e59705525a
git-svn-id: svn://kolibrios.org@5289 a494cfbc-eb01-0410-851d-a64ba20cac60
693 lines
21 KiB
C
693 lines
21 KiB
C
//screen Width and Height
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#define Width 600
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#define Height 600
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int ScreenX=0;
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int ScreenY=0;
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int OffsetX=0;
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int OffsetY=0;
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int BufferDraw [Width][Height];
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char BufferCarry [Height][Width][3];
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int BufferCarry2 [Height][Width];
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int DRAW_TECH=0;
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int Analyx [Width][Height];
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int CollideVerts[10][2]={};
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int DeltaH [8]={11,16,19,20,21,22,23,23};
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//-1-quit, 0-menu, 1-game
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int GAME_TYPE=0;
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int GLOBAL_SPEED=0;
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int Max_Speed=5;
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//colors
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int COLOR_INDEX=0;
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char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"};
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int RAINBOW_TABLE[7][5]= {{0x00ff0000, 0x00e80c7a, 0x00ff0dff, 0x00e82c0c, 0x00ff530d},
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{0x00ff4700, 0x00e8690c, 0x00ff970d, 0x00ff0d18, 0x00e8290c},
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{0x00ffff00, 0x00e8d20c, 0x00ffce0d, 0x009be80c, 0x0056ff0d},
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{0x0000ff00, 0x000ce84a, 0x0059e80c, 0x000dff96, 0x00b6ff0d},
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{0x0000ffff, 0x000d7fff, 0x000caeeb, 0x000dff76, 0x000ce8aa},
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{0x000000ff, 0x000c46eb, 0x00480ce8, 0x00910dff, 0x000d8cff},
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{0x006700ff, 0x00a00ce8, 0x00f20dff, 0x000d2eff, 0x00280ce8}};
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int GLOBAL_BLOCKCOLOR=0x00e80c7a;
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int GLOBAL_BATUTCOLOR=0x00ff0dff;
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int GLOBAL_PITCOLOR=0x00e82c0c;
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int GLOBAL_FLAGCOLOR=0x00ff530d;
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int GLOBAL_BACKGROUNDCOLOR=0x00000000;
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int GLOBAL_FRONTCOLOR=0x00ffffff;
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//menu settings
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int MENU_SELECTED=0;
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char NUMBER[100]="0";
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int CURRENT_LEVEL=3;
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int MAX_LEVEL=3;
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int TO_NEXT_LEVEL=0;
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int DeltaSpeed=0;
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int GLOBAL_CHECKPOINT=0;
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int SPAWN_Y=0;
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int isRestart=1;
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int CurrentCheck=0;
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//Hero data
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int HeroX=100;
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int HeroY=100;
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int HeroSides=3;
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int HeroAngle=0;
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int HeroFly=0;
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char HeroIsDead=0;
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int HeroColor=0x00ff0000;
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char Key=0;
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//Saveload folder
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int SAVE_FOLDER_TYPE=0;
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//EDITOR
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int Tile_X=0;
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int Tile_Y=0;
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int Panel=0; //0-grid,1-tools, 2-props
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int Tile_Type=0;
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int Q_SELECTED=0;
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char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"};
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//OTHER
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int THE_END_COUNT=600;
