4 Commits

Author SHA1 Message Date
3e03bd4e10 TinyGL:
All checks were successful
Build system / Check kernel codestyle (pull_request) Successful in 27s
Build system / Build (pull_request) Successful in 7m7s
- fix function glClearDepth
- fix bug with z-buffer
- flag demo program rewritten
- fix array functions
2025-04-14 11:27:21 +03:00
fcb9f49785 flood-it: Fixed buttons position (#193)
Reviewed-on: #193
Reviewed-by: Max Logaev <maxlogaev@proton.me>
Co-authored-by: leency <lipatov.kiril@gmail.com>
Co-committed-by: leency <lipatov.kiril@gmail.com>
2025-04-03 12:32:18 +02:00
d6c44c6570 WebView 3.9
All checks were successful
Build system / Check kernel codestyle (pull_request) Successful in 31s
Build system / Build (pull_request) Successful in 6m27s
- new homepages
- fix clash on a wrong <kosicon> number
- set proper internal page sizes
2025-04-03 10:50:04 +02:00
b8a1487bab Fixed menu.dat (ru_RU) after moving the period app
All checks were successful
Build system / Check kernel codestyle (pull_request) Successful in 22s
Build system / Build (pull_request) Successful in 6m24s
Signed-off-by: Max Logaev <maxlogaev@proton.me>
2025-04-03 11:29:55 +03:00
34 changed files with 687 additions and 424 deletions

View File

@@ -66,17 +66,6 @@ to the end commit message body on a new line.
Use **rebase** to keep your branch up to date. Use **rebase** to keep your branch up to date.
## Licensing
For new source code files and for existing ones without a license, you need to add the following header to the beginning of the file:
```asm
; SPDX-License-Identifier: GPL-2.0-only
; Program - Brief description.
; Copyright (C) 2011-2025 KolibriOS team
```
Be careful when setting copyright and date interval. Review the file's history to verify its origin.
## Conclusion ## Conclusion
We hope this small instructions will help you to get familiar with KolibriOS contribution rules and inspire you to participate in the life of our project. We hope this small instructions will help you to get familiar with KolibriOS contribution rules and inspire you to participate in the life of our project.

View File

@@ -1,6 +1,6 @@
# KolibriOS # KolibriOS
[![License](https://img.shields.io/badge/License-GPL%202.0-green)](./LICENSE) [![License](https://img.shields.io/badge/License-GPL%202.0-green)](./COPYING.TXT)
[![Build system](https://git.kolibrios.org/KolibriOS/kolibrios/actions/workflows/build.yaml/badge.svg)](https://git.kolibrios.org/KolibriOS/kolibrios/actions) [![Build system](https://git.kolibrios.org/KolibriOS/kolibrios/actions/workflows/build.yaml/badge.svg)](https://git.kolibrios.org/KolibriOS/kolibrios/actions)
KolibriOS is a hobby operating system for x86-compatible computers, which is currently being developed by a small but passionate team of enthusiasts. KolibriOS is a hobby operating system for x86-compatible computers, which is currently being developed by a small but passionate team of enthusiasts.

View File

@@ -605,6 +605,7 @@ tup.append_table(extra_files, {
{"kolibrios/3D/voxel_utilites/VOX_CREATOR" , VAR_PROGS .. "/media/voxel_editor/utilites/vox_creator"}, {"kolibrios/3D/voxel_utilites/VOX_CREATOR" , VAR_PROGS .. "/media/voxel_editor/utilites/vox_creator"},
{"kolibrios/3D/voxel_utilites/VOX_MOVER" , VAR_PROGS .. "/media/voxel_editor/utilites/vox_mover"}, {"kolibrios/3D/voxel_utilites/VOX_MOVER" , VAR_PROGS .. "/media/voxel_editor/utilites/vox_mover"},
{"kolibrios/3D/voxel_utilites/VOX_TGL" , VAR_PROGS .. "/media/voxel_editor/utilites/vox_tgl"}, {"kolibrios/3D/voxel_utilites/VOX_TGL" , VAR_PROGS .. "/media/voxel_editor/utilites/vox_tgl"},
{"kolibrios/demos/flag", VAR_PROGS .. "/demos/flag/flag"},
{"kolibrios/demos/life3", VAR_PROGS .. "/games/life3/life3"}, {"kolibrios/demos/life3", VAR_PROGS .. "/games/life3/life3"},
{"kolibrios/demos/qjulia", VAR_PROGS .. "/demos/qjulia/trunk/qjulia"}, {"kolibrios/demos/qjulia", VAR_PROGS .. "/demos/qjulia/trunk/qjulia"},
{"kolibrios/develop/koldbg", VAR_PROGS .. "/develop/koldbg/koldbg"}, {"kolibrios/develop/koldbg", VAR_PROGS .. "/develop/koldbg/koldbg"},

View File

@@ -119,7 +119,7 @@
45 <20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A8AD><EFBFBD><EFBFBD><EFBFBD> |easyshot 45 <20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A8AD><EFBFBD><EFBFBD><EFBFBD> |easyshot
29 FB2 <20><><EFBFBD><E2A0AB> |fb2read 29 FB2 <20><><EFBFBD><E2A0AB> |fb2read
16 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> |aclock 16 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> |aclock
21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |period 21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |/kolibrios/utils/period
59 <20><EFBFBD><E0A5AD><EFBFBD><EFBFBD> KJ|ABuIIIA |games/klavisha 59 <20><EFBFBD><E0A5AD><EFBFBD><EFBFBD> KJ|ABuIIIA |games/klavisha
16 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> |demos/bcdclk 16 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> |demos/bcdclk
53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |timer 53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |timer

View File

@@ -270,11 +270,15 @@ void TWebBrowser::tag_h1234_caption()
void TWebBrowser::tag_kosicon() void TWebBrowser::tag_kosicon()
{ {
dword imgbuf[44]; dword imgbuf[44];
dword maxicon;
dword shared_i18 = memopen("ICONS18", NULL, SHM_READ); dword shared_i18 = memopen("ICONS18", NULL, SHM_READ);
maxicon = EDX / 18 / 18 / 4;
if (shared_i18) && (tag.get_number_of("n")) { if (shared_i18) && (tag.get_number_of("n")) {
if (draw_x + 18 > canvas.bufw) NewLine(); if (tag.number < maxicon) {
canvas.DrawImage(draw_x, draw_y-2, 18, 18, 18*18*4*tag.number+shared_i18); if (draw_x + 18 > canvas.bufw) NewLine();
draw_x += 22; canvas.DrawImage(draw_x, draw_y-2, 18, 18, 18*18*4*tag.number+shared_i18);
draw_x += 22;
}
} }
} }

View File

@@ -571,10 +571,10 @@ void OpenPage(dword _open_URL)
//INTERNAL PAGE //INTERNAL PAGE
history.add(#new_url); history.add(#new_url);
WB1.custom_encoding = -1; WB1.custom_encoding = -1;
if (streq(#new_url, URL_SERVICE_HOMEPAGE)) LoadInternalPage(#buildin_page_home, sizeof(buildin_page_home)-1); if (streq(#new_url, URL_SERVICE_HOMEPAGE)) LoadInternalPage(#buildin_page_home, sizeof(buildin_page_home));
else if (streq(#new_url, URL_SERVICE_TEST)) LoadInternalPage(#buildin_page_test, sizeof(buildin_page_test)-1); else if (streq(#new_url, URL_SERVICE_TEST)) LoadInternalPage(#buildin_page_test, sizeof(buildin_page_test));
else if (streq(#new_url, URL_SERVICE_HISTORY)) ShowHistory(); else if (streq(#new_url, URL_SERVICE_HISTORY)) ShowHistory();
else LoadInternalPage(#buildin_page_error, sizeof(buildin_page_error)-1); else LoadInternalPage(#buildin_page_error, sizeof(buildin_page_error));
} else if (!strncmp(#new_url,"http:",5)) || (!strncmp(#new_url,"https:",6)) { } else if (!strncmp(#new_url,"http:",5)) || (!strncmp(#new_url,"https:",6)) {
//WEB PAGE //WEB PAGE
@@ -589,7 +589,7 @@ void OpenPage(dword _open_URL)
if (!http.transfer) { if (!http.transfer) {
history.add(#new_url); history.add(#new_url);
LoadInternalPage(#buildin_page_error, sizeof(buildin_page_error)-1); LoadInternalPage(#buildin_page_error, sizeof(buildin_page_error));
} }
} else { } else {
//LOCAL PAGE //LOCAL PAGE
@@ -712,7 +712,7 @@ void EventSubmitOmnibox()
void LoadInternalPage(dword _bufdata, _in_bufsize){ void LoadInternalPage(dword _bufdata, _in_bufsize){
if (!_bufdata) || (!_in_bufsize) { if (!_bufdata) || (!_in_bufsize) {
LoadInternalPage(#buildin_page_error, sizeof(buildin_page_error)-1); LoadInternalPage(#buildin_page_error, sizeof(buildin_page_error));
} else { } else {
WB1.list.first = 0; //scroll page to the top WB1.list.first = 0; //scroll page to the top
DrawOmnibox(); DrawOmnibox();

