new version of Clicks game from Leency and Veliant

git-svn-id: svn://kolibrios.org@776 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
gluk 2008-03-24 17:55:08 +00:00
parent 50724bd885
commit ad7f978e81
10 changed files with 507 additions and 1878 deletions

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@ -0,0 +1,31 @@
Just Clicks
Copyright (C) 2008 Leency & Veliant
ˆáâ®à¨ï ¢¥àᨩ:
Just Clicks v0.6 (24.03.2008)
- ­¥¯®¤¥æª¨ ®¯â¨¬¨§¨à®¢ ­ ¨­¤ãá᪨© ª®¤ :)
“¤ «¥­® ¡®«¥¥ 25% áâப.
Just Clicks v0.5 (23.03.2008)
- ãáâà ­ñ­ ¡ £, á¢ï§ ­­ë© á ®â®¡à ¦ ¥¬ë¬ ª®«¨ç¥á⢮¬ ®áâ ¢è¨åáï ¡«®ª®¢
- ¨§®¡à ¦¥­¨ï ¢¬¥áâ® áâ ­¤ àâ­ëå ª­®¯®ª
Just Clicks v0.4 (13.03.2008)
- ®ª­® ⥯¥àì ᮠ᪨­®¬
- ¯à¨ ­ ¦ â¨¨ ­  ª­®¯ªã ¡®«ìè¥ ­¥ ¯¥à¥à¨á®¢ë¢ ¥âáï ¢áñ ®ª­®, ⮫쪮 ¯®«¥ á ¡«®ª ¬¨
- ¯à¨ ­ ¦ â¨¨ ­  «î¡ãî ª« ¢¨è㠯ணࠬ¬  㦥 ­¥ ã室¨â ¢ ¡¥áª®­¥ç­ë© 横«
- ª« ¢¨è  F2 - ­®¢ ï ¨£à 
- ãáâà ­¥­  ¯¥à¥à¨á®¢ª  ®ª­  ¢ á«ãç ¥, ¥á«¨ ¡«®ª¨ ­¥ ᤢ¨£ îâáï.
********************************************************************************
********************************************************************************
ClickoMania
Copyright (C) 2005 €«¥ªá ­¤à Œã訪®¢ aka Olaf
ˆáâ®à¨ï ¢¥àᨩ:
ClickoMania v0.2 (05.12.2005)
- ˆá¯à ¢«¥­  ®è¨¡ª  - ¢ë¤ ç  á®®¡é¥­¨ï ® ª®­¥ç­®¬ १ã«ìâ â¥ ¢ â® ¢à¥¬ï ª ª ¨£àã
¬®¦­® ¥é¥ ¯à®¤®«¦ âì.
ClickoMania v0.1 (23.11.2005)
- <20> ç «ì­ ï.

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@ -1,5 +1,5 @@
/*
Just Clicks v0.4
Just Clicks v0.6
Copyright (C) 2008 Leency & Veliant
Clickomania v0.3
Copyright (C) 2005 €«¥ªá ­¤à Œã訪®¢ aka Olaf
@ -8,14 +8,11 @@ Compiled by C--Sphinx v0.239 b26
#pragma option meos
#jumptomain NONE
#include "files\kolibri.h--"
#include "files\random.h--"
#include "lib\kolibri.h--"
#include "lib\random.h--"
#include "img.txt"
//«®ª «¨§ æ¨ï ¨ ­ áâனª¨
dword header = "Just Clicks v0.4 L&V";
//
byte y, i, count, need_redraw, num, id, mark, XX, YY; //j,
byte i, need_redraw, XX, YY;
struct
{
@ -26,128 +23,97 @@ struct
dword color;
}matrix[8*8];
inline fastcall void sys_draw_button(dword EBX, ECX, EDX, ESI)
{ EAX = 8; $int 0x40 }
void destroy_button(dword ID)
dword dest_color;
{
dest_color=matrix[ID].color;
IF ((matrix[ID-8].color == dest_color)&&(matrix[ID-8].mark!=1)){
IF ((matrix[ID-8].color == matrix[ID].color)&&(matrix[ID-8].mark!=1)){
matrix[ID-8].mark=1;
