#ifndef RS_GAMETEXT_H #define RS_GAMETEXT_H #include "rsgame.h" #define GAME_COLORS_COUNT 8 //#define GAME_COLOR_BLACK 0 //#define GAME_COLOR_WHITE 1 //#define GAME_COLOR_YELLOW 2 //#define GAME_COLOR_RED 3 //#define GAME_COLOR_BLUE 4 //#define GAME_COLOR_ORANGE 5 //#define GAME_COLOR_GRAY 6 //#define GAME_COLOR_GREEN 7 // //#define GAME_FONT_DEFAULT 0 //#define GAME_FONT_HEAVY 1 //#define GAME_FONT_TITLE 2 //#define GAME_FONT_LIGHT 3 // //#define GAME_ALIGN_LEFT 0 //#define GAME_ALIGN_CENTER 1 //#define GAME_ALIGN_RIGHT 2 void game_font_init(); void game_font_term(); void game_textout(int x, int y, int font_index, char* s); void game_textout_at_center(int x, int y, int font_index, char *s); void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s); #endif