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char Arrow='0';
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//Libraries
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <kolibrisys.h>
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#include <GameAlphabet.h>
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#include <Shimath.h>
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#include <Draw2D.h>
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#include <Levels.h>
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#include <GameFunctions.h>
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//result of getKey is key character. Condition for Escape - if (getKey()==27)
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char getKey() {
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int NewKey=_ksys_get_key();
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NewKey/=256;
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Arrow=(NewKey/256)%256;
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return (NewKey%256);
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}
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void LoadData () {
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FILE *Profile;
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if (SAVE_FOLDER_TYPE==1) {
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Profile=fopen ("/usbhd0/1/Profile.bin","rb");
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} else {
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Profile=fopen ("Profile.bin","rb");
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}
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char Format=0;
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Format=fgetc (Profile);
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if (Format!='N') {
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DrawText (100,300,"error (cannot load data)",GLOBAL_FRONTCOLOR);
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Update();
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_ksys_delay(200);
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MENU_SELECTED=1;
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fclose (Profile);
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return;
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}
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//Loading operations
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fread (&(COLOR_INDEX), sizeof(int),1,Profile);
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HeroColor=COLOR_INDEX;
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fread (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile);
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fread (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile);
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Update();
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fread (&(DRAW_TECH),sizeof(int),1,Profile);
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Update();
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MAX_LEVEL=fgetc (Profile);
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CURRENT_LEVEL=MAX_LEVEL;
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fread (&(LevelProps[0][2]), sizeof(int),1, Profile);
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fread (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile);
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fread (&(LevelProps[1][2]), sizeof(int),1,Profile);
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fread (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile);
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fread (&(LevelProps[2][2]), sizeof(int),1,Profile);
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fread (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile);
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DrawText (100,300,"loaded successfully",GLOBAL_FRONTCOLOR);
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Update();
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_ksys_delay(200);
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Update();
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MENU_SELECTED=1;
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fclose (Profile);
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}
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void SaveData () {
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FILE *Profile;
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if (SAVE_FOLDER_TYPE==1) {
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Profile=fopen ("/usbhd0/1/Profile.bin","wb");
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} else {
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Profile=fopen ("Profile.bin","wb");
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}
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if (Profile==NULL) {
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DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR);
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Update();
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_ksys_delay(200);
