;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2004-2008. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;; VESA20.INC ;; ;; ;; ;; Vesa 2.0 functions for MenuetOS ;; ;; ;; ;; Copyright 2002 Ville Turjanmaa ;; ;; Alexey, kgaz@crosswindws.net ;; ;; - Voodoo compatible graphics ;; ;; Juan M. Caravaca ;; ;; - Graphics optimimizations eg. drawline ;; ;; ;; ;; See file COPYING for details ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $Revision$ ; If you're planning to write your own video driver I suggest ; you replace the VESA12.INC file and see those instructions. ;Screen_Max_X equ 0xfe00 ;Screen_Max_Y equ 0xfe04 ;BytesPerScanLine equ 0xfe08 ;LFBAddress equ 0xfe80 ;ScreenBPP equ 0xfbf1 ;----------------------------------------------------------------------------- ; getpixel ; ; in: ; eax = x coordinate ; ebx = y coordinate ; ; ret: ; ecx = 00 RR GG BB ;----------------------------------------------------------------------------- align 4 getpixel: push eax ebx edx edi call dword [GETPIXEL] pop edi edx ebx eax ret ;----------------------------------------------------------------------------- align 4 Vesa20_getpixel24: ; eax = x ; ebx = y ;-------------------------------------- ; check mouse area for putpixel test ecx, 0x04000000 ; don't load to mouseunder area jnz .no_mouseunder call [_display.check_m_pixel] test ecx, ecx ;0xff000000 jnz @f .no_mouseunder: ;-------------------------------------- imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier lea edi, [eax+eax*2]; edi = x*3 add edi, ebx ; edi = x*3+(y*y multiplier) mov ecx, [LFB_BASE+edi] ;-------------------------------------- align 4 @@: and ecx, 0xffffff ret ;----------------------------------------------------------------------------- align 4 Vesa20_getpixel32: ;-------------------------------------- ; check mouse area for putpixel test ecx, 0x04000000 ; don't load to mouseunder area jnz .no_mouseunder call [_display.check_m_pixel] test ecx, ecx ;0xff000000 jnz @f .no_mouseunder: ;-------------------------------------- imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier lea edi, [ebx+eax*4]; edi = x*4+(y*y multiplier) mov ecx, [LFB_BASE+edi] ;-------------------------------------- align 4 @@: and ecx, 0xffffff ret ;----------------------------------------------------------------------------- virtual at esp putimg: .real_sx dd ? .real_sy dd ? .image_sx dd ? .image_sy dd ? .image_cx dd ? .image_cy dd ? .pti dd ? .abs_cx dd ? .abs_cy dd ? .line_increment dd ? .winmap_newline dd ? .screen_newline dd ? .real_sx_and_abs_cx dd ? .real_sy_and_abs_cy dd ? .stack_data = 4*14 .edi dd ? .esi dd ? .ebp dd ? .esp dd ? .ebx dd ? .edx dd ? .ecx dd ? .eax dd ? .ret_addr dd ? .arg_0 dd ? end virtual ;----------------------------------------------------------------------------- align 16 ; ebx = pointer ; ecx = size [x|y] ; edx = coordinates [x|y] ; ebp = pointer to 'get' function ; esi = pointer to 'init' function ; edi = parameter for 'get' function vesa20_putimage: pushad sub esp, putimg.stack_data ; save pointer to image mov [putimg.pti], ebx ; unpack the size mov eax, ecx and ecx, 0xFFFF shr eax, 16 mov [putimg.image_sx], eax mov [putimg.image_sy], ecx ; unpack the coordinates mov eax, edx and edx, 0xFFFF shr eax, 16 mov [putimg.image_cx], eax mov [putimg.image_cy], edx ; calculate absolute (i.e. screen) coordinates mov eax, [TASK_BASE] mov ebx, [eax-twdw + WDATA.box.left] add ebx, [putimg.image_cx] mov [putimg.abs_cx], ebx mov ebx, [eax-twdw + WDATA.box.top] add ebx, [putimg.image_cy] mov [putimg.abs_cy], ebx ; real_sx = MIN(wnd_sx-image_cx, image_sx); mov ebx, [eax-twdw + WDATA.box.width]; ebx = wnd_sx ; \begin{diamond}[20.08.2006] ; note that WDATA.box.width is one pixel less than real window x-size inc ebx ; \end{diamond}[20.08.2006] sub ebx, [putimg.image_cx] ja @f add esp, putimg.stack_data popad ret ;-------------------------------------- align 4 @@: cmp ebx, [putimg.image_sx] jbe .end_x mov ebx, [putimg.image_sx] ;-------------------------------------- align 4 .end_x: mov [putimg.real_sx], ebx ; init real_sy mov ebx, [eax-twdw + WDATA.box.height]; ebx = wnd_sy ; \begin{diamond}[20.08.2006] inc ebx ; \end{diamond}[20.08.2006] sub ebx, [putimg.image_cy] ja @f add esp, putimg.stack_data popad ret ;-------------------------------------- align 4 @@: cmp ebx, [putimg.image_sy] jbe .end_y mov ebx, [putimg.image_sy] ;-------------------------------------- align 4 .end_y: mov [putimg.real_sy], ebx ; line increment mov eax, [putimg.image_sx] mov ecx, [putimg.real_sx] sub eax, ecx ;; imul eax, [putimg.source_bpp] ; lea eax, [eax + eax * 2] call esi add eax, [putimg.arg_0] mov [putimg.line_increment], eax ; winmap new line increment mov eax, [Screen_Max_X] inc eax sub eax, [putimg.real_sx] mov [putimg.winmap_newline], eax ; screen new line increment mov eax, [BytesPerScanLine] movzx ebx, byte [ScreenBPP] shr ebx, 3 imul ecx, ebx sub eax, ecx mov [putimg.screen_newline], eax ; pointer to image mov esi, [putimg.pti] ; pointer to screen mov edx, [putimg.abs_cy] imul edx, [BytesPerScanLine] mov eax, [putimg.abs_cx] movzx ebx, byte [ScreenBPP] shr ebx, 3 imul eax, ebx add edx, eax ; pointer to pixel map mov eax, [putimg.abs_cy] imul eax, [Screen_Max_X] add eax, [putimg.abs_cy] add eax, [putimg.abs_cx] add eax, [_WinMapAddress] xchg eax, ebp ;-------------------------------------- mov ecx, [putimg.real_sx] add ecx, [putimg.abs_cx] mov [putimg.real_sx_and_abs_cx], ecx mov ecx, [putimg.real_sy] add ecx, [putimg.abs_cy] mov [putimg.real_sy_and_abs_cy], ecx ;-------------------------------------- ; get process number mov ebx, [CURRENT_TASK] cmp byte [ScreenBPP], 32 je put_image_end_32 ;put_image_end_24: mov edi, [putimg.real_sy] ;-------------------------------------- align 4 .new_line: mov ecx, [putimg.real_sx] ; push ebp edx ;-------------------------------------- align 4 .new_x: push [putimg.edi] mov eax, [putimg.ebp+4] call eax cmp [ebp], bl jne .skip ;-------------------------------------- push ecx neg ecx add ecx, [putimg.real_sx_and_abs_cx + 4] shl ecx, 16 add ecx, [putimg.real_sy_and_abs_cy + 4] sub ecx, edi ; check mouse area for putpixel call [_display.check_mouse] pop ecx ; store to real LFB mov [LFB_BASE+edx], ax shr eax, 16 mov [LFB_BASE+edx+2], al ;-------------------------------------- align 4 .skip: ; add esi, 3 ;[putimg.source_bpp] add edx, 3 inc ebp dec ecx jnz .new_x ; pop edx ebp add esi, [putimg.line_increment] add edx, [putimg.screen_newline];[BytesPerScanLine] add ebp, [putimg.winmap_newline];[Screen_Max_X] ; inc ebp cmp [putimg.ebp], putimage_get1bpp jz .correct cmp [putimg.ebp], putimage_get2bpp jz .correct cmp [putimg.ebp], putimage_get4bpp jnz @f ;-------------------------------------- align 4 .correct: mov eax, [putimg.edi] mov byte [eax], 80h ;-------------------------------------- align 4 @@: dec edi jnz .new_line ;-------------------------------------- align 4 .finish: add esp, putimg.stack_data popad ret ;------------------------------------------------------------------------------ align 4 put_image_end_32: mov edi, [putimg.real_sy] ;-------------------------------------- align 4 .new_line: mov ecx, [putimg.real_sx] ; push ebp edx ;-------------------------------------- align 4 .new_x: push [putimg.edi] mov eax, [putimg.ebp+4] call eax cmp [ebp], bl jne .skip ;-------------------------------------- push ecx neg ecx add ecx, [putimg.real_sx_and_abs_cx + 4] shl ecx, 16 add ecx, [putimg.real_sy_and_abs_cy + 4] sub ecx, edi ; check mouse area for putpixel call [_display.check_mouse] pop ecx ; store to real LFB mov [LFB_BASE+edx], eax ;-------------------------------------- align 4 .skip: ; add esi, [putimg.source_bpp] add edx, 4 inc ebp dec ecx jnz .new_x ; pop edx ebp add esi, [putimg.line_increment] add edx, [putimg.screen_newline];[BytesPerScanLine] add ebp, [putimg.winmap_newline];[Screen_Max_X] ; inc ebp cmp [putimg.ebp], putimage_get1bpp jz .correct cmp [putimg.ebp], putimage_get2bpp jz .correct cmp [putimg.ebp], putimage_get4bpp jnz @f ;-------------------------------------- align 4 .correct: mov eax, [putimg.edi] mov byte [eax], 80h ;-------------------------------------- align 4 @@: dec edi jnz .new_line ;-------------------------------------- align 4 .finish: add esp, putimg.stack_data popad call VGA__putimage mov [EGA_counter], 1 ret ;------------------------------------------------------------------------------ align 4 __sys_putpixel: ; eax = x coordinate ; ebx = y coordinate ; ecx = ?? RR GG BB ; 0x01000000 negation ; 0x02000000 used for draw_rectangle without top line ; for example drawwindow_III and drawwindow_IV ; edi = 0x00000001 force ;;; mov [novesachecksum], dword 0 pushad cmp [Screen_Max_X], eax jb .exit cmp [Screen_Max_Y], ebx jb .exit test edi, 1 ; force ? jnz .forced ; not forced: push eax mov edx, [_display.width]; screen x size imul edx, ebx add eax, [_WinMapAddress] movzx edx, byte [eax+edx] cmp edx, [CURRENT_TASK] pop eax jne .exit ;-------------------------------------- align 4 .forced: ; check if negation test ecx, 0x01000000 jz .noneg call getpixel not ecx rol ecx, 8 mov cl, [esp+32-8+3] ror ecx, 8 mov [esp+32-8], ecx ;-------------------------------------- align 4 .noneg: ; OK to set pixel call dword [PUTPIXEL]; call the real put_pixel function ;-------------------------------------- align 4 .exit: popad ret ;----------------------------------------------------------------------------- align 4 Vesa20_putpixel24: ; eax = x ; ebx = y mov ecx, eax shl ecx, 16 mov cx, bx imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier lea edi, [eax+eax*2]; edi = x*3 mov eax, [esp+32-8+4] ;-------------------------------------- ; check mouse area for putpixel test eax, 0x04000000 jnz @f call [_display.check_mouse] ;-------------------------------------- align 4 @@: ; store to real LFB mov [LFB_BASE+ebx+edi], ax shr eax, 16 mov [LFB_BASE+ebx+edi+2], al ;-------------------------------------- ret ;----------------------------------------------------------------------------- align 4 Vesa20_putpixel32: ; eax = x ; ebx = y mov ecx, eax shl ecx, 16 mov cx, bx imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier lea edi, [ebx+eax*4]; edi = x*4+(y*y multiplier) mov eax, [esp+32-8+4]; eax = color ;-------------------------------------- ; check mouse area for putpixel test eax, 0x04000000 jnz @f call [_display.check_mouse] ;-------------------------------------- align 4 @@: and eax, 0xffffff ; store to real LFB mov [LFB_BASE+edi], eax ;-------------------------------------- ret ;----------------------------------------------------------------------------- align 4 calculate_edi: mov edi, ebx imul edi, [Screen_Max_X] add edi, ebx add edi, eax ret ;----------------------------------------------------------------------------- ; DRAWLINE ;----------------------------------------------------------------------------- align 4 __sys_draw_line: ; draw a line ; eax = HIWORD = x1 ; LOWORD = x2 ; ebx = HIWORD = y1 ; LOWORD = y2 ; ecx = color ; edi = force ? pusha dl_x1 equ esp+20 dl_y1 equ esp+16 dl_x2 equ esp+12 dl_y2 equ esp+8 dl_dx equ esp+4 dl_dy equ esp+0 xor edx, edx ; clear edx xor esi, esi ; unpack arguments xor ebp, ebp mov si, ax ; esi = x2 mov bp, bx ; ebp = y2 shr eax, 16 ; eax = x1 shr ebx, 16 ; ebx = y1 push eax ; save x1 push ebx ; save y1 push esi ; save x2 push ebp ; save y2 ; checking x-axis... sub esi, eax ; esi = x2-x1 push esi ; save y2-y1 jl .x2lx1 ; is x2 less than x1 ? jg .no_vline ; x1 > x2 ? mov edx, ebp ; else (if x1=x2) call vline push edx ; necessary to rightly restore stack frame at .exit jmp .exit ;-------------------------------------- align 4 .x2lx1: neg esi ; get esi absolute value ;-------------------------------------- align 4 .no_vline: ; checking y-axis... sub ebp, ebx ; ebp = y2-y1 push ebp ; save y2-y1 jl .y2ly1 ; is y2 less than y1 ? jg .no_hline ; y1 > y2 ? mov edx, [dl_x2]; else (if y1=y2) call hline jmp .exit ;-------------------------------------- align 4 .y2ly1: neg ebp ; get ebp absolute value ;-------------------------------------- align 4 .no_hline: cmp ebp, esi jle .x_rules ; |y2-y1| < |x2-x1| ? cmp [dl_y2], ebx; make sure y1 is at the begining jge .no_reverse1 neg dword [dl_dx] mov edx, [dl_x2] mov [dl_x2], eax mov [dl_x1], edx mov edx, [dl_y2] mov [dl_y2], ebx mov [dl_y1], edx ;-------------------------------------- align 4 .no_reverse1: mov eax, [dl_dx] cdq ; extend eax sing to edx shl eax, 16 ; using 16bit fix-point maths idiv ebp ; eax = ((x2-x1)*65536)/(y2-y1) ;-------------------------------------- ; correction