View File

@@ -112,4 +112,4 @@ char editbox_icons[] = FROM "res/editbox_icons.raw";
#define DEFAULT_URL URL_SERVICE_HOMEPAGE #define DEFAULT_URL URL_SERVICE_HOMEPAGE
char version[]="WebView 3.85"; char version[]="WebView 3.9";

View File

@@ -1,17 +1,49 @@
<html> <html><head><title>New tab</title></head>
<head> <body bgcolor=#fff>
<title>Homepage</title>
</head>
<body><pre>Welcome to WebView a Text-Based Browser.
KolibriOS Bookmarks: <table><tr><td width=20><td width=210><pre>
1. <a href=//kolibrios.org>Homepage</a> ___________________
2. <a href="//builds.kolibrios.org">Night-builds</a> |# : : #|
3. <a href="//ftp.kolibrios.org">FTP Server</a> | : WebView : |
| : TextBased : |
| : Browser : |
| : : |
| :_____________: |
| ___________ |
| | __ | |
| || | | |
\____||__|_______|__|<font color=#DDD>lc</font>
<font bg=#F8F15B>By the way,</font> <font bg=#F8F15B> web <font bg=#FF5A7E color=#fff> 1.0 <font bg=#47D018> compatable
<font bg=#3CE7FF> </font></font></font></font>
<td>
</pre>
<kosicon n=58><a href=//kolibrios.org>Homepage</a> &nbsp;
<kosicon n=50><a href="//builds.kolibrios.org">Night-builds</a> &nbsp;
<kosicon n=50><a href="//ftp.kolibrios.org">FTP Server</a>
<pre>
By the way,
<font color="#555555">&bull; You can check for browser updates from the main menu. <font color="#555555">&bull; You can check for browser updates from the main menu.
&bull; To run a web search, type a text in the adress box and press Ctrl+Enter. &bull; To run a web search, type a text in the adress box and press Ctrl+Enter.
&bull; Pressing F6 moves a text cursor to the omnibox. &bull; Pressing F6 moves a text cursor to the omnibox.
&bull; Click on a label in the bottom right corner to change the encoding of a page. &bull; You can manually change the encoding of a page by clicking on a label in the bottom right corner.
</font>
~+
* +
' |
() .-.,="``"=. - o -
'=/_ \ |
* | '=._ |
\ `=./`, '
. '=.__.=' `=' *
+ +
O * ' .<font color=#DDD>jgs</font>

View File

@@ -1,15 +1,49 @@
<html><head><meta charset="cp-866"> <html><head><title><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></title></head>
<title><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0AD><EFBFBD></title></head> <body bgcolor=#fff>
<body><pre><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><EFBFBD><E2AEA2> <20><><EFBFBD><EFBFBD> WebView!
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> KolibriOS:<ol> <table><tr><td width=20><td width=210><pre>
<li><a href=//kolibrios.org><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><></a> ___________________
<li><a href="//builds.kolibrios.org"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᡮન</a> |# : : #|
<li><a href="//ftp.kolibrios.org">FTP <20><><EFBFBD></a></ol> | : WebView : |
| : <20><><EFBFBD><EFBFBD><EFBFBD><E2AEA2> : |
| : <20><><EFBFBD><EFBFBD> : |
| : : |
| :_____________: |
| ___________ |
| | __ | |
| || | | |
\____||__|_______|__|<font color=#DDD>lc</font>
<font bg=#F8F15B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,</font> <font bg=#F8F15B> web <font bg=#FF5A7E color=#fff> 1.0 <font bg=#47D018> compatable
<font bg=#3CE7FF> </font></font></font></font>
<td>
</pre>
<kosicon n=58><a href=//kolibrios.org><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><></a> &nbsp;
<kosicon n=50><a href="//builds.kolibrios.org"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᡮન</a> &nbsp;
<kosicon n=50><a href="//ftp.kolibrios.org">FTP <20><><EFBFBD></a>
<pre>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
<font color="#555555">&bull; <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <font color="#555555">&bull; <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
&bull; <20><><EFBFBD> <20><><EFBFBD><20> Google <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ctrl+Enter &bull; <20><><EFBFBD> <20><><EFBFBD><20> Google <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ctrl+Enter
&bull; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> F6 <20><><EFBFBD><EFBFBD><><EFBFBD><E2AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. &bull; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> F6 <20><><EFBFBD><EFBFBD><><EFBFBD><E2AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
&bull; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2> <20><><EFBFBD><E0A0AD><EFBFBD>, <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD>. &bull; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2> <20><><EFBFBD><E0A0AD><EFBFBD>, <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD>.
~+
* +
' |
() .-.,="``"=. - o -
'=/_ \ |
* | '=._ |
\ `=./`, '
. '=.__.=' `=' *
+ +
O * ' .<font color=#DDD>jgs</font>

View File

@@ -0,0 +1,2 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("flag.asm", "fasm %f %o " .. tup.getconfig("KPACK_CMD"), "flag")