need_redraw=1;
destroy_button(ID-8);
}
IF ((matrix[ID+8].color == dest_color)&&(matrix[ID+8].mark!=1)){
IF ((matrix[ID+8].color == matrix[ID].color)&&(matrix[ID+8].mark!=1)){
matrix[ID+8].mark=1;
need_redraw=1;
destroy_button(ID+8);
}
IF ((ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56)){
IF ((matrix[ID-1].color == dest_color)&&(matrix[ID-1].mark!=1)){
IF ((ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56))
IF ((matrix[ID-1].color == matrix[ID].color)&&(matrix[ID-1].mark!=1)){
matrix[ID-1].mark=1;
need_redraw=1;
destroy_button(ID-1);
}
}
IF ((ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63)){
IF ((matrix[ID+1].color == dest_color)&&(matrix[ID+1].mark!=1)){
IF ((ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63))
IF ((matrix[ID+1].color == matrix[ID].color)&&(matrix[ID+1].mark!=1)){
matrix[ID+1].mark=1;
need_redraw=1;
destroy_button(ID+1);
}
}
IF (matrix[ID].x<XX){
XX=matrix[ID].x;
IF (matrix[ID].y>YY) YY=matrix[ID].y;
}
IF (matrix[ID].y>YY){
YY=matrix[ID].y;
IF (matrix[ID].x<XX) XX=matrix[ID].x;
}
IF (matrix[ID].x<XX){XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
IF (matrix[ID].y>YY){YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
}
void shift_bars(byte AA, BB)
byte id_curr,id_next,bz;
{
for (j=AA;j<8;j++)
{
i=BB;
while (i>0)
for (j=AA;j<8;j++) for (i=BB; i>0; i--)
{
id_curr=i*8+j;
bz=i-1;
_HH:
id_next=bz*8+j;
IF (matrix[id_curr].mark == 1){
IF (bz>0)&&(matrix[id_next].mark == 1){
bz--;
GOTO _HH;
}ELSE IF (matrix[id_next].mark == 0){
IF (matrix[id_curr].mark == 1)
IF (bz>0)&&(matrix[id_next].mark == 1) {bz--; GOTO _HH;}
ELSE IF (matrix[id_next].mark == 0)
{
matrix[id_curr].color=matrix[id_next].color;
matrix[id_curr].mark=matrix[id_next].mark;
matrix[id_next].mark=1;
}
};
i--;
}
}
}
byte count_blocks()
byte kol_vo;
{
kol_vo=0;
byte kol_vo=0;
FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) kol_vo++;
return kol_vo;
}
byte check_for_end ()
byte end, id_next_two, id_next_one, crr;
byte id_next_two, id_next_one, crr;
{
end=1;
j=0;
while (end==1)&&(j<8){
i=0;
while (end==1)&&(i<8)
for (j=0; j<8; j++) for (i=0; i<8; i++)
{
crr=j*8+i;
id_next_one=crr+1;
id_next_two=j+1;
id_next_two=id_next_two*8+i;
IF(matrix[crr].color==matrix[id_next_one].color)&&(matrix[crr].mark==0)&&(matrix[id_next_one].mark==0)&&(i<7) end=0;