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MENU_SELECTED=1;
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return;
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}
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fputc ('N',Profile);
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fwrite (&(COLOR_INDEX), sizeof(int),1,Profile);
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fwrite (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile);
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fwrite (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile);
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fwrite (&(DRAW_TECH),sizeof(int),1,Profile);
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fputc (MAX_LEVEL,Profile);
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fwrite (&(LevelProps[0][2]), sizeof(int),1, Profile);
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fwrite (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile);
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fwrite (&(LevelProps[1][2]), sizeof(int),1,Profile);
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fwrite (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile);
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fwrite (&(LevelProps[2][2]), sizeof(int),1,Profile);
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fwrite (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile);
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DrawText (100,300,"saved successfully",GLOBAL_FRONTCOLOR);
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Update();
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_ksys_delay(200);
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MENU_SELECTED=1;
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fclose (Profile);
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}
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void MainMenu () {
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if (Key==27) GAME_TYPE=-1;
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if (MENU_SELECTED==11 && (Key==' ' || Arrow==28)) GAME_TYPE=-1;
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if (Key=='s' || Arrow=='P') MENU_SELECTED++;
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if (Key=='w' || Arrow=='H') MENU_SELECTED--;
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if (MENU_SELECTED<0) MENU_SELECTED=11;
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if (MENU_SELECTED>11) MENU_SELECTED=0;
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if (MENU_SELECTED==0 && (Key==' ' || Arrow==28)) {
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GAME_TYPE=1;
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GLOBAL_CHECKPOINT=0;
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return;
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}
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if (MENU_SELECTED==3 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) {
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if (GLOBAL_BACKGROUNDCOLOR==0) {
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GLOBAL_BACKGROUNDCOLOR=0x00ffffff;
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GLOBAL_FRONTCOLOR=0;
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} else {
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GLOBAL_BACKGROUNDCOLOR=0;
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GLOBAL_FRONTCOLOR=0x00ffffff;
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}
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}
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if (MENU_SELECTED==1) {
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if ((Key=='a' || Arrow=='K') && CURRENT_LEVEL>0) CURRENT_LEVEL--;
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if ((Key=='d' || Arrow=='M') && CURRENT_LEVEL<MAX_LEVEL) CURRENT_LEVEL++;
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HeroSides=LevelProps[CURRENT_LEVEL][2];
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}
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if (MENU_SELECTED==2) {
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if ((Key=='a' || Arrow=='K') && COLOR_INDEX>0) COLOR_INDEX--;
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if ((Key=='d' || Arrow=='M') && COLOR_INDEX<6) COLOR_INDEX++;
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HeroColor=RAINBOW_TABLE [COLOR_INDEX][0];
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GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1];
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GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2];
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GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3];
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GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4];
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}
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if (MENU_SELECTED==7 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) {
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if (SAVE_FOLDER_TYPE==0) {