View File

@@ -0,0 +1,315 @@
; SPDX-License-Identifier: GPL-2.0-only
; Program - demo program shows a flag with the inscription 'KolibriOS'
; Copyright (C) 2011-2025 KolibriOS team
use32
org 0
db 'MENUET01'
dd 1,start,i_end,mem,stacktop,0,cur_dir_path
include '../../proc32.inc'
include '../../macros.inc'
include '../../KOSfuncs.inc'
include '../../load_lib.mac'
include '../../dll.inc'
include '../../develop/libraries/TinyGL/asm_fork/opengl_const.inc'
include '../../develop/libraries/TinyGL/asm_fork/examples/fps.inc'
@use_library
;Macro for double type parameters (8 bytes)
macro glpush GLDoubleVar {
push dword[GLDoubleVar+4]
push dword[GLDoubleVar]
}
align 4
start:
load_library name_tgl, library_path, system_path, import_tinygl
cmp eax,SF_TERMINATE_PROCESS
jz button.exit
mcall SF_SET_EVENTS_MASK, 0x27
; *** init ***
stdcall [kosglMakeCurrent], 0,15,600,380,ctx1
stdcall [glMatrixMode], GL_MODELVIEW
call [glLoadIdentity]
stdcall [glClearColor], 0.549, 0.549, 0.588, 1.0
;stdcall [glEnable], GL_LIGHTING
;stdcall [glLightf], GL_LIGHT0, GL_SPOT_EXPONENT, 0.0
;stdcall [glLightf], GL_LIGHT0, GL_SPOT_CUTOFF, 180.0
;stdcall [glEnable], GL_LIGHT0
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, lightpos
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, lightdirect
stdcall [glEnable], GL_COLOR_MATERIAL
glpush p3
stdcall [glClearDepth]
stdcall [glEnable], GL_CULL_FACE
stdcall [glEnable], GL_DEPTH_TEST
mcall SF_KEYBOARD, SSF_SET_INPUT_MODE, 1
fninit
stdcall reshape, 600,380
; *** end init ***
align 4
red_win:
call draw_window
mcall SF_THREAD_INFO, procinfo,-1
mov eax,dword[procinfo.box.height]
cmp eax,120
jge @f
mov eax,120 ;min size
@@:
sub eax,43
mov ebx,dword[procinfo.box.width]
cmp ebx,200
jge @f
mov ebx,200
@@:
sub ebx,10
stdcall reshape, ebx,eax
.end0:
align 16
still:
call draw_3d
cmp dword[stop],1
je @f
stdcall Fps, 365,4
mov dword[esp-4],eax
fild dword[esp-4]
fmul dword[delt_3]
fchs
fadd dword[dangle]
fstp dword[dangle] ;dangle -= 0.01*Fps(x,y)
;mcall SF_CHECK_EVENT
mcall SF_WAIT_EVENT_TIMEOUT, 1
jmp .end0
align 4
@@:
mcall SF_WAIT_EVENT
.end0:
cmp al, EV_REDRAW
jz red_win
cmp al, EV_KEY
jz key
cmp al, EV_BUTTON
jz button
jmp still
; new window size or exposure
align 4
proc reshape, width:dword, height:dword
locals
dxy dq ?
endl
stdcall [glViewport], 0, 0, [width], [height]
stdcall [glMatrixMode], GL_PROJECTION
call [glLoadIdentity]
fild dword[width]
fidiv dword[height]
fstp qword[dxy] ;dxy = width/height
glpush p4
glpush p3
glpush dxy
glpush p1
call [gluPerspective] ;28.0, width/height, 1.0, 40.0
stdcall [glMatrixMode], GL_MODELVIEW
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
ret
endp
align 4
p1 dq 28.0
p3 dq 1.0
p4 dq 40.0
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_CREATE_WINDOW, (50 shl 16)+609,(30 shl 16)+425,0x33404040,,title1
call [kosglSwapBuffers]
;Title
mcall SF_DRAW_TEXT, (338 shl 16)+4, 0xc0c0c0, fps, fps.end-fps
mcall SF_DRAW_TEXT, (8 shl 16)+4, 0xc0c0c0, title3, title3.end-title3
;mcall SF_DRAW_TEXT, (180 shl 16)+4, 0xc0c0c0, title2, title2.end-title2
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
align 4
key:
mcall SF_GET_KEY
cmp ah,27 ;Esc
je button.exit
cmp ah,112 ;P
jne @f
xor dword[stop],1
jmp still
@@:
jmp still
align 4
button:
mcall SF_GET_BUTTON
cmp ah,1
jne still
.exit:
mcall SF_TERMINATE_PROCESS
align 4
title1: db 'TinyGL in KolibriOS'
.end: db 0
;title2: db 'F full screen'
;.end: db 0
title3: db 'ESC - exit, P - pause'
.end: db 0
fps: db 'FPS:'
.end: db 0
align 16
proc draw_3d uses ebx ecx edx esi edi
locals
z dd ?
endl
call [glLoadIdentity]
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
stdcall [glTranslatef], 0.0, 0.0, -2.0
stdcall [glRotatef], 10.0, 0.0, 0.0, 1.0
stdcall [glRotatef], 43.0, 0.0, 1.0, 0.0
stdcall [glTranslatef], -0.6, -0.2, -0.1
mov edi, logo+9*41 ;edi = logo[9][0]
mov esi, 41 ;esi = i
align 4
.cycle0: ;for(int i=0;i<41;i++)
stdcall [glTranslatef], 0.045, 0.0, 0.0
call [glPushMatrix]
fld dword[angle]
fsin
fmul dword[delt_1]
fstp dword[z] ;= 0.08*sin(angle)
fld dword[angle]
fadd dword[delt_2]
fstp dword[angle] ;angle += 0.2
mov ecx, 9
mov ebx, edi
; ebx = @temp1, ecx = j
.cycle1: ;for(int j=9;j>=0;j--)
cmp byte[ebx],0 ;if(logo[j][i])
je @f
push 0.0 ;b
push 0.0 ;g
push 1.0 ;r
jmp .end_c2
@@:
push 0.945 ;b
push 0.855 ;g
push 0.859 ;r
.end_c2:
call [glColor3f]
stdcall [glTranslatef], 0.0, 0.045, 0.0
stdcall [glBegin], GL_QUADS
stdcall [glVertex3f], 0.0, -0.04,[z]
stdcall [glVertex3f], 0.04,-0.04,[z]
stdcall [glVertex3f], 0.04, 0.0, [z]
stdcall [glVertex3f], 0.0, 0.0, [z]
call [glEnd]
add ebx, -41
dec ecx
jnz .cycle1
call [glPopMatrix]
inc edi ;edi = logo[9][i]
dec esi
jnz .cycle0
mov edx,dword[dangle]
mov dword[angle],edx
call [kosglSwapBuffers]
ret
endp
align 4
delt_1 dd 0.08
delt_2 dd 0.2
delt_3 dd 0.01
lightpos dd 2.0, 0.0, -2.5, 1.0
lightdirect dd 0.0, 0.0, -0.7
angle dd 0.0
dangle dd 0.0
stop dd 0
;[10][41]
logo db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,1,0,1,0,0,1,1,1,0,0,0,1,1,1,0,0,0,\
0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,\
0,0,1,0,1,0,0,0,0,1,1,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,1,0,0,0,0,\
0,0,1,1,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,\
0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,\
0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,1,0,0,0,1,1,1,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;--------------------------------------------------
align 4
import_tinygl:
macro E_LIB n
{
n dd sz_#n
}
include '../../develop/libraries/TinyGL/asm_fork/export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../../develop/libraries/TinyGL/asm_fork/export.inc'
;--------------------------------------------------
system_path db '/sys/lib/'
name_tgl db 'tinygl.obj',0
;--------------------------------------------------
align 16
i_end:
ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
;sizeof.TinyGLContext = 28
procinfo process_information
cur_dir_path rb 4096
library_path rb 4096
rb 4096
stacktop:
mem:

View File

@@ -1082,7 +1082,7 @@ l_libs_start:
lib_2 l_libs lib_name_2, file_name, system_dir_2, import_box_lib lib_2 l_libs lib_name_2, file_name, system_dir_2, import_box_lib
lib_3 l_libs lib_name_3, file_name, system_dir_3, import_buf2d lib_3 l_libs lib_name_3, file_name, system_dir_3, import_buf2d
lib_4 l_libs lib_name_4, file_name, system_dir_4, import_libkmenu lib_4 l_libs lib_name_4, file_name, system_dir_4, import_libkmenu
lib_5 l_libs lib_name_5, file_name, system_dir_5, import_lib_tinygl lib_5 l_libs lib_name_5, file_name, system_dir_5, import_tinygl
lib_6 l_libs lib_name_6, file_name, system_dir_6, import_libini lib_6 l_libs lib_name_6, file_name, system_dir_6, import_libini
l_libs_end: l_libs_end:
@@ -1287,7 +1287,7 @@ dd 0,0
akmenuitem_draw db 'kmenuitem_draw',0 akmenuitem_draw db 'kmenuitem_draw',0
align 4 align 4
import_lib_tinygl: import_tinygl:
macro E_LIB n macro E_LIB n
{ {
n dd sz_#n n dd sz_#n
@@ -1343,7 +1343,7 @@ buf_1:
align 4 align 4
el_focus dd tree1 el_focus dd tree1
tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\ tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
16,16, 0xffffff,0xb0d0ff,0x400040, 5,35,195-16,250, 16,list_offs_text,0,\ 16,16, 0xffffff,0xb0d0ff,0x10400040, 5,35,195-16,250, 16,list_offs_text,0,\
el_focus,w_scr_t1,0 el_focus,w_scr_t1,0
align 4 align 4
@@ -1362,9 +1362,9 @@ white_light dd 0.8, 0.8, 0.8, 1.0 ;
lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD> lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
if lang eq ru_RU if lang eq ru_RU
capt db 'info 3ds <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 29.09.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> capt db 'info 3ds <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 14.04.25',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
else ; Default to en_US else ; Default to en_US
capt db 'info 3ds version 29.09.20',0 ;window caption capt db 'info 3ds version 14.04.25',0 ;window caption
end if end if
align 16 align 16