IF (matrix[crr].color==matrix[id_next_two].color)&&(matrix[crr].mark==0)&&(matrix[id_next_two].mark==0) end=0;
i++;
id_next_two=j+1*8+i;
IF (matrix[crr].color==matrix[id_next_one].color)&&(matrix[crr].mark==0)&&(matrix[id_next_one].mark==0) return 0;
IF (matrix[crr].color==matrix[id_next_two].color)&&(matrix[crr].mark==0)&&(matrix[id_next_two].mark==0) return 0;
}
j++;
}
return end;
return 1;
}
void move_it ()
byte but_id, but_id_curr,but_id_next, x, y, xx, yy;
byte but_id_curr,but_id_next, count, x;
{
for (x=0;x<8;x++){
for (x=0;x<8;x++)
{
count = 0;
FOR (y=0;y<8;y++)
FOR (i=0;i<8;i++) IF (matrix[i*8+x].mark==1) count++;
if (count == 8) for (i=0;i<8;i++)
{
but_id=y*8+x;
IF (matrix[but_id].mark==1) count++;
}
if (count == 8) for (yy=0;yy<8;yy++)
XX=x;
WHILE (XX<7)
{
xx=x;
WHILE (xx<7)
{
but_id_curr=yy*8+xx;
but_id_next=yy*8+xx+1;
but_id_curr=i*8+XX;
but_id_next=i*8+XX+1;
matrix[but_id_curr].mark=matrix[but_id_next].mark;
matrix[but_id_curr].color=matrix[but_id_next].color;
matrix[but_id_next].mark=1;
IF (xx+1 == 7) matrix[but_id_next].mark=1;
xx++;
IF (XX+1 == 7) matrix[but_id_next].mark=1;
XX++;
}
}
}
@ -155,8 +121,9 @@ byte but_id, but_id_curr,but_id_next, x, y, xx, yy;
void main()
{
{ dword id;
randomize();
skin_width = GetSkinWidth();
ReDraw_Blocks(1);
loop()
{
@ -187,56 +154,48 @@ void main()
void ReDraw_Blocks(dword newgame)
{
num=0;
for (i=0;i<8;i++) FOR (j=0;j<8;j++) DefineButton(1,1,1,1,i*8+j+BT_DEL,1);
dword num=0, y;
y=skin_width;
for (i=0;i<8;i++)
{
for (j=0;j<8;j++)
{
if (newgame == 1)
IF (newgame == 1)
{
matrix[num].mark=0;
XX=9;
YY=0;
SWITCH (random(5))
{
CASE 0: matrix[num].color=0x083366CC;BREAK; //Brown
CASE 1: matrix[num].color=0x08FF3333;BREAK; //Red
CASE 2: matrix[num].color=0x0866CC00;BREAK; //Green
CASE 3: matrix[num].color=0x0833CCFF;BREAK; //light Blue
CASE 4: matrix[num].color=0x08FF9900; //Orange
};
XX=9; YY=0;
matrix[num].color = random(5)+1;
}
mark=matrix[num].mark;
DefineButton(1,1,1,1,i*8+j+BT_DEL,1);
matrix[num].x=j;
matrix[num].y=i;
IF (mark==0) sys_draw_button(j*21+5 << 16 + 20, y << 16 + 20, num, matrix[num].color);
ELSE kos_DrawBar(j*21+5 << 16 + 21, y << 16 + 21, 0xB2B4BF);
IF (matrix[num].mark==0)
{
DefineButton(j*21+5,y-22, 20, 20, num+BT_HIDE, matrix[num].color);
