;;===================================================================== ;; dunkaist, Mario | 2010 ;;--------------------------------------------------------------------- include 'skin.inc' SKIN_PARAMS \ height = bmp_base.height, \ ; skin height margins = [5:1:1:1], \ ; margins [left:top:right:bottom] colors \ active = [ \ binner = 0xff0000: \ ; border inner color bouter = 0xff0000: \ ; border outer color bframe = 0x00ff00], \ ; border frame color colors \ inactive = [ \ binner = 0x00ff00: \ ; border inner color bouter = 0x00ff00: \ ; border outer color bframe = 0xff0000], \ ; border frame color \ dtp = 'dtp' ; dtp colors SKIN_BUTTONS \ close = [-23:2][20:107], \ ; buttons coordinates minimize = [-43:2][20:107] ; [left:top][width:height] SKIN_BITMAPS \ left active = bmp_left, \ ; skin bitmaps pointers left inactive = bmp_left1, \ oper active = bmp_oper, \ oper inactive = bmp_oper1, \ base active = bmp_base, \ base inactive = bmp_base1 BITMAP bmp_left , 'active/left.bmp' BITMAP bmp_oper , 'active/oper.bmp' BITMAP bmp_base , 'active/base.bmp' BITMAP bmp_left1, 'inactive/left.bmp' BITMAP bmp_oper1, 'inactive/oper.bmp' BITMAP bmp_base1, 'inactive/base.bmp'