for the remainder of the division shl edx, 1 cmp ebp, edx jb @f inc eax ;-------------------------------------- align 4 @@: ;-------------------------------------- mov edx, ebp ; edx = counter (number of pixels to draw) mov ebp, 1 *65536; <<16 ; ebp = dy = 1.0 mov esi, eax ; esi = dx jmp .y_rules ;-------------------------------------- align 4 .x_rules: cmp [dl_x2], eax ; make sure x1 is at the begining jge .no_reverse2 neg dword [dl_dy] mov edx, [dl_x2] mov [dl_x2], eax mov [dl_x1], edx mov edx, [dl_y2] mov [dl_y2], ebx mov [dl_y1], edx ;-------------------------------------- align 4 .no_reverse2: xor edx, edx mov eax, [dl_dy] cdq ; extend eax sing to edx shl eax, 16 ; using 16bit fix-point maths idiv esi ; eax = ((y2-y1)*65536)/(x2-x1) ;-------------------------------------- ; correction for the remainder of the division shl edx, 1 cmp esi, edx jb @f inc eax ;-------------------------------------- align 4 @@: ;-------------------------------------- mov edx, esi ; edx = counter (number of pixels to draw) mov esi, 1 *65536;<< 16 ; esi = dx = 1.0 mov ebp, eax ; ebp = dy ;-------------------------------------- align 4 .y_rules: mov eax, [dl_x1] mov ebx, [dl_y1] shl eax, 16 shl ebx, 16 ;----------------------------------------------------------------------------- align 4 .draw: push eax ebx ;-------------------------------------- ; correction for the remainder of the division test ah, 0x80 jz @f add eax, 1 shl 16 ;-------------------------------------- align 4 @@: ;-------------------------------------- shr eax, 16 ;-------------------------------------- ; correction for the remainder of the division test bh, 0x80 jz @f add ebx, 1 shl 16 ;-------------------------------------- align 4 @@: ;-------------------------------------- shr ebx, 16 and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area call [putpixel] pop ebx eax add ebx, ebp ; y = y+dy add eax, esi ; x = x+dx dec edx jnz .draw ; force last drawn pixel to be at (x2,y2) mov eax, [dl_x2] mov ebx, [dl_y2] and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area call [putpixel] ;-------------------------------------- align 4 .exit: add esp, 6*4 popa ; call [draw_pointer] ret ;------------------------------------------------------------------------------ align 4 hline: ; draw an horizontal line ; eax = x1 ; edx = x2 ; ebx = y ; ecx = color ; edi = force ? push eax edx cmp edx, eax ; make sure x2 is above x1 jge @f xchg eax, edx ;-------------------------------------- align 4 @@: and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area call [putpixel] inc eax cmp eax, edx jle @b pop edx eax ret ;------------------------------------------------------------------------------ align 4 vline: ; draw a vertical line ; eax = x ; ebx = y1 ; edx = y2 ; ecx = color ; edi = force ? push ebx edx cmp edx, ebx ; make sure y2 is above y1 jge @f xchg ebx, edx ;-------------------------------------- align 4 @@: and ecx, 0xFBFFFFFF ;negate 0x04000000 save to mouseunder area call [putpixel] inc ebx cmp ebx, edx jle @b pop edx ebx ret ;------------------------------------------------------------------------------ align 4 virtual at esp drbar: .bar_sx dd ? .bar_sy dd ? .bar_cx dd ? .bar_cy dd ? .abs_cx dd ? .abs_cy dd ? .real_sx dd ? .real_sy dd ? .color dd ? .line_inc_scr dd ? .line_inc_map dd ? .real_sx_and_abs_cx dd ? .real_sy_and_abs_cy dd ? .stack_data = 4*13 end virtual ;-------------------------------------- align 4 ; eax cx ; ebx cy ; ecx xe ; edx ye ; edi color vesa20_drawbar: pushad sub esp, drbar.stack_data mov [drbar.color], edi sub edx, ebx jle .exit ;// mike.dld, 2005-01-29 sub ecx, eax jle .exit ;// mike.dld, 2005-01-29 mov [drbar.bar_sy], edx mov [drbar.bar_sx], ecx mov [drbar.bar_cx], eax mov [drbar.bar_cy], ebx mov edi, [TASK_BASE] add eax, [edi-twdw + WDATA.box.left]; win_cx add ebx, [edi-twdw + WDATA.box.top]; win_cy mov [drbar.abs_cx], eax mov [drbar.abs_cy], ebx ; real_sx = MIN(wnd_sx-bar_cx, bar_sx); mov ebx, [edi-twdw + WDATA.box.width]; ebx = wnd_sx ; \begin{diamond}[20.08.2006] ; note that WDATA.box.width is one pixel less than real window x-size inc ebx ; \end{diamond}[20.08.2006] sub ebx, [drbar.bar_cx] ja @f ;-------------------------------------- align 4 .exit: ;// mike.dld, 2005-01-29 add esp, drbar.stack_data popad xor eax, eax inc eax ret ;-------------------------------------- align 4 @@: cmp ebx, [drbar.bar_sx] jbe .end_x mov ebx, [drbar.bar_sx] ;-------------------------------------- align 4 .end_x: mov [drbar.real_sx], ebx ; real_sy = MIN(wnd_sy-bar_cy, bar_sy); mov ebx, [edi-twdw + WDATA.box.height]; ebx = wnd_sy ; \begin{diamond}[20.08.2006] inc ebx ; \end{diamond} sub ebx, [drbar.bar_cy] ja @f add esp, drbar.stack_data popad xor eax, eax inc eax ret ;-------------------------------------- align 4 @@: cmp ebx, [drbar.bar_sy] jbe .end_y mov ebx, [drbar.bar_sy] ;-------------------------------------- align 4 .end_y: mov [drbar.real_sy], ebx ; line_inc_map mov eax, [Screen_Max_X] sub eax, [drbar.real_sx] inc eax mov [drbar.line_inc_map], eax ; line_inc_scr mov eax, [drbar.real_sx] movzx ebx, byte [ScreenBPP] shr ebx, 3 imul eax, ebx neg eax add eax, [BytesPerScanLine] mov [drbar.line_inc_scr], eax ; pointer to screen mov edx, [drbar.abs_cy] imul edx, [BytesPerScanLine] mov eax, [drbar.abs_cx] ; movzx ebx, byte [ScreenBPP] ; shr ebx, 3 imul eax, ebx add edx, eax ; pointer to pixel map mov eax, [drbar.abs_cy] imul eax, [Screen_Max_X] add eax, [drbar.abs_cy] add eax, [drbar.abs_cx] add eax, [_WinMapAddress] xchg eax, ebp ;-------------------------------------- mov ebx, [drbar.real_sx] add ebx, [drbar.abs_cx] mov [drbar.real_sx_and_abs_cx], ebx mov ebx, [drbar.real_sy] add ebx, [drbar.abs_cy] mov [drbar.real_sy_and_abs_cy], ebx add edx, LFB_BASE ;-------------------------------------- ; get process number mov ebx, [CURRENT_TASK] cmp byte [ScreenBPP], 24 jne draw_bar_end_32 ;-------------------------------------- align 4 draw_bar_end_24: mov eax, [drbar.color] ;; BBGGRR00 mov bh, al ;; bh = BB shr eax, 8 ;; eax = RRGG ; eax - color high RRGG ; bl - process num ; bh - color low BB ; ecx - temp ; edx - pointer to screen ; esi - counter ; edi - counter mov esi, [drbar.real_sy] cmp [_display.select_cursor], 0 jne draw_bar_end_24_new ;-------------------------------------- align 4 .new_y: mov edi, [drbar.real_sx] ;-------------------------------------- align 4 .new_x: cmp byte [ebp], bl jne .skip ;-------------------------------------- push eax mov ecx, [drbar.real_sx_and_abs_cx + 4] sub ecx, edi shl ecx, 16 add ecx, [drbar.real_sy_and_abs_cy + 4] sub ecx, esi shl eax, 8 mov al, bh ; check mouse area for putpixel call check_mouse_area_for_putpixel ; store to real LFB mov [edx], ax shr eax, 16 mov [edx + 2], al pop eax ;-------------------------------------- align 4 .skip: ; add pixel add edx, 3 inc ebp dec edi jnz .new_x ; add line add edx, [drbar.line_inc_scr] add ebp, [drbar.line_inc_map] ; drawing gradient bars test eax, 0x00800000 jz @f test bh, bh jz @f dec bh ;-------------------------------------- align 4 @@: ; dec esi jnz .new_y ;-------------------------------------- align 4 .end: add esp, drbar.stack_data popad xor eax, eax ret ;-------------------------------------- align 4 draw_bar_end_24_new: ;-------------------------------------- align 4 .new_y: mov edi, [drbar.real_sx] ;-------------------------------------- align 4 .new_x: cmp byte [ebp], bl jne .skip ;-------------------------------------- mov ecx, [drbar.real_sy_and_abs_cy] sub ecx, esi ;-------------------------------------- ; check for Y cmp cx, [Y_UNDER_subtraction_CUR_hot_y] jb .no_mouse_area cmp cx, [Y_UNDER_sub_CUR_hot_y_add_curh] jae .no_mouse_area rol ecx, 16 add ecx, [drbar.real_sx_and_abs_cx] sub ecx, edi ;-------------------------------------- ; check for X cmp cx, [X_UNDER_subtraction_CUR_hot_x] jb .no_mouse_area cmp cx, [X_UNDER_sub_CUR_hot_x_add_curh] jae .no_mouse_area ;-------------------------------------- ; check mouse area for putpixel push eax shl eax, 8 mov al, bh call check_mouse_area_for_putpixel_new.1 ; store to real LFB mov [edx], ax shr eax, 16 mov [edx + 2], al pop eax jmp .skip ; store to real LFB ;-------------------------------------- align 4 .no_mouse_area: mov [edx], bh mov [edx + 1], ax ;-------------------------------------- align 4 .skip: ; add pixel add edx, 3 inc ebp dec edi jnz .new_x ; add