3a4ccc4ac4
git-svn-id: svn://kolibrios.org@7185 a494cfbc-eb01-0410-851d-a64ba20cac60
499 lines
12 KiB
C
499 lines
12 KiB
C
#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef INCLUDED
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#define EXTERN extern
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#else
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#define EXTERN
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#endif
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#ifdef WINDOWS
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#define DEBUG
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#define SCORE
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#define CLOAKING
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#define CAPTURE
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#endif
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#ifdef CLOAKING
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#define ndevice (16)
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#else
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#define ndevice (15) // Number of devices
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#endif
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#define phasefac (2.0)
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#define PLNETMAX (10)
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#define NEVENTS (8)
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typedef struct {
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int x; /* Quadrant location of planet */
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int y;
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int pclass; /* class M, N, or O (1, 2, or 3) */
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int crystals; /* has crystals */
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int known; /* =1 contents known, =2 shuttle on this planet */
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} PLANETS;
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EXTERN struct foo {
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int snap, // snapshot taken
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remkl, // remaining klingons
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remcom, // remaining commanders
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rembase, // remaining bases
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starkl, // destroyed stars
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basekl, // destroyed bases
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killk, // Klingons killed
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killc, // commanders killed
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galaxy[9][9], // The Galaxy (subscript 0 not used)
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cx[11],cy[11], // Commander quadrant coordinates
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baseqx[6], // Base quadrant X
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baseqy[6], // Base quadrant Y
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newstuf[9][9], // Extended galaxy goodies
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isx, isy, // Coordinate of Super Commander
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nscrem, // remaining super commanders
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nromkl, // Romulans killed
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nromrem, // Romulans remaining
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nsckill, // super commanders killed
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nplankl; // destroyed planets
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PLANETS plnets[PLNETMAX+1]; // Planet information
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#ifdef CAPTURE
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int kcaptured, brigfree;
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#endif
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double date, // stardate
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remres, // remaining resources
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remtime; // remaining time
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} d, snapsht; // Data that is snapshot
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EXTERN char
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quad[11][11]; // contents of our quadrant
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// Scalar variables that are needed for freezing the game
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// are placed in a structure. #defines are used to access by their
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// original names. Gee, I could have done this with the d structure,
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// but I just didn't think of it back when I started.
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EXTERN struct foo2 {
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int inkling,
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inbase,
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incom,
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instar,
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intorps,
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condit,
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torps,
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ship,
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quadx,
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quady,
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sectx,
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secty,
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length,
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skill,
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basex,
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basey,
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klhere,
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comhere,
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casual,
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nhelp,
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nkinks,
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ididit,
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gamewon,
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alive,
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justin,
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alldone,
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shldchg,
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thingx,
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thingy,
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plnetx,
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plnety,
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inorbit,
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landed,
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iplnet,
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imine,
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inplan,
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nenhere,
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ishere,
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neutz,
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irhere,
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icraft,
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ientesc,
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iscraft,
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isatb,
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iscate,
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#ifdef DEBUG
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idebug,
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#endif
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#ifdef CLOAKING
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iscloaked,
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iscloaking,
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ncviol,
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isviolreported,
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#endif
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#ifdef CAPTURE
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brigcapacity,
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#endif
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iattak,
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icrystl,
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tourn,
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thawed,
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batx,
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baty,
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ithere,
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ithx,
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ithy,
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iseenit,
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probecx,
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probecy,
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proben,
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isarmed,
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nprobes;
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double inresor,
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intime,
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inenrg,
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inshld,
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inlsr,
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indate,
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energy,
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shield,
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shldup,
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warpfac,
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wfacsq,
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lsupres,
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dist,
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direc,
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Time,
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docfac,
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resting,
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damfac,
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stdamtim,
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cryprob,
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probex,
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probey,
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probeinx,
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probeiny;
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} a;
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#define inkling a.inkling // Initial number of klingons
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#define inbase a.inbase // Initial number of bases
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#define incom a.incom // Initian number of commanders
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#define instar a.instar // Initial stars
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#define intorps a.intorps // Initial/Max torpedoes
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#define condit a.condit // Condition (red, yellow, green docked)
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#define torps a.torps // number of torpedoes
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#define ship a.ship // Ship type -- 'E' is Enterprise
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#define quadx a.quadx // where we are
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#define quady a.quady //
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#define sectx a.sectx // where we are
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#define secty a.secty //
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#define length a.length // length of game
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#define skill a.skill // skill level
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#define basex a.basex // position of base in current quad
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#define basey a.basey //
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#define klhere a.klhere // klingons here
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#define comhere a.comhere // commanders here
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#define casual a.casual // causalties
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#define nhelp a.nhelp // calls for help
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#define nkinks a.nkinks //
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#define ididit a.ididit // Action taken -- allows enemy to attack
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#define gamewon a.gamewon // Finished!