View File

@@ -1408,7 +1408,7 @@ buf_1:
align 4 align 4
el_focus dd tree1 el_focus dd tree1
tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\ tree1 tree_list size_one_list,300+2, tl_key_no_edit+tl_draw_par_line,\
16,16, 0xffffff,0xb0d0ff,0x400040, 5,47,195-16,250, 16,list_offs_text,0, el_focus,\ 16,16, 0xffffff,0xb0d0ff,0x10400040, 5,47,195-16,250, 16,list_offs_text,0, el_focus,\
w_scr_t1,0 w_scr_t1,0
align 4 align 4
@@ -1427,9 +1427,9 @@ white_light dd 0.8, 0.8, 0.8, 1.0 ;
lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD> lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
if lang eq ru_RU if lang eq ru_RU
capt db 'info 3ds [user] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 29.09.20',0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> capt db 'info 3ds [user] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 14.04.25',0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
else ; Default to en_US else ; Default to en_US
capt db 'info 3ds [user] version 29.09.20',0 ; Window caption capt db 'info 3ds [user] version 14.04.25',0 ; Window caption
end if end if
align 16 align 16

View File

@@ -812,9 +812,8 @@ proc draw_3d uses eax ebx ecx edi, o_data:dword
@@: @@:
stdcall [glDisable],GL_LIGHTING stdcall [glDisable],GL_LIGHTING
.end_l: .end_l:
stdcall [glTranslatef], 0.0,0.0,0.5 ;correct for z
stdcall [glScalef], [edi+obj_3d.x_scale],[edi+obj_3d.y_scale],[edi+obj_3d.z_scale] stdcall [glScalef], [edi+obj_3d.x_scale],[edi+obj_3d.y_scale],[edi+obj_3d.z_scale]
stdcall [glScalef], 1.0,1.0,0.7 ;correct for z stdcall [glScalef], 1.0,1.0,1.4 ;correct for z
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0 stdcall [glRotatef], [angle_x],1.0,0.0,0.0

View File

@@ -951,13 +951,12 @@ endl
endp endp
align 4 align 4
proc glClearDepth uses eax, depth:dword proc glClearDepth uses eax, depth:qword
locals locals
p rd 2 p rd 2
endl endl
mov dword[p],OP_ClearDepth mov dword[p],OP_ClearDepth
mov eax,[depth] fld qword[depth]
fld qword[eax]
fstp dword[p+4] fstp dword[p+4]
lea eax,[ebp-8] ;=sizeof(dd)*2 lea eax,[ebp-8] ;=sizeof(dd)*2

