asciivju: v0.3 R3, makefiles update (building from source)
git-svn-id: svn://kolibrios.org@2087 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
8baf5f1141
commit
c98be95345
@ -45,6 +45,7 @@ FASM_PROGRAMS:=\
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@panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \
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@rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \
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@ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm\
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asciivju:ASCIIVJU:$(PROGS)/develop/asciivju/trunk/asciivju.asm \
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calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \
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calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \
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commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \
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@ -241,7 +242,7 @@ CMM_PROGRAMS:=\
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# Some of them are auto-built with special rules, some just exist before build.
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# Each item is of the form <local name>:<name inside image>.
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# Spaces should be represented as |.
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OTHER_FILES:=asciivju:ASCIIVJU autorun.dat:AUTORUN.DAT \
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OTHER_FILES:=autorun.dat:AUTORUN.DAT \
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background.gif:background.gif default.skn:DEFAULT.SKN \
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e80:E80 graph:GRAPH hdread:HDREAD \
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icons.dat:ICONS.DAT iconstrp.gif:ICONSTRP.GIF index_htm:INDEX.HTM \
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@ -45,6 +45,7 @@ FASM_PROGRAMS:=\
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@panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \
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@rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \
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@ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm\
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asciivju:ASCIIVJU:$(PROGS)/develop/asciivju/trunk/asciivju.asm \
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calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \
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calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \
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commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \
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@ -247,7 +248,7 @@ CMM_PROGRAMS:=\
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# Some of them are auto-built with special rules, some just exist before build.
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# Each item is of the form <local name>:<name inside image>.
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# Spaces should be represented as |.
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OTHER_FILES:=asciivju:ASCIIVJU autorun.dat:AUTORUN.DAT \
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OTHER_FILES:=autorun.dat:AUTORUN.DAT \
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background.gif:background.gif default.skn:DEFAULT.SKN \
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e80:E80 graph:GRAPH hdread:HDREAD \
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icons.dat:ICONS.DAT iconstrp.gif:ICONSTRP.GIF index_htm:INDEX.HTM \
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@ -45,6 +45,7 @@ FASM_PROGRAMS:=\
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@panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \
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@rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \
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@ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm \
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asciivju:ASCIIVJU:$(PROGS)/develop/asciivju/trunk/asciivju.asm \
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calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \
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calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \
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commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \
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@ -240,7 +241,7 @@ CMM_PROGRAMS:=\
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# Spaces should be represented as |.
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#
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# yogev_ezra: Removed '3dsheart' to free some space on RAMDISK. This demo has 90% in common with VIEW3DS
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OTHER_FILES:=asciivju:ASCIIVJU autorun.dat:AUTORUN.DAT \
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OTHER_FILES:=autorun.dat:AUTORUN.DAT \
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background.gif:background.gif default.skn:DEFAULT.SKN \
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e80:E80 graph:GRAPH hdread:HDREAD \
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icons.dat:ICONS.DAT iconstrp.gif:ICONSTRP.GIF index_htm:INDEX.HTM \
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Binary file not shown.
403
programs/develop/asciivju/trunk/asciivju.asm
Normal file
403
programs/develop/asciivju/trunk/asciivju.asm
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@ -0,0 +1,403 @@
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use32
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org 0x0
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db 'MENUET01'
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dd 0x01,start,i_end,e_end,e_end,0,0
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BUTTON_SIDE equ 16 ; button are squares
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BUTTON_SPACE equ 19 ; space between cols and rows
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start:
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call get_skin_height
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still:
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mov eax, 10
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int 0x40
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dec eax
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jnz @f
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call redraw
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@@: dec eax
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jnz @f
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call key
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@@: dec eax
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jnz @f
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call button
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@@: jmp still
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get_skin_height:
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mov eax, 48
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mov ebx, 4
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int 0x40
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mov [skin_height], eax
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ret
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redraw:
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mov eax, 12
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mov ebx, 1
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int 0x40
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mov eax, 0
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mov ebx, 300*0x10000+317
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mov ecx, 300*0x10000+184
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add ecx, [skin_height]
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mov edx, 0x33F0F0F0 ; skinned, resizeable
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mov esi, 0x80808080 ; title color
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mov edi, window_title
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int 0x40
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call draw_table
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call draw_codes
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call draw_page_switcher
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mov eax, 12
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mov ebx, 2
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int 0x40
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ret
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key:
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mov eax, 2
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int 0x40
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ret
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button:
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mov eax, 17
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int 0x40
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cmp eax, 1
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jnz @f
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ret
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@@: shr eax, 8
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cmp eax, 1
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jz quit
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cmp ax, 0xFFAA
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jnz .change_focus
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xor bx, bx