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#define alive a.alive // We are alive (not killed)
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#define justin a.justin // just entered quadrant
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#define alldone a.alldone // game is now finished
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#define shldchg a.shldchg // shield is changing (affects efficiency)
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#define thingx a.thingx // location of strange object in galaxy
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#define thingy a.thingy //
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#define plnetx a.plnetx // location of planet in quadrant
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#define plnety a.plnety //
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#define inorbit a.inorbit // orbiting
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#define landed a.landed // party on planet (1), on ship (-1)
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#define iplnet a.iplnet // planet # in quadrant
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#define imine a.imine // mining
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#define inplan a.inplan // initial planets
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#define nenhere a.nenhere // Number of enemies in quadrant
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#define ishere a.ishere // Super-commander in quandrant
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#define neutz a.neutz // Romulan Neutral Zone
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#define irhere a.irhere // Romulans in quadrant
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#define icraft a.icraft // Kirk in Galileo
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#define ientesc a.ientesc // Attempted escape from supercommander
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#define iscraft a.iscraft // =1 if craft on ship, -1 if removed from game
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#define isatb a.isatb // =1 if SuperCommander is attacking base
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#define iscate a.iscate // Super Commander is here
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#ifdef DEBUG
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#define idebug a.idebug // Debug mode
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#endif
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#ifdef CLOAKING
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#define iscloaked a.iscloaked // Cloaking is enabled
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#define iscloaking a.iscloaking // However if iscloaking is TRUE then in process of cloaking and can be attacked
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#define ncviol a.ncviol // Treaty violations
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#define isviolreported a.isviolreported // Violation reported by Romulan in quadrant
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#endif
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#ifdef CAPTURE
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#define kcaptured d.kcaptured // number of captured Klingons
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#define brigfree d.brigfree // room in the brig
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#define brigcapacity a.brigcapacity // How many Klingons the brig will hold
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#endif
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#define iattak a.iattak // attack recursion elimination (was cracks[4])
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#define icrystl a.icrystl // dilithium crystals aboard
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#define tourn a.tourn // Tournament number
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#define thawed a.thawed // Thawed game
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#define batx a.batx // Base coordinates being attacked
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#define baty a.baty //
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#define ithere a.ithere // Tholean is here
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#define ithx a.ithx // coordinates of tholean
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#define ithy a.ithy
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#define iseenit a.iseenit // Seen base attack report
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#define inresor a.inresor // initial resources
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#define intime a.intime // initial time
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#define inenrg a.inenrg // Initial/Max Energy
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#define inshld a.inshld // Initial/Max Shield
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#define inlsr a.inlsr // initial life support resources
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#define indate a.indate // Initial date
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#define energy a.energy // Energy level
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#define shield a.shield // Shield level
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#define shldup a.shldup // Shields are up
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#define warpfac a.warpfac // Warp speed
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#define wfacsq a.wfacsq // squared warp factor
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#define lsupres a.lsupres // life support reserves
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#define dist a.dist // movement distance
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#define direc a.direc // movement direction
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#define Time a.Time // time taken by current operation
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#define docfac a.docfac // repair factor when docking (constant?)
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#define resting a.resting // rest time
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#define damfac a.damfac // damage factor
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#define stdamtim a.stdamtim // time that star chart was damaged
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#define cryprob a.cryprob // probability that crystal will work
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#define probex a.probex // location of probe
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#define probey a.probey
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#define probecx a.probecx // current probe quadrant
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#define probecy a.probecy
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#define probeinx a.probeinx // Probe x,y increment
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#define probeiny a.probeiny
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#define proben a.proben // number of moves for probe
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#define isarmed a.isarmed // Probe is armed
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#define nprobes a.nprobes // number of probes available
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EXTERN int
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kx[21], // enemy sector locations
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ky[21],
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starch[9][9]; // star chart
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EXTERN int fromcommandline; // Game start from command line options
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EXTERN int coordfixed; // Fix those dumb coordinates.