View File

@@ -23,8 +23,7 @@ endl
imul ecx,ebx imul ecx,ebx
shl ecx,2 shl ecx,2
add ecx,[eax+GLContext.color_array] ;ecx = &context.color_array[i] add ecx,[eax+GLContext.color_array] ;ecx = &context.color_array[i]
mov ebx,ebp lea ebx,[ebp-20] ;=sizeof(dd)*5
sub ebx,20 ;=sizeof(dd)*5
mov edx,[ecx] mov edx,[ecx]
mov [ebx+4],edx mov [ebx+4],edx
mov edx,[ecx+4] mov edx,[ecx+4]
@@ -48,8 +47,7 @@ endl
imul esi,ebx imul esi,ebx
shl esi,2 shl esi,2
add esi,[eax+GLContext.normal_array] ;esi = &normal_array[ebx * (3 + c->normal_array_stride)] add esi,[eax+GLContext.normal_array] ;esi = &normal_array[ebx * (3 + c->normal_array_stride)]
mov edi,eax lea edi,[eax+GLContext.current_normal]
add edi,GLContext.current_normal
mov ecx,3 mov ecx,3
rep movsd rep movsd
mov dword[edi],0.0 mov dword[edi],0.0
@@ -92,8 +90,7 @@ endl
imul ecx,ebx imul ecx,ebx
shl ecx,2 shl ecx,2
add ecx,[eax+GLContext.vertex_array] ;ecx = &context.vertex_array[i] add ecx,[eax+GLContext.vertex_array] ;ecx = &context.vertex_array[i]
mov ebx,ebp lea ebx,[ebp-20] ;=sizeof(dd)*5
sub ebx,20 ;=sizeof(dd)*5
mov edx,[ecx] mov edx,[ecx]
mov [ebx+4],edx mov [ebx+4],edx
mov edx,[ecx+4] mov edx,[ecx+4]
@@ -130,8 +127,7 @@ endl
mov eax,[i] mov eax,[i]
mov dword[p+4],eax mov dword[p+4],eax
mov eax,ebp lea eax,[ebp-8] ;=sizeof(dd)*2
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -139,10 +135,9 @@ endp
align 4 align 4
proc glopDrawArrays, context:dword, param:dword proc glopDrawArrays, context:dword, param:dword
locals locals
vi dd ?
idx dd ? idx dd ?
states dd ? states dd ?
size dd ? a_size dd ?
p rd 8 ;функция glopColor требует 8 параметров, другие функции требуют меньше, берем по максимуму что-бы не портить стек p rd 8 ;функция glopColor требует 8 параметров, другие функции требуют меньше, берем по максимуму что-бы не портить стек
endl endl
pushad pushad
@@ -155,132 +150,19 @@ pushad
mov [idx],eax ;param[2].i mov [idx],eax ;param[2].i
mov eax,[ebx+4] mov eax,[ebx+4]
mov [p+4],eax ;p[1].i = param[1].i mov [p+4],eax ;p[1].i = param[1].i
mov eax,ebp lea eax,[ebp-32] ;=sizeof(dd)*8
sub eax,32 ;=sizeof(dd)*8
stdcall glopBegin, edx,eax stdcall glopBegin, edx,eax
mov dword[vi],0 cmp ecx,1
jl @f
align 4 align 4
.cycle_0: ;for (int vi=0; vi<count; vi++) .cycle_0: ;for (int vi=0; vi<count; vi++)
cmp dword[vi],ecx call CopyArrayElementByIndex
jge .cycle_0_end
bt dword[states],1 ;2^1=COLOR_ARRAY
jnc @f
mov esi,[edx+GLContext.color_array_size]
mov [size],esi
add esi,[edx+GLContext.color_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.color_array] ;esi = &context.color_array[i]
mov edi,ebp
sub edi,28 ;edi = &p[1]
mov ebx,[esi+8]
mov [edi],ebx ;p[1].f = context.color_array[i+2]
mov ebx,[esi+4]
mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
mov ebx,[esi]
mov [edi+8],ebx ;p[3].f = context.color_array[i]
add edi,12
cmp dword[size],3
jle .e1
add esi,12
movsd
jmp .e2
.e1:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
.e2:
mov edi,ebp
sub edi,32 ;edi = &p[0]
mov ebx,ebp
sub ebx,12 ;ebp-12 = &p[5]
push ebx
add ebx,4 ;ebp-8 = &p[6]
push ebx
add ebx,4 ;ebp-4 = &p[7]
push ebx
stdcall RGBFtoRGBI,[edi+12],[edi+8],[edi+4] ;call: r,g,b,&p[7],&p[6],&p[5]
stdcall glopColor, edx,edi ;(context, p(op,rf,gf,bf,af,ri,gi,bi))
@@:
bt dword[states],2 ;2^2=NORMAL_ARRAY
jnc @f
mov esi,[edx+GLContext.normal_array_stride]
add esi,3
imul esi,[idx]
shl esi,2
add esi,[edx+GLContext.normal_array] ;esi = &context.normal_array[ idx * (3 + context.normal_array_stride) ]
mov edi,edx
add edi,GLContext.current_normal
movsd ;context.current_normal.X = context.normal_array[i]
movsd
movsd
mov dword[edi],0.0 ;context.current_normal.W = 0.0f
@@:
bt dword[states],3 ;2^3=TEXCOORD_ARRAY
jnc @f
mov esi,[edx+GLContext.texcoord_array_size]
mov [size],esi
add esi,[edx+GLContext.texcoord_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.texcoord_array] ;esi = &context.texcoord_array[i]
mov edi,edx
add edi,GLContext.current_tex_coord
movsd ;context.current_tex_coord.X = ccontext.texcoord_array[i]
movsd
cmp dword[size],2
jle .e3
movsd
jmp .e4
.e3:
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
add edi,4
.e4:
cmp dword[size],3
jle .e5
movsd
jmp @f
.e5:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
@@:
bt dword[states],0 ;2^0=VERTEX_ARRAY
jnc @f
mov esi,[edx+GLContext.vertex_array_size]
mov [size],esi
add esi,[edx+GLContext.vertex_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.vertex_array] ;esi = &context.vertex_array[i]
mov edi,ebp
sub edi,28 ;edi = &p[1]
movsd ;p[1].f = context.vertex_array[i]
movsd
cmp dword[size],2
jle .e6
movsd
jmp .e7
.e6:
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
add edi,4
jmp .e8 ;и 4-й тоже ставим по умолчанию
.e7:
cmp dword[size],3
jle .e8
movsd
sub edi,20 ;edi=&p[0]
jmp .e9
.e8:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
sub edi,16 ;edi=&p[0]
.e9:
stdcall glopVertex, edx,edi
@@:
inc dword[idx] inc dword[idx]
inc dword[vi] loop .cycle_0
jmp .cycle_0 @@:
.cycle_0_end:
;mov eax,ebp lea eax,[ebp-32] ;=sizeof(dd)*8
;sub eax,32 ;=sizeof(dd)*8
stdcall glopEnd, edx,eax stdcall glopEnd, edx,eax
popad popad
ret ret
@@ -299,8 +181,7 @@ endl
mov eax,[count] mov eax,[count]
mov dword[p+12],eax mov dword[p+12],eax
mov eax,ebp lea eax,[ebp-16] ;=sizeof(dd)*4
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -308,12 +189,12 @@ endp
align 4 align 4
proc glopDrawElements, context:dword, param:dword proc glopDrawElements, context:dword, param:dword
locals locals
type dd ?
indices dd ? ;указатель на 16 или 32 битные индексы
ii dd ? ii dd ?
idx dd ? idx dd ?
states dd ? states dd ?
type dd ? a_size dd ?
size dd ?
indices dd ? ;указатель на 16 или 32 битные индексы
p rd 8 p rd 8
endl endl
pushad pushad
@@ -328,8 +209,7 @@ pushad
mov [type],eax ;type = param[3].i mov [type],eax ;type = param[3].i
mov eax,[ebx+16] mov eax,[ebx+16]
mov [indices],eax ;*indices = param[4].p mov [indices],eax ;*indices = param[4].p
mov eax,ebp lea eax,[ebp-32] ;=sizeof(dd)*8
sub eax,32 ;=sizeof(dd)*8
stdcall glopBegin, edx,eax stdcall glopBegin, edx,eax
mov dword[ii],0 mov dword[ii],0
@@ -351,127 +231,133 @@ align 4
.end_0: .end_0:
mov [idx],esi mov [idx],esi
bt dword[states],1 ;2^1=COLOR_ARRAY call CopyArrayElementByIndex
jnc @f
mov esi,[edx+GLContext.color_array_size]
mov [size],esi
add esi,[edx+GLContext.color_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.color_array] ;esi = &context.color_array[i]
mov edi,ebp
sub edi,28 ;edi = &p[1]
mov ebx,[esi+8]
mov [edi],ebx ;p[1].f = context.color_array[i+2]
mov ebx,[esi+4]
mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
mov ebx,[esi]
mov [edi+8],ebx ;p[3].f = context.color_array[i]
add edi,12
cmp dword[size],3
jle .e1
add esi,12
movsd
jmp .e2
.e1:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
.e2:
mov edi,ebp
sub edi,32 ;edi = &p[0]
mov ebx,ebp
sub ebx,12 ;ebp-12 = &p[5]
push ebx
add ebx,4 ;ebp-8 = &p[6]
push ebx
add ebx,4 ;ebp-4 = &p[7]
push ebx
stdcall RGBFtoRGBI,[edi+12],[edi+8],[edi+4] ;call: r,g,b,&p[7],&p[6],&p[5]
stdcall glopColor, edx,edi ;(context, p(op,rf,gf,bf,af,ri,gi,bi))
@@:
bt dword[states],2 ;2^2=NORMAL_ARRAY
jnc @f
mov esi,[edx+GLContext.normal_array_stride]
add esi,3
imul esi,[idx] ;esi = idx * (3 + context.normal_array_stride)
shl esi,2
add esi,[edx+GLContext.normal_array]
mov edi,edx
add edi,GLContext.current_normal
movsd ;context.current_normal.X = context.normal_array[i]
movsd
movsd
mov dword[edi],0.0 ;context.current_normal.W = 0.0f
@@:
bt dword[states],3 ;2^3=TEXCOORD_ARRAY
jnc @f
mov esi,[edx+GLContext.texcoord_array_size]
mov [size],esi
add esi,[edx+GLContext.texcoord_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.texcoord_array] ;esi = &context.texcoord_array[i]
mov edi,edx
add edi,GLContext.current_tex_coord
movsd ;context.current_tex_coord.X = ccontext.texcoord_array[i]
movsd
cmp dword[size],2
jle .e3
movsd
jmp .e4
.e3:
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
add edi,4
.e4:
cmp dword[size],3
jle .e5
movsd
jmp @f
.e5:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
@@:
bt dword[states],0 ;2^0=VERTEX_ARRAY
jnc @f
mov esi,[edx+GLContext.vertex_array_size]
mov [size],esi
add esi,[edx+GLContext.vertex_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.vertex_array] ;esi = &context.vertex_array[i]
mov edi,ebp
sub edi,28 ;edi = &p[1]
movsd ;p[1].f = context.vertex_array[i]
movsd
cmp dword[size],2
jle .e6
movsd
jmp .e7
.e6:
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
add edi,4
jmp .e8 ;и 4-й тоже ставим по умолчанию
.e7:
cmp dword[size],3
jle .e8
movsd
sub edi,20 ;edi=&p[0]
jmp .e9
.e8:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
sub edi,16 ;edi=&p[0]
.e9:
stdcall glopVertex, edx,edi
@@:
inc dword[ii] inc dword[ii]
jmp .cycle_0 jmp .cycle_0
.cycle_0_end: .cycle_0_end:
mov eax,ebp lea eax,[ebp-32] ;=sizeof(dd)*8
sub eax,32 ;=sizeof(dd)*8
stdcall glopEnd, edx,eax stdcall glopEnd, edx,eax
popad popad
ret ret
endp endp
;input:
; edx - GLContext
idx equ ebp-44
states equ ebp-40
a_size equ ebp-36
align 4
CopyArrayElementByIndex:
bt dword[states],1 ;2^1=COLOR_ARRAY
jnc @f
mov esi,[edx+GLContext.color_array_size]
mov [a_size],esi
add esi,[edx+GLContext.color_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.color_array] ;esi = &context.color_array[i]
lea edi,[ebp-28] ;edi = &p[1]
mov ebx,[esi+8]
mov [edi],ebx ;p[1].f = context.color_array[i+2]
mov ebx,[esi+4]
mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
mov ebx,[esi]
mov [edi+8],ebx ;p[3].f = context.color_array[i]
add edi,12
cmp dword[a_size],3
jle .e1
add esi,12
movsd
jmp .e2
.e1:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
.e2:
lea edi,[ebp-32] ;edi = &p[0]
lea ebx,[ebp-12] ;ebp-12 = &p[5]
push ebx
add ebx,4 ;ebp-8 = &p[6]
push ebx
add ebx,4 ;ebp-4 = &p[7]
push ebx
stdcall RGBFtoRGBI,[edi+12],[edi+8],[edi+4] ;call: r,g,b,&p[7],&p[6],&p[5]
stdcall glopColor, edx,edi ;(context, p(op,rf,gf,bf,af,ri,gi,bi))
@@:
bt dword[states],2 ;2^2=NORMAL_ARRAY
jnc @f
mov esi,[edx+GLContext.normal_array_stride]
add esi,3
imul esi,[idx] ;esi = idx * (3 + context.normal_array_stride)
shl esi,2
add esi,[edx+GLContext.normal_array] ;esi = &context.normal_array[ idx * (3 + context.normal_array_stride) ]
lea edi,[edx+GLContext.current_normal]
movsd ;context.current_normal.X = context.normal_array[i]
movsd
movsd
mov dword[edi],0.0 ;context.current_normal.W = 0.0f
@@:
bt dword[states],3 ;2^3=TEXCOORD_ARRAY
jnc @f
mov esi,[edx+GLContext.texcoord_array_size]
mov [a_size],esi
add esi,[edx+GLContext.texcoord_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.texcoord_array] ;esi = &context.texcoord_array[i]
lea edi,[edx+GLContext.current_tex_coord]
movsd ;context.current_tex_coord.X = ccontext.texcoord_array[i]
movsd
cmp dword[a_size],2
jle .e3
movsd
jmp .e4
.e3:
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
add edi,4
.e4:
cmp dword[a_size],3
jle .e5
movsd
jmp @f
.e5:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
@@:
bt dword[states],0 ;2^0=VERTEX_ARRAY
jnc @f
mov esi,[edx+GLContext.vertex_array_size]
mov [a_size],esi
add esi,[edx+GLContext.vertex_array_stride]
imul esi,[idx] ;esi = i
shl esi,2
add esi,[edx+GLContext.vertex_array] ;esi = &context.vertex_array[i]
lea edi,[ebp-28] ;edi = &p[1]
movsd ;p[1].f = context.vertex_array[i]
movsd
cmp dword[a_size],2
jle .e6
movsd
jmp .e7
.e6:
mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
add edi,4
jmp .e8 ;и 4-й тоже ставим по умолчанию
.e7:
cmp dword[a_size],3
jle .e8
movsd
sub edi,20 ;edi=&p[0]
jmp .e9
.e8:
mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
sub edi,16 ;edi=&p[0]
.e9:
stdcall glopVertex, edx,edi
@@:
ret
purge idx
purge states
purge a_size
align 4 align 4
proc glDrawElements uses eax, mode:dword, count:dword, type:dword, indices:dword proc glDrawElements uses eax, mode:dword, count:dword, type:dword, indices:dword
locals locals
@@ -488,8 +374,7 @@ endl
mov eax,[indices] mov eax,[indices]
mov dword[p+16],eax mov dword[p+16],eax
mov eax,ebp lea eax,[ebp-20] ;=sizeof(dd)*5
sub eax,20 ;=sizeof(dd)*5
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -533,8 +418,7 @@ endl
;assert(0); ;assert(0);
.end_f: .end_f:
mov eax,ebp lea eax,[ebp-8] ;=sizeof(dd)*2
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -578,8 +462,7 @@ endl
;assert(0); ;assert(0);
.end_f: .end_f:
mov eax,ebp lea eax,[ebp-8] ;=sizeof(dd)*2
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -612,8 +495,7 @@ endl
mov eax,[pointer] mov eax,[pointer]
mov dword[p+12],eax mov dword[p+12],eax
mov eax,ebp lea eax,[ebp-16] ;=sizeof(dd)*4
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -646,8 +528,7 @@ endl
mov eax,[pointer] mov eax,[pointer]
mov dword[p+12],eax mov dword[p+12],eax
mov eax,ebp lea eax,[ebp-16] ;=sizeof(dd)*4
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -676,8 +557,7 @@ endl
mov eax,[pointer] mov eax,[pointer]
mov dword[p+8],eax mov dword[p+8],eax
mov eax,ebp lea eax,[ebp-12] ;=sizeof(dd)*3
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp
@@ -710,8 +590,7 @@ endl
mov eax,[pointer] mov eax,[pointer]
mov dword[p+12],eax mov dword[p+12],eax
mov eax,ebp lea eax,[ebp-16] ;=sizeof(dd)*4
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax stdcall gl_add_op,eax
ret ret
endp endp

