0471f48b2c
git-svn-id: svn://kolibrios.org@5564 a494cfbc-eb01-0410-851d-a64ba20cac60
2810 lines
155 KiB
C
2810 lines
155 KiB
C
#if 0
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#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
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#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
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files="gl.h glext.h"
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#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
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awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
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echo ""
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#define GL_MANGLE_C4 get aliases
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grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
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echo ""
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echo "#endif /* GL_MANGLE_H */"
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exit
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#endif /* REGENERATION */
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/*
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* If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
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* your application both with OpenGL and Mesa. The Mesa functions will
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* be redefined so they are prefixed with "mgl" instead of "gl".
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* Mgl contributed by Randy Frank (rfrank@rsinc.com)
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* Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
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*/
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#ifndef GL_MANGLE_H
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#define GL_MANGLE_H
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#ifndef MANGLE
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#define MANGLE(x) mgl##x
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#endif /*MANGLE*/
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/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
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#define glAccum MANGLE(Accum)
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#define glAccumxOES MANGLE(AccumxOES)
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#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
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#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
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#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
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#define glActiveTextureARB MANGLE(ActiveTextureARB)
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#define glActiveTexture MANGLE(ActiveTexture)
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#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
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#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
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#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
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#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
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#define glAlphaFunc MANGLE(AlphaFunc)
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#define glAlphaFuncxOES MANGLE(AlphaFuncxOES)
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#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
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#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
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#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
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#define glAreTexturesResident MANGLE(AreTexturesResident)
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#define glArrayElementEXT MANGLE(ArrayElementEXT)
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#define glArrayElement MANGLE(ArrayElement)
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#define glArrayObjectATI MANGLE(ArrayObjectATI)
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#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
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#define glAttachObjectARB MANGLE(AttachObjectARB)
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#define glAttachShader MANGLE(AttachShader)
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#define glBeginConditionalRender MANGLE(BeginConditionalRender)
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#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
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#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX)
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#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
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#define glBegin MANGLE(Begin)
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#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
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#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
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#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL)
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#define glBeginQueryARB MANGLE(BeginQueryARB)
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#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
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#define glBeginQuery MANGLE(BeginQuery)
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#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
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#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
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#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
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#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
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#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV)
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#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
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#define glBindAttribLocation MANGLE(BindAttribLocation)
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#define glBindBufferARB MANGLE(BindBufferARB)
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#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT)
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#define glBindBufferBase MANGLE(BindBufferBase)
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#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
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#define glBindBuffer MANGLE(BindBuffer)
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#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT)
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#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
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#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
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#define glBindBufferRange MANGLE(BindBufferRange)
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#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
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#define glBindBuffersBase MANGLE(BindBuffersBase)
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#define glBindBuffersRange MANGLE(BindBuffersRange)
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#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
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#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
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#define glBindFragDataLocation MANGLE(BindFragDataLocation)
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#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
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#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
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#define glBindFramebuffer MANGLE(BindFramebuffer)
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#define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
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#define glBindImageTexture MANGLE(BindImageTexture)
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#define glBindImageTextures MANGLE(BindImageTextures)
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#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
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#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
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#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
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#define glBindParameterEXT MANGLE(BindParameterEXT)
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#define glBindProgramARB MANGLE(BindProgramARB)
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#define glBindProgramNV MANGLE(BindProgramNV)
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#define glBindProgramPipeline MANGLE(BindProgramPipeline)
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#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
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#define glBindRenderbuffer MANGLE(BindRenderbuffer)
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#define glBindSampler MANGLE(BindSampler)
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#define glBindSamplers MANGLE(BindSamplers)
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#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
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#define glBindTextureEXT MANGLE(BindTextureEXT)
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#define glBindTexture MANGLE(BindTexture)
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#define glBindTextures MANGLE(BindTextures)
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#define glBindTextureUnit MANGLE(BindTextureUnit)
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#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
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#define glBindTransformFeedback MANGLE(BindTransformFeedback)
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#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
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#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
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#define glBindVertexArray MANGLE(BindVertexArray)
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#define glBindVertexBuffer MANGLE(BindVertexBuffer)
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#define glBindVertexBuffers MANGLE(BindVertexBuffers)
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#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
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#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
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#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
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#define glBinormal3bEXT MANGLE(Binormal3bEXT)
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#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
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#define glBinormal3dEXT MANGLE(Binormal3dEXT)
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#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
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#define glBinormal3fEXT MANGLE(Binormal3fEXT)
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#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
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#define glBinormal3iEXT MANGLE(Binormal3iEXT)
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#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
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#define glBinormal3sEXT MANGLE(Binormal3sEXT)
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#define glBinormal3svEXT MANGLE(Binormal3svEXT)
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#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
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#define glBitmap MANGLE(Bitmap)
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#define glBitmapxOES MANGLE(BitmapxOES)
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#define glBlendBarrierKHR MANGLE(BlendBarrierKHR)
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#define glBlendBarrierNV MANGLE(BlendBarrierNV)
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#define glBlendColorEXT MANGLE(BlendColorEXT)
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#define glBlendColor MANGLE(BlendColor)
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#define glBlendColorxOES MANGLE(BlendColorxOES)
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#define glBlendEquationEXT MANGLE(BlendEquationEXT)
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#define glBlendEquationiARB MANGLE(BlendEquationiARB)
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#define glBlendEquationi MANGLE(BlendEquationi)
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#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD)
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#define glBlendEquation MANGLE(BlendEquation)
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#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
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#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
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#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB)
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#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei)
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#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD)
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#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
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#define glBlendFunciARB MANGLE(BlendFunciARB)
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#define glBlendFunci MANGLE(BlendFunci)
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#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD)
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#define glBlendFunc MANGLE(BlendFunc)
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#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
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#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB)
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#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei)
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#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
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#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
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#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
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#define glBlendParameteriNV MANGLE(BlendParameteriNV)
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#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
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#define glBlitFramebuffer MANGLE(BlitFramebuffer)
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#define glBlitNamedFramebuffer MANGLE(BlitNamedFramebuffer)
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#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
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#define glBufferDataARB MANGLE(BufferDataARB)
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#define glBufferData MANGLE(BufferData)
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#define glBufferPageCommitmentARB MANGLE(BufferPageCommitmentARB)
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#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
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#define glBufferStorage MANGLE(BufferStorage)
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#define glBufferSubDataARB MANGLE(BufferSubDataARB)
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#define glBufferSubData MANGLE(BufferSubData)
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#define glCallList MANGLE(CallList)
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#define glCallLists MANGLE(CallLists)
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#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
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#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)
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#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT)
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#define glCheckNamedFramebufferStatus MANGLE(CheckNamedFramebufferStatus)
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#define glClampColorARB MANGLE(ClampColorARB)
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#define glClampColor MANGLE(ClampColor)
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#define glClearAccum MANGLE(ClearAccum)
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#define glClearAccumxOES MANGLE(ClearAccumxOES)
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#define glClearBufferData MANGLE(ClearBufferData)
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#define glClearBufferfi MANGLE(ClearBufferfi)
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#define glClearBufferfv MANGLE(ClearBufferfv)
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#define glClearBufferiv MANGLE(ClearBufferiv)
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#define glClearBufferSubData MANGLE(ClearBufferSubData)
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#define glClearBufferuiv MANGLE(ClearBufferuiv)
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#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
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#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
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#define glClearColor MANGLE(ClearColor)
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#define glClearColorxOES MANGLE(ClearColorxOES)
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#define glClearDepthdNV MANGLE(ClearDepthdNV)
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#define glClearDepthf MANGLE(ClearDepthf)
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#define glClearDepthfOES MANGLE(ClearDepthfOES)
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#define glClearDepth MANGLE(ClearDepth)
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#define glClearDepthxOES MANGLE(ClearDepthxOES)
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#define glClearIndex MANGLE(ClearIndex)
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#define glClear MANGLE(Clear)
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#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT)
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#define glClearNamedBufferData MANGLE(ClearNamedBufferData)
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#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT)
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#define glClearNamedBufferSubData MANGLE(ClearNamedBufferSubData)
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#define glClearNamedFramebufferfi MANGLE(ClearNamedFramebufferfi)
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#define glClearNamedFramebufferfv MANGLE(ClearNamedFramebufferfv)
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#define glClearNamedFramebufferiv MANGLE(ClearNamedFramebufferiv)
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#define glClearNamedFramebufferuiv MANGLE(ClearNamedFramebufferuiv)
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#define glClearStencil MANGLE(ClearStencil)
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#define glClearTexImage MANGLE(ClearTexImage)
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#define glClearTexSubImage MANGLE(ClearTexSubImage)
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#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
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#define glClientActiveTexture MANGLE(ClientActiveTexture)
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#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
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#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
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#define glClientWaitSync MANGLE(ClientWaitSync)
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#define glClipControl MANGLE(ClipControl)
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#define glClipPlanefOES MANGLE(ClipPlanefOES)