PutImage(matrix[num].color-1*21*21*3+#img,21,21,j*21+5,y-22);
} ELSE DrawBar(j*21+5,y-22,21,21, 0xB2B4BF);
num++;
}
y=y+21;
}
EDI = 0x00E4DFE1; //梥⠯ ­¥«¨
IF (check_for_end()==1) WriteText(95,184,0xC0,0x000000,"<22>¥§ã«ìâ â:",10);
ELSE {
WriteText(95,184,0xC0,0x000000," Žáâ «®áì:",10);
WriteText(155,184,0xC0,0x000000,IntToStr(count_blocks()),0); //<2F>«®ª®¢ ®áâ «®áì
}
need_redraw=0; newgame=0;
IF (check_for_end()==1) WriteText(95,178,0xC0,0x000000,"<22>¥§ã«ìâ â:",10); //184
ELSE WriteText(95,178,0xC0,0x000000," Žáâ «®áì:",10);
WriteText(155,178,0xC0,0x000000,IntToStr(count_blocks()),0); //<2F>«®ª®¢ ®áâ «®áì
IF (count_blocks()<10) DrawBar(161,178,6,8,0xE4DFE1);
need_redraw=0;
}
void draw_window()
{
WindowRedrawStatus(1);
skin_width = GetSkinWidth();
DefineAndDrawWindow(300,176,177,201+skin_width,0x04,0x00B2B4BF,0,0,0);
DefineButton(155,2-skin_width,18,18,600+BT_HIDE+BT_NOFRAME,0x0866CC00); //ª­®¯ª  § ªàëâ¨ï
DrawTitle(#header);
DrawTitle("Just Clicks v0.6 L&V");
DrawBar(5,168,168,29,0xE4DFE1); //¯®«¥ á­¨§ã
DrawFlatButton(9,172,84,19,500,0xE4DFE1); //New
WriteText(14,178,0x80,0x5F86B6,"New game (F2) ",14);
WriteText(95,172,0x80,0," “஢¥­ì:01",10); //“஢¥­ì
DrawFlatButton(9,172,84,19,500,0xE4DFE1); //New E4DFE1
WriteText(14,178,0x80,0,"New game (F2) ",14);
//WriteText(95,172,0x80,0," “஢¥­ì:01",10); //“஢¥­ì
ReDraw_Blocks(0);
WindowRedrawStatus(2);
}

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@ -1,5 +1,5 @@
files\c-- clicks.c--
c--\c-- clicks.c--
del clicks.kex
rem rename clicks.com clicks.kex
rename clicks.com clicks.kex
rename clicks clicks.kex
pause

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@ -1,22 +0,0 @@
Just Clicks v0.4
Copyright (C) 2008 Leency & Veliant
ˆáâ®à¨ï ¢¥àᨩ:
Just Clicks v0.4 (13.03.2005)
- ®ª­® ⥯¥àì ᮠ᪨­®¬
- ¯à¨ ­ ¦ â¨¨ ­  ª­®¯ªã ¡®«ìè¥ ­¥ ¯¥à¥à¨á®¢ë¢ ¥âáï ¢áñ ®ª­®, ⮫쪮 ¯®«¥ á ¡«®ª ¬¨
- ¯à¨ ­ ¦ â¨¨ ­  «î¡ãî ª« ¢¨è㠯ணࠬ¬  㦥 ­¥ ã室¨â ¢ ¡¥áª®­¥ç­ë© 横«
- ª« ¢¨è  F2 - ­®¢ ï ¨£à 
- ãáâà ­¥­  ¯¥à¥à¨á®¢ª  ®ª­  ¢ á«ãç ¥, ¥á«¨ ¡«®ª¨ ­¥ ᤢ¨£ îâáï.
ClickoMania
Copyright (C) 2005 €«¥ªá ­¤à Œã訪®¢ aka Olaf
ˆáâ®à¨ï ¢¥àᨩ:
ClickoMania v0.2 (05.12.2005)
- ˆá¯à ¢«¥­  ®è¨¡ª  - ¢ë¤ ç  á®®¡é¥­¨ï ® ª®­¥ç­®¬ १ã«ìâ â¥ ¢ â® ¢à¥¬ï ª ª ¨£àã ¬®¦­® ¥é¥ ¯à®¤®«¦ âì.
ClickoMania v0.1 (23.11.2005)
- <20> ç «ì­ ï.