View File

@@ -12,6 +12,15 @@ include '../opengl_const.inc'
@use_library @use_library
;Константы описывающие файл house.3ds (получены с использованием программы info_3ds)
VERTICES_OFFSET = 0x33 ;смещение по которому идут координаты вершин
FACES_COUNT = 0x162 ;число граней
FACES_OFFSET = 0x96b ;смещение по которому идет информация о гранях
HOUSE_FILE_SIZE = 5297
txt_error_file_size db '"House.3ds file size does not match" -tE',0
align 4 align 4
start: start:
load_library name_tgl, library_path, system_path, import_tinygl load_library name_tgl, library_path, system_path, import_tinygl
@@ -22,9 +31,9 @@ start:
;заполняем массив индексов из файла house.3ds (который вшит внутрь данной программы) ;заполняем массив индексов из файла house.3ds (который вшит внутрь данной программы)
mov esi,house_3ds mov esi,house_3ds
add esi,0x1798 ;смещение по которому идет информация о гранях в файле 3ds (получено с использованием программы info_3ds) add esi,FACES_OFFSET
mov edi,Indices mov edi,Indices
mov eax,0x1a6 ;число граней в файле 3ds (получено с использованием программы info_3ds) mov eax,FACES_COUNT
@@: @@:
movsd movsd
movsw movsw
@@ -48,13 +57,13 @@ red_win:
align 4 align 4
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -141,10 +150,15 @@ caption db 'Test opengl 1.1 arrays, [Esc] - exit, [<-],[->],[Up],[Down] - rotate
align 4 align 4
draw_3d: draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
mov eax,house_3ds.end-house_3ds
cmp eax,HOUSE_FILE_SIZE
je @f
notify_window_run txt_error_file_size
ret
@@:
call [glPushMatrix] call [glPushMatrix]
;масштаб и повороты ;масштаб и повороты
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0
@@ -152,17 +166,17 @@ call [glPushMatrix]
;рисование через индексный массив ;рисование через индексный массив
mov eax,house_3ds ;начало внедренного файла 3ds mov eax,house_3ds ;начало внедренного файла 3ds
add eax,0xeb ;смещение по которому идут координаты вершин (получено с использованием программы info_3ds) add eax,VERTICES_OFFSET
stdcall [glVertexPointer], 3, GL_FLOAT, 0, eax ;задаем массив для вершин, 3 - число координат для одной вершины stdcall [glVertexPointer], 3, GL_FLOAT, 0, eax ;задаем массив для вершин, 3 - число координат для одной вершины
stdcall [glEnableClientState], GL_VERTEX_ARRAY ;включаем режим рисования вершин stdcall [glEnableClientState], GL_VERTEX_ARRAY ;включаем режим рисования вершин
stdcall [glDrawElements], GL_TRIANGLES, 0x1a6*3, GL_UNSIGNED_SHORT, Indices ;mode, count, type, *indices stdcall [glDrawElements], GL_TRIANGLES, FACES_COUNT*3, GL_UNSIGNED_SHORT, Indices ;mode, count, type, *indices
stdcall [glDisableClientState], GL_VERTEX_ARRAY ;отключаем режим рисования вершин stdcall [glDisableClientState], GL_VERTEX_ARRAY ;отключаем режим рисования вершин
call [glPopMatrix] call [glPopMatrix]
ret ret
align 4 align 4
scale dd 0.0065 ;начальный масштаб (в идеальном случае должен вычислятся, но для даного примера подобран в ручную на глаз) scale dd 0.07 ;начальный масштаб (в идеальном случае должен вычислятся, но для даного примера подобран в ручную на глаз)
delt_sc dd 0.0005 delt_sc dd 0.0005
angle_z dd 90.0 angle_z dd 90.0
angle_y dd 90.0 angle_y dd 90.0
@@ -172,8 +186,9 @@ delt_size dd 3.0
align 4 align 4
house_3ds: ;внедряем файл внутрь программы (в идеальном случае должен открыватся через окно диалога, но для облегчения примера вшит внутрь) house_3ds: ;внедряем файл внутрь программы (в идеальном случае должен открыватся через окно диалога, но для облегчения примера вшит внутрь)
file '../../../../../demos/view3ds/3ds_objects/House.3ds' file '../../../../../demos/view3ds/3ds_objects/House.3ds'
.end:
align 4 align 4
Indices rb 0x1a6*6 ;0x1a6 - число граней, на каждую грань по 3 точки, индекс точки 2 байта Indices rb FACES_COUNT*6 ;на каждую грань по 3 точки, индекс точки 2 байта
;-------------------------------------------------- ;--------------------------------------------------
align 4 align 4