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#define glClipPlane MANGLE(ClipPlane)
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#define glClipPlanexOES MANGLE(ClipPlanexOES)
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#define glColor3b MANGLE(Color3b)
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#define glColor3bv MANGLE(Color3bv)
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#define glColor3d MANGLE(Color3d)
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#define glColor3dv MANGLE(Color3dv)
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#define glColor3f MANGLE(Color3f)
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#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
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#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
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#define glColor3fv MANGLE(Color3fv)
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#define glColor3hNV MANGLE(Color3hNV)
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#define glColor3hvNV MANGLE(Color3hvNV)
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#define glColor3i MANGLE(Color3i)
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#define glColor3iv MANGLE(Color3iv)
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#define glColor3s MANGLE(Color3s)
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#define glColor3sv MANGLE(Color3sv)
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#define glColor3ub MANGLE(Color3ub)
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#define glColor3ubv MANGLE(Color3ubv)
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#define glColor3ui MANGLE(Color3ui)
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#define glColor3uiv MANGLE(Color3uiv)
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#define glColor3us MANGLE(Color3us)
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#define glColor3usv MANGLE(Color3usv)
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#define glColor3xOES MANGLE(Color3xOES)
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#define glColor3xvOES MANGLE(Color3xvOES)
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#define glColor4b MANGLE(Color4b)
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#define glColor4bv MANGLE(Color4bv)
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#define glColor4d MANGLE(Color4d)
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#define glColor4dv MANGLE(Color4dv)
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#define glColor4f MANGLE(Color4f)
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#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
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#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
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#define glColor4fv MANGLE(Color4fv)
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#define glColor4hNV MANGLE(Color4hNV)
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#define glColor4hvNV MANGLE(Color4hvNV)
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#define glColor4i MANGLE(Color4i)
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#define glColor4iv MANGLE(Color4iv)
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#define glColor4s MANGLE(Color4s)
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#define glColor4sv MANGLE(Color4sv)
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#define glColor4ub MANGLE(Color4ub)
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#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
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#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
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#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
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#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
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#define glColor4ubv MANGLE(Color4ubv)
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#define glColor4ui MANGLE(Color4ui)
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#define glColor4uiv MANGLE(Color4uiv)
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#define glColor4us MANGLE(Color4us)
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#define glColor4usv MANGLE(Color4usv)
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#define glColor4xOES MANGLE(Color4xOES)
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#define glColor4xvOES MANGLE(Color4xvOES)
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#define glColorFormatNV MANGLE(ColorFormatNV)
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#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
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#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
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#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
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#define glColorMaski MANGLE(ColorMaski)
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#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
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#define glColorMask MANGLE(ColorMask)
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#define glColorMaterial MANGLE(ColorMaterial)
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#define glColorP3ui MANGLE(ColorP3ui)
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#define glColorP3uiv MANGLE(ColorP3uiv)
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#define glColorP4ui MANGLE(ColorP4ui)
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#define glColorP4uiv MANGLE(ColorP4uiv)
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#define glColorPointerEXT MANGLE(ColorPointerEXT)
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#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
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#define glColorPointer MANGLE(ColorPointer)
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#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
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#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
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#define glColorSubTable MANGLE(ColorSubTable)
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#define glColorTableEXT MANGLE(ColorTableEXT)
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#define glColorTable MANGLE(ColorTable)
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#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
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#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
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#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
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#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
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#define glColorTableSGI MANGLE(ColorTableSGI)
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#define glCombinerInputNV MANGLE(CombinerInputNV)
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#define glCombinerOutputNV MANGLE(CombinerOutputNV)
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#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
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#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
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#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
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#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
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#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
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#define glCompileShaderARB MANGLE(CompileShaderARB)
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#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB)
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#define glCompileShader MANGLE(CompileShader)
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#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
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#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
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#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT)
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#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT)
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#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT)
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#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT)
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#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
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#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
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#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
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#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
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#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
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#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
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#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
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#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
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#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
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#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
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#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
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#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
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#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT)
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#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT)
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#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT)
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#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT)
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#define glCompressedTextureSubImage1D MANGLE(CompressedTextureSubImage1D)
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#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT)
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#define glCompressedTextureSubImage2D MANGLE(CompressedTextureSubImage2D)
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#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT)
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#define glCompressedTextureSubImage3D MANGLE(CompressedTextureSubImage3D)
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#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
|
|
#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
|
|
#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
|
|
#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
|
|
#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
|
|
#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
|
|
#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
|
|
#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
|
|
#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
|
|
#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
|
|
#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
|
|
#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
|
|
#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES)
|
|
#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES)
|
|
#define glCopyBufferSubData MANGLE(CopyBufferSubData)
|
|
#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
|
|
#define glCopyColorSubTable MANGLE(CopyColorSubTable)
|
|
#define glCopyColorTable MANGLE(CopyColorTable)
|
|
#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
|
|
#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
|
|
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
|
|
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
|
|
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
|
|
#define glCopyImageSubData MANGLE(CopyImageSubData)
|
|
#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
|
|
#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
|
|
#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
|
|
#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
|
|
#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
|
|
#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
|
|
#define glCopyNamedBufferSubData MANGLE(CopyNamedBufferSubData)
|
|
#define glCopyPathNV MANGLE(CopyPathNV)
|
|
#define glCopyPixels MANGLE(CopyPixels)
|
|
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
|
|
#define glCopyTexImage1D MANGLE(CopyTexImage1D)
|
|
#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
|
|
#define glCopyTexImage2D MANGLE(CopyTexImage2D)
|
|
#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
|
|
#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
|
|
#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
|
|
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
|
|
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
|
|
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
|
|
#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT)
|
|
#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT)
|
|
#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
|
|
#define glCopyTextureSubImage1D MANGLE(CopyTextureSubImage1D)
|
|
#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
|
|
#define glCopyTextureSubImage2D MANGLE(CopyTextureSubImage2D)
|
|
#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
|
|
#define glCopyTextureSubImage3D MANGLE(CopyTextureSubImage3D)
|
|
#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV)
|
|
#define glCoverFillPathNV MANGLE(CoverFillPathNV)
|
|
#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV)
|
|
#define glCoverStrokePathNV MANGLE(CoverStrokePathNV)
|
|
#define glCreateBuffers MANGLE(CreateBuffers)
|
|
#define glCreateFramebuffers MANGLE(CreateFramebuffers)
|
|
#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL)
|
|
#define glCreateProgram MANGLE(CreateProgram)
|
|
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
|
|
#define glCreateProgramPipelines MANGLE(CreateProgramPipelines)
|
|
#define glCreateQueries MANGLE(CreateQueries)
|
|
#define glCreateRenderbuffers MANGLE(CreateRenderbuffers)
|
|
#define glCreateSamplers MANGLE(CreateSamplers)
|
|
#define glCreateShader MANGLE(CreateShader)
|
|
#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
|
|
#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT)
|
|
#define glCreateShaderProgramv MANGLE(CreateShaderProgramv)
|
|
#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB)
|
|
#define glCreateTextures MANGLE(CreateTextures)
|
|
#define glCreateTransformFeedbacks MANGLE(CreateTransformFeedbacks)
|
|
#define glCreateVertexArrays MANGLE(CreateVertexArrays)
|
|
#define glCullFace MANGLE(CullFace)
|
|
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
|
|
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
|
|
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
|
|
#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
|
|
#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
|
|
#define glDebugMessageCallback MANGLE(DebugMessageCallback)
|
|
#define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
|
|
#define glDebugMessageControl MANGLE(DebugMessageControl)
|
|
#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
|
|
#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
|
|
#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
|
|
#define glDebugMessageInsert MANGLE(DebugMessageInsert)
|
|
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
|
|
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
|
|
#define glDeformSGIX MANGLE(DeformSGIX)
|
|
#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
|
|
#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
|
|
#define glDeleteBuffers MANGLE(DeleteBuffers)
|
|
#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
|
|
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
|
|
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
|
|
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
|
|
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
|
|
#define glDeleteLists MANGLE(DeleteLists)
|
|
#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB)
|
|
#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
|
|
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
|
|
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
|
|
#define glDeletePathsNV MANGLE(DeletePathsNV)
|
|
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
|
|
#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL)
|
|
#define glDeleteProgram MANGLE(DeleteProgram)
|
|
#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
|
|
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
|
|
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
|
|
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
|
|
#define glDeleteQueries MANGLE(DeleteQueries)
|
|
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
|
|
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
|
|
#define glDeleteSamplers MANGLE(DeleteSamplers)
|
|
#define glDeleteShader MANGLE(DeleteShader)
|
|
#define glDeleteSync MANGLE(DeleteSync)
|
|
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
|
|
#define glDeleteTextures MANGLE(DeleteTextures)
|
|
#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks)
|
|
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
|
|
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
|
|
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
|
|
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
|
|
#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
|
|
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
|
|
#define glDepthFunc MANGLE(DepthFunc)
|
|
#define glDepthMask MANGLE(DepthMask)
|
|
#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
|
|
#define glDepthRangedNV MANGLE(DepthRangedNV)
|
|
#define glDepthRangef MANGLE(DepthRangef)
|
|
#define glDepthRangefOES MANGLE(DepthRangefOES)
|
|
#define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
|
|
#define glDepthRange MANGLE(DepthRange)
|
|
#define glDepthRangexOES MANGLE(DepthRangexOES)
|
|
#define glDetachObjectARB MANGLE(DetachObjectARB)
|
|
#define glDetachShader MANGLE(DetachShader)
|
|
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
|
|
#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT)
|
|
#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
|
|
#define glDisableClientState MANGLE(DisableClientState)
|
|
#define glDisablei MANGLE(Disablei)
|
|
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
|
|
#define glDisable MANGLE(Disable)
|
|
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
|
|
#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT)
|
|
#define glDisableVertexArrayAttrib MANGLE(DisableVertexArrayAttrib)
|
|
#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT)
|
|
#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
|
|
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
|
|
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
|
|
#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB)
|
|
#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect)
|
|
#define glDispatchCompute MANGLE(DispatchCompute)
|
|
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
|
|
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
|
|
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
|
|
#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance)
|
|
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
|
|
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
|
|
#define glDrawArrays MANGLE(DrawArrays)
|
|
#define glDrawBuffer MANGLE(DrawBuffer)
|
|
#define glDrawBuffersARB MANGLE(DrawBuffersARB)
|
|
#define glDrawBuffersATI MANGLE(DrawBuffersATI)
|
|
#define glDrawBuffers MANGLE(DrawBuffers)
|
|
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
|
|
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
|
|
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
|
|
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
|
|
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
|
|
#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance)
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
|
|
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
|
|
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
|
|
#define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
|
|
#define glDrawElements MANGLE(DrawElements)
|
|
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
|
|
#define glDrawPixels MANGLE(DrawPixels)
|
|
#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
|
|
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
|
|
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
|
|
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
|
|
#define glDrawRangeElements MANGLE(DrawRangeElements)
