Floot-It v3.0
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- adopt window size to screen size
- bigger fonts
- proper colored 'S' and 'L' buttons
- fix issue: after won the game clicks count always increased to max
- code refactoring, translate comments to English
This commit is contained in:
2025-03-28 03:58:28 +02:00
committed by Max Logaev
parent 02b2395ef1
commit b7e06a3ec7
4 changed files with 232 additions and 250 deletions

View File

@@ -1,9 +0,0 @@
@del lang.h--
@echo #define LANG_ENG 1 >lang.h--
C-- flood-it.c
@del flood-it
@rename flood-it.com flood-it
@kpack flood-it
@del lang.h--
@del warning.txt
@pause

View File

@@ -1,9 +0,0 @@
@del lang.h--
@echo #define LANG_RUS 1 >lang.h--
C-- flood-it.c
@del flood-it
@rename flood-it.com flood-it
@kpack flood-it
@del lang.h--
@del warning.txt
@pause

View File

@@ -1,39 +1,36 @@
//Leency 06.10.2011, Flood-it! v2.41, GPL
// SPDX-License-Identifier: GPL-2.0-only
// Flood-it! - Strategy game: Flood the board with one color, within a step limit.
// Copyright (C) 2011-2025 Leency <lipatov.kiril@gmail.com>
#include "lib\kolibri.h"
#include "lib\random.h"
#ifndef AUTOBUILD
#include "lang.h--"
#endif
system_colors sc;
proc_info Form;
dword stak[100]; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dword help_window_stak[100];
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //<2F><><EFBFBD><EFBFBD><EFBFBD>
17, 28, 50}; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>"
int BLOCK_SIZE = 28; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int BLOCKS_NUM = 14; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
int MAX_CLICKS = 25; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DEFAULT_BLOCK_COUNT 14
#define DEFAULT_MAX_CLICKS 25
#define MAX_BLOCK_SIZE 28
char board_size = -1;
int BLOCK_SIZE; //cell size
int BLOCKS_NUM; //number of cells by X and Y
int MAX_CLICKS; //max clicks for win
int CLICKS; //how many clicks user already did
int game_end;
int CLICKS = 0; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
#define USER_PANEL_WIDTH 144
#define USER_PANEL_WIDTH 119
//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD> <20><><EFBFBD><EFBFBD>,
//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
char *BOARD_SIZES[]={ "S", "L", 0 };
//six colors are used in a game for a cells
//and seventh color is used to mark a cell during filling process
dword FIELD_COLORS[] = {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323};
char BOARD_SIZES[] = "S\0L";
#ifdef LANG_RUS
char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /";
char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
char LEVELS_TEXT[]=" <EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
char HELP_WINDOW_CAPTION[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
char *HELP_TEXT[]={ "<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> Flood-it?",
@@ -63,14 +60,13 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
"siis iga kokkupuutuv sama v<>rv muutub samaks. Nii saad ujutada",
"teised alad m<>nguv<75>ljal <20>le. Valida saad 2 m<>nguv<75>lja suuruse",
"vahel. Proovi v<>li <20>le ujutada etteandtud k<>ikude arvuga!",
"Kaasahaarav ja l<>bus!",
"",
"M<EFBFBD>ngida saab ka klaviatuuriga:",
"[Q] [W] [E]",
"[A] [S] [D]",
0};
#else
char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
char *BUTTON_CAPTIONS[]={ "Restart [F2]", " Help [F1]", " Exit [Esc]", 0};
char CLICKS_TEXT[]="Clicks: /";
char LEVELS_TEXT[]="Board:";
@@ -83,7 +79,6 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
"color, every adjacent square with the same color also changes, that",
"way you can flood other areas of the board. Select from 3 sizes of",
"the board and try to flood-it in the least amount of steps!",
"Addictive and Fun!",
"",
"You can also play with keyboard:",
"[Q] [W] [E]",
@@ -92,7 +87,7 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
#endif
unsigned char color_matrix[28*28]; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned char color_matrix[28*28]; //our field
unsigned char loss_matrix[14*14]={
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
@@ -132,152 +127,160 @@ void main()
{
int key, id;
set_board_size(0); //small board by default
new_game();
loop()
loop() switch(WaitEvent())
{
switch(WaitEvent())
{
case evButton:
id = GetButtonID();
IF (id==1) || (id==4) ExitProcess();
IF (id==2) goto _NEW_GAME_MARK;
IF (id==3) goto _HELP_MARK;
IF (id>=100)
{
make_turn(id-100);
case evButton:
id = GetButtonID();
IF (id==1) || (id==4) ExitProcess();
IF (id==2) goto _NEW_GAME_MARK;
IF (id==3) goto _HELP_MARK;
