GL blitter: create texture for window's mask
git-svn-id: svn://kolibrios.org@4517 a494cfbc-eb01-0410-851d-a64ba20cac60
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@@ -57,7 +57,7 @@ void render_blit(struct render *render, enum px_buffer buffer)
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dst_xscale = 1.0/render->scr_width;
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dst_yscale = 1.0/render->scr_height;
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r = winx + render->dx + render->width ;
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r = winx + render->dx + render->width;
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b = winy + render->dy + render->height;
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float t0, t1, t2, t5;
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