|
|
#define glDrawTextureNV MANGLE(DrawTextureNV)
|
|
#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced)
|
|
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
|
|
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
|
|
#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced)
|
|
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
|
|
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
|
|
#define glEdgeFlag MANGLE(EdgeFlag)
|
|
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
|
|
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
|
|
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
|
|
#define glEdgeFlagv MANGLE(EdgeFlagv)
|
|
#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES)
|
|
#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
|
|
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
|
|
#define glElementPointerATI MANGLE(ElementPointerATI)
|
|
#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT)
|
|
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
|
|
#define glEnableClientState MANGLE(EnableClientState)
|
|
#define glEnablei MANGLE(Enablei)
|
|
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
|
|
#define glEnable MANGLE(Enable)
|
|
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
|
|
#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT)
|
|
#define glEnableVertexArrayAttrib MANGLE(EnableVertexArrayAttrib)
|
|
#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT)
|
|
#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
|
|
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
|
|
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
|
|
#define glEndConditionalRender MANGLE(EndConditionalRender)
|
|
#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
|
|
#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX)
|
|
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
|
|
#define glEndList MANGLE(EndList)
|
|
#define glEnd MANGLE(End)
|
|
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
|
|
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
|
|
#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL)
|
|
#define glEndQueryARB MANGLE(EndQueryARB)
|
|
#define glEndQueryIndexed MANGLE(EndQueryIndexed)
|
|
#define glEndQuery MANGLE(EndQuery)
|
|
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
|
|
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
|
|
#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
|
|
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
|
|
#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV)
|
|
#define glEvalCoord1d MANGLE(EvalCoord1d)
|
|
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
|
|
#define glEvalCoord1f MANGLE(EvalCoord1f)
|
|
#define glEvalCoord1fv MANGLE(EvalCoord1fv)
|
|
#define glEvalCoord1xOES MANGLE(EvalCoord1xOES)
|
|
#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES)
|
|
#define glEvalCoord2d MANGLE(EvalCoord2d)
|
|
#define glEvalCoord2dv MANGLE(EvalCoord2dv)
|
|
#define glEvalCoord2f MANGLE(EvalCoord2f)
|
|
#define glEvalCoord2fv MANGLE(EvalCoord2fv)
|
|
#define glEvalCoord2xOES MANGLE(EvalCoord2xOES)
|
|
#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES)
|
|
#define glEvalMapsNV MANGLE(EvalMapsNV)
|
|
#define glEvalMesh1 MANGLE(EvalMesh1)
|
|
#define glEvalMesh2 MANGLE(EvalMesh2)
|
|
#define glEvalPoint1 MANGLE(EvalPoint1)
|
|
#define glEvalPoint2 MANGLE(EvalPoint2)
|
|
#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
|
|
#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
|
|
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
|
|
#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES)
|
|
#define glFenceSync MANGLE(FenceSync)
|
|
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
|
|
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
|
|
#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
|
|
#define glFinishFenceNV MANGLE(FinishFenceNV)
|
|
#define glFinish MANGLE(Finish)
|
|
#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
|
|
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
|
|
#define glFlush MANGLE(Flush)
|
|
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
|
|
#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
|
|
#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
|
|
#define glFlushMappedNamedBufferRange MANGLE(FlushMappedNamedBufferRange)
|
|
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
|
|
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
|
|
#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM)
|
|
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
|
|
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
|
|
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
|
|
#define glFogCoordd MANGLE(FogCoordd)
|
|
#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
|
|
#define glFogCoorddv MANGLE(FogCoorddv)
|
|
#define glFogCoordfEXT MANGLE(FogCoordfEXT)
|
|
#define glFogCoordf MANGLE(FogCoordf)
|
|
#define glFogCoordFormatNV MANGLE(FogCoordFormatNV)
|
|
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
|
|
#define glFogCoordfv MANGLE(FogCoordfv)
|
|
#define glFogCoordhNV MANGLE(FogCoordhNV)
|
|
#define glFogCoordhvNV MANGLE(FogCoordhvNV)
|
|
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
|
|
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
|
|
#define glFogCoordPointer MANGLE(FogCoordPointer)
|
|
#define glFogf MANGLE(Fogf)
|
|
#define glFogFuncSGIS MANGLE(FogFuncSGIS)
|
|
#define glFogfv MANGLE(Fogfv)
|
|
#define glFogi MANGLE(Fogi)
|
|
#define glFogiv MANGLE(Fogiv)
|
|
#define glFogxOES MANGLE(FogxOES)
|
|
#define glFogxvOES MANGLE(FogxvOES)
|
|
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
|
|
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
|
|
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
|
|
#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
|
|
#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
|
|
#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
|
|
#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
|
|
#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
|
|
#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
|
|
#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
|
|
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
|
|
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
|
|
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
|
|
#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
|
|
#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
|
|
#define glFramebufferParameteri MANGLE(FramebufferParameteri)
|
|
#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
|
|
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
|
|
#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
|
|
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
|
|
#define glFramebufferTexture1D MANGLE(FramebufferTexture1D)
|
|
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
|
|
#define glFramebufferTexture2D MANGLE(FramebufferTexture2D)
|
|
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
|
|
#define glFramebufferTexture3D MANGLE(FramebufferTexture3D)
|
|
#define glFramebufferTextureARB MANGLE(FramebufferTextureARB)
|
|
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
|
|
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
|
|
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
|
|
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
|
|
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
|
|
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
|
|
#define glFramebufferTexture MANGLE(FramebufferTexture)
|
|
#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY)
|
|
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
|
|
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
|
|
#define glFrontFace MANGLE(FrontFace)
|
|
#define glFrustumfOES MANGLE(FrustumfOES)
|
|
#define glFrustum MANGLE(Frustum)
|
|
#define glFrustumxOES MANGLE(FrustumxOES)
|
|
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
|
|
#define glGenBuffersARB MANGLE(GenBuffersARB)
|
|
#define glGenBuffers MANGLE(GenBuffers)
|
|
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
|
|
#define glGenerateMipmap MANGLE(GenerateMipmap)
|
|
#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT)
|
|
#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT)
|
|
#define glGenerateTextureMipmap MANGLE(GenerateTextureMipmap)
|
|
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
|
|
#define glGenFencesNV MANGLE(GenFencesNV)
|
|
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
|
|
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
|
|
#define glGenFramebuffers MANGLE(GenFramebuffers)
|
|
#define glGenLists MANGLE(GenLists)
|
|
#define glGenNamesAMD MANGLE(GenNamesAMD)
|
|
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
|
|
#define glGenPathsNV MANGLE(GenPathsNV)
|
|
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
|
|
#define glGenProgramPipelines MANGLE(GenProgramPipelines)
|
|
#define glGenProgramsARB MANGLE(GenProgramsARB)
|
|
#define glGenProgramsNV MANGLE(GenProgramsNV)
|
|
#define glGenQueriesARB MANGLE(GenQueriesARB)
|
|
#define glGenQueries MANGLE(GenQueries)
|
|
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
|
|
#define glGenRenderbuffers MANGLE(GenRenderbuffers)
|
|
#define glGenSamplers MANGLE(GenSamplers)
|
|
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
|
|
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
|
|
#define glGenTextures MANGLE(GenTextures)
|
|
#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks)
|
|
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
|
|
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
|
|
#define glGenVertexArrays MANGLE(GenVertexArrays)
|
|
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
|
|
#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv)
|
|
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
|
|
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
|
|
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
|
|
#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv)
|
|
#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName)
|
|
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
|
|
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
|
|
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
|
|
#define glGetActiveUniform MANGLE(GetActiveUniform)
|
|
#define glGetActiveUniformName MANGLE(GetActiveUniformName)
|
|
#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv)
|
|
#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV)
|
|
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
|
|
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
|
|
#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
|
|
#define glGetAttachedShaders MANGLE(GetAttachedShaders)
|
|
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
|
|
#define glGetAttribLocation MANGLE(GetAttribLocation)
|
|
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
|
|
#define glGetBooleani_v MANGLE(GetBooleani_v)
|
|
#define glGetBooleanv MANGLE(GetBooleanv)
|
|
#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v)
|
|
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
|
|
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
|
|
#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV)
|
|
#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
|
|
#define glGetBufferPointerv MANGLE(GetBufferPointerv)
|
|
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
|
|
#define glGetBufferSubData MANGLE(GetBufferSubData)
|
|
#define glGetClipPlanefOES MANGLE(GetClipPlanefOES)
|
|
#define glGetClipPlane MANGLE(GetClipPlane)
|
|
#define glGetClipPlanexOES MANGLE(GetClipPlanexOES)
|
|
#define glGetColorTableEXT MANGLE(GetColorTableEXT)
|
|
#define glGetColorTable MANGLE(GetColorTable)
|
|
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
|
|
#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
|
|
#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
|
|
#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
|
|
#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
|
|
#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
|
|
#define glGetColorTableSGI MANGLE(GetColorTableSGI)
|
|
#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
|
|
#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
|
|
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
|
|
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
|
|
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
|
|
#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT)
|
|
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
|
|
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
|
|
#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT)
|
|
#define glGetCompressedTextureImage MANGLE(GetCompressedTextureImage)
|
|
#define glGetCompressedTextureSubImage MANGLE(GetCompressedTextureSubImage)
|
|
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
|
|
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
|
|
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
|
|
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
|
|
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
|
|
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
|
|
#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES)
|
|
#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
|
|
#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
|
|
#define glGetDebugMessageLog MANGLE(GetDebugMessageLog)
|
|
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
|
|
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
|
|
#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT)
|
|
#define glGetDoublei_v MANGLE(GetDoublei_v)
|
|
#define glGetDoublev MANGLE(GetDoublev)
|
|
#define glGetError MANGLE(GetError)
|
|
#define glGetFenceivNV MANGLE(GetFenceivNV)
|
|
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
|
|
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
|
|
#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL)
|
|
#define glGetFixedvOES MANGLE(GetFixedvOES)
|
|
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
|
|
#define glGetFloati_vEXT MANGLE(GetFloati_vEXT)
|
|
#define glGetFloati_v MANGLE(GetFloati_v)
|
|
#define glGetFloatv MANGLE(GetFloatv)
|
|
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
|
|
#define glGetFragDataIndex MANGLE(GetFragDataIndex)
|
|
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
|
|
#define glGetFragDataLocation MANGLE(GetFragDataLocation)
|
|
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
|
|
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
|
|
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
|
|
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
|
|
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
|
|
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
|
|
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
|
|
#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv)
|
|
#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
|
|
#define glGetGraphicsResetStatus MANGLE(GetGraphicsResetStatus)
|
|
#define glGetHandleARB MANGLE(GetHandleARB)
|
|
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
|
|
#define glGetHistogram MANGLE(GetHistogram)
|
|
#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
|
|
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
|
|
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
|
|
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
|
|
#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES)
|
|
#define glGetImageHandleARB MANGLE(GetImageHandleARB)
|
|
#define glGetImageHandleNV MANGLE(GetImageHandleNV)
|
|
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
|
|
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
|
|
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
|
|
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
|
|
#define glGetInteger64i_v MANGLE(GetInteger64i_v)
|
|
#define glGetInteger64v MANGLE(GetInteger64v)
|
|
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
|
|
#define glGetIntegeri_v MANGLE(GetIntegeri_v)
|
|
#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
|
|
#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
|
|
#define glGetIntegerv MANGLE(GetIntegerv)
|
|
#define glGetInternalformati64v MANGLE(GetInternalformati64v)
|
|
#define glGetInternalformativ MANGLE(GetInternalformativ)
|
|
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
|
|
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
|
|
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
|
|
#define glGetLightfv MANGLE(GetLightfv)
|
|
#define glGetLightiv MANGLE(GetLightiv)
|
|
#define glGetLightxOES MANGLE(GetLightxOES)
|
|
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
|
|
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
|
|
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
|
|
#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
|
|
#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
|
|
#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
|
|
#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
|
|
#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
|
|
#define glGetMapdv MANGLE(GetMapdv)
|
|
#define glGetMapfv MANGLE(GetMapfv)
|
|
#define glGetMapiv MANGLE(GetMapiv)
|
|
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
|
|
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
|
|
#define glGetMapxvOES MANGLE(GetMapxvOES)
|
|
#define glGetMaterialfv MANGLE(GetMaterialfv)
|
|
#define glGetMaterialiv MANGLE(GetMaterialiv)
|
|
#define glGetMaterialxOES MANGLE(GetMaterialxOES)
|
|
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
|
|
#define glGetMinmax MANGLE(GetMinmax)
|
|
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
|
|
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
|
|
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
|
|
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
|
|
#define glGetMultisamplefv MANGLE(GetMultisamplefv)
|
|
#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV)
|
|
#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT)
|
|
#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT)
|
|
#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT)
|
|
#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT)
|
|
#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT)
|
|
#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT)
|
|
#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT)
|
|
#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT)
|
|
#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT)
|
|
#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT)
|
|
#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT)
|
|
#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT)
|
|
#define glGetNamedBufferParameteri64v MANGLE(GetNamedBufferParameteri64v)
|
|
#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT)
|
|
#define glGetNamedBufferParameteriv MANGLE(GetNamedBufferParameteriv)
|
|
#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV)
|
|
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
|
|
#define glGetNamedBufferPointerv MANGLE(GetNamedBufferPointerv)
|
|
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
|
|
#define glGetNamedBufferSubData MANGLE(GetNamedBufferSubData)
|
|
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
|
|
#define glGetNamedFramebufferAttachmentParameteriv MANGLE(GetNamedFramebufferAttachmentParameteriv)
|
|
#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT)
|
|
#define glGetNamedFramebufferParameteriv MANGLE(GetNamedFramebufferParameteriv)
|
|
#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
|
|
#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
|
|
#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
|
|
#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT)
|
|
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
|
|
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
|
|
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
|
|
#define glGetNamedRenderbufferParameteriv MANGLE(GetNamedRenderbufferParameteriv)
|
|
#define glGetNamedStringARB MANGLE(GetNamedStringARB)
|
|
#define glGetNamedStringivARB MANGLE(GetNamedStringivARB)
|
|
#define glGetnColorTableARB MANGLE(GetnColorTableARB)
|
|
#define glGetnColorTable MANGLE(GetnColorTable)
|
|
#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
|
|
#define glGetnCompressedTexImage MANGLE(GetnCompressedTexImage)
|
|
#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
|
|
#define glGetnConvolutionFilter MANGLE(GetnConvolutionFilter)
|
|
#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL)
|
|
#define glGetnHistogramARB MANGLE(GetnHistogramARB)
|
|
#define glGetnHistogram MANGLE(GetnHistogram)
|
|
#define glGetnMapdvARB MANGLE(GetnMapdvARB)
|
|
#define glGetnMapdv MANGLE(GetnMapdv)
|
|
#define glGetnMapfvARB MANGLE(GetnMapfvARB)
|
|
#define glGetnMapfv MANGLE(GetnMapfv)
|
|
#define glGetnMapivARB MANGLE(GetnMapivARB)
|
|
#define glGetnMapiv MANGLE(GetnMapiv)
|
|
#define glGetnMinmaxARB MANGLE(GetnMinmaxARB)
|
|
#define glGetnMinmax MANGLE(GetnMinmax)
|
|
#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB)
|
|
#define glGetnPixelMapfv MANGLE(GetnPixelMapfv)
|
|
#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB)
|
|
#define glGetnPixelMapuiv MANGLE(GetnPixelMapuiv)
|
|
#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB)
|
|
#define glGetnPixelMapusv MANGLE(GetnPixelMapusv)
|
|
#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB)
|
|
#define glGetnPolygonStipple MANGLE(GetnPolygonStipple)