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SAVE_FOLDER_TYPE=1;
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} else {
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SAVE_FOLDER_TYPE=0;
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}
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}
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if (MENU_SELECTED==8 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) {
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int i=0;
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int j=0;
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for (i=0; i<Width; i++) {
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for (j=0; j<Height; j++) {
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BufferDraw[i][j]=GLOBAL_BACKGROUNDCOLOR;
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}
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}
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Update();
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if (DRAW_TECH==0) {
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DRAW_TECH=1;
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} else {
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DRAW_TECH=0;
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}
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Update();
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}
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if (MENU_SELECTED==9) {
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if ((Key=='a' || Arrow=='K') && Max_Speed>1) Max_Speed--;
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if ((Key=='d' || Arrow=='M') && Max_Speed<14) Max_Speed++;
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}
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if (MENU_SELECTED==4 && (Key==' ' || Arrow==28)) LoadData();
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if (MENU_SELECTED==5 && (Key==' ' || Arrow==28)) SaveData();
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if (MENU_SELECTED==6 && (Key==' ' || Arrow==28)) {
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if (CURRENT_LEVEL>=3) {
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DrawText (300,300,"error",GLOBAL_FRONTCOLOR);
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DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR);
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Update();
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_ksys_delay(200);
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MENU_SELECTED=1;
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} else {
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GAME_TYPE=3;
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Panel=1;
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}
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}
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if (Key=='f' && CURRENT_LEVEL<3) {
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GAME_TYPE=3;
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Panel=1;
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}
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if (MENU_SELECTED==10 && (Key==' ' || Arrow==28)) GAME_TYPE=2;
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DrawTitle (60,100,GLOBAL_FRONTCOLOR);
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DrawText (100,300,"start game",GLOBAL_FRONTCOLOR);
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DrawText (100,320,"choose level < >",GLOBAL_FRONTCOLOR);
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IntToStr(CURRENT_LEVEL,NUMBER);
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DrawText (345,320,NUMBER,GLOBAL_FRONTCOLOR);
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DrawText (100,340,"hero color < >",GLOBAL_FRONTCOLOR);
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DrawText (330, 340, RAINBOW_NAME [COLOR_INDEX], GLOBAL_FRONTCOLOR);
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DrawText (100,360,"background color < >",GLOBAL_FRONTCOLOR);
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if (GLOBAL_BACKGROUNDCOLOR==0) {
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DrawText (430,360,"black",GLOBAL_FRONTCOLOR);
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} else {
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DrawText (430,360,"white",GLOBAL_FRONTCOLOR);
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}
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DrawText (100,400,"load game",GLOBAL_FRONTCOLOR);
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DrawText (100,420,"save game",GLOBAL_FRONTCOLOR);
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DrawText (100,440,"level editor",GLOBAL_FRONTCOLOR);
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DrawText (100,460,"saveload folder < >",GLOBAL_FRONTCOLOR);
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if (SAVE_FOLDER_TYPE==0) {
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DrawText (400,460,"local",GLOBAL_FRONTCOLOR);
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} else {
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DrawText (400,460,"usbhd0/1/",GLOBAL_FRONTCOLOR);