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mov bl, [symbol_start]
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add bx, 2
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mov cx, bx
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add cx, 128
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@@: mov eax, 8
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mov edx, 0x80000000
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add dx, bx
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int 0x40
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cmp bx, cx
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jz @f
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inc bx
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jmp @b
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@@: add [symbol_start], 128 ; change page
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add [symbol_focused], 128
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call draw_table
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call draw_codes
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mov [redraw_flag], 1 ; for page_switcher this means visual blink (color changing)
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call draw_page_switcher
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mov eax, 5
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mov ebx, 10
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int 0x40
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mov [redraw_flag], 0
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call draw_page_switcher
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ret
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.change_focus:
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mov bl, [symbol_focused]
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mov [symbol_unfocused], bl
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shl eax, 8
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sub ah, 2
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mov [symbol_focused], ah
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mov [redraw_flag], 1 ; for table this means redraw only focused and unfocused buttons
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call draw_table
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call draw_codes
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mov [redraw_flag], 0
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ret
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draw_table:
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mov al, [symbol_start]
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mov [symbol_current], al
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.next_button:
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push [button_x]
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pop [button_cur_x]
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push [button_y]
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pop [button_cur_y]
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mov al, [symbol_current]
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mov [button_cur_id], al
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mov [is_active], 0
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mov al, [symbol_focused]
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cmp [symbol_current], al
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jnz @f
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mov byte[is_active], 1
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@@: cmp [redraw_flag], 1
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jnz .draw ; if redraw_flag is zero, we should redraw the whole table
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mov al, [symbol_focused]
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cmp [symbol_current], al
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jz .draw
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mov al, [symbol_unfocused]
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cmp [symbol_current], al
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jz .draw
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jmp .skip ; skip button if it isn't (un)focused
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.draw:
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call draw_button
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.skip:
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mov al, [symbol_start]
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add al, 127 ; end of current page
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cmp [symbol_current], al ; the last on page?
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jb @f
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mov [button_x], 2
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mov [button_y], 2
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ret
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@@: inc [symbol_current]
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add [button_x], BUTTON_SPACE
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cmp [button_x], 306 ; the last in row?
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jae @f
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jmp .next_button
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@@: add [button_y], BUTTON_SPACE ; next row
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mov [button_x], 2
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jmp .next_button
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ret
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draw_button:
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mov eax, 8
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mov ebx, [button_cur_x]
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shl ebx, 16
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add ebx, BUTTON_SIDE
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mov ecx, [button_cur_y]
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shl ecx, 16
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add ecx, BUTTON_SIDE
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mov edx, 0x80000000
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add dl, [button_cur_id]
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add edx, 2
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mov eax, 8
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int 0x40
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or edx, 0x20000000
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add edx, 0x80000000
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mov esi, 0x00F0F0F0 ; button color
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int 0x40
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cmp byte[is_active], 1
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jz @f
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.symbol:
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mov eax, 4
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mov ebx, [button_cur_x]
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add ebx, 6
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shl ebx, 16
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add ebx, [button_cur_y]
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add ebx, 5
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xor ecx, ecx
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mov edx, symbol_current
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mov esi, 1
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int 0x40
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ret
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@@: ; draw a blue square (selection), 8 lines
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mov eax, 38
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mov ebx, [button_cur_x]
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shl ebx, 16
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add ebx, [button_cur_x]
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add ebx, BUTTON_SIDE-1
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mov ecx, [button_cur_y]
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shl ecx, 16
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add ecx, [button_cur_y]
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mov edx, 0x000080FF ; square color
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int 0x40
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mov ebx, [button_cur_x]
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shl ebx, 16
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add ebx, [button_cur_x]
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mov ecx, [button_cur_y]
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shl ecx, 16
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add ecx, [button_cur_y]
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add ecx, BUTTON_SIDE-1
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int 0x40
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mov ebx, [button_cur_x]
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inc ebx
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shl ebx, 16
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add ebx, [button_cur_x]
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inc ebx
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add ebx, BUTTON_SIDE-1
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mov ecx, [button_cur_y]
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inc ecx
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shl ecx, 16
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add ecx, [button_cur_y]