|
|
#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB)
|
|
#define glGetnSeparableFilter MANGLE(GetnSeparableFilter)
|
|
#define glGetnTexImageARB MANGLE(GetnTexImageARB)
|
|
#define glGetnTexImage MANGLE(GetnTexImage)
|
|
#define glGetnUniformdvARB MANGLE(GetnUniformdvARB)
|
|
#define glGetnUniformdv MANGLE(GetnUniformdv)
|
|
#define glGetnUniformfvARB MANGLE(GetnUniformfvARB)
|
|
#define glGetnUniformfv MANGLE(GetnUniformfv)
|
|
#define glGetnUniformivARB MANGLE(GetnUniformivARB)
|
|
#define glGetnUniformiv MANGLE(GetnUniformiv)
|
|
#define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
|
|
#define glGetnUniformuiv MANGLE(GetnUniformuiv)
|
|
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
|
|
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
|
|
#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT)
|
|
#define glGetObjectLabel MANGLE(GetObjectLabel)
|
|
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
|
|
#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
|
|
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
|
|
#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel)
|
|
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
|
|
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
|
|
#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV)
|
|
#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV)
|
|
#define glGetPathCommandsNV MANGLE(GetPathCommandsNV)
|
|
#define glGetPathCoordsNV MANGLE(GetPathCoordsNV)
|
|
#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV)
|
|
#define glGetPathLengthNV MANGLE(GetPathLengthNV)
|
|
#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV)
|
|
#define glGetPathMetricsNV MANGLE(GetPathMetricsNV)
|
|
#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV)
|
|
#define glGetPathParameterivNV MANGLE(GetPathParameterivNV)
|
|
#define glGetPathSpacingNV MANGLE(GetPathSpacingNV)
|
|
#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV)
|
|
#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV)
|
|
#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL)
|
|
#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
|
|
#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
|
|
#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
|
|
#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
|
|
#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
|
|
#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
|
|
#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL)
|
|
#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL)
|
|
#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL)
|
|
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
|
|
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
|
|
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
|
|
#define glGetPixelMapxv MANGLE(GetPixelMapxv)
|
|
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
|
|
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
|
|
#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT)
|
|
#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT)
|
|
#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
|
|
#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT)
|
|
#define glGetPointervEXT MANGLE(GetPointervEXT)
|
|
#define glGetPointerv MANGLE(GetPointerv)
|
|
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
|
|
#define glGetProgramBinary MANGLE(GetProgramBinary)
|
|
#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
|
|
#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
|
|
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
|
|
#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
|
|
#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
|
|
#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv)
|
|
#define glGetProgramivARB MANGLE(GetProgramivARB)
|
|
#define glGetProgramiv MANGLE(GetProgramiv)
|
|
#define glGetProgramivNV MANGLE(GetProgramivNV)
|
|
#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
|
|
#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
|
|
#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV)
|
|
#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV)
|
|
#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
|
|
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
|
|
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
|
|
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
|
|
#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
|
|
#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
|
|
#define glGetProgramResourcefvNV MANGLE(GetProgramResourcefvNV)
|
|
#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex)
|
|
#define glGetProgramResourceiv MANGLE(GetProgramResourceiv)
|
|
#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex)
|
|
#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation)
|
|
#define glGetProgramResourceName MANGLE(GetProgramResourceName)
|
|
#define glGetProgramStageiv MANGLE(GetProgramStageiv)
|
|
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
|
|
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
|
|
#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV)
|
|
#define glGetQueryIndexediv MANGLE(GetQueryIndexediv)
|
|
#define glGetQueryivARB MANGLE(GetQueryivARB)
|
|
#define glGetQueryiv MANGLE(GetQueryiv)
|
|
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
|
|
#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v)
|
|
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
|
|
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
|
|
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
|
|
#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v)
|
|
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
|
|
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
|
|
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
|
|
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
|
|
#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv)
|
|
#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv)
|
|
#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv)
|
|
#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv)
|
|
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
|
|
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
|
|
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
|
|
#define glGetShaderiv MANGLE(GetShaderiv)
|
|
#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat)
|
|
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
|
|
#define glGetShaderSource MANGLE(GetShaderSource)
|
|
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
|
|
#define glGetStringi MANGLE(GetStringi)
|
|
#define glGetString MANGLE(GetString)
|
|
#define glGetSubroutineIndex MANGLE(GetSubroutineIndex)
|
|
#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation)
|
|
#define glGetSynciv MANGLE(GetSynciv)
|
|
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
|
|
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
|
|
#define glGetTexEnvfv MANGLE(GetTexEnvfv)
|
|
#define glGetTexEnviv MANGLE(GetTexEnviv)
|
|
#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES)
|
|
#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
|
|
#define glGetTexGendv MANGLE(GetTexGendv)
|
|
#define glGetTexGenfv MANGLE(GetTexGenfv)
|
|
#define glGetTexGeniv MANGLE(GetTexGeniv)
|
|
#define glGetTexGenxvOES MANGLE(GetTexGenxvOES)
|
|
#define glGetTexImage MANGLE(GetTexImage)
|
|
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
|
|
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
|
|
#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES)
|
|
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
|
|
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
|
|
#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
|
|
#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
|
|
#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
|
|
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
|
|
#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
|
|
#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES)
|
|
#define glGetTextureHandleARB MANGLE(GetTextureHandleARB)
|
|
#define glGetTextureHandleNV MANGLE(GetTextureHandleNV)
|
|
#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
|
|
#define glGetTextureImage MANGLE(GetTextureImage)
|
|
#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
|
|
#define glGetTextureLevelParameterfv MANGLE(GetTextureLevelParameterfv)
|
|
#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
|
|
#define glGetTextureLevelParameteriv MANGLE(GetTextureLevelParameteriv)
|
|
#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT)
|
|
#define glGetTextureParameterfv MANGLE(GetTextureParameterfv)
|
|
#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
|
|
#define glGetTextureParameterIiv MANGLE(GetTextureParameterIiv)
|
|
#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
|
|
#define glGetTextureParameterIuiv MANGLE(GetTextureParameterIuiv)
|
|
#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
|
|
#define glGetTextureParameteriv MANGLE(GetTextureParameteriv)
|
|
#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB)
|
|
#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV)
|
|
#define glGetTextureSubImage MANGLE(GetTextureSubImage)
|
|
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
|
|
#define glGetTransformFeedbacki64_v MANGLE(GetTransformFeedbacki64_v)
|
|
#define glGetTransformFeedbacki_v MANGLE(GetTransformFeedbacki_v)
|
|
#define glGetTransformFeedbackiv MANGLE(GetTransformFeedbackiv)
|
|
#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
|
|
#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
|
|
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
|
|
#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
|
|
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
|
|
#define glGetUniformdv MANGLE(GetUniformdv)
|
|
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
|
|
#define glGetUniformfv MANGLE(GetUniformfv)
|
|
#define glGetUniformi64vNV MANGLE(GetUniformi64vNV)
|
|
#define glGetUniformIndices MANGLE(GetUniformIndices)
|
|
#define glGetUniformivARB MANGLE(GetUniformivARB)
|
|
#define glGetUniformiv MANGLE(GetUniformiv)
|
|
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
|
|
#define glGetUniformLocation MANGLE(GetUniformLocation)
|
|
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
|
|
#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv)
|
|
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
|
|
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
|
|
#define glGetUniformuiv MANGLE(GetUniformuiv)
|
|
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
|
|
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
|
|
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
|
|
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
|
|
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
|
|
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
|
|
#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
|
|
#define glGetVertexArrayIndexed64iv MANGLE(GetVertexArrayIndexed64iv)
|
|
#define glGetVertexArrayIndexediv MANGLE(GetVertexArrayIndexediv)
|
|
#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT)
|
|
#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT)
|
|
#define glGetVertexArrayiv MANGLE(GetVertexArrayiv)
|
|
#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT)
|
|
#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT)
|
|
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
|
|
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
|
|
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
|
|
#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
|
|
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
|
|
#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
|
|
#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
|
|
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
|
|
#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
|
|
#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv)
|
|
#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
|
|
#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv)
|
|
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
|
|
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
|
|
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
|
|
#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
|
|
#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
|
|
#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
|
|
#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB)
|
|
#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
|
|
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
|
|
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
|
|
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
|
|
#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV)
|
|
#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV)
|
|
#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV)
|
|
#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV)
|
|
#define glGetVideoi64vNV MANGLE(GetVideoi64vNV)
|
|
#define glGetVideoivNV MANGLE(GetVideoivNV)
|
|
#define glGetVideoui64vNV MANGLE(GetVideoui64vNV)
|
|
#define glGetVideouivNV MANGLE(GetVideouivNV)
|
|
#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
|
|
#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
|
|
#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
|
|
#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
|
|
#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
|
|
#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
|
|
#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
|
|
#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
|
|
#define glHint MANGLE(Hint)
|
|
#define glHintPGI MANGLE(HintPGI)
|
|
#define glHistogramEXT MANGLE(HistogramEXT)
|
|
#define glHistogram MANGLE(Histogram)
|
|
#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
|
|
#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
|
|
#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
|
|
#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
|
|
#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
|
|
#define glImportSyncEXT MANGLE(ImportSyncEXT)
|
|
#define glIndexd MANGLE(Indexd)
|
|
#define glIndexdv MANGLE(Indexdv)
|
|
#define glIndexf MANGLE(Indexf)
|
|
#define glIndexFormatNV MANGLE(IndexFormatNV)
|
|
#define glIndexFuncEXT MANGLE(IndexFuncEXT)
|
|
#define glIndexfv MANGLE(Indexfv)
|
|
#define glIndexi MANGLE(Indexi)
|
|
#define glIndexiv MANGLE(Indexiv)
|
|
#define glIndexMask MANGLE(IndexMask)
|
|
#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
|
|
#define glIndexPointerEXT MANGLE(IndexPointerEXT)
|
|
#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
|
|
#define glIndexPointer MANGLE(IndexPointer)
|
|
#define glIndexs MANGLE(Indexs)
|
|
#define glIndexsv MANGLE(Indexsv)
|
|
#define glIndexub MANGLE(Indexub)
|
|
#define glIndexubv MANGLE(Indexubv)
|
|
#define glIndexxOES MANGLE(IndexxOES)
|
|
#define glIndexxvOES MANGLE(IndexxvOES)
|
|
#define glInitNames MANGLE(InitNames)
|
|
#define glInsertComponentEXT MANGLE(InsertComponentEXT)
|
|
#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT)
|
|
#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
|
|
#define glInterleavedArrays MANGLE(InterleavedArrays)
|
|
#define glInterpolatePathsNV MANGLE(InterpolatePathsNV)
|
|
#define glInvalidateBufferData MANGLE(InvalidateBufferData)
|
|
#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData)
|
|
#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer)
|
|
#define glInvalidateNamedFramebufferData MANGLE(InvalidateNamedFramebufferData)
|
|
#define glInvalidateNamedFramebufferSubData MANGLE(InvalidateNamedFramebufferSubData)
|
|
#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer)
|
|
#define glInvalidateTexImage MANGLE(InvalidateTexImage)
|
|
#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage)
|
|
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
|
|
#define glIsBufferARB MANGLE(IsBufferARB)
|
|
#define glIsBuffer MANGLE(IsBuffer)
|
|
#define glIsBufferResidentNV MANGLE(IsBufferResidentNV)
|
|
#define glIsEnabledi MANGLE(IsEnabledi)
|
|
#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
|
|
#define glIsEnabled MANGLE(IsEnabled)
|
|
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
|
|
#define glIsFenceNV MANGLE(IsFenceNV)
|
|
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
|
|
#define glIsFramebuffer MANGLE(IsFramebuffer)
|
|
#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB)
|
|
#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV)
|
|
#define glIsList MANGLE(IsList)
|
|
#define glIsNameAMD MANGLE(IsNameAMD)
|
|
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
|
|
#define glIsNamedStringARB MANGLE(IsNamedStringARB)
|
|
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
|
|
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
|
|
#define glIsPathNV MANGLE(IsPathNV)
|
|
#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV)
|
|
#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV)
|
|
#define glIsProgramARB MANGLE(IsProgramARB)
|
|
#define glIsProgram MANGLE(IsProgram)
|
|
#define glIsProgramNV MANGLE(IsProgramNV)
|
|
#define glIsProgramPipeline MANGLE(IsProgramPipeline)
|
|
#define glIsQueryARB MANGLE(IsQueryARB)
|
|
#define glIsQuery MANGLE(IsQuery)
|
|
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
|
|
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
|
|
#define glIsSampler MANGLE(IsSampler)
|
|
#define glIsShader MANGLE(IsShader)
|
|
#define glIsSync MANGLE(IsSync)
|
|
#define glIsTextureEXT MANGLE(IsTextureEXT)
|
|
#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB)
|
|
#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV)
|
|
#define glIsTexture MANGLE(IsTexture)
|
|
#define glIsTransformFeedback MANGLE(IsTransformFeedback)
|
|
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
|
|
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
|
|
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
|
|
#define glIsVertexArray MANGLE(IsVertexArray)
|
|
#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
|
|
#define glLabelObjectEXT MANGLE(LabelObjectEXT)
|
|
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
|
|
#define glLightf MANGLE(Lightf)
|
|
#define glLightfv MANGLE(Lightfv)
|
|
#define glLighti MANGLE(Lighti)
|
|
#define glLightiv MANGLE(Lightiv)
|
|
#define glLightModelf MANGLE(LightModelf)
|
|
#define glLightModelfv MANGLE(LightModelfv)
|
|
#define glLightModeli MANGLE(LightModeli)
|
|
#define glLightModeliv MANGLE(LightModeliv)
|
|
#define glLightModelxOES MANGLE(LightModelxOES)
|
|
#define glLightModelxvOES MANGLE(LightModelxvOES)
|
|
#define glLightxOES MANGLE(LightxOES)
|
|
#define glLightxvOES MANGLE(LightxvOES)
|
|
#define glLineStipple MANGLE(LineStipple)
|
|
#define glLineWidth MANGLE(LineWidth)
|
|
#define glLineWidthxOES MANGLE(LineWidthxOES)
|
|
#define glLinkProgramARB MANGLE(LinkProgramARB)
|
|
#define glLinkProgram MANGLE(LinkProgram)
|
|
#define glListBase MANGLE(ListBase)
|
|
#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
|
|
#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
|
|
#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
|
|
#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
|
|
#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
|
|
#define glLoadIdentity MANGLE(LoadIdentity)
|
|
#define glLoadMatrixd MANGLE(LoadMatrixd)
|
|
#define glLoadMatrixf MANGLE(LoadMatrixf)
|
|
#define glLoadMatrixxOES MANGLE(LoadMatrixxOES)
|
|
#define glLoadName MANGLE(LoadName)
|
|
#define glLoadProgramNV MANGLE(LoadProgramNV)
|
|
#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
|
|
#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
|
|
#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
|
|
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
|
|
#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES)
|
|
#define glLockArraysEXT MANGLE(LockArraysEXT)
|
|
#define glLogicOp MANGLE(LogicOp)
|
|
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
|
|
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
|
|
#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB)
|
|
#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV)
|
|
#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB)
|
|
#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV)
|
|
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
|
|
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
|
|
#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB)
|
|
#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV)
|
|
#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB)
|
|
#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV)
|
|
#define glMap1d MANGLE(Map1d)
|
|
#define glMap1f MANGLE(Map1f)
|
|
#define glMap1xOES MANGLE(Map1xOES)
|
|
#define glMap2d MANGLE(Map2d)
|
|
#define glMap2f MANGLE(Map2f)
|
|
#define glMap2xOES MANGLE(Map2xOES)
|
|
#define glMapBufferARB MANGLE(MapBufferARB)
|
|
#define glMapBuffer MANGLE(MapBuffer)
|
|
#define glMapBufferRange MANGLE(MapBufferRange)
|
|
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
|
|
#define glMapGrid1d MANGLE(MapGrid1d)
|
|
#define glMapGrid1f MANGLE(MapGrid1f)
|
|
#define glMapGrid1xOES MANGLE(MapGrid1xOES)
|
|
#define glMapGrid2d MANGLE(MapGrid2d)
|
|
#define glMapGrid2f MANGLE(MapGrid2f)
|
|
#define glMapGrid2xOES MANGLE(MapGrid2xOES)
|
|
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
|
|
#define glMapNamedBuffer MANGLE(MapNamedBuffer)
|
|
#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