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}
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DrawText (100,480,"redraw technology < >",GLOBAL_FRONTCOLOR);
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if (DRAW_TECH==0) {
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DrawText (450,480,"frame",GLOBAL_FRONTCOLOR);
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} else {
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DrawText (450,480,"lines",GLOBAL_FRONTCOLOR);
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}
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DrawText (100,500,"max speed < >",GLOBAL_FRONTCOLOR);
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IntToStr(Max_Speed,NUMBER);
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DrawText (300,500,NUMBER,GLOBAL_FRONTCOLOR);
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DrawText (100,520,"help",GLOBAL_FRONTCOLOR);
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DrawText (100,540,"quit",GLOBAL_FRONTCOLOR);
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DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR);
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if (MENU_SELECTED==0) DrawText (100,300,"start game",HeroColor);
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if (MENU_SELECTED==1) DrawText (100,320,"choose level < >",HeroColor);
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if (MENU_SELECTED==2) DrawText (100,340,"hero color < >",HeroColor);
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if (MENU_SELECTED==3) DrawText (100,360,"background color < >",HeroColor);
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if (MENU_SELECTED==4) DrawText (100,400,"load game",HeroColor);
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if (MENU_SELECTED==5) DrawText (100,420,"save game",HeroColor);
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if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor);
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if (MENU_SELECTED==7) DrawText (100,460,"saveload folder < >",HeroColor);
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if (MENU_SELECTED==8) DrawText (100,480,"redraw technology < >",HeroColor);
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if (MENU_SELECTED==9) DrawText (100,500,"max speed < >",HeroColor);
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if (MENU_SELECTED==10) DrawText (100,520,"help",HeroColor);
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if (MENU_SELECTED==11) DrawText (100,540,"quit",HeroColor);
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}
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void GamePlay () {
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DrawLine (0,500,800,500,GLOBAL_FRONTCOLOR);
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if (Objects==0 || DataBase[Objects-1][1]<=Width-40) {
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ReadLevel(CURRENT_LEVEL);
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}
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if (HeroIsDead==0) {
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if (isRestart==1) {
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HeroAngle=(HeroAngle+10)%360;
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HeroIsDead=CheckCollision();
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HeroY+=HeroFly;
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DrawHero (125,HeroY, HeroSides, HeroAngle, HeroColor);
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} else {
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DrawHero (125,HeroY,HeroSides,HeroAngle,GLOBAL_FRONTCOLOR);
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}
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if (TO_NEXT_LEVEL>0) {
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DrawText (Width-TO_NEXT_LEVEL,300,"jump to start new level",GLOBAL_FRONTCOLOR);
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if (TO_NEXT_LEVEL<500) {
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TO_NEXT_LEVEL+=2;
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} else {
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if ((Key==' ' || Arrow==28) && TO_NEXT_LEVEL<=504) {
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CURRENT_LEVEL++;
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HeroSides=CURRENT_LEVEL;
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if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL;
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GLOBAL_CHECKPOINT=0;
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TO_NEXT_LEVEL=505;
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}
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if (TO_NEXT_LEVEL>=505) {
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TO_NEXT_LEVEL+=2;
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if (TO_NEXT_LEVEL>1000) TO_NEXT_LEVEL=0;
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}
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}
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}
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} else {
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GLOBAL_SPEED=0;