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@ -1,52 +0,0 @@
/*******************************************************************************
MenuetOS MineSweeper
Copyright (C) 2003 Ivan Poddubny
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*******************************************************************************/
dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
:int random(int max)
// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
{
$rdtsc // eax & edx
$xor eax,edx
$not eax
EBX = generator;
$ror ebx,3
$xor ebx,0xdeadbeef
EBX += EAX;
generator = EBX;
EAX += EBX;
EAX = EAX % max;
return EAX;
}
:randomize()
// initialize random number generator - èíèöèàëèçèðîâàòü ãåíåðàòîð ñëó÷àéíûõ ÷èñåë
{
asm
{
mov eax,3
int 0x40
ror eax,16
}
generator = EAX;
}

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@ -1,621 +0,0 @@
//#startaddress 0
#code32 TRUE
char os_name[8] = {'M','E','N','U','E','T','0','1'};
dword os_version = 0x00000001;
dword start_addr = #main;
dword final_addr = #stop+32;
dword alloc_mem = 0x00100000;
dword x86esp_reg = 0x0007fff0;
dword I_Param = 0x0;
dword I_Icon = 0x0;
dword skin_width;
// KeyCode constant
#define UP_KEY 130+48
#define DOWN_KEY 129+48
#define LEFT_KEY 128+48
#define RIGHT_KEY 131+48
#define RETURN_KEY 13
// Color constant
#define clWhite 0x00ffffff
#define clBlack 0x00000000
#define clRed 0x00ff0000
#define clGreen 0x0000ff00
#define clBlue 0x000000ff
#define evButton 3
#define evKey 2
#define evReDraw 1
#define evNet 8
#define BT_DEL 0x80000000
#define BT_HIDE 0x40000000
#define BT_NOFRAME 0x20000000
#define OLD -1
struct FileInfo{
dword read, firstBlock, qnBlockRead, retPtr, Work;
byte filedir;
};
//-------------------------------------------------------------------------
struct system_colors{
dword frame,grab,grab_button,grab_button_text,grab_text,work,work_button,work_button_text,work_text,work_graph;
void get();
};
void system_colors::get()
{
EAX = 48;
EBX = 3;
ECX = #frame;
EDX = 40;
$int 0x40
}
struct mouse
{
dword x,y,lkm,pkm;
void get();
};
void mouse::get()
{
EAX = 37;
EBX = 1;
$int 0x40
$mov ebx, eax
$shr eax, 16
$and ebx,0x0000FFFF
x = EAX;
y = EBX;
EAX = 37;
EBX = 2;
$int 0x40
$mov ebx, eax
$and eax, 0x00000001
$shr ebx, 1
$and ebx, 0x00000001
lkm = EAX;
pkm = EBX;
}
//---------------------------------------------------------------------------
struct f70{
dword func;
dword param1;
dword param2;
dword param3;
dword param4;
char rezerv;
dword name;
};
//---------------------------------------------------------------------------
struct BDVK{
dword attr;
byte type_name;
byte rez1, rez2, rez3;
dword timecreate;
dword datecreate;
dword timelastaccess;
dword datelastaccess;
dword timelastedit;
dword datelastedit;
dword sizelo;
dword sizehi;
char name[518];
};
//---------------------------------------------------------------------------
struct proc_info{
dword use_cpu;
word pos_in_stack,num_slot,rezerv1;
char name[11];
char rezerv2;
dword adress,use_memory,ID,left,top,width,height;