IF (id>=100) {
make_turn(id-100);
}
if (id==10) set_board_size(0);
if (id==11) set_board_size(1);
break;
case evKey:
key = GetKeyScancode();
IF (key==01) //Escape
ExitProcess();
IF (key==59) //F1
{
_HELP_MARK:
CreateThread(#help_thread,#help_window_stak);
break;
}
if (id>=10)
{
id=id-10*3;
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
IF (key==60) //F2
{
_NEW_GAME_MARK:
new_game();
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14);
}
break;
case evKey:
key = GetKeyScancode();
IF (key==01) //Escape
ExitProcess();
IF (key==59) //F1
{
_HELP_MARK:
CreateThread(#help,#stak);
}
IF (key==60) //F2
{
_NEW_GAME_MARK:
new_game();
draw_clicks_num();
draw_field();
}
IF (key==16) make_turn(0); //Q
IF (key==17) make_turn(1); //W
IF (key==18) make_turn(2); //E
IF (key==30) make_turn(3); //A
IF (key==31) make_turn(4); //S
IF (key==32) make_turn(5); //D
break;
case evReDraw:
draw_window();
}
draw_clicks_num();
draw_field();
break;
}
IF (key==16) make_turn(0); //Q
IF (key==17) make_turn(1); //W
IF (key==18) make_turn(2); //E
IF (key==30) make_turn(3); //A
IF (key==31) make_turn(4); //S
IF (key==32) make_turn(5); //D
break;
case evReDraw:
draw_window();
}
}
void set_board_size(char s)
{
if (board_size != s) {
board_size = s;
BLOCKS_NUM = board_size + 1 * DEFAULT_BLOCK_COUNT;
MAX_CLICKS = board_size + 1 * DEFAULT_MAX_CLICKS;
BLOCK_SIZE = GetScreenHeight() - 70 / BLOCKS_NUM;
if (BLOCK_SIZE > MAX_BLOCK_SIZE) BLOCK_SIZE = MAX_BLOCK_SIZE;
new_game();
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH,
BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14);
}
}
void make_turn(int turn_id)
{
IF (color_matrix[0]==turn_id) return; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
IF (CLICKS>=MAX_CLICKS) return; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CLICKS++;
draw_clicks_num();
fill_field(turn_id);
draw_field();
check_for_end(); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (color_matrix[0]==turn_id) return; //ignore no-sence click: first item color is equal to a new color
IF (!game_is_ended()) {
CLICKS++;
draw_clicks_num();
fill_field(turn_id);
if (!game_is_ended()) draw_field();
}
}
void draw_window()
{
int i, j;
int i;
#define BUTTON_SIZE 28
sc.get();
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14, 0x74,sc.work,0,0,"Flood-it!");
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH,
BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14, 0x74,0,"Flood-it!");
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Fix rolled-up bug
GetProcessInfo(#Form, SelfInfo);
IF (Form.status_window==4) return;
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Fill background to reduce window redraw
for (i=0;i<=4;i++)
{
IF (i<>4)
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
else
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ESI = sc.work;
IF (i==4) ESI = sc.work_graph;
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, ESI);
}
DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Main buttons to fill the board
#define FILL_BUTTON_SIZE BUTTON_SIZE+8
for (i=0;i<6;i++)
DefineButton(i%3*FILL_BUTTON_SIZE+17,i/3*FILL_BUTTON_SIZE+15,FILL_BUTTON_SIZE,FILL_BUTTON_SIZE, i+100,FIELD_COLORS[i]);
// Menu buttons
for (i=0;i<3;i++)
{
DefineButton(17,i*31+140, 13*8+6, 25, i+2,sc.work_button);
WriteText(17+4,i*31+146,0x90,sc.work_button_text,BUTTON_CAPTIONS[i],0);
}
// Board size
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-25+7,0x90,sc.work_text,#LEVELS_TEXT,0);
for (i=0;i<2;i++)
for (j=0;j<3;j++)
DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (j=0;j<3;j++)
{
DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
}
IF (board_size == i) {
ESI=sc.work_button;
EDI=sc.work_button_text;
} ELSE {
ESI = sc.work;
EDI = sc.work_text;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
for (j=0;j<2;j++)
{
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
else EDI=sc.work_button_text;
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
DefineButton(i*32+69,BLOCKS_NUM*BLOCK_SIZE-24, 26,25, i+10,ESI);
WriteText(i*32+69+9,BLOCKS_NUM*BLOCK_SIZE-24+6,0x90,EDI,#BOARD_SIZES+i+i,0);
$add ebx, 1<<16 //bold
$int 0x40
}
draw_clicks_num();
draw_clicks_num();
draw_field();
}
void randomly_fill_the_board()
{
int i;
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) {
color_matrix[i] = random(6);
}
}
void new_game()
{
int i;
CLICKS = 0;
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
color_matrix[i] = random(6);
game_end = false;
randomly_fill_the_board();
}
void fill_field(int new_color_id)
{
int i, j,
old_color_id=color_matrix[0],
restart;
