uint8* p = (Uint8*)surface->pixels;
for (int i = MAX_STARS-1; i >= 0; --i)
{
StarfieldStar* star = &starfield_stars[i];
star->position += (star->speed + move_speed) * surface->pitch;
if (star->position < 177 * surface->pitch)
{
if (p[star->position] == 0)
{
p[star->position] = star->color;
}
// If star is bright enough, draw surrounding pixels
if (star->color - 4 >= STARFIELD_HUE)
{
if (p[star->position + 1] == 0)
p[star->position + 1] = star->color - 4;
if (star->position > 0 && p[star->position - 1] == 0)
p[star->position - 1] = star->color - 4;
if (p[star->position + surface->pitch] == 0)
p[star->position + surface->pitch] = star->color - 4;
if (star->position >= surface->pitch && p[star->position - surface->pitch] == 0)
p[star->position - surface->pitch] = star->color - 4;
}
}
}
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef BACKGRND_H
#define BACKGRND_H
#include "opentyr.h"
#include "SDL.h"
#include <stdint.h>
extern JE_word backPos, backPos2, backPos3;
extern JE_word backMove, backMove2, backMove3;
extern JE_word mapX, mapY, mapX2, mapX3, mapY2, mapY3;
extern JE_byte **mapYPos, **mapY2Pos, **mapY3Pos;
extern JE_word mapXPos, oldMapXOfs, mapXOfs, mapX2Ofs, mapX2Pos, mapX3Pos, oldMapX3Ofs, mapX3Ofs, tempMapXOfs;
extern intptr_t mapXbpPos, mapX2bpPos, mapX3bpPos;
extern JE_byte map1YDelay, map1YDelayMax, map2YDelay, map2YDelayMax;
extern JE_boolean anySmoothies; // if yes, I want one :D
extern JE_byte smoothie_data[9];
extern int starfield_speed;
void JE_darkenBackground( JE_word neat );
void blit_background_row( SDL_Surface *surface, int x, int y, Uint8 **map );
void blit_background_row_blend( SDL_Surface *surface, int x, int y, Uint8 **map );
void draw_background_1( SDL_Surface *surface );
void draw_background_2( SDL_Surface *surface );
void draw_background_2_blend( SDL_Surface *surface );
void draw_background_3( SDL_Surface *surface );
void JE_filterScreen( JE_shortint col, JE_shortint generic_int );
void JE_checkSmoothies( void );
void lava_filter( SDL_Surface *dst, SDL_Surface *src );
void water_filter( SDL_Surface *dst, SDL_Surface *src );
void iced_blur_filter( SDL_Surface *dst, SDL_Surface *src );
void blur_filter( SDL_Surface *dst, SDL_Surface *src );
/*smoothies #5 is used for 3*/
/*smoothies #9 is a vertical flip*/
void initialize_starfield( void );
void update_and_draw_starfield( SDL_Surface* surface, int move_speed );
#endif /* BACKGRND_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "opentyr.h"
#include "config_file.h"
#include "SDL.h"
#include <stdio.h>
#define SAVE_FILES_NUM (11 * 2)
/* These are necessary because the size of the structure has changed from the original, but we
need to know the original sizes in order to find things in TYRIAN.SAV */
#define SAVE_FILES_SIZE 2398
#define SIZEOF_SAVEGAMETEMP SAVE_FILES_SIZE + 4 + 100
#define SAVE_FILE_SIZE (SIZEOF_SAVEGAMETEMP - 4)
/*#define SAVE_FILES_SIZE (2502 - 4)
#define SAVE_FILE_SIZE (SAVE_FILES_SIZE)*/
typedef SDLKey JE_KeySettingType[8]; /* [1..8] */
typedef JE_byte JE_PItemsType[12]; /* [1..12] */
typedef JE_byte JE_EditorItemAvailType[100]; /* [1..100] */
typedef struct
{
JE_word encode;
JE_word level;
JE_PItemsType items;
JE_longint score;
JE_longint score2;
char levelName[11]; /* string [9]; */ /* SYN: Added one more byte to match lastLevelName below */
JE_char name[15]; /* [1..14] */ /* SYN: Added extra byte for null */
JE_byte cubes;
JE_byte power[2]; /* [1..2] */
JE_byte episode;
JE_PItemsType lastItems;
JE_byte difficulty;
JE_byte secretHint;
JE_byte input1;
JE_byte input2;
JE_boolean gameHasRepeated; /*See if you went from one episode to another*/
JE_byte initialDifficulty;
/* High Scores - Each episode has both sets of 1&2 player selections - with 3 in each */
JE_longint highScore1,
highScore2;
char highScoreName[30]; /* string [29] */
JE_byte highScoreDiff;
} JE_SaveFileType;
typedef JE_SaveFileType JE_SaveFilesType[SAVE_FILES_NUM]; /* [1..savefilesnum] */
typedef JE_byte JE_SaveGameTemp[SAVE_FILES_SIZE + 4 + 100]; /* [1..sizeof(savefilestype) + 4 + 100] */
extern const JE_byte cryptKey[10];
extern const JE_KeySettingType defaultKeySettings;
extern const char defaultHighScoreNames[34][23];
extern const char defaultTeamNames[22][25];
extern const JE_EditorItemAvailType initialItemAvail;
extern JE_boolean smoothies[9];
extern JE_byte starShowVGASpecialCode;
extern JE_word lastCubeMax, cubeMax;
extern JE_word cubeList[4];
extern JE_boolean gameHasRepeated;
extern JE_shortint difficultyLevel, oldDifficultyLevel, initialDifficulty;
extern uint power, lastPower, powerAdd;
extern JE_byte shieldWait, shieldT;
enum
{
SHOT_FRONT,
SHOT_REAR,
SHOT_LEFT_SIDEKICK,
SHOT_RIGHT_SIDEKICK,
SHOT_MISC,
SHOT_P2_CHARGE,
SHOT_P1_SUPERBOMB,
SHOT_P2_SUPERBOMB,
SHOT_SPECIAL,
SHOT_NORTSPARKS,
SHOT_SPECIAL2
};
extern JE_byte shotRepeat[11], shotMultiPos[11];
extern JE_boolean portConfigChange, portConfigDone;
extern char lastLevelName[11], levelName[11];
extern JE_byte mainLevel, nextLevel, saveLevel;
extern JE_KeySettingType keySettings;
extern JE_shortint levelFilter, levelFilterNew, levelBrightness, levelBrightnessChg;
extern JE_boolean filtrationAvail, filterActive, filterFade, filterFadeStart;
extern JE_boolean gameJustLoaded;
extern JE_boolean galagaMode;
extern JE_boolean extraGame;
extern JE_boolean twoPlayerMode, twoPlayerLinked, onePlayerAction, superTyrian, trentWin;
extern JE_byte superArcadeMode;
extern JE_byte superArcadePowerUp;
extern JE_real linkGunDirec;
extern JE_byte inputDevice[2];
extern JE_byte secretHint;
extern JE_byte background3over;
extern JE_byte background2over;
extern JE_byte gammaCorrection;
extern JE_boolean superPause, explosionTransparent, youAreCheating, displayScore, background2, smoothScroll, wild, superWild, starActive, topEnemyOver, skyEnemyOverAll, background2notTransparent;
extern JE_byte versionNum;
extern JE_byte fastPlay;
extern JE_boolean pentiumMode;
extern JE_byte gameSpeed;
extern JE_byte processorType;
extern JE_SaveFilesType saveFiles;
extern JE_SaveGameTemp saveTemp;
extern JE_word editorLevel;
extern Config opentyrian_config;
void JE_initProcessorType( void );
void JE_setNewGameSpeed( void );
const char *get_user_directory( void );
void JE_loadConfiguration( void );
void JE_saveConfiguration( void );
void JE_saveGame( JE_byte slot, const char *name );
void JE_loadGame( JE_byte slot );
void JE_encryptSaveTemp( void );
void JE_decryptSaveTemp( void );
#endif /* CONFIG_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2015 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*!
* \file config_file.h
* \author Carl Reinke
* \date 2015
* \copyright GNU General Public License v2+ or Mozilla Public License 2.0
*/
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef COMPILE_TIME_ASSERT
/*!
* \brief Cause compile error if compile-time computable condition fails.
*
* \param[in] name the unique identifier of the assertion
* \param[in] cond the condition
*/
#define COMPILE_TIME_ASSERT(name, cond) typedef int assert_ ## name[(cond) * 2 - 1]
#endif
#ifndef COUNTOF
/*!
* \brief Calculate the number of elements in a fixed-length array.
*
* \param[in] a the fixed-length array
* \return the number of elements in the array
*/
#define COUNTOF(a) (sizeof(a) / sizeof(*(a)))
#endif
/* string type */
/*!
* \brief A short-string-optimizing string type.
*
* This struct allows for storing up to 15 characters (plus a terminating \c '\0') inline. For
* longer strings memory will be allocated.
*
* The tag for this union is the last character of \p short_buf:
* \li if \c '\0' then \p short_buf is valid,
* \li otherwise \p long_buf is valid.
*/
typedef union
{
/*!
* \brief The inline buffer for short strings.
*/
char short_buf[16];
/*!
* \brief The buffer for long strings.
*
* May be \c NULL.
*/
char *long_buf;
} ConfigString;
/*! \cond suppress_doxygen */
COMPILE_TIME_ASSERT(string_short_buf_sufficient, sizeof(char *) + 1 <= COUNTOF(((ConfigString *)NULL)->short_buf));
/*! \endcond */
/*! \cond suppress_doxygen */
#define CONFIG_STRING_LONG_TAG(s) ((s).short_buf[COUNTOF((s).short_buf) - 1])
/*! \endcond */
/*!
* \brief Return a C-string backed by a string.
*
* \param[in] string the string
* \return the C-string
*/
static inline const char *config_string_to_cstr( const ConfigString *string )
{
assert(string != NULL);
char is_long = CONFIG_STRING_LONG_TAG(*string);
return is_long ?
string->long_buf :
string->short_buf;
}
/* config types */
/*!
* \brief An option consisting of one (an item) or many (a list) values.
*/
typedef struct
{
/*!
* \brief The key of the option.
*/
ConfigString key;
/*!
* \brief The number of values in the option if it is a 'list' option.
*
* If \c 0 then the option \e may be an 'item' option.
*
* \see ::ConfigOption::value
*/
unsigned int values_count;
/*!
* \brief The value or values.
*
* The tag for this union is \p value_count:
* \li if \c 0 then \p value is valid,
* \li otherwise \p values is valid.
*/
union
{
/*!
* \brief The value of an 'item' option or an empty 'list' option.
*
* If this field is \c NULL then the option is an empty 'list' option.
*/
ConfigString value;
/*!
* \brief The values of a non-empty 'list' option.
*/
ConfigString *values;
} v;
} ConfigOption;
/*!
* \brief A section consisting of options.
*/
typedef struct
{
/*!
* \brief The type of the section.
*/
ConfigString type;
/*!
* \brief The optional name of the section.
*
* May be \c NULL.
*/
ConfigString name;
/*!
* \brief The number of options in the section.
*/
unsigned int options_count;
/*!
* \brief The options in the section.
*
* \c NULL if \p options_count is \c 0.
*/
ConfigOption *options;
} ConfigSection;
/*!
* \brief A configuration consisting of sections.
*/
typedef struct
{
/*!
* \brief The number of sections in the configuration.
*/
unsigned int sections_count;
/*!
* \brief The sections in the configuration.
*
* \c NULL if \p sections_count is \c 0.
*/
ConfigSection *sections;
} Config;
/* config manipulators */
/*!
* \brief Initialize a configuration.
*
* \param[in] config the configuration
* \return void
*/
extern void config_init( Config *config );
/*!
* \brief Release any memory allocated inside a configuration.
*
* \param[in] config the configuration
* \return void
*/
extern void config_deinit( Config *config );
/*!
* \brief Parse a configuration from a file.
*
* \param[in] config the uninitalized configuration
* \param[in] file the file handle
* \return whether parsing succeeded
*/
extern bool config_parse( Config *config, FILE *file );
/*!
* \brief Write a configuration to a file.
*
* \param[in] config the configuration
* \param[in] file the file handle
* \return void
*/
extern void config_write( const Config *config, FILE *file );
/* config section accessors/manipulators -- by type, name */
/*! \see ::config_add_section() */
extern ConfigSection *config_add_section_len( Config *config, const char *type, size_t type_len, const char *name, size_t name_len );
/*!
* \brief Add a section to a configuration.
*
* \param[in] config the configuration to contain the section
* \param[in] type the type of the section
* \param[in] name the name of the section; may be \c NULL
* \return the added section; \c NULL if out of memory
*/
static inline ConfigSection *config_add_section( Config *config, const char *type, const char *name)
{
assert(type != NULL);
return config_add_section_len(config, type, strlen(type), name, name == NULL ? 0 : strlen(name));
}
// TODO: extern Config *config_remove_section( Config *config, unsigned int i );
/*!
* \brief Iterate sections by type.
*
* \param[in] config the configuration containing the sections
* \param[in] type the type of the section
* \param[in,out] save the saved state of the iterator; initialize \c *save to \c NULL before
* iteration
* \return the section; \c NULL if iteration finished
*/
extern ConfigSection *config_find_sections( Config *config, const char *type, ConfigSection **save );
/*!
* \brief Find a section by type and name.
*
* \param[in] config the configuration containing the section
* \param[in] type the type of the section
* \param[in] name the name of the section
* \return the section; \c NULL if it does not exist
*/
extern ConfigSection *config_find_section( Config *config, const char *type, const char *name );
/*!
* \brief Find a section by type and name, creating the section if it did not exist.
*
* \param[in] config the configuration containing the section
* \param[in] type the type of the section
* \param[in] name the name of the section; may be \c NULL
* \return the section; \c NULL if out of memory
*/
extern ConfigSection *config_find_or_add_section( Config *config, const char *type, const char *name );
/* config option accessors/manipulators -- by key */
/*! \see ::config_set_option() */
extern ConfigOption *config_set_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len );
/*!
* \brief Set a value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value; \c NULL to set an emtpy 'list' option instead of an 'item'
* option (can be used to delete an 'item' option)
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_set_option( ConfigSection *section, const char *key, const char *value)
{
assert(key != NULL);
return config_set_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
}
/*!
* \brief Get an option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \return the option; \c NULL if it does not exist
*/
extern ConfigOption *config_get_option( const ConfigSection *section, const char *key );
/*! \see ::config_get_or_set_option() */
extern ConfigOption *config_get_or_set_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len );
/*!
* \brief Get an option by key, creating an 'item' option if the option did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value; \c NULL to set an empty 'list' option instead of an
* 'item' option
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_get_or_set_option( ConfigSection *section, const char *key, const char *value )
{
assert(key != NULL);
return config_get_or_set_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
}
/*! \see ::config_set_string_option() */
extern void config_set_string_option_len( ConfigSection *section, const char *key, size_t key_len, const char *value, size_t value_len );
/*!
* \brief Set a string value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \return void
*/
static inline void config_set_string_option( ConfigSection *section, const char *key, const char *value )
{
assert(key != NULL);
config_set_string_option_len(section, key, strlen(key), value, value == NULL ? 0 : strlen(value));
}
/*!
* \brief Get a string value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_string_option( const ConfigSection *section, const char *key, const char **out_value );
/*!
* \brief Get a string value of an 'item' option by key, setting the option if it was invalid or
* creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \return the value
*/
extern const char *config_get_or_set_string_option( ConfigSection *section, const char *key, const char *value );
/*!
* \brief The styles of boolean values.
*/
typedef enum
{
ZERO_ONE = 0,
NO_YES = 1,
OFF_ON = 2,
FALSE_TRUE = 3,
} ConfigBoolStyle;
/*!
* \brief Set a boolean value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \param[in] style the style of boolean value
* \return void
*/
extern void config_set_bool_option( ConfigSection *section, const char *key, bool value, ConfigBoolStyle style );
/*!
* \brief Get a boolean value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_bool_option( const ConfigSection *section, const char *key, bool *out_value );
/*!
* \brief Get a boolean value of an 'item' option by key, setting the option if it was invalid or
* creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \param[in] style the style of boolean value
* \return the value
*/
extern bool config_get_or_set_bool_option( ConfigSection *section, const char *key, bool value, ConfigBoolStyle style );
/*!
* \brief Set an integer value of an 'item' option by key, creating the option if necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \return void
*/
extern void config_set_int_option( ConfigSection *section, const char *key, int value );
/*!
* \brief Get an integer value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_int_option( const ConfigSection *section, const char *key, int *out_value );
/*!
* \brief Get an integer value of an 'item' option by key, setting the option if it was invalid or
* creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \return the value
*/
extern int config_get_or_set_int_option( ConfigSection *section, const char *key, int value );
/*!
* \brief Set an unsigned integer value of an 'item' option by key, creating the option if
* necessary.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the item value
* \return void
*/
extern void config_set_uint_option( ConfigSection *section, const char *key, unsigned int value );
/*!
* \brief Get an unsigned integer value of an 'item' option by key.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[out] out_value the item value if a valid option exists; otherwise unset
* \return whether \p out_value was set
*/
extern bool config_get_uint_option( const ConfigSection *section, const char *key, unsigned int *out_value );
/*!
* \brief Get an unsigned integer value of an 'item' option by key, setting the option if it was
* invalid or creating the option if it did not exist.
*
* \param[in] section the section containing the option
* \param[in] key the option key
* \param[in] value the default item value
* \return the value
*/
extern unsigned int config_get_or_set_uint_option( ConfigSection *section, const char *key, unsigned int value );
/* config option accessors/manipulators -- by reference */
/*! \see ::config_set_value() */
extern ConfigOption *config_set_value_len( ConfigOption *option, const char *value, size_t value_len );
/*!
* \brief Set the value of an 'item' option.
*
* \param[in] option the option
* \param[in] value the value
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_set_value( ConfigOption *option, const char *value )
{
return config_set_value_len(option, value, value == NULL ? 0 : strlen(value));
}
/*! \see ::config_add_value() */
extern ConfigOption *config_add_value_len( ConfigOption *option, const char *value, size_t value_len );
/*!
* \brief Add a value to a 'list' option.
*
* \param[in] option the option
* \param[in] value the value
* \return the option; \c NULL if out of memory
*/
static inline ConfigOption *config_add_value( ConfigOption *option, const char *value )
{
assert(value != NULL);
return config_add_value_len(option, value, strlen(value));
}
/*!
* \brief Remove a value from a 'list' option.
*
* \param[in] option the option
* \param[in] i the index of the value
* \return the option; \c NULL if out of memory or invalid \p index
*/
extern ConfigOption *config_remove_value( ConfigOption *option, unsigned int i );
/*!
* \brief Get the value of an 'item' option.
*
* \param[in] option the option
* \return the value; \c NULL if \p option was \c NULL or was a 'list' option
*/
extern const char *config_get_value( const ConfigOption *option );
/*!
* \brief Get the value that indicates whether the option is a 'list' option.
*
* \param[in] option the option
* \return whether the option is a 'list' option
*/
static inline bool config_is_value_list( const ConfigOption *option )
{
assert(option != NULL);
return option->values_count > 0 ||
config_string_to_cstr(&option->v.value) == NULL;
}
/*!
* \brief Get the number of values assigned to the option.
*
* \param[in] option the option
* \return \c 1 if the option is an 'item' option; the number of elements if the option is a 'list'
* option
*/
static inline unsigned int config_get_value_count( const ConfigOption *option )
{
assert(option != NULL);
return option->values_count == 0 ?
(config_string_to_cstr(&option->v.value) == NULL ? 0 : 1) :
option->values_count;
}
/*!
* \brief Iterate over the values assigned to the option.
*
* \param[out] string_value the value variable to declare
* \param[in] option the option
*/
#define foreach_option_value( string_value, option ) \
for (ConfigOption *_option = (option); _option != NULL; _option = NULL) \
for (ConfigString *_values_begin = _option->values_count == 0 ? &_option->v.value : &_option->v.values[0], \
*_values_end = _option->values_count == 0 ? _values_begin + 1 : &_option->v.values[_option->values_count], \
*_value = _values_begin; _value < _values_end; ++_value) \
for (const char *(string_value) = config_string_to_cstr(_value); (string_value) != NULL; (string_value) = NULL)
/*!
* \brief Iterate over the values assigned to the option.
*
* \param[out] i the index variable to declare
* \param[out] string_value the value variable to declare
* \param[in] option the option
*/
#define foreach_option_i_value( i, string_value, option ) \
for (unsigned int (i) = 0; (i) == 0; (i) = ~0) \
for (ConfigOption *_option = (option); _option != NULL; _option = NULL) \
for (ConfigString *_values_begin = _option->values_count == 0 ? &_option->v.value : &_option->v.values[0], \
*_values_end = _option->values_count == 0 ? _values_begin + 1 : &_option->v.values[_option->values_count], \
*_value = _values_begin; _value < _values_end; ++_value, (i) = _value - _values_begin) \
for (const char *(string_value) = config_string_to_cstr(_value); (string_value) != NULL; (string_value) = NULL)
/*!
* \brief Remove a value from an option during iteration. Should be followed by \c continue.
*/
#define foreach_remove_option_value() \
{ \
extern void config_oom( void ); \
unsigned int _value_i = _value - _values_begin; \
if (config_remove_value(_option, _value_i) == NULL) \
config_oom(); \
_values_begin = _option->values_count == 0 ? &_option->v.value : &_option->v.values[0]; \
_values_end = _option->values_count == 0 ? _values_begin + 1 : &_option->v.values[_option->values_count]; \
_value = _values_begin + _value_i - 1; \
}
#endif

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DESTRUCT_H
#define DESTRUCT_H
#include "opentyr.h"
void JE_destructGame( void );
#endif /* DESTRUCT_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "editship.h"
#include "config.h"
#include "file.h"
#include "opentyr.h"
#define SAS (sizeof(JE_ShipsType) - 4)
const JE_byte extraCryptKey[10] = { 58, 23, 16, 192, 254, 82, 113, 147, 62, 99 };
JE_boolean extraAvail;
JE_ShipsType extraShips;
void *extraShapes;
JE_word extraShapeSize;
void JE_decryptShips( void )
{
JE_boolean correct = true;
JE_ShipsType s2;
JE_byte y;
for (int x = SAS - 1; x >= 0; x--)
{
s2[x] = extraShips[x] ^ extraCryptKey[(x + 1) % 10];
if (x > 0)
s2[x] ^= extraShips[x - 1];
} /* <= Key Decryption Test (Reversed key) */
y = 0;
for (uint x = 0; x < SAS; x++)
y += s2[x];
if (extraShips[SAS + 0] != y)
correct = false;
y = 0;
for (uint x = 0; x < SAS; x++)
y -= s2[x];
if (extraShips[SAS + 1] != y)
correct = false;
y = 1;
for (uint x = 0; x < SAS; x++)
y = y * s2[x] + 1;
if (extraShips[SAS + 2] != y)
correct = false;
y = 0;
for (uint x = 0; x < SAS; x++)
y ^= s2[x];
if (extraShips[SAS + 3] != y)
correct = false;
if (!correct)
exit(255);
memcpy(extraShips, s2, sizeof(extraShips));
}
void JE_loadExtraShapes( void )
{
FILE *f = dir_fopen(get_user_directory(), "newsh$.shp", "rb");
if (f)
{
extraAvail = true;
extraShapeSize = ftell_eof(f) - sizeof(extraShips);
extraShapes = malloc(extraShapeSize);
efread(extraShapes, extraShapeSize, 1, f);
efread(extraShips, sizeof(extraShips), 1, f);
JE_decryptShips();
fclose(f);
}
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef EDITSHIP_H
#define EDITSHIP_H
#include "opentyr.h"
typedef JE_byte JE_ShipsType[154]; /* [1..154] */
extern JE_boolean extraAvail;
extern JE_ShipsType extraShips;
extern void *extraShapes;
extern JE_word extraShapeSize;
void JE_decryptShips( void );
void JE_loadExtraShapes( void );
#endif /* EDITSHIP_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "episodes.h"
#include "config.h"
#include "file.h"
#include "lvllib.h"
#include "lvlmast.h"
#include "opentyr.h"
/* MAIN Weapons Data */
JE_WeaponPortType weaponPort;
JE_WeaponType weapons[WEAP_NUM + 1]; /* [0..weapnum] */
/* Items */
JE_PowerType powerSys;
JE_ShipType ships;
JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
JE_ShieldType shields;
JE_SpecialType special;
/* Enemy data */
JE_EnemyDatType enemyDat;
/* EPISODE variables */
JE_byte initial_episode_num, episodeNum = 0;
JE_boolean episodeAvail[EPISODE_MAX]; /* [1..episodemax] */
char episode_file[13], cube_file[13];
JE_longint episode1DataLoc;
/* Tells the game whether the level currently loaded is a bonus level. */
JE_boolean bonusLevel;
/* Tells if the game jumped back to Episode 1 */
JE_boolean jumpBackToEpisode1;
void JE_loadItemDat( void )
{
FILE *f = NULL;
if (episodeNum <= 3)
{
f = dir_fopen_die(data_dir(), "tyrian.hdt", "rb");
efread(&episode1DataLoc, sizeof(JE_longint), 1, f);
fseek(f, episode1DataLoc, SEEK_SET);
}
else
{
// episode 4 stores item data in the level file
f = dir_fopen_die(data_dir(), levelFile, "rb");
fseek(f, lvlPos[lvlNum-1], SEEK_SET);
}
JE_word itemNum[7]; /* [1..7] */
efread(&itemNum, sizeof(JE_word), 7, f);
for (int i = 0; i < WEAP_NUM + 1; ++i)
{
efread(&weapons[i].drain, sizeof(JE_word), 1, f);
efread(&weapons[i].shotrepeat, sizeof(JE_byte), 1, f);
efread(&weapons[i].multi, sizeof(JE_byte), 1, f);
efread(&weapons[i].weapani, sizeof(JE_word), 1, f);
efread(&weapons[i].max, sizeof(JE_byte), 1, f);
efread(&weapons[i].tx, sizeof(JE_byte), 1, f);
efread(&weapons[i].ty, sizeof(JE_byte), 1, f);
efread(&weapons[i].aim, sizeof(JE_byte), 1, f);
efread(&weapons[i].attack, sizeof(JE_byte), 8, f);
efread(&weapons[i].del, sizeof(JE_byte), 8, f);
efread(&weapons[i].sx, sizeof(JE_shortint), 8, f);
efread(&weapons[i].sy, sizeof(JE_shortint), 8, f);
efread(&weapons[i].bx, sizeof(JE_shortint), 8, f);
efread(&weapons[i].by, sizeof(JE_shortint), 8, f);
efread(&weapons[i].sg, sizeof(JE_word), 8, f);
efread(&weapons[i].acceleration, sizeof(JE_shortint), 1, f);
efread(&weapons[i].accelerationx, sizeof(JE_shortint), 1, f);
efread(&weapons[i].circlesize, sizeof(JE_byte), 1, f);
efread(&weapons[i].sound, sizeof(JE_byte), 1, f);
efread(&weapons[i].trail, sizeof(JE_byte), 1, f);
efread(&weapons[i].shipblastfilter, sizeof(JE_byte), 1, f);
}
for (int i = 0; i < PORT_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&weaponPort[i].name, 1, 30, f);
weaponPort[i].name[30] = '\0';
efread(&weaponPort[i].opnum, sizeof(JE_byte), 1, f);
for (int j = 0; j < 2; ++j)
{
efread(&weaponPort[i].op[j], sizeof(JE_word), 11, f);
}
efread(&weaponPort[i].cost, sizeof(JE_word), 1, f);
efread(&weaponPort[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&weaponPort[i].poweruse, sizeof(JE_word), 1, f);
}
for (int i = 0; i < SPECIAL_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&special[i].name, 1, 30, f);
special[i].name[30] = '\0';
efread(&special[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&special[i].pwr, sizeof(JE_byte), 1, f);
efread(&special[i].stype, sizeof(JE_byte), 1, f);
efread(&special[i].wpn, sizeof(JE_word), 1, f);
}
for (int i = 0; i < POWER_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&powerSys[i].name, 1, 30, f);
powerSys[i].name[30] = '\0';
efread(&powerSys[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&powerSys[i].power, sizeof(JE_shortint), 1, f);
efread(&powerSys[i].speed, sizeof(JE_byte), 1, f);
efread(&powerSys[i].cost, sizeof(JE_word), 1, f);
}
for (int i = 0; i < SHIP_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&ships[i].name, 1, 30, f);
ships[i].name[30] = '\0';
efread(&ships[i].shipgraphic, sizeof(JE_word), 1, f);
efread(&ships[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&ships[i].ani, sizeof(JE_byte), 1, f);
efread(&ships[i].spd, sizeof(JE_shortint), 1, f);
efread(&ships[i].dmg, sizeof(JE_byte), 1, f);
efread(&ships[i].cost, sizeof(JE_word), 1, f);
efread(&ships[i].bigshipgraphic, sizeof(JE_byte), 1, f);
}
for (int i = 0; i < OPTION_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&options[i].name, 1, 30, f);
options[i].name[30] = '\0';
efread(&options[i].pwr, sizeof(JE_byte), 1, f);
efread(&options[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&options[i].cost, sizeof(JE_word), 1, f);
efread(&options[i].tr, sizeof(JE_byte), 1, f);
efread(&options[i].option, sizeof(JE_byte), 1, f);
efread(&options[i].opspd, sizeof(JE_shortint), 1, f);
efread(&options[i].ani, sizeof(JE_byte), 1, f);
efread(&options[i].gr, sizeof(JE_word), 20, f);
efread(&options[i].wport, sizeof(JE_byte), 1, f);
efread(&options[i].wpnum, sizeof(JE_word), 1, f);
efread(&options[i].ammo, sizeof(JE_byte), 1, f);
efread(&options[i].stop, 1, 1, f); /* override sizeof(JE_boolean) */
efread(&options[i].icongr, sizeof(JE_byte), 1, f);
}
for (int i = 0; i < SHIELD_NUM + 1; ++i)
{
fseek(f, 1, SEEK_CUR); /* skip string length */
efread(&shields[i].name, 1, 30, f);
shields[i].name[30] = '\0';
efread(&shields[i].tpwr, sizeof(JE_byte), 1, f);
efread(&shields[i].mpwr, sizeof(JE_byte), 1, f);
efread(&shields[i].itemgraphic, sizeof(JE_word), 1, f);
efread(&shields[i].cost, sizeof(JE_word), 1, f);
}
for (int i = 0; i < ENEMY_NUM + 1; ++i)
{
efread(&enemyDat[i].ani, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].tur, sizeof(JE_byte), 3, f);
efread(&enemyDat[i].freq, sizeof(JE_byte), 3, f);
efread(&enemyDat[i].xmove, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].ymove, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].xaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].yaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].xcaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].ycaccel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].startx, sizeof(JE_integer), 1, f);
efread(&enemyDat[i].starty, sizeof(JE_integer), 1, f);
efread(&enemyDat[i].startxc, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].startyc, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].armor, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].esize, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].egraphic, sizeof(JE_word), 20, f);
efread(&enemyDat[i].explosiontype, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].animate, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].shapebank, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].xrev, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].yrev, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].dgr, sizeof(JE_word), 1, f);
efread(&enemyDat[i].dlevel, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].dani, sizeof(JE_shortint), 1, f);
efread(&enemyDat[i].elaunchfreq, sizeof(JE_byte), 1, f);
efread(&enemyDat[i].elaunchtype, sizeof(JE_word), 1, f);
efread(&enemyDat[i].value, sizeof(JE_integer), 1, f);
efread(&enemyDat[i].eenemydie, sizeof(JE_word), 1, f);
}
fclose(f);
}
void JE_initEpisode( JE_byte newEpisode )
{
if (newEpisode == episodeNum)
return;
episodeNum = newEpisode;
sprintf(levelFile, "tyrian%d.lvl", episodeNum);
sprintf(cube_file, "cubetxt%d.dat", episodeNum);
sprintf(episode_file, "levels%d.dat", episodeNum);
JE_analyzeLevel();
JE_loadItemDat();
}
void JE_scanForEpisodes( void )
{
for (int i = 0; i < EPISODE_MAX; ++i)
{
char ep_file[20];
snprintf(ep_file, sizeof(ep_file), "tyrian%d.lvl", i + 1);
episodeAvail[i] = dir_file_exists(data_dir(), ep_file);
}
}
unsigned int JE_findNextEpisode( void )
{
unsigned int newEpisode = episodeNum;
jumpBackToEpisode1 = false;
while (true)
{
newEpisode++;
if (newEpisode > EPISODE_MAX)
{
newEpisode = 1;
jumpBackToEpisode1 = true;
gameHasRepeated = true;
}
if (episodeAvail[newEpisode-1] || newEpisode == episodeNum)
{
break;
}
}
return newEpisode;
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef EPISODES_H
#define EPISODES_H
#include "opentyr.h"
#include "lvlmast.h"
/* Episodes and general data */
#define FIRST_LEVEL 1
#define EPISODE_MAX 5
#define EPISODE_AVAILABLE 4
typedef struct
{
JE_word drain;
JE_byte shotrepeat;
JE_byte multi;
JE_word weapani;
JE_byte max;
JE_byte tx, ty, aim;
JE_byte attack[8], del[8]; /* [1..8] */
JE_shortint sx[8], sy[8]; /* [1..8] */
JE_shortint bx[8], by[8]; /* [1..8] */
JE_word sg[8]; /* [1..8] */
JE_shortint acceleration, accelerationx;
JE_byte circlesize;
JE_byte sound;
JE_byte trail;
JE_byte shipblastfilter;
} JE_WeaponType;
typedef struct
{
char name[31]; /* string [30] */
JE_byte opnum;
JE_word op[2][11]; /* [1..2, 1..11] */
JE_word cost;
JE_word itemgraphic;
JE_word poweruse;
} JE_WeaponPortType[PORT_NUM + 1]; /* [0..portnum] */
typedef struct
{
char name[31]; /* string [30] */
JE_word itemgraphic;
JE_byte power;
JE_shortint speed;
JE_word cost;
} JE_PowerType[POWER_NUM + 1]; /* [0..powernum] */
typedef struct
{
char name[31]; /* string [30] */
JE_word itemgraphic;
JE_byte pwr;
JE_byte stype;
JE_word wpn;
} JE_SpecialType[SPECIAL_NUM + 1]; /* [0..specialnum] */
typedef struct
{
char name[31]; /* string [30] */
JE_byte pwr;
JE_word itemgraphic;
JE_word cost;
JE_byte tr, option;
JE_shortint opspd;
JE_byte ani;
JE_word gr[20]; /* [1..20] */
JE_byte wport;
JE_word wpnum;
JE_byte ammo;
JE_boolean stop;
JE_byte icongr;
} JE_OptionType;
typedef struct
{
char name[31]; /* string [30] */
JE_byte tpwr;
JE_byte mpwr;
JE_word itemgraphic;
JE_word cost;
} JE_ShieldType[SHIELD_NUM + 1]; /* [0..shieldnum] */
typedef struct
{
char name[31]; /* string [30] */
JE_word shipgraphic;
JE_word itemgraphic;
JE_byte ani;
JE_shortint spd;
JE_byte dmg;
JE_word cost;
JE_byte bigshipgraphic;
} JE_ShipType[SHIP_NUM + 1]; /* [0..shipnum] */
/* EnemyData */
typedef struct
{
JE_byte ani;
JE_byte tur[3]; /* [1..3] */
JE_byte freq[3]; /* [1..3] */
JE_shortint xmove;
JE_shortint ymove;
JE_shortint xaccel;
JE_shortint yaccel;
JE_shortint xcaccel;
JE_shortint ycaccel;
JE_integer startx;
JE_integer starty;
JE_shortint startxc;
JE_shortint startyc;
JE_byte armor;
JE_byte esize;
JE_word egraphic[20]; /* [1..20] */
JE_byte explosiontype;
JE_byte animate; /* 0:Not Yet 1:Always 2:When Firing Only */
JE_byte shapebank; /* See LEVELMAK.DOC */
JE_shortint xrev, yrev;
JE_word dgr;
JE_shortint dlevel;
JE_shortint dani;
JE_byte elaunchfreq;
JE_word elaunchtype;
JE_integer value;
JE_word eenemydie;
} JE_EnemyDatType[ENEMY_NUM + 1]; /* [0..enemynum] */
extern JE_WeaponPortType weaponPort;
extern JE_WeaponType weapons[WEAP_NUM + 1]; /* [0..weapnum] */
extern JE_PowerType powerSys;
extern JE_ShipType ships;
extern JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
extern JE_ShieldType shields;
extern JE_SpecialType special;
extern JE_EnemyDatType enemyDat;
extern JE_byte initial_episode_num, episodeNum;
extern JE_boolean episodeAvail[EPISODE_MAX];
extern char episode_file[13], cube_file[13];
extern JE_longint episode1DataLoc;
extern JE_boolean bonusLevel;
extern JE_boolean jumpBackToEpisode1;
void JE_loadItemDat( void );
void JE_initEpisode( JE_byte newEpisode );
unsigned int JE_findNextEpisode( void );
void JE_scanForEpisodes( void );
#endif /* EPISODES_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "file.h"
#include "opentyr.h"
#include "varz.h"
#include "SDL.h"
#include <errno.h>
#include <stdio.h>
#include <string.h>
const char *custom_data_dir = NULL;
// finds the Tyrian data directory
const char *data_dir( void )
{
const char *dirs[] =
{
custom_data_dir,
TYRIAN_DIR,
"data",
".",
};
static const char *dir = NULL;
if (dir != NULL)
return dir;
for (uint i = 0; i < COUNTOF(dirs); ++i)
{
if (dirs[i] == NULL)
continue;
FILE *f = dir_fopen(dirs[i], "tyrian1.lvl", "rb");
if (f)
{
fclose(f);
dir = dirs[i];
break;
}
}
if (dir == NULL) // data not found
dir = "";
return dir;
}
// prepend directory and fopen
FILE *dir_fopen( const char *dir, const char *file, const char *mode )
{
char *path = malloc(strlen(dir) + 1 + strlen(file) + 1);
sprintf(path, "%s/%s", dir, file);
FILE *f = fopen(path, mode);
fprintf(stderr, "%s\n", path);
free(path);
return f;
}
// warn when dir_fopen fails
FILE *dir_fopen_warn( const char *dir, const char *file, const char *mode )
{
FILE *f = dir_fopen(dir, file, mode);
if (f == NULL)
fprintf(stderr, "warning: failed to open '%s': %s\n", file, strerror(errno));
return f;
}
// die when dir_fopen fails
FILE *dir_fopen_die( const char *dir, const char *file, const char *mode )
{
FILE *f = dir_fopen(dir, file, mode);
if (f == NULL)
{
fprintf(stderr, "error: failed to open '%s': %s\n", file, strerror(errno));
fprintf(stderr, "error: One or more of the required Tyrian " TYRIAN_VERSION " data files could not be found.\n"
" Please read the README file.\n");
JE_tyrianHalt(1);
}
return f;
}
// check if file can be opened for reading
bool dir_file_exists( const char *dir, const char *file )
{
FILE *f = dir_fopen(dir, file, "rb");
if (f != NULL)
fclose(f);
return (f != NULL);
}
// returns end-of-file position
long ftell_eof( FILE *f )
{
long pos = ftell(f);
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, pos, SEEK_SET);
return size;
}
// endian-swapping fread that dies if the expected amount cannot be read
size_t efread( void *buffer, size_t size, size_t num, FILE *stream )
{
size_t num_read = fread(buffer, size, num, stream);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
switch (size)
{
case 2:
for (size_t i = 0; i < num; i++)
((Uint16 *)buffer)[i] = SDL_Swap16(((Uint16 *)buffer)[i]);
break;
case 4:
for (size_t i = 0; i < num; i++)
((Uint32 *)buffer)[i] = SDL_Swap32(((Uint32 *)buffer)[i]);
break;
case 8:
for (size_t i = 0; i < num; i++)
((Uint64 *)buffer)[i] = SDL_Swap64(((Uint64 *)buffer)[i]);
break;
default:
break;
}
#endif
if (num_read != num)
{
fprintf(stderr, "error: An unexpected problem occurred while reading from a file.\n");
JE_tyrianHalt(1);
}
return num_read;
}
// endian-swapping fwrite that dies if the expected amount cannot be written
size_t efwrite( const void *buffer, size_t size, size_t num, FILE *stream )
{
void *swap_buffer = NULL;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
switch (size)
{
case 2:
swap_buffer = malloc(size * num);
for (size_t i = 0; i < num; i++)
((Uint16 *)swap_buffer)[i] = SDL_SwapLE16(((Uint16 *)buffer)[i]);
buffer = swap_buffer;
break;
case 4:
swap_buffer = malloc(size * num);
for (size_t i = 0; i < num; i++)
((Uint32 *)swap_buffer)[i] = SDL_SwapLE32(((Uint32 *)buffer)[i]);
buffer = swap_buffer;
break;
case 8:
swap_buffer = malloc(size * num);
for (size_t i = 0; i < num; i++)
((Uint64 *)swap_buffer)[i] = SDL_SwapLE64(((Uint64 *)buffer)[i]);
buffer = swap_buffer;
break;
default:
break;
}
#endif
size_t num_written = fwrite(buffer, size, num, stream);
if (swap_buffer != NULL)
free(swap_buffer);
if (num_written != num)
{
fprintf(stderr, "error: An unexpected problem occurred while writing to a file.\n");
JE_tyrianHalt(1);
}
return num_written;
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FILE_H
#define FILE_H
#include "SDL_endian.h"
#include <stdbool.h>
#include <stdio.h>
extern const char *custom_data_dir;
const char *data_dir( void );
FILE *dir_fopen( const char *dir, const char *file, const char *mode );
FILE *dir_fopen_warn( const char *dir, const char *file, const char *mode );
FILE *dir_fopen_die( const char *dir, const char *file, const char *mode );
bool dir_file_exists( const char *dir, const char *file );
long ftell_eof( FILE *f );
// endian-swapping fread/fwrite that die if the expected amount cannot be read/written
size_t efread( void *buffer, size_t size, size_t num, FILE *stream );
size_t efwrite( const void *buffer, size_t size, size_t num, FILE *stream );
#endif // FILE_H

