diff --git a/contrib/sdk/samples/Mesa/gl-render/main.c b/contrib/sdk/samples/Mesa/gl-render/main.c index d404bb0df7..258ae5e6fa 100644 --- a/contrib/sdk/samples/Mesa/gl-render/main.c +++ b/contrib/sdk/samples/Mesa/gl-render/main.c @@ -14,8 +14,8 @@ #include #include -static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, - int width, int height, int stride, int name, int depth); +EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, + int width, int height, int stride, int name); int main() { @@ -33,7 +33,8 @@ int main() EGLint config_attribs[32]; EGLint num_configs, i; GLint list; - GLuint *texture; + GLuint texture, buffer; + int fd; @@ -81,7 +82,7 @@ int main() if (!context) printf("failed to create context"); - gs = gbm_surface_create(gbm, 400, 300, GBM_BO_FORMAT_ARGB8888, GBM_BO_USE_RENDERING); + gs = gbm_surface_create(gbm, 1024, 768, GBM_BO_FORMAT_ARGB8888, GBM_BO_USE_RENDERING); BeginDraw(); @@ -101,34 +102,74 @@ int main() if(fd) { int ret; + GLenum status; struct drm_i915_fb_info fb; - struct drm_gem_open open_arg; memset(&fb, 0, sizeof(fb)); ret = drmIoctl(fd, SRV_FBINFO, &fb); if( ret != 0 ) printf("failed to get framebuffer info\n"); - memset(&open_arg,0,sizeof(open_arg)); - open_arg.name = fb.name; - ret = drmIoctl(fd,DRM_IOCTL_GEM_OPEN,&open_arg); - if (ret != 0) { - printf("Couldn't reference framebuffer handle 0x%08x\n", fb.name); - } + fb_image = px_create_image(dpy,context,fb.width,fb.height, + fb.pitch,fb.name); + + printf("fb_image %p\n", fb_image); asm volatile ("int3"); - fb_image = px_create_image(dpy,context,fb.width,fb.height, - fb.pitch,open_arg.handle,32); - - glGenTextures(1, texture); - glBindTexture(GL_TEXTURE_2D, *texture); + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,fb_image); glBindTexture(GL_TEXTURE_2D, 0); + glGenFramebuffers(1, &buffer); + glBindFramebuffer(GL_FRAMEBUFFER, buffer); + glFramebufferTexture2D(GL_FRAMEBUFFER, + GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, texture,0); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) + { + const char *str; + switch (status) + { + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + str = "incomplete attachment"; + break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + str = "incomplete/missing attachment"; + break; + case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: + str = "incomplete draw buffer"; + break; + case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: + str = "incomplete read buffer"; + break; + case GL_FRAMEBUFFER_UNSUPPORTED: + str = "unsupported"; + break; + case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: + str = "incomplete multiple"; + break; + default: + str = "unknown error"; + break; + } + + printf("destination is framebuffer incomplete: %s [%#x]\n", + str, status); + } + + glViewport(0, 0,fb.width, fb.height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 100.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } glClearColor( 0, 0, 0, 1); @@ -167,13 +208,6 @@ int main() glDrawBuffer(GL_BACK); - glViewport(0, 0, (GLint)400, (GLint)300); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 100.0); - glMatrixMode(GL_MODELVIEW); - glClear(GL_COLOR_BUFFER_BIT); glShadeModel( GL_SMOOTH ); @@ -187,12 +221,12 @@ int main() glFlush(); - eglSwapBuffers(dpy, surface); +// eglSwapBuffers(dpy, surface); glFinish(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroySurface(dpy, surface); - gbm_surface_destroy(gs); +// eglDestroySurface(dpy, surface); + // gbm_surface_destroy(gs); eglDestroyContext(dpy, context); eglTerminate(dpy); @@ -218,8 +252,8 @@ int drmIoctl(int fd, unsigned long request, void *arg) return call_service(&io); } -static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, - int width, int height, int stride, int name, int depth) +EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, + int width, int height, int stride, int name) { EGLImageKHR image; EGLint attribs[] = { @@ -236,12 +270,12 @@ static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, attribs[1] = width; attribs[3] = height; attribs[5] = stride; - if (depth != 32 && depth != 24) - return EGL_NO_IMAGE_KHR; + + printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__, + width, height, stride, name); + image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA, (void *) (uintptr_t)name, attribs); - if (image == EGL_NO_IMAGE_KHR) - return EGL_NO_IMAGE_KHR; return image; }