add new skin "loggy"
git-svn-id: svn://kolibrios.org@4794 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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4
skins/loggy/build.bat
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4
skins/loggy/build.bat
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@fasm dtp.asm dtp.dtp
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@fasm default.asm default.skn
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@kpack default.skn
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@pause
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32
skins/loggy/default.asm
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32
skins/loggy/default.asm
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include 'loggy.inc' ; Color Table
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include 'parse.inc'
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SKIN_PARAMS \
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height = bmp_center1.height,\ ; skin height
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margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
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colors active = [binner=win_border:\
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bouter=win_frame:\
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bframe=win_face],\
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colors inactive = [binner=win_inborder:\
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bouter=win_inframe:\
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bframe=win_inface],\
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dtp = 'dtp.dtp' ; dtp colors
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SKIN_BUTTONS \
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close = [-20:3][14:14],\ ; buttons coordinates
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minimize = [-37:3][14:14] ; [left:top][width:height]
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SKIN_BITMAPS \
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left active = bmp_left1,\ ; skin bitmaps pointers
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left inactive = bmp_left2,\
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oper active = bmp_right1,\
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oper inactive = bmp_right2,\
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base active = bmp_center1,\
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base inactive = bmp_center2
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BITMAP bmp_left1, 'pic_left_a.bmp' ; skin bitmaps
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BITMAP bmp_left2, 'pic_left_b.bmp'
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BITMAP bmp_right1, 'pic_right_a.bmp'
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BITMAP bmp_right2, 'pic_right_b.bmp'
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BITMAP bmp_center1,'pic_center_a.bmp'
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BITMAP bmp_center2,'pic_center_b.bmp'
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60
skins/loggy/dtp.asm
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60
skins/loggy/dtp.asm
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; [ DTP ] Common Colors
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include 'loggy.inc'
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; set table
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struc system_colors
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{
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__menu_body dd menu_body
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__3d_face dd 3d_face
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__3d_dark dd 3d_dark
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__3d_light dd 3d_light
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__win_title dd win_title
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__win_body dd win_body
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__btn_face dd btn_face
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__btn_text dd btn_text
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__win_text dd win_text
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__panel_frame dd panel_frame
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__win_face dd win_face
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__win_inface dd win_inface
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__win_frame dd win_frame
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__win_inframe dd win_inframe
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__win_border dd win_border
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__win_inborder dd win_inborder
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__win_graytext dd win_graytext
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__menu_frame dd menu_frame
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__menu_text dd menu_text
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__panel_body dd panel_body
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__panel_text dd panel_text
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__hint_frame dd hint_frame
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__hint_body dd hint_body
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__hint_text dd hint_text
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__btn_inface dd btn_inface
