LaserTank refresh key to menus
git-svn-id: svn://kolibrios.org@5338 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -933,12 +933,78 @@ void key_press(int key)
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switch (gameMode)
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{
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case MODE_MENU:
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if (key = 27)
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if (key == 27)
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kos_ExitApp();
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if (key == 13 || key == 32)
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SetMode(MODE_LEVELS);
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break;
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case MODE_LEVELS:
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if (key = 27)
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if (key == 27)
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SetMode(MODE_MENU);
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if (levelPage > 0 && key == 183)
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{
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levelIndex -= 30;
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draw_window();
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}
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else
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if (levelPage < (int)(levelCount / 30) && key == 184)
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{
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levelIndex += 30;
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if (levelIndex >= levelCount)
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levelIndex = levelCount - 1;
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draw_window();
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}
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// 179, 100 D Right
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if ((key == 179 || key == 100) && (levelIndex + 1) < levelCount)
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{
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levelIndex++;
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draw_window();
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}
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// 176, 97 A Left
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if ((key == 176 || key == 97) && levelIndex > 0)
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{
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levelIndex--;
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draw_window();
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}
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// 119, 178: W Up
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if ((key == 119 || key == 178) && (levelIndex - 6) >= 0)
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{
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levelIndex -= 6;
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draw_window();
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}
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// 177, 115 S Down
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if ((key == 177 || key == 115) && (levelIndex + 6) < levelCount)
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{
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levelIndex += 6;
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draw_window();
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}
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if (key == 13 || key == 32)
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{
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openLevel(levelIndex);
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SetMode(MODE_GAME);
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}
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break;
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case MODE_PAUSE:
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if (key == 27)
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SetMode(MODE_LEVELS);
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else
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if ((key == 32 || key == 13) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
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{
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if (gameStatus == GAME_VICTORY)
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openLevel(levelIndex + 1);
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SetMode(MODE_GAME);
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}
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else
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if (key == 114)
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{
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openLevel(levelIndex);
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SetMode(MODE_GAME);
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}
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break;
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case MODE_GAME:
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switch (key)
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@ -1005,17 +1071,20 @@ void MousePress(int button, Point position)
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else
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if (levelPage > 0 && CollRecrVsPoint(position, Rect(9, 318, 57, 57)))
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{
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levelPage--;
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levelIndex -= 30;
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draw_window();
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}
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else
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if (levelPage < (int)(levelCount / 30) && CollRecrVsPoint(position, Rect(70, 318, 57, 57)))
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if (levelPage < (int)(levelCount / 30) && CollRecrVsPoint(position, Rect(70, 318, 57, 57)))
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{
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levelPage++;
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levelIndex += 30;
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if (levelIndex >= levelCount)
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levelIndex = levelCount - 1;
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draw_window();
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}
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else
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{
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levelPage = (int)(levelIndex / 30);
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for (int i = levelPage * 30; i < min(levelCount, (levelPage + 1) * 30); i++)
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{
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@ -1045,7 +1114,7 @@ void MousePress(int button, Point position)
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SetMode(MODE_GAME);
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}
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else
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if (gameStatus != GAME_DEFEAT && CollRecrVsPoint(position, Rect(77, 192, 229, 57)))
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if (CollRecrVsPoint(position, Rect(77, 192, 229, 57)) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
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{
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if (gameStatus == GAME_VICTORY)
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openLevel(levelIndex + 1);
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@ -1092,6 +1161,8 @@ void draw_window(void)
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break;
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case MODE_LEVELS:
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renderLevels->RenderImg(img_levels, Point(0, 0), 384, 384);
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levelPage = (int)(levelIndex / 30);
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for (int i = levelPage * 30; i < min(levelCount, (levelPage + 1) * 30); i++)
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{
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if (i % 6 == 0 && i != levelPage * 30)
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@ -1099,8 +1170,16 @@ void draw_window(void)
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level_pos.X = 0;
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level_pos.Y++;
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}
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objnumber_box->Draw(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), 0);
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draw_level_number(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), i + 1, (RGB)0x252317);
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if (levelIndex != i)
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{
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objnumber_box->Draw(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), 0);
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draw_level_number(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), i + 1, (RGB)0x252317);
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}
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else
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{
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objnumber_box->Draw(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), 0, (RGB)0xAA0000);
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draw_level_number(Point(11 + level_pos.X * 62, 11 + 61 * level_pos.Y), i + 1, (RGB)0xAA0000);
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}
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level_pos.X++;
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}
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@ -1147,7 +1226,7 @@ void draw_window(void)
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for (int x = 0; x < 16; x++)
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objblack->Draw(Point(24 * x, 24 * y), 0);
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if (gameStatus != GAME_DEFEAT)
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if (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1)))
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renderLevels->RenderImg((RGB*)img_buttons[1], Point(77, 192), 229, 57);
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renderLevels->RenderImg((RGB*)img_buttons[2], Point(77, 255), 229, 57);
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renderLevels->RenderImg((RGB*)img_buttons[0], Point(77, 318), 229, 57);
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@ -1253,6 +1332,8 @@ void openLevel(int index)
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void kos_Main()
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{
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//rtlDebugOutString(" ");
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//rtlDebugOutString("kos_Main");
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char *cPtr;
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cPtr = strrchr(kosExePath, '/');
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// ïðîâåðêà ;)
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