Updated example.asm, added to english distribution.
git-svn-id: svn://kolibrios.org@3527 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -247,6 +247,7 @@ COPY_FILES:=\
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media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \
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.shell:.shell:$(PROGS)/system/shell/bin/eng/.shell \
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mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \
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example.asm:EXAMPLE.ASM:$(PROGS)/develop/examples/example/trunk/example.asm \
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# end of list
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# The list of all C-- programs with one main C-- file.
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@ -1,172 +1,153 @@
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; <20>à®á⮩ ¯à¨¬¥à ¯à®£à ¬¬ë ¤«ï KolibriOS
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; ®§¢ã稢 ¥â ª®¤ ¦ ⮩ ª« ¢¨è¨
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; ;
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; EXAMPLE APPLICATION ;
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; ;
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; Compile with FASM ;
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; ;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; The header
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use32 ; Tell compiler to use 32 bit instructions
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org 0x0 ; the base address of code, always 0x0
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db 'MENUET01'
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dd 0x01
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dd START
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dd I_END
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dd 0x100000
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dd 0x7fff0
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dd 0, 0
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; The code area
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include 'macros.inc'
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START: ; start of execution
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call draw_window ; draw the window
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; After the window is drawn, it's practical to have the main loop.
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; Events are distributed from here.
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event_wait:
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mov eax, 10 ; function 10 : wait until event
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mcall ; event type is returned in eax
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cmp eax, 1 ; Event redraw request ?
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je red ; Expl.: there has been activity on screen and
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; parts of the applications has to be redrawn.
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cmp eax, 2 ; Event key in buffer ?
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je key ; Expl.: User has pressed a key while the
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; app is at the top of the window stack.
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cmp eax, 3 ; Event button in buffer ?
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je button ; Expl.: User has pressed one of the
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; applications buttons.
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jmp event_wait
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; The next section reads the event and processes data.
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red: ; Redraw event handler
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call draw_window ; We call the window_draw function and
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jmp event_wait ; jump back to event_wait
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key: ; Keypress event handler
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mov eax, 2 ; The key is returned in ah. The key must be
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mcall ; read and cleared from the system queue.
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jmp event_wait ; Just read the key, ignore it and jump to event_wait.
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button: ; Buttonpress event handler
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mov eax,17 ; The button number defined in window_draw
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mcall ; is returned to ah.
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cmp ah,1 ; button id=1 ?
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jne noclose
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mov eax,-1 ; Function -1 : close this program
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mcall
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noclose:
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jmp event_wait ; This is for ignored events, useful at development
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; *********************************************
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; ****** WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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;
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; Š®¬¯¨«¨à®¢ âì FASM'®¬
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; Œ®¦® ®âªàëâì example.asm ç¥à¥§ ¯à®£à ¬¬ã FASM (¥ñ ïà«ëª ¥áâì
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; à ¡®ç¥¬ á⮫¥)
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; € ¬®¦® ¯à®áâ® ¦ âì F9 ¢ Tinypad'¥. ‹®£ ª®¬¯¨«ï樨
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; ®â®¡à ¦ ¥âáï ¤®áª¥ ®â« ¤ª¨ (¯à®£à ¬¬ BOARD)
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; The static window parts are drawn in this function. The window canvas can
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; be accessed later from any parts of this code (thread) for displaying
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; processes or recorded data, for example.
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;
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; —â® ¢ ¦® § âì ¯à¨ ¯à®£à ¬¬¨à®¢ ¨¨ ¯®¤ Š®«¨¡à¨:
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; <20>®¬¥à äãªæ¨¨ ¯®¬¥é ¥âáï ¢ ॣ¨áâà eax.
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; ‚맮¢ á¨á⥬®© äãªæ¨¨ ®áãé¥á⢫ï¥âáï ª®¬ ¤®© "int 0x40".
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; ‚ᥠॣ¨áâàë, ªà®¬¥  㪠§ ëå ¢ ¢®§¢à é ¥¬®¬ § 票¨,
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; ¢ª«îç ï ॣ¨áâà ä« £®¢ eflags, á®åà ïîâáï.
