9ba1adb152
- Now used standart SDL timer functions; - Removed old files and useless functions. git-svn-id: svn://kolibrios.org@9790 a494cfbc-eb01-0410-851d-a64ba20cac60
70 lines
1.8 KiB
Makefile
Executable File
70 lines
1.8 KiB
Makefile
Executable File
CC = kos32-gcc
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LD = kos32-ld
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OBJCOPY = kos32-objcopy
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KPACK = kpack
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SDK_DIR = $(abspath ../../sdk)
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -D_KOLIBRI
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0 --subsystem native
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. -I SDL_mixer
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib -L $(SDK_DIR)/lib
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TARGET = bin/wolf3d
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OBJECTS += wl_cloudsky.o
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OBJECTS += wl_debug.o
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OBJECTS += id_sd.o
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OBJECTS += wl_play.o
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OBJECTS += id_vl.o
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OBJECTS += wl_act2.o
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OBJECTS += wl_floorceiling.o
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OBJECTS += wl_dir3dspr.o
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OBJECTS += wl_state.o
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OBJECTS += wl_atmos.o
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OBJECTS += id_in.o
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OBJECTS += signon.o
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OBJECTS += wl_parallax.o
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OBJECTS += wl_agent.o
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OBJECTS += sdl_winmain.o
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OBJECTS += wl_inter.o
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OBJECTS += wl_text.o
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OBJECTS += id_pm.o
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OBJECTS += wl_draw.o
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OBJECTS += wl_menu.o
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OBJECTS += wl_game.o
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OBJECTS += wl_act1.o
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OBJECTS += wl_main.o
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OBJECTS += wl_shade.o
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OBJECTS += id_us_1.o
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OBJECTS += id_vh.o
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OBJECTS += id_ca.o
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OBJECTS += joystick_stub.o
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OBJECTS += kolibri.o
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OBJECTS += mame/fmopl.o
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SDL_MIX_OBJ += SDL_mixer/mixer.o
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SDL_MIX_OBJ += SDL_mixer/music.o
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SDL_MIX_OBJ += SDL_mixer/load_aiff.o
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SDL_MIX_OBJ += SDL_mixer/load_voc.o
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SDL_MIX_OBJ += SDL_mixer/effects_internal.o
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SDL_MIX_OBJ += SDL_mixer/effect_position.o
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LIBS = -lSDLn -lsound -lgcc -lc.dll
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$(TARGET): $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ)
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$(LD) $(LDFLAGS) $(LIBPATH) -o $(TARGET) $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ) $(LIBS)
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$(OBJCOPY) $(TARGET) -O binary
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$(KPACK) --nologo $(TARGET)
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%.o : %.cpp
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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%.o : %.c
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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clean:
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rm -f $(OBJECTS)
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