ea1a60faa3
git-svn-id: svn://kolibrios.org@9837 a494cfbc-eb01-0410-851d-a64ba20cac60
464 lines
16 KiB
Groff
464 lines
16 KiB
Groff
.Dd July 26, 2014
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.Dt DGENRC 5
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.Os
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.Sh NAME
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.Nm dgenrc
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.Nd file containing settings for
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.Xr dgen 1
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.Sh SYNOPSIS
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/tmp0/1/.dgen/dgenrc
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.Sh DESCRIPTION
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The file
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.Pa /tmp0/1/.dgen/dgenrc
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is parsed by
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.Xr dgen 1
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when the emuator is started. It is used to set controller keys, as well as other
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characteristics of the emulation. The contents of this file may be overriden
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with the contents of another similarly-formatted file, via the
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.Fl r
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commandline switch.
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.Sh FILE FORMAT
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Each rc file consists of an unlimited number of lines, which each have the
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format 'fieldname = value'. A line may also be a comment, if it begins with the
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hash mark (#) character.
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.Pp
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Each
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.Ar fieldname
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is prepended by a name, which identifies the type of this field:
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.Bl -tag -width bool_*
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.It Ar key_*
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A key value. May be set to a key identifier listed in the
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.Sx KEY IDENTIFIERS
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section below.
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.It Ar joy_*
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A joystick/joypad value. May be set to a joystick identifier listed in the
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.Sx JOYSTICK IDENTIFIERS
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section below.
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.It Ar mou_*
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A mouse action. May be set to a mouse identifier listed in the
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.Sx MOUSE IDENTIFIERS
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section below.
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.It Ar bool_*
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A boolean value. "false", "no", and "0" values are taken as false, while
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"true", "yes", and any number except 0 are taken as true.
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.It Ar int_*
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An integer value, greater than or equal to 0.
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.It Ar str_*
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A string value, can be empty.
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.El
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.Pp
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Some fields take special value sets, which are addressed in their respective
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sections. None of the field names or values are case-sensitive.
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.Pp
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The fields fall under a few basic groups. They are listed below, with their
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default values in brackets ([]):
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.Pp
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All of them can be modified interactively from the prompt, as described in
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.Xr dgen 1 .
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.Sh CONTROLLERS
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.Bl -tag -width xxxx
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.It key_pad1_up [up]
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.It key_pad1_down [down]
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.It key_pad1_left [left]
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.It key_pad1_right [right]
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.It key_pad1_a [a]
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.It key_pad1_b [s]
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.It key_pad1_c [d]
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.It key_pad1_x [q]
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.It key_pad1_y [w]
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.It key_pad1_z [e]
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.It key_pad1_mode [backspace]
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.It key_pad1_start [return]
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Map keys to the first Genesis controller. Each of these fields has a
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corresponding "key_pad2" field, to map to the second controller.
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.It joy_pad1_up [joystick0-axis1-min]
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.It joy_pad1_down [joystick0-axis1-max]
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.It joy_pad1_left [joystick0-axis0-min]
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.It joy_pad1_right [joystick0-axis0-max]
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.It joy_pad1_a [joystick0-button0]
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.It joy_pad1_b [joystick0-button3]
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.It joy_pad1_c [joystick0-button1]
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.It joy_pad1_x [joystick0-button6]
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.It joy_pad1_y [joystick0-button4]
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.It joy_pad1_z [joystick0-button5]
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.It joy_pad1_mode [joystick0-button9]
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.It joy_pad1_start [joystick0-button8]
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Map joystick/joypad buttons to the first Genesis controller. Each of these
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fields has a corresponding "joy_pad2" field, to map to the second controller.
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.It bool_joystick [true]
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Use joysticks to emulate the controllers. Note that the keyboard keys will
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still work if this value is set. This field is only available if you have
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joystick support enabled.
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.It int_mouse_delay [50]
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Number of milliseconds to wait after the last mouse motion event to release
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buttons bound to such events.
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.El
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.Sh USER-DEFINED BINDINGS
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.Bl -tag -width xxxx
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.It bind_{keysym} Ar action
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.It bind_{joypad} Ar action
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.It bind_{mouse} Ar action
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Defines a new keyboard, joystick/joypad or mouse binding to an arbitrary
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action. These variables use the
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.Ar keysym
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format as defined in
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.Sx KEY IDENTIFIERS ,
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the
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.Ar joypad
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format as defined in
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.Sx JOYSTICK IDENTIFIERS ,
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or the
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.Ar mouse
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format as defined in
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.Sx MOUSE IDENTIFIERS .
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When
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.Ar action
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is prefixed with "key_", "joy_" or "mou_", it becomes an alias to the
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corresponding variable in
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.Sx CONTROLLERS .