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;
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; <20>ਬ¥à:
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; mov eax, 1 ;”ãªæ¨ï 1 - ¯®áâ ¢¨âì â®çªã ¢ ®ª¥
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; ;ᯨ᮪ á¨áäãªæ¨© á¬. ¢ DOCPACK - sysfuncr.txt
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; mov ebx, 10 ; ª®®à¤¨ â x=10
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; mov ecx, 20 ; ª®®à¤¨ â y=10
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; mov edx, 0xFFFfff ;梥â â®çª¨
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; int 0x40 ;¢ë§¢ âì äãªæ¨î
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;
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; ’®¦¥ á ¬®¥ á ¨á¯®«ì§®¢ ¨¥¬ ¬ ªà®á :
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; mcall 1, 10, 20, 0xFFFfff
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;---------------------------------------------------------------------
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use32 ; ¢ª«îç¨âì 32-¡¨âë© à¥¦¨¬ áᥬ¡«¥à
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org 0x0 ; ¤à¥á æ¨ï á ã«ï
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db 'MENUET01' ; 8-¡ ©âë© ¨¤¥â¨ä¨ª â®à MenuetOS
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dd 0x01 ; ¢¥àá¨ï § £®«®¢ª (¢á¥£¤ 1)
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dd START ; ¤à¥á ¯¥à¢®© ª®¬ ¤ë
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dd I_END ; à §¬¥à ¯à®£à ¬¬ë
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dd 0x1000 ; ª®«¨ç¥á⢮ ¯ ¬ïâ¨
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dd 0x1000 ; ¤à¥á ¢¥àè¨ë áâíª
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dd 0x0 ; ¤à¥á ¡ãä¥à ¤«ï ¯ à ¬¥â஢
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dd 0x0 ; § १¥à¢¨à®¢ ®
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include 'lang.inc'
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include 'macros.inc' ; ¬ ªà®áë ®¡«¥£ç îâ ¦¨§ì áᥬ¡«¥à騪®¢!
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;---------------------------------------------------------------------
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;--- <20>€—€‹Ž <20><>Žƒ<C5BD>€ŒŒ› ----------------------------------------------
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;---------------------------------------------------------------------
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START:
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red: ; ¯¥à¥à¨á®¢ âì ®ª®
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call draw_window ; ¢ë§ë¢ ¥¬ ¯à®æ¥¤ãàã ®âà¨á®¢ª¨ ®ª
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;---------------------------------------------------------------------
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;--- –ˆŠ‹ Ž<><C5BD>€<EFBFBD>Ž’Šˆ ‘Ž<E28098>›’ˆ‰ ----------------------------------------
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;---------------------------------------------------------------------
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still:
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mcall 10 ; äãªæ¨ï 10 - ¦¤ âì ᮡëâ¨ï
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cmp eax,1 ; ¯¥à¥à¨á®¢ âì ®ª® ?
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je red ; ¥á«¨ ¤ - ¬¥âªã red
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cmp eax,2 ; ¦ â ª« ¢¨è ?
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je key ; ¥á«¨ ¤ - key
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cmp eax,3 ; ¦ â ª®¯ª ?
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je button ; ¥á«¨ ¤ - button
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jmp still ; ¥á«¨ ¤à㣮¥ ᮡë⨥ - ¢ ç «® 横«
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;---------------------------------------------------------------------
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key: ; ¦ â ª« ¢¨è ª« ¢¨ âãà¥
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mcall 2 ; äãªæ¨ï 2 - áç¨â âì ª®¤ ᨬ¢®« (¢ ah)
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mov [Music+1], ah ; § ¯¨á âì ª®¤ ᨬ¢®« ª ª ª®¤ ®âë
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; äãªæ¨ï 55-55: á¨áâ¥¬ë© ¤¨ ¬¨ª ("PlayNote")
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; esi - ¤à¥á ¬¥«®¤¨¨
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; mov eax,55
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; mov ebx,eax
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; mov esi,Music
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; int 0x40
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; ¨«¨ ª®à®âª®:
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mcall 55, eax, , , Music
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jmp still ; ¢¥àãâìáï ª ç «ã 横«
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;---------------------------------------------------------------------
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button:
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mcall 17 ; 17 - ¯®«ãç¨âì ¨¤¥â¨ä¨ª â®à ¦ ⮩ ª®¯ª¨
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cmp ah, 1 ; ¥á«¨ <20>… ¦ â ª®¯ª á ®¬¥à®¬ 1,
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jne still ; ¢¥àãâìáï
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.exit:
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mcall -1 ; ¨ ç¥ ª®¥æ ¯à®£à ¬¬ë
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;---------------------------------------------------------------------
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;--- Ž<><C5BD>…„…‹…<E280B9>ˆ… ˆ Ž’<C5BD>ˆ‘Ž‚Š€ ŽŠ<C5BD>€ ----------------------------------
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;---------------------------------------------------------------------
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; The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.