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "font.h"
#include "fonthand.h"
#include "sprite.h"
/**
* \file font.c
* \brief Text drawing routines.
*/
/**
* \brief Draws text in a color specified by hue and value and with a drop
* shadow.
*
* A '~' in the text is not drawn but instead toggles highlighting which
* increases \c value by 4.
*
* \li like JE_dString() if (black == false && shadow_dist == 2 && hue == 15)
* \li like JE_textShade() with PART_SHADE if (black == true && shadow_dist == 1)
* \li like JE_outTextAndDarken() if (black == false && shadow_dist == 1)
* \li like JE_outTextAdjust() with shadow if (black == false && shadow_dist == 2)
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
* @param black if true the shadow is drawn as solid black, if false the shadow
* is drawn by darkening the pixels of the destination surface
* @param shadow_dist distance in pixels that the shadow will be drawn away from
* the text. (This is added to both the x and y positions, so a value of
* 1 causes the shadow to be drawn 1 pixel right and 1 pixel lower than
* the text.)
*/
void draw_font_hv_shadow( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value, bool black, int shadow_dist )
{
draw_font_dark(surface, x + shadow_dist, y + shadow_dist, text, font, alignment, black);
draw_font_hv(surface, x, y, text, font, alignment, hue, value);
}
/**
* \brief Draws text in a color specified by hue and value and with a
* surrounding shadow.
*
* A '~' in the text is not drawn but instead toggles highlighting which
* increases \c value by 4.
*
* \li like JE_textShade() with FULL_SHADE if (black == true && shadow_dist == 1)
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
* @param black if true the shadow is drawn as solid black, if false the shadow
* is drawn by darkening the pixels of the destination surface
* @param shadow_dist distance in pixels that the shadows will be drawn away
* from the text. (This distance is separately added to and subtracted
* from the x position and y position, resulting in four shadows -- one
* in each cardinal direction. If this shadow distance is small enough,
* this produces a shadow that outlines the text.)
*/
void draw_font_hv_full_shadow( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value, bool black, int shadow_dist )
{
draw_font_dark(surface, x, y - shadow_dist, text, font, alignment, black);
draw_font_dark(surface, x + shadow_dist, y, text, font, alignment, black);
draw_font_dark(surface, x, y + shadow_dist, text, font, alignment, black);
draw_font_dark(surface, x - shadow_dist, y, text, font, alignment, black);
draw_font_hv(surface, x, y, text, font, alignment, hue, value);
}
/**
* \brief Draws text in a color specified by hue and value.
*
* A '~' in the text is not drawn but instead toggles highlighting which
* increases \c value by 4.
*
* \li like JE_outText() with (brightness >= 0)
* \li like JE_outTextAdjust() without shadow
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
*/
void draw_font_hv( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value )
{
switch (alignment)
{
case left_aligned:
break;
case centered:
x -= JE_textWidth(text, font) / 2;
break;
case right_aligned:
x -= JE_textWidth(text, font);
break;
}
bool highlight = false;
for (; *text != '\0'; ++text)
{
int sprite_id = font_ascii[(unsigned char)*text];
switch (*text)
{
case ' ':
x += 6;
break;
case '~':
highlight = !highlight;
if (highlight)
value += 4;
else
value -= 4;
break;
default:
if (sprite_id != -1 && sprite_exists(font, sprite_id))
{
blit_sprite_hv(surface, x, y, font, sprite_id, hue, value);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
/**
* \brief Draws blended text in a color specified by hue and value.
*
* Corresponds to blit_sprite_hv_blend()
*
* \li like JE_outTextModify()
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param hue hue component of text color
* @param value value component of text color
*/
void draw_font_hv_blend( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value )
{
switch (alignment)
{
case left_aligned:
break;
case centered:
x -= JE_textWidth(text, font) / 2;
break;
case right_aligned:
x -= JE_textWidth(text, font);
break;
}
for (; *text != '\0'; ++text)
{
int sprite_id = font_ascii[(unsigned char)*text];
switch (*text)
{
case ' ':
x += 6;
break;
case '~':
break;
default:
if (sprite_id != -1 && sprite_exists(font, sprite_id))
{
blit_sprite_hv_blend(surface, x, y, font, sprite_id, hue, value);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
/**
* \brief Draws darkened text.
*
* Corresponds to blit_sprite_dark()
*
* \li like JE_outText() with (brightness < 0) if (black == true)
*
* @param surface destination surface
* @param x initial x-position in pixels; which direction(s) the text is drawn
* from this position depends on the alignment
* @param y initial upper y-position in pixels
* @param text text to be drawn
* @param font style/size of text
* @param alignment left_aligned, centered, or right_aligned
* @param black if true text is drawn as solid black, if false text is drawn by
* darkening the pixels of the destination surface
*/
void draw_font_dark( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, bool black )
{
switch (alignment)
{
case left_aligned:
break;
case centered:
x -= JE_textWidth(text, font) / 2;
break;
case right_aligned:
x -= JE_textWidth(text, font);
break;
}
for (; *text != '\0'; ++text)
{
int sprite_id = font_ascii[(unsigned char)*text];
switch (*text)
{
case ' ':
x += 6;
break;
case '~':
break;
default:
if (sprite_id != -1 && sprite_exists(font, sprite_id))
{
blit_sprite_dark(surface, x, y, font, sprite_id, black);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FONT_H
#define FONT_H
#include "SDL.h"
#include <stdbool.h>
typedef enum
{
large_font = 0,
normal_font = 1,
small_font = 2
}
Font;
typedef enum
{
left_aligned,
centered,
right_aligned
}
FontAlignment;
void draw_font_hv_shadow( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value, bool black, int shadow_dist );
void draw_font_hv_full_shadow( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value, bool black, int shadow_dist );
void draw_font_hv( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value );
void draw_font_hv_blend( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, Uint8 hue, Sint8 value );
void draw_font_dark( SDL_Surface *, int x, int y, const char *text, Font, FontAlignment, bool black );
#endif // FONT_H

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "fonthand.h"
#include "network.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "params.h"
#include "sprite.h"
#include "vga256d.h"
#include "video.h"
const int font_ascii[256] =
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, 26, 33, 60, 61, 62, -1, 32, 64, 65, 63, 84, 29, 83, 28, 80, // !"#$%&'()*+,-./
79, 70, 71, 72, 73, 74, 75, 76, 77, 78, 31, 30, -1, 85, -1, 27, // 0123456789:;<=>?
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // @ABCDEFGHIJKLMNO
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 68, 82, 69, -1, -1, // PQRSTUVWXYZ[\]^_
-1, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, // `abcdefghijklmno
49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 66, 81, 67, -1, -1, // pqrstuvwxyz{|}~⌂
86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, // ÇüéâäàåçêëèïîìÄÅ
102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, // ÉæÆôöòûùÿÖÜ¢£¥₧ƒ
118, 119, 120, 121, 122, 123, 124, 125, 126, -1, -1, -1, -1, -1, -1, -1, // áíóúñѪº¿
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
/* shape constants included in newshape.h */
JE_byte textGlowFont, textGlowBrightness = 6;
JE_boolean levelWarningDisplay;
JE_byte levelWarningLines;
char levelWarningText[10][61]; /* [1..10] of string [60] */
JE_boolean warningRed;
JE_byte warningSoundDelay;
JE_word armorShipDelay;
JE_byte warningCol;
JE_shortint warningColChange;
void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font )
{
const int defaultBrightness = -3;
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 2 : 0;
break;
default:
if (sprite_id != -1)
{
blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
int JE_fontCenter( const char *s, unsigned int font )
{
return 160 - (JE_textWidth(s, font) / 2);
}
int JE_textWidth( const char *s, unsigned int font )
{
int x = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
if (s[i] == ' ')
x += 6;
else if (sprite_id != -1)
x += sprite(font, sprite_id)->width + 1;
}
return x;
}
void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype )
{
switch (shadetype)
{
case PART_SHADE:
JE_outText(screen, x+1, y+1, s, 0, -1);
JE_outText(screen, x, y, s, colorbank, brightness);
break;
case FULL_SHADE:
JE_outText(screen, x-1, y, s, 0, -1);
JE_outText(screen, x+1, y, s, 0, -1);
JE_outText(screen, x, y-1, s, 0, -1);
JE_outText(screen, x, y+1, s, 0, -1);
JE_outText(screen, x, y, s, colorbank, brightness);
break;
case DARKEN:
JE_outTextAndDarken(screen, x+1, y+1, s, colorbank, brightness, TINY_FONT);
break;
case TRICK:
JE_outTextModify(screen, x, y, s, colorbank, brightness, TINY_FONT);
break;
}
}
void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness )
{
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 4 : 0;
break;
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
if (brightness >= 0)
blit_sprite_hv_unsafe(screen, x, y, TINY_FONT, sprite_id, colorbank, brightness + bright);
else
blit_sprite_dark(screen, x, y, TINY_FONT, sprite_id, true);
x += sprite(TINY_FONT, sprite_id)->width + 1;
}
break;
}
}
}
void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font )
{
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
if (s[i] == ' ')
{
x += 6;
}
else if (sprite_id != -1)
{
blit_sprite_hv_blend(screen, x, y, font, sprite_id, filter, brightness);
x += sprite(font, sprite_id)->width + 1;
}
}
}
void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, JE_boolean shadow )
{
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 4 : 0;
break;
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
if (shadow)
blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font )
{
int bright = 0;
for (int i = 0; s[i] != '\0'; ++i)
{
int sprite_id = font_ascii[(unsigned char)s[i]];
switch (s[i])
{
case ' ':
x += 6;
break;
case '~':
bright = (bright == 0) ? 4 : 0;
break;
default:
if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
{
blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false);
blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright);
x += sprite(font, sprite_id)->width + 1;
}
break;
}
}
}
void JE_updateWarning( SDL_Surface * screen )
{
if (delaycount2() == 0)
{ /*Update Color Bars*/
warningCol += warningColChange;
if (warningCol > 14 * 16 + 10 || warningCol < 14 * 16 + 4)
{
warningColChange = -warningColChange;
}
fill_rectangle_xy(screen, 0, 0, 319, 5, warningCol);
fill_rectangle_xy(screen, 0, 194, 319, 199, warningCol);
JE_showVGA();
setjasondelay2(6);
if (warningSoundDelay > 0)
{
warningSoundDelay--;
}
else
{
warningSoundDelay = 14;
JE_playSampleNum(S_WARNING);
}
}
}
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s )
{
JE_integer z;
JE_byte c = 15;
if (warningRed)
{
c = 7;
}
JE_outTextAdjust(screen, x - 1, y, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x, y - 1, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x + 1, y, s, 0, -12, textGlowFont, false);
JE_outTextAdjust(screen, x, y + 1, s, 0, -12, textGlowFont, false);
if (frameCountMax > 0)
for (z = 1; z <= 12; z++)
{
setjasondelay(frameCountMax);
JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
if (JE_anyButton())
{
frameCountMax = 0;
}
NETWORK_KEEP_ALIVE();
JE_showVGA();
wait_delay();
}
for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--)
{
setjasondelay(frameCountMax);
JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false);
if (JE_anyButton())
{
frameCountMax = 0;
}
NETWORK_KEEP_ALIVE();
JE_showVGA();
wait_delay();
}
textGlowBrightness = 6;
}

View File

@@ -0,0 +1,58 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FONTHAND_H
#define FONTHAND_H
#include "opentyr.h"
#include "SDL.h"
#define PART_SHADE 0
#define FULL_SHADE 1
#define DARKEN 2
#define TRICK 3
#define NO_SHADE 255
extern const int font_ascii[256];
extern JE_byte textGlowFont, textGlowBrightness;
extern JE_boolean levelWarningDisplay;
extern JE_byte levelWarningLines;
extern char levelWarningText[10][61];
extern JE_boolean warningRed;
extern JE_byte warningSoundDelay;
extern JE_word armorShipDelay;
extern JE_byte warningCol;
extern JE_shortint warningColChange;
void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font );
int JE_fontCenter( const char *s, unsigned int font );
int JE_textWidth( const char *s, unsigned int font );
void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype );
void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness );
void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font );
void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, bool shadow );
void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font );
void JE_updateWarning( SDL_Surface * screen );
void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s );
#endif /* FONTHAND_H */

File diff suppressed because it is too large Load Diff

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GAME_MENU_H
#define GAME_MENU_H
#include "helptext.h"
#include "opentyr.h"
typedef JE_byte JE_MenuChoiceType[MENU_MAX];
JE_longint JE_cashLeft( void );
void JE_itemScreen( void );
void load_cubes( void );
bool load_cube( int cube_slot, int cube_index );
void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y );
void JE_drawMenuHeader( void );
void JE_drawMenuChoices( void );
void JE_updateNavScreen( void );
void JE_drawNavLines( JE_boolean dark );
void JE_drawLines( SDL_Surface *surface, JE_boolean dark );
void JE_drawDots( void );
void JE_drawPlanet( JE_byte planetNum );
void draw_ship_illustration( void );
void JE_scaleBitmap( SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2 );
void JE_initWeaponView( void );
void JE_computeDots( void );
JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist );
void JE_doShipSpecs( void );
void JE_drawMainMenuHelpText( void );
JE_boolean JE_quitRequest( void );
void JE_genItemMenu( JE_byte itemnum );
void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src );
void JE_drawScore( void );
void JE_menuFunction( JE_byte select );
void JE_drawShipSpecs( SDL_Surface *, SDL_Surface * );
void JE_weaponSimUpdate( void );
void JE_weaponViewFrame( void );
#endif // GAME_MENU_H

View File

@@ -0,0 +1,381 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "helptext.h"
#include "config.h"
#include "episodes.h"
#include "file.h"
#include "fonthand.h"
#include "menus.h"
#include "opentyr.h"
#include "video.h"
#include <assert.h>
#include <string.h>
const JE_byte menuHelp[MENU_MAX][11] = /* [1..maxmenu, 1..11] */
{
{ 1, 34, 2, 3, 4, 5, 0, 0, 0, 0, 0 },
{ 6, 7, 8, 9, 10, 11, 11, 12, 0, 0, 0 },
{ 13, 14, 15, 15, 16, 17, 12, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 4, 30, 30, 3, 5, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 16, 17, 15, 15, 12, 0, 0, 0, 0, 0, 0 },
{ 31, 31, 31, 31, 32, 12, 0, 0, 0, 0, 0 },
{ 4, 34, 3, 5, 0, 0, 0, 0, 0, 0, 0 }
};
JE_byte verticalHeight = 7;
JE_byte helpBoxColor = 12;
JE_byte helpBoxBrightness = 1;
JE_byte helpBoxShadeType = FULL_SHADE;
char helpTxt[39][231]; /* [1..39] of string [230] */
char pName[21][16]; /* [1..21] of string [15] */
char miscText[HELPTEXT_MISCTEXT_COUNT][42]; /* [1..68] of string [41] */
char miscTextB[HELPTEXT_MISCTEXTB_COUNT][HELPTEXT_MISCTEXTB_SIZE]; /* [1..5] of string [10] */
char keyName[8][18]; /* [1..8] of string [17] */
char menuText[7][HELPTEXT_MENUTEXT_SIZE]; /* [1..7] of string [20] */
char outputs[9][31]; /* [1..9] of string [30] */
char topicName[6][21]; /* [1..6] of string [20] */
char mainMenuHelp[HELPTEXT_MAINMENUHELP_COUNT][66]; /* [1..34] of string [65] */
char inGameText[6][21]; /* [1..6] of string [20] */
char detailLevel[6][13]; /* [1..6] of string [12] */
char gameSpeedText[5][13]; /* [1..5] of string [12] */
char inputDevices[3][13]; /* [1..3] of string [12] */
char networkText[HELPTEXT_NETWORKTEXT_COUNT][HELPTEXT_NETWORKTEXT_SIZE]; /* [1..4] of string [20] */
char difficultyNameB[11][21]; /* [0..9] of string [20] */
char joyButtonNames[5][21]; /* [1..5] of string [20] */
char superShips[HELPTEXT_SUPERSHIPS_COUNT][26]; /* [0..10] of string [25] */
char specialName[HELPTEXT_SPECIALNAME_COUNT][10]; /* [1..9] of string [9] */
char destructHelp[25][22]; /* [1..25] of string [21] */
char weaponNames[17][17]; /* [1..17] of string [16] */
char destructModeName[DESTRUCT_MODES][13]; /* [1..destructmodes] of string [12] */
char shipInfo[HELPTEXT_SHIPINFO_COUNT][2][256]; /* [1..13, 1..2] of string */
char menuInt[MENU_MAX+1][11][18]; /* [0..14, 1..11] of string [17] */
void decrypt_pascal_string( char *s, int len )
{
static const unsigned char crypt_key[] = { 204, 129, 63, 255, 71, 19, 25, 62, 1, 99 };
for (int i = len - 1; i >= 0; --i)
{
s[i] ^= crypt_key[i % sizeof(crypt_key)];
if (i > 0)
s[i] ^= s[i - 1];
}
}
void read_encrypted_pascal_string( char *s, int size, FILE *f )
{
int len = getc(f);
if (len != EOF)
{
int skip = MAX((len + 1) - size, 0);
assert(skip == 0);
len -= skip;
efread(s, 1, len, f);
if (size > 0)
s[len] = '\0';
fseek(f, skip, SEEK_CUR);
decrypt_pascal_string(s, len);
}
}
void skip_pascal_string( FILE *f )
{
int len = getc(f);
fseek(f, len, SEEK_CUR);
}
void JE_helpBox( SDL_Surface *screen, int x, int y, const char *message, unsigned int boxwidth )
{
JE_byte startpos, endpos, pos;
JE_boolean endstring;
char substring[256];
if (strlen(message) == 0)
{
return;
}
pos = 1;
endpos = 0;
endstring = false;
do
{
startpos = endpos + 1;
do
{
endpos = pos;
do
{
pos++;
if (pos == strlen(message))
{
endstring = true;
if ((unsigned)(pos - startpos) < boxwidth)
{
endpos = pos + 1;
}
}
} while (!(message[pos-1] == ' ' || endstring));
} while (!((unsigned)(pos - startpos) > boxwidth || endstring));
SDL_strlcpy(substring, message + startpos - 1, MIN((size_t)(endpos - startpos + 1), sizeof(substring)));
JE_textShade(screen, x, y, substring, helpBoxColor, helpBoxBrightness, helpBoxShadeType);
y += verticalHeight;
} while (!endstring);
if (endpos != pos + 1)
{
JE_textShade(screen, x, y, message + endpos, helpBoxColor, helpBoxBrightness, helpBoxShadeType);
}
helpBoxColor = 12;
helpBoxShadeType = FULL_SHADE;
}
void JE_HBox( SDL_Surface *screen, int x, int y, unsigned int messagenum, unsigned int boxwidth )
{
JE_helpBox(screen, x, y, helpTxt[messagenum-1], boxwidth);
}
void JE_loadHelpText( void )
{
const unsigned int menuInt_entries[MENU_MAX + 1] = { -1, 7, 9, 8, -1, -1, 11, -1, -1, -1, 6, 4, 6, 7, 5 };
FILE *f = dir_fopen_die(data_dir(), "tyrian.hdt", "rb");
efread(&episode1DataLoc, sizeof(JE_longint), 1, f);
/*Online Help*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(helpTxt); ++i)
read_encrypted_pascal_string(helpTxt[i], sizeof(helpTxt[i]), f);
skip_pascal_string(f);
/*Planet names*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(pName); ++i)
read_encrypted_pascal_string(pName[i], sizeof(pName[i]), f);
skip_pascal_string(f);
/*Miscellaneous text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(miscText); ++i)
read_encrypted_pascal_string(miscText[i], sizeof(miscText[i]), f);
skip_pascal_string(f);
/*Little Miscellaneous text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(miscTextB); ++i)
read_encrypted_pascal_string(miscTextB[i], sizeof(miscTextB[i]), f);
skip_pascal_string(f);
/*Key names*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[6]; ++i)
read_encrypted_pascal_string(menuInt[6][i], sizeof(menuInt[6][i]), f);
skip_pascal_string(f);
/*Main Menu*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(menuText); ++i)
read_encrypted_pascal_string(menuText[i], sizeof(menuText[i]), f);
skip_pascal_string(f);
/*Event text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(outputs); ++i)
read_encrypted_pascal_string(outputs[i], sizeof(outputs[i]), f);
skip_pascal_string(f);
/*Help topics*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(topicName); ++i)
read_encrypted_pascal_string(topicName[i], sizeof(topicName[i]), f);
skip_pascal_string(f);
/*Main Menu Help*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(mainMenuHelp); ++i)
read_encrypted_pascal_string(mainMenuHelp[i], sizeof(mainMenuHelp[i]), f);
skip_pascal_string(f);
/*Menu 1 - Main*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[1]; ++i)
read_encrypted_pascal_string(menuInt[1][i], sizeof(menuInt[1][i]), f);
skip_pascal_string(f);
/*Menu 2 - Items*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[2]; ++i)
read_encrypted_pascal_string(menuInt[2][i], sizeof(menuInt[2][i]), f);
skip_pascal_string(f);
/*Menu 3 - Options*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[3]; ++i)
read_encrypted_pascal_string(menuInt[3][i], sizeof(menuInt[3][i]), f);
skip_pascal_string(f);
/*InGame Menu*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(inGameText); ++i)
read_encrypted_pascal_string(inGameText[i], sizeof(inGameText[i]), f);
skip_pascal_string(f);
/*Detail Level*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(detailLevel); ++i)
read_encrypted_pascal_string(detailLevel[i], sizeof(detailLevel[i]), f);
skip_pascal_string(f);
/*Game speed text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(gameSpeedText); ++i)
read_encrypted_pascal_string(gameSpeedText[i], sizeof(gameSpeedText[i]), f);
skip_pascal_string(f);
// episode names
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(episode_name); ++i)
read_encrypted_pascal_string(episode_name[i], sizeof(episode_name[i]), f);
skip_pascal_string(f);
// difficulty names
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(difficulty_name); ++i)
read_encrypted_pascal_string(difficulty_name[i], sizeof(difficulty_name[i]), f);
skip_pascal_string(f);
// gameplay mode names
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(gameplay_name); ++i)
read_encrypted_pascal_string(gameplay_name[i], sizeof(gameplay_name[i]), f);
skip_pascal_string(f);
/*Menu 10 - 2Player Main*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[10]; ++i)
read_encrypted_pascal_string(menuInt[10][i], sizeof(menuInt[10][i]), f);
skip_pascal_string(f);
/*Input Devices*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(inputDevices); ++i)
read_encrypted_pascal_string(inputDevices[i], sizeof(inputDevices[i]), f);
skip_pascal_string(f);
/*Network text*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(networkText); ++i)
read_encrypted_pascal_string(networkText[i], sizeof(networkText[i]), f);
skip_pascal_string(f);
/*Menu 11 - 2Player Network*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[11]; ++i)
read_encrypted_pascal_string(menuInt[11][i], sizeof(menuInt[11][i]), f);
skip_pascal_string(f);
/*HighScore Difficulty Names*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(difficultyNameB); ++i)
read_encrypted_pascal_string(difficultyNameB[i], sizeof(difficultyNameB[i]), f);
skip_pascal_string(f);
/*Menu 12 - Network Options*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[12]; ++i)
read_encrypted_pascal_string(menuInt[12][i], sizeof(menuInt[12][i]), f);
skip_pascal_string(f);
/*Menu 13 - Joystick*/
skip_pascal_string(f);
for (unsigned int i = 0; i < menuInt_entries[13]; ++i)
read_encrypted_pascal_string(menuInt[13][i], sizeof(menuInt[13][i]), f);
skip_pascal_string(f);
/*Joystick Button Assignments*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(joyButtonNames); ++i)
read_encrypted_pascal_string(joyButtonNames[i], sizeof(joyButtonNames[i]), f);
skip_pascal_string(f);
/*SuperShips - For Super Arcade Mode*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(superShips); ++i)
read_encrypted_pascal_string(superShips[i], sizeof(superShips[i]), f);
skip_pascal_string(f);
/*SuperShips - For Super Arcade Mode*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(specialName); ++i)
read_encrypted_pascal_string(specialName[i], sizeof(specialName[i]), f);
skip_pascal_string(f);
/*Secret DESTRUCT game*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(destructHelp); ++i)
read_encrypted_pascal_string(destructHelp[i], sizeof(destructHelp[i]), f);
skip_pascal_string(f);
/*Secret DESTRUCT weapons*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(weaponNames); ++i)
read_encrypted_pascal_string(weaponNames[i], sizeof(weaponNames[i]), f);
skip_pascal_string(f);
/*Secret DESTRUCT modes*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(destructModeName); ++i)
read_encrypted_pascal_string(destructModeName[i], sizeof(destructModeName[i]), f);
skip_pascal_string(f);
/*NEW: Ship Info*/
skip_pascal_string(f);
for (unsigned int i = 0; i < COUNTOF(shipInfo); ++i)
{
read_encrypted_pascal_string(shipInfo[i][0], sizeof(shipInfo[i][0]), f);
read_encrypted_pascal_string(shipInfo[i][1], sizeof(shipInfo[i][1]), f);
}
skip_pascal_string(f);
fclose(f);
}