int cur_cell;
#define MARKED 6
color_matrix[0]=MARKED;
@@ -289,15 +292,16 @@ void fill_field(int new_color_id)
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
IF (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
cur_cell = i*BLOCKS_NUM+j;
IF (color_matrix[cur_cell]<>old_color_id) continue; //if not a needed color then continue
IF (color_matrix[cur_cell]==MARKED) continue; //if already marked then continue
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[cur_cell]=MARKED; //left
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[cur_cell]=MARKED; //top
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[cur_cell]=MARKED; //right
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[cur_cell]=MARKED; //bottom
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (color_matrix[cur_cell]==MARKED) restart=1;
}
IF (restart) goto _RESTART_MARK;
@@ -305,101 +309,83 @@ void fill_field(int new_color_id)
IF (color_matrix[i]==MARKED) color_matrix[i]=new_color_id;
}
int check_for_end()
void draw_win_or_loose_animation(dword matrix)
{
int i, j, ii, jj;
if (CLICKS>=MAX_CLICKS) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
{
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (color_matrix[i]<>color_matrix[0]) goto _loss_MARK;
goto _WIN_MARK;
}
_loss_MARK:
for (i=0;i<14;i++)
for (j=0;j<14;j++)
{
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
{
ii=i;
jj=j;
}
else
{
ii=i*2;
jj=j*2;
}
color_matrix[ii*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
color_matrix[ii*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
draw_field();
//Pause(5);
}
return 1;
}
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF (color_matrix[i]<>color_matrix[0]) return 0;
//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
_WIN_MARK:
for (i=0;i<25;i++)
{
new_game();
draw_field();
Pause(7);
}
CLICKS=MAX_CLICKS;
for (i=0;i<14;i++)
for (i=0;i<14;i++) {
for (j=0;j<14;j++)
{
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
ii=i;
jj=j;
}
else
{
ii=i*2;
jj=j*2;
}
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
ii = board_size * 2 + i;
jj = board_size * 2 + j;
color_matrix[ii*BLOCKS_NUM+jj]=
color_matrix[ii+1*BLOCKS_NUM+jj]=
color_matrix[ii*BLOCKS_NUM+jj+1]=
color_matrix[ii+1*BLOCKS_NUM+jj+1]=ESBYTE[i*14+j+matrix];
draw_field();
}
}
}
int field_is_solid()
{
int i;
if (game_end) return 1;
game_end = 1;
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) {
IF (color_matrix[i]<>color_matrix[0]) game_end = 0;
}
return game_end;
}
int game_is_ended()
{
int i;
if (game_end) return 1;
if (CLICKS>=MAX_CLICKS) //check for game end via max_clicks
{
IF (CLICKS==MAX_CLICKS) //probably user won on the last step
{
if (field_is_solid()) goto _WIN_MARK;
}
draw_win_or_loose_animation(#loss_matrix);
return 1;
} else {
if (!field_is_solid()) return 0;
//field is solid and CLICKS<MAX_CLICKS -> win
_WIN_MARK:
for (i=0;i<25;i++)
{
randomly_fill_the_board();
draw_field();
//Pause(5);
}
return 1;
Pause(7);
}
draw_win_or_loose_animation(#win_matrix);
return 1;
}
}
void draw_clicks_num()
{
#define TEXT_X 21
#define TEXT_Y 92
#define TEXT_X 19
#define TEXT_Y 100
DrawBar(TEXT_X, TEXT_Y, USER_PANEL_WIDTH-TEXT_X-3,9, sc.work);
DrawBar(TEXT_X, TEXT_Y, USER_PANEL_WIDTH-TEXT_X-5,16, sc.work);
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
WriteText(TEXT_X,TEXT_Y,0x90,sc.work_text,#CLICKS_TEXT,0);
IF (CLICKS<10) EBX=9*6+TEXT_X;
else EBX=8*6+TEXT_X;
IF (CLICKS<10) EBX=9*8+TEXT_X;
else EBX=8*8+TEXT_X;
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
WriteText(EBX,TEXT_Y,0x90,sc.work_text,itoa_nosign(CLICKS),0);
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
WriteText(11*8+TEXT_X,TEXT_Y,0x90,sc.work_text,itoa_nosign(MAX_CLICKS),0);
}
@@ -417,7 +403,7 @@ void draw_field()
}
void help()
void help_thread()
{
int i;
@@ -429,10 +415,10 @@ void help()
IF (GetKeyScancode()==001) ExitProcess(); //Esc
break;
case evReDraw:
for (i=0; HELP_TEXT[i]<>0; i++;) {};
DefineAndDrawWindow(400,200,610,i*19+25+GetSkinHeight(),0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
WriteText(6,12,0x90,sc.work_text,HELP_TEXT[0],0); //<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*19+12,0x90,sc.work_text,HELP_TEXT[i],0);
//for (i=0; HELP_TEXT[i]<>0; i++;) {}; //calculate line numbers, predefined i=12 used to reduce size
DefineAndDrawWindow(400,200,612,12*19+25+GetSkinHeight(),0x34,sc.work,#HELP_WINDOW_CAPTION);
WriteText(6,12,0x90,sc.work_text,HELP_TEXT[0],0); //for a bold text
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(7,i*19+12,0x90,sc.work_text,HELP_TEXT[i],0);
}
}