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draw_window:
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mcall 12, 1 ; äãªæ¨ï 12: á®®¡é¨âì Ž‘ ®¡ ®âà¨á®¢ª¥ ®ª
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; 1 - ç¨ ¥¬ à¨á®¢ âì
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; ¤ «¥¥: á ç « ¤«¨ë© ¢ ਠâ (§ ª®¬¬¥â¨à®¢ ë©)
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; § ⥬ ª®à®âª¨© «®£ á ¨á¯®«ì§®¢ ¨¥¬ ¬ ªà®á®¢
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; ‘Ž‡„€ðŒ ŽŠ<C5BD>Ž
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; mov eax,0 ; äãªæ¨ï 0 : ®¯à¥¤¥«¨âì ¨ ®âà¨á®¢ âì ®ª®
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; mov ebx,200*65536+200 ; [x áâ àâ] *65536 + [x à §¬¥à]
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; mov ecx,200*65536+50 ; [y áâ àâ] *65536 + [y à §¬¥à]
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; mov edx,0x33aabbcc ; 梥â à ¡®ç¥© ®¡« á⨠RRGGBB,8->color gl
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; mov edi,header ; ‡€ƒŽ‹Ž‚ŽŠ ŽŠ<C5BD>€
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; int 0x40
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mcall 0, <200,200>, <200,50>, 0x33AABBCC,,title
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; mov eax,4
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; mov ebx,3 shl 16 + 8
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; mov ecx,0
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; mov edx,message
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; mov esi,message.size
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; int 0x40
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mcall 4, <3, 8>, 0, message, message.size
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mcall 12, 2 ; äãªæ¨ï 12: á®®¡é¨âì Ž‘ ®¡ ®âà¨á®¢ª¥ ®ª
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; 2, § ª®ç¨«¨ à¨á®¢ âì
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ret ; ¢ë室¨¬ ¨§ ¯à®æ¥¤ãàë
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;---------------------------------------------------------------------
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;--- „€<E2809E><E282AC>›… <20><>Žƒ<C5BD>€ŒŒ› ----------------------------------------------
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;---------------------------------------------------------------------
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; ‚®â â ª ï ¢®â ª®à®âª ï "¬¥«®¤¨ï".
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; ‚â®à®© ¡ ©â ¨§¬¥ï¥âáï ¦ ⨥¬ ª« ¢¨èë
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Music:
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db 0x90, 0x30, 0
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;---------------------------------------------------------------------
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; ¨â¥àä¥©á ¯à®£à ¬¬ë ¬®£®ï§ëçë©
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; ‚ë ¬®¦¥â¥ § ¤ âì ï§ëª ¢ MACROS.INC (lang fix ï§ëª)
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lsz message,\
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ru,'<27> ¦¬¨â¥ «î¡ãî ª« ¢¨èã...',\
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en,'Press any key...',\
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fr,'Pressez une touche...'
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lsz title,\
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ru,'<27><>ˆŒ…<C592> <20><>Žƒ<C5BD>€ŒŒ›',\
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en,'EXAMPLE APPLICATION',\
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fr,"L'exemplaire programme"
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;---------------------------------------------------------------------
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I_END: ; ¬¥âª ª®æ ¯à®£à ¬¬ë
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mov eax, 12 ; function 12: tell os about windowdraw
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mov ebx, 1 ; 1, start of draw
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mcall
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mov eax, 0 ; function 0 : define and draw window
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mov ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size]
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mov ecx, 100 * 65536 + 120 ; [y start] *65536 + [y size]
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mov edx, 0x14ffffff ; color of work area RRGGBB
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; 0x02000000 = window type 4 (fixed size, skinned window)
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mov esi, 0x808899ff ; color of grab bar RRGGBB
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; 0x80000000 = color glide
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mov edi, title
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mcall
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mov ebx, 25 * 65536 + 35 ; draw info text with function 4
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mov ecx, 0x224466
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mov edx, text
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mov esi, 40
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mov eax, 4
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.newline: ; text from the DATA AREA
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mcall
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add ebx, 10
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add edx, 40
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cmp byte[edx], 0
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jne .newline
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mov eax, 12 ; function 12:tell os about windowdraw
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mov ebx, 2 ; 2, end of draw
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mcall
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ret
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; *********************************************
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; ************* DATA AREA *****************
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; *********************************************
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;
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; Data can be freely mixed with code to any parts of the image.
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; Only the header information is required at the beginning of the image.
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text db "It look's like you have just compiled "
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db "your first program for KolibriOS. "
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db " "
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db "Congratulations! ", 0
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title db "Example application", 0
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I_END:
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; The area after I_END is free for use as the application memory,
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; just avoid the stack.
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;
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; Application memory structure, according to the used header, 1 Mb.
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;
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; 0x00000 - Start of compiled image
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; I_END - End of compiled image
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;
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; + Free for use in the application
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;
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; 0x7ff00 - Start of stack area
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; 0x7fff0 - End of stack area - defined in the header
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;
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; + Free for use in the application
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;
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; 0xFFFFF - End of freely useable memory - defined in the header
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;
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; All of the the areas can be modified within the application with a
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; direct reference.
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; For example, mov [0x80000],byte 1 moves a byte above the stack area.
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