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@@ -0,0 +1,80 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef HELPTEXT_H
#define HELPTEXT_H
#include "opentyr.h"
#include "SDL.h"
#include <stdio.h>
#define MENU_MAX 14
#define DESTRUCT_MODES 5
extern const JE_byte menuHelp[MENU_MAX][11]; /* [1..14, 1..11] */
extern JE_byte verticalHeight;
extern JE_byte helpBoxColor, helpBoxBrightness, helpBoxShadeType;
#define HELPTEXT_MISCTEXT_COUNT 68
#define HELPTEXT_MISCTEXTB_COUNT 5
#define HELPTEXT_MISCTEXTB_SIZE 11
#define HELPTEXT_MENUTEXT_SIZE 21
#define HELPTEXT_MAINMENUHELP_COUNT 34
#define HELPTEXT_NETWORKTEXT_COUNT 4
#define HELPTEXT_NETWORKTEXT_SIZE 22
#define HELPTEXT_SUPERSHIPS_COUNT 11
#define HELPTEXT_SPECIALNAME_COUNT 9
#define HELPTEXT_SHIPINFO_COUNT 13
extern char helpTxt[39][231];
extern char pName[21][16];
extern char miscText[HELPTEXT_MISCTEXT_COUNT][42];
extern char miscTextB[HELPTEXT_MISCTEXTB_COUNT][HELPTEXT_MISCTEXTB_SIZE];
extern char keyName[8][18];
extern char menuText[7][HELPTEXT_MENUTEXT_SIZE];
extern char outputs[9][31];
extern char topicName[6][21];
extern char mainMenuHelp[HELPTEXT_MAINMENUHELP_COUNT][66];
extern char inGameText[6][21];
extern char detailLevel[6][13];
extern char gameSpeedText[5][13];
extern char inputDevices[3][13];
extern char networkText[HELPTEXT_NETWORKTEXT_COUNT][HELPTEXT_NETWORKTEXT_SIZE];
extern char difficultyNameB[11][21];
extern char joyButtonNames[5][21];
extern char superShips[HELPTEXT_SUPERSHIPS_COUNT][26];
extern char specialName[HELPTEXT_SPECIALNAME_COUNT][10];
extern char destructHelp[25][22];
extern char weaponNames[17][17];
extern char destructModeName[DESTRUCT_MODES][13];
extern char shipInfo[HELPTEXT_SHIPINFO_COUNT][2][256];
extern char menuInt[MENU_MAX+1][11][18];
void read_encrypted_pascal_string( char *s, int size, FILE *f );
void skip_pascal_string( FILE *f );
void JE_helpBox( SDL_Surface *screen, int x, int y, const char *message, unsigned int boxwidth );
void JE_HBox( SDL_Surface *screen, int x, int y, unsigned int messagenum, unsigned int boxwidth );
void JE_loadHelpText( void );
#endif /* HELPTEXT_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "joystick.h"
#include "config.h"
#include "config_file.h"
#include "file.h"
#include "keyboard.h"
#include "nortsong.h"
#include "opentyr.h"
#include "params.h"
#include "varz.h"
#include "video.h"
#include <assert.h>
#include <ctype.h>
#include <string.h>
int joystick_axis_threshold( int j, int value );
int check_assigned( SDL_Joystick *joystick_handle, const Joystick_assignment assignment[2] );
const char *assignment_to_code( const Joystick_assignment *assignment );
void code_to_assignment( Joystick_assignment *assignment, const char *buffer );
int joystick_repeat_delay = 300; // milliseconds, repeat delay for buttons
bool joydown = false; // any joystick buttons down, updated by poll_joysticks()
bool ignore_joystick = false;
int joysticks = 0;
Joystick *joystick = NULL;
static const int joystick_analog_max = 32767;
// eliminates axis movement below the threshold
int joystick_axis_threshold( int j, int value )
{
assert(j < joysticks);
bool negative = value < 0;
if (negative)
value = -value;
if (value <= joystick[j].threshold * 1000)
return 0;
value -= joystick[j].threshold * 1000;
return negative ? -value : value;
}
// converts joystick axis to sane Tyrian-usable value (based on sensitivity)
int joystick_axis_reduce( int j, int value )
{
assert(j < joysticks);
value = joystick_axis_threshold(j, value);
if (value == 0)
return 0;
return value / (3000 - 200 * joystick[j].sensitivity);
}
// converts analog joystick axes to an angle
// returns false if axes are centered (there is no angle)
bool joystick_analog_angle( int j, float *angle )
{
assert(j < joysticks);
float x = joystick_axis_threshold(j, joystick[j].x), y = joystick_axis_threshold(j, joystick[j].y);
if (x != 0)
{
*angle += atanf(-y / x);
*angle += (x < 0) ? -M_PI_2 : M_PI_2;
return true;
}
else if (y != 0)
{
*angle += y < 0 ? M_PI : 0;
return true;
}
return false;
}
/* gives back value 0..joystick_analog_max indicating that one of the assigned
* buttons has been pressed or that one of the assigned axes/hats has been moved
* in the assigned direction
*/
int check_assigned( SDL_Joystick *joystick_handle, const Joystick_assignment assignment[2] )
{
int result = 0;
for (int i = 0; i < 2; i++)
{
int temp = 0;
switch (assignment[i].type)
{
case NONE:
continue;
case AXIS:
temp = SDL_JoystickGetAxis(joystick_handle, assignment[i].num);
if (assignment[i].negative_axis)
temp = -temp;
break;
case BUTTON:
temp = SDL_JoystickGetButton(joystick_handle, assignment[i].num) == 1 ? joystick_analog_max : 0;
break;
case HAT:
temp = SDL_JoystickGetHat(joystick_handle, assignment[i].num);
if (assignment[i].x_axis)
temp &= SDL_HAT_LEFT | SDL_HAT_RIGHT;
else
temp &= SDL_HAT_UP | SDL_HAT_DOWN;
if (assignment[i].negative_axis)
temp &= SDL_HAT_LEFT | SDL_HAT_UP;
else
temp &= SDL_HAT_RIGHT | SDL_HAT_DOWN;
temp = temp ? joystick_analog_max : 0;
break;
}
if (temp > result)
result = temp;
}
return result;
}
// updates joystick state
void poll_joystick( int j )
{
assert(j < joysticks);
if (joystick[j].handle == NULL)
return;
SDL_JoystickUpdate();
// indicates that a direction/action was pressed since last poll
joystick[j].input_pressed = false;
// indicates that an direction/action has been held long enough to fake a repeat press
bool repeat = joystick[j].joystick_delay < SDL_GetTicks();
// update direction state
for (uint d = 0; d < COUNTOF(joystick[j].direction); d++)
{
bool old = joystick[j].direction[d];
joystick[j].analog_direction[d] = check_assigned(joystick[j].handle, joystick[j].assignment[d]);
joystick[j].direction[d] = joystick[j].analog_direction[d] > (joystick_analog_max / 2);
joydown |= joystick[j].direction[d];
joystick[j].direction_pressed[d] = joystick[j].direction[d] && (!old || repeat);
joystick[j].input_pressed |= joystick[j].direction_pressed[d];
}
joystick[j].x = -joystick[j].analog_direction[3] + joystick[j].analog_direction[1];
joystick[j].y = -joystick[j].analog_direction[0] + joystick[j].analog_direction[2];
// update action state
for (uint d = 0; d < COUNTOF(joystick[j].action); d++)
{
bool old = joystick[j].action[d];
joystick[j].action[d] = check_assigned(joystick[j].handle, joystick[j].assignment[d + COUNTOF(joystick[j].direction)]) > (joystick_analog_max / 2);
joydown |= joystick[j].action[d];
joystick[j].action_pressed[d] = joystick[j].action[d] && (!old || repeat);
joystick[j].input_pressed |= joystick[j].action_pressed[d];
}
joystick[j].confirm = joystick[j].action[0] || joystick[j].action[4];
joystick[j].cancel = joystick[j].action[1] || joystick[j].action[5];
// if new input, reset press-repeat delay
if (joystick[j].input_pressed)
joystick[j].joystick_delay = SDL_GetTicks() + joystick_repeat_delay;
}
// updates all joystick states
void poll_joysticks( void )
{
joydown = false;
for (int j = 0; j < joysticks; j++)
poll_joystick(j);
}
// sends SDL KEYDOWN and KEYUP events for a key
void push_key( SDLKey key )
{
SDL_Event e;
memset(&e.key.keysym, 0, sizeof(e.key.keysym));
e.key.keysym.sym = key;
e.key.keysym.unicode = key;
e.key.state = SDL_RELEASED;
e.type = SDL_KEYDOWN;
SDL_PushEvent(&e);
e.type = SDL_KEYUP;
SDL_PushEvent(&e);
}
// helps us be lazy by pretending joysticks are a keyboard (useful for menus)
void push_joysticks_as_keyboard( void )
{
const SDLKey confirm = SDLK_RETURN, cancel = SDLK_ESCAPE;
const SDLKey direction[4] = { SDLK_UP, SDLK_RIGHT, SDLK_DOWN, SDLK_LEFT };
poll_joysticks();
for (int j = 0; j < joysticks; j++)
{
if (!joystick[j].input_pressed)
continue;
if (joystick[j].confirm)
push_key(confirm);
if (joystick[j].cancel)
push_key(cancel);
for (uint d = 0; d < COUNTOF(joystick[j].direction_pressed); d++)
{
if (joystick[j].direction_pressed[d])
push_key(direction[d]);
}
}
}
// initializes SDL joystick system and loads assignments for joysticks found
void init_joysticks( void )
{
if (ignore_joystick)
return;
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK))
{
fprintf(stderr, "warning: failed to initialize joystick system: %s\n", SDL_GetError());
ignore_joystick = true;
return;
}
SDL_JoystickEventState(SDL_IGNORE);
joysticks = SDL_NumJoysticks();
joystick = malloc(joysticks * sizeof(*joystick));
for (int j = 0; j < joysticks; j++)
{
memset(&joystick[j], 0, sizeof(*joystick));
joystick[j].handle = SDL_JoystickOpen(j);
if (joystick[j].handle != NULL)
{
printf("joystick detected: %s ", SDL_JoystickName(j));
printf("(%d axes, %d buttons, %d hats)\n",
SDL_JoystickNumAxes(joystick[j].handle),
SDL_JoystickNumButtons(joystick[j].handle),
SDL_JoystickNumHats(joystick[j].handle));
if (!load_joystick_assignments(&opentyrian_config, j))
reset_joystick_assignments(j);
}
}
if (joysticks == 0)
printf("no joysticks detected\n");
}
// deinitializes SDL joystick system and saves joystick assignments
void deinit_joysticks( void )
{
if (ignore_joystick)
return;
for (int j = 0; j < joysticks; j++)
{
if (joystick[j].handle != NULL)
{
save_joystick_assignments(&opentyrian_config, j);
SDL_JoystickClose(joystick[j].handle);
}
}
free(joystick);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
void reset_joystick_assignments( int j )
{
assert(j < joysticks);
// defaults: first 2 axes, first hat, first 6 buttons
for (uint a = 0; a < COUNTOF(joystick[j].assignment); a++)
{
// clear assignments
for (uint i = 0; i < COUNTOF(joystick[j].assignment[a]); i++)
joystick[j].assignment[a][i].type = NONE;
if (a < 4)
{
if (SDL_JoystickNumAxes(joystick[j].handle) >= 2)
{
joystick[j].assignment[a][0].type = AXIS;
joystick[j].assignment[a][0].num = (a + 1) % 2;
joystick[j].assignment[a][0].negative_axis = (a == 0 || a == 3);
}
if (SDL_JoystickNumHats(joystick[j].handle) >= 1)
{
joystick[j].assignment[a][1].type = HAT;
joystick[j].assignment[a][1].num = 0;
joystick[j].assignment[a][1].x_axis = (a == 1 || a == 3);
joystick[j].assignment[a][1].negative_axis = (a == 0 || a == 3);
}
}
else
{
if (a - 4 < (unsigned)SDL_JoystickNumButtons(joystick[j].handle))
{
joystick[j].assignment[a][0].type = BUTTON;
joystick[j].assignment[a][0].num = a - 4;
}
}
}
joystick[j].analog = false;
joystick[j].sensitivity = 5;
joystick[j].threshold = 5;
}
static const char* const assignment_names[] =
{
"up",
"right",
"down",
"left",
"fire",
"change fire",
"left sidekick",
"right sidekick",
"menu",
"pause",
};
bool load_joystick_assignments( Config *config, int j )
{
ConfigSection *section = config_find_section(config, "joystick", SDL_JoystickName(j));
if (section == NULL)
return false;
if (!config_get_bool_option(section, "analog", &joystick[j].analog))
joystick[j].analog = false;
joystick[j].sensitivity = config_get_or_set_int_option(section, "sensitivity", 5);
joystick[j].threshold = config_get_or_set_int_option(section, "threshold", 5);
for (size_t a = 0; a < COUNTOF(assignment_names); ++a)
{
for (unsigned int i = 0; i < COUNTOF(joystick[j].assignment[a]); ++i)
joystick[j].assignment[a][i].type = NONE;
ConfigOption *option = config_get_option(section, assignment_names[a]);
if (option == NULL)
continue;
foreach_option_i_value(i, value, option)
{
if (i >= COUNTOF(joystick[j].assignment[a]))
break;
code_to_assignment(&joystick[j].assignment[a][i], value);
}
}
return true;
}
bool save_joystick_assignments( Config *config, int j )
{
ConfigSection *section = config_find_or_add_section(config, "joystick", SDL_JoystickName(j));
if (section == NULL)
exit(EXIT_FAILURE); // out of memory
config_set_bool_option(section, "analog", joystick[j].analog, NO_YES);
config_set_int_option(section, "sensitivity", joystick[j].sensitivity);
config_set_int_option(section, "threshold", joystick[j].threshold);
for (size_t a = 0; a < COUNTOF(assignment_names); ++a)
{
ConfigOption *option = config_set_option(section, assignment_names[a], NULL);
if (option == NULL)
exit(EXIT_FAILURE); // out of memory
option = config_set_value(option, NULL);
if (option == NULL)
exit(EXIT_FAILURE); // out of memory
for (size_t i = 0; i < COUNTOF(joystick[j].assignment[a]); ++i)
{
if (joystick[j].assignment[a][i].type == NONE)
continue;
option = config_add_value(option, assignment_to_code(&joystick[j].assignment[a][i]));
if (option == NULL)
exit(EXIT_FAILURE); // out of memory
}
}
return true;
}
// fills buffer with comma separated list of assigned joystick functions
void joystick_assignments_to_string( char *buffer, size_t buffer_len, const Joystick_assignment *assignments )
{
strncpy(buffer, "", buffer_len);
bool comma = false;
for (uint i = 0; i < COUNTOF(*joystick->assignment); ++i)
{
if (assignments[i].type == NONE)
continue;
size_t len = snprintf(buffer, buffer_len, "%s%s",
comma ? ", " : "",
assignment_to_code(&assignments[i]));
buffer += len;
buffer_len -= len;
comma = true;
}
}
// reverse of assignment_to_code()
void code_to_assignment( Joystick_assignment *assignment, const char *buffer )
{
memset(assignment, 0, sizeof(*assignment));
char axis = 0, direction = 0;
if (sscanf(buffer, " AX %d%c", &assignment->num, &direction) == 2)
assignment->type = AXIS;
else if (sscanf(buffer, " BTN %d", &assignment->num) == 1)
assignment->type = BUTTON;
else if (sscanf(buffer, " H %d%c%c", &assignment->num, &axis, &direction) == 3)
assignment->type = HAT;
if (assignment->num == 0)
assignment->type = NONE;
else
--assignment->num;
assignment->x_axis = (toupper(axis) == 'X');
assignment->negative_axis = (toupper(direction) == '-');
}
/* gives the short (6 or less characters) identifier for a joystick assignment
*
* two of these per direction/action is all that can fit on the joystick config screen,
* assuming two digits for the axis/button/hat number
*/
const char *assignment_to_code( const Joystick_assignment *assignment )
{
static char name[7];
switch (assignment->type)
{
case NONE:
strcpy(name, "");
break;
case AXIS:
snprintf(name, sizeof(name), "AX %d%c",
assignment->num + 1,
assignment->negative_axis ? '-' : '+');
break;
case BUTTON:
snprintf(name, sizeof(name), "BTN %d",
assignment->num + 1);
break;
case HAT:
snprintf(name, sizeof(name), "H %d%c%c",
assignment->num + 1,
assignment->x_axis ? 'X' : 'Y',
assignment->negative_axis ? '-' : '+');
break;
}
return name;
}
// captures joystick input for configuring assignments
// returns false if non-joystick input was detected
// TODO: input from joystick other than the one being configured probably should not be ignored
bool detect_joystick_assignment( int j, Joystick_assignment *assignment )
{
// get initial joystick state to compare against to see if anything was pressed
const int axes = SDL_JoystickNumAxes(joystick[j].handle);
Sint16 *axis = malloc(axes * sizeof(*axis));
for (int i = 0; i < axes; i++)
axis[i] = SDL_JoystickGetAxis(joystick[j].handle, i);
const int buttons = SDL_JoystickNumButtons(joystick[j].handle);
Uint8 *button = malloc(buttons * sizeof(*button));
for (int i = 0; i < buttons; i++)
button[i] = SDL_JoystickGetButton(joystick[j].handle, i);
const int hats = SDL_JoystickNumHats(joystick[j].handle);
Uint8 *hat = malloc(hats * sizeof(*hat));
for (int i = 0; i < hats; i++)
hat[i] = SDL_JoystickGetHat(joystick[j].handle, i);
bool detected = false;
do
{
setjasondelay(1);
SDL_JoystickUpdate();
for (int i = 0; i < axes; ++i)
{
Sint16 temp = SDL_JoystickGetAxis(joystick[j].handle, i);
if (abs(temp - axis[i]) > joystick_analog_max * 2 / 3)
{
assignment->type = AXIS;
assignment->num = i;
assignment->negative_axis = temp < axis[i];
detected = true;
break;
}
}
for (int i = 0; i < buttons; ++i)
{
Uint8 new_button = SDL_JoystickGetButton(joystick[j].handle, i),
changed = button[i] ^ new_button;
if (!changed)
continue;
if (new_button == 0) // button was released
{
button[i] = new_button;
}
else // button was pressed
{
assignment->type = BUTTON;
assignment->num = i;
detected = true;
break;
}
}
for (int i = 0; i < hats; ++i)
{
Uint8 new_hat = SDL_JoystickGetHat(joystick[j].handle, i),
changed = hat[i] ^ new_hat;
if (!changed)
continue;
if ((new_hat & changed) == SDL_HAT_CENTERED) // hat was centered
{
hat[i] = new_hat;
}
else
{
assignment->type = HAT;
assignment->num = i;
assignment->x_axis = changed & (SDL_HAT_LEFT | SDL_HAT_RIGHT);
assignment->negative_axis = changed & (SDL_HAT_LEFT | SDL_HAT_UP);
detected = true;
}
}
service_SDL_events(true);
JE_showVGA();
wait_delay();
}
while (!detected && !newkey && !newmouse);
free(axis);
free(button);
free(hat);
return detected;
}
// compares relevant parts of joystick assignments for equality
bool joystick_assignment_cmp( const Joystick_assignment *a, const Joystick_assignment *b )
{
if (a->type == b->type)
{
switch (a->type)
{
case NONE:
return true;
case AXIS:
return (a->num == b->num) &&
(a->negative_axis == b->negative_axis);
case BUTTON:
return (a->num == b->num);
case HAT:
return (a->num == b->num) &&
(a->x_axis == b->x_axis) &&
(a->negative_axis == b->negative_axis);
}
}
return false;
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef JOYSTICK_H
#define JOYSTICK_H
#include "opentyr.h"
#include "config_file.h"
#include "SDL.h"
typedef enum
{
NONE,
AXIS,
BUTTON,
HAT
}
Joystick_assignment_types;
typedef struct
{
Joystick_assignment_types type;
int num;
// if hat
bool x_axis; // else y_axis
// if hat or axis
bool negative_axis; // else positive
}
Joystick_assignment;
typedef struct
{
SDL_Joystick *handle;
Joystick_assignment assignment[10][2]; // 0-3: directions, 4-9: actions
bool analog;
int sensitivity, threshold;
signed int x, y;
int analog_direction[4];
bool direction[4], direction_pressed[4]; // up, right, down, left (_pressed, for emulating key presses)
bool confirm, cancel;
bool action[6], action_pressed[6]; // fire, mode swap, left fire, right fire, menu, pause
Uint32 joystick_delay;
bool input_pressed;
}
Joystick;
extern int joystick_repeat_delay;
extern bool joydown;
extern bool ignore_joystick;
extern int joysticks;
extern Joystick *joystick;
int joystick_axis_reduce( int j, int value );
bool joystick_analog_angle( int j, float *angle );
void poll_joystick( int j );
void poll_joysticks( void );
void push_key( SDLKey key );
void push_joysticks_as_keyboard( void );
void init_joysticks( void );
void deinit_joysticks( void );
void reset_joystick_assignments( int j );
bool load_joystick_assignments( Config* config, int j );
bool save_joystick_assignments( Config* config, int j );
void joystick_assignments_to_string( char *buffer, size_t buffer_len, const Joystick_assignment *assignments );
bool detect_joystick_assignment( int j, Joystick_assignment *assignment );
bool joystick_assignment_cmp( const Joystick_assignment *, const Joystick_assignment * );
#endif /* JOYSTICK_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "jukebox.h"
#include "font.h"
#include "joystick.h"
#include "keyboard.h"
#include "lds_play.h"
#include "loudness.h"
#include "mtrand.h"
#include "nortsong.h"
#include "opentyr.h"
#include "palette.h"
#include "sprite.h"
#include "starlib.h"
#include "vga_palette.h"
#include "video.h"
#include <stdio.h>
void jukebox( void )
{
bool trigger_quit = false, // true when user wants to quit
quitting = false;
bool hide_text = false;
bool fade_looped_songs = true, fading_song = false;
bool stopped = false;
bool fx = false;
int fx_num = 0;
int palette_fade_steps = 15;
int diff[256][3];
init_step_fade_palette(diff, vga_palette, 0, 255);
JE_starlib_init();
int fade_volume = tyrMusicVolume;
for (; ; )
{
if (!stopped && !audio_disabled)
{
if (songlooped && fade_looped_songs)
fading_song = true;
if (fading_song)
{
if (fade_volume > 5)
{
fade_volume -= 2;
}
else
{
fade_volume = tyrMusicVolume;
fading_song = false;
}
set_volume(fade_volume, fxVolume);
}
if (!playing || (songlooped && fade_looped_songs && !fading_song))
play_song(mt_rand() % MUSIC_NUM);
}
setdelay(1);
SDL_FillRect(VGAScreenSeg, NULL, 0);
// starlib input needs to be rewritten
JE_starlib_main();
push_joysticks_as_keyboard();
service_SDL_events(true);
if (!hide_text)
{
char buffer[60];
if (fx)
snprintf(buffer, sizeof(buffer), "%d %s", fx_num + 1, soundTitle[fx_num]);
else
snprintf(buffer, sizeof(buffer), "%d %s", song_playing + 1, musicTitle[song_playing]);
const int x = VGAScreen->w / 2;
draw_font_hv(VGAScreen, x, 170, "Press ESC to quit the jukebox.", small_font, centered, 1, 0);
draw_font_hv(VGAScreen, x, 180, "Arrow keys change the song being played.", small_font, centered, 1, 0);
draw_font_hv(VGAScreen, x, 190, buffer, small_font, centered, 1, 4);
}
if (palette_fade_steps > 0)
step_fade_palette(diff, palette_fade_steps--, 0, 255);
JE_showVGA();
wait_delay();
// quit on mouse click
Uint16 x, y;
if (JE_mousePosition(&x, &y) > 0)
trigger_quit = true;
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_ESCAPE: // quit jukebox
case SDLK_q:
trigger_quit = true;
break;
case SDLK_SPACE:
hide_text = !hide_text;
break;
case SDLK_f:
fading_song = !fading_song;
break;
case SDLK_n:
fade_looped_songs = !fade_looped_songs;
break;
case SDLK_SLASH: // switch to sfx mode
fx = !fx;
break;
case SDLK_COMMA:
if (fx && --fx_num < 0)
fx_num = SAMPLE_COUNT - 1;
break;
case SDLK_PERIOD:
if (fx && ++fx_num >= SAMPLE_COUNT)
fx_num = 0;
break;
case SDLK_SEMICOLON:
if (fx)
JE_playSampleNum(fx_num + 1);
break;
case SDLK_LEFT:
case SDLK_UP:
play_song((song_playing > 0 ? song_playing : MUSIC_NUM) - 1);
stopped = false;
break;
case SDLK_RETURN:
case SDLK_RIGHT:
case SDLK_DOWN:
play_song((song_playing + 1) % MUSIC_NUM);
stopped = false;
break;
case SDLK_s: // stop song
stop_song();
stopped = true;
break;
case SDLK_r: // restart song
restart_song();
stopped = false;
break;
default:
break;
}
}
// user wants to quit, start fade-out
if (trigger_quit && !quitting)
{
palette_fade_steps = 15;
SDL_Color black = { 0, 0, 0 };
init_step_fade_solid(diff, black, 0, 255);
quitting = true;
}
// if fade-out finished, we can finally quit
if (quitting && palette_fade_steps == 0)
break;
}
set_volume(tyrMusicVolume, fxVolume);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef JUKEBOX_H
#define JUKEBOX_H
#include "opentyr.h"
void jukebox( void );
#endif /* JUKEBOX_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "keyboard.h"
#include "joystick.h"
#include "network.h"
#include "opentyr.h"
#include "video.h"
#include "video_scale.h"
#include "SDL.h"
#include <stdio.h>
JE_boolean ESCPressed;
JE_boolean newkey, newmouse, keydown, mousedown;
SDLKey lastkey_sym;
SDLMod lastkey_mod;
unsigned char lastkey_char;
Uint8 lastmouse_but;
Uint16 lastmouse_x, lastmouse_y;
JE_boolean mouse_pressed[3] = {false, false, false};
Uint16 mouse_x, mouse_y;
Uint8 keysactive[SDLK_LAST];
#ifdef NDEBUG
bool input_grab_enabled = true;
#else
bool input_grab_enabled = false;
#endif
void flush_events_buffer( void )
{
SDL_Event ev;
while (SDL_PollEvent(&ev));
}
void wait_input( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick )
{
service_SDL_events(false);
while (!((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown)))
{
uSDL_Delay(SDL_POLL_INTERVAL);
push_joysticks_as_keyboard();
service_SDL_events(false);
#ifdef WITH_NETWORK
if (isNetworkGame)
network_check();
#endif
}
}
void wait_noinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick )
{
service_SDL_events(false);
while ((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown))
{
uSDL_Delay(SDL_POLL_INTERVAL);
poll_joysticks();
service_SDL_events(false);
#ifdef WITH_NETWORK
if (isNetworkGame)
network_check();
#endif
}
}
void init_keyboard( void )
{
SDL_EnableKeyRepeat(500, 60);
newkey = newmouse = false;
keydown = mousedown = false;
SDL_EnableUNICODE(1);
}
void input_grab( bool enable )
{
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
enable = true;
#endif
input_grab_enabled = enable || fullscreen_enabled;
SDL_ShowCursor(input_grab_enabled ? SDL_DISABLE : SDL_ENABLE);
#ifdef NDEBUG
SDL_WM_GrabInput(input_grab_enabled ? SDL_GRAB_ON : SDL_GRAB_OFF);
#endif
}
JE_word JE_mousePosition( JE_word *mouseX, JE_word *mouseY )
{
service_SDL_events(false);
*mouseX = mouse_x;
*mouseY = mouse_y;
return mousedown ? lastmouse_but : 0;
}
void set_mouse_position( int x, int y )
{
if (input_grab_enabled)
{
SDL_WarpMouse(x * scalers[scaler].width / vga_width, y * scalers[scaler].height / vga_height);
mouse_x = x;
mouse_y = y;
}
}
void service_SDL_events( JE_boolean clear_new )
{
SDL_Event ev;
if (clear_new)
newkey = newmouse = false;
while (SDL_PollEvent(&ev))
{
switch (ev.type)
{
case SDL_ACTIVEEVENT:
if (ev.active.state == SDL_APPINPUTFOCUS && !ev.active.gain)
input_grab(false);
break;
case SDL_MOUSEMOTION:
mouse_x = ev.motion.x * vga_width / scalers[scaler].width;
mouse_y = ev.motion.y * vga_height / scalers[scaler].height;
break;
case SDL_KEYDOWN:
if (ev.key.keysym.mod & KMOD_CTRL)
{
/* <ctrl><bksp> emergency kill */
if (ev.key.keysym.sym == SDLK_BACKSPACE)
{
puts("\n\n\nCtrl+Backspace pressed. Doing emergency quit.\n");
SDL_Quit();
exit(1);
}
/* <ctrl><f10> toggle input grab */
if (ev.key.keysym.sym == SDLK_F10)
{
input_grab(!input_grab_enabled);
break;
}
}
if (ev.key.keysym.mod & KMOD_ALT)
{
/* <alt><enter> toggle fullscreen */
if (ev.key.keysym.sym == SDLK_RETURN)
{
if (!init_scaler(scaler, !fullscreen_enabled) && // try new fullscreen state
!init_any_scaler(!fullscreen_enabled) && // try any scaler in new fullscreen state
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
break;
}
/* <alt><tab> disable input grab and fullscreen */
if (ev.key.keysym.sym == SDLK_TAB)
{
if (!init_scaler(scaler, false) && // try windowed
!init_any_scaler(false) && // try any scaler windowed
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
input_grab(false);
break;
}
}
keysactive[ev.key.keysym.sym] = 1;
newkey = true;
lastkey_sym = ev.key.keysym.sym;
lastkey_mod = ev.key.keysym.mod;
lastkey_char = ev.key.keysym.unicode;
keydown = true;
return;
case SDL_KEYUP:
keysactive[ev.key.keysym.sym] = 0;
keydown = false;
return;
case SDL_MOUSEBUTTONDOWN:
if (!input_grab_enabled)
{
input_grab(true);
break;
}
// fall through
case SDL_MOUSEBUTTONUP:
if (ev.type == SDL_MOUSEBUTTONDOWN)
{
newmouse = true;
lastmouse_but = ev.button.button;
lastmouse_x = ev.button.x * vga_width / scalers[scaler].width;
lastmouse_y = ev.button.y * vga_height / scalers[scaler].height;
mousedown = true;
}
else
{
mousedown = false;
}
switch (ev.button.button)
{
case SDL_BUTTON_LEFT:
mouse_pressed[0] = mousedown; break;
case SDL_BUTTON_RIGHT:
mouse_pressed[1] = mousedown; break;
case SDL_BUTTON_MIDDLE:
mouse_pressed[2] = mousedown; break;
}
break;
case SDL_QUIT:
/* TODO: Call the cleanup code here. */
exit(0);
break;
}
}
}
void JE_clearKeyboard( void )
{
// /!\ Doesn't seems important. I think. D:
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include "opentyr.h"
#include "SDL.h"
#define SDL_POLL_INTERVAL 5
extern JE_boolean ESCPressed;
extern JE_boolean newkey, newmouse, keydown, mousedown;
extern SDLKey lastkey_sym;
extern SDLMod lastkey_mod;
extern unsigned char lastkey_char;
extern Uint8 lastmouse_but;
extern Uint16 lastmouse_x, lastmouse_y;
extern JE_boolean mouse_pressed[3];
extern Uint16 mouse_x, mouse_y;
extern Uint8 keysactive[SDLK_LAST];
extern bool input_grab_enabled;
void flush_events_buffer( void );
void wait_input( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
void wait_noinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
void init_keyboard( void );
void input_grab( bool enable );
JE_word JE_mousePosition( JE_word *mouseX, JE_word *mouseY );
void set_mouse_position( int x, int y );
void service_SDL_events( JE_boolean clear_new );
void sleep_game( void );
void JE_clearKeyboard( void );
#endif /* KEYBOARD_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "lds_play.h"
#include "file.h"
#include "loudness.h"
#include "opentyr.h"
#include <assert.h>
const unsigned char op_table[9] = {0x00, 0x01, 0x02, 0x08, 0x09, 0x0a, 0x10, 0x11, 0x12};
/* A substantial amount of this code has been copied and adapted from adplug.
Thanks, guys! Adplug is awesome! :D */
/* Note frequency table (16 notes / octave) */
static const Uint16 frequency[(13 * 15) - 3] = {
343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358,
359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375,
377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393,
395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412,
414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432,
434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453,
454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475,
476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497,
499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521,
523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546,
548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573,
575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600,
602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629,
631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659,
662, 664, 666, 669, 671, 674, 676, 678, 681, 683
};
/* Vibrato (sine) table */
static const Uint8 vibtab[25 + (13 * 3)] = {
0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162,
171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247,
250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236,
231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131,
120, 109, 98, 86, 74, 62, 50, 37, 25, 13
};
/* Tremolo (sine * sine) table */
static const Uint8 tremtab[128] = {
0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47,
52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134,
140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208,
213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251,
253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245,
243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193,
188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115,
109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29,
25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0
};
static const Uint16 maxsound = 0x3f, maxpos = 0xff;
static SoundBank *soundbank = NULL;
static Channel channel[9];
static Position *positions = NULL;
static Uint8 fmchip[0xff], jumping, fadeonoff, allvolume, hardfade, tempo_now, pattplay, tempo, regbd, chandelay[9], mode, pattlen;
static Uint16 posplay, jumppos, speed;
static Uint16 *patterns = NULL;
static Uint16 numpatch, numposi, mainvolume;
bool playing, songlooped;
bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size )
{
SoundBank *sb;
fseek(f, music_offset, SEEK_SET);
/* load header */
mode = fgetc(f);
if (mode > 2)
{
fprintf(stderr, "error: failed to load music\n");
return false;
}
efread(&speed, 2, 1, f);
tempo = fgetc(f);
pattlen = fgetc(f);
for (unsigned int i = 0; i < 9; i++)
chandelay[i] = fgetc(f);
regbd = fgetc(f);
/* load patches */
efread(&numpatch, 2, 1, f);
free(soundbank);
soundbank = malloc(sizeof(SoundBank) * numpatch);
for (unsigned int i = 0; i < numpatch; i++)
{
sb = &soundbank[i];
sb->mod_misc = fgetc(f);
sb->mod_vol = fgetc(f);
sb->mod_ad = fgetc(f);
sb->mod_sr = fgetc(f);
sb->mod_wave = fgetc(f);
sb->car_misc = fgetc(f);
sb->car_vol = fgetc(f);
sb->car_ad = fgetc(f);
sb->car_sr = fgetc(f);
sb->car_wave = fgetc(f);
sb->feedback = fgetc(f);
sb->keyoff = fgetc(f);
sb->portamento = fgetc(f);
sb->glide = fgetc(f);
sb->finetune = fgetc(f);
sb->vibrato = fgetc(f);
sb->vibdelay = fgetc(f);
sb->mod_trem = fgetc(f);
sb->car_trem = fgetc(f);
sb->tremwait = fgetc(f);
sb->arpeggio = fgetc(f);
for (unsigned int j = 0; j < 12; j++)
sb->arp_tab[j] = fgetc(f);
efread(&sb->start, 2, 1, f);
efread(&sb->size, 2, 1, f);
sb->fms = fgetc(f);
efread(&sb->transp, 2, 1, f);
sb->midinst = fgetc(f);
sb->midvelo = fgetc(f);
sb->midkey = fgetc(f);
sb->midtrans = fgetc(f);
sb->middum1 = fgetc(f);
sb->middum2 = fgetc(f);
}
/* load positions */
efread(&numposi, 2, 1, f);
free(positions);
positions = malloc(sizeof(Position) * 9 * numposi);
for (unsigned int i = 0; i < numposi; i++)
{
for (unsigned int j = 0; j < 9; j++)
{
/*
* patnum is a pointer inside the pattern space, but patterns are 16bit
* word fields anyway, so it ought to be an even number (hopefully) and
* we can just divide it by 2 to get our array index of 16bit words.
*/
Uint16 temp;
efread(&temp, 2, 1, f);
positions[i * 9 + j].patnum = temp / 2;
positions[i * 9 + j].transpose = fgetc(f);
}
}
/* load patterns */
fseek(f, 2, SEEK_CUR); /* ignore # of digital sounds (dunno what this is for) */
unsigned int remaining = music_size - (ftell(f) - music_offset);
free(patterns);
patterns = malloc(sizeof(Uint16) * (remaining / 2));
for (unsigned int i = 0; i < remaining / 2; i++)
efread(&patterns[i], 2, 1, f);
lds_rewind();
return true;
}
void lds_free( void )
{
free(soundbank);
soundbank = NULL;
free(positions);
positions = NULL;
free(patterns);
patterns = NULL;
}
void lds_rewind( void )
{
int i;
/* init all with 0 */
tempo_now = 3;
playing = true; songlooped = false;
jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos = mainvolume = 0;
memset(channel, 0, sizeof(channel));
memset(fmchip, 0, sizeof(fmchip));
/* OPL2 init */
opl_init(); /* Reset OPL chip */
opl_write(1, 0x20);
opl_write(8, 0);
opl_write(0xbd, regbd);
for(i = 0; i < 9; i++) {
opl_write(0x20 + op_table[i], 0);
opl_write(0x23 + op_table[i], 0);
opl_write(0x40 + op_table[i], 0x3f);
opl_write(0x43 + op_table[i], 0x3f);
opl_write(0x60 + op_table[i], 0xff);
opl_write(0x63 + op_table[i], 0xff);
opl_write(0x80 + op_table[i], 0xff);
opl_write(0x83 + op_table[i], 0xff);
opl_write(0xe0 + op_table[i], 0);
opl_write(0xe3 + op_table[i], 0);
opl_write(0xa0 + i, 0);
opl_write(0xb0 + i, 0);
opl_write(0xc0 + i, 0);
}
}
void lds_setregs(Uint8 reg, Uint8 val)
{
if(fmchip[reg] == val) return;
fmchip[reg] = val;
opl_write(reg, val);
}
void lds_setregs_adv(Uint8 reg, Uint8 mask, Uint8 val)
{
lds_setregs(reg, (fmchip[reg] & mask) | val);
}
int lds_update( void )
{
Uint16 comword, freq, octave, chan, tune, wibc, tremc, arpreg;
int vbreak;
Uint8 level, regnum, comhi, comlo;
int i;
Channel *c;
if(!playing) return false;
/* handle fading */
if(fadeonoff)
{
if(fadeonoff <= 128) {
if(allvolume > fadeonoff || allvolume == 0)
{
allvolume -= fadeonoff;
} else {
allvolume = 1;
fadeonoff = 0;
if(hardfade != 0) {
playing = false;
hardfade = 0;
for(i = 0; i < 9; i++)
{
channel[i].keycount = 1;
}
}
}
} else {
if( (Uint8) ((allvolume + (0x100 - fadeonoff)) & 0xff) <= mainvolume)
{
allvolume += 0x100 - fadeonoff;
} else {
allvolume = mainvolume;
fadeonoff = 0;
}
}
}
/* handle channel delay */
for(chan = 0; chan < 9; chan++) {
c = &channel[chan];
if(c->chancheat.chandelay) {
if(!(--c->chancheat.chandelay)) {
lds_playsound(c->chancheat.sound, chan, c->chancheat.high);
}
}
}
/* handle notes */
if(!tempo_now && positions)
{
vbreak = false;
for(chan = 0; chan < 9; chan++)
{
c = &channel[chan];
if(!c->packwait) {
Uint16 patnum = positions[posplay * 9 + chan].patnum;
Uint8 transpose = positions[posplay * 9 + chan].transpose;
/*printf("> %p", positions);*/
comword = patterns[patnum + c->packpos];
comhi = comword >> 8; comlo = comword & 0xff;
if(comword) {
if(comhi == 0x80)
{
c->packwait = comlo;
} else {
if(comhi >= 0x80)
{
switch(comhi)
{
case 0xff:
c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f;
if(fmchip[0xc0 + chan] & 1)
c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f;
break;
case 0xfe:
tempo = comword & 0x3f;
break;
case 0xfd:
c->nextvol = comlo;
break;
case 0xfc:
playing = false;
/* in real player there's also full keyoff here, but we don't need it */
break;
case 0xfb:
c->keycount = 1;
break;
case 0xfa:
vbreak = true;
jumppos = (posplay + 1) & maxpos;
break;
case 0xf9:
vbreak = true;
jumppos = comlo & maxpos;
jumping = 1;
if(jumppos < posplay)
{
songlooped = true;
}
break;
case 0xf8:
c->lasttune = 0;
break;
case 0xf7:
c->vibwait = 0;
/* PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2; */
c->vibspeed = (comlo >> 4) + 2;
c->vibrate = (comlo & 15) + 1;
break;
case 0xf6:
c->glideto = comlo;
break;
case 0xf5:
c->finetune = comlo;
break;
case 0xf4:
if(!hardfade)
{
allvolume = mainvolume = comlo;
fadeonoff = 0;
}
break;
case 0xf3:
if(!hardfade)
{
fadeonoff = comlo;
}
break;
case 0xf2:
c->trmstay = comlo;
break;
case 0xf1: /* panorama */
case 0xf0: /* progch */
/* MIDI commands (unhandled) */
/*AdPlug_LogWrite("CldsPlayer(): not handling MIDI command 0x%x, "
"value = 0x%x\n", comhi);*/
break;
default:
if(comhi < 0xa0)
{
c->glideto = comhi & 0x1f;
} else {
/*AdPlug_LogWrite("CldsPlayer(): unknown command 0x%x encountered!"
" value = 0x%x\n", comhi, comlo);*/
}
break;
}
} else {
Uint8 sound;
Uint16 high;
Sint8 transp = transpose & 127;
/*
* Originally, in assembler code, the player first shifted
* logically left the transpose byte by 1 and then shifted
* arithmetically right the same byte to achieve the final,
* signed transpose value. Since we can't do arithmetic shifts
* in C, we just duplicate the 7th bit into the 8th one and
* discard the 8th one completely.
*/
if(transpose & 64)
{
transp |= 128;
}
if(transpose & 128)
{
sound = (comlo + transp) & maxsound;
high = comhi << 4;
} else {
sound = comlo & maxsound;
high = (comhi + transp) << 4;
}
/*
PASCAL:
sound = comlo & maxsound;
high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4;
*/
if(!chandelay[chan]) {
lds_playsound(sound, chan, high);
} else {
c->chancheat.chandelay = chandelay[chan];
c->chancheat.sound = sound;
c->chancheat.high = high;
}
}
}
}
c->packpos++;
} else {
c->packwait--;
}
}
tempo_now = tempo;
/*
The continue table is updated here, but this is only used in the
original player, which can be paused in the middle of a song and then
unpaused. Since AdPlug does all this for us automatically, we don't
have a continue table here. The continue table update code is noted
here for reference only.
if(!pattplay) {
conttab[speed & maxcont].position = posplay & 0xff;
conttab[speed & maxcont].tempo = tempo;
}
*/
pattplay++;
if(vbreak)
{
pattplay = 0;
for(i = 0; i < 9; i++)
{
channel[i].packpos = channel[i].packwait = 0;
}
posplay = jumppos;
} else {
if(pattplay >= pattlen) {
pattplay = 0;
for(i = 0; i < 9; i++)
{
channel[i].packpos = channel[i].packwait = 0;
}
posplay = (posplay + 1) & maxpos;
}
}
} else {
tempo_now--;
}
/* make effects */
for(chan = 0; chan < 9; chan++) {
c = &channel[chan];
regnum = op_table[chan];
if(c->keycount > 0) {
if(c->keycount == 1)
lds_setregs_adv(0xb0 + chan, 0xdf, 0);
c->keycount--;
}
/* arpeggio */
if(c->arp_size == 0)
arpreg = 0;
else {
arpreg = c->arp_tab[c->arp_pos] << 4;
if(arpreg == 0x800) {
if(c->arp_pos > 0) c->arp_tab[0] = c->arp_tab[c->arp_pos - 1];
c->arp_size = 1; c->arp_pos = 0;
arpreg = c->arp_tab[0] << 4;
}
if(c->arp_count == c->arp_speed) {
c->arp_pos++;
if(c->arp_pos >= c->arp_size) c->arp_pos = 0;
c->arp_count = 0;
} else
c->arp_count++;
}
/* glide & portamento */
if(c->lasttune && (c->lasttune != c->gototune)) {
if(c->lasttune > c->gototune) {
if(c->lasttune - c->gototune < c->portspeed)
c->lasttune = c->gototune;
else
c->lasttune -= c->portspeed;
} else {
if(c->gototune - c->lasttune < c->portspeed)
c->lasttune = c->gototune;
else
c->lasttune += c->portspeed;
}
if(arpreg >= 0x800)
arpreg = c->lasttune - (arpreg ^ 0xff0) - 16;
else
arpreg += c->lasttune;
freq = frequency[arpreg % (12 * 16)];
octave = arpreg / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
} else {
/* vibrato */
if(!c->vibwait) {
if(c->vibrate) {
wibc = vibtab[c->vibcount & 0x3f] * c->vibrate;
if((c->vibcount & 0x40) == 0)
tune = c->lasttune + (wibc >> 8);
else
tune = c->lasttune - (wibc >> 8);
if(arpreg >= 0x800)
tune = tune - (arpreg ^ 0xff0) - 16;
else
tune += arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
c->vibcount += c->vibspeed;
} else if(c->arp_size != 0) { /* no vibrato, just arpeggio */
if(arpreg >= 0x800)
tune = c->lasttune - (arpreg ^ 0xff0) - 16;
else
tune = c->lasttune + arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
}
} else { /* no vibrato, just arpeggio */
c->vibwait--;
if(c->arp_size != 0) {
if(arpreg >= 0x800)
tune = c->lasttune - (arpreg ^ 0xff0) - 16;
else
tune = c->lasttune + arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
}
}
}
/* tremolo (modulator) */
if(!c->trmwait) {
if(c->trmrate) {
tremc = tremtab[c->trmcount & 0x7f] * c->trmrate;
if((tremc >> 8) <= (c->volmod & 0x3f))
level = (c->volmod & 0x3f) - (tremc >> 8);
else
level = 0;
if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f);
else
lds_setregs_adv(0x40 + regnum, 0xc0, level ^ 0x3f);
c->trmcount += c->trmspeed;
} else if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
else
lds_setregs_adv(0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f);
} else {
c->trmwait--;
if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
}
/* tremolo (carrier) */
if(!c->trcwait) {
if(c->trcrate) {
tremc = tremtab[c->trccount & 0x7f] * c->trcrate;
if((tremc >> 8) <= (c->volcar & 0x3f))
level = (c->volcar & 0x3f) - (tremc >> 8);
else
level = 0;
if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f);
else
lds_setregs_adv(0x43 + regnum, 0xc0, level ^ 0x3f);
c->trccount += c->trcspeed;
} else if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
else
lds_setregs_adv(0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f);
} else {
c->trcwait--;
if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
}
}
return (!playing || songlooped) ? false : true;
}
void lds_playsound(int inst_number, int channel_number, int tunehigh)
{
Channel *c = &channel[channel_number]; /* current channel */
SoundBank *i = &soundbank[inst_number]; /* current instrument */
Uint32 regnum = op_table[channel_number]; /* channel's OPL2 register */
Uint8 volcalc, octave;
Uint16 freq;
/* set fine tune */
tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80;
/* arpeggio handling */
if(!i->arpeggio) {
Uint16 arpcalc = i->arp_tab[0] << 4;
if(arpcalc > 0x800)
tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16;
else
tunehigh += arpcalc;
}
/* glide handling */
if(c->glideto != 0) {
c->gototune = tunehigh;
c->portspeed = c->glideto;
c->glideto = c->finetune = 0;
return;
}
/* set modulator registers */
lds_setregs(0x20 + regnum, i->mod_misc);
volcalc = i->mod_vol;
if(!c->nextvol || !(i->feedback & 1))
c->volmod = volcalc;
else
c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));
if((i->feedback & 1) == 1 && allvolume != 0)
lds_setregs(0x40 + regnum, ((c->volmod & 0xc0) | (((c->volmod & 0x3f) * allvolume) >> 8)) ^ 0x3f);
else
lds_setregs(0x40 + regnum, c->volmod ^ 0x3f);
lds_setregs(0x60 + regnum, i->mod_ad);
lds_setregs(0x80 + regnum, i->mod_sr);
lds_setregs(0xe0 + regnum, i->mod_wave);
/* Set carrier registers */
lds_setregs(0x23 + regnum, i->car_misc);
volcalc = i->car_vol;
if(!c->nextvol)
c->volcar = volcalc;
else
c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));
if(allvolume)
lds_setregs(0x43 + regnum, ((c->volcar & 0xc0) | (((c->volcar & 0x3f) * allvolume) >> 8)) ^ 0x3f);
else
lds_setregs(0x43 + regnum, c->volcar ^ 0x3f);
lds_setregs(0x63 + regnum, i->car_ad);
lds_setregs(0x83 + regnum, i->car_sr);
lds_setregs(0xe3 + regnum, i->car_wave);
lds_setregs(0xc0 + channel_number, i->feedback);
lds_setregs_adv(0xb0 + channel_number, 0xdf, 0); /* key off */
freq = frequency[tunehigh % (12 * 16)];
octave = tunehigh / (12 * 16) - 1;
if(!i->glide) {
if(!i->portamento || !c->lasttune) {
lds_setregs(0xa0 + channel_number, freq & 0xff);
lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
c->lasttune = c->gototune = tunehigh;
} else {
c->gototune = tunehigh;
c->portspeed = i->portamento;
lds_setregs_adv(0xb0 + channel_number, 0xdf, 0x20); /* key on */
}
} else {
lds_setregs(0xa0 + channel_number, freq & 0xff);
lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
c->lasttune = tunehigh;
c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; /* set destination */
c->portspeed = i->portamento;
}
if(!i->vibrato)
c->vibwait = c->vibspeed = c->vibrate = 0;
else {
c->vibwait = i->vibdelay;
/* PASCAL: c->vibspeed = ((i->vibrato >> 4) & 15) + 1; */
c->vibspeed = (i->vibrato >> 4) + 2;
c->vibrate = (i->vibrato & 15) + 1;
}
if(!(c->trmstay & 0xf0)) {
c->trmwait = (i->tremwait & 0xf0) >> 3;
/* PASCAL: c->trmspeed = (i->mod_trem >> 4) & 15; */
c->trmspeed = i->mod_trem >> 4;
c->trmrate = i->mod_trem & 15;
c->trmcount = 0;
}
if(!(c->trmstay & 0x0f)) {
c->trcwait = (i->tremwait & 15) << 1;
/* PASCAL: c->trcspeed = (i->car_trem >> 4) & 15; */
c->trcspeed = i->car_trem >> 4;
c->trcrate = i->car_trem & 15;
c->trccount = 0;
}
c->arp_size = i->arpeggio & 15;
c->arp_speed = i->arpeggio >> 4;
memcpy(c->arp_tab, i->arp_tab, 12);
c->keycount = i->keyoff;
c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos = c->arp_count = 0;
}

