align 4 proc glopClearColor uses ecx esi edi, context:dword, p:dword mov esi,[p] add esi,4 mov edi,[context] add edi,offs_cont_clear_color mov ecx,4 rep movsd endp align 4 proc glopClearDepth uses eax ebx, context:dword, p:dword mov eax,[context] mov ebx,[p] mov ebx,[ebx+4] ;ebx = p[1] mov dword[eax+offs_cont_clear_depth],ebx ret endp ;void glopClear(GLContext *c,GLParam *p) ;{ ; int mask=p[1].i; ; int z=0; ; int r=(int)(c->clear_color.v[0]*65535); ; int g=(int)(c->clear_color.v[1]*65535); ; int b=(int)(c->clear_color.v[2]*65535); ; ; /* TODO : correct value of Z */ ; ; ZB_clear(c->zb,mask & GL_DEPTH_BUFFER_BIT,z, ; mask & GL_COLOR_BUFFER_BIT,r,g,b); ;}