line add edx, [drbar.line_inc_scr] add ebp, [drbar.line_inc_map] ; drawing gradient bars test eax, 0x00800000 jz @f test bh, bh jz @f dec bh ;-------------------------------------- align 4 @@: ; dec esi jnz .new_y jmp draw_bar_end_24.end ;-------------------------------------- align 4 draw_bar_end_32: mov eax, [drbar.color] ;; BBGGRR00 mov esi, [drbar.real_sy] cmp [_display.select_cursor], 0 jne draw_bar_end_32_new ;-------------------------------------- align 4 .new_y: mov edi, [drbar.real_sx] ;-------------------------------------- align 4 .new_x: cmp byte [ebp], bl jne .skip ;-------------------------------------- push eax mov ecx, [drbar.real_sx_and_abs_cx + 4] sub ecx, edi shl ecx, 16 add ecx, [drbar.real_sy_and_abs_cy + 4] sub ecx, esi ; check mouse area for putpixel call check_mouse_area_for_putpixel ; store to real LFB mov [edx], eax pop eax ;-------------------------------------- align 4 .skip: ; add pixel add edx, 4 inc ebp dec edi jnz .new_x ; add line add edx, [drbar.line_inc_scr] add ebp, [drbar.line_inc_map] ; drawing gradient bars test eax, 0x80000000 jz @f test al, al jz @f dec al ;-------------------------------------- align 4 @@: ; dec esi jnz .new_y ;-------------------------------------- align 4 .end: add esp, drbar.stack_data popad call VGA_draw_bar xor eax, eax mov [EGA_counter], 1 ret ;-------------------------------------- align 4 draw_bar_end_32_new: ;-------------------------------------- align 4 .new_y: mov edi, [drbar.real_sx] ;-------------------------------------- align 4 .new_x: cmp byte [ebp], bl jne .skip ;-------------------------------------- mov ecx, [drbar.real_sy_and_abs_cy] sub ecx, esi ;-------------------------------------- ; check for Y cmp cx, [Y_UNDER_subtraction_CUR_hot_y] jb .no_mouse_area cmp cx, [Y_UNDER_sub_CUR_hot_y_add_curh] jae .no_mouse_area rol ecx, 16 add ecx, [drbar.real_sx_and_abs_cx] sub ecx, edi ;-------------------------------------- ; check for X cmp cx, [X_UNDER_subtraction_CUR_hot_x] jb .no_mouse_area cmp cx, [X_UNDER_sub_CUR_hot_x_add_curh] jae .no_mouse_area ;-------------------------------------- ; check mouse area for putpixel push eax call check_mouse_area_for_putpixel_new.1 mov [edx], eax pop eax jmp .skip ; store to real LFB ;-------------------------------------- align 4 .no_mouse_area: mov [edx], eax ;-------------------------------------- align 4 .skip: ; add pixel add edx, 4 inc ebp dec edi jnz .new_x ; add line add edx, [drbar.line_inc_scr] add ebp, [drbar.line_inc_map] ; drawing gradient bars test eax, 0x80000000 jz @f test al, al jz @f dec al ;-------------------------------------- align 4 @@: ; dec esi jnz .new_y jmp draw_bar_end_32.end ;------------------------------------------------------------------------------ align 4 vesa20_drawbackground_tiled: pushad ; External loop for all y from start to end mov ebx, [draw_data+32+RECT.top] ; y start ;-------------------------------------- align 4 dp2: mov ebp, [draw_data+32+RECT.left] ; x start ; 1) Calculate pointers in WinMapAddress (does pixel belong to OS thread?) [ebp] ; and LFB data (output for our function) [edi] mov eax, [BytesPerScanLine] mul ebx xchg ebp, eax add ebp, eax add ebp, eax add ebp, eax cmp [ScreenBPP], byte 24 ; 24 or 32 bpp ? - x size jz @f add ebp, eax ;-------------------------------------- align 4 @@: add ebp, LFB_BASE ; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB call calculate_edi xchg edi, ebp add ebp, [_WinMapAddress] ; Now eax=x, ebx=y, edi->output, ebp=offset in WinMapAddress ; 2) Calculate offset in background memory block push eax xor edx, edx mov eax, ebx div dword [BgrDataHeight] ; edx := y mod BgrDataHeight pop eax push eax mov ecx, [BgrDataWidth] mov esi, edx imul esi, ecx ; esi := (y mod BgrDataHeight) * BgrDataWidth xor edx, edx div ecx ; edx := x mod BgrDataWidth sub ecx, edx add esi, edx ; esi := (y mod BgrDataHeight)*BgrDataWidth + (x mod BgrDataWidth) pop eax lea esi, [esi*3] add esi, [img_background] xor edx, edx inc edx ; 3) Loop through redraw rectangle and copy background data ; Registers meaning: ; eax = x, ebx = y (screen coordinates) ; ecx = deltax - number of pixels left in current tile block ; edx = 1 ; esi -> bgr memory, edi -> output ; ebp = offset in WinMapAddress ;-------------------------------------- align 4 dp3: cmp [ebp], dl jnz nbgp ;-------------------------------------- push eax ecx mov ecx, eax shl ecx, 16 add ecx, ebx mov eax, [esi] and eax, 0xffffff ; check mouse area for putpixel call [_display.check_mouse] ; store to real LFB mov [edi], ax shr eax, 16 mov [edi+2], al pop ecx eax ;-------------------------------------- align 4 nbgp: add esi, 3 add edi, 3 ;-------------------------------------- align 4 @@: cmp [ScreenBPP], byte 25 ; 24 or 32 bpp? sbb edi, -1 ; +1 for 32 bpp ; I do not use 'inc eax' because this is slightly slower then 'add eax,1' add ebp, edx add eax, edx cmp eax, [draw_data+32+RECT.right] ja dp4 sub ecx, edx jnz dp3 ; next tile block on x-axis mov ecx, [BgrDataWidth] sub esi, ecx sub esi, ecx sub esi, ecx jmp dp3 ;-------------------------------------- align 4 dp4: ; next scan line inc ebx cmp ebx, [draw_data+32+RECT.bottom] jbe dp2 popad mov [EGA_counter], 1 call VGA_drawbackground ret ;------------------------------------------------------------------------------ align 4 vesa20_drawbackground_stretch: pushad ; Helper variables ; calculate 2^32*(BgrDataWidth-1) mod (ScreenWidth-1) mov eax, [BgrDataWidth] dec eax xor edx, edx div dword [Screen_Max_X] push eax ; high xor eax, eax div dword [Screen_Max_X] push eax ; low ; the same for height mov eax, [BgrDataHeight] dec eax xor edx, edx div dword [Screen_Max_Y] push eax ; high xor eax, eax div dword [Screen_Max_Y] push eax ; low ; External loop for all y from start to end mov ebx, [draw_data+32+RECT.top] ; y start mov ebp, [draw_data+32+RECT.left] ; x start ; 1) Calculate pointers in WinMapAddress (does pixel belong to OS thread?) [ebp] ; and LFB data (output for our function) [edi] mov eax, [BytesPerScanLine] mul ebx xchg ebp, eax add ebp, eax add ebp, eax add ebp, eax cmp [ScreenBPP], byte 24 ; 24 or 32 bpp ? - x size jz @f add ebp, eax ;-------------------------------------- align 4 @@: ; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB call calculate_edi xchg edi, ebp ; Now eax=x, ebx=y, edi->output, ebp=offset in WinMapAddress push ebx push eax ; 2) Calculate offset in background memory block mov eax, ebx imul ebx, dword [esp+12] mul dword [esp+8] add edx, ebx ; edx:eax = y * 2^32*(BgrDataHeight-1)/(ScreenHeight-1) mov esi, edx imul esi, [BgrDataWidth] push edx push eax mov eax, [esp+8] mul dword [esp+28] push eax mov eax, [esp+12] mul dword [esp+28] add [esp], edx pop edx ; edx:eax = x * 2^32*(BgrDataWidth-1)/(ScreenWidth-1) add esi, edx lea esi, [esi*3] add esi, [img_background] push eax push edx push esi ; 3) Smooth horizontal ;-------------------------------------- align 4 bgr_resmooth0: mov ecx, [esp+8] mov edx, [esp+4] mov esi, [esp] push edi mov edi, bgr_cur_line call smooth_line ;-------------------------------------- align 4 bgr_resmooth1: mov eax, [esp+16+4] inc eax cmp eax, [BgrDataHeight] jae bgr.no2nd mov ecx, [esp+8+4] mov edx, [esp+4+4] mov esi, [esp+4] add esi, [BgrDataWidth] add esi, [BgrDataWidth] add esi, [BgrDataWidth] mov edi, bgr_next_line call smooth_line ;-------------------------------------- align 4 bgr.no2nd: pop edi ;-------------------------------------- align 4 sdp3: xor esi, esi mov ecx, [esp+12] ; 4) Loop through redraw rectangle and copy background data ; Registers meaning: ; esi = offset in current line, edi -> output ; ebp = offset in WinMapAddress ; dword [esp] = offset in bgr data ; qword [esp+4] = x * 2^32 * (BgrDataWidth-1) / (ScreenWidth-1) ; qword [esp+12] = y * 2^32 * (BgrDataHeight-1) / (ScreenHeight-1) ; dword [esp+20] = x ; dword [esp+24] = y ; precalculated constants: ; qword [esp+28] = 2^32*(BgrDataHeight-1)/(ScreenHeight-1) ; qword [esp+36] = 2^32*(BgrDataWidth-1)/(ScreenWidth-1) ;-------------------------------------- align 4 sdp3a: mov eax, [_WinMapAddress] cmp [ebp+eax], byte 1 jnz snbgp mov eax, [bgr_cur_line+esi] test ecx, ecx jz .novert mov ebx, [bgr_next_line+esi] call [overlapping_of_points_ptr] ;-------------------------------------- align 4 .novert: push ecx mov ecx, [esp+20+4] ;x shl ecx, 16 add ecx, [esp+24+4] ;y ; check mouse area for