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@@ -0,0 +1,74 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LDS_PLAY_H
#define LDS_PLAY_H
#include "opentyr.h"
#include <stdio.h>
extern bool playing, songlooped;
int lds_update( void );
bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size );
void lds_free( void );
void lds_rewind( void );
#define REFRESH 70.0f
/*unsigned int getorders() { return numposi; }
unsigned int getorder() { return posplay; }
unsigned int getrow() { return pattplay; }
unsigned int getspeed() { return speed; }
unsigned int getinstruments() { return numpatch; }*/
typedef struct {
unsigned char mod_misc, mod_vol, mod_ad, mod_sr, mod_wave,
car_misc, car_vol, car_ad, car_sr, car_wave, feedback, keyoff,
portamento, glide, finetune, vibrato, vibdelay, mod_trem, car_trem,
tremwait, arpeggio, arp_tab[12];
unsigned short start, size;
unsigned char fms;
unsigned short transp;
unsigned char midinst, midvelo, midkey, midtrans, middum1, middum2;
} SoundBank;
typedef struct {
unsigned short gototune, lasttune, packpos;
unsigned char finetune, glideto, portspeed, nextvol, volmod, volcar,
vibwait, vibspeed, vibrate, trmstay, trmwait, trmspeed, trmrate, trmcount,
trcwait, trcspeed, trcrate, trccount, arp_size, arp_speed, keycount,
vibcount, arp_pos, arp_count, packwait, arp_tab[12];
struct {
unsigned char chandelay, sound;
unsigned short high;
} chancheat;
} Channel;
typedef struct {
unsigned short patnum;
unsigned char transpose;
} Position;
void lds_playsound(int inst_number, int channel_number, int tunehigh);
void lds_setregs(unsigned char reg, unsigned char val);
void lds_setregs_adv(unsigned char reg, unsigned char mask, unsigned char val);
#endif /* LDS_PLAY_H */

View File

@@ -0,0 +1,294 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "loudness.h"
#include "file.h"
#include "lds_play.h"
#include "nortsong.h"
#include "opentyr.h"
#include "params.h"
float music_volume = 0, sample_volume = 0;
bool music_stopped = true;
unsigned int song_playing = 0;
bool audio_disabled = false, music_disabled = false, samples_disabled = false;
/* SYN: These shouldn't be used outside this file. Hands off! */
FILE *music_file = NULL;
Uint32 *song_offset;
Uint16 song_count = 0;
SAMPLE_TYPE *channel_buffer[SFX_CHANNELS] = { NULL };
SAMPLE_TYPE *channel_pos[SFX_CHANNELS] = { NULL };
Uint32 channel_len[SFX_CHANNELS] = { 0 };
Uint8 channel_vol[SFX_CHANNELS];
int sound_init_state = false;
int freq = 11025 * OUTPUT_QUALITY;
static SDL_AudioCVT audio_cvt; // used for format conversion
void audio_cb( void *userdata, unsigned char *feedme, int howmuch );
void load_song( unsigned int song_num );
bool init_audio( void )
{
if (audio_disabled)
return false;
SDL_AudioSpec ask, got;
ask.freq = freq;
ask.format = (BYTES_PER_SAMPLE == 2) ? AUDIO_S16SYS : AUDIO_S8;
ask.channels = 1;
ask.samples = 2048;
ask.callback = audio_cb;
printf("\trequested %d Hz, %d channels, %d samples\n", ask.freq, ask.channels, ask.samples);
#ifdef _KOLIBRI
SDL_AudioInit(NULL);
#endif
if (SDL_OpenAudio(&ask, &got) == -1)
{
fprintf(stderr, "error: failed to initialize SDL audio: %s\n", SDL_GetError());
audio_disabled = true;
return false;
}
printf("\tobtained %d Hz, %d channels, %d samples\n", got.freq, got.channels, got.samples);
SDL_BuildAudioCVT(&audio_cvt, ask.format, ask.channels, ask.freq, got.format, got.channels, got.freq);
opl_init();
SDL_PauseAudio(0); // unpause
return true;
}
void audio_cb( void *user_data, unsigned char *sdl_buffer, int howmuch )
{
(void)user_data;
// prepare for conversion
howmuch /= audio_cvt.len_mult;
audio_cvt.buf = sdl_buffer;
audio_cvt.len = howmuch;
static long ct = 0;
SAMPLE_TYPE *feedme = (SAMPLE_TYPE *)sdl_buffer;
if (!music_disabled && !music_stopped)
{
/* SYN: Simulate the fm synth chip */
SAMPLE_TYPE *music_pos = feedme;
long remaining = howmuch / BYTES_PER_SAMPLE;
while (remaining > 0)
{
while (ct < 0)
{
ct += freq;
lds_update(); /* SYN: Do I need to use the return value for anything here? */
}
/* SYN: Okay, about the calculations below. I still don't 100% get what's going on, but...
- freq is samples/time as output by SDL.
- REFRESH is how often the play proc would have been called in Tyrian. Standard speed is
70Hz, which is the default value of 70.0f
- ct represents the margin between play time (representing # of samples) and tick speed of
the songs (70Hz by default). It keeps track of which one is ahead, because they don't
synch perfectly. */
/* set i to smaller of data requested by SDL and a value calculated from the refresh rate */
long i = (long)((ct / REFRESH) + 4) & ~3;
i = (i > remaining) ? remaining : i; /* i should now equal the number of samples we get */
opl_update((SAMPLE_TYPE *)music_pos, i);
music_pos += i;
remaining -= i;
ct -= (long)(REFRESH * i);
}
/* Reduce the music volume. */
int qu = howmuch / BYTES_PER_SAMPLE;
for (int smp = 0; smp < qu; smp++)
{
feedme[smp] *= music_volume;
}
}
if (!samples_disabled)
{
/* SYN: Mix sound channels and shove into audio buffer */
for (int ch = 0; ch < SFX_CHANNELS; ch++)
{
float volume = sample_volume * (channel_vol[ch] / (float)SFX_CHANNELS);
/* SYN: Don't copy more data than is in the channel! */
unsigned int qu = ((unsigned)howmuch > channel_len[ch] ? channel_len[ch] : (unsigned)howmuch) / BYTES_PER_SAMPLE;
for (unsigned int smp = 0; smp < qu; smp++)
{
#if (BYTES_PER_SAMPLE == 2)
Sint32 clip = (Sint32)feedme[smp] + (Sint32)(channel_pos[ch][smp] * volume);
feedme[smp] = (clip > 0x7fff) ? 0x7fff : (clip <= -0x8000) ? -0x8000 : (Sint16)clip;
#else /* BYTES_PER_SAMPLE */
Sint16 clip = (Sint16)feedme[smp] + (Sint16)(channel_pos[ch][smp] * volume);
feedme[smp] = (clip > 0x7f) ? 0x7f : (clip <= -0x80) ? -0x80 : (Sint8)clip;
#endif /* BYTES_PER_SAMPLE */
}
channel_pos[ch] += qu;
channel_len[ch] -= qu * BYTES_PER_SAMPLE;
/* SYN: If we've emptied a channel buffer, let's free the memory and clear the channel. */
if (channel_len[ch] == 0)
{
free(channel_buffer[ch]);
channel_buffer[ch] = channel_pos[ch] = NULL;
}
}
}
// do conversion
SDL_ConvertAudio(&audio_cvt);
}
void deinit_audio( void )
{
if (audio_disabled)
return;
SDL_PauseAudio(1); // pause
SDL_CloseAudio();
for (unsigned int i = 0; i < SFX_CHANNELS; i++)
{
free(channel_buffer[i]);
channel_buffer[i] = channel_pos[i] = NULL;
channel_len[i] = 0;
}
lds_free();
}
void load_music( void )
{
if (music_file == NULL)
{
music_file = dir_fopen_die(data_dir(), "music.mus", "rb");
efread(&song_count, sizeof(song_count), 1, music_file);
song_offset = malloc((song_count + 1) * sizeof(*song_offset));
efread(song_offset, 4, song_count, music_file);
song_offset[song_count] = ftell_eof(music_file);
}
}
void load_song( unsigned int song_num )
{
if (audio_disabled)
return;
SDL_LockAudio();
if (song_num < song_count)
{
unsigned int song_size = song_offset[song_num + 1] - song_offset[song_num];
lds_load(music_file, song_offset[song_num], song_size);
}
else
{
fprintf(stderr, "warning: failed to load song %d\n", song_num + 1);
}
SDL_UnlockAudio();
}
void play_song( unsigned int song_num )
{
if (song_num != song_playing)
{
load_song(song_num);
song_playing = song_num;
}
music_stopped = false;
}
void restart_song( void )
{
unsigned int temp = song_playing;
song_playing = -1;
play_song(temp);
}
void stop_song( void )
{
music_stopped = true;
}
void fade_song( void )
{
/* STUB: we have no implementation of this to port */
}
void set_volume( unsigned int music, unsigned int sample )
{
music_volume = music * (1.5f / 255.0f);
sample_volume = sample * (1.0f / 255.0f);
}
void JE_multiSamplePlay(JE_byte *buffer, JE_word size, JE_byte chan, JE_byte vol)
{
if (audio_disabled || samples_disabled)
return;
SDL_LockAudio();
free(channel_buffer[chan]);
channel_len[chan] = size * BYTES_PER_SAMPLE * SAMPLE_SCALING;
channel_buffer[chan] = malloc(channel_len[chan]);
channel_pos[chan] = channel_buffer[chan];
channel_vol[chan] = vol + 1;
for (int i = 0; i < size; i++)
{
for (int ex = 0; ex < SAMPLE_SCALING; ex++)
{
#if (BYTES_PER_SAMPLE == 2)
channel_buffer[chan][(i * SAMPLE_SCALING) + ex] = (Sint8)buffer[i] << 8;
#else /* BYTES_PER_SAMPLE */
channel_buffer[chan][(i * SAMPLE_SCALING) + ex] = (Sint8)buffer[i];
#endif /* BYTES_PER_SAMPLE */
}
}
SDL_UnlockAudio();
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LOUDNESS_H
#define LOUDNESS_H
#include "opentyr.h"
#include "opl.h"
#include "SDL.h"
#define SFX_CHANNELS 8
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
#define OUTPUT_QUALITY 2 // 22 kHz
#else
#define OUTPUT_QUALITY 4 // 44 kHz
#endif
#define SAMPLE_SCALING OUTPUT_QUALITY
#define SAMPLE_TYPE Bit16s
#define BYTES_PER_SAMPLE 2
extern float music_volume, sample_volume;
extern unsigned int song_playing;
extern bool audio_disabled, music_disabled, samples_disabled;
bool init_audio( void );
void deinit_audio( void );
void load_music( void );
void play_song( unsigned int song_num );
void restart_song( void );
void stop_song( void );
void fade_song( void );
void set_volume( unsigned int music, unsigned int sample );
void JE_multiSamplePlay(JE_byte *buffer, JE_word size, JE_byte chan, JE_byte vol);
#endif /* LOUDNESS_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "lvllib.h"
#include "file.h"
#include "opentyr.h"
JE_LvlPosType lvlPos;
char levelFile[13]; /* string [12] */
JE_word lvlNum;
void JE_analyzeLevel( void )
{
FILE *f = dir_fopen_die(data_dir(), levelFile, "rb");
efread(&lvlNum, sizeof(JE_word), 1, f);
for (int x = 0; x < lvlNum; x++)
efread(&lvlPos[x], sizeof(JE_longint), 1, f);
lvlPos[lvlNum] = ftell_eof(f);
fclose(f);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LVLLIB_H
#define LVLLIB_H
#include "opentyr.h"
typedef JE_longint JE_LvlPosType[43]; /* [1..42 + 1] */
extern JE_LvlPosType lvlPos;
extern char levelFile[13]; /* string [12] */
extern JE_word lvlNum;
void JE_analyzeLevel( void );
#endif /* LVLLIB_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "lvlmast.h"
#include "opentyr.h"
const JE_char shapeFile[34] = /* [1..34] */
{
'2', '4', '7', '8', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', '5', '#', 'V', '0', '@', '3', '^', '5', '9'
};
const char lvlFile[LVL_NUM][9] = /* [1..LVLnum] of string [8] */
{
/* 1*/ "ASTROID4", "MAINMAPE",
/* 2*/ "ASTROID5", "MAINMAPD",
/* 3*/ "ASTROID7", "MAINMAPC",
/* 4*/ "BUBBLES", "MAINMAPT",
/* 5*/ "DELI", "MAINMAPS",
/* 6*/ "MINES2", "MAINMAPQ",
/* 7*/ "MINES", "MAINMAPI",
/* 8*/ "SAVARA", "MAINMAPY",
/* 9*/ "TYRLEV", "MAINMAPZ",
/*10*/ "BONUS1-1", "MAINMAP0",
/*11*/ "HOLES", "MAINMAP8",
/*12*/ "SAVARA3", "MAINMAP3",
/*13*/ "DESERT", "MAINMAAA",
/*14*/ "WINDY", "MAINMAAB",
/*15*/ "TYRLEV3", "MAINMAPZ",
/*16*/ "UNDERTYR", "MAINMAAU",
/*17*/ "SAVARA5", "MAINMAAW",
/*18*/ "BEER", "MAINMAAX"
};
const char lvlFile2[LVL_NUM_2][9] = /* [1..LVLnum2] of string [8] */
{
"JUNGLE", "MAINMAPF",
"GIGER", "MAINMAPR",
"BONUS1-2", "MAINMAP0",
"ASTCITY2", "MAINMAP1",
"SPACEATK", "MAINMAPH",
"STATION", "MAINMAPV",
"GEMWAR", "MAINMAPH",
"MARKERS", "MAINMAPH",
"PATHS", "MAINMAPH",
"JUNGLE2", "MAINMAP5",
"JUNGLE3", "MAINMAP7",
"JUNGLE4", "MAINMAAP"
};
const char lvlFile3[LVL_NUM_3][9] = /* [1..LVLnum3] of string [8] */
{
"ICE", "MAINMAPX",
"ASTCITY", "MAINMAPP",
"MINES3", "MAINMAPO",
"TUNNEL", "MAINMAPW",
"DELI2", "MAINMAPU", /*Bonus 3*/
"FLEET", "MAINMAPB",
"STARGATE", "MAINMAP2", /*Bubbly*/
"TYRLEV2", "MAINMAPZ",
"TUNNEL2", "MAINMAPA", /*Tunnel*/
"SAVARA2", "MAINMAPY",
"DELI3", "MAINMAPS",
"MACES", "MAINMAP9" /*Bonus Maces*/
};
const char lvlFile4[LVL_NUM_4][9] = /* [1..LVLnum4] of string [8] */
{
"HARVEST", "MAINMAAC", /*Harvest World ooooo */
"MAZE", "MAINMAAD", /*Windy 2 ooooo */
"SAVARA4", "MAINMAAF", /*Savara IV ooooo */
"DESERT3", "MAINMAAG", /*Desert ooooo */
"LAVA1", "MAINMAAH", /*Lava Core ooooo */
"LAVA2", "MAINMAAJ", /*Lava Center ooooo */
"CORE", "MAINMAAI", /*Tec tiles ooooo */
"ICE1", "MAINMAAK", /*Ice exit ooooo */
"LAVA3", "MAINMAAL", /*Lava Exit ooooo */
"DESERT4", "MAINMAAM", /*Desert Run ooooo */
"TUNNEL3", "MAINMAAN", /*Secret Tunnel ooooo */
"LAVA4", "MAINMAAO", /*Lava Run ooooo */
"EYESPY", "MAINMAAQ", /*Giger Eye ooooo */
"FLEET2", "MAINMAPH", /*Dread Not ooooo */
"BRAIN", "MAINMAAR", /*Brainiac ooooo */
"NOSE", "MAINMAAS", /*Nose ooooo */
"DESERT5", "MAINMAAT", /*Time War ooooo */
"GALAGA", "MAINMAAV", /*Galaga ooooo */
/*19*/ "SAVARA6", "MAINMAAY", /*Savara Approach ooooo */
/*20*/ "SPACEAT2", "MAINMABB" /*Camanis Go ooooo */
};
const char lvlFile5[LVL_NUM_5][9] = /* [1..lvlnum5] of string [8] */
{
/* 1*/ "E5LVL01", "MAINMA51" /*FogWalls ----- */
};
/*! JE_LvlPosType lvlPos;*/
/*
Episode 4 uses...
NEWSH(.SHP
NEWSH^.SHP
NEWSH7.SHP
NEWSHP.SHP
NEWSH&.SHP
NEWSHE.SHP
NEWSHV.SHP
NEWSH#.SHP
NEWSHJ.SHP
NEWSH{.SHP
NEWSHK.SHP
SHAPESZ.DAT
SHAPESW.DAT
SHAPESX.DAT
SHAPES}.DAT
*/
/*
TYPE 5: Shape Files
SHAPES1.DAT o - - - - Items
SHAPES3.DAT o - - - - Shots
SHAPES6.DAT o - - - - Explosions
SHAPES9.DAT o - - - - Player ships/options
1 SHAPES2.DAT - o - - - Tyrian ships
2 SHAPES4.DAT - o - - - TyrianBoss
3 SHAPES7.DAT - - - - - Iceships
4 SHAPES8.DAT - - - - - Tunnel World
5 SHAPESA.DAT o - - - - Mine Stuff
6 SHAPESB.DAT - - - - - IceBoss
7 SHAPESC.DAT - o - - - Deliani Stuff
8 SHAPESD.DAT o - - - - Asteroid Stuff I
9 SHAPESE.DAT - o - - - Tyrian Bonus Rock + Bubbles
10 SHAPESF.DAT - o - - - Savara Stuff I
11 SHAPESG.DAT - - - - - Giger Stuff
12 SHAPESH.DAT - - - - - Giger Stuff
13 SHAPESI.DAT - o - - - Savara Stuff II + Savara Boss
14 SHAPESJ.DAT - - - - - Jungle Stuff
15 SHAPESK.DAT - - - - - Snowballs
16 SHAPESL.DAT - - - - o Satellites
17 SHAPESM.DAT o - - - - Asteroid Stuff IV
18 SHAPESN.DAT - - - - - Giger Boss
19 SHAPESO.DAT - o - - - Savara Boss
20 SHAPESP.DAT o - - - - Asteroid Stuff III
21 SHAPESQ.DAT o - - - - Coins and Gems
22 SHAPESR.DAT - - - - - TunnelWorld Boss
23 SHAPESS.DAT o - - - - Asteroid Stuff II
24 SHAPEST.DAT - o - - - Deli Boss
25 SHAPESU.DAT - - - - - Deli Stuff II
28 SHAPESV.DAT - - o - o Misc Stuff/Cars
27 SHAPES#.DAT - - - o o Sawblades
31 SHAPES(.DAT - - - - o Desert/Lava
M 1 2 3 4 episode
*/

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LVLMAST_H
#define LVLMAST_H
#include "opentyr.h"
#define EVENT_MAXIMUM 2500
#define WEAP_NUM 780
#define PORT_NUM 42
#define ARMOR_NUM 4
#define POWER_NUM 6
#define ENGINE_NUM 6
#define OPTION_NUM 30
#define SHIP_NUM 13
#define SHIELD_NUM 10
#define SPECIAL_NUM 46
#define ENEMY_NUM 850
#define LVL_NUM (18 * 2)
#define LVL_NUM_2 (12 * 2)
#define LVL_NUM_3 (12 * 2)
#define LVL_NUM_4 (20 * 2)
#define LVL_NUM_5 (1 * 2)
extern const JE_char shapeFile[34]; /* [1..34] */
#endif /* LVLMAST_H */