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__btn_fcface dd btn_fcface
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__btn_frame dd btn_frame
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__btn_inframe dd btn_inframe
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__btn_fcframe dd btn_fcframe
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__btn_intext dd btn_intext
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__btn_fctext dd btn_fctext
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__gui_shadow dd gui_shadow
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__gui_face dd gui_face
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__gui_inface dd gui_inface
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__gui_fcface dd gui_fcface
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__gui_frame dd gui_frame
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__gui_inframe dd gui_inframe
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__gui_fcframe dd gui_fcframe
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__gui_text dd gui_text
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__gui_intext dd gui_intext
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__gui_fctext dd gui_fctext
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__gui_select dd gui_select
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__res_var_a dd reserved
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__res_var_b dd reserved
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__res_var_c dd reserved
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__res_var_d dd reserved
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__res_var_e dd reserved
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__res_var_f dd reserved
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}
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struct system_colors
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47
skins/loggy/loggy.inc
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47
skins/loggy/loggy.inc
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win_face equ 0xE1E1E1 ; - ”® ®¡¢®¤ª¨ ªâ¨¢®£® ®ª . ; 1
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win_inface equ 0xE1E1E1 ; - ”® ®¡¢®¤ª¨ ¥ ªâ¨¢®£® ®ª . ; 2
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win_frame equ 0x204962 ; - –¢¥â ¢¥è¥© à ¬ª¨ ªâ¨¢®£® ®ª . ; 3
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win_inframe equ 0xA1A1A1 ; - –¢¥â ¢¥è¥© à ¬ª¨ ¥ ªâ¨¢®£® ®ª . ; 4
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win_border equ 0xE1E1E1 ; - –¢¥â ¢ãâ॥© à ¬ª¨ ªâ¨¢®£® ®ª . ; 5
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win_inborder equ 0xE1E1E1 ; - –¢¥â ¢ãâ॥© à ¬ª¨ ¥ ªâ¨¢®£® ®ª . ; 6
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win_body equ 0xE4DFE1 ; - ”® ª«¨¥â᪮© ç á⨠ªâ¨¢®£® ®ª . ; 7
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win_title equ 0x2F2F2F ; - –¢¥â ⥪áâ ¯®«®áë § £®«®¢ª . ; 8
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win_text equ 0x000000 ; - –¢¥â ⥪áâ ¢ à ¡®ç¥© ®¡« á⨠®ª . ; 9
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win_graytext equ 0x666666 ; - –¢¥â ¥ ªâ¨¢®£® ⥪áâ . ; 0
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menu_frame equ 0x204962 ; - –¢¥â ¢¥è¥© à ¬ª¨ ¤®ç¥à¨å ¯®â®ª®¢ ; 1
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menu_body equ 0xD4D4D4 ; - ”® ¤®ç¥à¨å ¯®â®ª®¢ ¨ ¬¥î ¯à¨«®¦¥¨ï. ; 2
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menu_text equ 0x3C415B ; - –¢¥â ⥪áâ ¤®ç¥à¨å ¯®â®ª®¢ ¨ ¬¥î. ; 3
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panel_frame equ 0x94AECE ; - –¢¥â ¢¥è¥© à ¬ª¨ ¯ ¥«¥© ; 4
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panel_body equ 0xE4DFE1 ; - ”® ¯ ¥«¥© ¯à¨«®¦¥¨ï. ; 5
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panel_text equ 0x2F2F2F ; - –¢¥â ⥪áâ ¯ ¥«¥© ¯à¨«®¦¥¨ï. ; 6
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hint_frame equ 0x94AECE ; - –¢¥â ¢¥è¥© à ¬ª¨ ¯®¤áª §®ª ; 7
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hint_body equ 0xFAF8FA ; - ”® ¯®¤áª §ª¨. ; 8
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hint_text equ 0x3C415B ; - –¢¥â ⥪áâ ¯®¤áª §ª¨. ; 9
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btn_face equ 0x677B9C ; - ”® ª®¯ª¨. ; 0
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btn_inface equ 0x7D8EAA ; - ”® ¥ ªâ¨¢®© ª®¯ª¨. ; 1
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btn_fcface equ 0x5C708F ; - ”® ª®¯ª¨ ¯à¨ ¢¥¤¥¨¨. ; 2
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btn_frame equ 0x9F9F9F ; - –¢¥â à ¬ª¨ ª®¯ª¨. ; 3
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btn_inframe equ 0xB1B1B1 ; - –¢¥â à ¬ª¨ ¥ ªâ¨¢®© ª®¯ª¨. ; 4
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btn_fcframe equ 0x797979 ; - –¢¥â à ¬ª¨ ª®¯ª¨ ¯à¨ ¢¥¤¥¨¨. ; 5
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btn_text equ 0xFFFFFF ; - –¢¥â ⥪áâ ª®¯ª¨. ; 6
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btn_intext equ 0xD0D9E8 ; - –¢¥â ⥪áâ ¥ ªâ¨¢®© ª®¯ª¨. ; 7
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btn_fctext equ 0xFFFFFF ; - –¢¥â ⥪áâ ª®¯ª¨ ¯à¨ ¢¥¤¥¨¨. ; 8
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3d_face equ 0xCED0D0 ; - Žá®¢®© 梥⠫®¦¥¨ï ⥨ (áªà®««). ; 9
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3d_dark equ 0xEFEFEF ; - ’¥¥¢ ï ®¡¢®¤ª . ; 0
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3d_light equ 0xFCFCFC ; - ‘¢¥â®¢ ï ®¡¢®¤ª . ; 1
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gui_shadow equ 0xFFFFFF ; - –¢¥â ⥨ ¤«ï ¥ ªâ¨¢ëå í«¥¬¥â®¢. ; 2