putpixel call [_display.check_mouse] ; store to real LFB mov [LFB_BASE+edi], ax shr eax, 16 mov [LFB_BASE+edi+2], al pop ecx ;-------------------------------------- align 4 snbgp: cmp [ScreenBPP], byte 25 sbb edi, -4 add ebp, 1 mov eax, [esp+20] add eax, 1 mov [esp+20], eax add esi, 4 cmp eax, [draw_data+32+RECT.right] jbe sdp3a ;-------------------------------------- align 4 sdp4: ; next y mov ebx, [esp+24] add ebx, 1 mov [esp+24], ebx cmp ebx, [draw_data+32+RECT.bottom] ja sdpdone ; advance edi, ebp to next scan line sub eax, [draw_data+32+RECT.left] sub ebp, eax add ebp, [Screen_Max_X] add ebp, 1 sub edi, eax sub edi, eax sub edi, eax cmp [ScreenBPP], byte 24 jz @f sub edi, eax ;-------------------------------------- align 4 @@: add edi, [BytesPerScanLine] ; restore ecx,edx; advance esi to next background line mov eax, [esp+28] mov ebx, [esp+32] add [esp+12], eax mov eax, [esp+16] adc [esp+16], ebx sub eax, [esp+16] mov ebx, eax lea eax, [eax*3] imul eax, [BgrDataWidth] sub [esp], eax mov eax, [draw_data+32+RECT.left] mov [esp+20], eax test ebx, ebx jz sdp3 cmp ebx, -1 jnz bgr_resmooth0 push edi mov esi, bgr_next_line mov edi, bgr_cur_line mov ecx, [Screen_Max_X] inc ecx rep movsd jmp bgr_resmooth1 ;-------------------------------------- align 4 sdpdone: add esp, 44 popad mov [EGA_counter], 1 call VGA_drawbackground ret uglobal ;-------------------------------------- align 4 bgr_cur_line rd 1920 ; maximum width of screen bgr_next_line rd 1920 ;-------------------------------------- endg ;-------------------------------------- align 4 smooth_line: mov al, [esi+2] shl eax, 16 mov ax, [esi] test ecx, ecx jz @f mov ebx, [esi+2] shr ebx, 8 call [overlapping_of_points_ptr] ;-------------------------------------- align 4 @@: stosd mov eax, [esp+20+8] add eax, 1 mov [esp+20+8], eax cmp eax, [draw_data+32+RECT.right] ja @f add ecx, [esp+36+8] mov eax, edx adc edx, [esp+40+8] sub eax, edx lea eax, [eax*3] sub esi, eax jmp smooth_line ;-------------------------------------- align 4 @@: mov eax, [draw_data+32+RECT.left] mov [esp+20+8], eax ret ;------------------------------------------------------------------------------ align 16 overlapping_of_points: if 0 ; this version of procedure works, but is slower than next version push ecx edx mov edx, eax push esi shr ecx, 24 mov esi, ecx mov ecx, ebx movzx ebx, dl movzx eax, cl sub eax, ebx movzx ebx, dh imul eax, esi add dl, ah movzx eax, ch sub eax, ebx imul eax, esi add dh, ah ror ecx, 16 ror edx, 16 movzx eax, cl movzx ebx, dl sub eax, ebx imul eax, esi pop esi add dl, ah mov eax, edx pop edx ror eax, 16 pop ecx ret else push ecx edx mov edx, eax push esi shr ecx, 26 mov esi, ecx mov ecx, ebx shl esi, 9 movzx ebx, dl movzx eax, cl sub eax, ebx movzx ebx, dh add dl, [BgrAuxTable+(eax+0x100)+esi] movzx eax, ch sub eax, ebx add dh, [BgrAuxTable+(eax+0x100)+esi] ror ecx, 16 ror edx, 16 movzx eax, cl movzx ebx, dl sub eax, ebx add dl, [BgrAuxTable+(eax+0x100)+esi] pop esi mov eax, edx pop edx ror eax, 16 pop ecx ret end if iglobal ;-------------------------------------- align 4 overlapping_of_points_ptr dd overlapping_of_points ;-------------------------------------- endg ;------------------------------------------------------------------------------ align 4 init_background: mov edi, BgrAuxTable xor edx, edx ;-------------------------------------- align 4 .loop2: mov eax, edx shl eax, 8 neg eax mov ecx, 0x200 ;-------------------------------------- align 4 .loop1: mov byte [edi], ah inc edi add eax, edx loop .loop1 add dl, 4 jnz .loop2 test byte [cpu_caps+(CAPS_MMX/8)], 1 shl (CAPS_MMX mod 8) jz @f mov [overlapping_of_points_ptr], overlapping_of_points_mmx ;-------------------------------------- align 4 @@: ret ;------------------------------------------------------------------------------ align 16 overlapping_of_points_mmx: movd mm0, eax movd mm4, eax movd mm1, ebx pxor mm2, mm2 punpcklbw mm0, mm2 punpcklbw mm1, mm2 psubw mm1, mm0 movd mm3, ecx psrld mm3, 24 packuswb mm3, mm3 packuswb mm3, mm3 pmullw mm1, mm3 psrlw mm1, 8 packuswb mm1, mm2 paddb mm4, mm1 movd eax, mm4 ret ;------------------------------------------------------------------------------