Boxlib: the tree_list can use large fonts #188

Merged
mxlgv merged 1 commits from boxlib-update into main 2025-04-01 22:20:17 +02:00

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@@ -1,7 +1,6 @@
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> TreeList <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> box_lib.obj
; <EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><E0A8AC><EFBFBD><EFBFBD><EFBFBD> GPL2 <20><><EFBFBD><E6A5AD><EFBFBD>
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E4A8AA><EFBFBD><EFBFBD> 12.01.2021 IgorA
; SPDX-License-Identifier: GPL-2.0-only
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Review

Let's write all this in English and add copyright.

Like this:

; SPDX-License-Identifier: GPL-2.0-only
; Flood-it! - Strategy game: Flood the board with one color, within a step limit.
; Copyright (C) 2011-2025  Leency <lipatov.kiril@gmail.com>
Let's write all this in English and add copyright. Like this: ``` ; SPDX-License-Identifier: GPL-2.0-only ; Flood-it! - Strategy game: Flood the board with one color, within a step limit. ; Copyright (C) 2011-2025 Leency <lipatov.kiril@gmail.com> ```
; TreeList: used as a ListBox or Tree control (determined by settings)
; Copyright (C) 2009-2025 IgorA <aie85playm@gmail.com>
struct TreeNode
type dw ? ;+ 0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><>
@@ -14,6 +13,52 @@ struct TreeNode
ends
;input:
; ecx - 0xXX...... font options
;output:
; eax - font height in pixels
align 4
proc get_font_h uses ebx
mov eax,ecx
shr eax,24
bt eax,4
jc @f
bt eax,5
jc @f
mov ebx,9
jmp .siz0
@@:
mov ebx,16
.siz0:
and eax,7
inc eax
imul eax,ebx
ret
endp
;input:
; ecx - 0xXX...... font options
;output:
; eax - font width in pixels
align 4
proc get_font_w uses ebx
mov eax,ecx
shr eax,24
bt eax,4
jc @f
bt eax,5
jc @f
mov ebx,6
jmp .siz0
@@:
mov ebx,8
.siz0:
and eax,7
inc eax
imul eax,ebx
ret
endp
;<3B><EFBFBD><EBA4A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᯨ᪠ <20> <20><EFBFBD><E1ADAE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>樨 (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
align 16
proc tl_data_init uses eax ecx edi, tlist:dword
@@ -463,34 +508,24 @@ proc tl_draw, tlist:dword
cmp tl_capt_cy,9 ;9 - minimum caption height
jl @f
mov ebx,edi ;calculate cursor position
mov eax,tl_cur_pos
inc eax
lea edi,[txt_capt_cur.v]
stdcall tl_convert_to_str, 5
mov edi,ebx
call tl_draw_caption_cur_pos
mov eax,tl_tim_undo
or eax,eax
jz @f
mov ebx,edi ;save edi
lea edi,[txt_capt_otm.v]
stdcall tl_convert_to_str, 5
mov edi,ebx ;restore edi
mov eax,SF_DRAW_TEXT ;captions
mov ebx,tl_box_left
shl ebx,16
add ebx,5*65536+3
add ebx,tl_box_top
mov ecx,tl_col_txt
or ecx,0x80000000
lea edx,[txt_capt_cur]
int 0x40
mov ebx,tl_box_left
shl ebx,16
add ebx,100*65536+3
mov ecx,tl_col_txt
and ecx,0x00ffffff
or ecx,0x80000000
add ebx,tl_box_top
lea edx,[txt_capt_otm]
int 0x40
mcall SF_DRAW_TEXT ;undo
@@:
;cycle to nodes
@@ -1163,10 +1198,11 @@ proc tl_draw_node_caption uses ebx ecx edx esi
ror ecx,16
mov ebx,ecx
add bx,tl_img_cy ;<3B><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub bx,9 ;<3B><EFBFBD><E2ADA8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E2A5AA><EFBFBD>
mov ecx,tl_col_txt
and ecx,0xffffff
mcall SF_DRAW_TEXT
call get_font_h
sub bx,ax ;<3B><EFBFBD><E2ADA8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E2A5AA><EFBFBD>
and ecx,0x37ffffff
mcall SF_DRAW_TEXT ;node text
@@:
ret
endp
@@ -1179,13 +1215,15 @@ endp
align 4
proc tl_get_draw_text_len uses eax ecx edx
mov esi,eax ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov ecx,tl_col_txt
call get_font_w
mov ecx,eax
mov eax,tl_box_left
add eax,tl_box_width
cmp eax,ebx
jle .text_null ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><E0A0AD>
sub eax,ebx
xor edx,edx
mov ecx,6 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
div ecx ;ᬮ<>ਬ ᪮<>쪮 ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
cmp esi,eax
jl @f
@@ -1858,10 +1896,8 @@ pushad
.po8:
call tl_node_move_po8 ;㧫<> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>塞 8 <20><><EFBFBD>
.cur_mov:
push dword edi
call tl_cur_perv
push dword edi
call tl_draw
stdcall tl_cur_perv, edi
stdcall tl_draw, edi
@@:
popad
ret
@@ -1981,10 +2017,11 @@ tl_draw_caption_cur_pos:
add ebx,5*65536+3
add ebx,tl_box_top
mov ecx,tl_col_txt
and ecx,0x00ffffff
or ecx,0xc0000000 ;0x40000000 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A8A2><EFBFBD> 䮭 梥⮬ edi
lea edx,[txt_capt_cur]
mov edi,tl_col_zag
mcall SF_DRAW_TEXT ;captions
mcall SF_DRAW_TEXT ;row number
popad
@@:
ret
@@ -2253,6 +2290,6 @@ align 4
jge @f
or al,0x30 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ᨬ<><E1A8AC><EFBFBD> '0'
stosb ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> al <20> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [edi]
mov byte[edi],0
mov word[edi],' ' ;add space symbol and 0
@@:
ret