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Otherwise, it is interpreted as if entered at the prompt, and can be used to
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modify variables or execute commands (see
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.Xr dgenrc 5
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for more information).
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No bindings are defined by default.
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.It bind_"{keysym|joypad|mouse} [{keysym|joypad|mouse} [...]]" Ar action
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Alternate syntax that supports combining several identifiers to perform
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.Ar action .
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Controller types can be mixed. Identifiers are separated by spaces. To avoid
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syntax errors, spaces must be properly escaped or quoted.
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.El
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.Sh AUDIO
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.Bl -tag -width xxxx
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.It bool_sound [true]
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Enable the sound subsystem.
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.It int_soundrate [44100]
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Sound frequency to play at, in hertz (Hz).
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.It int_soundsegs [8]
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Number of sound segments to use for sound buffering. Lower values guarantee
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low latency. Increment this only if the sound becomes choppy.
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.It int_soundsamples [0]
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Size of the system sound buffer, in samples (samples are the sound unit, sound
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rate is how many of them are played every second). Specifying 0 automatically
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choses the safest value. If you experience sound issues int_soundsegs is
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unable to solve, try to change this. Increasing it will cause noticeable audio
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lag (it is unfortunately often required on slower machines).
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.It int_volume [100]
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Volume level, in percent. Values above 100 cause distorsion.
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.It key_volume_inc [=]
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.It key_volume_dec [-]
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.It joy_volume_inc []
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.It joy_volume_dec []
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.It mou_volume_inc []
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.It mou_volume_dec []
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Bindings for volume control.
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.It bool_mjazz [false]
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MJazz option - puts 2 more FM chips in the Megadrive for a sort of 22 channel
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sound boost. Can sound good. Slows things down a lot.
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.El
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.Sh VIDEO
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.Bl -tag -width xxxx
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.It int_depth [0]
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Color depth (bits per pixel). Allowed values are 0 (automatic), 8, 15, 16, 24
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and 32. Ignored in OpenGL mode.
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.It int_width [-1]
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.It int_height [-1]
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Desired window width and height.
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.It bool_opengl [true]
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Use the OpenGL renderer, if it is available.
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.It bool_opengl_stretch [true]
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Let OpenGL stretch the screen.
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.It bool_opengl_linear [true]
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Use GL_LINEAR for textures filtering instead of GL_NEAREST.
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.It bool_opengl_32bit [true]
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Use 32 bit textures. They require more memory but are usually faster than 16
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bit textures.
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.It bool_opengl_square [false]
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Use square textures. Wastes a lot of memory but may solve OpenGL
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initialization failures.
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.It bool_fullscreen [false]
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Try to run fullscreen, if possible.
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.It int_scale [-1]
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.It int_scale_x [-1]
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.It int_scale_y [-1]
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Amount by which to scale the rendered screen from the default resolution. See
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scaling filters.
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.It bool_aspect [true]
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Retain original aspect ratio when resizing window.
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.It key_fullscreen_toggle [alt-enter]
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.It joy_fullscreen_toggle []
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.It mou_fullscreen_toggle []
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Button to toggle fullscreen mode (this may do nothing if SDL doesn't support
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fullscreen toggling on your platform.)
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.It int_info_height [-1]
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Height of the text area at the bottom of the screen, in pixels. This also
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affects the font size. Values smaller than the minimum font size make DGen
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redirect text to stdout instead. The default value of -1 makes DGen choose the
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proper height.
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.It bool_fps [false]
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Display the current number of frames per second.
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.It bool_buttons [false]
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Display pressed buttons. Can be used to help configuring them.
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.It bool_swab [false]
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Swap bytes in the video output. Sometimes useful when video output is located
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on a different system. This is implemented as a CTV filter which must be
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compiled-in to work.
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.It bool_doublebuffer [true]
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Toggle double buffering. Enabling this should prevent screen tearing from
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happening. Disabling this may improve the number of displayed frames per
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second on some systems.
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.It bool_screen_thread [false]
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When enabled, a separate thread is created to offload the displaying of
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frames. This is only useful on slower machines where flipping video buffers
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takes time, especially when V-sync is enabled and doing so blocks until the
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next frame without consuming CPU time (sometimes the case when
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bool_doublebuffer is enabled). This currently has no effect when OpenGL is
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enabled and only works if multi-threading support is compiled-in.
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.El
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.Sh SAVE STATES
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.Bl -tag -width xxxx
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.It key_slot_X [X]
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.It joy_slot_X []
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.It mou_slot_X []
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Sets the current save-state slot to number X.
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.It key_slot_next [f8]
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.It joy_slot_next []
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.It mou_slot_next []
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Switch to the next save-slot.