File diff suppressed because it is too large Load Diff

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MAININT_H
#define MAININT_H
#include "config.h"
#include "opentyr.h"
#include "palette.h"
#include "player.h"
#include "sprite.h"
extern bool button[4]; // fire, left fire, right fire, mode swap
extern JE_shortint constantLastX;
extern JE_word textErase;
extern JE_word upgradeCost;
extern JE_word downgradeCost;
extern JE_boolean performSave;
extern JE_boolean jumpSection;
extern JE_boolean useLastBank;
extern bool pause_pressed, ingamemenu_pressed;
/*void JE_textMenuWait ( JE_word waittime, JE_boolean dogamma );*/
void JE_drawTextWindow( const char *text );
void JE_initPlayerData( void );
void JE_highScoreScreen( void );
void JE_gammaCorrect_func( JE_byte *col, JE_real r );
void JE_gammaCorrect( Palette *colorBuffer, JE_byte gamma );
JE_boolean JE_gammaCheck( void );
/* void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma ); /!\ In setup.h */
void JE_loadOrderingInfo( void );
void JE_nextEpisode( void );
void JE_helpSystem( JE_byte startTopic );
void JE_doInGameSetup( void );
JE_boolean JE_inGameSetup( void );
void JE_inGameHelp( void );
void JE_sortHighScores( void );
void JE_highScoreCheck( void );
void adjust_difficulty( void );
bool load_next_demo( void );
bool replay_demo_keys( void );
bool read_demo_keys( void );
void JE_SFCodes( JE_byte playerNum_, JE_integer PX_, JE_integer PY_, JE_integer mouseX_, JE_integer mouseY_ );
void JE_sort( void );
long weapon_upgrade_cost( long base_cost, unsigned int power );
ulong JE_getCost( JE_byte itemType, JE_word itemNum );
JE_longint JE_getValue( JE_byte itemType, JE_word itemNum );
ulong JE_totalScore( const Player * );
void JE_drawPortConfigButtons( void );
void JE_outCharGlow( JE_word x, JE_word y, const char *s );
void JE_playCredits( void );
void JE_endLevelAni( void );
void JE_drawCube( SDL_Surface * screen, JE_word x, JE_word y, JE_byte filter, JE_byte brightness );
void JE_handleChat( void );
bool str_pop_int( char *str, int *val );
void JE_loadScreen( void );
void JE_operation( JE_byte slot );
void JE_inGameDisplays( void );
void JE_mainKeyboardInput( void );
void JE_pauseGame( void );
void JE_playerMovement( Player *this_player, JE_byte inputDevice, JE_byte playerNum, JE_word shipGr, Sprite2_array *shapes9ptr_, JE_word *mouseX, JE_word *mouseY );
void JE_mainGamePlayerFunctions( void );
const char *JE_getName( JE_byte pnum );
void JE_playerCollide( Player *this_player, JE_byte playerNum );
#endif /* MAININT_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "menus.h"
#include "config.h"
#include "episodes.h"
#include "fonthand.h"
#include "keyboard.h"
#include "nortsong.h"
#include "opentyr.h"
#include "palette.h"
#include "picload.h"
#include "setup.h"
#include "sprite.h"
#include "video.h"
char episode_name[6][31], difficulty_name[7][21], gameplay_name[GAMEPLAY_NAME_COUNT][26];
bool select_gameplay( void )
{
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(gameplay_name[0], FONT_SHAPES), 20, gameplay_name[0], FONT_SHAPES);
int gameplay = 1,
gameplay_max = GAMEPLAY_NAME_COUNT - 1;
bool fade_in = true;
for (; ; )
{
for (int i = 1; i <= gameplay_max; i++)
{
JE_outTextAdjust(VGAScreen, JE_fontCenter(gameplay_name[i], SMALL_FONT_SHAPES), i * 24 + 30, gameplay_name[i], 15, -4 + (i == gameplay ? 2 : 0) - (i == (GAMEPLAY_NAME_COUNT - 1) ? 4 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
if (fade_in)
{
fade_palette(colors, 10, 0, 255);
fade_in = false;
}
JE_word temp = 0;
JE_textMenuWait(&temp, false);
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
if (--gameplay < 1)
gameplay = gameplay_max;
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
if (++gameplay > gameplay_max)
gameplay = 1;
JE_playSampleNum(S_CURSOR);
break;
case SDLK_RETURN:
if (gameplay == GAMEPLAY_NAME_COUNT - 1)
{
JE_playSampleNum(S_SPRING);
/* TODO: NETWORK */
fprintf(stderr, "error: networking via menu not implemented\n");
break;
}
JE_playSampleNum(S_SELECT);
fade_black(10);
onePlayerAction = (gameplay == 2);
twoPlayerMode = (gameplay == GAMEPLAY_NAME_COUNT - 2);
return true;
case SDLK_ESCAPE:
JE_playSampleNum(S_SPRING);
/* fading handled elsewhere
fade_black(10); */
return false;
default:
break;
}
}
}
}
bool select_episode( void )
{
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES);
int episode = 1, episode_max = EPISODE_AVAILABLE;
bool fade_in = true;
for (; ; )
{
for (int i = 1; i <= episode_max; i++)
{
JE_outTextAdjust(VGAScreen, 20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
if (fade_in)
{
fade_palette(colors, 10, 0, 255);
fade_in = false;
}
JE_word temp = 0;
JE_textMenuWait(&temp, false);
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
episode--;
if (episode < 1)
{
episode = episode_max;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
episode++;
if (episode > episode_max)
{
episode = 1;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_RETURN:
if (!episodeAvail[episode - 1])
{
JE_playSampleNum(S_SPRING);
break;
}
JE_playSampleNum(S_SELECT);
fade_black(10);
JE_initEpisode(episode);
initial_episode_num = episodeNum;
return true;
case SDLK_ESCAPE:
JE_playSampleNum(S_SPRING);
/* fading handled elsewhere
fade_black(10); */
return false;
default:
break;
}
}
}
}
bool select_difficulty( void )
{
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(difficulty_name[0], FONT_SHAPES), 20, difficulty_name[0], FONT_SHAPES);
difficultyLevel = 2;
int difficulty_max = 3;
bool fade_in = true;
for (; ; )
{
for (int i = 1; i <= difficulty_max; i++)
{
JE_outTextAdjust(VGAScreen, JE_fontCenter(difficulty_name[i], SMALL_FONT_SHAPES), i * 24 + 30, difficulty_name[i], 15, -4 + (i == difficultyLevel ? 2 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
if (fade_in)
{
fade_palette(colors, 10, 0, 255);
fade_in = false;
}
JE_word temp = 0;
JE_textMenuWait(&temp, false);
if (SDL_GetModState() & KMOD_SHIFT)
{
if ((difficulty_max < 4 && keysactive[SDLK_g]) ||
(difficulty_max == 4 && keysactive[SDLK_RIGHTBRACKET]))
{
difficulty_max++;
}
} else if (difficulty_max == 5 && keysactive[SDLK_l] && keysactive[SDLK_o] && keysactive[SDLK_r] && keysactive[SDLK_d]) {
difficulty_max++;
}
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
difficultyLevel--;
if (difficultyLevel < 1)
{
difficultyLevel = difficulty_max;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
difficultyLevel++;
if (difficultyLevel > difficulty_max)
{
difficultyLevel = 1;
}
JE_playSampleNum(S_CURSOR);
break;
case SDLK_RETURN:
JE_playSampleNum(S_SELECT);
/* fading handled elsewhere
fade_black(10); */
if (difficultyLevel == 6)
{
difficultyLevel = 8;
} else if (difficultyLevel == 5) {
difficultyLevel = 6;
}
return true;
case SDLK_ESCAPE:
JE_playSampleNum(S_SPRING);
/* fading handled elsewhere
fade_black(10); */
return false;
default:
break;
}
}
}
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MENUS_H
#define MENUS_H
#include "opentyr.h"
#define GAMEPLAY_NAME_COUNT 5
extern char episode_name[6][31], difficulty_name[7][21], gameplay_name[GAMEPLAY_NAME_COUNT][26];
bool select_gameplay( void );
bool select_episode( void );
bool select_difficulty( void );
#endif /* MENUS_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "mouse.h"
#include "keyboard.h"
#include "nortvars.h"
#include "sprite.h"
#include "video.h"
#include "vga256d.h"
#if defined(TARGET_GP2X) || defined(TARGET_DINGUX)
bool has_mouse = false;
#else
bool has_mouse = true;
#endif
bool mouse_has_three_buttons = true;
JE_word lastMouseX, lastMouseY;
JE_byte mouseCursor;
JE_word mouseX, mouseY, mouseButton;
JE_word mouseXB, mouseYB;
JE_byte mouseGrabShape[24 * 28]; /* [1..24*28] */
void JE_drawShapeTypeOne( JE_word x, JE_word y, JE_byte *shape )
{
JE_word xloop = 0, yloop = 0;
JE_byte *p = shape; /* shape pointer */
Uint8 *s; /* screen pointer, 8-bit specific */
Uint8 *s_limit; /* buffer boundary */
s = (Uint8 *)VGAScreen->pixels;
s += y * VGAScreen->pitch + x;
s_limit = (Uint8 *)VGAScreen->pixels;
s_limit += VGAScreen->h * VGAScreen->pitch;
for (yloop = 0; yloop < 28; yloop++)
{
for (xloop = 0; xloop < 24; xloop++)
{
if (s >= s_limit) return;
*s = *p;
s++; p++;
}
s -= 24;
s += VGAScreen->pitch;
}
}
void JE_grabShapeTypeOne( JE_word x, JE_word y, JE_byte *shape )
{
JE_word xloop = 0, yloop = 0;
JE_byte *p = shape; /* shape pointer */
Uint8 *s; /* screen pointer, 8-bit specific */
Uint8 *s_limit; /* buffer boundary */
s = (Uint8 *)VGAScreen->pixels;
s += y * VGAScreen->pitch + x;
s_limit = (Uint8 *)VGAScreen->pixels;
s_limit += VGAScreen->h * VGAScreen->pitch;
for (yloop = 0; yloop < 28; yloop++)
{
for (xloop = 0; xloop < 24; xloop++)
{
if (s >= s_limit) return;
*p = *s;
s++; p++;
}
s -= 24;
s += VGAScreen->pitch;
}
}
void JE_mouseStart( void )
{
const JE_word mouseCursorGr[3] /* [1..3] */ = {273, 275, 277};
if (has_mouse)
{
service_SDL_events(false);
mouseButton = mousedown ? lastmouse_but : 0; /* incorrect, possibly unimportant */
lastMouseX = MIN(mouse_x, 320 - 13);
lastMouseY = MIN(mouse_y, 200 - 16);
JE_grabShapeTypeOne(lastMouseX, lastMouseY, mouseGrabShape);
blit_sprite2x2(VGAScreen, lastMouseX, lastMouseY, shapes6, mouseCursorGr[mouseCursor]);
}
}
void JE_mouseReplace( void )
{
if (has_mouse)
JE_drawShapeTypeOne(lastMouseX, lastMouseY, mouseGrabShape);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MOUSE_H
#define MOUSE_H
#include "opentyr.h"
#include "SDL.h"
extern bool has_mouse;
extern bool mouse_has_three_buttons;
extern JE_word lastMouseX, lastMouseY;
extern JE_byte mouseCursor;
extern JE_word mouseX, mouseY, mouseButton;
extern JE_word mouseXB, mouseYB;
extern JE_byte mouseGrabShape[24 * 28];
void JE_drawShapeTypeOne( JE_word x, JE_word y, JE_byte *shape );
void JE_grabShapeTypeOne( JE_word x, JE_word y, JE_byte *shape );
void JE_mouseStart( void );
void JE_mouseReplace( void );
#endif /* MOUSE_H */

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/*
Copyright (C) 1997--2004, Makoto Matsumoto, Takuji Nishimura, and
Eric Landry; All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
3. The names of its contributors may not be used to endorse or
promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
Reference: M. Matsumoto and T. Nishimura, "Mersenne Twister:
A 623-Dimensionally Equidistributed Uniform Pseudo-Random Number
Generator", ACM Transactions on Modeling and Computer Simulation,
Vol. 8, No. 1, January 1998, pp 3--30.
*/
#include "mtrand.h"
/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
static unsigned long x[N]; /* the array for the state vector */
static unsigned long *p0, *p1, *pm;
void mt_srand( unsigned long s )
{
int i;
x[0] = s & 0xffffffffUL;
for (i = 1; i < N; ++i) {
x[i] = (1812433253UL * (x[i - 1] ^ (x[i - 1] >> 30)) + i)
& 0xffffffffUL; /* for >32 bit machines */
}
p0 = x;
p1 = x + 1;
pm = x + M;
}
/* generates a random number on the interval [0,0xffffffff] */
unsigned long mt_rand( void )
{
unsigned long y;
if (!p0) {
/* Default seed */
mt_srand(5489UL);
}
/* Twisted feedback */
y = *p0 = *pm++ ^ (((*p0 & UPPER_MASK) | (*p1 & LOWER_MASK)) >> 1) ^ ((~(*p1 & 1)+1) & MATRIX_A);
p0 = p1++;
if (pm == x + N) {
pm = x;
}
if (p1 == x + N) {
p1 = x;
}
/* Temper */
y ^= y >> 11;
y ^= y << 7 & 0x9d2c5680UL;
y ^= y << 15 & 0xefc60000UL;
y ^= y >> 18;
return y;
}
/* generates a random number on the interval [0,1]. */
float mt_rand_1( void )
{
return ((float)mt_rand() / (float)MT_RAND_MAX);
}
/* generates a random number on the interval [0,1). */
float mt_rand_lt1( void )
{
/* MT_RAND_MAX must be a float before adding one to it! */
return ((float)mt_rand() / ((float)MT_RAND_MAX + 1.0f));
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MTRAND_H
#define MTRAND_H
#define MT_RAND_MAX 0xffffffffUL
void mt_srand( unsigned long s );
unsigned long mt_rand( void );
float mt_rand_1( void );
float mt_rand_lt1( void );
#endif /* MTRAND_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "musmast.h"
#include "opentyr.h"
JE_byte songBuy;
const char musicFile[MUSIC_NUM][13] =
{
/* 1 */ "ASTEROI2.DAT",
/* 2 */ "ASTEROID.DAT",
/* 3 */ "BUY.DAT",
/* 4 */ "CAMANIS.DAT",
/* 5 */ "CAMANISE.DAT",
/* 6 */ "DELIANI.DAT",
/* 7 */ "DELIANI2.DAT",
/* 8 */ "ENDING1.DAT",
/* 9 */ "ENDING2.DAT",
/* 10 */ "ENDLEVEL.DAT",
/* 11 */ "GAMEOVER.DAT",
/* 12 */ "GRYPHON.DAT",
/* 13 */ "GRYPHONE.DAT",
/* 14 */ "GYGES.DAT",
/* 15 */ "GYGESE.DAT",
/* 16 */ "HALLOWS.DAT",
/* 17 */ "ZICA.DAT",
/* 18 */ "TYRSONG2.DAT",
/* 19 */ "LOUDNESS.DAT",
/* 20 */ "NAVC.DAT",
/* 21 */ "SAVARA.DAT",
/* 22 */ "SAVARAE.DAT",
/* 23 */ "SPACE1.DAT",
/* 24 */ "SPACE2.DAT",
/* 25 */ "STARENDB.DAT",
/* 26 */ "START5.DAT",
/* 27 */ "TALK.DAT",
/* 28 */ "TORM.DAT",
/* 29 */ "TRANSON.DAT",
/* 30 */ "TYRSONG.DAT",
/* 31 */ "ZANAC3.DAT",
/* 32 */ "ZANACS.DAT",
/* 33 */ "SAVARA2.DAT",
/* 34 */ "HISCORE.DAT",
/* 35 */ "TYR4-1.DAT", /* OMF */
/* 36 */ "TYR4-3.DAT", /* SARAH */
/* 37 */ "TYR4-2.DAT", /* MAGFIELD */
/* 38 */ "TYR4-0.DAT", /* ROCKME */
/* 39 */ "TYR4-4.DAT", /* quiet music */
/* 40 */ "TYR4-5.DAT", /* piano */
/* 41 */ "TYR-BEER.DAT" /* BEER */
};
const char musicTitle[MUSIC_NUM][48] =
{
"Asteroid Dance Part 2",
"Asteroid Dance Part 1",
"Buy/Sell Music",
"CAMANIS",
"CAMANISE",
"Deli Shop Quartet",
"Deli Shop Quartet No. 2",
"Ending Number 1",
"Ending Number 2",
"End of Level",
"Game Over Solo",
"Gryphons of the West",
"Somebody pick up the Gryphone",
"Gyges, Will You Please Help Me?",
"I speak Gygese",
"Halloween Ramble",
"Tunneling Trolls",
"Tyrian, The Level",
"The MusicMan",
"The Navigator",
"Come Back to Me, Savara",
"Come Back again to Savara",
"Space Journey 1",
"Space Journey 2",
"The final edge",
"START5",
"Parlance",
"Torm - The Gathering",
"TRANSON",
"Tyrian: The Song",
"ZANAC3",
"ZANACS",
"Return me to Savara",
"High Score Table",
"One Mustn't Fall",
"Sarah's Song",
"A Field for Mag",
"Rock Garden",
"Quest for Peace",
"Composition in Q",
"BEER"
};
JE_boolean musicFade;

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MUSMAST_H
#define MUSMAST_H
#include "opentyr.h"
#define DEFAULT_SONG_BUY 2
#define SONG_LEVELEND 9
#define SONG_GAMEOVER 10
#define SONG_MAPVIEW 19
#define SONG_ENDGAME1 7
#define SONG_ZANAC 31
#define SONG_TITLE 29
#define MUSIC_NUM 41
extern JE_byte songBuy;
extern const char musicFile[MUSIC_NUM][13];
extern const char musicTitle[MUSIC_NUM][48];
extern JE_boolean musicFade;
#endif /* MUSMAST_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "network.h"
#include "episodes.h"
#include "fonthand.h"
#include "helptext.h"
#include "joystick.h"
#include "keyboard.h"
#include "mainint.h"
#include "nortvars.h"
#include "opentyr.h"
#include "picload.h"
#include "sprite.h"
#include "varz.h"
#include "video.h"
#include <assert.h>
/* HERE BE DRAGONS!
*
* When I wrote this code I thought it was wonderful... that thought was very
* wrong. It works, but good luck understanding how... I don't anymore.
*
* Hopefully it'll be rewritten some day.
*/
#define NET_VERSION 2 // increment whenever networking changes might create incompatability
#define NET_PORT 1333 // UDP
#define NET_PACKET_SIZE 256
#define NET_PACKET_QUEUE 16
#define NET_RETRY 640 // ticks to wait for packet acknowledgement before resending
#define NET_RESEND 320 // ticks to wait before requesting unreceived game packet
#define NET_KEEP_ALIVE 1600 // ticks to wait between keep-alive packets
#define NET_TIME_OUT 16000 // ticks to wait before considering connection dead
bool isNetworkGame = false;
int network_delay = 1 + 1; // minimum is 1 + 0
char *network_opponent_host = NULL;
Uint16 network_player_port = NET_PORT,
network_opponent_port = NET_PORT;
static char empty_string[] = "";
char *network_player_name = empty_string,
*network_opponent_name = empty_string;
#ifdef WITH_NETWORK
static UDPsocket socket;
static IPaddress ip;
UDPpacket *packet_out_temp;
static UDPpacket *packet_temp;
UDPpacket *packet_in[NET_PACKET_QUEUE] = { NULL },
*packet_out[NET_PACKET_QUEUE] = { NULL };
static Uint16 last_out_sync = 0, queue_in_sync = 0, queue_out_sync = 0, last_ack_sync = 0;
static Uint32 last_in_tick = 0, last_out_tick = 0;
UDPpacket *packet_state_in[NET_PACKET_QUEUE] = { NULL };
static UDPpacket *packet_state_in_xor[NET_PACKET_QUEUE] = { NULL };
UDPpacket *packet_state_out[NET_PACKET_QUEUE] = { NULL };
static Uint16 last_state_in_sync = 0, last_state_out_sync = 0;
static Uint32 last_state_in_tick = 0;
static bool net_initialized = false;
static bool connected = false, quit = false;
#endif
uint thisPlayerNum = 0; /* Player number on this PC (1 or 2) */
JE_boolean haltGame = false;
JE_boolean moveOk;
/* Special Requests */
JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
JE_boolean yourInGameMenuRequest, inGameMenuRequest;
#ifdef WITH_NETWORK
static void packet_copy( UDPpacket *dst, UDPpacket *src )
{
void *temp = dst->data;
memcpy(dst, src, sizeof(*dst));
dst->data = temp;
memcpy(dst->data, src->data, src->len);
}
static void packets_shift_up( UDPpacket **packet, int max_packets )
{
if (packet[0])
{
SDLNet_FreePacket(packet[0]);
}
for (int i = 0; i < max_packets - 1; i++)
{
packet[i] = packet[i + 1];
}
packet[max_packets - 1] = NULL;
}
static void packets_shift_down( UDPpacket **packet, int max_packets )
{
if (packet[max_packets - 1])
{
SDLNet_FreePacket(packet[max_packets - 1]);
}
for (int i = max_packets - 1; i > 0; i--)
{
packet[i] = packet[i - 1];
}
packet[0] = NULL;
}
// prepare new packet for sending
void network_prepare( Uint16 type )
{
SDLNet_Write16(type, &packet_out_temp->data[0]);
SDLNet_Write16(last_out_sync, &packet_out_temp->data[2]);
}
// send packet but don't expect acknoledgment of delivery
static bool network_send_no_ack( int len )
{
packet_out_temp->len = len;
if (!SDLNet_UDP_Send(socket, 0, packet_out_temp))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return false;
}
return true;
}
// send packet and place it in queue to be acknowledged
bool network_send( int len )
{
bool temp = network_send_no_ack(len);
Uint16 i = last_out_sync - queue_out_sync;
if (i < NET_PACKET_QUEUE)
{
packet_out[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_out[i], packet_out_temp);
} else {
// connection is probably bad now
fprintf(stderr, "warning: outbound packet queue overflow\n");
return false;
}
last_out_sync++;
if (network_is_sync())
last_out_tick = SDL_GetTicks();
return temp;
}
// send acknowledgement packet
static int network_acknowledge( Uint16 sync )
{
SDLNet_Write16(PACKET_ACKNOWLEDGE, &packet_out_temp->data[0]);
SDLNet_Write16(sync, &packet_out_temp->data[2]);
network_send_no_ack(4);
return 0;
}
// activity lately?
static bool network_is_alive( void )
{
return (SDL_GetTicks() - last_in_tick < NET_TIME_OUT || SDL_GetTicks() - last_state_in_tick < NET_TIME_OUT);
}
// poll for new packets received, check that connection is alive, resend queued packets if necessary
int network_check( void )
{
if (!net_initialized)
return -1;
if (connected)
{
// timeout
if (!network_is_alive())
{
if (!quit)
network_tyrian_halt(2, false);
}
// keep-alive
static Uint32 keep_alive_tick = 0;
if (SDL_GetTicks() - keep_alive_tick > NET_KEEP_ALIVE)
{
network_prepare(PACKET_KEEP_ALIVE);
network_send_no_ack(4);
keep_alive_tick = SDL_GetTicks();
}
}
// retry
if (packet_out[0] && SDL_GetTicks() - last_out_tick > NET_RETRY)
{
if (!SDLNet_UDP_Send(socket, 0, packet_out[0]))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
last_out_tick = SDL_GetTicks();
}
switch (SDLNet_UDP_Recv(socket, packet_temp))
{
case -1:
printf("SDLNet_UDP_Recv: %s\n", SDL_GetError());
return -1;
break;
case 0:
break;
default:
if (packet_temp->channel == 0 && packet_temp->len >= 4)
{
switch (SDLNet_Read16(&packet_temp->data[0]))
{
case PACKET_ACKNOWLEDGE:
if ((Uint16)(SDLNet_Read16(&packet_temp->data[2]) - last_ack_sync) < NET_PACKET_QUEUE)
{
last_ack_sync = SDLNet_Read16(&packet_temp->data[2]);
}
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - queue_out_sync;
if (i < NET_PACKET_QUEUE)
{
if (packet_out[i])
{
SDLNet_FreePacket(packet_out[i]);
packet_out[i] = NULL;
}
}
}
// remove acknowledged packets from queue
while (packet_out[0] == NULL && (Uint16)(last_ack_sync - queue_out_sync) < NET_PACKET_QUEUE)
{
packets_shift_up(packet_out, NET_PACKET_QUEUE);
queue_out_sync++;
}
last_in_tick = SDL_GetTicks();
break;
case PACKET_CONNECT:
queue_in_sync = SDLNet_Read16(&packet_temp->data[2]);
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_in[i])
{
SDLNet_FreePacket(packet_in[i]);
packet_in[i] = NULL;
}
}
// fall through
case PACKET_DETAILS:
case PACKET_WAITING:
case PACKET_BUSY:
case PACKET_GAME_QUIT:
case PACKET_GAME_PAUSE:
case PACKET_GAME_MENU:
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - queue_in_sync;
if (i < NET_PACKET_QUEUE)
{
if (packet_in[i] == NULL)
packet_in[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_in[i], packet_temp);
} else {
// inbound packet queue overflow/underflow
// under normal circumstances, this is okay
}
}
network_acknowledge(SDLNet_Read16(&packet_temp->data[2]));
// fall through
case PACKET_KEEP_ALIVE:
last_in_tick = SDL_GetTicks();
break;
case PACKET_QUIT:
if (!quit)
{
network_prepare(PACKET_QUIT);
network_send(4); // PACKET_QUIT
}
network_acknowledge(SDLNet_Read16(&packet_temp->data[2]));
if (!quit)
network_tyrian_halt(1, true);
break;
case PACKET_STATE:
// place packet in queue if within limits
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - last_state_in_sync + 1;
if (i < NET_PACKET_QUEUE)
{
if (packet_state_in[i] == NULL)
packet_state_in[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in[i], packet_temp);
}
}
break;
case PACKET_STATE_XOR:
// place packet in queue if within limits
{
Uint16 i = SDLNet_Read16(&packet_temp->data[2]) - last_state_in_sync + 1;
if (i < NET_PACKET_QUEUE)
{
if (packet_state_in_xor[i] == NULL)
{
packet_state_in_xor[i] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in_xor[i], packet_temp);
} else if (SDLNet_Read16(&packet_state_in_xor[i]->data[0]) != PACKET_STATE_XOR) {
for (int j = 4; j < packet_state_in_xor[i]->len; j++)
packet_state_in_xor[i]->data[j] ^= packet_temp->data[j];
SDLNet_Write16(PACKET_STATE_XOR, &packet_state_in_xor[i]->data[0]);
}
}
}
break;
case PACKET_STATE_RESEND:
// resend requested state packet if still available
{
Uint16 i = last_state_out_sync - SDLNet_Read16(&packet_temp->data[2]);
if (i > 0 && i < NET_PACKET_QUEUE)
{
if (packet_state_out[i])
{
if (!SDLNet_UDP_Send(socket, 0, packet_state_out[i]))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
}
}
}
break;
default:
fprintf(stderr, "warning: bad packet %d received\n", SDLNet_Read16(&packet_temp->data[0]));
return 0;
break;
}
return 1;
}
break;
}
return 0;
}
// discard working packet, now processing next packet in queue
bool network_update( void )
{
if (packet_in[0])
{
packets_shift_up(packet_in, NET_PACKET_QUEUE);
queue_in_sync++;
return true;
}
return false;
}
// has opponent gotten all the packets we've sent?
bool network_is_sync( void )
{
return (queue_out_sync - last_ack_sync == 1);
}
// prepare new state for sending
void network_state_prepare( void )
{
if (packet_state_out[0])
{
fprintf(stderr, "warning: state packet overwritten (previous packet remains unsent)\n");
} else {
packet_state_out[0] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_state_out[0]->len = 28;
}
SDLNet_Write16(PACKET_STATE, &packet_state_out[0]->data[0]);
SDLNet_Write16(last_state_out_sync, &packet_state_out[0]->data[2]);
memset(&packet_state_out[0]->data[4], 0, 28 - 4);
}
// send state packet, xor packet if applicable
int network_state_send( void )
{
if (!SDLNet_UDP_Send(socket, 0, packet_state_out[0]))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
// send xor of last network_delay packets
if (network_delay > 1 && (last_state_out_sync + 1) % network_delay == 0 && packet_state_out[network_delay - 1] != NULL)
{
packet_copy(packet_temp, packet_state_out[0]);
SDLNet_Write16(PACKET_STATE_XOR, &packet_temp->data[0]);
for (int i = 1; i < network_delay; i++)
for (int j = 4; j < packet_temp->len; j++)
packet_temp->data[j] ^= packet_state_out[i]->data[j];
if (!SDLNet_UDP_Send(socket, 0, packet_temp))
{
printf("SDLNet_UDP_Send: %s\n", SDL_GetError());
return -1;
}
}
packets_shift_down(packet_state_out, NET_PACKET_QUEUE);
last_state_out_sync++;
return 0;
}
// receive state packet, wait until received
bool network_state_update( void )
{
if (network_state_is_reset())
{
return 0;
} else {
packets_shift_up(packet_state_in, NET_PACKET_QUEUE);
packets_shift_up(packet_state_in_xor, NET_PACKET_QUEUE);
last_state_in_sync++;
// current xor packet index
int x = network_delay - (last_state_in_sync - 1) % network_delay - 1;
// loop until needed packet is available
while (!packet_state_in[0])
{
// xor the packet from thin air, if possible
if (packet_state_in_xor[x] && SDLNet_Read16(&packet_state_in_xor[x]->data[0]) == PACKET_STATE_XOR)
{
// check for all other required packets
bool okay = true;
for (int i = 1; i <= x; i++)
{
if (packet_state_in[i] == NULL)
{
okay = false;
break;
}
}
if (okay)
{
packet_state_in[0] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in[0], packet_state_in_xor[x]);
for (int i = 1; i <= x; i++)
for (int j = 4; j < packet_state_in[0]->len; j++)
packet_state_in[0]->data[j] ^= packet_state_in[i]->data[j];
break;
}
}
static Uint32 resend_tick = 0;
if (SDL_GetTicks() - last_state_in_tick > NET_RESEND && SDL_GetTicks() - resend_tick > NET_RESEND)
{
SDLNet_Write16(PACKET_STATE_RESEND, &packet_out_temp->data[0]);
SDLNet_Write16(last_state_in_sync - 1, &packet_out_temp->data[2]);
network_send_no_ack(4); // PACKET_RESEND
resend_tick = SDL_GetTicks();
}
if (network_check() == 0)
uSDL_Delay(1);
}
if (network_delay > 1)
{
// process the current in packet against the xor queue
if (packet_state_in_xor[x] == NULL)
{
packet_state_in_xor[x] = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_copy(packet_state_in_xor[x], packet_state_in[0]);
packet_state_in_xor[x]->status = 0;
} else {
for (int j = 4; j < packet_state_in_xor[x]->len; j++)
packet_state_in_xor[x]->data[j] ^= packet_state_in[0]->data[j];
}
}
last_state_in_tick = SDL_GetTicks();
}
return 1;
}
// ignore first network_delay states of level
bool network_state_is_reset( void )
{
return (last_state_out_sync < network_delay);
}
// reset queues for new level
void network_state_reset( void )
{
last_state_in_sync = last_state_out_sync = 0;
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_state_in[i])
{
SDLNet_FreePacket(packet_state_in[i]);
packet_state_in[i] = NULL;
}
}
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_state_in_xor[i])
{
SDLNet_FreePacket(packet_state_in_xor[i]);
packet_state_in_xor[i] = NULL;
}
}
for (int i = 0; i < NET_PACKET_QUEUE; i++)
{
if (packet_state_out[i])
{
SDLNet_FreePacket(packet_state_out[i]);
packet_state_out[i] = NULL;
}
}
last_state_in_tick = SDL_GetTicks();
}
// attempt to punch through firewall by firing off UDP packets at the opponent
// exchange game information
int network_connect( void )
{
SDLNet_ResolveHost(&ip, network_opponent_host, network_opponent_port);
SDLNet_UDP_Bind(socket, 0, &ip);
Uint16 episodes = 0, episodes_local = 0;
assert(EPISODE_MAX <= 16);
for (int i = EPISODE_MAX - 1; i >= 0; i--)
{
episodes <<= 1;
episodes |= (episodeAvail[i] != 0);
}
episodes_local = episodes;
assert(NET_PACKET_SIZE - 12 >= 20 + 1);
if (strlen(network_player_name) > 20)
network_player_name[20] = '\0';
connect_reset:
network_prepare(PACKET_CONNECT);
SDLNet_Write16(NET_VERSION, &packet_out_temp->data[4]);
SDLNet_Write16(network_delay, &packet_out_temp->data[6]);
SDLNet_Write16(episodes_local, &packet_out_temp->data[8]);
SDLNet_Write16(thisPlayerNum, &packet_out_temp->data[10]);
strcpy((char *)&packet_out_temp->data[12], network_player_name);
network_send(12 + strlen(network_player_name) + 1); // PACKET_CONNECT
// until opponent sends connect packet
while (true)
{
push_joysticks_as_keyboard();
service_SDL_events(false);
if (newkey && lastkey_sym == SDLK_ESCAPE)
network_tyrian_halt(0, false);
// never timeout
last_in_tick = SDL_GetTicks();
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_CONNECT)
break;
network_update();
network_check();
uSDL_Delay(16);
}
connect_again:
if (SDLNet_Read16(&packet_in[0]->data[4]) != NET_VERSION)
{
fprintf(stderr, "error: network version did not match opponent's\n");
network_tyrian_halt(4, true);
}
if (SDLNet_Read16(&packet_in[0]->data[6]) != network_delay)
{
fprintf(stderr, "error: network delay did not match opponent's\n");
network_tyrian_halt(5, true);
}
if (SDLNet_Read16(&packet_in[0]->data[10]) == thisPlayerNum)
{
fprintf(stderr, "error: player number conflicts with opponent's\n");
network_tyrian_halt(6, true);
}
episodes = SDLNet_Read16(&packet_in[0]->data[8]);
for (int i = 0; i < EPISODE_MAX; i++) {
episodeAvail[i] &= (episodes & 1);
episodes >>= 1;
}
network_opponent_name = malloc(packet_in[0]->len - 12 + 1);
strcpy(network_opponent_name, (char *)&packet_in[0]->data[12]);
network_update();
// until opponent has acknowledged
while (!network_is_sync())
{
service_SDL_events(false);
// got a duplicate packet; process it again (but why?)
if (packet_in[0] && SDLNet_Read16(&packet_in[0]->data[0]) == PACKET_CONNECT)
goto connect_again;
network_check();
// maybe opponent didn't get our packet
if (SDL_GetTicks() - last_out_tick > NET_RETRY)
goto connect_reset;
uSDL_Delay(16);
}
// send another packet since sometimes the network syncs without both connect packets exchanged
// there should be a better way to handle this
network_prepare(PACKET_CONNECT);
SDLNet_Write16(NET_VERSION, &packet_out_temp->data[4]);
SDLNet_Write16(network_delay, &packet_out_temp->data[6]);
SDLNet_Write16(episodes_local, &packet_out_temp->data[8]);
SDLNet_Write16(thisPlayerNum, &packet_out_temp->data[10]);
strcpy((char *)&packet_out_temp->data[12], network_player_name);
network_send(12 + strlen(network_player_name) + 1); // PACKET_CONNECT
connected = true;
return 0;
}
// something has gone wrong :(
void network_tyrian_halt( unsigned int err, bool attempt_sync )
{
const char *err_msg[] = {
"Quitting...",
"Other player quit the game.",
"Network connection was lost.",
"Network connection failed.",
"Network version mismatch.",
"Network delay mismatch.",
"Network player number conflict.",
};
quit = true;
if (err >= COUNTOF(err_msg))
err = 0;
fade_black(10);
VGAScreen = VGAScreenSeg;
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(err_msg[err], SMALL_FONT_SHAPES), 140, err_msg[err], SMALL_FONT_SHAPES);
JE_showVGA();
fade_palette(colors, 10, 0, 255);
if (attempt_sync)
{
while (!network_is_sync() && network_is_alive())
{
service_SDL_events(false);
network_check();
uSDL_Delay(16);
}
}
if (err)
{
while (!JE_anyButton())
uSDL_Delay(16);
}
fade_black(10);
SDLNet_Quit();
JE_tyrianHalt(5);
}
int network_init( void )
{
printf("Initializing network...\n");
if (network_delay * 2 > NET_PACKET_QUEUE - 2)
{
fprintf(stderr, "error: network delay would overflow packet queue\n");
return -4;
}
if (SDLNet_Init() == -1)
{
fprintf(stderr, "error: SDLNet_Init: %s\n", SDLNet_GetError());
return -1;
}
socket = SDLNet_UDP_Open(network_player_port);
if (!socket)
{
fprintf(stderr, "error: SDLNet_UDP_Open: %s\n", SDLNet_GetError());
return -2;
}
packet_temp = SDLNet_AllocPacket(NET_PACKET_SIZE);
packet_out_temp = SDLNet_AllocPacket(NET_PACKET_SIZE);
if (!packet_temp || !packet_out_temp)
{
printf("SDLNet_AllocPacket: %s\n", SDLNet_GetError());
return -3;
}
net_initialized = true;
return 0;
}
#endif
void JE_clearSpecialRequests( void )
{
pauseRequest = false;
inGameMenuRequest = false;
skipLevelRequest = false;
helpRequest = false;
nortShipRequest = false;
}

