3dspiral: skinned window, transparent background, esc exit
git-svn-id: svn://kolibrios.org@2022 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -1,26 +1,26 @@
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;
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;
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; application : 3d shaking waved spiral
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; application : 3d shaking waved spiral
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; compilator : fasm
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; compilator : fasm
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; system : MenuetOS
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; system : KolibriOS
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; author : macgub
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; author : macgub
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; email : macgub3@wp
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; email : macgub3@wp
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timeout equ 3
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timeout equ 3
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maxx equ 600 ; window size
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maxx equ 616 ; window size
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maxy equ 420
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maxy equ 420
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use32
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use32
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org 0x0
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org 0x0
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db 'MENUET01' ; 8 byte id
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd 0x01 ; header version
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dd START ; start of code
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dd START ; start of code
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dd I_END ; size of image
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dd I_END ; size of image
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dd 0x100000 ; memory for app
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dd 0x100000 ; memory for app
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dd 0xbffff ; esp
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dd 0xbffff ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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dd 0x0 , 0x0 ; I_Param , I_Icon
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START: ; start of execution
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START: ; start of execution
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call draw_window
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call draw_window
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@ -29,35 +29,40 @@ still:
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; mov eax,23 ; wait here for event
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; mov eax,23 ; wait here for event
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; mov ebx,timeout
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; mov ebx,timeout
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; int 0x40
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; int 0x40
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mov eax,11 ; check for event no wait
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mov eax,11 ; check for event no wait
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int 0x40
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int 0x40
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cmp eax,1 ; redraw request ?
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cmp eax,1 ; redraw request ?
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je red
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je red
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cmp eax,2 ; key in buffer ?
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cmp eax,2 ; key in buffer ?
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je key
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je key
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cmp eax,3 ; button in buffer ?
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cmp eax,3 ; button in buffer ?
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je button
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je button
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jmp noclose
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jmp noclose
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red: ; redraw
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red: ; redraw
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call draw_window
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call draw_window
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jmp still
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jmp still
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key: ; key
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key: ; key
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mov eax,2 ; just read it and ignore
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mov eax,2 ; just read it and ignore
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int 0x40
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int 0x40
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jmp still
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shr eax,8
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cmp eax, 27
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button: ; button
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jne still
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mov eax,17 ; get id
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mov eax, -1
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int 0x40
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int 0x40
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cmp ah,1 ; button id=1 ?
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button: ; button
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mov eax,17 ; get id
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int 0x40
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cmp ah,1 ; button id=1 ?
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jne noclose
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jne noclose
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mov eax,-1 ; close this program
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mov eax,-1 ; close this program
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int 0x40
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int 0x40
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noclose:
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noclose:
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@ -85,13 +90,13 @@ oopz:
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oop:
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oop:
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push [x]
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push [x]
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; call getcol ;(x,z)
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; call getcol ;(x,z)
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call fun ; calculates y and y1
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call fun ; calculates y and y1
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; call rotateY
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; call rotateY
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mov eax,[sin_variable]
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mov eax,[sin_variable]
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add eax,[vector_x] ; vector_x
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add eax,[vector_x] ; vector_x
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add [x],eax
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add [x],eax
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mov eax,[vector_y]
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mov eax,[vector_y]
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add [y],eax ; vector_y
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add [y],eax ; vector_y
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add [y1],eax
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add [y1],eax
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call point_perspective
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call point_perspective
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call draw_point_3d
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call draw_point_3d
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@ -109,7 +114,7 @@ oop:
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mov eax,7
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mov eax,7
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mov ebx,screen_buf
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mov ebx,screen_buf
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mov ecx,maxx*65536+maxy