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.It key_slot_prev [f7]
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.It joy_slot_prev []
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.It mou_slot_prev []
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Switch to the previous save-slot.
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.It key_save [f2]
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.It joy_save []
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.It mou_save []
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Saves state to the current slot.
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.It key_load [f3]
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.It joy_load []
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.It mou_load []
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Loads state from the current slot.
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.El
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.Sh MISCELLANEOUS KEYS
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.Bl -tag -width xxxx
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.It key_fix_checksum [f1]
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.It joy_fix_checksum []
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.It mou_fix_checksum []
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Fixes the checksum value. Some older games will freeze with a red screen if
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the ROM has been hacked or modified with Game Genie codes. If it does, pressing
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this, and resetting should fix the problem.
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.It key_quit [escape]
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.It joy_quit []
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.It mou_quit []
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Exit DGen or switch to the next ROM on the command-line.
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.It key_craptv_toggle [f5]
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.It joy_craptv_toggle []
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.It mou_craptv_toggle []
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Toggles Crap-TV image filters. These filters aren't available in 8 bpp mode.
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.It key_scaling_toggle [f6]
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.It joy_scaling_toggle []
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.It mou_scaling_toggle []
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Toggles scaling algorithms. See scaling_startup below.
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.It key_reset [tab]
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.It joy_reset []
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.It mou_reset []
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Restart the Genesis emulation.
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.It key_cpu_toggle [f11]
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.It joy_cpu_toggle []
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.It mou_cpu_toggle []
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Switch CPU emulators. The x86 assembly CPU emulator StarScream is fast, but
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has glitches which affect a few games. Switching to the slower Musashi core
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will fix these problems, at a speed penalty.
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.It key_z80_toggle [f10]
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.It joy_z80_toggle []
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.It mou_z80_toggle []
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Switch Z80 emulators. MZ80 is a bit faster than CZ80, particularly in its
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assembly version (only available for x86), but CZ80 works with more
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games. This key can also disable Z80 emulation.
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.It key_stop [z]
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.It joy_stop []
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.It mou_stop []
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Pause emulation, so you can concentrate on real life for a few seconds. :)
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.It key_game_genie [f9]
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.It joy_game_genie []
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.It mou_game_genie []
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Enter a Game Genie or Hex code. This key also works in stopped mode.
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.It key_screenshot [f12]
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.It joy_screenshot []
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.It mou_screenshot []
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Take a screenshot. Not available in 8 bpp mode.
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.It key_prompt [:]
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.It joy_prompt []
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.It mou_prompt []
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Pause emulation and display interactive prompt. Also works in stopped mode.
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.It key_debug_enter [`]
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.It joy_debug_enter []
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.It mou_debug_enter []
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Break into the debugger. Only meaningful if debugger support is compiled-in.
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.El
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.Sh PREFERENCES
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.Bl -tag -width xxxx
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.It int_hz [60]
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Video refresh rate. The default is 60 as in NTSC consoles.
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.It bool_pal [false]
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When true, a PAL console is emulated. This should be used in combination with
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int_hz above for 50Hz emulation.
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.It region [' ']
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U for America (NTSC), E for Europe (PAL), J for Japan (NTSC), X for Japan
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(PAL), or empty space for autodetection (the default).
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Overrides bool_pal and int_hz.
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.It str_region_order [JUEX]
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Regions DGen is allowed to emulate when autodetection is enabled, ordered by
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preference.
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.It emu_m68k_startup [musa]
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Useful when both Musashi and StarScream are compiled-in. This option selects
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the default emulator to use ("musa" for Musashi, "star" for StarScream, "none"
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for neither). See key_cpu_toggle.
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.It emu_z80_startup [cz80]
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Useful when both CZ80 and MZ80 are compiled-in. This option selects the
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default emulator to use ("cz80", "mz80" or "none", if you want to disable it
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altogether). See key_z80_toggle.
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.It bool_autoload [false]
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Automatically load the saved state from slot 0 when DGen starts.
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.It bool_autosave [false]
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Automatically save the saved state to slot 0 upon exit. Setting both of these
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fields true, you can exit DGen, and automatically start a game where you left
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off when you start it again.
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.It bool_autoconf [true]
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Automatically dump the current configuration to dgenrc.auto before
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exiting. This file is always loaded before dgenrc at startup.
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.It bool_frameskip [true]
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Automatically skip frames, when it is necessary to maintain proper emulation
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speed. You may want to disable sound or set int_nice to a nonzero
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value when setting this to false.
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.It int_nice [0]
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If set to a non-zero value, DGen will call
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.Xr usleep 3
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with the specified parameter
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after rendering each frame. This will slow the program down (if it is running
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too fast on your computer), and allow the operating system to reclaim some
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CPU time.