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@@ -0,0 +1,101 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NETWORK_H
#define NETWORK_H
#include "opentyr.h"
#include "SDL.h"
#ifdef WITH_NETWORK
# include "SDL_net.h"
#endif
#define PACKET_ACKNOWLEDGE 0x00 //
#define PACKET_KEEP_ALIVE 0x01 //
#define PACKET_CONNECT 0x10 // version, delay, episodes, player_number, name
#define PACKET_DETAILS 0x11 // episode, difficulty
#define PACKET_QUIT 0x20 //
#define PACKET_WAITING 0x21 //
#define PACKET_BUSY 0x22 //
#define PACKET_GAME_QUIT 0x30 //
#define PACKET_GAME_PAUSE 0x31 //
#define PACKET_GAME_MENU 0x32 //
#define PACKET_STATE_RESEND 0x40 // state_id
#define PACKET_STATE 0x41 // <state> (not acknowledged)
#define PACKET_STATE_XOR 0x42 // <xor state> (not acknowledged)
extern bool isNetworkGame;
extern int network_delay;
extern char *network_opponent_host;
extern Uint16 network_player_port, network_opponent_port;
extern char *network_player_name, *network_opponent_name;
#ifdef WITH_NETWORK
extern UDPpacket *packet_out_temp;
extern UDPpacket *packet_in[], *packet_out[],
*packet_state_in[], *packet_state_out[];
#endif
extern uint thisPlayerNum;
extern JE_boolean haltGame;
extern JE_boolean moveOk;
extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
extern JE_boolean yourInGameMenuRequest, inGameMenuRequest;
#ifdef WITH_NETWORK
void network_prepare( Uint16 type );
bool network_send( int len );
int network_check( void );
bool network_update( void );
bool network_is_sync( void );
void network_state_prepare( void );
int network_state_send( void );
bool network_state_update( void );
bool network_state_is_reset( void );
void network_state_reset( void );
int network_connect( void );
void network_tyrian_halt( unsigned int err, bool attempt_sync );
int network_init( void );
void JE_clearSpecialRequests( void );
#define NETWORK_KEEP_ALIVE() \
if (isNetworkGame) \
network_check();
#else
#define NETWORK_KEEP_ALIVE()
#endif
#endif /* NETWORK_H */

View File

@@ -0,0 +1,225 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "nortsong.h"
#include "file.h"
#include "joystick.h"
#include "keyboard.h"
#include "loudness.h"
#include "musmast.h"
#include "opentyr.h"
#include "params.h"
#include "sndmast.h"
#include "vga256d.h"
#include "SDL.h"
Uint32 target, target2;
JE_boolean notYetLoadedSound = true;
JE_word frameCount, frameCount2, frameCountMax;
JE_byte *digiFx[SAMPLE_COUNT] = { NULL }; /* [1..soundnum + 9] */
JE_word fxSize[SAMPLE_COUNT]; /* [1..soundnum + 9] */
JE_word tyrMusicVolume, fxVolume;
JE_word fxPlayVol;
JE_word tempVolume;
JE_word speed; /* JE: holds timer speed for 70Hz */
float jasondelay = 1000.0f / (1193180.0f / 0x4300);
void setdelay( JE_byte delay )
{
target = (delay * 16) + SDL_GetTicks();
}
void setjasondelay( int delay )
{
target = SDL_GetTicks() + delay * jasondelay;
}
void setjasondelay2( int delay )
{
target2 = SDL_GetTicks() + delay * jasondelay;
}
int delaycount( void )
{
return (SDL_GetTicks() < target ? target - SDL_GetTicks() : 0);
}
int delaycount2( void )
{
return (SDL_GetTicks() < target2 ? target2 - SDL_GetTicks() : 0);
}
void wait_delay( void )
{
Sint32 delay = target - SDL_GetTicks();
if (delay > 0)
uSDL_Delay(delay);
}
void service_wait_delay( void )
{
while (SDL_GetTicks() < target)
{
uSDL_Delay(SDL_GetTicks() - target > SDL_POLL_INTERVAL ? SDL_POLL_INTERVAL : SDL_GetTicks() - target);
service_SDL_events(false);
}
}
void wait_delayorinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick )
{
service_SDL_events(true);
while (SDL_GetTicks() < target && !((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown)))
{
uSDL_Delay(SDL_GetTicks() - target > SDL_POLL_INTERVAL ? SDL_POLL_INTERVAL : SDL_GetTicks() - target);
push_joysticks_as_keyboard();
service_SDL_events(false);
}
}
void JE_loadSndFile( const char *effects_sndfile, const char *voices_sndfile )
{
JE_byte y, z;
JE_word x;
JE_longint templ;
JE_longint sndPos[2][SAMPLE_COUNT + 1];
JE_word sndNum;
FILE *fi;
/* SYN: Loading offsets into TYRIAN.SND */
fi = dir_fopen_die(data_dir(), effects_sndfile, "rb");
efread(&sndNum, sizeof(sndNum), 1, fi);
for (x = 0; x < sndNum; x++)
{
efread(&sndPos[0][x], sizeof(sndPos[0][x]), 1, fi);
}
fseek(fi, 0, SEEK_END);
sndPos[0][sndNum] = ftell(fi); /* Store file size */
for (z = 0; z < sndNum; z++)
{
fseek(fi, sndPos[0][z], SEEK_SET);
fxSize[z] = (sndPos[0][z+1] - sndPos[0][z]); /* Store sample sizes */
free(digiFx[z]);
digiFx[z] = malloc(fxSize[z]);
efread(digiFx[z], 1, fxSize[z], fi); /* JE: Load sample to buffer */
}
fclose(fi);
/* SYN: Loading offsets into VOICES.SND */
fi = dir_fopen_die(data_dir(), voices_sndfile, "rb");
efread(&sndNum, sizeof(sndNum), 1, fi);
for (x = 0; x < sndNum; x++)
{
efread(&sndPos[1][x], sizeof(sndPos[1][x]), 1, fi);
}
fseek(fi, 0, SEEK_END);
sndPos[1][sndNum] = ftell(fi); /* Store file size */
z = SAMPLE_COUNT - 9;
for (y = 0; y < sndNum; y++)
{
fseek(fi, sndPos[1][y], SEEK_SET);
templ = (sndPos[1][y+1] - sndPos[1][y]) - 100; /* SYN: I'm not entirely sure what's going on here. */
if (templ < 1) templ = 1;
fxSize[z + y] = templ; /* Store sample sizes */
digiFx[z + y] = malloc(fxSize[z + y]);
efread(digiFx[z + y], 1, fxSize[z + y], fi); /* JE: Load sample to buffer */
}
fclose(fi);
notYetLoadedSound = false;
}
void JE_playSampleNum( JE_byte samplenum )
{
JE_multiSamplePlay(digiFx[samplenum-1], fxSize[samplenum-1], 0, fxPlayVol);
}
void JE_calcFXVol( void ) // TODO: not sure *exactly* what this does
{
fxPlayVol = (fxVolume - 1) >> 5;
}
void JE_setTimerInt( void )
{
jasondelay = 1000.0f / (1193180.0f / speed);
}
void JE_resetTimerInt( void )
{
jasondelay = 1000.0f / (1193180.0f / 0x4300);
}
void JE_changeVolume( JE_word *music, int music_delta, JE_word *sample, int sample_delta )
{
int music_temp = *music + music_delta,
sample_temp = *sample + sample_delta;
if (music_delta)
{
if (music_temp > 255)
{
music_temp = 255;
JE_playSampleNum(S_CLINK);
}
else if (music_temp < 0)
{
music_temp = 0;
JE_playSampleNum(S_CLINK);
}
}
if (sample_delta)
{
if (sample_temp > 255)
{
sample_temp = 255;
JE_playSampleNum(S_CLINK);
}
else if (sample_temp < 0)
{
sample_temp = 0;
JE_playSampleNum(S_CLINK);
}
}
*music = music_temp;
*sample = sample_temp;
JE_calcFXVol();
set_volume(*music, *sample);
}

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@@ -0,0 +1,64 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NORTSONG_H
#define NORTSONG_H
#include "opentyr.h"
#include "musmast.h"
#include "sndmast.h"
#include "SDL.h"
extern Uint32 target, target2;
extern JE_word frameCount, frameCount2, frameCountMax;
extern JE_byte *digiFx[SAMPLE_COUNT];
extern JE_word fxSize[SAMPLE_COUNT];
extern JE_word tyrMusicVolume, fxVolume;
extern JE_word fxPlayVol;
extern JE_word tempVolume;
extern JE_word speed;
extern float jasondelay;
void setdelay( JE_byte delay );
void setjasondelay( int delay );
void setjasondelay2( int delay );
int delaycount( void );
int delaycount2( void );
void wait_delay( void );
void service_wait_delay( void );
void wait_delayorinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
void JE_resetTimerInt( void );
void JE_setTimerInt( void );
void JE_calcFXVol( void );
void JE_changeVolume( JE_word *music, int music_delta, JE_word *sample, int sample_delta );
void JE_loadSndFile( const char *effects_sndfile, const char *voices_sndfile );
void JE_playSampleNum( JE_byte samplenum );
#endif /* NORTSONG_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "nortvars.h"
#include "file.h"
#include "joystick.h"
#include "keyboard.h"
#include "opentyr.h"
#include "vga256d.h"
#include "video.h"
#include <assert.h>
#include <ctype.h>
JE_boolean inputDetected;
JE_boolean JE_anyButton( void )
{
poll_joysticks();
service_SDL_events(true);
return newkey || mousedown || joydown;
}
void JE_dBar3( SDL_Surface *surface, JE_integer x, JE_integer y, JE_integer num, JE_integer col )
{
JE_byte z;
JE_byte zWait = 2;
col += 2;
for (z = 0; z <= num; z++)
{
JE_rectangle(surface, x, y - 1, x + 8, y, col); /* <MXD> SEGa000 */
if (zWait > 0)
{
zWait--;
} else {
col++;
zWait = 1;
}
y -= 2;
}
}
void JE_barDrawShadow( SDL_Surface *surface, JE_word x, JE_word y, JE_word res, JE_word col, JE_word amt, JE_word xsize, JE_word ysize )
{
xsize--;
ysize--;
for (int z = 1; z <= amt / res; z++)
{
JE_barShade(surface, x+2, y+2, x+xsize+2, y+ysize+2);
fill_rectangle_xy(surface, x, y, x+xsize, y+ysize, col+12);
fill_rectangle_xy(surface, x, y, x+xsize, y, col+13);
JE_pix(surface, x, y, col+15);
fill_rectangle_xy(surface, x, y+ysize, x+xsize, y+ysize, col+11);
x += xsize + 2;
}
amt %= res;
if (amt > 0)
{
JE_barShade(surface, x+2, y+2, x+xsize+2, y+ysize+2);
fill_rectangle_xy(surface, x,y, x+xsize, y+ysize, col+(12 / res * amt));
}
}
void JE_wipeKey( void )
{
// /!\ Doesn't seems to affect anything.
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NORTVARS_H
#define NORTVARS_H
#include "opentyr.h"
#include "SDL.h"
extern JE_boolean inputDetected;
JE_boolean JE_buttonPressed( void );
JE_boolean JE_anyButton( void );
void JE_dBar3( SDL_Surface *surface, JE_integer x, JE_integer y, JE_integer num, JE_integer col );
void JE_barDrawShadow( SDL_Surface *surface, JE_word x, JE_word y, JE_word res, JE_word col, JE_word amt, JE_word xsize, JE_word ysize );
void JE_wipeKey( void );
#endif /* NORTVARS_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "opentyr.h"
#include "config.h"
#include "destruct.h"
#include "editship.h"
#include "episodes.h"
#include "file.h"
#include "font.h"
#include "helptext.h"
#include "joystick.h"
#include "jukebox.h"
#include "keyboard.h"
#include "loudness.h"
#include "mainint.h"
#include "mtrand.h"
#include "musmast.h"
#include "network.h"
#include "nortsong.h"
#include "opentyrian_version.h"
#include "params.h"
#include "picload.h"
#include "scroller.h"
#include "setup.h"
#include "sprite.h"
#include "tyrian2.h"
#include "xmas.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
#include "video_scale.h"
#include "SDL.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
const char *opentyrian_str = "OpenTyrian";
const char *opentyrian_version = OPENTYRIAN_VERSION;
void opentyrian_menu( void )
{
typedef enum
{
MENU_ABOUT = 0,
MENU_FULLSCREEN,
MENU_SCALER,
// MENU_DESTRUCT,
MENU_JUKEBOX,
MENU_RETURN,
MenuOptions_MAX
} MenuOptions;
static const char *menu_items[] =
{
"About OpenTyrian",
"Toggle Fullscreen",
"Scaler: None",
// "Play Destruct",
"Jukebox",
"Return to Main Menu",
};
bool menu_items_disabled[] =
{
false,
!can_init_any_scaler(false) || !can_init_any_scaler(true),
false,
// false,
false,
false,
};
assert(COUNTOF(menu_items) == MenuOptions_MAX);
assert(COUNTOF(menu_items_disabled) == MenuOptions_MAX);
fade_black(10);
JE_loadPic(VGAScreen, 13, false);
draw_font_hv(VGAScreen, VGAScreen->w / 2, 5, opentyrian_str, large_font, centered, 15, -3);
memcpy(VGAScreen2->pixels, VGAScreen->pixels, VGAScreen2->pitch * VGAScreen2->h);
JE_showVGA();
play_song(36); // A Field for Mag
MenuOptions sel = 0;
uint temp_scaler = scaler;
bool fade_in = true, quit = false;
do
{
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
for (MenuOptions i = 0; i < MenuOptions_MAX; i++)
{
const char *text = menu_items[i];
char buffer[100];
if (i == MENU_SCALER)
{
snprintf(buffer, sizeof(buffer), "Scaler: %s", scalers[temp_scaler].name);
text = buffer;
}
int y = i != MENU_RETURN ? i * 16 + 32 : 118;
draw_font_hv(VGAScreen, VGAScreen->w / 2, y, text, normal_font, centered, 15, menu_items_disabled[i] ? -8 : i != sel ? -4 : -2);
}
JE_showVGA();
if (fade_in)
{
fade_in = false;
fade_palette(colors, 20, 0, 255);
wait_noinput(true, false, false);
}
tempW = 0;
JE_textMenuWait(&tempW, false);
if (newkey)
{
switch (lastkey_sym)
{
case SDLK_UP:
do
{
if (sel-- == 0)
sel = MenuOptions_MAX - 1;
}
while (menu_items_disabled[sel]);
JE_playSampleNum(S_CURSOR);
break;
case SDLK_DOWN:
do
{
if (++sel >= MenuOptions_MAX)
sel = 0;
}
while (menu_items_disabled[sel]);
JE_playSampleNum(S_CURSOR);
break;
case SDLK_LEFT:
if (sel == MENU_SCALER)
{
do
{
if (temp_scaler == 0)
temp_scaler = scalers_count;
temp_scaler--;
}
while (!can_init_scaler(temp_scaler, fullscreen_enabled));
JE_playSampleNum(S_CURSOR);
}
break;
case SDLK_RIGHT:
if (sel == MENU_SCALER)
{
do
{
temp_scaler++;
if (temp_scaler == scalers_count)
temp_scaler = 0;
}
while (!can_init_scaler(temp_scaler, fullscreen_enabled));
JE_playSampleNum(S_CURSOR);
}
break;
case SDLK_RETURN:
switch (sel)
{
case MENU_ABOUT:
JE_playSampleNum(S_SELECT);
scroller_sine(about_text);
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
JE_showVGA();
fade_in = true;
break;
case MENU_FULLSCREEN:
JE_playSampleNum(S_SELECT);
if (!init_scaler(scaler, !fullscreen_enabled) && // try new fullscreen state
!init_any_scaler(!fullscreen_enabled) && // try any scaler in new fullscreen state
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
set_palette(colors, 0, 255); // for switching between 8 bpp scalers
break;
case MENU_SCALER:
JE_playSampleNum(S_SELECT);
if (scaler != temp_scaler)
{
if (!init_scaler(temp_scaler, fullscreen_enabled) && // try new scaler
!init_scaler(temp_scaler, !fullscreen_enabled) && // try other fullscreen state
!init_scaler(scaler, fullscreen_enabled)) // revert on fail
{
exit(EXIT_FAILURE);
}
set_palette(colors, 0, 255); // for switching between 8 bpp scalers
}
break;
case MENU_JUKEBOX:
JE_playSampleNum(S_SELECT);
fade_black(10);
jukebox();
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
JE_showVGA();
fade_in = true;
break;
case MENU_RETURN:
quit = true;
JE_playSampleNum(S_SPRING);
break;
case MenuOptions_MAX:
assert(false);
break;
}
break;
case SDLK_ESCAPE:
quit = true;
JE_playSampleNum(S_SPRING);
break;
default:
break;
}
}
} while (!quit);
}
int main( int argc, char *argv[] )
{
mt_srand(time(NULL));
printf("\nWelcome to... >> %s %s <<\n\n", opentyrian_str, opentyrian_version);
printf("Copyright (C) 2007-2013 The OpenTyrian Development Team\n\n");
printf("This program comes with ABSOLUTELY NO WARRANTY.\n");
printf("This is free software, and you are welcome to redistribute it\n");
printf("under certain conditions. See the file GPL.txt for details.\n\n");
if (SDL_Init(0))
{
printf("Failed to initialize SDL: %s\n", SDL_GetError());
return -1;
}
JE_loadConfiguration();
xmas = xmas_time(); // arg handler may override
JE_paramCheck(argc, argv);
JE_scanForEpisodes();
init_video();
init_keyboard();
#ifndef _KOLIBRI
init_joysticks();
printf("assuming mouse detected\n"); // SDL can't tell us if there isn't one
#endif
if (xmas && (!dir_file_exists(data_dir(), "tyrianc.shp") || !dir_file_exists(data_dir(), "voicesc.snd")))
{
xmas = false;
fprintf(stderr, "warning: Christmas is missing.\n");
}
JE_loadPals();
JE_loadMainShapeTables(xmas ? "tyrianc.shp" : "tyrian.shp");
if (xmas && !xmas_prompt())
{
xmas = false;
free_main_shape_tables();
JE_loadMainShapeTables("tyrian.shp");
}
/* Default Options */
youAreCheating = false;
smoothScroll = true;
loadDestruct = false;
if (!audio_disabled)
{
printf("initializing SDL audio...\n");
init_audio();
load_music();
JE_loadSndFile("tyrian.snd", xmas ? "voicesc.snd" : "voices.snd");
}
else
{
printf("audio disabled\n");
}
if (record_demo)
printf("demo recording enabled (input limited to keyboard)\n");
JE_loadExtraShapes(); /*Editship*/
JE_loadHelpText();
/*debuginfo("Help text complete");*/
if (isNetworkGame)
{
#ifdef WITH_NETWORK
if (network_init())
{
network_tyrian_halt(3, false);
}
#else
fprintf(stderr, "OpenTyrian was compiled without networking support.");
JE_tyrianHalt(5);
#endif
}
#ifdef NDEBUG
if (!isNetworkGame)
intro_logos();
#endif
for (; ; )
{
JE_initPlayerData();
JE_sortHighScores();
if (JE_titleScreen(true))
break; // user quit from title screen
if (loadDestruct)
{
JE_destructGame();
loadDestruct = false;
}
else
{
JE_main();
}
}
JE_tyrianHalt(0);
return 0;
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef OPENTYR_H
#define OPENTYR_H
#include "SDL_types.h"
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#define COUNTOF(x) ((unsigned)(sizeof(x) / sizeof *(x))) // use only on arrays!
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#ifndef M_PI
#define M_PI 3.14159265358979323846 // pi
#endif
#ifndef M_PI_2
#define M_PI_2 1.57079632679489661923 // pi/2
#endif
#ifndef M_PI_4
#define M_PI_4 0.78539816339744830962 // pi/4
#endif
typedef unsigned int uint;
typedef unsigned long ulong;
// Pascal types, yuck.
typedef Sint32 JE_longint;
typedef Sint16 JE_integer;
typedef Sint8 JE_shortint;
typedef Uint16 JE_word;
typedef Uint8 JE_byte;
typedef bool JE_boolean;
typedef char JE_char;
typedef float JE_real;
#define TYRIAN_VERSION "2.1"
extern const char *opentyrian_str;
extern const char *opentyrian_version;
void opentyrian_menu( void );
#ifdef _KOLIBRI
extern void uSDL_SetWinCenter(uint w, uint h);
extern void uSDL_Delay(uint ms);
#endif
#endif /* OPENTYR_H */

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#ifndef OPENTYRIAN_VERSION_H
#define OPENTYRIAN_VERSION_H
#ifndef OPENTYRIAN_VERSION
#define OPENTYRIAN_VERSION "v2.1.???"
#endif
#endif // OPENTYRIAN_VERSION_H

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/*
* Copyright (C) 2002-2010 The DOSBox Team
* OPL2/OPL3 emulation library
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef OPL_H
#define OPL_H
/*
* Originally based on ADLIBEMU.C, an AdLib/OPL2 emulation library by Ken Silverman
* Copyright (C) 1998-2001 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
*/
#include <stdint.h>
typedef uintptr_t Bitu;
typedef intptr_t Bits;
typedef uint32_t Bit32u;
typedef int32_t Bit32s;
typedef uint16_t Bit16u;
typedef int16_t Bit16s;
typedef uint8_t Bit8u;
typedef int8_t Bit8s;
// general functions
void adlib_init(Bit32u samplerate);
void adlib_write(Bitu idx, Bit8u val);
void adlib_getsample(Bit16s* sndptr, Bits numsamples);
Bitu adlib_reg_read(Bitu port);
void adlib_write_index(Bitu port, Bit8u val);
#define opl_init() adlib_init(OUTPUT_QUALITY * 11025)
#define opl_write(reg, val) adlib_write(reg, val)
#define opl_update(buf, num) adlib_getsample(buf, num)
#endif /* OPL_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "palette.h"
#include "file.h"
#include "nortsong.h"
#include "opentyr.h"
#include "video.h"
#include <assert.h>
static Uint32 rgb_to_yuv( int r, int g, int b );
#define PALETTE_COUNT 23
Palette palettes[PALETTE_COUNT];
int palette_count;
static Palette palette;
Uint32 rgb_palette[256], yuv_palette[256];
Palette colors;
void JE_loadPals( void )
{
FILE *f = dir_fopen_die(data_dir(), "palette.dat", "rb");
palette_count = ftell_eof(f) / (256 * 3);
assert(palette_count == PALETTE_COUNT);
for (int p = 0; p < palette_count; ++p)
{
for (int i = 0; i < 256; ++i)
{
// The VGA hardware palette used only 6 bits per component, so the values need to be rescaled to
// 8 bits. The naive way to do this is to simply do (c << 2), padding it with 0's, however this
// makes the maximum value 252 instead of the proper 255. A trick to fix this is to use the upper 2
// bits of the original value instead. This ensures that the value goes to 255 as the original goes
// to 63.
int c = getc(f);
palettes[p][i].r = (c << 2) | (c >> 4);
c = getc(f);
palettes[p][i].g = (c << 2) | (c >> 4);
c = getc(f);
palettes[p][i].b = (c << 2) | (c >> 4);
}
}
fclose(f);
}
void set_palette( Palette colors, unsigned int first_color, unsigned int last_color )
{
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
for (uint i = first_color; i <= last_color; ++i)
{
palette[i] = colors[i];
if (bpp != 8)
{
rgb_palette[i] = SDL_MapRGB(surface->format, palette[i].r, palette[i].g, palette[i].b);
yuv_palette[i] = rgb_to_yuv(palette[i].r, palette[i].g, palette[i].b);
}
}
if (bpp == 8)
SDL_SetColors(surface, palette, first_color, last_color - first_color + 1);
}
void set_colors( SDL_Color color, unsigned int first_color, unsigned int last_color )
{
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
for (uint i = first_color; i <= last_color; ++i)
{
palette[i] = color;
if (bpp != 8)
{
rgb_palette[i] = SDL_MapRGB(surface->format, palette[i].r, palette[i].g, palette[i].b);
yuv_palette[i] = rgb_to_yuv(palette[i].r, palette[i].g, palette[i].b);
}
}
if (bpp == 8)
SDL_SetColors(surface, palette, first_color, last_color - first_color + 1);
}
void init_step_fade_palette( int diff[256][3], Palette colors, unsigned int first_color, unsigned int last_color )
{
for (unsigned int i = first_color; i <= last_color; i++)
{
diff[i][0] = (int)colors[i].r - palette[i].r;
diff[i][1] = (int)colors[i].g - palette[i].g;
diff[i][2] = (int)colors[i].b - palette[i].b;
}
}
void init_step_fade_solid( int diff[256][3], SDL_Color color, unsigned int first_color, unsigned int last_color )
{
for (unsigned int i = first_color; i <= last_color; i++)
{
diff[i][0] = (int)color.r - palette[i].r;
diff[i][1] = (int)color.g - palette[i].g;
diff[i][2] = (int)color.b - palette[i].b;
}
}
void step_fade_palette( int diff[256][3], int steps, unsigned int first_color, unsigned int last_color )
{
assert(steps > 0);
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
for (unsigned int i = first_color; i <= last_color; i++)
{
int delta[3] = { diff[i][0] / steps, diff[i][1] / steps, diff[i][2] / steps };
diff[i][0] -= delta[0];
diff[i][1] -= delta[1];
diff[i][2] -= delta[2];
palette[i].r += delta[0];
palette[i].g += delta[1];
palette[i].b += delta[2];
if (bpp != 8)
{
rgb_palette[i] = SDL_MapRGB(surface->format, palette[i].r, palette[i].g, palette[i].b);
yuv_palette[i] = rgb_to_yuv(palette[i].r, palette[i].g, palette[i].b);
}
}
if (bpp == 8)
SDL_SetColors(surface, palette, 0, 256);
}
void fade_palette( Palette colors, int steps, unsigned int first_color, unsigned int last_color )
{
assert(steps > 0);
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
static int diff[256][3];
init_step_fade_palette(diff, colors, first_color, last_color);
for (; steps > 0; steps--)
{
setdelay(1);
step_fade_palette(diff, steps, first_color, last_color);
if (bpp != 8)
JE_showVGA();
wait_delay();
}
}
void fade_solid( SDL_Color color, int steps, unsigned int first_color, unsigned int last_color )
{
assert(steps > 0);
SDL_Surface *const surface = SDL_GetVideoSurface();
const uint bpp = surface->format->BitsPerPixel;
static int diff[256][3];
init_step_fade_solid(diff, color, first_color, last_color);
for (; steps > 0; steps--)
{
setdelay(1);
step_fade_palette(diff, steps, first_color, last_color);
if (bpp != 8)
JE_showVGA();
wait_delay();
}
}
void fade_black( int steps )
{
SDL_Color black = { 0, 0, 0 };
fade_solid(black, steps, 0, 255);
}
void fade_white( int steps )
{
SDL_Color white = { 255, 255, 255 };
fade_solid(white, steps, 0, 255);
}
static Uint32 rgb_to_yuv( int r, int g, int b )
{
int y = (r + g + b) >> 2,
u = 128 + ((r - b) >> 2),
v = 128 + ((-r + 2 * g - b) >> 3);
return (y << 16) + (u << 8) + v;
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PALETTE_H
#define PALETTE_H
#include "opentyr.h"
#include "SDL.h"
typedef SDL_Color Palette[256];
extern Palette palettes[];
extern int palette_count;
extern Uint32 rgb_palette[256], yuv_palette[256];
extern Palette colors; // TODO: get rid of this
void JE_loadPals( void );
void set_palette( Palette colors, unsigned int first_color, unsigned int last_color );
void set_colors( SDL_Color color, unsigned int first_color, unsigned int last_color );
void init_step_fade_palette( int diff[256][3], Palette colors, unsigned int first_color, unsigned int last_color );
void init_step_fade_solid( int diff[256][3], SDL_Color color, unsigned int first_color, unsigned int last_color );
void step_fade_palette( int diff[256][3], int steps, unsigned int first_color, unsigned int last_color );
void fade_palette( Palette colors, int steps, unsigned int first_color, unsigned int last_color );
void fade_solid( SDL_Color color, int steps, unsigned int first_color, unsigned int last_color );
void fade_black( int steps );
void fade_white( int steps );
#endif /* PALETTE_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "params.h"
#include "arg_parse.h"
#include "file.h"
#include "joystick.h"
#include "loudness.h"
#include "network.h"
#include "opentyr.h"
#include "varz.h"
#include "xmas.h"
#include <assert.h>
#include <ctype.h>
#include <errno.h>
#include <stdint.h>
#include <string.h>
JE_boolean richMode = false, constantPlay = false, constantDie = false;
/* YKS: Note: LOOT cheat had non letters removed. */
const char pars[][9] = {
"LOOT", "RECORD", "NOJOY", "CONSTANT", "DEATH", "NOSOUND", "NOXMAS", "YESXMAS"
};
void JE_paramCheck( int argc, char *argv[] )
{
const Options options[] =
{
{ 'h', 'h', "help", false },
{ 's', 's', "no-sound", false },
{ 'j', 'j', "no-joystick", false },
{ 'x', 'x', "no-xmas", false },
{ 't', 't', "data", true },
{ 'n', 'n', "net", true },
{ 256, 0, "net-player-name", true }, // TODO: no short codes because there should
{ 257, 0, "net-player-number", true }, // be a menu for entering these in the future
{ 'p', 'p', "net-port", true },
{ 'd', 'd', "net-delay", true },
{ 'X', 'X', "xmas", false },
{ 'c', 'c', "constant", false },
{ 'k', 'k', "death", false },
{ 'r', 'r', "record", false },
{ 'l', 'l', "loot", false },
{ 0, 0, NULL, false}
};
Option option;
for (; ; )
{
option = parse_args(argc, (const char **)argv, options);
if (option.value == NOT_OPTION)
break;
switch (option.value)
{
case INVALID_OPTION:
case AMBIGUOUS_OPTION:
case OPTION_MISSING_ARG:
fprintf(stderr, "Try `%s --help' for more information.\n", argv[0]);
exit(EXIT_FAILURE);
break;
case 'h':
printf("Usage: %s [OPTION...]\n\n"
"Options:\n"
" -h, --help Show help about options\n\n"
" -s, --no-sound Disable audio\n"
" -j, --no-joystick Disable joystick/gamepad input\n"
" -x, --no-xmas Disable Christmas mode\n\n"
" -t, --data=DIR Set Tyrian data directory\n\n"
" -n, --net=HOST[:PORT] Start a networked game\n"
" --net-player-name=NAME Sets local player name in a networked game\n"
" --net-player-number=NUMBER Sets local player number in a networked game\n"
" (1 or 2)\n"
" -p, --net-port=PORT Local port to bind (default is 1333)\n"
" -d, --net-delay=FRAMES Set lag-compensation delay (default is 1)\n", argv[0]);
exit(0);
break;
case 's':
// Disables sound/music usage
audio_disabled = true;
break;
case 'j':
// Disables joystick detection
ignore_joystick = true;
break;
case 'x':
xmas = false;
break;
// set custom Tyrian data directory
case 't':
custom_data_dir = option.arg;
break;
case 'n':
isNetworkGame = true;
intptr_t temp = (intptr_t)strchr(option.arg, ':');
if (temp)
{
temp -= (intptr_t)option.arg;
int temp_port = atoi(&option.arg[temp + 1]);
if (temp_port > 0 && temp_port < 49152)
network_opponent_port = temp_port;
else
{
fprintf(stderr, "%s: error: invalid network port number\n", argv[0]);
exit(EXIT_FAILURE);
}
network_opponent_host = malloc(temp + 1);
SDL_strlcpy(network_opponent_host, option.arg, temp + 1);
}
else
{
network_opponent_host = malloc(strlen(option.arg) + 1);
strcpy(network_opponent_host, option.arg);
}
break;
case 256: // --net-player-name
network_player_name = malloc(strlen(option.arg) + 1);
strcpy(network_player_name, option.arg);
break;
case 257: // --net-player-number
{
int temp = atoi(option.arg);
if (temp >= 1 && temp <= 2)
thisPlayerNum = temp;
else
{
fprintf(stderr, "%s: error: invalid network player number\n", argv[0]);
exit(EXIT_FAILURE);
}
break;
}
case 'p':
{
int temp = atoi(option.arg);
if (temp > 0 && temp < 49152)
network_player_port = temp;
else
{
fprintf(stderr, "%s: error: invalid network port number\n", argv[0]);
exit(EXIT_FAILURE);
}
break;
}
case 'd':
{
int temp;
if (sscanf(option.arg, "%d", &temp) == 1)
network_delay = 1 + temp;
else
{
fprintf(stderr, "%s: error: invalid network delay value\n", argv[0]);
exit(EXIT_FAILURE);
}
break;
}
case 'X':
xmas = true;
break;
case 'c':
/* Constant play for testing purposes (C key activates invincibility)
This might be useful for publishers to see everything - especially
those who can't play it */
constantPlay = true;
break;
case 'k':
constantDie = true;
break;
case 'r':
record_demo = true;
break;
case 'l':
// Gives you mucho bucks
richMode = true;
break;
default:
assert(false);
break;
}
}
// legacy parameter support
for (int i = option.argn; i < argc; ++i)
{
for (uint j = 0; j < strlen(argv[i]); ++j)
argv[i][j] = toupper((unsigned char)argv[i][j]);
for (uint j = 0; j < COUNTOF(pars); ++j)
{
if (strcmp(argv[i], pars[j]) == 0)
{
switch (j)
{
case 0:
richMode = true;
break;
case 1:
record_demo = true;
break;
case 2:
ignore_joystick = true;
break;
case 3:
constantPlay = true;
break;
case 4:
constantDie = true;
break;
case 5:
audio_disabled = true;
break;
case 6:
xmas = false;
break;
case 7:
xmas = true;
break;
default:
assert(false);
break;
}
}
}
}
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PARAMS_H
#define PARAMS_H
#include "opentyr.h"
extern JE_boolean richMode, constantPlay, constantDie;
void JE_paramCheck( int argc, char *argv[] );
#endif /* PARAMS_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "pcxload.h"
#include "file.h"
#include "opentyr.h"
#include "palette.h"
#include "video.h"
void JE_loadPCX( const char *file ) // this is only meant to load tshp2.pcx
{
Uint8 *s = VGAScreen->pixels; /* 8-bit specific */
FILE *f = dir_fopen_die(data_dir(), file, "rb");
fseek(f, -769, SEEK_END);
if (fgetc(f) == 12)
{
for (int i = 0; i < 256; i++)
{
efread(&colors[i].r, 1, 1, f);
efread(&colors[i].g, 1, 1, f);
efread(&colors[i].b, 1, 1, f);
}
}
fseek(f, 128, SEEK_SET);
for (int i = 0; i < 320 * 200; )
{
Uint8 p = fgetc(f);
if ((p & 0xc0) == 0xc0)
{
i += (p & 0x3f);
memset(s, fgetc(f), (p & 0x3f));
s += (p & 0x3f);
} else {
i++;
*s = p;
s++;
}
if (i && (i % 320 == 0))
{
s += VGAScreen->pitch - 320;
}
}
fclose(f);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PCXLOAD_H
#define PCXLOAD_H
#include "opentyr.h"
void JE_loadPCX( const char *file );
#endif /* PCXLOAD_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "pcxmast.h"
#include "opentyr.h"
const char *pcxfile[PCX_NUM] = /* [1..PCXnum] */
{
"INTSHPB.PCX",
"SETUP2.PCX",
"TYRPLAY.PCX",
"TYRLOG2.PCX",
"P1.PCX",
"TYRPLAY2.PCX",
"BUC4.PCX",
"GMOVR4a.PCX",
"GMOVR4b.PCX",
"EPICSKY.PCX",
"DESTRUCT.PCX",
"ECLIPSE.PCX",
"FIREPICA.PCX"
};
const JE_byte pcxpal[PCX_NUM] = /* [1..PCXnum] */
{ 0, 7, 5, 8, 10, 5, 18, 19, 19, 20, 21, 22, 5};
/*FACEMAX*/
const JE_byte facepal[12] = /* [1..12] */
{ 1, 2, 3, 4, 6, 9, 11, 12, 16, 13, 14, 15};
JE_pcxpostype pcxpos;