|
|
#define glMapNamedBufferRange MANGLE(MapNamedBufferRange)
|
|
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
|
|
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
|
|
#define glMapParameterivNV MANGLE(MapParameterivNV)
|
|
#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL)
|
|
#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
|
|
#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
|
|
#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
|
|
#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE)
|
|
#define glMaterialf MANGLE(Materialf)
|
|
#define glMaterialfv MANGLE(Materialfv)
|
|
#define glMateriali MANGLE(Materiali)
|
|
#define glMaterialiv MANGLE(Materialiv)
|
|
#define glMaterialxOES MANGLE(MaterialxOES)
|
|
#define glMaterialxvOES MANGLE(MaterialxvOES)
|
|
#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
|
|
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
|
|
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
|
|
#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
|
|
#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
|
|
#define glMatrixLoad3x2fNV MANGLE(MatrixLoad3x2fNV)
|
|
#define glMatrixLoad3x3fNV MANGLE(MatrixLoad3x3fNV)
|
|
#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT)
|
|
#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT)
|
|
#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT)
|
|
#define glMatrixLoadTranspose3x3fNV MANGLE(MatrixLoadTranspose3x3fNV)
|
|
#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT)
|
|
#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT)
|
|
#define glMatrixMode MANGLE(MatrixMode)
|
|
#define glMatrixMult3x2fNV MANGLE(MatrixMult3x2fNV)
|
|
#define glMatrixMult3x3fNV MANGLE(MatrixMult3x3fNV)
|
|
#define glMatrixMultdEXT MANGLE(MatrixMultdEXT)
|
|
#define glMatrixMultfEXT MANGLE(MatrixMultfEXT)
|
|
#define glMatrixMultTranspose3x3fNV MANGLE(MatrixMultTranspose3x3fNV)
|
|
#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT)
|
|
#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT)
|
|
#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT)
|
|
#define glMatrixPopEXT MANGLE(MatrixPopEXT)
|
|
#define glMatrixPushEXT MANGLE(MatrixPushEXT)
|
|
#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT)
|
|
#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT)
|
|
#define glMatrixScaledEXT MANGLE(MatrixScaledEXT)
|
|
#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
|
|
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
|
|
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
|
|
#define glMemoryBarrierByRegion MANGLE(MemoryBarrierByRegion)
|
|
#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
|
|
#define glMemoryBarrier MANGLE(MemoryBarrier)
|
|
#define glMinmaxEXT MANGLE(MinmaxEXT)
|
|
#define glMinmax MANGLE(Minmax)
|
|
#define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
|
|
#define glMinSampleShading MANGLE(MinSampleShading)
|
|
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
|
|
#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD)
|
|
#define glMultiDrawArraysIndirectBindlessCountNV MANGLE(MultiDrawArraysIndirectBindlessCountNV)
|
|
#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV)
|
|
#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB)
|
|
#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect)
|
|
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
|
|
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
|
|
#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
|
|
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
|
|
#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD)
|
|
#define glMultiDrawElementsIndirectBindlessCountNV MANGLE(MultiDrawElementsIndirectBindlessCountNV)
|
|
#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV)
|
|
#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB)
|
|
#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect)
|
|
#define glMultiDrawElements MANGLE(MultiDrawElements)
|
|
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
|
|
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
|
|
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
|
|
#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
|
|
#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES)
|
|
#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES)
|
|
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
|
|
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
|
|
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
|
|
#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
|
|
#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
|
|
#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
|
|
#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
|
|
#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
|
|
#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
|
|
#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
|
|
#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
|
|
#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
|
|
#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
|
|
#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
|
|
#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
|
|
#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
|
|
#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
|
|
#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
|
|
#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES)
|
|
#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES)
|
|
#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES)
|
|
#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES)
|
|
#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
|
|
#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
|
|
#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
|
|
#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
|
|
#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
|
|
#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
|
|
#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
|
|
#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
|
|
#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
|
|
#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
|
|
#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
|
|
#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
|
|
#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
|
|
#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
|
|
#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
|
|
#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
|
|
#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
|
|
#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
|
|
#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES)
|
|
#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES)
|
|
#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES)
|
|
#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES)
|
|
#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
|
|
#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
|
|
#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
|
|
#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
|
|
#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
|
|
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
|
|
#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
|
|
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
|
|
#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
|
|
#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
|
|
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
|
|
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
|
|
#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
|
|
#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
|
|
#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
|
|
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
|
|
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
|
|
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
|
|
#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES)
|
|
#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES)
|
|
#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES)
|
|
#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES)
|
|
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
|
|
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
|
|
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
|
|
#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
|
|
#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
|
|
#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
|
|
#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
|
|
#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
|
|
#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
|
|
#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
|
|
#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
|
|
#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
|
|
#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
|
|
#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
|
|
#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
|
|
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
|
|
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
|
|
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
|
|
#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES)
|
|
#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES)
|
|
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
|
|
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
|
|
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
|
|
#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv)
|
|
#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
|
|
#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv)
|
|
#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
|
|
#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv)
|
|
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
|
|
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
|
|
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
|
|
#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT)
|
|
#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT)
|
|
#define glMultiTexGendEXT MANGLE(MultiTexGendEXT)
|
|
#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT)
|
|
#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT)
|
|
#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT)
|
|
#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT)
|
|
#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT)
|
|
#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT)
|
|
#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT)
|
|
#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT)
|
|
#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT)
|
|
#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT)
|
|
#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT)
|
|
#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT)
|
|
#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT)
|
|
#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT)
|
|
#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT)
|
|
#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT)
|
|
#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT)
|
|
#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
|
|
#define glMultMatrixd MANGLE(MultMatrixd)
|
|
#define glMultMatrixf MANGLE(MultMatrixf)
|
|
#define glMultMatrixxOES MANGLE(MultMatrixxOES)
|
|
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
|
|
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
|
|
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
|
|
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
|
|
#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES)
|
|
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
|
|
#define glNamedBufferData MANGLE(NamedBufferData)
|
|
#define glNamedBufferPageCommitmentARB MANGLE(NamedBufferPageCommitmentARB)
|
|
#define glNamedBufferPageCommitmentEXT MANGLE(NamedBufferPageCommitmentEXT)
|
|
#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT)
|
|
#define glNamedBufferStorage MANGLE(NamedBufferStorage)
|
|
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
|
|
#define glNamedBufferSubData MANGLE(NamedBufferSubData)
|
|
#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
|
|
#define glNamedFramebufferDrawBuffer MANGLE(NamedFramebufferDrawBuffer)
|
|
#define glNamedFramebufferDrawBuffers MANGLE(NamedFramebufferDrawBuffers)
|
|
#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT)
|
|
#define glNamedFramebufferParameteri MANGLE(NamedFramebufferParameteri)
|
|
#define glNamedFramebufferReadBuffer MANGLE(NamedFramebufferReadBuffer)
|
|
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
|
|
#define glNamedFramebufferRenderbuffer MANGLE(NamedFramebufferRenderbuffer)
|
|
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
|
|
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
|
|
#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT)
|
|
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
|
|
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
|
|
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
|
|
#define glNamedFramebufferTextureLayer MANGLE(NamedFramebufferTextureLayer)
|
|
#define glNamedFramebufferTexture MANGLE(NamedFramebufferTexture)
|
|
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
|
|
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
|
|
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
|
|
#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT)
|
|
#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT)
|
|
#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT)
|
|
#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT)
|
|
#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT)
|
|
#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT)
|
|
#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT)
|
|
#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT)
|
|
#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT)
|
|
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
|
|
#define glNamedRenderbufferStorage MANGLE(NamedRenderbufferStorage)
|
|
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
|
|
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
|
|
#define glNamedRenderbufferStorageMultisample MANGLE(NamedRenderbufferStorageMultisample)
|
|
#define glNamedStringARB MANGLE(NamedStringARB)
|
|
#define glNewList MANGLE(NewList)
|
|
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
|
|
#define glNormal3b MANGLE(Normal3b)
|
|
#define glNormal3bv MANGLE(Normal3bv)
|
|
#define glNormal3d MANGLE(Normal3d)
|
|
#define glNormal3dv MANGLE(Normal3dv)
|
|
#define glNormal3f MANGLE(Normal3f)
|
|
#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
|
|
#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
|
|
#define glNormal3fv MANGLE(Normal3fv)
|
|
#define glNormal3hNV MANGLE(Normal3hNV)
|
|
#define glNormal3hvNV MANGLE(Normal3hvNV)
|
|
#define glNormal3i MANGLE(Normal3i)
|
|
#define glNormal3iv MANGLE(Normal3iv)
|
|
#define glNormal3s MANGLE(Normal3s)
|
|
#define glNormal3sv MANGLE(Normal3sv)
|
|
#define glNormal3xOES MANGLE(Normal3xOES)
|
|
#define glNormal3xvOES MANGLE(Normal3xvOES)
|
|
#define glNormalFormatNV MANGLE(NormalFormatNV)
|
|
#define glNormalP3ui MANGLE(NormalP3ui)
|
|
#define glNormalP3uiv MANGLE(NormalP3uiv)
|
|
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
|
|
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
|
|
#define glNormalPointer MANGLE(NormalPointer)
|
|
#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
|
|
#define glNormalStream3bATI MANGLE(NormalStream3bATI)
|
|
#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
|
|
#define glNormalStream3dATI MANGLE(NormalStream3dATI)
|
|
#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
|
|
#define glNormalStream3fATI MANGLE(NormalStream3fATI)
|
|
#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
|
|
#define glNormalStream3iATI MANGLE(NormalStream3iATI)
|
|
#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
|
|
#define glNormalStream3sATI MANGLE(NormalStream3sATI)
|
|
#define glNormalStream3svATI MANGLE(NormalStream3svATI)
|
|
#define glObjectLabel MANGLE(ObjectLabel)
|
|
#define glObjectPtrLabel MANGLE(ObjectPtrLabel)
|
|
#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
|
|
#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
|
|
#define glOrthofOES MANGLE(OrthofOES)
|
|
#define glOrtho MANGLE(Ortho)
|
|
#define glOrthoxOES MANGLE(OrthoxOES)
|
|
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
|
|
#define glPassThrough MANGLE(PassThrough)
|
|
#define glPassThroughxOES MANGLE(PassThroughxOES)
|
|
#define glPatchParameterfv MANGLE(PatchParameterfv)
|
|
#define glPatchParameteri MANGLE(PatchParameteri)
|
|
#define glPathColorGenNV MANGLE(PathColorGenNV)
|
|
#define glPathCommandsNV MANGLE(PathCommandsNV)
|
|
#define glPathCoordsNV MANGLE(PathCoordsNV)
|
|
#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV)
|
|
#define glPathDashArrayNV MANGLE(PathDashArrayNV)
|
|
#define glPathFogGenNV MANGLE(PathFogGenNV)
|
|
#define glPathGlyphIndexArrayNV MANGLE(PathGlyphIndexArrayNV)
|
|
#define glPathGlyphIndexRangeNV MANGLE(PathGlyphIndexRangeNV)
|
|
#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV)
|
|
#define glPathGlyphsNV MANGLE(PathGlyphsNV)
|
|
#define glPathMemoryGlyphIndexArrayNV MANGLE(PathMemoryGlyphIndexArrayNV)
|
|
#define glPathParameterfNV MANGLE(PathParameterfNV)
|
|
#define glPathParameterfvNV MANGLE(PathParameterfvNV)
|
|
#define glPathParameteriNV MANGLE(PathParameteriNV)
|
|
#define glPathParameterivNV MANGLE(PathParameterivNV)
|
|
#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV)
|
|
#define glPathStencilFuncNV MANGLE(PathStencilFuncNV)
|
|
#define glPathStringNV MANGLE(PathStringNV)
|
|
#define glPathSubCommandsNV MANGLE(PathSubCommandsNV)
|
|
#define glPathSubCoordsNV MANGLE(PathSubCoordsNV)
|
|
#define glPathTexGenNV MANGLE(PathTexGenNV)
|
|
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
|
|
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
|
|
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
|
|
#define glPixelMapfv MANGLE(PixelMapfv)
|
|
#define glPixelMapuiv MANGLE(PixelMapuiv)
|
|
#define glPixelMapusv MANGLE(PixelMapusv)
|
|
#define glPixelMapx MANGLE(PixelMapx)
|
|
#define glPixelStoref MANGLE(PixelStoref)
|
|
#define glPixelStorei MANGLE(PixelStorei)
|
|
#define glPixelStorex MANGLE(PixelStorex)
|
|
#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
|
|
#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
|
|
#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
|
|
#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
|
|
#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
|
|
#define glPixelTransferf MANGLE(PixelTransferf)
|
|
#define glPixelTransferi MANGLE(PixelTransferi)
|
|
#define glPixelTransferxOES MANGLE(PixelTransferxOES)
|
|
#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
|
|
#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
|
|
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
|
|
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
|
|
#define glPixelZoom MANGLE(PixelZoom)
|
|
#define glPixelZoomxOES MANGLE(PixelZoomxOES)
|
|
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
|
|
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
|
|
#define glPointAlongPathNV MANGLE(PointAlongPathNV)
|
|
#define glPointParameterfARB MANGLE(PointParameterfARB)
|
|
#define glPointParameterfEXT MANGLE(PointParameterfEXT)
|
|
#define glPointParameterf MANGLE(PointParameterf)
|
|
#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
|
|
#define glPointParameterfvARB MANGLE(PointParameterfvARB)
|
|
#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
|
|
#define glPointParameterfv MANGLE(PointParameterfv)
|
|
#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
|
|
#define glPointParameteri MANGLE(PointParameteri)
|
|
#define glPointParameteriNV MANGLE(PointParameteriNV)
|
|
#define glPointParameteriv MANGLE(PointParameteriv)
|
|
#define glPointParameterivNV MANGLE(PointParameterivNV)
|
|
#define glPointParameterxvOES MANGLE(PointParameterxvOES)
|
|
#define glPointSize MANGLE(PointSize)
|
|
#define glPointSizexOES MANGLE(PointSizexOES)
|
|
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
|
|
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
|
|
#define glPolygonMode MANGLE(PolygonMode)
|
|
#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
|
|
#define glPolygonOffset MANGLE(PolygonOffset)
|
|
#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES)
|
|
#define glPolygonStipple MANGLE(PolygonStipple)
|
|
#define glPopAttrib MANGLE(PopAttrib)
|
|
#define glPopClientAttrib MANGLE(PopClientAttrib)
|
|
#define glPopDebugGroup MANGLE(PopDebugGroup)
|
|
#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT)
|
|
#define glPopMatrix MANGLE(PopMatrix)
|
|
#define glPopName MANGLE(PopName)
|
|
#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
|
|
#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV)
|
|
#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex)
|
|
#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
|
|
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
|
|
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
|
|
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
|
|
#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES)
|
|
#define glProgramBinary MANGLE(ProgramBinary)