word status_slot,rezerv3;
dword work_left,work_top,work_width,work_height;
char status_window;
void getme();
};
void proc_info::getme()
{
EAX = 9;
EBX = #use_cpu;
ECX = -1;
$int 0x40
}
//-------------------------------------------------------------------------------
inline fastcall void begin_paint(){
#speed
EAX = 12; // function 12:tell os about windowdraw
EBX = 1; // 1, start of draw
$int 0x40
#codesize
}
inline fastcall void end_paint(){
#speed
EAX = 12; // function 12:tell os about windowdraw
EBX = 2; // 1, start of draw
$int 0x40
#codesize
}
/*
Žâà¨á®¢ª  ®ª­ 
{x_start|y_start}, {x_size|y_size}, color_back, color_title, color_frames
DrawWindow(
EBX = [x_start][x_size]
ECX = [y_start][y_size]
EDX, ESI, EDI = [00RRGGBB]
)
*/
inline fastcall void DrawWindow(dword EBX, ECX, EDX, ESI, EDI){
#speed
EAX = 0; // function 0 : define and draw window
$int 0x40
#codesize
}
inline fastcall void DrawButton(dword EBX, ECX, EDX, ESI){
#speed
EAX = 8;
$int 0x40
#codesize
}
inline fastcall dword WaitEvent(){
#speed
EAX = 10; // wait here for event
$int 0x40
#codesize
}
inline fastcall void ExitProcess(){
#speed
EAX = -1; // close this program
$int 0x40
#codesize
}
/*
02 = GET KEY
ret: al 0 successful -> ah = key
al 1 no key in buffer
*/
inline fastcall word GetKey(){
#speed
EAX = 2; // just read it key from buffer
$int 0x40
EAX = EAX >> 8;
#codesize
}
/*
17 = GET PRESSED BUTTON ID
ret: al 0 successful -> ah = id number
al 1 no key in buffer
*/
inline fastcall word GetButtonID(){
#speed
EAX = 17; // Get ID
$int 0x40
EAX = EAX >> 8;
#codesize
}
/*
58 = SYSTEM TREE ACCESS
ebx pointer to fileinfo block
fileinfo:
dd 0x0 ; 0=read (/write/delete/append)
dd 0x0 ; 512 block to read 0+
dd 0x1 ; blocks to read (/bytes to write/append)
dd 0x20000 ; return data pointer
dd 0x10000 ; work area for os - 16384 bytes
db '/RAMDISK/FIRST/KERNEL.ASM',0 ; ASCIIZ dir & filename
*/
inline fastcall void AccessSystemTree(dword EBX){
#speed
EAX = 58;
$int 0x40
#codesize
}
/*
04 = WRITE TEXT TO WINDOW
ebx [x start]*65536 + [y start]
ecx text color 0x00RRGGBB
edx pointer to text beginning
esi text length
ret: nothing changed
*/
inline fastcall void WriteTextXY(dword EBX, ECX, EDX, ESI){
#speed
EAX = 4;
$int 0x40;
#codesize
}
/*
13 = DRAW BAR
ebx [x start]*65536 + [x size]
ecx [y start]*65536 + [y size]
edx color 0x00RRGGBB
ret: nothing changed
*/
inline fastcall void kos_DrawBar(dword EBX, ECX, EDX){
#speed
EAX = 13;
$int 0x40
#codesize
}
//CODED by Veliant
/*eax = 38 - íîìåð ôóíêöèè
ebx = [êîîðäèíàòà íà÷àëà ïî îñè x]*65536 + [êîîðäèíàòà êîíöà ïî îñè x]
ecx = [êîîðäèíàòà íà÷àëà ïî îñè y]*65536 + [êîîðäèíàòà êîíöà ïî îñè y]
edx = 0x00RRGGBB - öâåò
edx = 0x01xxxxxx - ðèñîâàòü èíâåðñíûé îòðåçîê (ìëàäøèå 24 áèòà èãíîðèðóþòñÿ) */
inline fastcall void DrawLine(dword EBX, ECX, EDX){
#speed
EAX = 38;
$int 0x40
#codesize
}
inline fastcall void DrawTitle(dword ECX)
{
#speed
EAX = 71;
EBX = 1;
$int 0x40;
#codesize
}
inline fastcall dword GetSkinWidth()
{
#speed
EAX = 48;
EBX = 4;
$int 0x40
#codesize
}