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gui_face equ 0xFAF8FA ; - ”® í«¥¬¥â®¢. ; 3
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gui_inface equ 0xF6F3F6 ; - ”® ¥ ªâ¨¢ëå í«¥¬¥â®¢. ; 4
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gui_fcface equ 0xFAF8FA ; - ”® í«¥¬¥â®¢ ¯à¨ ¢¥¤¥¨¨. ; 5
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gui_frame equ 0x9F9F9F ; - <EFBFBD> ¬ª í«¥¬¥â . ; 6
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gui_inframe equ 0xACACAC ; - <EFBFBD> ¬ª ¥ ªâ¨¢®£® í«¥¬¥â . ; 7
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gui_fcframe equ 0x94AECE ; - <EFBFBD> ¬ª í«¥¬¥â ¯à¨ ¢¥¤¥¨¨. ; 8
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gui_text equ 0x2F2F2F ; - –¢¥â ⥪áâ í«¥¬¥â . ; 9
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gui_intext equ 0x5F5F5F ; - –¢¥â ⥪áâ ¥ ªâ¨¢®£® í«¥¬¥â . ; 0
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gui_fctext equ 0x2F2F2F ; - –¢¥â ⥪áâ í«¥¬¥â ¯à¨ ¢¥¤¥¨¨. ; 1
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gui_select equ 0xC7C9C9 ; - –¢¥â ä® ¯®«®áë ¢ë¤¥«¥¨ï ⥪áâ . ; 2
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reserved equ 0x000000 ; - ‡ १¥à¢¨à®¢ ®. ; 3
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235
skins/loggy/parse.inc
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235
skins/loggy/parse.inc
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;============================================================================
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; This file should be used to generate skins of new standard
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;============================================================================
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; skin file structure:
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;----------------------------------------------------------------------------
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; header:
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; dd 'SKIN'
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; dd = version (1 for now)
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; dd @ params
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; dd @ buttons
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; dd @ bitmaps
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; ...
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;----------------------------------------------------------------------------
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; NOTE: order of sections listed below is insignificant
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; since they're identified by pointer in above header
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;----------------------------------------------------------------------------
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; ...
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; params:
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; dd = skin height
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; dw = right margin
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; dw = left margin
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; dw = bottom margin
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; dw = top margin
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; dd = inner line color
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; dd = outer line color
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; dd = frame color
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; dd = dtp file size
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; ?? = dtp file itself
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; ...
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;----------------------------------------------------------------------------
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; ...
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; buttons:
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; dd = button type (1 = close, 2 = minimize)
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; dw = left button coord (could be negative)
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; dw = top button coord (could be negative)
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; dw = button width
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; dw = button height
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; ... etc for all buttons
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; dd = 0 (end of buttons list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmaps:
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; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
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; dw = bitmap type (1 = active, 0 = inactive)
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; dd @ bitmap
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; ... etc for all bitmaps
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; dd 0 (end of bitmaps list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmap:
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; dd = bitmap width
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; dd = bitmap height
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; ?? = raw bitmap data
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; ... etc for all bitmaps
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; ...
