/* Пример взят из набора примеров к компилятору XS Compiler iadn http://www.iadn.narod.ru iadn@bk.ru */ #include #include #include //TinyGL #include "SysCall.h" #include "ProcessTab.h" int Fps (long x, long y); extern "C"{ int main(void); } static struct { int x,y; int dx,dy; } win; #define CUBE_STEP 0.1 #define KEY_ESC 1 #define KEY_F 33 static char title1[] = "TinyGL in KolibriOS"; static char title2[] = "F full screen"; static char title3[] = "ESC - exit"; static char fps[] = "FPS:"; static unsigned char FullScreen = 0; static unsigned char skin = 3; static float angle; static process_table_entry_* pri; static KOSGLContext cgl; static void draw_cube() { float x,y,z; glBegin(GL_LINES); for(y=-0.5;y<=0.5;y+=CUBE_STEP) { // the front glColor3f(0,y+0.5,0); glVertex3f(-0.5,y,-0.5); glColor3f(1,y+0.5,0); glVertex3f(0.5,y,-0.5); // the back glColor3f(0,y+0.5,1); glVertex3f(-0.5,y,0.5); glColor3f(1,y+0.5,1); glVertex3f(0.5,y,0.5); //right side glColor3f(1,y+0.5,0); glVertex3f(0.5,y,-0.5); glColor3f(1,y+0.5,1); glVertex3f(0.5,y,0.5); //left side glColor3f(0,y+0.5,0); glVertex3f(-0.5,y,-0.5); glColor3f(0,y+0.5,1); glVertex3f(-0.5,y,0.5); } for(x=-0.5;x<=0.5;x+=CUBE_STEP) { // the front glColor3f(x+0.5,1,0); glVertex3f(x,0.5,-0.5); glColor3f(x+0.5,0,0); glVertex3f(x,-0.5,-0.5); // the back glColor3f(x+0.5,1,1); glVertex3f(x,0.5,0.5); glColor3f(x+0.5,0,1); glVertex3f(x,-0.5,0.5); // the top glColor3f(x+0.5,1,0); glVertex3f(x,0.5,-0.5); glColor3f(x+0.5,1,1); glVertex3f(x,0.5,0.5); // the bottom glColor3f(x+0.5,0,0); glVertex3f(x,-0.5,-0.5); glColor3f(x+0.5,0,1); glVertex3f(x,-0.5,0.5); } for(z=-0.5;z<=0.5;z+=CUBE_STEP) { // the top glColor3f(0,1,z+0.5); glVertex3f(-0.5,0.5,z); glColor3f(1,1,z+0.5); glVertex3f(0.5,0.5,z); // the bottom glColor3f(0,0,z+0.5); glVertex3f(-0.5,-0.5,z); glColor3f(1,0,z+0.5); glVertex3f(0.5,-0.5,z); // right side glColor3f(1,1,z+0.5); glVertex3f(0.5,0.5,z); glColor3f(1,0,z+0.5); glVertex3f(0.5,-0.5,z); // left side glColor3f(0,1,z+0.5); glVertex3f(-0.5,0.5,z); glColor3f(0,0,z+0.5); glVertex3f(-0.5,-0.5,z); } glEnd(); } static void DrawGL() { glLoadIdentity(); // устанавливаем еденичную матрицу glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(0.0, 0.0, -3.0); glRotatef(angle, 1.0, 0.0, 0.0); glRotatef(2.0*angle, 0.0, 1.0, 0.0); glRotatef(3.0*angle, 0.0, 0.0, 1.0); draw_cube(); kosglSwapBuffers(); } static void reshape() { __menuet__get_process_table((process_table_entry*)pri,-1); glViewport(0, 0, pri->winx_size, pri->winy_size-20); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (GLfloat)pri->winx_size/pri->winy_size, 1.0, 300.0); glMatrixMode(GL_MODELVIEW); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); } static void disabletgl() { kosglDestroyContext(cgl); delete pri; } static void Title() { __menuet__write_text(300,8,0x10ffffff,fps,strlen(fps)); __menuet__write_text(8,8,0x10ffffff,title1,strlen(title1)); __menuet__write_text(180,8,0x00ffffff,title2,strlen(title2)); __menuet__write_text(600,8,0x00ffffff,title3,strlen(title3)); } static void draw_window(void) { // start redraw __menuet__window_redraw(1); // define&draw window __menuet__define_window(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,0); // end redraw __menuet__window_redraw(2); // display string Title(); } int main(void) { win.x = 100; win.y = 100; win.dx = 400; win.dy = 400; draw_window(); cgl = kosglCreateContext( 0, 0); kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearDepth(1.0); glEnable( GL_CULL_FACE ); glEnable(GL_DEPTH_TEST); pri=new process_table_entry_; SysCall(66,1,1); reshape(); do{ if (angle < 360.0) angle += 0.001 + 0.1*Fps (330,8); else angle = 0.0; DrawGL(); switch(__menuet__check_for_event()) { case 1: draw_window(); reshape(); break; case 2: switch(__menuet__getkey()){ case KEY_F: if(!FullScreen){ skin=0; SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff); draw_window(); reshape(); FullScreen = 1; } else{ skin=3; draw_window(); SysCall(67,win.x,win.y,win.dx,win.dy); reshape(); FullScreen = 0; }; break; case KEY_ESC: disabletgl(); return 0;} break; case 3: disabletgl(); return 0; } }while(1); }