inline fastcall dword GetScreenWidth()
{
#speed
EAX = 14;
EBX = 4;
$int 0x40
$shr eax, 16
$and eax,0x0000FFFF
#codesize
}
inline fastcall void DeleteButton(dword EDX)
{
#speed
EAX = 8;
EDX = EDX + BT_DEL;
$int 0x40;
#codesize
}
inline fastcall dword LoadLibrary(dword ECX)
{
#speed
$mov eax, 68
$mov ebx, 19
$int 0x40
#codesize
}
//function GetProcAdress(hLib:integer; name:string):integer;
inline fastcall dword GetProcAdress(dword ECX, EAX)
{
#speed
#codesize
}
inline fastcall dword strlen(dword ESI)
{
#speed
int len=0;
while (AL=ESBYTE[ESI])
{
len++;
ESI++;
}
EAX=len;
#codesize
}
//-1 - íå ðàâíû
// 0 - ðàâíû
inline fastcall dword strcmp(dword ESI,EDI)
{
#speed
dword strcmp_i,ret,len1,len2,sovpadenij,str1,str2;
str1=ESI;
str2=EDI;
ret=-1;
sovpadenij=0;
len1=strlen(str1);
len2=strlen(str2);
if (len1==len2)
{
for (strcmp_i=0;strcmp_i<len1;strcmp_i++)
{
EAX = str1+strcmp_i;
EAX = ESBYTE[EAX];
EBX = str2+strcmp_i;
EBX = ESBYTE[EBX];
if (EAX==EBX) sovpadenij++;
}
if (sovpadenij==len1) ret=0;
}
else ret=-1;
EAX = ret;
#codesize
}
inline fastcall dword upcase(dword ESI)
{
#speed
dword str, i;
str = ESI;
for (i=0;i<strlen(i);i++)
{
EAX = str+i;
EDX = ESBYTE[EAX];
if (EDX>=97) && (EDX<=122) ESBYTE[str+i] = DL - 32; //a-z
if (EDX>=160) && (EDX<=175) ESBYTE[str+i] = DL - 32; //à-ï
if (EDX>=224) && (EDX<=239) ESBYTE[str+i] = DL - 80; //ð-ÿ
if (EDX == 241) ESBYTE[EAX] = 240; //¸
}
EAX = str;
//EAX = ESDWORD[EAX];
//if (EAX != 0x5249443C) $int 3;
#codesize
}
inline fastcall dword lowcase(dword ESI)
{
#speed
dword str, i;
str = ESI;
for (i=0;i<strlen(i);i++)
{
EAX = str+i;
EDX = ESBYTE[EAX];
if (EDX>=65) && (EDX<=90) ESBYTE[str+i] = DL + 32; //a-z
if (EDX>=128) && (EDX<=143) ESBYTE[str+i] = DL + 32; //à-ï
if (EDX>=144) && (EDX<=159) ESBYTE[str+i] = DL + 80; //ð-ÿ
if (EDX == 240) ESBYTE[EAX] = 241; //¸
}
EAX = str;
//EAX = ESDWORD[EAX];
//if (EAX != 0x5249443C) $int 3;
#codesize
}
inline fastcall void dostowin (dword ESI)
{
#speed
dword stroka,dlina;
stroka = ESI;
while (BL=ESBYTE[ESI])
{
if (BL>128)
if (BL>=240)
ESBYTE[ESI] = BL - 16;
else
ESBYTE[ESI] = BL - 64;
ESI++;
}
#codesize
}
void WindowRedrawStatus(dword i)
{
EAX = 12; // function 12:tell os about windowdraw
EBX = i; // 1, start of draw
$int 0x40
}
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,borderColour)
{
dword arg1, arg2, arg3, arg4;
//
arg1 = x << 16 + sizeX;
arg2 = y << 16 + sizeY;
arg3 = mainAreaType << 24 | mainAreaColour;
arg4 = headerType << 24 | headerColour;
//
$mov eax, 0
$mov ebx, arg1
$mov ecx, arg2
$mov edx, arg3
$mov esi, arg4
$mov edi, borderColour
$int 0x40
}
void DefineButton(dword x,y,w,h,id,color)
{
DrawButton(x<<16+w, skin_width+y<<16+h, id, color);
}
void WriteText(dword x,y,byte fontType, dword color, text, len)
{
EBX = x<<16+skin_width+y;
ECX = fontType<<24+color;
EDX = text;
ESI = len;
EAX = 4;
$int 0x40;
}
void DrawBar(dword x,y,w,h,color)
{
kos_DrawBar(x<<16+w,skin_width+y<<16+h,color);
}
void DrawRegion(dword x,y,width,height,color1)
{
DrawBar(x,y,width,1,color1); //ïîëîñà ãîð ñâåðõó