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DeltaSpeed=0;
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TO_NEXT_LEVEL=0;
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HeroIsDead++;
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DrawPew (125,HeroY,HeroIsDead,HeroColor);
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if (HeroIsDead>100) {
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ResetLevel(CURRENT_LEVEL);
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if (GLOBAL_CHECKPOINT==0) {
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isRestart=1;
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HeroY=100;
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} else {
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isRestart=0;
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HeroY=SPAWN_Y+41-DeltaH[HeroSides];
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if (HeroSides>7) HeroY-=22;
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}
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HeroIsDead=0;
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HeroFly=0;
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if (HeroSides%2==0) {
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HeroAngle=360/(HeroSides*2);
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} else {
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HeroAngle=0;
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}
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}
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}
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if (Key=='f'&& CURRENT_LEVEL<3) {
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int i=0;
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Objects=0;
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for (i=0; i<11; i++) LevelProps[i][0]=0;
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isRestart=1;
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HeroIsDead=0;
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HeroY=100;
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HeroFly=1;
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TO_NEXT_LEVEL=0;
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GAME_TYPE=3;
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Panel=1;
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}
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if (Key==27) {
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GLOBAL_CHECKPOINT=0;
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int i=0;
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for (i=0; i<11; i++) ResetLevel (i);
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isRestart=1;
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HeroIsDead=0;
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HeroY=100;
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HeroFly=1;
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TO_NEXT_LEVEL=0;
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if (CURRENT_LEVEL<3) {
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GAME_TYPE=3;
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Panel=1;
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Key=' ';
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} else {
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GAME_TYPE=0;
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}
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}
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}
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void ShowHelp() {
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DrawText (5,10,"controls",HeroColor);
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DrawText (5,30,"w/a/s/d or arrow keys to choose",GLOBAL_FRONTCOLOR);
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DrawText (5,50,"space jump",GLOBAL_FRONTCOLOR);
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DrawText (5,70,"space/enter to select",GLOBAL_FRONTCOLOR);
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DrawText (5,90,"escape return to menu/exit",GLOBAL_FRONTCOLOR);
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DrawText (5,130,"level editor notes",HeroColor);
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DrawText (5,150,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR);
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DrawText (5,170,"press q to switch grid/properties",GLOBAL_FRONTCOLOR);
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DrawText (5,190,"select save game to save all levels",GLOBAL_FRONTCOLOR);
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DrawText (5,210,"select load game to load all levels",GLOBAL_FRONTCOLOR);
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DrawText (5,230,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR);
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DrawText (5,250,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR);
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DrawText (5,270,"use start column to test level from",GLOBAL_FRONTCOLOR);