|
|
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
|
|
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
|
|
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
|
|
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
|
|
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
|
|
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
|
|
#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
|
|
#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV)
|
|
#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV)
|
|
#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV)
|
|
#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV)
|
|
#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
|
|
#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV)
|
|
#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV)
|
|
#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
|
|
#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
|
|
#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
|
|
#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
|
|
#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV)
|
|
#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV)
|
|
#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV)
|
|
#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV)
|
|
#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
|
|
#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV)
|
|
#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV)
|
|
#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
|
|
#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
|
|
#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
|
|
#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
|
|
#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
|
|
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
|
|
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
|
|
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
|
|
#define glProgramParameteriARB MANGLE(ProgramParameteriARB)
|
|
#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
|
|
#define glProgramParameteri MANGLE(ProgramParameteri)
|
|
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
|
|
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
|
|
#define glProgramPathFragmentInputGenNV MANGLE(ProgramPathFragmentInputGenNV)
|
|
#define glProgramStringARB MANGLE(ProgramStringARB)
|
|
#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV)
|
|
#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT)
|
|
#define glProgramUniform1d MANGLE(ProgramUniform1d)
|
|
#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT)
|
|
#define glProgramUniform1dv MANGLE(ProgramUniform1dv)
|
|
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
|
|
#define glProgramUniform1f MANGLE(ProgramUniform1f)
|
|
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
|
|
#define glProgramUniform1fv MANGLE(ProgramUniform1fv)
|
|
#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV)
|
|
#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV)
|
|
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
|
|
#define glProgramUniform1i MANGLE(ProgramUniform1i)
|
|
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
|
|
#define glProgramUniform1iv MANGLE(ProgramUniform1iv)
|
|
#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV)
|
|
#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV)
|
|
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
|
|
#define glProgramUniform1ui MANGLE(ProgramUniform1ui)
|
|
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
|
|
#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv)
|
|
#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT)
|
|
#define glProgramUniform2d MANGLE(ProgramUniform2d)
|
|
#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT)
|
|
#define glProgramUniform2dv MANGLE(ProgramUniform2dv)
|
|
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
|
|
#define glProgramUniform2f MANGLE(ProgramUniform2f)
|
|
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
|
|
#define glProgramUniform2fv MANGLE(ProgramUniform2fv)
|
|
#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV)
|
|
#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV)
|
|
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
|
|
#define glProgramUniform2i MANGLE(ProgramUniform2i)
|
|
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
|
|
#define glProgramUniform2iv MANGLE(ProgramUniform2iv)
|
|
#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV)
|
|
#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV)
|
|
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
|
|
#define glProgramUniform2ui MANGLE(ProgramUniform2ui)
|
|
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
|
|
#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv)
|
|
#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT)
|
|
#define glProgramUniform3d MANGLE(ProgramUniform3d)
|
|
#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT)
|
|
#define glProgramUniform3dv MANGLE(ProgramUniform3dv)
|
|
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
|
|
#define glProgramUniform3f MANGLE(ProgramUniform3f)
|
|
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
|
|
#define glProgramUniform3fv MANGLE(ProgramUniform3fv)
|
|
#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV)
|
|
#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV)
|
|
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
|
|
#define glProgramUniform3i MANGLE(ProgramUniform3i)
|
|
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
|
|
#define glProgramUniform3iv MANGLE(ProgramUniform3iv)
|
|
#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV)
|
|
#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV)
|
|
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
|
|
#define glProgramUniform3ui MANGLE(ProgramUniform3ui)
|
|
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
|
|
#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv)
|
|
#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT)
|
|
#define glProgramUniform4d MANGLE(ProgramUniform4d)
|
|
#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT)
|
|
#define glProgramUniform4dv MANGLE(ProgramUniform4dv)
|
|
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
|
|
#define glProgramUniform4f MANGLE(ProgramUniform4f)
|
|
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
|
|
#define glProgramUniform4fv MANGLE(ProgramUniform4fv)
|
|
#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV)
|
|
#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV)
|
|
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
|
|
#define glProgramUniform4i MANGLE(ProgramUniform4i)
|
|
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
|
|
#define glProgramUniform4iv MANGLE(ProgramUniform4iv)
|
|
#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV)
|
|
#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV)
|
|
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
|
|
#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
|
|
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
|
|
#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
|
|
#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB)
|
|
#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV)
|
|
#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB)
|
|
#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV)
|
|
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
|
|
#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
|
|
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
|
|
#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv)
|
|
#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT)
|
|
#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv)
|
|
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
|
|
#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv)
|
|
#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT)
|
|
#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv)
|
|
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
|
|
#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv)
|
|
#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT)
|
|
#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv)
|
|
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
|
|
#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv)
|
|
#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT)
|
|
#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv)
|
|
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
|
|
#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv)
|
|
#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT)
|
|
#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv)
|
|
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
|
|
#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv)
|
|
#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT)
|
|
#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv)
|
|
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
|
|
#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv)
|
|
#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT)
|
|
#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv)
|
|
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
|
|
#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv)
|
|
#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT)
|
|
#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv)
|
|
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
|
|
#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv)
|
|
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
|
|
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
|
|
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
|
|
#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT)
|
|
#define glProvokingVertex MANGLE(ProvokingVertex)
|
|
#define glPushAttrib MANGLE(PushAttrib)
|
|
#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
|
|
#define glPushClientAttrib MANGLE(PushClientAttrib)
|
|
#define glPushDebugGroup MANGLE(PushDebugGroup)
|
|
#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT)
|
|
#define glPushMatrix MANGLE(PushMatrix)
|
|
#define glPushName MANGLE(PushName)
|
|
#define glQueryCounter MANGLE(QueryCounter)
|
|
#define glQueryMatrixxOES MANGLE(QueryMatrixxOES)
|
|
#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD)
|
|
#define glRasterPos2d MANGLE(RasterPos2d)
|
|
#define glRasterPos2dv MANGLE(RasterPos2dv)
|
|
#define glRasterPos2f MANGLE(RasterPos2f)
|
|
#define glRasterPos2fv MANGLE(RasterPos2fv)
|
|
#define glRasterPos2i MANGLE(RasterPos2i)
|
|
#define glRasterPos2iv MANGLE(RasterPos2iv)
|
|
#define glRasterPos2s MANGLE(RasterPos2s)
|
|
#define glRasterPos2sv MANGLE(RasterPos2sv)
|
|
#define glRasterPos2xOES MANGLE(RasterPos2xOES)
|
|
#define glRasterPos2xvOES MANGLE(RasterPos2xvOES)
|
|
#define glRasterPos3d MANGLE(RasterPos3d)
|
|
#define glRasterPos3dv MANGLE(RasterPos3dv)
|
|
#define glRasterPos3f MANGLE(RasterPos3f)
|
|
#define glRasterPos3fv MANGLE(RasterPos3fv)
|
|
#define glRasterPos3i MANGLE(RasterPos3i)
|
|
#define glRasterPos3iv MANGLE(RasterPos3iv)
|
|
#define glRasterPos3s MANGLE(RasterPos3s)
|
|
#define glRasterPos3sv MANGLE(RasterPos3sv)
|
|
#define glRasterPos3xOES MANGLE(RasterPos3xOES)
|
|
#define glRasterPos3xvOES MANGLE(RasterPos3xvOES)
|
|
#define glRasterPos4d MANGLE(RasterPos4d)
|
|
#define glRasterPos4dv MANGLE(RasterPos4dv)
|
|
#define glRasterPos4f MANGLE(RasterPos4f)
|
|
#define glRasterPos4fv MANGLE(RasterPos4fv)
|
|
#define glRasterPos4i MANGLE(RasterPos4i)
|
|
#define glRasterPos4iv MANGLE(RasterPos4iv)
|
|
#define glRasterPos4s MANGLE(RasterPos4s)
|
|
#define glRasterPos4sv MANGLE(RasterPos4sv)
|
|
#define glRasterPos4xOES MANGLE(RasterPos4xOES)
|
|
#define glRasterPos4xvOES MANGLE(RasterPos4xvOES)
|
|
#define glReadBuffer MANGLE(ReadBuffer)
|
|
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
|
|
#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
|
|
#define glReadnPixels MANGLE(ReadnPixels)
|
|
#define glReadPixels MANGLE(ReadPixels)
|
|
#define glRectd MANGLE(Rectd)
|
|
#define glRectdv MANGLE(Rectdv)
|
|
#define glRectf MANGLE(Rectf)
|
|
#define glRectfv MANGLE(Rectfv)
|
|
#define glRecti MANGLE(Recti)
|
|
#define glRectiv MANGLE(Rectiv)
|
|
#define glRects MANGLE(Rects)
|
|
#define glRectsv MANGLE(Rectsv)
|
|
#define glRectxOES MANGLE(RectxOES)
|
|
#define glRectxvOES MANGLE(RectxvOES)
|
|
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
|
|
#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
|
|
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
|
|
#define glRenderbufferStorage MANGLE(RenderbufferStorage)
|
|
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
|
|
#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
|
|
#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample)
|
|
#define glRenderMode MANGLE(RenderMode)
|
|
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
|
|
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
|
|
#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
|
|
#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
|
|
#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
|
|
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
|
|
#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
|
|
#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
|
|
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
|
|
#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
|
|
#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
|
|
#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
|
|
#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
|
|
#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
|
|
#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
|
|
#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
|
|
#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
|
|
#define glResetHistogram MANGLE(ResetHistogram)
|
|
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
|
|
#define glResetMinmax MANGLE(ResetMinmax)
|
|
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
|
|
#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback)
|
|
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
|
|
#define glRotated MANGLE(Rotated)
|
|
#define glRotatef MANGLE(Rotatef)
|
|
#define glRotatexOES MANGLE(RotatexOES)
|
|
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
|
|
#define glSampleCoverage MANGLE(SampleCoverage)
|
|
#define glSampleCoverageOES MANGLE(SampleCoverageOES)
|
|
#define glSampleMapATI MANGLE(SampleMapATI)
|
|
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
|
|
#define glSampleMaski MANGLE(SampleMaski)
|
|
#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV)
|
|
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
|
|
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
|
|
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
|
|
#define glSamplerParameterf MANGLE(SamplerParameterf)
|
|
#define glSamplerParameterfv MANGLE(SamplerParameterfv)
|
|
#define glSamplerParameterIiv MANGLE(SamplerParameterIiv)
|
|
#define glSamplerParameteri MANGLE(SamplerParameteri)
|
|
#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv)
|
|
#define glSamplerParameteriv MANGLE(SamplerParameteriv)
|
|
#define glScaled MANGLE(Scaled)
|
|
#define glScalef MANGLE(Scalef)
|
|
#define glScalexOES MANGLE(ScalexOES)
|
|
#define glScissorArrayv MANGLE(ScissorArrayv)
|
|
#define glScissorIndexed MANGLE(ScissorIndexed)
|
|
#define glScissorIndexedv MANGLE(ScissorIndexedv)
|
|
#define glScissor MANGLE(Scissor)
|
|
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
|
|
#define glSecondaryColor3b MANGLE(SecondaryColor3b)
|
|
#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
|
|
#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
|
|
#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
|
|
#define glSecondaryColor3d MANGLE(SecondaryColor3d)
|
|
#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
|
|
#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
|
|
#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
|
|
#define glSecondaryColor3f MANGLE(SecondaryColor3f)
|
|
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
|
|
#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
|
|
#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
|
|
#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
|
|
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
|
|
#define glSecondaryColor3i MANGLE(SecondaryColor3i)
|
|
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
|
|
#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
|
|
#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
|
|
#define glSecondaryColor3s MANGLE(SecondaryColor3s)
|
|
#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
|
|
#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
|
|
#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
|
|
#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
|
|
#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
|
|
#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
|
|
#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
|
|
#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
|
|
#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
|
|
#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
|
|
#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
|
|
#define glSecondaryColor3us MANGLE(SecondaryColor3us)
|
|
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
|
|
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
|
|
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
|
|
#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui)
|
|
#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv)
|
|
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
|
|
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
|
|
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
|
|
#define glSelectBuffer MANGLE(SelectBuffer)
|
|
#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD)
|
|
#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
|
|
#define glSeparableFilter2D MANGLE(SeparableFilter2D)
|
|
#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
|
|
#define glSetFenceNV MANGLE(SetFenceNV)
|
|
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
|
|
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
|
|
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
|
|
#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD)
|
|
#define glShadeModel MANGLE(ShadeModel)
|
|
#define glShaderBinary MANGLE(ShaderBinary)
|
|
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
|
|
#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
|
|
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
|
|
#define glShaderSourceARB MANGLE(ShaderSourceARB)
|
|
#define glShaderSource MANGLE(ShaderSource)
|
|
#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding)
|
|
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
|
|
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
|
|
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
|
|
#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
|
|
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
|
|
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
|
|
#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
|
|
#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV)
|
|
#define glStencilFillPathNV MANGLE(StencilFillPathNV)
|
|
#define glStencilFunc MANGLE(StencilFunc)
|
|
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
|
|
#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
|
|
#define glStencilMask MANGLE(StencilMask)
|
|
#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
|
|
#define glStencilOp MANGLE(StencilOp)
|
|
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
|
|
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
|
|
#define glStencilOpValueAMD MANGLE(StencilOpValueAMD)
|
|
#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV)
|
|
#define glStencilStrokePathNV MANGLE(StencilStrokePathNV)
|
|
#define glStencilThenCoverFillPathInstancedNV MANGLE(StencilThenCoverFillPathInstancedNV)
|
|
#define glStencilThenCoverFillPathNV MANGLE(StencilThenCoverFillPathNV)
|
|
#define glStencilThenCoverStrokePathInstancedNV MANGLE(StencilThenCoverStrokePathInstancedNV)
|
|
#define glStencilThenCoverStrokePathNV MANGLE(StencilThenCoverStrokePathNV)
|
|
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
|
|
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
|
|
#define glSwizzleEXT MANGLE(SwizzleEXT)
|
|
#define glSyncTextureINTEL MANGLE(SyncTextureINTEL)
|
|
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
|
|
#define glTangent3bEXT MANGLE(Tangent3bEXT)
|
|
#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
|
|
#define glTangent3dEXT MANGLE(Tangent3dEXT)
|
|
#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
|
|
#define glTangent3fEXT MANGLE(Tangent3fEXT)
|
|
#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
|
|
#define glTangent3iEXT MANGLE(Tangent3iEXT)
|
|
#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
|
|
#define glTangent3sEXT MANGLE(Tangent3sEXT)
|
|
#define glTangent3svEXT MANGLE(Tangent3svEXT)
|
|
#define glTangentPointerEXT MANGLE(TangentPointerEXT)
|
|
#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
|
|
#define glTessellationFactorAMD MANGLE(TessellationFactorAMD)
|
|
#define glTessellationModeAMD MANGLE(TessellationModeAMD)
|
|
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
|
|
#define glTestFenceNV MANGLE(TestFenceNV)
|
|