View File

@@ -36,13 +36,13 @@ red_win:
align 16 align 16
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -141,7 +141,6 @@ stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим б
stdcall [glColor3f], 1.0, 1.0, 0.0 stdcall [glColor3f], 1.0, 1.0, 0.0
call [glPushMatrix] call [glPushMatrix]
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_z],0.0,0.0,1.0

View File

@@ -60,6 +60,7 @@ load_libraries l_libs_start,l_libs_end
stdcall [buf2d_convert_text_matrix], buf_1 stdcall [buf2d_convert_text_matrix], buf_1
load_image_file 'toolb_1.png', image_data_toolbar load_image_file 'toolb_1.png', image_data_toolbar
call SetLight
call draw_3d call draw_3d
align 4 align 4
@@ -69,13 +70,13 @@ red_win:
align 4 align 4
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -303,11 +304,7 @@ draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
call [glPushMatrix] call [glPushMatrix]
call SetLight
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glScalef], 1.0, 1.0, 0.5
stdcall [glColor3f], 1.0, 1.0, 0.0 stdcall [glColor3f], 1.0, 1.0, 0.0
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_z],0.0,0.0,1.0

View File

@@ -60,6 +60,7 @@ load_libraries l_libs_start,l_libs_end
stdcall [buf2d_convert_text_matrix], buf_1 stdcall [buf2d_convert_text_matrix], buf_1
load_image_file 'toolb_1.png', image_data_toolbar load_image_file 'toolb_1.png', image_data_toolbar
call SetLight
call draw_3d call draw_3d
align 4 align 4
@@ -69,13 +70,13 @@ red_win:
align 4 align 4
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -296,9 +297,6 @@ draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
call [glPushMatrix] call [glPushMatrix]
call SetLight
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glColor3f], 1.0, 1.0, 0.0 stdcall [glColor3f], 1.0, 1.0, 0.0

View File

@@ -88,13 +88,13 @@ red_win:
align 4 align 4
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -295,7 +295,6 @@ draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
call [glPushMatrix] call [glPushMatrix]
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0

View File

@@ -88,13 +88,13 @@ red_win:
align 4 align 4
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -297,9 +297,8 @@ draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
call [glPushMatrix] call [glPushMatrix]
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении stdcall [glScalef], 1.0, 1.0, 0.2 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
stdcall [glRotatef], [angle_y],0.0,1.0,0.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0 stdcall [glRotatef], [angle_x],1.0,0.0,0.0

View File

@@ -89,13 +89,13 @@ red_win:
align 4 align 4
still: still:
mcall SF_WAIT_EVENT mcall SF_WAIT_EVENT
cmp al,1 cmp al,EV_REDRAW
jz red_win jz red_win
cmp al,2 cmp al,EV_KEY
jz key jz key
cmp al,3 cmp al,EV_BUTTON
jz button jz button
jmp still jmp still
align 4 align 4
draw_window: draw_window:
@@ -268,8 +268,9 @@ draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
call [glPushMatrix] call [glPushMatrix]
stdcall [glTranslatef], 0.0,0.0,-1.0 ;двигаем сферу на себя, что-бы отсечь переднюю часть
stdcall [glScalef], [scale], [scale], [scale] stdcall [glScalef], [scale], [scale], [scale]
stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении stdcall [glScalef], 1.0, 1.0, 0.2 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
stdcall [glRotatef], [angle_y],0.0,1.0,0.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0 stdcall [glRotatef], [angle_x],1.0,0.0,0.0

View File

@@ -185,7 +185,7 @@ align 4
cmp ecx,GL_SPOT_EXPONENT cmp ecx,GL_SPOT_EXPONENT
jne @f jne @f
mov ecx,[ebx+12] mov ecx,[ebx+12]
mov [edi+GLLight.spot_exponent],ecx ;l.spot_exponent=p[3] mov [edx+GLLight.spot_exponent],ecx ;l.spot_exponent=p[3]
jmp .end_f jmp .end_f
align 4 align 4
@@: @@:
@@ -193,7 +193,7 @@ align 4
jne .end_spot_c jne .end_spot_c
fld dword[ebp+12] ;float a=v.v[0] fld dword[ebp+12] ;float a=v.v[0]
; assert(a == 180 || (a>=0 && a<=90)); ; assert(a == 180 || (a>=0 && a<=90));
fst dword[edi+GLLight.spot_cutoff] ;l.spot_cutoff=a fst dword[edx+GLLight.spot_cutoff] ;l.spot_cutoff=a
fcom dword[an180f] ;if (a != 180) fcom dword[an180f] ;if (a != 180)
fstsw ax fstsw ax
sahf sahf
@@ -202,7 +202,7 @@ align 4
fmulp fmulp
fdiv dword[an180f] fdiv dword[an180f]
fcos fcos
fstp dword[edi+GLLight.cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0) fstp dword[edx+GLLight.cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
jmp .end_f jmp .end_f
@@: @@:
ffree st0 ffree st0
@@ -213,21 +213,21 @@ align 4
cmp ecx,GL_CONSTANT_ATTENUATION cmp ecx,GL_CONSTANT_ATTENUATION
jne @f jne @f
mov ecx,[ebx+12] mov ecx,[ebx+12]
mov [edi+GLLight.attenuation],ecx ;l->attenuation[0]=p[3] mov [edx+GLLight.attenuation],ecx ;l->attenuation[0]=p[3]
jmp .end_f jmp .end_f
align 4 align 4
@@: @@:
cmp ecx,GL_LINEAR_ATTENUATION cmp ecx,GL_LINEAR_ATTENUATION
jne @f jne @f
mov ecx,[ebx+12] mov ecx,[ebx+12]
mov [edi+GLLight.attenuation+4],ecx ;l->attenuation[1]=p[3] mov [edx+GLLight.attenuation+4],ecx ;l->attenuation[1]=p[3]
jmp .end_f jmp .end_f
align 4 align 4
@@: @@:
cmp ecx,GL_QUADRATIC_ATTENUATION cmp ecx,GL_QUADRATIC_ATTENUATION
jne @f jne @f
mov ecx,[ebx+12] mov ecx,[ebx+12]
mov [edi+GLLight.attenuation+8],ecx ;l->attenuation[2]=p[3] mov [edx+GLLight.attenuation+8],ecx ;l->attenuation[2]=p[3]
jmp .end_f jmp .end_f
align 4 align 4
@@: ;default: @@: ;default:
@@ -363,15 +363,14 @@ fl_1e_3 dd 1.0e-3
align 16 align 16
proc gl_shade_vertex, context:dword, v:dword proc gl_shade_vertex, context:dword, v:dword
locals locals
R dd ? ;float ebp-96 R dd ? ;float ebp-92
G dd ? ;float ebp-92 G dd ? ;float ebp-88
B dd ? ;float ebp-88 B dd ? ;float ebp-84
A dd ? ;float ebp-84 A dd ? ;float ebp-80
s V3 ;ebp-80 s V3 ;ebp-76
d V3 ;ebp-68 d V3 ;ebp-64
tmp dd ? ;float ebp-56 tmp dd ? ;float ebp-52
att dd ? ;float ebp-52 att dd ? ;float ebp-48
dot_spot dd ? ;float ebp-48
lR dd ? ;float ebp-44 lR dd ? ;float ebp-44
lB dd ? ;float ebp-40 lB dd ? ;float ebp-40
lG dd ? ;float ebp-36 lG dd ? ;float ebp-36
@@ -563,7 +562,6 @@ align 4
fmul dword[d+offs_Z] fmul dword[d+offs_Z]
faddp faddp
fchs fchs
fst dword[dot_spot]
cmp dword[twoside],0 ;if (twoside && dot_spot < 0) cmp dword[twoside],0 ;if (twoside && dot_spot < 0)
je @f je @f
ftst ;if (dot_spot<0) ftst ;if (dot_spot<0)

