Slow rendering #34

Open
opened 2024-03-09 20:12:53 +01:00 by Sweetbread · 6 comments
Owner

After some time while working, suddenly drawing each frame (we do not take into account the cursor) takes 13:1.5 seconds. Although up to this point everything is smooth. The problem is solved by a banal reboot, but after a while it resumes. At the same time, this thing consumes 50% of the processor. GT 430 video card. AMD Athlon II X3 450 processor.
And why does the Doom game eat 100% of the CPU? (This is not that important, but I want an answer)


KOPbI4

After some time while working, suddenly drawing each frame (we do not take into account the cursor) takes 13:1.5 seconds. Although up to this point everything is smooth. The problem is solved by a banal reboot, but after a while it resumes. At the same time, this thing consumes 50% of the processor. GT 430 video card. AMD Athlon II X3 450 processor. And why does the Doom game eat 100% of the CPU? (This is not that important, but I want an answer) --- *KOPbI4*
Sweetbread added the
Kind
Bug
Priority
Medium
labels 2024-03-09 20:12:53 +01:00
Author
Owner

Can it be reproduced in QEMU? If yes, what options are used?


dunkaist

Can it be reproduced in QEMU? If yes, what options are used? --- *dunkaist*
Author
Owner

I haven’t tried to reproduce it in QEMU, and it’s unlikely that I’ll succeed (I haven’t worked with it much). It only worked on a real computer. Most likely, this is the fault of the hardware, because on my friend’s computer everything was stable (the performance is about the same, his is even a little weaker. If necessary, he has an Intel processor, I don’t know more detailed characteristics. The video card is also NVIDIA.)


KOPbI4

I haven’t tried to reproduce it in QEMU, and it’s unlikely that I’ll succeed (I haven’t worked with it much). It only worked on a real computer. Most likely, this is the fault of the hardware, because on my friend’s computer everything was stable (the performance is about the same, his is even a little weaker. If necessary, he has an Intel processor, I don’t know more detailed characteristics. The video card is also NVIDIA.) --- *KOPbI4*
Author
Owner

Unfortunately, I can't reproduce the issue to investigate it.

If you manage to reproduce it in an emulator (say, QEMU), there might be a chance to debug it.


dunkaist

Unfortunately, I can't reproduce the issue to investigate it. If you manage to reproduce it in an emulator (say, QEMU), there might be a chance to debug it. --- *dunkaist*
Author
Owner

I will try to find a way to reproduce this problem in QEMU.
Do you think this could be somehow influenced by the fact that my processor has 3 cores (1 core is blocked by the manufacturer due to low stability)? Although my friend, whom I tested, had 2 cores (there were no errors)... If there are any more clues, I’ll tell you


KOPbI4

I will try to find a way to reproduce this problem in QEMU. Do you think this could be somehow influenced by the fact that my processor has 3 cores (1 core is blocked by the manufacturer due to low stability)? Although my friend, whom I tested, had 2 cores (there were no errors)... If there are any more clues, I’ll tell you --- *KOPbI4*
Author
Owner

Currently KolibriOS uses only one CPU core. 3 cores shouldn't cause the issue.


dunkaist

Currently KolibriOS uses only one CPU core. 3 cores shouldn't cause the issue. --- *dunkaist*
Author
Owner

It turned out that the bug was floating... It hasn't appeared again yet


KOPbI4

It turned out that the bug was floating... It hasn't appeared again yet --- *KOPbI4*
Sweetbread added the
Category/Drivers
label 2024-03-10 21:49:50 +01:00
Sign in to join this conversation.
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: KolibriOS/kolibrios#34
No description provided.