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DrawText (5,290,"desired place (you can test",GLOBAL_FRONTCOLOR);
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DrawText (5,310,"level from column which contains",GLOBAL_FRONTCOLOR);
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DrawText (5,330,"checkpoint)",GLOBAL_FRONTCOLOR);
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DrawText (5,370,"redraw technology notes",HeroColor);
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DrawText (5,390,"lines tech works faster but",GLOBAL_FRONTCOLOR);
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DrawText (5,410,"sometimes it can be unstable",GLOBAL_FRONTCOLOR);
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DrawText (5,430,"frame tech works slower but stable",GLOBAL_FRONTCOLOR);
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if (Key=='f' && CURRENT_LEVEL<3) {
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GAME_TYPE=3;
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Panel=1;
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}
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if (Key==27) GAME_TYPE=0;
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}
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void SaveArray() {
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FILE *ArrTxt;
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if (SAVE_FOLDER_TYPE==1) {
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ArrTxt=fopen ("/usbhd0/1/LEVEL2D.txt","wb");
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} else {
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ArrTxt=fopen ("LEVEL2D.txt","wb");
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}
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if (ArrTxt==NULL) {
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DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR);
|
|
Update();
|
|
_ksys_delay(200);
|
|
Panel=1;
|
|
return;
|
|
}
|
|
char StringLevel[3*9*LEVEL_MAXLEN]="unsigned char NEW_LEVEL[9][LEVEL_MAXLEN]=\n{";
|
|
int CurCharIndex=43;
|
|
int i=0;
|
|
int j=0;
|
|
for (i=0;i<9;i++) {
|
|
StringLevel[CurCharIndex]='{';
|
|
CurCharIndex++;
|
|
for (j=0; j<LEVEL_MAXLEN; j++) {
|
|
StringLevel[CurCharIndex]= *(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)+48;
|
|
CurCharIndex++;
|
|
if (j<LEVEL_MAXLEN-1) {
|
|
StringLevel[CurCharIndex]=',';
|
|
CurCharIndex++;
|
|
}
|
|
}
|
|
StringLevel[CurCharIndex]='}';
|
|
CurCharIndex++;
|
|
if (i<8) {
|
|
StringLevel[CurCharIndex]=',';
|
|
CurCharIndex++;
|
|
}
|
|
StringLevel[CurCharIndex]='\n';
|
|
CurCharIndex++;
|
|
}
|
|
StringLevel[CurCharIndex]='}';
|
|
CurCharIndex++;
|
|
StringLevel[CurCharIndex]=';';
|
|
CurCharIndex++;
|
|
StringLevel[CurCharIndex]='\0';
|
|
fwrite (StringLevel,1,CurCharIndex,ArrTxt);
|
|
fclose (ArrTxt);
|
|
}
|
|
|
|
void LevelEditor () {
|
|
int i=0;
|
|
int j=0;
|
|
if (Panel==0) {
|
|
if ((Key=='d' || Arrow=='M') && Tile_X<399) Tile_X++;
|
|
if ((Key=='a' || Arrow=='K') && Tile_X>0) Tile_X--;
|
|
if ((Key=='s' || Arrow=='P') && Tile_Y<8) Tile_Y++;
|
|
if ((Key=='w' || Arrow=='H') && Tile_Y>0) Tile_Y--;
|
|
if ((Key==' ' || Arrow==28)) {
|
|
if (Tile_Type==5) {
|
|
for (i=0; i<LEVEL_MAXLEN; i++) if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)==5) *(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)=0;
|
|
*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X)=5;
|
|
} else {
|
|
*(Levels[CURRENT_LEVEL]+Tile_Y*LEVEL_MAXLEN+Tile_X)=Tile_Type;
|
|
}
|
|
}
|
|
}
|
|
if (Panel==1) {
|
|
if ((Key=='s' || Arrow=='P') && Tile_Type<5) Tile_Type++;
|
|
if ((Key=='w' || Arrow=='H') && Tile_Type>0) Tile_Type--;
|
|
}
|
|
if (Panel==2) {
|
|
if ((Key=='s' || Arrow=='P') && Q_SELECTED<5) Q_SELECTED++;
|
|
if ((Key=='w' || Arrow=='H') && Q_SELECTED>0) Q_SELECTED--;
|
|
if ((Key==' ' || Arrow==28) && Q_SELECTED==0) {
|
|
GAME_TYPE=1;
|
|
if (GLOBAL_CHECKPOINT>0) {
|
|
int isCheck=0;
|
|
for (i=0;i<9; i++) {
|
|
int CurBlock=*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+GLOBAL_CHECKPOINT);
|
|
if (CurBlock==4) {
|
|
SPAWN_Y=(i+1)*43+41+70-DeltaH[HeroSides];
|
|
isCheck=1;
|
|
break;
|
|
}
|
|
}
|
|
if (isCheck==0) {
|
|
DrawText (100,300,"error (checkpoint not found)",GLOBAL_FRONTCOLOR);
|
|
Update();
|
|
_ksys_delay(200);
|
|
GAME_TYPE=3;
|
|
Panel=1;
|
|
return;
|
|
}
|
|
ResetLevel(CURRENT_LEVEL);
|
|
isRestart=0;
|
|
HeroIsDead=0;
|
|
HeroFly=0;
|
|
HeroY=SPAWN_Y;
|
|
if (HeroSides>7) HeroY-=22;
|
|
if (HeroSides%2==0) {
|
|
HeroAngle=360/(HeroSides*2);
|
|
} else {
|
|
HeroAngle=0;
|
|
}
|
|
}
|
|
}
|
|
if (Q_SELECTED==1) {
|
|
if ((Key=='d' || Arrow=='M') && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++;
|
|
if ((Key=='a' || Arrow=='K') && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--;
|
|
}
|
|
if ((Key==' ' || Arrow==28) && Q_SELECTED==2) {
|
|
for (i=0; i<9; i++) {
|
|
for (j=0; j<LEVEL_MAXLEN; j++) {
|
|
*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)=0;
|
|
}
|
|
}
|
|
}
|
|
if ((Key==' ' || Arrow==28) && Q_SELECTED==3) SaveArray();
|
|
if (Q_SELECTED==4) {
|
|
if ((Key=='a' || Arrow=='K') && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--;
|
|
if ((Key=='d' || Arrow=='M') && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++;
|
|