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PCXMAST_H
#define PCXMAST_H
#include "opentyr.h"
#define PCX_NUM 13
typedef JE_longint JE_pcxpostype[PCX_NUM + 1]; /* [1..PCXnum + 1] */
extern const char *pcxfile[PCX_NUM]; /* [1..PCXnum] */
extern const JE_byte pcxpal[PCX_NUM]; /* [1..PCXnum] */
extern const JE_byte facepal[12]; /* [1..12] */
extern JE_pcxpostype pcxpos;
#endif /* PCXMAST_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "picload.h"
#include "file.h"
#include "opentyr.h"
#include "palette.h"
#include "pcxmast.h"
#include "video.h"
#include <string.h>
void JE_loadPic(SDL_Surface *screen, JE_byte PCXnumber, JE_boolean storepal )
{
PCXnumber--;
FILE *f = dir_fopen_die(data_dir(), "tyrian.pic", "rb");
static bool first = true;
if (first)
{
first = false;
Uint16 temp;
efread(&temp, sizeof(Uint16), 1, f);
for (int i = 0; i < PCX_NUM; i++)
{
efread(&pcxpos[i], sizeof(JE_longint), 1, f);
}
pcxpos[PCX_NUM] = ftell_eof(f);
}
unsigned int size = pcxpos[PCXnumber + 1] - pcxpos[PCXnumber];
Uint8 *buffer = malloc(size);
fseek(f, pcxpos[PCXnumber], SEEK_SET);
efread(buffer, sizeof(Uint8), size, f);
fclose(f);
Uint8 *p = buffer;
Uint8 *s; /* screen pointer, 8-bit specific */
s = (Uint8 *)screen->pixels;
for (int i = 0; i < 320 * 200; )
{
if ((*p & 0xc0) == 0xc0)
{
i += (*p & 0x3f);
memset(s, *(p + 1), (*p & 0x3f));
s += (*p & 0x3f); p += 2;
} else {
i++;
*s = *p;
s++; p++;
}
if (i && (i % 320 == 0))
{
s += screen->pitch - 320;
}
}
free(buffer);
memcpy(colors, palettes[pcxpal[PCXnumber]], sizeof(colors));
if (storepal)
set_palette(colors, 0, 255);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PICLOAD_H
#define PICLOAD_H
#include "opentyr.h"
#include "SDL.h"
void JE_loadPic(SDL_Surface *screen, JE_byte PCXnumber, JE_boolean storepal );
#endif /* PICLOAD_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "player.h"
Player player[2];
void calc_purple_balls_needed( Player *this_player )
{
static const uint purple_balls_required[12] = { 1, 1, 2, 4, 8, 12, 16, 20, 25, 30, 40, 50 };
this_player->purple_balls_needed = purple_balls_required[*this_player->lives];
}
bool power_up_weapon( Player *this_player, uint port )
{
const bool can_power_up = this_player->items.weapon[port].id != 0 && // not None
this_player->items.weapon[port].power < 11; // not at max power
if (can_power_up)
{
++this_player->items.weapon[port].power;
shotMultiPos[port] = 0; // TODO: should be part of Player structure
calc_purple_balls_needed(this_player);
}
else // cash consolation prize
{
this_player->cash += 1000;
}
return can_power_up;
}
void handle_got_purple_ball( Player *this_player )
{
if (this_player->purple_balls_needed > 1)
--this_player->purple_balls_needed;
else
power_up_weapon(this_player, this_player->is_dragonwing ? REAR_WEAPON : FRONT_WEAPON);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "config.h"
#include "opentyr.h"
enum
{
FRONT_WEAPON = 0,
REAR_WEAPON = 1
};
enum
{
LEFT_SIDEKICK = 0,
RIGHT_SIDEKICK = 1
};
typedef struct
{
uint ship;
uint generator;
uint shield;
struct { uint id; uint power; } weapon[2];
uint sidekick[2];
uint special;
// Dragonwing only:
// repeatedly collecting the same powerup gives a series of sidekick upgrades
uint sidekick_series;
uint sidekick_level;
// Single-player only
uint super_arcade_mode; // stored as an item for compatibility :(
}
PlayerItems;
typedef struct
{
ulong cash;
PlayerItems items, last_items;
bool is_dragonwing; // i.e., is player 2
uint *lives;
// calculatable
uint shield_max;
uint initial_armor;
uint shot_hit_area_x, shot_hit_area_y;
// state
bool is_alive;
uint invulnerable_ticks; // ticks until ship can be damaged
uint exploding_ticks; // ticks until ship done exploding
uint shield;
uint armor;
uint weapon_mode;
uint superbombs;
uint purple_balls_needed;
int x, y;
int old_x[20], old_y[20];
int x_velocity, y_velocity;
uint x_friction_ticks, y_friction_ticks; // ticks until friction is applied
int delta_x_shot_move, delta_y_shot_move;
int last_x_shot_move, last_y_shot_move;
int last_x_explosion_follow, last_y_explosion_follow;
struct
{
// calculatable
int ammo_max;
uint ammo_refill_ticks_max;
uint style; // affects movement and size
// state
int x, y;
int ammo;
uint ammo_refill_ticks;
bool animation_enabled;
uint animation_frame;
uint charge;
uint charge_ticks;
}
sidekick[2];
}
Player;
extern Player player[2];
static inline bool all_players_dead( void )
{
return (!player[0].is_alive && (!twoPlayerMode || !player[1].is_alive));
}
static inline bool all_players_alive( void )
{
return (player[0].is_alive && (!twoPlayerMode || player[1].is_alive));
}
void calc_purple_balls_needed( Player * );
bool power_up_weapon( Player *, uint port );
void handle_got_purple_ball( Player * );
#endif // PLAYER_H

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "scroller.h"
#include "font.h"
#include "joystick.h"
#include "jukebox.h"
#include "keyboard.h"
#include "loudness.h"
#include "mtrand.h"
#include "nortsong.h"
#include "nortvars.h"
#include "opentyr.h"
#include "palette.h"
#include "sprite.h"
#include "varz.h"
#include "vga256d.h"
#include "video.h"
#include <string.h>
const struct about_text_type about_text[] =
{
{0x30, "----- ~OpenTyrian~ -----"},
{0x00, ""},
{0x0b, "...eliminating Microsol,"},
{0x0b, "one planet at a time..."},
{0x00, ""},
{0x00, ""},
{0x30, "----- ~Developers~ -----"},
{0x00, ""},
{0x03, "Carl Reinke // Mindless"},
{0x07, "Yuri Schlesner // yuriks"},
{0x04, "Casey McCann // syntaxglitch"},
{0x00, ""},
{0x00, ""},
{0x30, "----- ~Thanks~ -----"},
{0x00, ""},
{0x0e, "Thanks to everyone who has"},
{0x0e, "assisted the developers by testing"},
{0x0e, "the game and reporting bugs."},
{0x00, ""},
{0x00, ""},
{0x05, "Thanks to ~DOSBox~ for the"},
{0x05, "FM-Synthesis emulator and"},
{0x05, "~AdPlug~ for the Loudness player."},
{0x00, ""},
{0x00, ""},
{0x32, "And special thanks to ~Jason Emery~"},
{0x32, "for making all this possible"},
{0x32, "by giving Tyrian to its fans."},
{0x00, ""},
{0x00, ""},
/* {0x00, "This is line color test ~0~."},
{0x01, "This is line color test ~1~."},
{0x02, "This is line color test ~2~."},
{0x03, "This is line color test ~3~."},
{0x04, "This is line color test ~4~."},
{0x05, "This is line color test ~5~."},
{0x06, "This is line color test ~6~."},
{0x07, "This is line color test ~7~."},
{0x08, "This is line color test ~8~."},
{0x09, "This is line color test ~9~."},
{0x0a, "This is line color test ~A~."},
{0x0b, "This is line color test ~B~."},
{0x0c, "This is line color test ~C~."},
{0x0d, "This is line color test ~D~."},
{0x0e, "This is line color test ~E~."},
{0x0f, "This is line color test ~F~."},*/
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, ""},
{0x00, "Press a key to leave."},
{0x00, NULL}
};
#define LINE_HEIGHT 15
#define MAX_BEER 5
#define BEER_SHAPE 241
struct coin_def_type {
int shape_num;
int frame_count;
bool reverse_anim;
};
#define MAX_COINS 20
struct coin_def_type coin_defs[] =
{
{1, 6}, {7, 6}, {20, 6}, {26, 6}, // Coins
{14, 5, true}, {32, 5, true}, {51, 5, true} // Gems
};
/* Text is an array of strings terminated by a NULL */
void scroller_sine( const struct about_text_type text[] )
{
bool ale = mt_rand() % 2;
int visible_lines = vga_height / LINE_HEIGHT + 1;
int current_line = -visible_lines;
int y = 0;
bool fade_in = true;
struct coin_type { int x, y, vel, type, cur_frame; bool backwards; } coins[MAX_COINS];
struct { int x, y, ay, vx, vy; } beer[MAX_BEER];
if (ale)
{
memset(beer, 0, sizeof(beer));
} else {
for (int i = 0; i < MAX_COINS; i++)
{
coins[i].x = mt_rand() % (vga_width - 12);
coins[i].y = mt_rand() % (vga_height - 20 - 14);
coins[i].vel = (mt_rand() % 4) + 1;
coins[i].type = mt_rand() % COUNTOF(coin_defs);
coins[i].cur_frame = mt_rand() % coin_defs[coins[i].type].frame_count;
coins[i].backwards = false;
}
}
fade_black(10);
wait_noinput(true, true, true);
play_song(40); // BEER
while (!JE_anyButton())
{
setdelay(3);
JE_clr256(VGAScreen);
if (!ale)
{
for (int i = 0; i < MAX_COINS/2; i++)
{
struct coin_type *coin = &coins[i];
blit_sprite2(VGAScreen, coin->x, coin->y, eShapes[4], coin_defs[coin->type].shape_num + coin->cur_frame);
}
}
for (int i = 0; i < visible_lines; i++)
{
if (current_line + i >= 0)
{
if (text[current_line + i].text == NULL)
{
break;
}
int line_x = VGAScreen->w / 2;
int line_y = i * LINE_HEIGHT - y;
// smooths edges on sine-wave text
if (text[i + current_line].effect & 0x20)
{
draw_font_hv(VGAScreen, line_x + 1, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -10);
draw_font_hv(VGAScreen, line_x - 1, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -10);
}
draw_font_hv(VGAScreen, line_x, line_y, text[i + current_line].text, normal_font, centered, text[i + current_line].effect & 0x0f, -4);
if (text[i + current_line].effect & 0x10)
{
for (int j = 0; j < LINE_HEIGHT; j++)
{
if (line_y + j >= 10 && line_y + j <= vga_height - 10)
{
int waver = sinf((((line_y + j) / 2) % 10) / 5.0f * M_PI) * 3;
memmove(&((Uint8 *)VGAScreen->pixels)[VGAScreen->pitch * (line_y + j) + waver],
&((Uint8 *)VGAScreen->pixels)[VGAScreen->pitch * (line_y + j)],
VGAScreen->pitch);
}
}
}
}
}
if (++y == LINE_HEIGHT)
{
y = 0;
if (current_line < 0 || text[current_line].text != NULL)
++current_line;
else
current_line = -visible_lines;
}
if (!ale)
{
for (int i = MAX_COINS/2; i < MAX_COINS; i++)
{
struct coin_type *coin = &coins[i];
blit_sprite2(VGAScreen, coin->x, coin->y, eShapes[4], coin_defs[coin->type].shape_num + coin->cur_frame);
}
}
fill_rectangle_xy(VGAScreen, 0, 0, vga_width - 1, 14, 0);
fill_rectangle_xy(VGAScreen, 0, vga_height - 14, vga_width - 1, vga_height - 1, 0);
if (!ale)
{
for (int i = 0; i < MAX_COINS; i++)
{
struct coin_type *coin = &coins[i];
if (coin->backwards)
{
coin->cur_frame--;
} else {
coin->cur_frame++;
}
if (coin->cur_frame == coin_defs[coin->type].frame_count)
{
if (coin_defs[coin->type].reverse_anim)
{
coin->backwards = true;
coin->cur_frame -= 2;
} else {
coin->cur_frame = 0;
}
}
if (coin->cur_frame == -1)
{
coin->cur_frame = 1;
coin->backwards = false;
}
coin->y += coin->vel;
if (coin->y > vga_height - 14)
{
coin->x = mt_rand() % (vga_width - 12);
coin->y = 0;
coin->vel = (mt_rand() % 4) + 1;
coin->type = mt_rand() % COUNTOF(coin_defs);
coin->cur_frame = mt_rand() % coin_defs[coin->type].frame_count;
}
}
} else {
for (uint i = 0; i < COUNTOF(beer); i++)
{
while (beer[i].vx == 0)
{
beer[i].x = mt_rand() % (vga_width - 24);
beer[i].y = mt_rand() % (vga_height - 28 - 50);
beer[i].vx = (mt_rand() % 5) - 2;
}
beer[i].vy++;
if (beer[i].x + beer[i].vx > vga_width - 24 || beer[i].x + beer[i].vx < 0) // check if the beer hit the sides
{
beer[i].vx = -beer[i].vx;
}
beer[i].x += beer[i].vx;
if (beer[i].y + beer[i].vy > vga_height - 28) // check if the beer hit the bottom
{
if ((beer[i].vy) < 8) // make sure the beer bounces!
{
beer[i].vy += mt_rand() % 2;
} else if (beer[i].vy > 16) { // make sure the beer doesn't bounce too high
beer[i].vy = 16;
}
beer[i].vy = -beer[i].vy + (mt_rand() % 3 - 1);
beer[i].x += (beer[i].vx > 0 ? 1 : -1) * (i % 2 ? 1 : -1);
}
beer[i].y += beer[i].vy;
blit_sprite2x2(VGAScreen, beer[i].x, beer[i].y, eShapes[4], BEER_SHAPE);
}
}
JE_showVGA();
if (fade_in)
{
fade_in = false;
fade_palette(colors, 10, 0, 255);
SDL_Color white = { 255, 255, 255 };
set_colors(white, 254, 254);
}
wait_delay();
}
fade_black(10);
}

View File

@@ -0,0 +1,32 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SCROLLER_H
#define SCROLLER_H
#include "opentyr.h"
extern const struct about_text_type {
int effect;
const char *text;
} about_text[];
void scroller_sine( const struct about_text_type text[] );
#endif /* SCROLLER_H */

View File

@@ -0,0 +1,95 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "setup.h"
#include "joystick.h"
#include "keyboard.h"
#include "network.h"
#include "nortvars.h"
#include "opentyr.h"
#include "mainint.h"
#include "mouse.h"
#include "video.h"
#include "SDL.h"
void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma )
{
set_mouse_position(160, 100);
do
{
JE_showVGA();
push_joysticks_as_keyboard();
service_SDL_events(true);
if (doGamma)
JE_gammaCheck();
inputDetected = newkey | mousedown;
if (lastkey_sym == SDLK_SPACE)
{
lastkey_sym = SDLK_RETURN;
}
if (mousedown)
{
newkey = true;
lastkey_sym = SDLK_RETURN;
}
if (has_mouse && input_grab_enabled)
{
if (abs(mouse_y - 100) > 10)
{
inputDetected = true;
if (mouse_y - 100 < 0)
{
lastkey_sym = SDLK_UP;
} else {
lastkey_sym = SDLK_DOWN;
}
newkey = true;
}
if (abs(mouse_x - 160) > 10)
{
inputDetected = true;
if (mouse_x - 160 < 0)
{
lastkey_sym = SDLK_LEFT;
} else {
lastkey_sym = SDLK_RIGHT;
}
newkey = true;
}
}
NETWORK_KEEP_ALIVE();
uSDL_Delay(16);
if (*waitTime > 0)
{
(*waitTime)--;
}
} while (!(inputDetected || *waitTime == 1 || haltGame));
}

View File

@@ -0,0 +1,27 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SETUP_H
#define SETUP_H
#include "opentyr.h"
void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma );
#endif /* SETUP_H */

View File

@@ -0,0 +1,500 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2013 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "shots.h"
#include "player.h"
#include "sprite.h"
#include "video.h"
#include "varz.h"
// I'm pretty sure the last extra entry is never used.
PlayerShotDataType playerShotData[MAX_PWEAPON + 1]; /* [1..MaxPWeapon+1] */
JE_byte shotAvail[MAX_PWEAPON]; /* [1..MaxPWeapon] */ /*0:Avail 1-255:Duration left*/
void simulate_player_shots( void )
{
/* Player Shot Images */
for (int z = 0; z < MAX_PWEAPON; z++)
{
if (shotAvail[z] != 0)
{
shotAvail[z]--;
if (z != MAX_PWEAPON - 1)
{
PlayerShotDataType* shot = &playerShotData[z];
shot->shotXM += shot->shotXC;
if (shot->shotXM <= 100)
shot->shotX += shot->shotXM;
shot->shotYM += shot->shotYC;
shot->shotY += shot->shotYM;
if (shot->shotYM > 100)
{
shot->shotY -= 120;
shot->shotY += player[0].delta_y_shot_move;
}
if (shot->shotComplicated != 0)
{
shot->shotDevX += shot->shotDirX;
shot->shotX += shot->shotDevX;
if (abs(shot->shotDevX) == shot->shotCirSizeX)
shot->shotDirX = -shot->shotDirX;
shot->shotDevY += shot->shotDirY;
shot->shotY += shot->shotDevY;
if (abs(shot->shotDevY) == shot->shotCirSizeY)
shot->shotDirY = -shot->shotDirY;
/*Double Speed Circle Shots - add a second copy of above loop*/
}
int tempShotX = shot->shotX;
int tempShotY = shot->shotY;
if (shot->shotX < 0 || shot->shotX > 140 ||
shot->shotY < 0 || shot->shotY > 170)
{
shotAvail[z] = 0;
goto draw_player_shot_loop_end;
}
/* if (shot->shotTrail != 255)
{
if (shot->shotTrail == 98)
{
JE_setupExplosion(shot->shotX - shot->shotXM, shot->shotY - shot->shotYM, shot->shotTrail);
} else {
JE_setupExplosion(shot->shotX, shot->shotY, shot->shotTrail);
}
}*/
JE_word anim_frame = shot->shotGr + shot->shotAni;
if (++shot->shotAni == shot->shotAniMax)
shot->shotAni = 0;
if (anim_frame < 6000)
{
if (anim_frame > 1000)
anim_frame = anim_frame % 1000;
if (anim_frame > 500)
blit_sprite2(VGAScreen, tempShotX+1, tempShotY, shapesW2, anim_frame - 500);
else
blit_sprite2(VGAScreen, tempShotX+1, tempShotY, shapesC1, anim_frame);
}
}
draw_player_shot_loop_end:
;
}
}
}
static const JE_word linkMultiGr[17] /* [0..16] */ =
{77,221,183,301,1,282,164,202,58,201,163,281,39,300,182,220,77};
static const JE_word linkSonicGr[17] /* [0..16] */ =
{85,242,131,303,47,284,150,223,66,224,149,283,9,302,130,243,85};
static const JE_word linkMult2Gr[17] /* [0..16] */ =
{78,299,295,297,2,278,276,280,59,279,275,277,40,296,294,298,78};
void player_shot_set_direction( JE_integer shot_id, uint weapon_id, JE_real direction )
{
PlayerShotDataType* shot = &playerShotData[shot_id];
shot->shotXM = -roundf(sinf(direction) * shot->shotYM);
shot->shotYM = -roundf(cosf(direction) * shot->shotYM);
// Some weapons have sprites for each direction, use those.
int rounded_dir;
switch (weapon_id)
{
case 27:
case 32:
case 10:
rounded_dir = roundf(direction * (16 / (2 * M_PI))); /*16 directions*/
shot->shotGr = linkMultiGr[rounded_dir];
break;
case 28:
case 33:
case 11:
rounded_dir = roundf(direction * (16 / (2 * M_PI))); /*16 directions*/
shot->shotGr = linkSonicGr[rounded_dir];
break;
case 30:
case 35:
case 14:
if (direction > M_PI_2 && direction < M_PI + M_PI_2)
{
shot->shotYC = 1;
}
break;
case 38:
case 22:
rounded_dir = roundf(direction * (16 / (2 * M_PI))); /*16 directions*/
shot->shotGr = linkMult2Gr[rounded_dir];
break;
}
}
bool player_shot_move_and_draw(
int shot_id, bool* out_is_special,
int* out_shotx, int* out_shoty,
JE_integer* out_shot_damage, JE_byte* out_blast_filter,
JE_byte* out_chain, JE_byte* out_playerNum,
JE_word* out_special_radiusw, JE_word* out_special_radiush )
{
PlayerShotDataType* shot = &playerShotData[shot_id];
shotAvail[shot_id]--;
if (shot_id != MAX_PWEAPON - 1)
{
shot->shotXM += shot->shotXC;
shot->shotX += shot->shotXM;
JE_integer tmp_shotXM = shot->shotXM;
if (shot->shotXM > 100)
{
if (shot->shotXM == 101)
{
shot->shotX -= 101;
shot->shotX += player[shot->playerNumber-1].delta_x_shot_move;
shot->shotY += player[shot->playerNumber-1].delta_y_shot_move;
}
else
{
shot->shotX -= 120;
shot->shotX += player[shot->playerNumber-1].delta_x_shot_move;
}
}
shot->shotYM += shot->shotYC;
shot->shotY += shot->shotYM;
if (shot->shotYM > 100)
{
shot->shotY -= 120;
shot->shotY += player[shot->playerNumber-1].delta_y_shot_move;
}
if (shot->shotComplicated != 0)
{
shot->shotDevX += shot->shotDirX;
shot->shotX += shot->shotDevX;
if (abs(shot->shotDevX) == shot->shotCirSizeX)
shot->shotDirX = -shot->shotDirX;
shot->shotDevY += shot->shotDirY;
shot->shotY += shot->shotDevY;
if (abs(shot->shotDevY) == shot->shotCirSizeY)
shot->shotDirY = -shot->shotDirY;
/*Double Speed Circle Shots - add a second copy of above loop*/
}
*out_shotx = shot->shotX;
*out_shoty = shot->shotY;
if (shot->shotX < -34 || shot->shotX > 290 ||
shot->shotY < -15 || shot->shotY > 190)
{
shotAvail[shot_id] = 0;
return false;
}
if (shot->shotTrail != 255)
{
if (shot->shotTrail == 98)
JE_setupExplosion(shot->shotX - shot->shotXM, shot->shotY - shot->shotYM, 0, shot->shotTrail, false, false);
else
JE_setupExplosion(shot->shotX, shot->shotY, 0, shot->shotTrail, false, false);
}
if (shot->aimAtEnemy != 0)
{
if (--shot->aimDelay == 0)
{
shot->aimDelay = shot->aimDelayMax;
if (enemyAvail[shot->aimAtEnemy - 1] != 1)
{
if (shot->shotX < enemy[shot->aimAtEnemy - 1].ex)
shot->shotXM++;
else
shot->shotXM--;
if (shot->shotY < enemy[shot->aimAtEnemy - 1].ey)
shot->shotYM++;
else
shot->shotYM--;
}
else
{
if (shot->shotXM > 0)
shot->shotXM++;
else
shot->shotXM--;
}
}
}
JE_word sprite_frame = shot->shotGr + shot->shotAni;
if (++shot->shotAni == shot->shotAniMax)
shot->shotAni = 0;
*out_shot_damage = shot->shotDmg;
*out_blast_filter = shot->shotBlastFilter;
*out_chain = shot->chainReaction;
*out_playerNum = shot->playerNumber;
*out_is_special = sprite_frame > 60000;
if (*out_is_special)
{
blit_sprite_blend(VGAScreen, *out_shotx+1, *out_shoty, OPTION_SHAPES, sprite_frame - 60001);
*out_special_radiusw = sprite(OPTION_SHAPES, sprite_frame - 60001)->width / 2;
*out_special_radiush = sprite(OPTION_SHAPES, sprite_frame - 60001)->height / 2;
}
else
{
if (sprite_frame > 1000)
{
JE_doSP(*out_shotx+1 + 6, *out_shoty + 6, 5, 3, (sprite_frame / 1000) << 4);
sprite_frame = sprite_frame % 1000;
}
if (sprite_frame > 500)
{
if (background2 && *out_shoty + shadowYDist < 190 && tmp_shotXM < 100)
blit_sprite2_darken(VGAScreen, *out_shotx+1, *out_shoty + shadowYDist, shapesW2, sprite_frame - 500);
blit_sprite2(VGAScreen, *out_shotx+1, *out_shoty, shapesW2, sprite_frame - 500);
}
else
{
if (background2 && *out_shoty + shadowYDist < 190 && tmp_shotXM < 100)
blit_sprite2_darken(VGAScreen, *out_shotx+1, *out_shoty + shadowYDist, shapesC1, sprite_frame);
blit_sprite2(VGAScreen, *out_shotx+1, *out_shoty, shapesC1, sprite_frame);
}
}
}
return true;
}
JE_integer player_shot_create( JE_word portNum, uint bay_i, JE_word PX, JE_word PY, JE_word mouseX, JE_word mouseY, JE_word wpNum, JE_byte playerNum )
{
static const JE_byte soundChannel[11] /* [1..11] */ = {0, 2, 4, 4, 2, 2, 5, 5, 1, 4, 1};
// Bounds check
if (portNum > PORT_NUM || wpNum <= 0 || wpNum > WEAP_NUM)
return MAX_PWEAPON;
const JE_WeaponType* weapon = &weapons[wpNum];
if (power < weaponPort[portNum].poweruse)
return MAX_PWEAPON;
power -= weaponPort[portNum].poweruse;
if (weapon->sound > 0)
soundQueue[soundChannel[bay_i]] = weapon->sound;
int shot_id = MAX_PWEAPON;
/*Rot*/
for (int multi_i = 1; multi_i <= weapon->multi; multi_i++)
{
for (shot_id = 0; shot_id < MAX_PWEAPON; shot_id++)
if (shotAvail[shot_id] == 0)
break;
if (shot_id == MAX_PWEAPON)
return MAX_PWEAPON;
if (shotMultiPos[bay_i] == weapon->max || shotMultiPos[bay_i] > 8)
shotMultiPos[bay_i] = 1;
else
shotMultiPos[bay_i]++;
PlayerShotDataType* shot = &playerShotData[shot_id];
shot->chainReaction = 0;
shot->playerNumber = playerNum;
shot->shotAni = 0;
shot->shotComplicated = weapon->circlesize != 0;
if (weapon->circlesize == 0)
{
shot->shotDevX = 0;
shot->shotDirX = 0;
shot->shotDevY = 0;
shot->shotDirY = 0;
shot->shotCirSizeX = 0;
shot->shotCirSizeY = 0;
}
else
{
JE_byte circsize = weapon->circlesize;
if (circsize > 19)
{
JE_byte circsize_mod20 = circsize % 20;
shot->shotCirSizeX = circsize_mod20;
shot->shotDevX = circsize_mod20 >> 1;
circsize = circsize / 20;
shot->shotCirSizeY = circsize;
shot->shotDevY = circsize >> 1;
}
else
{
shot->shotCirSizeX = circsize;
shot->shotCirSizeY = circsize;
shot->shotDevX = circsize >> 1;
shot->shotDevY = circsize >> 1;
}
shot->shotDirX = 1;
shot->shotDirY = -1;
}
shot->shotTrail = weapon->trail;
if (weapon->attack[shotMultiPos[bay_i]-1] > 99 && weapon->attack[shotMultiPos[bay_i]-1] < 250)
{
shot->chainReaction = weapon->attack[shotMultiPos[bay_i]-1] - 100;
shot->shotDmg = 1;
}
else
{
shot->shotDmg = weapon->attack[shotMultiPos[bay_i]-1];
}
shot->shotBlastFilter = weapon->shipblastfilter;
JE_integer tmp_by = weapon->by[shotMultiPos[bay_i]-1];
/*Note: Only front selection used for player shots...*/
shot->shotX = PX + weapon->bx[shotMultiPos[bay_i]-1];
shot->shotY = PY + tmp_by;
shot->shotYC = -weapon->acceleration;
shot->shotXC = weapon->accelerationx;
shot->shotXM = weapon->sx[shotMultiPos[bay_i]-1];
// Not sure what this field does exactly.
JE_byte del = weapon->del[shotMultiPos[bay_i]-1];
if (del == 121)
{
shot->shotTrail = 0;
del = 255;
}
shot->shotGr = weapon->sg[shotMultiPos[bay_i]-1];
if (shot->shotGr == 0)
shotAvail[shot_id] = 0;
else
shotAvail[shot_id] = del;
if (del > 100 && del < 120)
shot->shotAniMax = (del - 100 + 1);
else
shot->shotAniMax = weapon->weapani + 1;
if (del == 99 || del == 98)
{
tmp_by = PX - mouseX;
if (tmp_by < -5)
tmp_by = -5;
else if (tmp_by > 5)
tmp_by = 5;
shot->shotXM += tmp_by;
}
if (del == 99 || del == 100)
{
tmp_by = PY - mouseY - weapon->sy[shotMultiPos[bay_i]-1];
if (tmp_by < -4)
tmp_by = -4;
else if (tmp_by > 4)
tmp_by = 4;
shot->shotYM = tmp_by;
}
else if (weapon->sy[shotMultiPos[bay_i]-1] == 98)
{
shot->shotYM = 0;
shot->shotYC = -1;
}
else if (weapon->sy[shotMultiPos[bay_i]-1] > 100)
{
shot->shotYM = weapon->sy[shotMultiPos[bay_i]-1];
shot->shotY -= player[shot->playerNumber-1].delta_y_shot_move;
}
else
{
shot->shotYM = -weapon->sy[shotMultiPos[bay_i]-1];
}
if (weapon->sx[shotMultiPos[bay_i]-1] > 100)
{
shot->shotXM = weapon->sx[shotMultiPos[bay_i]-1];
shot->shotX -= player[shot->playerNumber-1].delta_x_shot_move;
if (shot->shotXM == 101)
shot->shotY -= player[shot->playerNumber-1].delta_y_shot_move;
}
if (weapon->aim > 5) /*Guided Shot*/
{
uint best_dist = 65000;
JE_byte closest_enemy = 0;
/*Find Closest Enemy*/
for (x = 0; x < 100; x++)
{
if (enemyAvail[x] != 1 && !enemy[x].scoreitem)
{
y = abs(enemy[x].ex - shot->shotX) + abs(enemy[x].ey - shot->shotY);
if (y < best_dist)
{
best_dist = y;
closest_enemy = x + 1;
}
}
}
shot->aimAtEnemy = closest_enemy;
shot->aimDelay = 5;
shot->aimDelayMax = weapon->aim - 5;
}
else
{
shot->aimAtEnemy = 0;
}
shotRepeat[bay_i] = weapon->shotrepeat;
}
return shot_id;
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2013 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SHOTS_H
#define SHOTS_H
#include "opentyr.h"
typedef struct {
JE_integer shotX, shotY, shotXM, shotYM, shotXC, shotYC;
JE_boolean shotComplicated;
JE_integer shotDevX, shotDirX, shotDevY, shotDirY, shotCirSizeX, shotCirSizeY;
JE_byte shotTrail;
JE_word shotGr, shotAni, shotAniMax;
Uint8 shotDmg;
JE_byte shotBlastFilter, chainReaction, playerNumber, aimAtEnemy, aimDelay, aimDelayMax;
} PlayerShotDataType;
#define MAX_PWEAPON 81 /* 81*/
extern PlayerShotDataType playerShotData[MAX_PWEAPON + 1];
extern JE_byte shotAvail[MAX_PWEAPON];
/** Used in the shop to show weapon previews. */
void simulate_player_shots( void );
/** Points shot movement in the specified direction. Used for the turret gun. */
void player_shot_set_direction( JE_integer shot_id, uint weapon_id, JE_real direction );
/** Moves and draws a shot. Does \b not collide it with enemies.
* \return False if the shot went offscreen, true otherwise.
*/
bool player_shot_move_and_draw(
int shot_id, bool* out_is_special,
int* out_shotx, int* out_shoty,
JE_integer* out_shot_damage, JE_byte* out_blast_filter,
JE_byte* out_chain, JE_byte* out_playerNum,
JE_word* out_special_radiusw, JE_word* out_special_radiush );
/** Creates a player shot. */
JE_integer player_shot_create( JE_word portnum, uint shot_i, JE_word px, JE_word py,
JE_word mousex, JE_word mousey,
JE_word wpnum, JE_byte playernum );
#endif // SHOTS_H