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inc ecx
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int 0x40
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mov ebx, [button_cur_x]
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inc ebx
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shl ebx, 16
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add ebx, [button_cur_x]
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inc ebx
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mov ecx, [button_cur_y]
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inc ecx
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shl ecx, 16
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add ecx, [button_cur_y]
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inc ecx
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add ecx, BUTTON_SIDE-2
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int 0x40
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mov ebx, [button_cur_x]
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add ebx, BUTTON_SIDE-1
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shl ebx, 16
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add ebx, [button_cur_x]
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add ebx, BUTTON_SIDE-1
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mov ecx, [button_cur_y]
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inc ecx
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shl ecx, 16
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add ecx, [button_cur_y]
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add ecx, BUTTON_SIDE-1
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int 0x40
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mov ebx, [button_cur_x]
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inc ebx
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shl ebx, 16
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add ebx, [button_cur_x]
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add ebx, BUTTON_SIDE-2
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mov ecx, [button_cur_y]
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add ecx, BUTTON_SIDE-1
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shl ecx, 16
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add ecx, [button_cur_y]
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add ecx, BUTTON_SIDE-1
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int 0x40
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mov ebx, [button_cur_x]
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add ebx, BUTTON_SIDE
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shl ebx, 16
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add ebx, [button_cur_x]
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add ebx, BUTTON_SIDE
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mov ecx, [button_cur_y]
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shl ecx, 16
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add ecx, [button_cur_y]
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add ecx, BUTTON_SIDE-1
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int 0x40
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mov ebx, [button_cur_x]
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shl ebx, 16
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add ebx, [button_cur_x]
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add ebx, BUTTON_SIDE
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mov ecx, [button_cur_y]
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add ecx, BUTTON_SIDE
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shl ecx, 16
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add ecx, [button_cur_y]
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add ecx, BUTTON_SIDE
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int 0x40
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jmp .symbol
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draw_page_switcher:
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mov eax, 8
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mov edx, 0x8000FFAA
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int 0x40
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mov esi, 0x00F0F0F0
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cmp [redraw_flag], 1
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jnz @f
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mov esi, 0x00808080
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@@: mov eax, 8
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mov ebx, 2*0x10000+60
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mov ecx, 157*0x10000+19
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mov edx, 0x2000FFAA
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int 0x40
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cmp [symbol_start], 0
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jnz @f
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mov eax, 4
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mov ebx, 11*0x10000+164
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mov ecx, 0x80000000
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mov edx, string_000_127
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int 0x40
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ret
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@@: mov eax, 4
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mov ebx, 11*0x10000+164
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mov ecx, 0x80000000
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mov edx, string_128_255
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int 0x40
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ret
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draw_codes:
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mov eax, 13
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mov ebx, 80*0x10000+220
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mov ecx, 164*0x10000+9
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mov edx, 0x00F0F0F0
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int 0x40
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mov eax, 4
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mov ebx, 80*0x10000+164
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mov ecx, 0x80000000
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mov edx, string_ASCII_CODE
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int 0x40
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mov ebx, 180*0x10000+164
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mov ecx, 0x80000000
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mov edx, string_ASCII_HEX_CODE
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int 0x40
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mov eax, 47
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mov ebx, 0x00030000 ; 3 digits, dec
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xor ecx, ecx
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add cl, [symbol_focused]
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mov edx, 152*0x10000+164
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xor esi, esi
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int 0x40
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mov ebx, 0x00020100 ; 2 digits, hex
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mov edx, 276*0x10000+164
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int 0x40
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ret
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quit:
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mov eax, -1
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int 0x40
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window_title db 'ASCIIVju v0.3 R3',0
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string_000_127 db '000-127',0
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string_128_255 db '128-255',0
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string_ASCII_CODE db 'ASCII Code: ',0
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string_ASCII_HEX_CODE db 'ASCII Hex-Code: ',0
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skin_height dd 0
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button_x dd 2
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button_y dd 2
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symbol_current db 0
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symbol_start db 0
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button_cur_x dd 0
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button_cur_y dd 0
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button_cur_id db 0
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db 0,0,0 ; unused
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is_active dd 0 ; is current symbol selected?
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symbol_unfocused db 0
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symbol_focused db 0
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redraw_flag dd 0
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db 0,0,0,0 ; unused
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i_end:
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rb 0x500 ;stack
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e_end:
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3
programs/develop/asciivju/trunk/makefile
Normal file
3
programs/develop/asciivju/trunk/makefile
Normal file
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asciivju : asciivju.asm
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fasm asciivju.asm asciivju
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Block a user