27cb400814
git-svn-id: svn://kolibrios.org@7911 a494cfbc-eb01-0410-851d-a64ba20cac60
207 lines
4.7 KiB
C
207 lines
4.7 KiB
C
/*
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Memory Blocks for KolibriOS v1.11
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Leency&Veliant Edition
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2008-2019
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*/
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#define MEMSIZE 4096 * 15
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#include "..\lib\gui.h"
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#include "..\lib\random.h"
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#include "..\lib\obj\libio.h"
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#include "..\lib\obj\libimg.h"
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proc_info Form;
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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#define COLOR_CELL_BG 0xFFFfff
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#define COLOR_CELL_BORDER 0x94AECE
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#define CELL_SIZE 43
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#define PANEL_Y CELL_SIZE+4*6 + 4
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#define PANEL_H 36
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#define strok 6 //cell count x
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#define stolbcov 10 //cell count y
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#ifdef LANG_RUS
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#define LABEL_NEW_GAME "<22>®¢ ï ¨£à (F2)";
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#else
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#define LABEL_NEW_GAME "New game (F2)";
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#endif
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int bitstat[60], bitpict[60];
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dword butonsx[60], butonsy[60];
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dword firstbit, secondbit;
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int count;
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void main()
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{
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dword id;
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load_dll(libio, #libio_init,1);
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load_dll(libimg, #libimg_init,1);
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Libimg_LoadImage(#skin, "/sys/icons32.png");
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Libimg_FillTransparent(skin.image, skin.w, skin.h, COLOR_CELL_BG);
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NewGame();
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loop() switch(WaitEvent())
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{
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case evKey:
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GetKeys();
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if (key_scancode==60) NewGame();
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break;
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case evButton:
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id = GetButtonID();
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if (id==1) ExitProcess();
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else if (id==5) NewGame();
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else {
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if (bitstat[id-100] == 0)
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{
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if (firstbit <> 0x0BAD)
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{
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if (secondbit <> 0x0BAD)
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{
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if (bitpict[firstbit-100] == bitpict[secondbit-100])
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bitstat[firstbit-100] = bitstat[secondbit-100] = 2;
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else
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bitstat[firstbit-100] = bitstat[secondbit-100] = 0;
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ReDraw_Game_Button(firstbit - 100);
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ReDraw_Game_Button(secondbit - 100);
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secondbit = 0x0BAD;
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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else if (firstbit<>id)
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{
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secondbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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else
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{
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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Draw_Count();
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}
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break;
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case evReDraw:
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sc.get();
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DefineAndDrawWindow(215,100,CELL_SIZE+4*10 + 4 + 9,PANEL_Y+4+PANEL_H+skin_height,
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0x34,0xC0C0C0,"Memory Blocks",0);
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GetProcessInfo(#Form, SelfInfo);
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Draw_Panel();
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Draw_Game_Pole();
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break;
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}
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}
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void NewGame()
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{
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int off;
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int i;
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FOR (i = 0; i < 60; i++)
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{
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bitstat[i] = 0;
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bitpict[i] = 0;
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}
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count = 0;
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firstbit = secondbit = 0x0BAD;
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FOR (i = 0; i < 30; i++)
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{
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do off = random(60); while (bitpict[off] != 0);
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bitpict[off] = i;
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do off = random(60); while (bitpict[off] != 0);
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bitpict[off] = i;
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}
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Draw_Game_Pole();
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Draw_Panel();
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}
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void ReDraw_Game_Button(int id)
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{
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DefineButton(butonsx[id], butonsy[id], CELL_SIZE, CELL_SIZE, 100 + id + BT_HIDE, 0);
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switch (bitstat[id])
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{
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case 0:
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Draw_Block(butonsx[id], butonsy[id]);
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break;
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case 1:
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Draw_Pressed_Block(butonsx[id], butonsy[id]);
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img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
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BREAK;
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case 2:
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Draw_Open_Block(butonsx[id], butonsy[id]);
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img_draw stdcall(skin.image, butonsx[id]+6, butonsy[id]+6, 32, 32, 0, bitpict[id]*32);
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BREAK;
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}
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}
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void Draw_Game_Pole()
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{
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int i;
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byte j;
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for (j = 0; j < stolbcov; j++) for (i = 0; i < strok; i++)
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{
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butonsx[j*strok+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid
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butonsy[j*strok+i] = CELL_SIZE+4 * i + 4; //their recalculation after
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ReDraw_Game_Button(j*strok + i);
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}
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}
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void Draw_Block(dword x, y)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawRectangle3D(x + 1, y + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump
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DrawBar(x + 2, y + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background
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}
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void Draw_Open_Block(dword x, y)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawBar(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, COLOR_CELL_BG);//background
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}
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void Draw_Pressed_Block(dword x, y)
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{
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DrawRectangle(x, y, CELL_SIZE, CELL_SIZE, COLOR_CELL_BORDER);//border
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DrawWideRectangle(x + 1, y + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green
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DrawBar(x + 3, y + 3, CELL_SIZE-5, CELL_SIZE-5, COLOR_CELL_BG);//background
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}
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void Draw_Panel()
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{
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DrawBar(0, PANEL_Y, Form.cwidth, 1, sc.work_dark);
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DrawBar(0, PANEL_Y+1, Form.cwidth, 1, sc.work_light);
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DrawBar(0, PANEL_Y+2, Form.cwidth, PANEL_H-2, sc.work);
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DrawStandartCaptButton(9, PANEL_Y+5, 5, LABEL_NEW_GAME);
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Draw_Count();
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}
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void Draw_Count()
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{
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DrawBar(Form.cwidth-32,PANEL_Y + 12,30,12,sc.work);
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WriteNumber(Form.cwidth-32, PANEL_Y + 12, 0x90, sc.work_text, 3, count);
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}
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stop:
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