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;============================================================================
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dd 'SKIN',1,__params__,__buttons__,__bitmaps__
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struc BITMAPFILEHEADER {
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.bfType dw ? ; WORD
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.bfSize dd ? ; DWORD
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.bfReserved1 dw ? ; WORD
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.bfReserved2 dw ? ; WORD
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.bfOffBits dd ? ; DWORD
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}
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struc BITMAPINFOHEADER {
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.biSize dd ? ; DWORD
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.biWidth dd ? ; LONG
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.biHeight dd ? ; LONG
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.biPlanes dw ? ; WORD
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.biBitCount dw ? ; WORD
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.biCompression dd ? ; DWORD
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.biSizeImage dd ? ; DWORD
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.biXPelsPerMeter dd ? ; LONG
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.biYPelsPerMeter dd ? ; LONG
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.biClrUsed dd ? ; DWORD
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.biClrImportant dd ? ; DWORD
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}
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struc _bmp {
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.h BITMAPFILEHEADER
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.i BITMAPINFOHEADER
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}
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virtual at 0
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_bmp _bmp
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end virtual
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macro BITMAP _name*,_fname*
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{
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local w,h,a,r,g,b
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virtual at 0
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file _fname
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load w dword from _bmp.i.biWidth
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load h dword from _bmp.i.biHeight
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end virtual
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align 4
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label _name
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.width = w
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.height = h
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dd w,h
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a=54+(w*3+(w mod 4))*(h-1)
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size = $
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repeat h
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repeat w
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virtual at 0
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file _fname
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load r from a+0
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load g from a+1
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load b from a+2
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end virtual
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db r,g,b
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a=a+3
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end repeat
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a=a-w*3*2-(w mod 4)
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end repeat
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}
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macro define_colors name,[col,val]
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{
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common
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local a,b,c
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forward
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match =binner,col \{ a = val \}
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match =bouter,col \{ b = val \}
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match =bframe,col \{ c = val \}
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common
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name equ a,b,c
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}
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macro SKIN_PARAMS [a]
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{
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common
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local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
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__params__:
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forward
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match qq == ww,a
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\{
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match =height,qq \\{ _height = ww \\}
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match =margins,qq \\{
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match [q1:q2:q3:q4],ww
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\\\{
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_margins equ q3,q1,q4,q2
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\\\}
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\\}
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match =colors =active,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =colors =inactive,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors_1,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =dtp,qq \\{ _dtp equ ww \\}
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\}
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common
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dd _height
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dw _margins
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dd _colors,_colors_1
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virtual at 0
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file _dtp
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_dtp_sz = $
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end virtual
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dd _dtp_sz
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file _dtp
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}
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macro SKIN_BUTTONS [a]
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{
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common
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local btn
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__buttons__:
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forward
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match qq == ww,a
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\{
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btn = 0
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match =close,qq \\{ btn = 1 \\}
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match =minimize,qq \\{ btn = 2 \\}
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match [q1:q2][q3:q4],ww
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\\{
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if btn <> 0
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dd btn
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dw q1,q2,q3,q4
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end if
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\\}
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\}
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common
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dd 0
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}
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macro SKIN_BITMAPS [a]
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{
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common
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local bmp
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__bitmaps__:
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forward
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match qq == ww,a
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\{
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bmp=-1
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match qqq =active,qq \\{ bmp = 1 \\}
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match qqq =inactive,qq \\{ bmp = 0 \\}
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match =left qqq,qq
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\\{
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if bmp >= 0
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dw 1,bmp
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dd ww
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end if
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\\}
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match =oper qqq,qq
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\\{
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if bmp >= 0
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dw 2,bmp
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dd ww
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end if
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\\}
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match =base qqq,qq
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\\{
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if bmp >= 0
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dw 3,bmp
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dd ww
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end if
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\\}
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\}
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common
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dd 0
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}
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BIN
skins/loggy/pic_center_a.bmp
Normal file
BIN
skins/loggy/pic_center_a.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 138 B |
BIN
skins/loggy/pic_center_b.bmp
Normal file
BIN
skins/loggy/pic_center_b.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 138 B |
BIN
skins/loggy/pic_left_a.bmp
Normal file
BIN
skins/loggy/pic_left_a.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 222 B |
BIN
skins/loggy/pic_left_b.bmp
Normal file
BIN
skins/loggy/pic_left_b.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 222 B |
BIN
skins/loggy/pic_right_a.bmp
Normal file
BIN
skins/loggy/pic_right_a.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
BIN
skins/loggy/pic_right_b.bmp
Normal file
BIN
skins/loggy/pic_right_b.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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