#include "system.h" #include #include #include #include "winlib.h" #define PANEL_HEIGHT 55 #define PANEL_CORNER_W 16 #define FRAME_WIDTH 7 #define ID_PLAY 100 extern uint32_t main_cursor; extern int res_panel_left[]; extern int res_panel_right[]; extern int res_panel_body[]; extern int res_play_btn[]; extern int res_play_btn_pressed[]; extern int res_pause_btn[]; extern int res_pause_btn_pressed[]; //extern int res_minimize_btn[]; //extern int res_minimize_btn_hl[]; //extern int res_minimize_btn_pressed[]; void update_panel_size(window_t *win); int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2); int init_panel(window_t *win) { button_t *btn; progress_t *prg; panel_t *panel = &win->panel; ctx_t *ctx = &panel->ctx; link_initialize(&panel->ctrl.link); list_initialize(&panel->ctrl.child); panel->ctrl.handler = panel_proc; panel->ctrl.parent = (ctrl_t*)win; ctx->pixmap = user_alloc(1920*PANEL_HEIGHT*4); if(!ctx->pixmap) { printf("not enough memory for caption bitmap\n"); return 0; }; // printf("win_w %d win_h %d\n", win->w, win->h); ctx->stride = win->w*4; panel->ctrl.ctx = ctx; btn = create_button(NULL, ID_PLAY,0,19,32,32,&panel->ctrl); panel->play_btn = btn; btn->img_default = res_pause_btn; btn->img_hilite = res_pause_btn; btn->img_pressed = res_pause_btn_pressed; prg = create_progress(NULL,101,0,4,0,8,&panel->ctrl); panel->prg = prg; // btn = create_button(NULL, ID_MINIMIZE,0,5,16,18,(ctrl_t*)cpt); // cpt->minimize_btn = btn; // btn->img_default = res_minimize_btn; // btn->img_hilite = res_minimize_btn_hl; // btn->img_pressed = res_minimize_btn_pressed; update_panel_size(win); return 1; }; void update_panel_size(window_t *win) { panel_t *panel = &win->panel; int old_size; int new_size; int stride; old_size = panel->ctx.stride * PANEL_HEIGHT; old_size = (old_size+4095) & ~4095; stride = win->w*4; new_size = stride * PANEL_HEIGHT; new_size = (new_size+4095) & ~4095; if( new_size < old_size) user_unmap(panel->ctx.pixmap, new_size, old_size-new_size); panel->ctx.stride = stride; panel->ctx.offset_x = 0; panel->ctx.offset_y = win->h-PANEL_HEIGHT; panel->draw.l = 0; panel->draw.t = win->h-PANEL_HEIGHT; panel->draw.r = win->w; panel->draw.b = win->h; panel->ctrl.rc.l = FRAME_WIDTH; panel->ctrl.rc.t = win->h-PANEL_HEIGHT; panel->ctrl.rc.r = win->w-FRAME_WIDTH; panel->ctrl.rc.b = win->h-FRAME_WIDTH; panel->ctrl.w = win->w; panel->ctrl.h = PANEL_HEIGHT; win->client.b = win->h-PANEL_HEIGHT; panel->play_btn->rc.l = win->w/2 - 16; panel->play_btn->rc.t = panel->ctrl.rc.t+19; panel->play_btn->rc.r = panel->play_btn->rc.l + panel->play_btn->w; panel->play_btn->rc.b = panel->play_btn->rc.t + panel->play_btn->h; panel->prg->ctrl.rc.l = 8; panel->prg->ctrl.rc.t = panel->ctrl.rc.t+7; panel->prg->ctrl.rc.r = panel->ctrl.rc.r-8; panel->prg->ctrl.rc.b = panel->prg->ctrl.rc.t+8; panel->prg->ctrl.w = panel->prg->ctrl.rc.r - panel->prg->ctrl.rc.l; panel->prg->ctrl.h = panel->prg->ctrl.rc.b - panel->prg->ctrl.rc.t; // cpt->minimize_btn->rc.l = win->w - 25 - 16 - 5; // cpt->minimize_btn->rc.r = cpt->minimize_btn->rc.l + // cpt->minimize_btn->w; }; void draw_panel(panel_t *panel) { int *pixmap, *src; int i, j, w; pixmap = panel->ctx.pixmap; src = res_panel_left; for(i=0; i < PANEL_HEIGHT; i++) { for(j=0; j < PANEL_CORNER_W; j++) pixmap[j] = src[j]; pixmap+= panel->ctx.stride/4; src+= PANEL_CORNER_W; }; w = panel->ctrl.w - (2*PANEL_CORNER_W); if( w > 0) { pixmap = panel->ctx.pixmap; pixmap+= PANEL_CORNER_W; src = res_panel_body; for(i = 0; i < PANEL_HEIGHT; i++) { for(j = 0; j < w; j++) pixmap[j] = src[i]; pixmap+= panel->ctx.stride/4; } }; pixmap = panel->ctx.pixmap; pixmap+= panel->ctrl.w - PANEL_CORNER_W; src = res_panel_right; for(i = 0; i < PANEL_HEIGHT; i++) { for(j = 0; j < PANEL_CORNER_W; j++) pixmap[j] = src[j]; pixmap+= panel->ctx.stride/4; src+= PANEL_CORNER_W; }; ctrl_t *child; child = (ctrl_t*)panel->ctrl.child.next; while( &child->link != &panel->ctrl.child) { send_message(child, 1, 0, 0); child = (ctrl_t*)child->link.next; }; }; int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2) { panel_t *panel = (panel_t*)ctrl; window_t *win = get_parent_window(ctrl); ctrl_t *child; int x, y; x = ((pos_t)arg2).x; y = ((pos_t)arg2).y; switch( msg ) { case 1: draw_panel((panel_t*)ctrl); break; case MSG_MOUSEMOVE: child = get_child(ctrl, x, y); if( win->child_over ) { if(child == win->child_over) send_message(child, msg, 0, arg2); else send_message(win->child_over, MSG_MOUSELEAVE, 0, arg2); } else if( child ) send_message(child, MSG_MOUSEENTER, 0, arg2); win->child_over = child; if( child ) send_message(child,msg,0,arg2); else if(main_cursor != 0) { set_cursor(0); main_cursor = 0; } break; case MSG_COMMAND: switch((short)arg1) { case ID_PLAY: case 101: win = get_parent_window(ctrl); send_message(win, msg, arg1, arg2); break; default: break; }; default: child = get_child(ctrl, x, y); if(child) return send_message(child, msg, 0, arg2); } return 1; }; void blit_panel(panel_t *panel) { // printf("%s w:%d h:%d stride: %d\n",__FUNCTION__, // cpt->ctrl.w, cpt->ctrl.h, cpt->ctx.stride); Blit(panel->ctx.pixmap, panel->draw.l, panel->draw.t, 0, 0, panel->ctrl.w, panel->ctrl.h, panel->ctrl.w, panel->ctrl.h, panel->ctx.stride); };