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
|
|
#define glTexBufferARB MANGLE(TexBufferARB)
|
|
#define glTexBufferEXT MANGLE(TexBufferEXT)
|
|
#define glTexBuffer MANGLE(TexBuffer)
|
|
#define glTexBufferRange MANGLE(TexBufferRange)
|
|
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
|
|
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
|
|
#define glTexCoord1bOES MANGLE(TexCoord1bOES)
|
|
#define glTexCoord1bvOES MANGLE(TexCoord1bvOES)
|
|
#define glTexCoord1d MANGLE(TexCoord1d)
|
|
#define glTexCoord1dv MANGLE(TexCoord1dv)
|
|
#define glTexCoord1f MANGLE(TexCoord1f)
|
|
#define glTexCoord1fv MANGLE(TexCoord1fv)
|
|
#define glTexCoord1hNV MANGLE(TexCoord1hNV)
|
|
#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
|
|
#define glTexCoord1i MANGLE(TexCoord1i)
|
|
#define glTexCoord1iv MANGLE(TexCoord1iv)
|
|
#define glTexCoord1s MANGLE(TexCoord1s)
|
|
#define glTexCoord1sv MANGLE(TexCoord1sv)
|
|
#define glTexCoord1xOES MANGLE(TexCoord1xOES)
|
|
#define glTexCoord1xvOES MANGLE(TexCoord1xvOES)
|
|
#define glTexCoord2bOES MANGLE(TexCoord2bOES)
|
|
#define glTexCoord2bvOES MANGLE(TexCoord2bvOES)
|
|
#define glTexCoord2d MANGLE(TexCoord2d)
|
|
#define glTexCoord2dv MANGLE(TexCoord2dv)
|
|
#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
|
|
#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
|
|
#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
|
|
#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
|
|
#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
|
|
#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
|
|
#define glTexCoord2f MANGLE(TexCoord2f)
|
|
#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
|
|
#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
|
|
#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
|
|
#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
|
|
#define glTexCoord2fv MANGLE(TexCoord2fv)
|
|
#define glTexCoord2hNV MANGLE(TexCoord2hNV)
|
|
#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
|
|
#define glTexCoord2i MANGLE(TexCoord2i)
|
|
#define glTexCoord2iv MANGLE(TexCoord2iv)
|
|
#define glTexCoord2s MANGLE(TexCoord2s)
|
|
#define glTexCoord2sv MANGLE(TexCoord2sv)
|
|
#define glTexCoord2xOES MANGLE(TexCoord2xOES)
|
|
#define glTexCoord2xvOES MANGLE(TexCoord2xvOES)
|
|
#define glTexCoord3bOES MANGLE(TexCoord3bOES)
|
|
#define glTexCoord3bvOES MANGLE(TexCoord3bvOES)
|
|
#define glTexCoord3d MANGLE(TexCoord3d)
|
|
#define glTexCoord3dv MANGLE(TexCoord3dv)
|
|
#define glTexCoord3f MANGLE(TexCoord3f)
|
|
#define glTexCoord3fv MANGLE(TexCoord3fv)
|
|
#define glTexCoord3hNV MANGLE(TexCoord3hNV)
|
|
#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
|
|
#define glTexCoord3i MANGLE(TexCoord3i)
|
|
#define glTexCoord3iv MANGLE(TexCoord3iv)
|
|
#define glTexCoord3s MANGLE(TexCoord3s)
|
|
#define glTexCoord3sv MANGLE(TexCoord3sv)
|
|
#define glTexCoord3xOES MANGLE(TexCoord3xOES)
|
|
#define glTexCoord3xvOES MANGLE(TexCoord3xvOES)
|
|
#define glTexCoord4bOES MANGLE(TexCoord4bOES)
|
|
#define glTexCoord4bvOES MANGLE(TexCoord4bvOES)
|
|
#define glTexCoord4d MANGLE(TexCoord4d)
|
|
#define glTexCoord4dv MANGLE(TexCoord4dv)
|
|
#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
|
|
#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
|
|
#define glTexCoord4f MANGLE(TexCoord4f)
|
|
#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
|
|
#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
|
|
#define glTexCoord4fv MANGLE(TexCoord4fv)
|
|
#define glTexCoord4hNV MANGLE(TexCoord4hNV)
|
|
#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
|
|
#define glTexCoord4i MANGLE(TexCoord4i)
|
|
#define glTexCoord4iv MANGLE(TexCoord4iv)
|
|
#define glTexCoord4s MANGLE(TexCoord4s)
|
|
#define glTexCoord4sv MANGLE(TexCoord4sv)
|
|
#define glTexCoord4xOES MANGLE(TexCoord4xOES)
|
|
#define glTexCoord4xvOES MANGLE(TexCoord4xvOES)
|
|
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
|
|
#define glTexCoordP1ui MANGLE(TexCoordP1ui)
|
|
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
|
|
#define glTexCoordP2ui MANGLE(TexCoordP2ui)
|
|
#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
|
|
#define glTexCoordP3ui MANGLE(TexCoordP3ui)
|
|
#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
|
|
#define glTexCoordP4ui MANGLE(TexCoordP4ui)
|
|
#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
|
|
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
|
|
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
|
|
#define glTexCoordPointer MANGLE(TexCoordPointer)
|
|
#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
|
|
#define glTexEnvf MANGLE(TexEnvf)
|
|
#define glTexEnvfv MANGLE(TexEnvfv)
|
|
#define glTexEnvi MANGLE(TexEnvi)
|
|
#define glTexEnviv MANGLE(TexEnviv)
|
|
#define glTexEnvxOES MANGLE(TexEnvxOES)
|
|
#define glTexEnvxvOES MANGLE(TexEnvxvOES)
|
|
#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
|
|
#define glTexGend MANGLE(TexGend)
|
|
#define glTexGendv MANGLE(TexGendv)
|
|
#define glTexGenf MANGLE(TexGenf)
|
|
#define glTexGenfv MANGLE(TexGenfv)
|
|
#define glTexGeni MANGLE(TexGeni)
|
|
#define glTexGeniv MANGLE(TexGeniv)
|
|
#define glTexGenxOES MANGLE(TexGenxOES)
|
|
#define glTexGenxvOES MANGLE(TexGenxvOES)
|
|
#define glTexImage1D MANGLE(TexImage1D)
|
|
#define glTexImage2D MANGLE(TexImage2D)
|
|
#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV)
|
|
#define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
|
|
#define glTexImage3DEXT MANGLE(TexImage3DEXT)
|
|
#define glTexImage3D MANGLE(TexImage3D)
|
|
#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV)
|
|
#define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
|
|
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
|
|
#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB)
|
|
#define glTexParameterf MANGLE(TexParameterf)
|
|
#define glTexParameterfv MANGLE(TexParameterfv)
|
|
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
|
|
#define glTexParameterIiv MANGLE(TexParameterIiv)
|
|
#define glTexParameteri MANGLE(TexParameteri)
|
|
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
|
|
#define glTexParameterIuiv MANGLE(TexParameterIuiv)
|
|
#define glTexParameteriv MANGLE(TexParameteriv)
|
|
#define glTexParameterxOES MANGLE(TexParameterxOES)
|
|
#define glTexParameterxvOES MANGLE(TexParameterxvOES)
|
|
#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
|
|
#define glTexStorage1D MANGLE(TexStorage1D)
|
|
#define glTexStorage2D MANGLE(TexStorage2D)
|
|
#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample)
|
|
#define glTexStorage3D MANGLE(TexStorage3D)
|
|
#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample)
|
|
#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD)
|
|
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
|
|
#define glTexSubImage1D MANGLE(TexSubImage1D)
|
|
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
|
|
#define glTexSubImage2D MANGLE(TexSubImage2D)
|
|
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
|
|
#define glTexSubImage3D MANGLE(TexSubImage3D)
|
|
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
|
|
#define glTextureBarrier MANGLE(TextureBarrier)
|
|
#define glTextureBarrierNV MANGLE(TextureBarrierNV)
|
|
#define glTextureBufferEXT MANGLE(TextureBufferEXT)
|
|
#define glTextureBuffer MANGLE(TextureBuffer)
|
|
#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT)
|
|
#define glTextureBufferRange MANGLE(TextureBufferRange)
|
|
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
|
|
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
|
|
#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
|
|
#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV)
|
|
#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV)
|
|
#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
|
|
#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV)
|
|
#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV)
|
|
#define glTextureLightEXT MANGLE(TextureLightEXT)
|
|
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
|
|
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
|
|
#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT)
|
|
#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
|
|
#define glTextureParameterf MANGLE(TextureParameterf)
|
|
#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
|
|
#define glTextureParameterfv MANGLE(TextureParameterfv)
|
|
#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
|
|
#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT)
|
|
#define glTextureParameterIiv MANGLE(TextureParameterIiv)
|
|
#define glTextureParameteri MANGLE(TextureParameteri)
|
|
#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT)
|
|
#define glTextureParameterIuiv MANGLE(TextureParameterIuiv)
|
|
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
|
|
#define glTextureParameteriv MANGLE(TextureParameteriv)
|
|
#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
|
|
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
|
|
#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT)
|
|
#define glTextureStorage1D MANGLE(TextureStorage1D)
|
|
#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT)
|
|
#define glTextureStorage2D MANGLE(TextureStorage2D)
|
|
#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT)
|
|
#define glTextureStorage2DMultisample MANGLE(TextureStorage2DMultisample)
|
|
#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT)
|
|
#define glTextureStorage3D MANGLE(TextureStorage3D)
|
|
#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT)
|
|
#define glTextureStorage3DMultisample MANGLE(TextureStorage3DMultisample)
|
|
#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD)
|
|
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
|
|
#define glTextureSubImage1D MANGLE(TextureSubImage1D)
|
|
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
|
|
#define glTextureSubImage2D MANGLE(TextureSubImage2D)
|
|
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
|
|
#define glTextureSubImage3D MANGLE(TextureSubImage3D)
|
|
#define glTextureView MANGLE(TextureView)
|
|
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
|
|
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
|
|
#define glTransformFeedbackBufferBase MANGLE(TransformFeedbackBufferBase)
|
|
#define glTransformFeedbackBufferRange MANGLE(TransformFeedbackBufferRange)
|
|
#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
|
|
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
|
|
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
|
|
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
|
|
#define glTransformPathNV MANGLE(TransformPathNV)
|
|
#define glTranslated MANGLE(Translated)
|
|
#define glTranslatef MANGLE(Translatef)
|
|
#define glTranslatexOES MANGLE(TranslatexOES)
|
|
#define glUniform1d MANGLE(Uniform1d)
|
|
#define glUniform1dv MANGLE(Uniform1dv)
|
|
#define glUniform1fARB MANGLE(Uniform1fARB)
|
|
#define glUniform1f MANGLE(Uniform1f)
|
|
#define glUniform1fvARB MANGLE(Uniform1fvARB)
|
|
#define glUniform1fv MANGLE(Uniform1fv)
|
|
#define glUniform1i64NV MANGLE(Uniform1i64NV)
|
|
#define glUniform1i64vNV MANGLE(Uniform1i64vNV)
|
|
#define glUniform1iARB MANGLE(Uniform1iARB)
|
|
#define glUniform1i MANGLE(Uniform1i)
|
|
#define glUniform1ivARB MANGLE(Uniform1ivARB)
|
|
#define glUniform1iv MANGLE(Uniform1iv)
|
|
#define glUniform1ui64NV MANGLE(Uniform1ui64NV)
|
|
#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV)
|
|
#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
|
|
#define glUniform1ui MANGLE(Uniform1ui)
|
|
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
|
|
#define glUniform1uiv MANGLE(Uniform1uiv)
|
|
#define glUniform2d MANGLE(Uniform2d)
|
|
#define glUniform2dv MANGLE(Uniform2dv)
|
|
#define glUniform2fARB MANGLE(Uniform2fARB)
|
|
#define glUniform2f MANGLE(Uniform2f)
|
|
#define glUniform2fvARB MANGLE(Uniform2fvARB)
|
|
#define glUniform2fv MANGLE(Uniform2fv)
|
|
#define glUniform2i64NV MANGLE(Uniform2i64NV)
|
|
#define glUniform2i64vNV MANGLE(Uniform2i64vNV)
|
|
#define glUniform2iARB MANGLE(Uniform2iARB)
|
|
#define glUniform2i MANGLE(Uniform2i)
|
|
#define glUniform2ivARB MANGLE(Uniform2ivARB)
|
|
#define glUniform2iv MANGLE(Uniform2iv)
|
|
#define glUniform2ui64NV MANGLE(Uniform2ui64NV)
|
|
#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV)
|
|
#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
|
|
#define glUniform2ui MANGLE(Uniform2ui)
|
|
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
|
|
#define glUniform2uiv MANGLE(Uniform2uiv)
|
|
#define glUniform3d MANGLE(Uniform3d)
|
|
#define glUniform3dv MANGLE(Uniform3dv)
|
|
#define glUniform3fARB MANGLE(Uniform3fARB)
|
|
#define glUniform3f MANGLE(Uniform3f)
|
|
#define glUniform3fvARB MANGLE(Uniform3fvARB)
|
|
#define glUniform3fv MANGLE(Uniform3fv)
|
|
#define glUniform3i64NV MANGLE(Uniform3i64NV)
|
|
#define glUniform3i64vNV MANGLE(Uniform3i64vNV)
|
|
#define glUniform3iARB MANGLE(Uniform3iARB)
|
|
#define glUniform3i MANGLE(Uniform3i)
|
|
#define glUniform3ivARB MANGLE(Uniform3ivARB)
|
|
#define glUniform3iv MANGLE(Uniform3iv)
|
|
#define glUniform3ui64NV MANGLE(Uniform3ui64NV)
|
|
#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV)
|
|
#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
|
|
#define glUniform3ui MANGLE(Uniform3ui)
|
|
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
|
|
#define glUniform3uiv MANGLE(Uniform3uiv)
|
|
#define glUniform4d MANGLE(Uniform4d)
|
|
#define glUniform4dv MANGLE(Uniform4dv)
|
|
#define glUniform4fARB MANGLE(Uniform4fARB)
|
|
#define glUniform4f MANGLE(Uniform4f)
|
|
#define glUniform4fvARB MANGLE(Uniform4fvARB)
|
|
#define glUniform4fv MANGLE(Uniform4fv)
|
|
#define glUniform4i64NV MANGLE(Uniform4i64NV)
|
|
#define glUniform4i64vNV MANGLE(Uniform4i64vNV)
|
|
#define glUniform4iARB MANGLE(Uniform4iARB)
|
|
#define glUniform4i MANGLE(Uniform4i)
|
|
#define glUniform4ivARB MANGLE(Uniform4ivARB)
|
|
#define glUniform4iv MANGLE(Uniform4iv)
|
|
#define glUniform4ui64NV MANGLE(Uniform4ui64NV)
|
|
#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV)
|
|
#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
|
|
#define glUniform4ui MANGLE(Uniform4ui)
|
|
#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
|
|
#define glUniform4uiv MANGLE(Uniform4uiv)
|
|
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
|
|
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
|
|
#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB)
|
|
#define glUniformHandleui64NV MANGLE(UniformHandleui64NV)
|
|
#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB)
|
|
#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV)
|
|
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
|
|
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
|
|
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
|
|
#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv)
|
|
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
|
|
#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv)
|
|
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
|
|
#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
|
|
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
|
|
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
|
|
#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv)
|
|
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
|
|
#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv)
|
|
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
|
|
#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
|
|
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
|
|
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
|
|
#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv)
|
|
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
|
|
#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv)
|
|
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
|
|
#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv)
|
|
#define glUniformui64NV MANGLE(Uniformui64NV)
|
|
#define glUniformui64vNV MANGLE(Uniformui64vNV)
|
|
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
|
|
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
|
|
#define glUnmapBuffer MANGLE(UnmapBuffer)
|
|
#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
|
|
#define glUnmapNamedBuffer MANGLE(UnmapNamedBuffer)
|
|
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
|
|
#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL)
|
|
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
|
|
#define glUseProgram MANGLE(UseProgram)
|
|
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
|
|
#define glUseProgramStages MANGLE(UseProgramStages)
|
|
#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT)
|
|
#define glValidateProgramARB MANGLE(ValidateProgramARB)
|
|
#define glValidateProgram MANGLE(ValidateProgram)
|
|
#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline)
|
|
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
|
|
#define glVariantbvEXT MANGLE(VariantbvEXT)
|
|
#define glVariantdvEXT MANGLE(VariantdvEXT)
|
|
#define glVariantfvEXT MANGLE(VariantfvEXT)
|
|
#define glVariantivEXT MANGLE(VariantivEXT)
|
|
#define glVariantPointerEXT MANGLE(VariantPointerEXT)
|
|
#define glVariantsvEXT MANGLE(VariantsvEXT)
|
|
#define glVariantubvEXT MANGLE(VariantubvEXT)
|
|
#define glVariantuivEXT MANGLE(VariantuivEXT)
|
|
#define glVariantusvEXT MANGLE(VariantusvEXT)
|
|
#define glVDPAUFiniNV MANGLE(VDPAUFiniNV)
|
|
#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV)
|
|
#define glVDPAUInitNV MANGLE(VDPAUInitNV)
|
|
#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV)
|
|
#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV)
|
|
#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV)
|
|
#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV)
|
|
#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
|
|
#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
|
|
#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
|
|
#define glVertex2bOES MANGLE(Vertex2bOES)
|
|
#define glVertex2bvOES MANGLE(Vertex2bvOES)
|
|
#define glVertex2d MANGLE(Vertex2d)
|
|
#define glVertex2dv MANGLE(Vertex2dv)
|
|
#define glVertex2f MANGLE(Vertex2f)
|
|
#define glVertex2fv MANGLE(Vertex2fv)
|
|
#define glVertex2hNV MANGLE(Vertex2hNV)
|
|
#define glVertex2hvNV MANGLE(Vertex2hvNV)
|
|
#define glVertex2i MANGLE(Vertex2i)
|
|
#define glVertex2iv MANGLE(Vertex2iv)
|
|
#define glVertex2s MANGLE(Vertex2s)
|
|
#define glVertex2sv MANGLE(Vertex2sv)
|
|
#define glVertex2xOES MANGLE(Vertex2xOES)
|
|
#define glVertex2xvOES MANGLE(Vertex2xvOES)
|
|
#define glVertex3bOES MANGLE(Vertex3bOES)
|
|
#define glVertex3bvOES MANGLE(Vertex3bvOES)
|
|
#define glVertex3d MANGLE(Vertex3d)
|
|
#define glVertex3dv MANGLE(Vertex3dv)
|
|
#define glVertex3f MANGLE(Vertex3f)
|
|
#define glVertex3fv MANGLE(Vertex3fv)
|
|
#define glVertex3hNV MANGLE(Vertex3hNV)
|
|
#define glVertex3hvNV MANGLE(Vertex3hvNV)
|
|
#define glVertex3i MANGLE(Vertex3i)
|
|
#define glVertex3iv MANGLE(Vertex3iv)
|
|
#define glVertex3s MANGLE(Vertex3s)
|
|
#define glVertex3sv MANGLE(Vertex3sv)
|
|
#define glVertex3xOES MANGLE(Vertex3xOES)
|
|
#define glVertex3xvOES MANGLE(Vertex3xvOES)
|
|
#define glVertex4bOES MANGLE(Vertex4bOES)
|
|
#define glVertex4bvOES MANGLE(Vertex4bvOES)
|
|
#define glVertex4d MANGLE(Vertex4d)
|
|
#define glVertex4dv MANGLE(Vertex4dv)
|
|
#define glVertex4f MANGLE(Vertex4f)
|
|
#define glVertex4fv MANGLE(Vertex4fv)
|
|
#define glVertex4hNV MANGLE(Vertex4hNV)
|
|
#define glVertex4hvNV MANGLE(Vertex4hvNV)
|
|
#define glVertex4i MANGLE(Vertex4i)
|
|
#define glVertex4iv MANGLE(Vertex4iv)
|
|
#define glVertex4s MANGLE(Vertex4s)
|
|
#define glVertex4sv MANGLE(Vertex4sv)
|
|
#define glVertex4xOES MANGLE(Vertex4xOES)
|
|
#define glVertex4xvOES MANGLE(Vertex4xvOES)
|
|
#define glVertexArrayAttribBinding MANGLE(VertexArrayAttribBinding)
|
|
#define glVertexArrayAttribFormat MANGLE(VertexArrayAttribFormat)
|
|
#define glVertexArrayAttribIFormat MANGLE(VertexArrayAttribIFormat)
|
|
#define glVertexArrayAttribLFormat MANGLE(VertexArrayAttribLFormat)
|
|
#define glVertexArrayBindingDivisor MANGLE(VertexArrayBindingDivisor)
|
|
#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT)
|
|
#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT)
|
|
#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT)
|
|
#define glVertexArrayElementBuffer MANGLE(VertexArrayElementBuffer)
|
|
#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT)
|
|
#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT)
|
|
#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT)
|
|
#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT)
|
|
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
|
|
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
|
|
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
|
|
#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT)
|
|
#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT)
|
|
#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT)
|
|
#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT)
|
|
#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT)
|
|
#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT)
|
|
#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT)
|
|
#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT)
|
|
#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
|
|
#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT)
|
|
#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT)
|
|
#define glVertexArrayVertexBuffer MANGLE(VertexArrayVertexBuffer)
|
|