View File

@@ -23,6 +23,10 @@ dword I_Path = 0;
#define BT_HIDE 0x40000000
#define BT_NOFRAME 0x20000000
#define bool char
#define true 1
#define false 0
//-------------------------------------------------------------------------
@@ -94,16 +98,11 @@ inline fastcall Pause(dword EBX)
//------------------------------------------------------------------------------
char buffer[11]="";
inline fastcall dword IntToStr(dword ESI)
char buffer[5];
inline fastcall dword itoa_nosign(dword ESI)
{
$mov edi, #buffer
$mov ecx, 10
$test esi, esi
$jns f1
$mov al, '-'
$stosb
$neg esi
f1:
$mov eax, esi
$push -'0'
@@ -126,7 +125,7 @@ f3:
//------------------------------------------------------------------------------
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,EDI)
{
EAX = 12; // function 12:tell os about windowdraw
EBX = 1;
@@ -135,7 +134,7 @@ void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaC
EBX = x << 16 + sizeX;
ECX = y << 16 + sizeY;
EDX = mainAreaType << 24 | mainAreaColour;
ESI = headerType << 24 | headerColour;
ESI = 0;
$xor eax,eax
$int 0x40
@@ -166,6 +165,13 @@ dword GetSkinHeight()
$pop ebx
}
inline fastcall int GetScreenHeight()
{
$mov eax, 14
$int 0x40
$and eax,0x0000FFFF
}
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
{
EAX = 4;
@@ -190,12 +196,20 @@ void DefineButton(dword x,y,w,h,EDX,ESI)
$int 0x40
}
void DrawRegion(dword x,y,width,height,EDX)
void DrawRegion(dword x,y,s,EDX)
{
DrawBar(x,y,width,1,EDX);
DrawBar(x,y+height,width,1,EDX);
DrawBar(x,y,1,height,EDX);
DrawBar(x+width,y,1,height+1,EDX);
EAX = 13;
EBX = x<<16+s;
ECX = y<<16+1;
$int 0x40
ECX = y+s<<16+1;
$int 0x40
EBX = x<<16+1;
ECX = y<<16+s;
$int 0x40
EBX = x+s<<16+1;
ECX = y<<16+s+1;
$int 0x40
}
inline fastcall dword WriteDebug(dword EDX)