#ifndef CELL_H #define CELL_H #include "defines.h" #include "paint.h" typedef struct { rect cell; // current rect __u32 value; // value, 0 - do not draw a tile __u8 animate; // animation needed: true or false __u16 ani_step; // step for animation rect transition; // destination rect for animation __u8 merged; // merge flag rect merged_rect;// rect for drawing merged tile } tile; // Draw a tile (animation will started if needed) __u8 tile_draw(tile* t); // Check two tiles for merging __u8 tile_mergeable(tile* from, tile* to); #endif // CELL_H