View File

@@ -197,21 +197,24 @@ push edi esi
add ebx,4 add ebx,4
inc esi inc esi
cmp byte[esi],'f' cmp byte[esi],'f' ;float
jne @f jne @f
fld dword[ebx] fld dword[ebx]
fstp qword[Data_Double] fstp qword[Data_Double]
call DoubleFloat_to_String call DoubleFloat_to_String
stdcall str_cat, edi,Data_String stdcall str_cat, edi,Data_String
@@: @@:
cmp byte[esi],'d' cmp byte[esi],'C' ;const
jne @f je @f
cmp byte[esi],'d' ;integer
je @f
jmp .no_param
@@:
stdcall str_len,edi stdcall str_len,edi
add edi,eax add edi,eax
sub ecx,eax sub ecx,eax
mov eax,dword[ebx] mov eax,dword[ebx]
stdcall convert_int_to_str,ecx stdcall convert_int_to_str,ecx
@@:
.no_param: .no_param:
inc esi inc esi
cmp byte[esi],0 cmp byte[esi],0

View File

@@ -134,7 +134,7 @@ endl
cmp dword[edx+GLContext.lighting_enabled],0 ;if(context.lighting_enabled) cmp dword[edx+GLContext.lighting_enabled],0 ;if(context.lighting_enabled)
jne .if_0 jne .if_0
cmp dword[eax+GLContext.texture_2d_enabled],0 cmp dword[edx+GLContext.texture_2d_enabled],0
jne .if_0 jne .if_0
jmp @f jmp @f
align 4 align 4

View File

@@ -17,7 +17,7 @@ proc ZB_plot uses eax ebx ecx edx edi, zb:dword, p:dword
mov edi,[ebx+ZBufferPoint.z] mov edi,[ebx+ZBufferPoint.z]
shr edi,ZB_POINT_Z_FRAC_BITS shr edi,ZB_POINT_Z_FRAC_BITS
cmp di,word[ecx] cmp di,word[ecx]
jl .end_f jb .end_f
if TGL_FEATURE_RENDER_BITS eq 24 if TGL_FEATURE_RENDER_BITS eq 24
mov eax,[ebx+ZBufferPoint.r] mov eax,[ebx+ZBufferPoint.r]
mov byte[edx],ah mov byte[edx],ah

View File

@@ -101,7 +101,7 @@ local .end_0
mov [zz],eax mov [zz],eax
mov ebx,[pz] mov ebx,[pz]
cmp ax,word[ebx] cmp ax,word[ebx]
jl .end_0 jb .end_0
RGBPIXEL RGBPIXEL
mov eax,dword[zz] mov eax,dword[zz]
mov ebx,[pz] mov ebx,[pz]

View File

@@ -102,7 +102,7 @@ local .end_0
mov [zz],eax mov [zz],eax
mov ebx,[pz] mov ebx,[pz]
cmp ax,word[ebx] cmp ax,word[ebx]
jl .end_0 jb .end_0
RGBPIXEL RGBPIXEL
mov eax,dword[zz] mov eax,dword[zz]
mov ebx,[pz] mov ebx,[pz]

View File

@@ -58,7 +58,7 @@ end if
mov eax,[z] mov eax,[z]
shr eax,ZB_POINT_Z_FRAC_BITS shr eax,ZB_POINT_Z_FRAC_BITS
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a]) cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
jl .end_0 jb .end_0
;edi = pp ;edi = pp
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
if TGL_FEATURE_RENDER_BITS eq 24 if TGL_FEATURE_RENDER_BITS eq 24
@@ -103,7 +103,7 @@ local .end_0
mov eax,[z] mov eax,[z]
shr eax,ZB_POINT_Z_FRAC_BITS shr eax,ZB_POINT_Z_FRAC_BITS
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a]) cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
jl .end_0 jb .end_0
;edi = pp ;edi = pp
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
if TGL_FEATURE_RENDER_BITS eq 24 if TGL_FEATURE_RENDER_BITS eq 24
@@ -171,7 +171,7 @@ local .end_0
mov eax,[z] mov eax,[z]
shr eax,ZB_POINT_Z_FRAC_BITS shr eax,ZB_POINT_Z_FRAC_BITS
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a]) cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
jl .end_0 jb .end_0
;edi = pp ;edi = pp
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
if TGL_FEATURE_RENDER_BITS eq 24 if TGL_FEATURE_RENDER_BITS eq 24
@@ -251,7 +251,7 @@ local .end_0
mov eax,[z] mov eax,[z]
shr eax,ZB_POINT_Z_FRAC_BITS shr eax,ZB_POINT_Z_FRAC_BITS
cmp ax,word[esi+2*_a] ;if (zz >= pz[_a]) cmp ax,word[esi+2*_a] ;if (zz >= pz[_a])
jl .end_0 jb .end_0
;edi = pp ;edi = pp
mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение mov word[esi+2*_a],ax ;пишем в буфер глубины новое значение
if TGL_FEATURE_RENDER_BITS eq 24 if TGL_FEATURE_RENDER_BITS eq 24

View File

@@ -225,8 +225,10 @@ void draw_window()
// Main buttons to fill the board // Main buttons to fill the board
#define FILL_BUTTON_SIZE BUTTON_SIZE+8 #define FILL_BUTTON_SIZE BUTTON_SIZE+8
for (i=0;i<6;i++) for (i=0;i<6;i++) {
DefineButton(i%3*FILL_BUTTON_SIZE+17,i/3*FILL_BUTTON_SIZE+15,FILL_BUTTON_SIZE,FILL_BUTTON_SIZE, i+100,FIELD_COLORS[i]); DefineButton(i%3*FILL_BUTTON_SIZE+17,calc(i/3)*FILL_BUTTON_SIZE+15,
FILL_BUTTON_SIZE,FILL_BUTTON_SIZE, i+100,FIELD_COLORS[i]);
}
// Menu buttons // Menu buttons
for (i=0;i<3;i++) for (i=0;i<3;i++)

View File

@@ -27,6 +27,8 @@ dword I_Path = 0;
#define true 1 #define true 1
#define false 0 #define false 0
inline fastcall dword calc(EAX) { return EAX; }
//------------------------------------------------------------------------- //-------------------------------------------------------------------------

View File

@@ -16,9 +16,9 @@ include 'lang.inc' ; Language support for locales: ru_RU (CP866), en_US.
@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load @use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
if lang eq ru_RU if lang eq ru_RU
caption db '<27><><EFBFBD><EFBFBD><E1ACAE> <20><><EFBFBD><EFBFBD><E1A5AB> 11.11.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> caption db '<27><><EFBFBD><EFBFBD><E1ACAE> <20><><EFBFBD><EFBFBD><E1A5AB> 14.04.25',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
else ; Default to en_US else ; Default to en_US
caption db 'Voxel viewer 11.11.20',0 caption db 'Voxel viewer 14.04.25',0
end if end if
3d_wnd_l equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5> 3d_wnd_l equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
@@ -750,12 +750,8 @@ draw_3d:
je @f je @f
call SetLight call SetLight
@@: @@:
stdcall [glTranslatef], 0.0,0.0,0.5 ;<3B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> z <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A5A4><EFBFBD><EFBFBD> <20><> 0.0 <20><> 1.0, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><E1A5AA><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD><EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> -0.5 <20><> 0.5, <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> +0.5
;<3B><> <20><><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1A5AA><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBABA5><EFBFBD> <20><> <20><EFBFBD><E0A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD>
;<3B> <20><><EFBFBD>ᨨ opengl <20><><EFBFBD> Win <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> -1.0 <20><> 1.0 <20><><EFBFBD><20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD>
stdcall [glScalef], [scale], [scale], [scale] ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD>-<2D><> <20><> <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> stdcall [glScalef], [scale], [scale], [scale] ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD>-<2D><> <20><> <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [glScalef], 1.0, 1.0, 0.25 ;<3B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA> <20><> <20><EFBFBD><EBABA0><EFBFBD><EFBFBD> <20><> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD> stdcall [glScalef], 1.0, 1.0, 0.5 ;<3B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA> <20><> <20><EFBFBD><EBABA0><EFBFBD><EFBFBD> <20><> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD>
stdcall [glRotatef], [angle_x],1.0,0.0,0.0 stdcall [glRotatef], [angle_x],1.0,0.0,0.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_z],0.0,0.0,1.0