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.It ctv_craptv_startup [off]
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CTV filter to use by default. Available filters are "blur", "scanline",
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"interlace" and "swab".
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.It scaling_startup [stretch]
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Scaler to use when display resolution is larger than original screen.
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Available filters are "stretch", "scale", "hqx", "hqx stretch", "scale2x",
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"scale2x stretch" and "none".
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.It bool_show_carthead [false]
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Show cartridge header info at startup.
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.It bool_raw_screenshots [false]
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Generate unfiltered screenshots.
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.It str_rom_path ["roms"]
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Directory where DGen should look for ROMs by default. It's relative to DGen's
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home directory, unless an absolute path is provided.
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.El
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.Sh DEBUGGING
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.Bl -tag -width xxxx
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.It bool_vdp_hide_plane_a [false]
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.It bool_vdp_hide_plane_b [false]
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.It bool_vdp_hide_plane_w [false]
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.It bool_vdp_hide_sprites [false]
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Hide various planes during frame rendering. Require VDP debugging to be
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compiled-in.
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.It bool_vdp_sprites_boxing [false]
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.It int_vdp_sprites_boxing_fg [0xffff00] (yellow)
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.It int_vdp_sprites_boxing_bg [0x00ff00] (green)
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Toggle sprites boxing and configure its colors. Require VDP debugging to be
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compiled-in. "fg" is for sprites with the high priority bit set, "bg" is for
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the others. Color format is 0xRRGGBB.
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.El
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.Sh EXAMPLES
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See the file "sample.dgenrc" in the DGen/SDL distribution.
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.Sh KEY IDENTIFIERS
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A key identifier can have the prefixes "shift-", "ctrl-", "alt-" and "meta-",
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or any combination thereof, to require that the specified modifier be pressed
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in combination with the key. For example, the identifier "alt-enter" would
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correspond to holding down the Alt key while pressing Enter.
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.Pp
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The "shift-" modifier only works with keys that don't generate symbols (such
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as arrow keys). Otherwise their UTF-8 representation must be used directly.
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.Pp
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The numbers "0" through "9" ("kp_0" through "kp_9" for the numeric keypad),
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letters "A" through "Z", and function keys "F1" through "F12" map to their key
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equivalents.
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In addition, the following identifiers map to their similarly-labeled key
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counterparts. Identifiers on the same line map to the same key:
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.Bd -literal -offset indent
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escape
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backspace
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tab
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capslock caps_lock
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lshift shift_l
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rshift shift_r
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lctrl ctrl_l
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lmeta meta_l
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lalt alt_l
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ralt alt_r
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rmeta meta_r
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rctrl ctrl_r
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return enter
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space
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scrollock scroll_lock
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numlock num_lock
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insert
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home
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page_up pageup
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delete
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end
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page_down pagedown
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left
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right
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up
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down
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kp_home
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kp_up
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kp_pageup kp_page_up
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kp_left
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kp_right
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kp_end
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kp_down
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kp_pagedown kp_page_down
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kp_insert
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kp_delete kp_period
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kp_enter
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kp_divide
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kp_minus
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kp_multiply
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kp_plus
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.Ed
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.Sh JOYSTICK IDENTIFIERS
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Like key identifiers, joystick (or joypad) identifiers describe a joystick
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event. Each detected joystick is numbered starting from 0. Three different
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event types are supported.
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.Bl -tag -width xxxx
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.It Buttons: joystickX-buttonY
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For joystick/joypad number X, button number Y. "button" can be abbreviated
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as "b".
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.It Axes: joystickX-axisY-min, joystickX-axisY-max
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For joystick/joypad number X, axis number Y, and its position, which is either
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"min" (also "n", "negative") or "max" (also "p", "positive"). "axis" can be
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abbreviated as "a".
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.It Hats: joystickX-hatY-{direction}
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For joystick/joypad number X, hat number Y and direction. "hat" can be
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abbreviated as "h". Possible directions are "up", "right", "down", "left".
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.El
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.Sh MOUSE IDENTIFIERS
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These identifiers describe a mouse event. Each detected mouse is numbered
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starting from 0. Two different event types are supported.
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.Bl -tag -width xxxx
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.It Buttons: mouseX-buttonY
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For mouse number X, button number Y. "button" can be abbreviated as "b".
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.It Motions: mouseX-{direction}
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For mouse number X and direction. Possible directions are "up", "right",
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"down", "left".
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.El
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.Sh SEE ALSO
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.Xr dgen 1
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.Sh AUTHORS
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This manual page was written by
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.An Joe Groff Aq joe@pknet.com .
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.An Updated by zamaz Aq zamaz@users.sourceforge.net .
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