possible smooth buffer resizing,

fix and clean code,
fix and update examples

git-svn-id: svn://kolibrios.org@8069 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
IgorA
2020-09-19 19:57:00 +00:00
parent b60e6d45cf
commit d3fd66f14b
21 changed files with 465 additions and 491 deletions

View File

@@ -78,7 +78,7 @@ red_win:
jge @f
mov eax,120 ;min size
@@:
sub eax,42
sub eax,43
mov ebx,dword[procinfo.box.width]
cmp ebx,200
jge @f
@@ -91,16 +91,23 @@ red_win:
align 16
still:
call draw_3d
cmp dword[stop],1
je @f
stdcall Fps, 365,4
stdcall Fps, 365,4
mov dword[esp-4],eax
fild dword[esp-4]
fmul dword[a2]
fadd dword[a1]
fadd dword[angle]
fstp dword[angle]
mov dword[esp-4],eax
fild dword[esp-4]
fmul dword[a2]
fadd dword[a1]
fadd dword[angle]
fstp dword[angle]
mcall SF_CHECK_EVENT
mcall SF_CHECK_EVENT
jmp .end0
align 4
@@:
mcall SF_WAIT_EVENT
.end0:
cmp al,1
jz red_win
cmp al,2
@@ -156,7 +163,7 @@ draw_window:
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_CREATE_WINDOW,(50 shl 16)+409,(30 shl 16)+425,0x33404040,,title1
stdcall [kosglSwapBuffers]
call [kosglSwapBuffers]
;Title
mcall SF_DRAW_TEXT,(338 shl 16)+4,0xc0c0c0,fps, fps.end-fps
@@ -179,49 +186,54 @@ key:
fld dword[scale]
fdiv dword[delt_sc]
fstp dword[scale]
call draw_3d
jmp still
@@:
cmp ah,61 ;=
jne @f
fld dword[scale]
fdiv dword[delt_sc]
fstp dword[scale]
call draw_3d
jmp still
@@:
cmp ah,45 ;-
jne @f
fld dword[scale]
fmul dword[delt_sc]
fstp dword[scale]
call draw_3d
jmp still
@@:
cmp ah,112 ;P
jne @f
xor dword[stop],1
jmp still
@@:
cmp ah,178 ;Up
jne @f
fld dword[view_rotx]
fadd dword[delt_size]
fstp dword[view_rotx]
call draw_3d
jmp still
@@:
cmp ah,177 ;Down
jne @f
fld dword[view_rotx]
fsub dword[delt_size]
fstp dword[view_rotx]
call draw_3d
jmp still
@@:
cmp ah,176 ;Left
jne @f
fld dword[view_roty]
fadd dword[delt_size]
fstp dword[view_roty]
call draw_3d
jmp still
@@:
cmp ah,179 ;Right
jne @f
fld dword[view_roty]
fsub dword[delt_size]
fstp dword[view_roty]
call draw_3d
jmp still
@@:
jmp still
@@ -237,9 +249,9 @@ button:
align 4
title1: db 'TinyGL in KolibriOS'
.end: db 0
title2: db 'F full screen'
.end: db 0
title3: db 'ESC - exit Arrow keys - rotate +/- zoom'
;title2: db 'F full screen'
;.end: db 0
title3: db 'ESC - exit, Arrow keys - rotate, +/- zoom, P - pause'
.end: db 0
fps: db 'FPS:'
.end: db 0
@@ -248,19 +260,19 @@ align 16
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
stdcall [glPushMatrix]
call [glPushMatrix]
stdcall [glScalef], [scale], [scale], [scale]
stdcall [glRotatef], [view_rotx], 1.0, 0.0, 0.0
stdcall [glRotatef], [view_roty], 0.0, 1.0, 0.0
stdcall [glRotatef], [view_rotz], 0.0, 0.0, 1.0
stdcall [glPushMatrix]
call [glPushMatrix]
stdcall [glTranslatef], -3.0, -2.0, 0.0
stdcall [glRotatef], [angle], 0.0, 0.0, 1.0
stdcall [glCallList],[gear1]
stdcall [glPopMatrix]
call [glPopMatrix]
stdcall [glPushMatrix]
call [glPushMatrix]
stdcall [glTranslatef], 3.1, -2.0, 0.0
push dword 1.0
push dword 0.0
@@ -277,9 +289,9 @@ draw_3d:
sub esp,4
call [glRotatef] ;, -2.0*angle-9.0, 0.0, 0.0, 1.0
stdcall [glCallList],[gear2]
stdcall [glPopMatrix]
call [glPopMatrix]
stdcall [glPushMatrix]
call [glPushMatrix]
stdcall [glTranslatef], -3.1, 4.2, 0.0
push dword 1.0
push dword 0.0
@@ -296,11 +308,11 @@ draw_3d:
sub esp,4
call [glRotatef] ;, -2.0*angle-25.0, 0.0, 0.0, 1.0
stdcall [glCallList],[gear3]
stdcall [glPopMatrix]
call [glPopMatrix]
stdcall [glPopMatrix]
call [glPopMatrix]
stdcall [kosglSwapBuffers]
call [kosglSwapBuffers]
; count++;
; if (count==limit) {
@@ -330,6 +342,7 @@ angle dd 0.0
limit dd ?
count dd 1
stop dd 0 ;пауза
;
; Draw a gear wheel. You'll probably want to call this function when