#define glVertexArrayVertexBuffers MANGLE(VertexArrayVertexBuffers)
|
|
#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT)
|
|
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
|
|
#define glVertexAttrib1d MANGLE(VertexAttrib1d)
|
|
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
|
|
#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
|
|
#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
|
|
#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
|
|
#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
|
|
#define glVertexAttrib1f MANGLE(VertexAttrib1f)
|
|
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
|
|
#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
|
|
#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
|
|
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
|
|
#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
|
|
#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
|
|
#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
|
|
#define glVertexAttrib1s MANGLE(VertexAttrib1s)
|
|
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
|
|
#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
|
|
#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
|
|
#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
|
|
#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
|
|
#define glVertexAttrib2d MANGLE(VertexAttrib2d)
|
|
#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
|
|
#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
|
|
#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
|
|
#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
|
|
#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
|
|
#define glVertexAttrib2f MANGLE(VertexAttrib2f)
|
|
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
|
|
#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
|
|
#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
|
|
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
|
|
#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
|
|
#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
|
|
#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
|
|
#define glVertexAttrib2s MANGLE(VertexAttrib2s)
|
|
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
|
|
#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
|
|
#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
|
|
#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
|
|
#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
|
|
#define glVertexAttrib3d MANGLE(VertexAttrib3d)
|
|
#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
|
|
#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
|
|
#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
|
|
#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
|
|
#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
|
|
#define glVertexAttrib3f MANGLE(VertexAttrib3f)
|
|
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
|
|
#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
|
|
#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
|
|
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
|
|
#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
|
|
#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
|
|
#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
|
|
#define glVertexAttrib3s MANGLE(VertexAttrib3s)
|
|
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
|
|
#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
|
|
#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
|
|
#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
|
|
#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
|
|
#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
|
|
#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
|
|
#define glVertexAttrib4d MANGLE(VertexAttrib4d)
|
|
#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
|
|
#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
|
|
#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
|
|
#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
|
|
#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
|
|
#define glVertexAttrib4f MANGLE(VertexAttrib4f)
|
|
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
|
|
#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
|
|
#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
|
|
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
|
|
#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
|
|
#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
|
|
#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
|
|
#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
|
|
#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
|
|
#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
|
|
#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
|
|
#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
|
|
#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
|
|
#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
|
|
#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
|
|
#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
|
|
#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
|
|
#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
|
|
#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
|
|
#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
|
|
#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
|
|
#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
|
|
#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
|
|
#define glVertexAttrib4s MANGLE(VertexAttrib4s)
|
|
#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
|
|
#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
|
|
#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
|
|
#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
|
|
#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
|
|
#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
|
|
#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
|
|
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
|
|
#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
|
|
#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
|
|
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
|
|
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
|
|
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
|
|
#define glVertexAttribBinding MANGLE(VertexAttribBinding)
|
|
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
|
|
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
|
|
#define glVertexAttribFormat MANGLE(VertexAttribFormat)
|
|
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
|
|
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
|
|
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
|
|
#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
|
|
#define glVertexAttribI1iv MANGLE(VertexAttribI1iv)
|
|
#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
|
|
#define glVertexAttribI1ui MANGLE(VertexAttribI1ui)
|
|
#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
|
|
#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv)
|
|
#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
|
|
#define glVertexAttribI2i MANGLE(VertexAttribI2i)
|
|
#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
|
|
#define glVertexAttribI2iv MANGLE(VertexAttribI2iv)
|
|
#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
|
|
#define glVertexAttribI2ui MANGLE(VertexAttribI2ui)
|
|
#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
|
|
#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv)
|
|
#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
|
|
#define glVertexAttribI3i MANGLE(VertexAttribI3i)
|
|
#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
|
|
#define glVertexAttribI3iv MANGLE(VertexAttribI3iv)
|
|
#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
|
|
#define glVertexAttribI3ui MANGLE(VertexAttribI3ui)
|
|
#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
|
|
#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)
|
|
#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
|
|
#define glVertexAttribI4bv MANGLE(VertexAttribI4bv)
|
|
#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
|
|
#define glVertexAttribI4i MANGLE(VertexAttribI4i)
|
|
#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
|
|
#define glVertexAttribI4iv MANGLE(VertexAttribI4iv)
|
|
#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
|
|
#define glVertexAttribI4sv MANGLE(VertexAttribI4sv)
|
|
#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
|
|
#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv)
|
|
#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
|
|
#define glVertexAttribI4ui MANGLE(VertexAttribI4ui)
|
|
#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
|
|
#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
|
|
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
|
|
#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
|
|
#define glVertexAttribIFormat MANGLE(VertexAttribIFormat)
|
|
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
|
|
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
|
|
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
|
|
#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT)
|
|
#define glVertexAttribL1d MANGLE(VertexAttribL1d)
|
|
#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT)
|
|
#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
|
|
#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
|
|
#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
|
|
#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB)
|
|
#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
|
|
#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB)
|
|
#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
|
|
#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
|
|
#define glVertexAttribL2d MANGLE(VertexAttribL2d)
|
|
#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT)
|
|
#define glVertexAttribL2dv MANGLE(VertexAttribL2dv)
|
|
#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV)
|
|
#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV)
|
|
#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV)
|
|
#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV)
|
|
#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT)
|
|
#define glVertexAttribL3d MANGLE(VertexAttribL3d)
|
|
#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT)
|
|
#define glVertexAttribL3dv MANGLE(VertexAttribL3dv)
|
|
#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV)
|
|
#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV)
|
|
#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV)
|
|
#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV)
|
|
#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT)
|
|
#define glVertexAttribL4d MANGLE(VertexAttribL4d)
|
|
#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT)
|
|
#define glVertexAttribL4dv MANGLE(VertexAttribL4dv)
|
|
#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV)
|
|
#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
|
|
#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
|
|
#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
|
|
#define glVertexAttribLFormat MANGLE(VertexAttribLFormat)
|
|
#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
|
|
#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
|
|
#define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
|
|
#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
|
|
#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
|
|
#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
|
|
#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
|
|
#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
|
|
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
|
|
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
|
|
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
|
|
#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD)
|
|
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
|
|
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
|
|
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
|
|
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
|
|
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
|
|
#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
|
|
#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
|
|
#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
|
|
#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
|
|
#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
|
|
#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
|
|
#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
|
|
#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
|
|
#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
|
|
#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
|
|
#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
|
|
#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
|
|
#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
|
|
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
|
|
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
|
|
#define glVertexBindingDivisor MANGLE(VertexBindingDivisor)
|
|
#define glVertexBlendARB MANGLE(VertexBlendARB)
|
|
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
|
|
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
|
|
#define glVertexFormatNV MANGLE(VertexFormatNV)
|
|
#define glVertexP2ui MANGLE(VertexP2ui)
|
|
#define glVertexP2uiv MANGLE(VertexP2uiv)
|
|
#define glVertexP3ui MANGLE(VertexP3ui)
|
|
#define glVertexP3uiv MANGLE(VertexP3uiv)
|
|
#define glVertexP4ui MANGLE(VertexP4ui)
|
|
#define glVertexP4uiv MANGLE(VertexP4uiv)
|
|
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
|
|
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
|
|
#define glVertexPointer MANGLE(VertexPointer)
|
|
#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
|
|
#define glVertexStream1dATI MANGLE(VertexStream1dATI)
|
|
#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
|
|
#define glVertexStream1fATI MANGLE(VertexStream1fATI)
|
|
#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
|
|
#define glVertexStream1iATI MANGLE(VertexStream1iATI)
|
|
#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
|
|
#define glVertexStream1sATI MANGLE(VertexStream1sATI)
|
|
#define glVertexStream1svATI MANGLE(VertexStream1svATI)
|
|
#define glVertexStream2dATI MANGLE(VertexStream2dATI)
|
|
#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
|
|
#define glVertexStream2fATI MANGLE(VertexStream2fATI)
|
|
#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
|
|
#define glVertexStream2iATI MANGLE(VertexStream2iATI)
|
|
#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
|
|
#define glVertexStream2sATI MANGLE(VertexStream2sATI)
|
|
#define glVertexStream2svATI MANGLE(VertexStream2svATI)
|
|
#define glVertexStream3dATI MANGLE(VertexStream3dATI)
|
|
#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
|
|
#define glVertexStream3fATI MANGLE(VertexStream3fATI)
|
|
#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
|
|
#define glVertexStream3iATI MANGLE(VertexStream3iATI)
|
|
#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
|
|
#define glVertexStream3sATI MANGLE(VertexStream3sATI)
|
|
#define glVertexStream3svATI MANGLE(VertexStream3svATI)
|
|
#define glVertexStream4dATI MANGLE(VertexStream4dATI)
|
|
#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
|
|
#define glVertexStream4fATI MANGLE(VertexStream4fATI)
|
|
#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
|
|
#define glVertexStream4iATI MANGLE(VertexStream4iATI)
|
|
#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
|
|
#define glVertexStream4sATI MANGLE(VertexStream4sATI)
|
|
#define glVertexStream4svATI MANGLE(VertexStream4svATI)
|
|
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
|
|
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
|
|
#define glVertexWeighthNV MANGLE(VertexWeighthNV)
|
|
#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
|
|
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
|
|
#define glVideoCaptureNV MANGLE(VideoCaptureNV)
|
|
#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV)
|
|
#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV)
|
|
#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV)
|
|
#define glViewportArrayv MANGLE(ViewportArrayv)
|
|
#define glViewportIndexedf MANGLE(ViewportIndexedf)
|
|
#define glViewportIndexedfv MANGLE(ViewportIndexedfv)
|
|
#define glViewport MANGLE(Viewport)
|
|
#define glWaitSync MANGLE(WaitSync)
|
|
#define glWeightbvARB MANGLE(WeightbvARB)
|
|
#define glWeightdvARB MANGLE(WeightdvARB)
|
|
#define glWeightfvARB MANGLE(WeightfvARB)
|
|
#define glWeightivARB MANGLE(WeightivARB)
|
|
#define glWeightPathsNV MANGLE(WeightPathsNV)
|
|
#define glWeightPointerARB MANGLE(WeightPointerARB)
|
|
#define glWeightsvARB MANGLE(WeightsvARB)
|
|
#define glWeightubvARB MANGLE(WeightubvARB)
|
|
#define glWeightuivARB MANGLE(WeightuivARB)
|
|
#define glWeightusvARB MANGLE(WeightusvARB)
|
|
#define glWindowPos2dARB MANGLE(WindowPos2dARB)
|
|
#define glWindowPos2d MANGLE(WindowPos2d)
|
|
#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
|
|
#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
|
|
#define glWindowPos2dv MANGLE(WindowPos2dv)
|
|
#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
|
|
#define glWindowPos2fARB MANGLE(WindowPos2fARB)
|
|
#define glWindowPos2f MANGLE(WindowPos2f)
|
|
#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
|
|
#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
|
|
#define glWindowPos2fv MANGLE(WindowPos2fv)
|
|
#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
|
|
#define glWindowPos2iARB MANGLE(WindowPos2iARB)
|
|
#define glWindowPos2i MANGLE(WindowPos2i)
|
|
#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
|
|
#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
|
|
#define glWindowPos2iv MANGLE(WindowPos2iv)
|
|
#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
|
|
#define glWindowPos2sARB MANGLE(WindowPos2sARB)
|
|
#define glWindowPos2s MANGLE(WindowPos2s)
|
|
#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
|
|
#define glWindowPos2svARB MANGLE(WindowPos2svARB)
|
|
#define glWindowPos2sv MANGLE(WindowPos2sv)
|
|
#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
|
|
#define glWindowPos3dARB MANGLE(WindowPos3dARB)
|
|
#define glWindowPos3d MANGLE(WindowPos3d)
|
|
#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
|
|
#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
|
|
#define glWindowPos3dv MANGLE(WindowPos3dv)
|
|
#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
|
|
#define glWindowPos3fARB MANGLE(WindowPos3fARB)
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#define glWindowPos3f MANGLE(WindowPos3f)
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#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
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#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
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#define glWindowPos3fv MANGLE(WindowPos3fv)
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#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
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#define glWindowPos3iARB MANGLE(WindowPos3iARB)
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#define glWindowPos3i MANGLE(WindowPos3i)
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#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
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#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
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#define glWindowPos3iv MANGLE(WindowPos3iv)
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#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
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#define glWindowPos3sARB MANGLE(WindowPos3sARB)
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#define glWindowPos3s MANGLE(WindowPos3s)
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#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
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#define glWindowPos3svARB MANGLE(WindowPos3svARB)
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#define glWindowPos3sv MANGLE(WindowPos3sv)
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#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
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#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
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#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
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#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
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#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
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#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
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#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
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#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
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#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
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#define glWriteMaskEXT MANGLE(WriteMaskEXT)
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#endif /* GL_MANGLE_H */
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