/* test libGUI library */ #include "stdarg.h" #include "libGUI.h" #include "stdio.h" #define FALSE 0 #define TRUE 1 void callback_func_delete_window(header_t *control,void *data) { printf("\nlibGUI quit..."); QuitLibGUI((parent_t*)control); } void ScrollStateH(header_t *control,void *data) { gui_scroll_bar_t *hsc; hsc=(gui_scroll_bar_t*)control; printf("\nhorizontal ruler position %d%%",(int)(hsc->ruller_pos*100)); } void ScrollStateV(header_t *control,void *data) { gui_scroll_bar_t *vsc; vsc=(gui_scroll_bar_t*)control; printf("\nvertical ruler position %d%%",(int)(vsc->ruller_pos*100)); } int main(int argc, char *argv[]) { parent_t *window; gui_callback_t *id1,*id2; gui_scroll_bar_data_t horizontal_sbar_data; gui_scroll_bar_data_t vertical_sbar_data; gui_scroll_bar_t *ScrollBarH; gui_scroll_bar_t *ScrollBarV; //load libGUI library LoadLibGUI(NULL);//use default system path to library //create main window window=CreateWindow(); //change size of window SetWindowSizeRequest(window,270,207); //create horizontal scroll bar horizontal_sbar_data.x=5; horizontal_sbar_data.y=5; horizontal_sbar_data.width=250; horizontal_sbar_data.height=16; horizontal_sbar_data.ruller_size=0.2;//size of ruler E [0,1] horizontal_sbar_data.ruller_pos=0.5;//ruler position E [0,1] horizontal_sbar_data.ruller_step=0.1;//step of change ruler pos after press of button E [0,1] //create vertical scroll bar vertical_sbar_data.x=5; vertical_sbar_data.y=26; vertical_sbar_data.width=16; vertical_sbar_data.height=150; vertical_sbar_data.ruller_size=0.5;//size of ruler E [0,1] vertical_sbar_data.ruller_pos=0.05;//ruler position E [0,1] vertical_sbar_data.ruller_step=0.1;//step of change ruler pos after press of button E [0,1] //create horizontal and vertical scroll bars ScrollBarH=CreateHorizontalScrollBar(&horizontal_sbar_data); ScrollBarV=CreateVerticalScrollBar(&vertical_sbar_data); //set callback functions for scroll bars id1=SetCallbackFunction(ScrollBarH,SCROLLBAR_CHANGED_EVENT,&ScrollStateH,NULL); id2=SetCallbackFunction(ScrollBarV,SCROLLBAR_CHANGED_EVENT,&ScrollStateV,NULL); //pack scroll bars in window PackControls(window,ScrollBarH); PackControls(window,ScrollBarV); //start minl libGUI loop LibGUImain(window); }