HeroSides=LevelProps[CURRENT_LEVEL][2];
|
|
}
|
|
if ((Key==' ' || Arrow==28) && Q_SELECTED==5) GAME_TYPE=0;
|
|
}
|
|
if (Key=='e') {
|
|
if (Panel==0) {
|
|
Panel=1;
|
|
} else {
|
|
Panel=0;
|
|
}
|
|
}
|
|
if (Key=='q') {
|
|
if (Panel==0) {
|
|
Panel=2;
|
|
} else {
|
|
Panel=0;
|
|
}
|
|
}
|
|
//Draw grid
|
|
for (i=0; i<=10; i++) {
|
|
DrawLine (43*i,0,43*i,43*9,GLOBAL_FRONTCOLOR);
|
|
}
|
|
for (i=0; i<=9; i++) {
|
|
DrawLine (0,43*i,430,43*i,GLOBAL_FRONTCOLOR);
|
|
}
|
|
//Draw panel
|
|
DrawText (450,10,"e_tools",GLOBAL_FRONTCOLOR);
|
|
IntToStr (Tile_X,NUMBER);
|
|
DrawText (450,30,"(",GLOBAL_FRONTCOLOR);
|
|
DrawText (470,30,NUMBER,GLOBAL_FRONTCOLOR);
|
|
DrawText (530,30,"/",GLOBAL_FRONTCOLOR);
|
|
IntToStr (Tile_Y,NUMBER);
|
|
DrawText (550,30,NUMBER,GLOBAL_FRONTCOLOR);
|
|
DrawText (570,30,")",GLOBAL_FRONTCOLOR);
|
|
|
|
DrawLine (480,70,530,70,GLOBAL_FRONTCOLOR);
|
|
DrawLine (480,70,480,70+300,GLOBAL_FRONTCOLOR);
|
|
DrawLine (530,70,530,70+300,GLOBAL_FRONTCOLOR);
|
|
for (i=1;i<=6; i++) DrawLine (480,70+50*i,530,70+50*i,GLOBAL_FRONTCOLOR);
|
|
//Empty block
|
|
DrawLine (480+4,70+4,480+42,70+42,GLOBAL_FRONTCOLOR);
|
|
DrawLine (480+4,70+42,480+42,70+4,GLOBAL_FRONTCOLOR);
|
|
DrawBlock (480+4,70+4+50,GLOBAL_FRONTCOLOR);
|
|
DrawPit (480+7,70+4+100,GLOBAL_FRONTCOLOR);
|
|
DrawBatut (480+4,70+4+150,GLOBAL_FRONTCOLOR);
|
|
DrawFlag (480+8,70+4+200,GLOBAL_FRONTCOLOR);
|
|
DrawText (480+14,70+14+250,"f",GLOBAL_FRONTCOLOR);
|
|
DrawText (450,400,TILENAME [Tile_Type],GLOBAL_FRONTCOLOR);
|
|
|
|
//Draw properties
|
|
DrawText (10,410,"q_properties",GLOBAL_FRONTCOLOR);
|
|
DrawText (10,430+20,"test level",GLOBAL_FRONTCOLOR);
|
|
DrawText (10,470,"start column < >",GLOBAL_FRONTCOLOR);
|
|
IntToStr (GLOBAL_CHECKPOINT,NUMBER);
|
|
DrawText (270,470,NUMBER,GLOBAL_FRONTCOLOR);
|
|
DrawText (10,490,"reset level",GLOBAL_FRONTCOLOR);
|
|
DrawText (10,510,"save as 2d array (for developers)",GLOBAL_FRONTCOLOR);
|
|
DrawText (10,530,"hero sides < >",GLOBAL_FRONTCOLOR);
|
|
IntToStr (LevelProps[CURRENT_LEVEL][2],NUMBER);
|
|
DrawText (230,530,NUMBER,GLOBAL_FRONTCOLOR);
|
|
DrawText (10,550,"back to menu",GLOBAL_FRONTCOLOR);
|
|
|
|
if (Panel==0) {
|
|
DrawLine ((Tile_X%10)*43,0,(Tile_X%10)*43,400,HeroColor);
|
|
DrawLine ((Tile_X%10)*43+43,0,(Tile_X%10)*43+43,400,HeroColor);
|
|
DrawLine (0,(Tile_Y%10)*43,440,(Tile_Y%10)*43,HeroColor);
|
|
DrawLine (0,(Tile_Y%10)*43+43,440,(Tile_Y%10)*43+43,HeroColor);
|
|
}
|
|
if (Panel==1) {
|
|
DrawText (450,10,"e_tools",HeroColor);
|
|
DrawLine (480,70+Tile_Type*50,530,70+Tile_Type*50,HeroColor);
|
|
DrawLine (480,70+Tile_Type*50,480,70+50+Tile_Type*50,HeroColor);
|
|
DrawLine (480,70+Tile_Type*50+50,530,70+50+Tile_Type*50,HeroColor);
|
|
DrawLine (530,70+Tile_Type*50,530,70+Tile_Type*50+50,HeroColor);
|
|
DrawText (450,400,TILENAME [Tile_Type],HeroColor);
|
|
}
|
|
if (Panel==2) {
|
|
DrawText (10,410,"q_properties",HeroColor);
|
|
if (Q_SELECTED==0) DrawText (10,450,"test level",HeroColor);
|
|
if (Q_SELECTED==1) DrawText (10,470,"start column < >",HeroColor);
|
|
if (Q_SELECTED==2) DrawText (10,490,"reset level",HeroColor);
|
|
if (Q_SELECTED==3) DrawText (10,510,"save as 2d array (for developers)",HeroColor);
|
|
if (Q_SELECTED==4) DrawText (10,530,"hero sides < >",HeroColor);
|
|
if (Q_SELECTED==5) DrawText (10,550,"back to menu",HeroColor);
|
|
}
|
|
|
|
for (i=0; i<10; i++) {
|
|
for (j=0; j<9; j++) {
|
|
int CurBlock=*(Levels[CURRENT_LEVEL]+j*LEVEL_MAXLEN+Tile_X-Tile_X%10+i);
|
|
if (CurBlock==1) DrawBlock (43*i,43*j,GLOBAL_BLOCKCOLOR);
|
|
if (CurBlock==2) DrawPit (43*i,43*j,GLOBAL_PITCOLOR);
|
|
if (CurBlock==3) DrawBatut (43*i,43*j,GLOBAL_BATUTCOLOR);
|
|
if (CurBlock==4) DrawFlag (43*i,43*j,GLOBAL_FLAGCOLOR);
|
|
|
|
}
|
|
if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X-Tile_X%10+i)==5) {
|
|
for (j=0; j<9;j++) {
|
|
DrawText (43*i+10,43*j+10,"f",GLOBAL_FRONTCOLOR);
|
|
}
|
|
}
|
|
}
|
|
if (Key==27) {
|
|
GAME_TYPE=0;
|
|
}
|
|
}
|
|
|
|
void Authors () {
|
|
if (THE_END_COUNT>0) THE_END_COUNT--;
|
|
DrawText (240,10+THE_END_COUNT,"the end",HeroColor);
|
|
DrawText (10,40+THE_END_COUNT,"dev team",HeroColor);
|
|
DrawText (10,60+THE_END_COUNT,"game director _ shimanskey eugene",GLOBAL_FRONTCOLOR);
|
|
DrawText (10,80+THE_END_COUNT,"level designer _ chuduk alexander", GLOBAL_FRONTCOLOR);
|
|
DrawText (10,100+THE_END_COUNT,"programmer _ shimanskey eugene", GLOBAL_FRONTCOLOR);
|
|
DrawText (10,120+THE_END_COUNT,"font designer _ chuduk alexander", GLOBAL_FRONTCOLOR);
|
|
DrawText (10,170+THE_END_COUNT,"this game is dedicated to our",GLOBAL_FRONTCOLOR);
|
|
DrawText (10,190+THE_END_COUNT,"relatives and friends",GLOBAL_FRONTCOLOR);
|
|
if (Key==27) {
|
|
GAME_TYPE=0;
|
|
THE_END_COUNT=600;
|
|
}
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
_ksys_get_screen_size (&ScreenX, &ScreenY);
|
|
OffsetX=ScreenX/2-Width/2;
|
|
OffsetY=ScreenY/2-Height/2;
|
|
draw_window();
|
|
|
|
while (!0) {
|
|
if (GAME_TYPE==1) {
|
|
_ksys_delay(15-Max_Speed);
|
|
}
|
|
else {
|
|
_ksys_delay(1);
|
|
}
|
|
Key=getKey();
|
|
if (GAME_TYPE==-1) return 0;
|
|
if (GAME_TYPE==0) MainMenu ();
|
|
if (GAME_TYPE==1) GamePlay ();
|
|
if (GAME_TYPE==2) ShowHelp ();
|
|
if (GAME_TYPE==3) LevelEditor();
|
|
if (GAME_TYPE==4) Authors();
|
|
Update();
|
|
|
|
}
|
|
} |