--ANIM: Sprite Animator v0.15 --Spare page holds data - Plays on current --by Richard Fhager run("../libs/memory.lua") arg=memory.load({XS=16,YS=16,SPACE=1,FRAMES=8,XOFF=0,YOFF=0,FPS=10}) OK, XS, YS, SPACE, FRAMES, XOFF, YOFF, FPS = inputbox("Sprite-Sheet Animator", "Sprite X-size", arg.XS, 1, 256,0, "Sprite Y-size", arg.YS, 1, 256,0, "Spacing", arg.SPACE, 0, 32,0, "# of Frames", arg.FRAMES,2, 100,0, "X-offset", arg.XOFF, 0, 800,0, "Y-offset", arg.YOFF, 0, 800,0, "Play Speed (FPS)",arg.FPS, 1, 60,0 ); if OK == true then memory.save({XS=XS,YS=YS,SPACE=SPACE,FRAMES=FRAMES,XOFF=XOFF,YOFF=YOFF,FPS=FPS}) MAXPLAYS = 100 w,h = getpicturesize() OX = w / 2 - XS/2 OY = h / 2 - YS/2 for play = 1, MAXPLAYS, 1 do for f = 0, FRAMES-1, 1 do for y = 0, YS-1, 1 do for x = 0, XS-1, 1 do sx = x + XOFF + f * (XS + SPACE) sy = y + YOFF putpicturepixel(OX+x, OY+y, getsparepicturepixel(sx, sy)) end end updatescreen(); if (waitbreak(1/FPS)==1) then return; end end end -- plays end --OK