3fdf00fdeb
Techdemo of Heliothryx game by Roman Shuvalov git-svn-id: svn://kolibrios.org@5225 a494cfbc-eb01-0410-851d-a64ba20cac60
61 lines
2.2 KiB
C
Executable File
61 lines
2.2 KiB
C
Executable File
#ifndef RS_GTX_H
|
|
#define RS_GTX_H
|
|
|
|
#include "rsgame.h"
|
|
|
|
/*
|
|
|
|
Procedural Texture Generator
|
|
by Roman Shuvalov
|
|
|
|
*/
|
|
|
|
//void rs_model_create_pyramid(rs_vbo_t* vbo);
|
|
|
|
void generate_perlin_tex();
|
|
|
|
typedef struct rs_gen_reg_t {
|
|
int tex_size;
|
|
int tex_length; // tex_size*tex_size
|
|
int tex_count;
|
|
float cell_scale;
|
|
float *tex;
|
|
unsigned char *tex_out;
|
|
} rs_gen_reg_t;
|
|
|
|
extern rs_gen_reg_t rs_gen_reg;
|
|
|
|
void rs_gen_init(int tex_count, int tex_size);
|
|
|
|
void rs_gen_tex_out(int tex, int bpp);
|
|
void rs_gen_tex_out_rgb_set(float r, float g, float b);
|
|
void rs_gen_tex_out_rgb(int tex_r, int tex_g, int tex_b, float kr, float kg, float kb);
|
|
void rs_gen_tex_out_rgba_set(float r, float g, float b, float a);
|
|
void rs_gen_tex_out_rgba(int tex_r, int tex_g, int tex_b, int tex_a, float kr, float kg, float kb, float ka);
|
|
|
|
|
|
void rs_gen_term();
|
|
|
|
void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add);
|
|
void rs_gen_func_perlin(int dest, float freq, int octaves, float persistence, float seed);
|
|
void rs_gen_func_quads(int dest, float freq, int octaves, float persistence, float seed);
|
|
void rs_gen_func_radial(int dest, float x, float y, float radius, float v, float power);
|
|
void rs_gen_func_gradient_v(int dest, float v, float power);
|
|
void rs_gen_func_add(int dest, int src1, int src2, float k1, float k2);
|
|
void rs_gen_func_add_lerped(int dest, int src1, int src2, float k1, float k2);
|
|
void rs_gen_func_normalize(int dest, float vmin, float vmax);
|
|
void rs_gen_func_clamp(int dest, float vmin, float vmax);
|
|
void rs_gen_func_lerp_parametric(int dest, int src1, int src2, int param);
|
|
void rs_gen_func_mult(int dest, int src1, int src2);
|
|
void rs_gen_func_set(int dest, float val);
|
|
void rs_gen_func_noise(int dest, int seed);
|
|
void rs_gen_func_cell(int dest, int seed, int num_points, signed short *p, float k1, float pow1, float k2, float pow2, float k3, float pow3);
|
|
void rs_gen_func_adr(int dest, int src, int adr_x, int adr_y, float src_factor, float adr_factor);
|
|
void rs_gen_func_normalmap(int dest_r, int dest_g, int dest_b, int src, float k);
|
|
|
|
void rs_gen_func_apply_mask(int dest, unsigned char *mask_data);
|
|
void rs_gen_func_posterize(int dest, int colors_count);
|
|
|
|
|
|
#endif
|