All: Update locale codes (Part 2) #76
@ -24,7 +24,7 @@ macro icall lbl
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dd end_mem ; memory for app
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dd stack_end ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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lang fix ru_RU
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lang fix ru_RU ; TODO: Include lang.inc here? Currently in game text (below) is en_US.
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include "macros.inc"
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purge mov
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;include "../../../debug.inc"
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@ -791,6 +791,7 @@ header db 'Mega Maze', 0
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next_msg db '< >'
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; TODO: Translate in game text and support 'lang.inc'. Defaults to en_US.
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game_names mstr \
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'Teseus & Minotaur #',\
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'1-2-3 Maze #',\
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@ -806,9 +807,18 @@ game_names mstr \
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'No left turn #',\
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'Colour-zone #'
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msgs mstr ' ','You win!!!','Game over.','Start cell?','Dead end!',\
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" atoms hidden.",'Ray emerged.','Ray absorbed.','Ray reflected.',\
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'Mark exactly guesses','Your score is','Guess mark toggled'
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msgs mstr ' ',\
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'You win!!!',\
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'Game over.',\
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'Start cell?',\
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'Dead end!',\
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" atoms hidden.",\
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'Ray emerged.',\
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'Ray absorbed.',\
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'Ray reflected.',\
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'Mark exactly guesses',\
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'Your score is',\
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'Guess mark toggled'
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I_END:
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main_pid dd ?
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@ -1,3 +1,5 @@
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; Language support for locales: ru_RU (CP866), en_US.
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; level format
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; [fx|fy]..[field cells x2]..[worm_count]..[worm_len][start cell #][body dirs x2]
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