DrawBar(x,y+height,width,1,color1); //ïîëîñà ãîð ñíèçó
DrawBar(x,y,1,height,color1); //ïîëîñà âåðò ñëåâà
DrawBar(x+width,y,1,height+1,color1); //ïîëîñà âåðò ñïðàâà
}
void DrawFlatButton(dword x,y,width,height,id,color)
{
DrawRegion(x,y,width,height,0x94AECE);
DrawBar(x+1,y+1,width-1,1,0xFFFFFF); //ïîëîñà ãîð áåëàÿ
DrawBar(x+1,y+height-1,width-2,1,0xC0C0C0); //òåíü âåðò
DrawBar(x+1,y+1,1,height-1,0xFFFFFF); //ïîëîñà âåðò áåëàÿ
DrawBar(x+width-1,y+2,1,height-2,0xC0C0C0); //òåíü âåðò
DrawBar(x+2,y+2,width-3,height-3,color); //çàëèâêà
if (id<>0)
{
DefineButton(x,y,width,height,id+BT_DEL,0xEFEBEF); //óäàëÿåì êíîïêó
DefineButton(x,y,width,height,id+BT_HIDE,0xEFEBEF); //îïðåäåëÿåì êíîïêó
}
}
void PutImage(dword buf,w,h,x,y)
{
int i,r,g,b;
EDI=buf;
EAX = 7;
EBX = buf;
ECX = w<<16+h;
EDX = x<<16+y+skin_width;
$int 0x40
}
void copystr(dword s,d)
{
ECX=strlen(d);//î÷èùàåì ñòàðîå
$mov edi,d
$xor al,al
$cld
$rep $stosb
ECX=strlen(s);//êîïèðóåì
$mov esi,s
$mov edi,d
$cld
$rep $movsb
}
int pos,razr,backup,j=0;
char buffer[11]="";
int chislo;
inline fastcall dword IntToStr(dword ESI)
{
#speed
chislo=ESI;
ECX=12;
$push edi
$mov edi,#buffer
$xor al,al
$cld
$rep $stosb
pos=razr=backup=j=0;
if (chislo<0)
{
buffer[pos]='-';
chislo=-1*chislo;
pos++;
}
backup=chislo;
do
{
backup=backup/10;
razr++;
}
while (backup!=0);
razr--;
for (j=razr+pos;j>pos-1;j--)
{
backup=chislo/10;
backup=backup*10;
buffer[j]=chislo-backup+48;
chislo=chislo/10;
}
//return #buffer;
$pop edi;
EAX = #buffer;
#codesize
}
inline fastcall dword MoveSize(dword EBX,ECX,EDX,ESI)
{
#speed
EAX = 67;
$int 0x40
#codesize
}
f70 CopyFile_f;
BDVK CopyFile_atr;
inline fastcall dword CopyFile(dword EBX,ECX)
{
#speed
dword s, d, buf;
s = EBX;
d = ECX;
CopyFile_f.func = 5;
CopyFile_f.param1 = 0;
CopyFile_f.param2 = 0;
CopyFile_f.param3 = 0;
CopyFile_f.param4 = #CopyFile_atr;
CopyFile_f.rezerv = 0;
CopyFile_f.name = s;
$mov eax, 70
$mov ebx, #CopyFile_f
$int 0x40
if (EAX == 0)
{
buf = malloc(CopyFile_atr.sizelo);
CopyFile_f.func = 0;
CopyFile_f.param1 = 0;
CopyFile_f.param2 = 0;
CopyFile_f.param3 = CopyFile_atr.sizelo;
CopyFile_f.param4 = buf;
CopyFile_f.rezerv = 0;
CopyFile_f.name = s;
$mov eax, 70
$mov ebx, #CopyFile_f
$int 0x40
if (EAX == 0)
{
CopyFile_f.func = 2;
CopyFile_f.param1 = 0;
CopyFile_f.param2 = 0;
CopyFile_f.param3 = CopyFile_atr.sizelo;
CopyFile_f.param4 = buf;
CopyFile_f.rezerv = 0;
CopyFile_f.name = d;
$mov eax, 70
$mov ebx, #CopyFile_f
$int 0x40
}
}
#codesize
}

View File

@ -1,36 +0,0 @@
#code32 TRUE
dword heap;
inline fastcall dword malloc(dword ECX){
dword size;
#speed
size = ECX;
EAX = 68;
EBX = 11;
$int 0x40;
heap = EAX;
if (size<=heap)
{
EAX = 68;
EBX = 12;
ECX = size;
$int 0x40;
}
else EAX=-1;
#codesize
}
inline fastcall dword free(dword ECX){
#speed
EAX = 68;
EBX = 13;
$int 0x40;
#codesize
}
inline fastcall dword realloc(dword ECX, EDX){
#speed
EAX = 68;
EBX = 20;
$int 0x40;
#codesize
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,416 @@
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