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* This file is largely based on (and named after) a set of common reading/
* writing functions used in Quake engines. Its purpose is to allow extraction
* of bytes, words, and dwords in a safe, endian adjused environment and should
* probably be used in any situation where checking for buffer overflows
* manually makes the code a godawful mess.
*
* Currently this is only used by the animation decoding.
*
* This file is written with the intention of being easily converted into a
* class capable of throwing exceptions if data is out of range.
*
* If an operation fails, subsequent operations will also fail. The sizebuf
* is assumed to be in an invalid state. This COULD be changed pretty easily
* and in normal Quake IIRC it is. But our MO is to bail on failure, not
* figure out what went wrong (making throws perfect).
*/
#include "sizebuf.h"
#include "SDL_endian.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
/* Construct buffer with the passed array and size */
void SZ_Init(sizebuf_t * sz, Uint8 * buf, unsigned int size)
{
sz->data = buf;
sz->bufferLen = size;
sz->bufferPos = 0;
sz->error = false;
}
/* Check error flags */
bool SZ_Error(sizebuf_t * sz)
{
return(sz->error);
}
/* mimic memset */
void SZ_Memset(sizebuf_t * sz, int value, size_t count)
{
/* Do bounds checking before writing */
if (sz->error || sz->bufferPos + count > sz->bufferLen)
{
sz->error = true;
return;
}
/* Memset and increment pointer */
memset(sz->data + sz->bufferPos, value, count);
sz->bufferPos += count;
}
/* Mimic memcpy. Two versions, one for buffers, one for sizebuf objects.
* Overload in C++. */
void SZ_Memcpy(sizebuf_t * sz, const Uint8 * buf, size_t count)
{
/* State checking */
if (sz->error || sz->bufferPos + count > sz->bufferLen)
{
sz->error = true;
return;
}
/* Memcpy & increment */
memcpy(sz->data + sz->bufferPos, buf, count);
sz->bufferPos += count;
}
void SZ_Memcpy2(sizebuf_t * sz, sizebuf_t * bf, size_t count)
{
/* State checking */
if (sz->error || sz->bufferPos + count > sz->bufferLen)
{
sz->error = true;
return;
}
if (bf->error || bf->bufferPos + count > bf->bufferLen)
{
bf->error = true;
return;
}
/* Memcpy & increment */
memcpy(sz->data + sz->bufferPos, bf->data + bf->bufferPos, count);
sz->bufferPos += count;
bf->bufferPos += count;
}
/* Reposition buffer pointer */
void SZ_Seek(sizebuf_t * sz, long count, int mode)
{
/* Okay, it's reasonable to reset the error bool on seeking... */
switch(mode)
{
case SEEK_SET:
sz->bufferPos = count;
break;
case SEEK_CUR:
sz->bufferPos += count;
break;
case SEEK_END:
sz->bufferPos = sz->bufferLen - count;
break;
default:
assert(false);
}
/* Check errors */
if (sz->bufferPos > sz->bufferLen)
{
sz->error = true;
} else {
sz->error = false;
}
}
const Uint8 * SZ_GetCurBufferPtr (sizebuf_t * sz)
{
return(sz->data);
}
/* The code below makes use of pointer casts, similar to what is in efread.
* It's not the ONLY way to write ints to a stream, but it's probably the
* cleanest of the lot. Better to have it here than littered all over the code.
*/
void MSG_WriteByte(sizebuf_t * sz, unsigned int value)
{
if (sz->error || sz->bufferPos + 1 > sz->bufferLen)
{
sz->error = true;
return;
}
sz->data[sz->bufferPos] = value;
sz->bufferPos++;
}
void MSG_WriteWord(sizebuf_t * sz, unsigned int value)
{
if (sz->error || sz->bufferPos + 2 > sz->bufferLen)
{
sz->error = true;
return;
}
*((Uint16 *)(sz->data + sz->bufferPos)) = SDL_SwapLE16( ((Uint16)value) );
sz->bufferPos += 2;
}
void MSG_WriteDWord(sizebuf_t * sz, unsigned int value)
{
if (sz->error || sz->bufferPos + 4 > sz->bufferLen)
{
sz->error = true;
return;
}
*((Uint32 *)(sz->data + sz->bufferPos)) = SDL_SwapLE32( ((Uint32)value) );
sz->bufferPos += 4;
}
unsigned int MSG_ReadByte(sizebuf_t * sz)
{
unsigned int ret;
if (sz->error || sz->bufferPos + 1 > sz->bufferLen)
{
sz->error = true;
return(0);
}
ret = sz->data[sz->bufferPos];
sz->bufferPos += 1;
return(ret);
}
unsigned int MSG_ReadWord(sizebuf_t * sz)
{
unsigned int ret;
if (sz->error || sz->bufferPos + 2 > sz->bufferLen)
{
sz->error = true;
return(0);
}
ret = SDL_SwapLE16(*((Uint16 *)(sz->data + sz->bufferPos)));
sz->bufferPos += 2;
return(ret);
}
unsigned int MSG_ReadDWord(sizebuf_t * sz)
{
unsigned int ret;
if (sz->error || sz->bufferPos + 4 > sz->bufferLen)
{
sz->error = true;
return(0);
}
ret = SDL_SwapLE32(*((Uint32 *)(sz->data + sz->bufferPos)));
sz->bufferPos += 4;
return(ret);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SIZEBUF_H
#define SIZEBUF_H
#include "opentyr.h"
typedef struct sizebuf_s
{
Uint8 *data;
unsigned int bufferLen;
unsigned int bufferPos;
bool error;
} sizebuf_t;
void SZ_Init ( sizebuf_t *, Uint8 *, unsigned int ); /* C style constructor */
bool SZ_Error ( sizebuf_t * );
void SZ_Memset ( sizebuf_t *, int, size_t ); /* memset with a sizebuf */
void SZ_Memcpy ( sizebuf_t *, const Uint8 *, size_t ); /* memcpy with a normal buffer */
void SZ_Memcpy2 ( sizebuf_t *, sizebuf_t *, size_t ); /* memcpy with a sizebuf */
void SZ_Seek ( sizebuf_t *, long, int ); /* fseek with a sizebuf. */
const Uint8 * SZ_GetCurBufferPtr ( sizebuf_t * ); /* Mimic private member, const return */
void MSG_WriteByte ( sizebuf_t *, unsigned int );
void MSG_WriteWord ( sizebuf_t *, unsigned int );
void MSG_WriteDWord ( sizebuf_t *, unsigned int );
unsigned int MSG_ReadByte ( sizebuf_t * );
unsigned int MSG_ReadWord ( sizebuf_t * );
unsigned int MSG_ReadDWord ( sizebuf_t * );
#endif

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "sndmast.h"
#include "opentyr.h"
const char soundTitle[SAMPLE_COUNT][9] = /* [1..soundnum + 9] of string [8] */
{
"SCALEDN2", /*1*/
"F2", /*2*/
"TEMP10",
"EXPLSM",
"PASS3", /*5*/
"TEMP2",
"BYPASS1",
"EXP1RT",
"EXPLLOW",
"TEMP13", /*10*/
"EXPRETAP",
"MT2BOOM",
"TEMP3",
"LAZB", /*28K*/
"LAZGUN2", /*15*/
"SPRING",
"WARNING",
"ITEM",
"HIT2", /*14K*/
"MACHNGUN", /*20*/
"HYPERD2",
"EXPLHUG",
"CLINK1",
"CLICK",
"SCALEDN1", /*25*/
"TEMP11",
"TEMP16",
"SMALL1",
"POWERUP",
"VOICE1",
"VOICE2",
"VOICE3",
"VOICE4",
"VOICE5",
"VOICE6",
"VOICE7",
"VOICE8",
"VOICE9"
};
const JE_byte windowTextSamples[9] = /* [1..9] */
{
V_DANGER,
V_BOSS,
V_ENEMIES,
V_CLEARED_PLATFORM,
V_DANGER,
V_SPIKES,
V_ACCELERATE,
V_DANGER,
V_ENEMIES
};

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SNDMAST_H
#define SNDMAST_H
#include "opentyr.h"
#define SAMPLE_COUNT 38
enum
{
S_NONE = 0,
S_WEAPON_1 = 1,
S_WEAPON_2 = 2,
S_ENEMY_HIT = 3,
S_EXPLOSION_4 = 4,
S_WEAPON_5 = 5,
S_WEAPON_6 = 6,
S_WEAPON_7 = 7,
S_SELECT = 8,
S_EXPLOSION_8 = 8,
S_EXPLOSION_9 = 9,
S_WEAPON_10 = 10,
S_EXPLOSION_11 = 11,
S_EXPLOSION_12 = 12,
S_WEAPON_13 = 13,
S_WEAPON_14 = 14,
S_WEAPON_15 = 15,
S_SPRING = 16,
S_WARNING = 17,
S_ITEM = 18,
S_HULL_HIT = 19,
S_MACHINE_GUN = 20,
S_SOUL_OF_ZINGLON = 21,
S_EXPLOSION_22 = 22,
S_CLINK = 23,
S_CLICK = 24,
S_WEAPON_25 = 25,
S_WEAPON_26 = 26,
S_SHIELD_HIT = 27,
S_CURSOR = 28,
S_POWERUP = 29,
V_CLEARED_PLATFORM = 30, // "Cleared enemy platform."
V_BOSS = 31, // "Large enemy approaching."
V_ENEMIES = 32, // "Enemies ahead."
V_GOOD_LUCK = 33, // "Good luck."
V_LEVEL_END = 34, // "Level completed."
V_DANGER = 35, // "Danger."
V_SPIKES = 36, // "Warning: spikes ahead."
V_DATA_CUBE = 37, // "Data acquired."
V_ACCELERATE = 38, // "Unexplained speed increase."
};
extern const char soundTitle[SAMPLE_COUNT][9];
extern const JE_byte windowTextSamples[9];
#endif /* SNDMAST_H */

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "sprite.h"
#include "file.h"
#include "opentyr.h"
#include "video.h"
#include <assert.h>
#include <ctype.h>
Sprite_array sprite_table[SPRITE_TABLES_MAX];
Sprite2_array eShapes[6];
Sprite2_array shapesC1, shapes6, shapes9, shapesW2;
void load_sprites_file( unsigned int table, const char *filename )
{
free_sprites(table);
FILE *f = dir_fopen_die(data_dir(), filename, "rb");
load_sprites(table, f);
fclose(f);
}
void load_sprites( unsigned int table, FILE *f )
{
free_sprites(table);
Uint16 temp;
efread(&temp, sizeof(Uint16), 1, f);
sprite_table[table].count = temp;
assert(sprite_table[table].count <= SPRITES_PER_TABLE_MAX);
for (unsigned int i = 0; i < sprite_table[table].count; ++i)
{
Sprite * const cur_sprite = sprite(table, i);
if (!getc(f)) // sprite is empty
continue;
efread(&cur_sprite->width, sizeof(Uint16), 1, f);
efread(&cur_sprite->height, sizeof(Uint16), 1, f);
efread(&cur_sprite->size, sizeof(Uint16), 1, f);
cur_sprite->data = malloc(cur_sprite->size);
efread(cur_sprite->data, sizeof(Uint8), cur_sprite->size, f);
}
}
void free_sprites( unsigned int table )
{
for (unsigned int i = 0; i < sprite_table[table].count; ++i)
{
Sprite * const cur_sprite = sprite(table, i);
cur_sprite->width = 0;
cur_sprite->height = 0;
cur_sprite->size = 0;
free(cur_sprite->data);
cur_sprite->data = NULL;
}
sprite_table[table].count = 0;
}
// does not clip on left or right edges of surface
void blit_sprite( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = *data;
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
// does not clip on left or right edges of surface
void blit_sprite_blend( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = (*data & 0xf0) | (((*pixels & 0x0f) + (*data & 0x0f)) / 2);
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
// does not clip on left or right edges of surface
// unsafe because it doesn't check that value won't overflow into hue
// we can replace it when we know that we don't rely on that 'feature'
void blit_sprite_hv_unsafe( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
hue <<= 4;
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = hue | ((*data & 0x0f) + value);
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
// does not clip on left or right edges of surface
void blit_sprite_hv( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
hue <<= 4;
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
{
Uint8 temp_value = (*data & 0x0f) + value;
if (temp_value > 0xf)
temp_value = (temp_value >= 0x1f) ? 0x0 : 0xf;
*pixels = hue | temp_value;
}
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
// does not clip on left or right edges of surface
void blit_sprite_hv_blend( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
hue <<= 4;
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
{
Uint8 temp_value = (*data & 0x0f) + value;
if (temp_value > 0xf)
temp_value = (temp_value >= 0x1f) ? 0x0 : 0xf;
*pixels = hue | (((*pixels & 0x0f) + temp_value) / 2);
}
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
// does not clip on left or right edges of surface
void blit_sprite_dark( SDL_Surface *surface, int x, int y, unsigned int table, unsigned int index, bool black )
{
if (index >= sprite_table[table].count || !sprite_exists(table, index))
{
assert(false);
return;
}
const Sprite * const cur_sprite = sprite(table, index);
const Uint8 *data = cur_sprite->data;
const Uint8 * const data_ul = data + cur_sprite->size;
const unsigned int width = cur_sprite->width;
unsigned int x_offset = 0;
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
for (; data < data_ul; ++data)
{
switch (*data)
{
case 255: // transparent pixels
data++; // next byte tells how many
pixels += *data;
x_offset += *data;
break;
case 254: // next pixel row
pixels += width - x_offset;
x_offset = width;
break;
case 253: // 1 transparent pixel
pixels++;
x_offset++;
break;
default: // set a pixel
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = black ? 0x00 : ((*pixels & 0xf0) | ((*pixels & 0x0f) / 2));
pixels++;
x_offset++;
break;
}
if (x_offset >= width)
{
pixels += surface->pitch - x_offset;
x_offset = 0;
}
}
}
void JE_loadCompShapes( Sprite2_array *sprite2s, char s )
{
char buffer[20];
snprintf(buffer, sizeof(buffer), "newsh%c.shp", tolower((unsigned char)s));
FILE *f = dir_fopen_die(data_dir(), buffer, "rb");
sprite2s->size = ftell_eof(f);
JE_loadCompShapesB(sprite2s, f);
fclose(f);
}
void JE_loadCompShapesB( Sprite2_array *sprite2s, FILE *f )
{
free_sprite2s(sprite2s);
sprite2s->data = malloc(sizeof(Uint8) * sprite2s->size);
efread(sprite2s->data, sizeof(Uint8), sprite2s->size, f);
}
void free_sprite2s( Sprite2_array *sprite2s )
{
free(sprite2s->data);
sprite2s->data = NULL;
}
// does not clip on left or right edges of surface
void blit_sprite2( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = *data;
++pixels;
}
}
}
}
// does not clip on left or right edges of surface
void blit_sprite2_blend( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = (((*data & 0x0f) + (*pixels & 0x0f)) / 2) | (*data & 0xf0);
++pixels;
}
}
}
}
// does not clip on left or right edges of surface
void blit_sprite2_darken( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = ((*pixels & 0x0f) / 2) + (*pixels & 0xf0);
++pixels;
}
}
}
}
// does not clip on left or right edges of surface
void blit_sprite2_filter( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index, Uint8 filter )
{
assert(surface->format->BitsPerPixel == 8);
Uint8 * pixels = (Uint8 *)surface->pixels + (y * surface->pitch) + x;
const Uint8 * const pixels_ll = (Uint8 *)surface->pixels, // lower limit
* const pixels_ul = (Uint8 *)surface->pixels + (surface->h * surface->pitch); // upper limit
const Uint8 *data = sprite2s.data + SDL_SwapLE16(((Uint16 *)sprite2s.data)[index - 1]);
for (; *data != 0x0f; ++data)
{
pixels += *data & 0x0f; // second nibble: transparent pixel count
unsigned int count = (*data & 0xf0) >> 4; // first nibble: opaque pixel count
if (count == 0) // move to next pixel row
{
pixels += VGAScreen->pitch - 12;
}
else
{
while (count--)
{
++data;
if (pixels >= pixels_ul)
return;
if (pixels >= pixels_ll)
*pixels = filter | (*data & 0x0f);
++pixels;
}
}
}
}
// does not clip on left or right edges of surface
void blit_sprite2x2( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
blit_sprite2(surface, x, y, sprite2s, index);
blit_sprite2(surface, x + 12, y, sprite2s, index + 1);
blit_sprite2(surface, x, y + 14, sprite2s, index + 19);
blit_sprite2(surface, x + 12, y + 14, sprite2s, index + 20);
}
// does not clip on left or right edges of surface
void blit_sprite2x2_blend( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
blit_sprite2_blend(surface, x, y, sprite2s, index);
blit_sprite2_blend(surface, x + 12, y, sprite2s, index + 1);
blit_sprite2_blend(surface, x, y + 14, sprite2s, index + 19);
blit_sprite2_blend(surface, x + 12, y + 14, sprite2s, index + 20);
}
// does not clip on left or right edges of surface
void blit_sprite2x2_darken( SDL_Surface *surface, int x, int y, Sprite2_array sprite2s, unsigned int index )
{
blit_sprite2_darken(surface, x, y, sprite2s, index);
blit_sprite2_darken(surface, x + 12, y, sprite2s, index + 1);
blit_sprite2_darken(surface, x, y + 14, sprite2s, index + 19);
blit_sprite2_darken(surface, x + 12, y + 14, sprite2s, index + 20);
}
void JE_loadMainShapeTables( const char *shpfile )
{
enum { SHP_NUM = 12 };
FILE *f = dir_fopen_die(data_dir(), shpfile, "rb");
JE_word shpNumb;
JE_longint shpPos[SHP_NUM + 1]; // +1 for storing file length
efread(&shpNumb, sizeof(JE_word), 1, f);
assert(shpNumb + 1u == COUNTOF(shpPos));
for (unsigned int i = 0; i < shpNumb; ++i)
efread(&shpPos[i], sizeof(JE_longint), 1, f);
fseek(f, 0, SEEK_END);
for (unsigned int i = shpNumb; i < COUNTOF(shpPos); ++i)
shpPos[i] = ftell(f);
int i;
// fonts, interface, option sprites
for (i = 0; i < 7; i++)
{
fseek(f, shpPos[i], SEEK_SET);
load_sprites(i, f);
}
// player shot sprites
shapesC1.size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&shapesC1, f);
i++;
// player ship sprites
shapes9.size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&shapes9 , f);
i++;
// power-up sprites
eShapes[5].size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&eShapes[5], f);
i++;
// coins, datacubes, etc sprites
eShapes[4].size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&eShapes[4], f);
i++;
// more player shot sprites
shapesW2.size = shpPos[i + 1] - shpPos[i];
JE_loadCompShapesB(&shapesW2, f);
fclose(f);
}
void free_main_shape_tables( void )
{
for (uint i = 0; i < COUNTOF(sprite_table); ++i)
free_sprites(i);
free_sprite2s(&shapesC1);
free_sprite2s(&shapes9);
free_sprite2s(&eShapes[5]);
free_sprite2s(&eShapes[4]);
free_sprite2s(&shapesW2);
}

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SPRITE_H
#define SPRITE_H
#include "opentyr.h"
#include "SDL.h"
#include <assert.h>
#include <stdio.h>
#define FONT_SHAPES 0
#define SMALL_FONT_SHAPES 1
#define TINY_FONT 2
#define PLANET_SHAPES 3
#define FACE_SHAPES 4
#define OPTION_SHAPES 5 /*Also contains help shapes*/
#define WEAPON_SHAPES 6
#define EXTRA_SHAPES 7 /*Used for Ending pics*/
#define SPRITE_TABLES_MAX 8
#define SPRITES_PER_TABLE_MAX 151
typedef struct
{
Uint16 width, height;
Uint16 size;
Uint8 *data;
}
Sprite;
typedef struct
{
unsigned int count;
Sprite sprite[SPRITES_PER_TABLE_MAX];
}
Sprite_array;
extern Sprite_array sprite_table[SPRITE_TABLES_MAX];
static inline Sprite *sprite( unsigned int table, unsigned int index )
{
assert(table < COUNTOF(sprite_table));
assert(index < COUNTOF(sprite_table->sprite));
return &sprite_table[table].sprite[index];
}
static inline bool sprite_exists( unsigned int table, unsigned int index )
{
return (sprite(table, index)->data != NULL);
}
static inline Uint16 get_sprite_width( unsigned int table, unsigned int index )
{
return (sprite_exists(table, index) ? sprite(table, index)->width : 0);
}
static inline Uint16 get_sprite_height( unsigned int table, unsigned int index )
{
return (sprite_exists(table, index) ? sprite(table, index)->height : 0);
}
void load_sprites_file( unsigned table, const char *filename );
void load_sprites( unsigned int table, FILE *f );
void free_sprites( unsigned int table );
void blit_sprite( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeNum
void blit_sprite_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeTrick
void blit_sprite_hv_unsafe( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeBright
void blit_sprite_hv( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeAdjust
void blit_sprite_hv_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeModify
void blit_sprite_dark( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, bool black ); // JE_newDrawCShapeDarken, JE_newDrawCShapeShadow
typedef struct
{
unsigned int size;
Uint8 *data;
}
Sprite2_array;
extern Sprite2_array eShapes[6];
extern Sprite2_array shapesC1, shapes6, shapes9, shapesW2;
void JE_loadCompShapes( Sprite2_array *, JE_char s );
void JE_loadCompShapesB( Sprite2_array *, FILE *f );
void free_sprite2s( Sprite2_array * );
void blit_sprite2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_filter( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index, Uint8 filter );
void blit_sprite2x2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2x2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2x2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void JE_loadMainShapeTables( const char *shpfile );
void free_main_shape_tables( void );
#endif // SPRITE_H

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/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "starlib.h"
#include "keyboard.h"
#include "mtrand.h"
#include "opentyr.h"
#include "video.h"
#include <ctype.h>
#define starlib_MAX_STARS 1000
#define MAX_TYPES 14
struct JE_StarType
{
JE_integer spX, spY, spZ;
JE_integer lastX, lastY;
};
static int tempX, tempY;
static JE_boolean run;
static struct JE_StarType star[starlib_MAX_STARS];
static JE_byte setup;
static JE_word stepCounter;
static JE_word nsp2;
static JE_shortint nspVar2Inc;
/* JE: new sprite pointer */
static JE_real nsp;
static JE_real nspVarInc;
static JE_real nspVarVarInc;
static JE_word changeTime;
static JE_boolean doChange;
static JE_boolean grayB;
static JE_integer starlib_speed;
static JE_shortint speedChange;
static JE_byte pColor;
void JE_starlib_main( void )
{
int off;
JE_word i;
JE_integer tempZ;
JE_byte tempCol;
struct JE_StarType *stars;
Uint8 *surf;
JE_wackyCol();
grayB = false;
starlib_speed += speedChange;
for(stars = star, i = starlib_MAX_STARS; i > 0; stars++, i--)
{
/* Make a pointer to the screen... */
surf = VGAScreen->pixels;
/* Calculate the offset to where we wish to draw */
off = (stars->lastX)+(stars->lastY)*320;
/* We don't want trails in our star field. Erase the old graphic */
if (off >= 640 && off < (320*200)-640)
{
surf[off] = 0; /* Shade Level 0 */
surf[off-1] = 0; /* Shade Level 1, 2 */
surf[off+1] = 0;
surf[off-2] = 0;
surf[off+2] = 0;
surf[off-320] = 0;
surf[off+320] = 0;
surf[off-640] = 0;
surf[off+640] = 0;
}
/* Move star */
tempZ = stars->spZ;
tempX = (stars->spX / tempZ) + 160;
tempY = (stars->spY / tempZ) + 100;
tempZ -= starlib_speed;
/* If star is out of range, make a new one */
if (tempZ <= 0 ||
tempY == 0 || tempY > 198 ||
tempX > 318 || tempX < 1)
{
stars->spZ = 500;
JE_newStar();
stars->spX = tempX;
stars->spY = tempY;
}
else /* Otherwise, update & draw it */
{
stars->lastX = tempX;
stars->lastY = tempY;
stars->spZ = tempZ;
off = tempX+tempY*320;
if (grayB)
{
tempCol = tempZ >> 1;
} else {
tempCol = pColor+((tempZ >> 4) & 31);
}
/* Draw the pixel! */
if (off >= 640 && off < (320*200)-640)
{
surf[off] = tempCol;
tempCol += 72;
surf[off-1] = tempCol;
surf[off+1] = tempCol;
surf[off-320] = tempCol;
surf[off+320] = tempCol;
tempCol += 72;
surf[off-2] = tempCol;
surf[off+2] = tempCol;
surf[off-640] = tempCol;
surf[off+640] = tempCol;
}
}
}
if (newkey)
{
switch (toupper(lastkey_char))
{
case '+':
starlib_speed++;
speedChange = 0;
break;
case '-':
starlib_speed--;
speedChange = 0;
break;
case '1':
JE_changeSetup(1);
break;
case '2':
JE_changeSetup(2);
break;
case '3':
JE_changeSetup(3);
break;
case '4':
JE_changeSetup(4);
break;
case '5':
JE_changeSetup(5);
break;
case '6':
JE_changeSetup(6);
break;
case '7':
JE_changeSetup(7);
break;
case '8':
JE_changeSetup(8);
break;
case '9':
JE_changeSetup(9);
break;
case '0':
JE_changeSetup(10);
break;
case '!':
JE_changeSetup(11);
break;
case '@':
JE_changeSetup(12);
break;
case '#':
JE_changeSetup(13);
break;
case '$':
JE_changeSetup(14);
break;
case 'C':
JE_resetValues();
break;
case 'S':
nspVarVarInc = mt_rand_1() * 0.01f - 0.005f;
break;
case 'X':
case 27:
run = false;
break;
case '[':
pColor--;
break;
case ']':
pColor++;
break;
case '{':
pColor -= 72;
break;
case '}':
pColor += 72;
break;
case '`': /* ` */
doChange = !doChange;
break;
case 'P':
wait_noinput(true, false, false);
wait_input(true, false, false);
break;
default:
break;
}
}
if (doChange)
{
stepCounter++;
if (stepCounter > changeTime)
{
JE_changeSetup(0);
}
}
if ((mt_rand() % 1000) == 1)
{
nspVarVarInc = mt_rand_1() * 0.01f - 0.005f;
}
nspVarInc += nspVarVarInc;
}
void JE_wackyCol( void )
{
/* YKS: Does nothing */
}
void JE_starlib_init( void )
{
static JE_boolean initialized = false;
if (!initialized)
{
initialized = true;
JE_resetValues();
JE_changeSetup(2);
doChange = true;
/* RANDOMIZE; */
for (int x = 0; x < starlib_MAX_STARS; x++)
{
star[x].spX = (mt_rand() % 64000) - 32000;
star[x].spY = (mt_rand() % 40000) - 20000;
star[x].spZ = x+1;
}
}
}
void JE_resetValues( void )
{
nsp2 = 1;
nspVar2Inc = 1;
nspVarInc = 0.1f;
nspVarVarInc = 0.0001f;
nsp = 0;
pColor = 32;
starlib_speed = 2;
speedChange = 0;
}
void JE_changeSetup( JE_byte setupType )
{
stepCounter = 0;
changeTime = (mt_rand() % 1000);
if (setupType > 0)
{
setup = setupType;
} else {
setup = mt_rand() % (MAX_TYPES + 1);
}
if (setup == 1)
{
nspVarInc = 0.1f;
}
if (nspVarInc > 2.2f)
{
nspVarInc = 0.1f;
}
}
void JE_newStar( void )
{
if (setup == 0)
{
tempX = (mt_rand() % 64000) - 32000;
tempY = (mt_rand() % 40000) - 20000;
} else {
nsp = nsp + nspVarInc; /* YKS: < lol */
switch (setup)
{
case 1:
tempX = (int)(sinf(nsp / 30) * 20000);
tempY = (mt_rand() % 40000) - 20000;
break;
case 2:
tempX = (int)(cosf(nsp) * 20000);
tempY = (int)(sinf(nsp) * 20000);
break;
case 3:
tempX = (int)(cosf(nsp * 15) * 100) * ((int)(nsp / 6) % 200);
tempY = (int)(sinf(nsp * 15) * 100) * ((int)(nsp / 6) % 200);
break;
case 4:
tempX = (int)(sinf(nsp / 60) * 20000);
tempY = (int)(cosf(nsp) * (int)(sinf(nsp / 200) * 300) * 100);
break;
case 5:
tempX = (int)(sinf(nsp / 2) * 20000);
tempY = (int)(cosf(nsp) * (int)(sinf(nsp / 200) * 300) * 100);
break;
case 6:
tempX = (int)(sinf(nsp) * 40000);
tempY = (int)(cosf(nsp) * 20000);
break;
case 8:
tempX = (int)(sinf(nsp / 2) * 40000);
tempY = (int)(cosf(nsp) * 20000);
break;
case 7:
tempX = mt_rand() % 65535;
if ((mt_rand() % 2) == 0)
{
tempY = (int)(cosf(nsp / 80) * 10000) + 15000;
} else {
tempY = 50000 - (int)(cosf(nsp / 80) * 13000);
}
break;
case 9:
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 10.0f) + (nsp / 500)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 10.0f) + (nsp / 500)) * 30000);
break;
case 10:
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 5.0f) + (nsp / 100)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 5.0f) + (nsp / 100)) * 30000);
break;;
case 11:
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 1000.0f) + (nsp / 2)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 1000.0f) + (nsp / 2)) * 30000);
break;
case 12:
if (nsp != 0)
{
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 2.0f) / (sqrtf(fabsf(nsp)) / 10.0f + 1) + (nsp2 / 100.0f)) * 32000);
tempY = (int)(sinf(cosf(nsp2 / 2.0f) / (sqrtf(fabsf(nsp)) / 10.0f + 1) + (nsp2 / 100.0f)) * 30000);
}
break;
case 13:
if (nsp != 0)
{
nsp2 += nspVar2Inc;
if ((nsp2 == 65535) || (nsp2 == 0))
{
nspVar2Inc = -nspVar2Inc;
}
tempX = (int)(cosf(sinf(nsp2 / 10.0f) / 2 + (nsp / 20)) * 32000);
tempY = (int)(sinf(sinf(nsp2 / 11.0f) / 2 + (nsp / 20)) * 30000);
}
break;
case 14:
nsp2 += nspVar2Inc;
tempX = (int)((sinf(nsp) + cosf(nsp2 / 1000.0f) * 3) * 12000);
tempY = (int)(cosf(nsp) * 10000) + nsp2;
break;
}
}
}

View File

@@ -0,0 +1,32 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STARLIB_H
#define STARLIB_H
#include "opentyr.h"
void JE_starlib_main( void );
void JE_wackyCol( void );
void JE_starlib_init( void );
void JE_resetValues( void );
void JE_changeSetup( JE_byte setupType );
void JE_newStar( void );
#endif /* STARLIB_H */

View File

@@ -0,0 +1,26 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "std_support.h"
char *ot_strchrnul( const char *s, int c )
{
for (; *s != c && *s != '\0'; ++s)
;
return (char *)s;
}

View File

@@ -0,0 +1,37 @@
/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STD_SUPPORT_H
#define STD_SUPPORT_H
/*!
* \file std_support.h
* \brief Standard library support functions
*/
/*!
* \brief Locate a character in a a string.
*
* \param[in] s the string
* \param[in] c the character
* \return the pointer to the first occurrence of \p c in \p s if there is an occurrences;
* otherwise the pointer to the terminating null character of \p s
*/
char *ot_strchrnul( const char *s, int c );
#endif // STD_SUPPORT_H

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