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EXTERN char passwd[10], // Self Destruct password
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*device[ndevice+1];
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EXTERN PLANETS nulplanet; // zeroed planet structure
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EXTERN double
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kpower[21], // enemy energy levels
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kdist[21], // enemy distances
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kavgd[21], // average distances
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damage[ndevice+1], // damage encountered
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future[NEVENTS+1]; // future events
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EXTERN int iscore, iskill; // Common PLAQ
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EXTERN double perdate;
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typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
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FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
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FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
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FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
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FHOLE
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#ifdef CLOAKING
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, FCLOAK
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#endif
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} FINTYPE ;
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/* Skill levels */
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typedef enum {SNOVICE=1, SFAIR, SGOOD, SEXPERT, SEMERITUS} SKILLTYPE;
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EXTERN double aaitem;
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EXTERN char citem[24];
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/* Define devices */
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#define DSRSENS 1
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#define DLRSENS 2
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#define DPHASER 3
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#define DPHOTON 4
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#define DLIFSUP 5
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#define DWARPEN 6
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#define DIMPULS 7
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#define DSHIELD 8
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#define DRADIO 9
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#define DSHUTTL 10
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#define DCOMPTR 11
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#define DTRANSP 12
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#define DSHCTRL 13
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#define DDRAY 14 // Added deathray
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#define DDSP 15 // Added deep space probe
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#define DCLOAK 16 // Added cloaking device
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/* Define future events */
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#define FSPY 0 // Spy event happens always (no future[] entry)
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// can cause SC to tractor beam Enterprise
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#define FSNOVA 1 // Supernova
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#define FTBEAM 2 // Commander tractor beams Enterprise
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#define FSNAP 3 // Snapshot for time warp
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#define FBATTAK 4 // Commander attacks base
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#define FCDBAS 5 // Commander destroys base
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#define FSCMOVE 6 // Supercommander moves (might attack base)
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#define FSCDBAS 7 // Supercommander destroys base
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#define FDSPROB 8 // Move deep space probe
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#ifdef INCLUDED
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PLANETS nulplanet = {0};
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char *device[ndevice+1] = {
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"",
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"S. R. Sensors",
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"L. R. Sensors",
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"Phasers",
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"Photon Tubes",
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"Life Support",
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"Warp Engines",
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"Impulse Engines",
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"Shields",
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"Subspace Radio",
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"Shuttle Craft",
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"Computer",
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"Transporter",
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"Shield Control",
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"Death Ray",
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"D. S. Probe"
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#ifdef CLOAKING
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,"Cloaking Device"
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#endif
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};
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#endif
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#define ALGERON (2311) /* Date of the Treaty of Algeron */
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#ifndef TRUE
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#define TRUE (1)
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#endif
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#ifndef FALSE
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#define FALSE (0)
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#endif
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#define IHR 'R'
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#define IHK 'K'
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#define IHC 'C'
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#define IHS 'S'
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#define IHSTAR '*'
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#define IHP 'P'
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#define IHB 'B'
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#define IHBLANK ' '
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#define IHDOT '.'
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#define IHQUEST '?'
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#define IHE 'E'
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#define IHF 'F'
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#define IHT 'T'
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#define IHWEB '#'
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#define IHGREEN 'G'
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#define IHYELLOW 'Y'
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#define IHRED 'R'
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#define IHDOCKED 'D'
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/* Function prototypes */
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void prelim(void);
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void attack(int);
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int choose(void);
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void setup(void);
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void score(int);
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void atover(int);
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void srscan(int);
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void lrscan(void);
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void phasers(void);
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void photon(void);
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void warp(int);
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void sheild(int);
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void dock(void);
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void dreprt(void);
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void chart(int);
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void impuls(void);
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void waiting(void);
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void setwrp(void);
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void events(void);
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void report(int);
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void eta(void);
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void help(void);
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void abandn(void);
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void finish(FINTYPE);
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void dstrct(void);
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void kaboom(void);
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void freeze(int);
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void thaw(void);
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void plaque(void);
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int scan(void);
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#define IHEOL (0)
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#define IHALPHA (1)
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#define IHREAL (2)
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void chew(void);
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void chew2(void);
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void skip(int);
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void prout(char *s);
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void proutn(char *s);
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void stars(void);
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void newqad(int);
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int ja(void);
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void cramen(int);
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void crmshp(void);
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void cramlc(int, int, int);
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double expran(double);
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double Rand(void);
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void iran8(int *, int *);
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void iran10(int *, int *);
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double square(double);
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void dropin(int, int*, int*);
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void newcnd(void);
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void sortkl(void);
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void lmove(void);
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void ram(int, int, int, int);
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void crmena(int, int, int, int, int);
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void deadkl(int, int, int, int, int);
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void timwrp(void);
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void movcom(void);
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void torpedo(double, double, int, int, double *);
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void cramf(double, int, int);
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void crami(int, int);
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void huh(void);
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void pause(int);
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void nova(int, int);
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void snova(int, int);
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void scom(int *);
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void hittem(double *);
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void prouts(char *);
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int isit(char *);
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void preport(void);
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void orbit(void);
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void sensor(void);
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void beam(void);
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void mine(void);
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void usecrystals(void);
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void shuttle(void);
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void deathray(void);
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void debugme(void);
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void attakreport(void);
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void movetho(void);
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void probe(void);
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#ifndef WINDOWS
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#ifndef KOS32
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int min(int, int);
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int max(int, int);
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#endif
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#endif
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void randomize(void);
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///int getch(void);
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#ifdef CLOAKING
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void cloak(void);
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#endif
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#ifdef CAPTURE
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void capture(void);
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#endif
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#ifdef CLOAKING
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#define REPORTS ((condit==IHDOCKED || damage[DRADIO]<=0.0) && !iscloaked)
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#else
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#define REPORTS (condit==IHDOCKED || damage[DRADIO]<=0.0)
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#endif
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