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mov ecx,maxx*65536+maxy
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mov edx,20*65536+20
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mov edx,0*65536+0
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int 0x40
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int 0x40
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call set_elipse_dim
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call set_elipse_dim
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@ -282,7 +287,7 @@ point_perspective:
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fistp [y1]
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fistp [y1]
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ret
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ret
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calc_sin_variable:
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calc_sin_variable:
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;calculate sinus variable
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;calculate sinus variable
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fldpi
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fldpi
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fidiv [sin_gran]
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fidiv [sin_gran]
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fimul [sin_counter]
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fimul [sin_counter]
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@ -360,34 +365,19 @@ ret
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; *********************************************
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; *********************************************
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draw_window:
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draw_window:
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mov eax,12 ; function 12:tell os about windowdraw
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,1 ; 1, start of draw
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mov ebx,1 ; 1, start of draw
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int 0x40
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int 0x40
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; DRAW WINDOW
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; DRAW WINDOW
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mov eax,0 ; function 0 : define and draw window
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mov eax,0 ; function 0 : define and draw window
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mov ebx,100*65536+maxx+25 ; [x start] *65536 + [x size]
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mov ebx,100*65536+maxx+9 ; [x start] *65536 + [x size]
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mov ecx,100*65536+maxy+25 ; [y start] *65536 + [y size]
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mov ecx,100*65536+maxy+25 ; [y start] *65536 + [y size]
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mov edx,0x02000000 ; color of work area RRGGBB,8->color gl
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mov edx,0x74000000 ; color of work area RRGGBB,8->color gl
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mov esi,0x805080d0 ; color of grab bar RRGGBB,8->color gl
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mov edi,labelt
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mov edi,0x005080d0 ; color of frames RRGGBB
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int 0x40
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int 0x40
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; WINDOW LABEL
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; WINDOW LABEL
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mov eax,4 ; function 4 : write text to window
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,8*65536+8 ; [x start] *65536 + [y start]
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mov ebx,2 ; 2, end of draw
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mov ecx,0x10ddeeff ; font 1 & color ( 0xF0RRGGBB )
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mov edx,labelt ; pointer to text beginning
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mov esi,labellen-labelt ; text length
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int 0x40
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; CLOSE BUTTON
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mov eax,8 ; function 8 : define and draw button
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mov ebx,(maxx+25-19)*65536+12 ; [x start] *65536 + [x size]
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mov ecx,5*65536+12 ; [y start] *65536 + [y size]
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mov edx,1 ; button id
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mov esi,0x6688dd ; button color RRGGBB
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int 0x40
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,2 ; 2, end of draw
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int 0x40
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int 0x40
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ret
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ret
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@ -411,8 +401,8 @@ current_deg dd ?
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;suby dd ?
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;suby dd ?
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;subz dd ?
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;subz dd ?
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xobs dd maxx/2 ; 320 observer variables
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xobs dd maxx/2 ; 320 observer variables
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yobs dd maxy/2 ; 175
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yobs dd maxy/2 ; 175
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zobs dd -200
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zobs dd -200
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xobssub dd ?
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xobssub dd ?
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yobssub dd ?
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yobssub dd ?
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@ -422,21 +412,21 @@ zobssub dd ?
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sin_variable dd ?
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sin_variable dd ?
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sin_mul dd 60
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sin_mul dd 60
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sin_gran dd 30
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sin_gran dd 30
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sin_counter dd 0
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sin_counter dd 0
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sq dd 724 ; round( (sqrt2)/2*1024 )
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sq dd 724 ; round( (sqrt2)/2*1024 )
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z dd ?
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z dd ?
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x dd ?
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x dd ?
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y dd ?
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y dd ?
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y1 dd ?
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y1 dd ?
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xo dd 70 ; center point , (loop counter-1)/2
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xo dd 70 ; center point , (loop counter-1)/2
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yo dd 20
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yo dd 20
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a dd 70 ; vertical half-axle
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a dd 70 ; vertical half-axle
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b dd 20 ; horizontal half-axle
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b dd 20 ; horizontal half-axle
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loop_counter dd 141 ; axle granularity
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loop_counter dd 141 ; axle granularity
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col dd 0x00ffffff
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col dd 0x00ffffff
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labelt:
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labelt:
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db ' 3D SHAKING WAVED SPIRAL'
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db ' 3D shaking waved spiral',0
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labellen:
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labellen:
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screen_buf:
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screen_buf:
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